Dungeons of Chaos
Dungeons of Chaos Review
Forgottenlor reviews a game that takes us back in time to the good old days.
» Continue reading the article...
Game of the Year Awards 2017 - Most Promising RPG
What is the most promising RPG of 2018? Like every year, you had your say. Check out the details to find out what games we and our visitors think are most promising.
» Read the article
Forum WatchDas Geisterschiff, a Turn-Based Adventure (in development) by zwanzig_zwoelf
GPU Price Issues by booboo
Last game(s) you bought by Pongo
RPG video wallpapers by Capt. Huggy Face
Hellblade - NEW FANMADE video from RPGWatch contributor by BoboTheMighty
Tuesday - February 13, 2018
Sunless Skies - Interview
MCV interview Failbetter Games about Sunless Skies and whether early access 'curiousity' is dwindling.
The game has also been hit by several changes to Steam's marketplace, which is affecting Early Access games negatively.
"Valve has reduced the exposure Early Access titles titles tend to get on the platform, very sensibly," Myers mentioned. "It's very sensible, probably as a way to protect people from problematic early access games, ones that end up not getting finished."
However, Myers says there also seems to be less interest from the public with regards to getting stuck into an Early Access game. "Players have sated the curiosity that initially seemed to motivate a lot of players to back Early Access projects, in terms of going through the development process," adds Myers.
"Now, players are more likely to base their purchasing decision on whether or not they think it's the right time to experience the game."
For Sunless Skies, a game with a heavy narrative focus, Myers posits that a lot of players could be waiting for the game to be complete before they throw themselves in rather than experiencing just a small part of it.
It's a tough blow for Failbetter, and has unfortunately seen them part ways with several members of staff, delaying the game past its initial launch date. Work on the game continues, rapidly, and both Myers and Flynn say there's no risk the studio won't deliver.
Sunless SkiesSP/MP: Single-player
Release: In development
Kingdom Come - Review Roundup
GameWatcher 8 / 10.0Hardcore Gamer 3.5 / 5.0PCGamer - 84%PCGamesN - Review in Progress
Divinity: Original Sin II - Designing Drama
Gamasutra talked to the Systems Designer behind Divinity: Original Sin II's combat system.
The trouble with armor
DOS2’s combat design is a close evolution from 2014’s Divinity: Original Sin, but Larian Studios knew the original had some issues. The team liked the depth of its combat, but felt that it tipped the balance too far towards chaos. The problem was with its armor system.
Armor had the chance of blocking status effects, meaning that if you planned to knock a bunch of enemies out with a stun attack, you didn’t know for sure it’d work in every case. “The good part about this was that every encounter felt different, so when you started a fight it felt fresh. Things went wrong and right in very different ways,” says Pechenin. “But at the same time it really prevented long-term planning, because you didn’t know how many people you’d stun, so you couldn’t predict what you’d do next turn, and because of this you just wouldn’t think about the next turn.”
So one of the big changes to DOS2’s combat design was to its armor system. Rather than absorbing a proportion of incoming damage, armor completely negates it. There are two armor types: physical and magic, which negates any magical attack, including negative status effects. But as these values take damage they’re whittled down, and once gone, the character is left open to losing HP and vulnerable to status effects.
So far, so deterministic, but Larian wanted attacks to retain a ‘spicy’ feeling. The solution was a small variability in incoming damage which may entirely knock armor out, or it may not. “So there’s still some RNG there and you don’t know exactly how things will turn out, but you have a high chance that things will go as you want them to,” says Pechenin. “But at other times the game will throw a curve ball at you and make you scramble to find a new plan.”
Divinity: Original Sin IISP/MP: Single + MP
Encased - On IndieDB
Dark Crystal Games has chosen a working title for their post apocalyptic CRPG. Encased has been listed on IndieDB.
You know, in here is much better than in jail. Yesterday we looted an abandoned warehouse and next couple of months we will feast like kings. I feel great under the Dome, except for one thing: I've written so many letters, pity I can't send them.#gamedev #postapocalyptic #rpg pic.twitter.com/rWaOuNodtz— Dark Crystal Games (@DarkCrystal_HQ) February 12, 2018
- What: A modern tactical role-playing game about adventures and survival in a special zone left from an ancient race of unknown origin, the spiritual successor of renown isometric RPGs of the early 2000s.
- Title: working title - Encased.
- Status: the end of pre-production.
- When: early access in 2019.
- Who: Dark Crystal Games - indie-studio from St. Petersburg, Russia. Now we have six permanent experienced developers who worked on such games as Divinity: Original Sin (DOSEE and DOS2), Life Is Feudal: Forest Village, Leviathan: The Last Day of The Decade, and also indirectly related to such games as King's Bounty: Legions, Braveland, and others. We are going to build up the backbone of up to ten people, and at the peak attract fifteen-sixteen.
- Why here: to let the world know about us. Communicate. Answer the questions. Get feedback.
Website - in development, at the moment the most not active resource.
The forum - just started to develop, but it is fully functional and we follow it.
Vkontakte - the most interesting resource for the Russian-speaking part of the community. It is actively updated.
Twitter - very actively updated, and all publications are in English.
Facebook - updated, all publications in English, not so active.
Bard's Tale IV - Collectors Box Cover Survey
Brian Fargo is asking on Twitter which collectors box cover you prefer for the Collectors Edition.
Bard's Tale IVSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development
Monday - February 12, 2018
Divinity: Original Sin II - Review @ GiN
GiN has reviewed Divinity: Original Sin II:
Divinity: Original Sin 2 is Best PC RPG in Years
I realize that I am really late with this review, given that Larian Studios released Divinity: Original Sin 2 in late September. I have an excuse, though it’s a poor one. I started with this series playing the original Divinity title, and was very underwhelmed. With that one, the first town was extremely confusing as to which direction you were supposed to travel, with certain death and overpowered monsters in every other direction. Plus, the characters were flat, and the story was forgettable. So when I started playing Obsidian Entertainment’s Pillars of Eternity, it was so good that I forgot to go back and give Original Sin 2 a try.
Only, here is the thing, as good as Pillars of Eternity is, Divinity: Original Sin 2 is so much better. In fact, having dived deeply into the main campaign, I can confidently say that I know how I’m voting for RPG game of the year. Divinity: Original Sin 2 captures the magic of PC RPG gaming in a fantastic way. The world is gorgeous. The combat is balanced and extremely tactical. And the storyline is interesting, with engaging main characters and even a great supporting cast.
Divinity: Original Sin IISP/MP: Single + MP
Kingdom Come - Launch Trailer
Kingdom Come: Deliverance will be released tomorrow - here's the launch trailer:
Kingdom Come: Deliverance - In Nomine Patrisloading...
Brothers in Gaming – Forget your former life and embrace your new vocation. The service of RPG's– obedience & endurance of all discomfort. These are cornerstones and succor of our Game.... which on this day... shall become your own. Accept your new adventure.... play it with honor....and welcome..... to Kingdom Come: Deliverance!
Kingdom Come - The Future of Time Travel Technology
Kingdom Come: Deliverance has an interesting promotional video.
Introducing KC:D-1403 – The first ever scientifically approved, completely 30% risk-free working time machine. Experience the past in your present!
Attack of the Earthlings - Released
Attack of the Earthlings is a turn-based tactical game that released on Steam recently.
About This Game
Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans.
SERIAL DRILLERS FROM OUTER SPACE
Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers!
THE PERFECT SWARM
You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party.
To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.
EAT THEM FOR GAINS
The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil.
BECOME THE MATRIACH
Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham's a delight to be around! Just never, NEVER utter the phrase "bad idea" in his presence.
The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood & Wine). Both of whom you can hear in this brand new sneak peek video below:loading...
Non-RPG General NewsSP/MP: Unknown
Release: In development
FF XII: The Zodiac Age - Review
Rock Paper Shotgun checked out Final Fantasy XII: The Zodiac Age:
Wot I Think – Final Fantasy XII: The Zodiac Age
There’s a race of beings in Final Fantasy XII called the Bangaa. They have the snout of a crocodile, the squat of an ape and the arms of an entire gymnasium. Their ears are colourful leathery drapes, their lips adorned with piercings and trinkets. One of them, a shopkeeper called Migelo, resembles a rehabilitated Watto. Others are menacing bounty hunters. But they all have strange voices. Not otherworldly or fantastical, I mean strange in the sense that the voice actors can’t decide between a Scottish, Jamaican or West Country accent, and often speak as hackneyed villains. In a lot of ways, these scaly people encapsulate how I feel about this late-to-the-PC-party JRPG. They are both good-looking and incredulous. Flawed works of biological art that I can’t help but like, even when my better judgement often says “no”.
It’s difficult to describe the joys of a Final Fantasy to those who only see the flashing colours and bright numbers, the sewer levels and the prison escapes. The twelfth incarnation holds few surprises and its age shows. You are tasked with killing a fetch quest of rats within the first half an hour. That fifteen – sorry, XV – of these monstrosities of language and graphics have been brought into existence is sometimes baffling. And yet to me playing a Final Fantasy game is still a happy experience, like putting your sticky fingers deep into a pick ‘n’ mix of sugary JRPG nonsense. Here’s the liquorice katana. And look, a strawberry crystal. I will probably feel sick after this, because there’s always too much in this bag. But will I stop scoffing these chocolate chocobos? No.
FF XII: The Zodiac AgeSP/MP: Single-player
Sunday - February 11, 2018
Mount & Blade II - The Empire
The current Mount & Blade II: Bannerlord dev blog describes the Empire, three factions and their conflicts:
Dev Blog 08/02/18
Greetings warriors of Calradia!
For the next feature in our blogpost series on Bannerlord's factions, we shall look at the Empire. Because the Empire is in some ways the centre of gravity of the game, we're going to divide this blog into two parts. At the start of the game the Empire is divided into three factions engaged in a civil war. But before we describe the three factions and what they stand for, let us look at how the conflict started....
A thousand years ago, the Calradoi were one of a dozen tribes living in the hill country between the southern sea and the Battanian woods. Over time, they subjugated their neighbours, forcing them into a confederation of city-states. Perhaps they were slightly fiercer than the others, or just lucky, or perhaps it was the one tradition that set them apart - the Calradoi had no kings. Ever since the hero Echerion slew the tyrant Cypegos, the institution of the monarchy was banned, in theory at least. There was an assembly of free citizens that met occasionally, a senate of elders (in practice the largest landowners) that sat permanently, and - when it was absolutely necessary - supreme command could be invested for a short time in the person of an emperor, a title that back then meant little more than the right to lead an army.
From their heartland in the hills the Calradoi began to spread outward. As they did so, their political traditions – never written down – began to change. Soon, the army was in the field more years than not, and gradually the emperors stopped retiring at the end of campaigns. The senators meanwhile moved to the conquered provinces and acquired great estates. The capital moved from place to place, and the assembly of the people was called wherever the emperor desired. In practice, this was usually an army camp where his veterans could be relied upon to shout down any opposition. The question of succession was always a potential crisis. Usually, the emperor nominated an heir, the senate ratified his choice, and the people (meaning the army) acclaimed it. But this did not always happen smoothly, and then the succession was settled on the battlefield of a civil war.
Mount & Blade IISP/MP: Single + MP
Release: In development
Pillars of Eternity II - Quirky Lore
PCGamesN likes the quirky lore of Pillars of Eternity II: Deadfire:
Pillars of Eternity II's quirky lore makes its world irresistible
From a distance, the first Pillars of Eternity could seem a little dry - drenched in pretend history then baked to resemble the best RPGs of the ‘90s, it is akin to a tea-stained map in an elaborate school project. To an extent, it had to be that way as the game promised to Kickstarter backers in 2012 was a return to what they loved about Baldur’s Gate, Icewind Dale, and Planescape: Torment.
There was no room for the wild, creatively unrestrained colour of Divinity: Original Sin II, nor the weird communist world order of Obsidian’s own Tyranny. Pillars of Eternity’s nation of Dyrwood was born when designer Josh Sawyer flipped a map of the Dalelands in the Forgotten Realms - of Dungeons & Dragons - and stuck a bunch of new labels on it.
Obsidian tasked themselves with recreating the feeling of decades of D&D lore. On top of that, perhaps they considered that, in Baldur’s Gate, the shelves of Candlekeep library were filled with books referencing the stories of RA Salvatore and Ed Greenwood.
Beast Quest - Release Date: March 16
OnlySP reports that the Action RPG Beast Quest will be released on March 16:
Beast Quest Set to Bring High Fantasy Bestseller to Life Later This Year
Maximum Games has teamed up with Torus Games to bring Adam Blade’s bestselling book series Beast Quest to life as an action-RPG.
The children’s novel series has been well received by many readers, who praise its creative creatures and well-developed world building. The story of the game adaptation will take place across the first four books in the series, as hero Tom journeys to free four enslaved beasts that are being forced to harm the land of Avantia.
Beast QuestSP/MP: Unknown
Release: In development
Neverwinter Nights: EE - Signup for the Beta
From the Recap: You can now signup for the NWN: EE beta on Steam:
February 9 Livestream Recap
Today’s livestream with Beamdog CEO Trent Oster and Studio Director Phillip Daigle revealed two big updates for Neverwinter Nights: Enhanced Edition - new character models and news about the NWN:EE beta on Steam! They also shared news about the open beta for the upcoming 2.5 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.
Missed the stream? It's on YouTube and Twitch!
- Throughout the coming week, we will be rolling out early invitations to the NWN:EE beta on Steam. If you hop over to our special Discord channel you will be able to request a Steam key. Invitations will be limited on a day-to-day basis. On Feb 16, we plan to email all Neverwinter Nights: Enhanced Edition Head Start owners beta keys.
- Activating a Steam key doesn’t disable your Beamdog version. When the beta is over, beta Steam keys will deactivate and Head Start owners will be supplied full NWN:EE steam keys for all NWN:EE content purchased.
- The NWN:EE beta on Steam will support the Steam Friends List. It’s as easy to use as you could think: on your Steam overlay you choose the Friends List and invite a buddy into your game, without any port-forwarding on your router.
Neverwinter Nights: EESP/MP: Single + MP
Release: In development
Egress - Announcement Trailer
Farflame spotted a trailer for the Lovecraft Cyberpunk Action RPG Egress:
Egress - role-playing BattleRoyale with an intense hardcore Souls-like combat system. Choose your hero with unique abilities and become the last survivor!loading...
- Alternate universe, combining the Victorian era, Lovecraft's mythology and Retrowave
- The multi-level City. Explore streets, houses and sewer tunnels
- Heroes with unique abilities, weapons and the opportunity to become stronger
- Hardcore Souls-like combat system based on melee attacks and dodges, ability combinations as well as strengths and weaknesses of the characters, their roles and equipment
- Solo or team-up modes
Fear Effect: Sedna - Development finished
The development of the tactical action game Fear Effect: Sedna is finished:
Development finished! More news soon.
We are very happy to announce that Fear Effect Sedna has finished development and we would like to thank you all on Kickstarter for your support...
Console builds are done. Bugs are gone. Ratings are finalised. Contracts are being signed. Legal requirements are being resolved. Builds are being submitted. Store images are being created. Dates are being set.
We also want to let everyone know the demo of Fear Effect Sedna is no longer available on Steam. We really appreciate all the feedback, comments and bug reports from all of you. The demo really no longer represents the final game and we’re very excited for you all to play it properly.
Understandably, most replies to this might be “When is the release date?”
We can’t say this day, on this month. We can’t say that we’ll be telling you the release date really soon. We can’t say that there’s a file on this computer called “FE_Sedna_Trailer.mp4".
What we can say is - make sure you're following the Facebook and Twitter accounts for Fear Effect, Sushee, Square Enix Collective and Forever Entertainment to make sure you stay up to date.
Speak to you all (very) soon.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Witcher 3 - Saving Slavic Folklore
Hyper explains how games like the Witcher are saving Slavic folklore:
How video games like The Witcher are saving Slavic folklore
Video games like Thea: The Awakening and The Witcher 3 are using Slavic folktales to tell new and compelling stories
Folktales from the Slavic countries (primarily Central and Eastern Europe) form one of the richest and most diverse mythologies in the world. Traditional Western European fairy tales may have become watered down and sanitised over countless retellings and interpretations, but Slavic mythology still retains its bite.
If you caught the recent TV adaptation of Neil Gaiman's American Gods, you'll have some idea of how sharp this bite can be. The show, like the novel it's based on, prominently features the Slavic god of darkness, Czernobog, who lives with the Zorya sisters (representing the evening star, the morning star and the midnight star). The character is violent, funny and morally ambiguous; a long way from Disney's Sleeping Beauty.
But such appearances of Slavic folklore in popular media are rare. Unlike the Western fairy tales of Hans Christian Andersen and the Brothers Grimm, which have become subsumed into our consciousness through animation and film, you're unlikely to see Slavic spirits and monsters in a cartoon musical. The lack of written source material means there's also a distinct possibility we could lose this rich and diverse mythology.
But this rich folklore is finding a suitable home in the nascent medium of video games, an interactive artform that chimes with the ambiguous shades of Slavic storytelling.
Witcher 3SP/MP: Single-player
Saturday - February 10, 2018
Spellforce 3 - Adds Mod Support
Spellforce 3 will have mod support.
The critically acclaimed RTS/RPG SpellForce 3 gets a new, powerful map editor today. Players can not only create maps with the same tools as the development team, they can also use an extensive scripting tool to create their very own missions and custom maps, with unique rule-sets. You want to set up a MOBA-kind-of-map, where you only command heroes, while automated armies fight each other? Or do you prefer a Horde mode, fighting ever stronger waves of enemies? You can create them, you can make #MakeRTSGreatAgain.
This is the first step of the modding implementation for SpellForce 3. The map- and scripting editor will come with a detailed tutorial and glossary, to make the modding opportunities as accessible as possible to everyone. The modding tools are available now and can be downloaded directly via steam. Of course they are free for all owners of SpellForce 3.
Spellforce 3SP/MP: Single + MP
Beamdog - David Gaider Farewell
Creative Director, David Gaider has left Beamdog according to the Beamblog.
Today, Beamdog bids farewell to our Creative Director, David Gaider.
Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We've seen Dave conjure new worlds we'd love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!
Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We've all learned a lot from Dave and we hope he picked up a trick or two from us as well.
As fans of Dragon Age, KoTOR, Baldur's Gate, and many of the other incredible worlds Dave has helped create, we're excited to find out what's next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.
We'll certainly miss your lunchtime stories. Best of luck Dave!
Cyberpunk 2077 - First Commercial
New details of Cyberpunk 2077 have surfaced courtesy of a somewhat bizarre source - Vodafone. As part of a joint campaign with Spanish newspaper El Pais on the future of technology, the European telecoms giant spoke with Mike Pondsmith, the author of the pen-and-paper RPG on which Cyberpunk 2077 is based.
The news comes to us via Spanish YouTuber and Cyberpunk fan Madqueen, who helpfully provides English captions on the interview. You can watch her video above, or alternatively, can get auto-translated English subs on the original Spanish version here. Either way her channel has a ton of great Cyberpunk content, so do consider subscribing.
Cyberpunk 2077SP/MP: Single + MP
Release: In development
Achtung! Cthulhu Tactics - Kickstarter successful
The Kickstarter campaign for the Strategy RPG Achtung! Cthulhu Tactics is already a success:
Achtung! Cthulhu Tacticsloading...
In the Achtung! Cthulhu universe, a band of Allied heroes fight the Secret War against the Nazi Black Sun and their rivals Nachtwolfe. The Nazi factions have turned to the ancient and terrible powers of the Mythos, weaponizing evil to win the war. This move is starting to yield results as, powered with ancient secrets and terrible Mythos allies, Black Sun and Nachtwolfe are on the verge of unleashing terrible weapons upon the Allied forces. It is your job to stop them - by any means necessary.
In the spirit of Allied cooperation, Auroch Digital has teamed with the creators of Achtung! Cthulhu, Modiphius and indie publisher Ripstone to bring this award-winning tabletop RPG to a computer screen near you!
Ripstone have been amazingly supportive and are funding the single player game for release in Q4 2018. However, there’s much more we want to add to the game! We want you to join us in the next phase of the Secret War in raising some extra war bonds to make Achtung! Cthulhu even more amazing. Over the last five years since the original Achtung! Cthulhu RPG smashed its goals on Kickstarter the team at Modiphius have created lots and lots of great characters for the setting. For us to add them all takes a lot more time and resources; for each unit our team need to make a set of boned 3D meshes, new animations and more. We've got the core sorted and locked down but we really need the Pathfinder Demon Hunters to enter the fray! These elite spiritual Native American warriors bring a mixture of ancient knowledge and modern day firepower into the fight that the Allied heroes desperately need.
Achtung! Cthulhu TacticsSP/MP: Single-player
Release: In development
Rogue Empire - Early Access launched
The Early Access version of the roguelike Rogue Empire is now available:
The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the world of Ethistos and unveil the mysteries of the First Shadow!
- Randomly generated dungeons, items and events! Play again and again!
- Unique class building based of Trading Card Games concepts.
- Many unique bosses to defeat!
- 7 races and 5 distinct classes to choose!
- A huge map with exploration events, side quests and story!
- Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new options for your next adventures!
- A beautifully illustrated story with multiple endings!
Rogue EmpireSP/MP: Single-player
Release: In development
Xploquest 2 - Announced for February 20
The retro-style Adventure RPG Xploquest 2 will be available at February 20 on Steam:
The forces of evil have settled on the continent. Again ! Only a few cities have been able to stay out of the control of the Dark Knight. A chosen has been elected to find a way to defeat him. No luck, it's you (again!) Who have been appointed.
To achieve this feat, you will need to:
- travel the different regions by foot, by boat or teleporting
- fight monsters
- explore dungeons, towers and caves
- discover the last free cities
- find the essential ingredients to make magic potions
- complete quests
- solve puzzles
The gold and experience gained will allow you to
- increase your combat power
- develop your magic abilities to cast awesome spells
- buy more and more effective weapons and protections
- acquire new skills
- make potions
A sequel of the famous Xploquest game, Xploquest 2 is a tiled based role-playing game based on the exploration and management of your character, which takes place in an open world.
Are you ready to get started in the world of Xploquest ?
Xploquest 2SP/MP: Single-player
Release: In development
Friday - February 09, 2018
Vampyr - Episode 4: Stories from the dark
The Vampyr webseries concludes with a release date of June 5th 2018.
'Episode IV: Stories from the Dark' – in the final episode of the series, discover how Vampyr blends story and gameplay
DONTNOD Entertainment brings fans into the studio one last time for a final look at the creative process behind upcoming action-RPG, Vampyr. Dontnod Presents Vampyr - Episode IV: Stories from the Dark reveals yet more exclusive gameplay footage, plus the release date. Also, dive into the story of Vampyr and how the Parisian studio builds a narrative with the player at the center. The four-part webseries, produced and realized by the video department of Focus Home Interactive, is now complete after a month of reveals, with every episode available on YouTube.
Release: In development
Bethesda Softworks - Two Titles before Elder Scrolls 6
Gamerant reported on a question put to Pete Hines about when to expect the next Elder Scrolls title.
Responding to questions about the release date of the next Elder Scrolls title, Pete Hines, the vice president of Bethesda Softworks, has reconfirmed that the studio’s development team has two major games planned before the release of the Elder Scrolls 6.
Hines first stated as much during an interview at E3 in June of last year, when he was asked by the interviewer about Bethesda’s plans for the Elder Scrolls series. He responded to the question by stating that the next Elder Scrolls was not yet in development, as Bethesda had two major titles in development that would release before the studio set to work on the next entry in the Elder Scrolls series.
General News - Jeff Vogel AMA
Jeff Vogel did a AMA(Ask me anything) on Reddit where he shares some details on his new RPG and other things.
Hello, my name is Jeff Vogel! Since 1994, I've run an indie game company named Spiderweb Software (http://www.spiderwebsoftware.com/). We make indie, retro, old-school, story-heavy RPGs for Windows, Macintosh, and iPad. (And occasionally Android. And Linux.) We've made 16 all-new titles, plus ten full remasters.
Last Wednesday, we released Avernum 3: Ruined World, a full remaster of our all-time most popular title. It's a gigantic game in a unique setting, with lots of cool encounters, an intricate battle system, and plenty of low-budget charm.
Avernum 3 is out on Steam (http://store.steampowered.com/app/691830/Avernum_3_Ruined_World/), GOG.com (https://www.gog.com/game/avernum_3_ruined_world), and our own site (http://www.spiderwebsoftware.com/avernum/avernum3).
I am spending the next several hours (until around 6 PM PST) answering questions and taking on all comers. If you want to ask about our games, indie games, the history of gaming and the Internet, or anything about role-playing games, fire away!
EDIT: I'll answer the most common question now. What are we doing next?
We're making entirely new IP. New game system, new graphics, new world, new story. I hope (no promises) to do a Kickstarter early this summer with a full announcement.
It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.
EDIT 2: I try to answer every question. That means, if I ignore your question, it's answered elsewhere. I get a lot of question repeats.
EDIT 3: Another FAQ ... We will remaster the Geneforge games, starting in 18 months or so. The story and gameplay will be mostly the same, but I have a lot of cool ideas for the creation system.
I'm taking a break for an hour or so. The questions are slowing down, and there are a lot of repeats. I will be back to pick through and give answers. Oh, and 100 duck-sized horses.
EDIT 4: Thanks everyone for a terrific AMA! I had a great time, and I hope I answered everyone's questions. If Avernum 3 sounds interesting, you can try a big demo on our web site. Have a great night!
Thursday - February 08, 2018
Pillars of Eternity II - Two Previews
Farflame spotted two previews for Pillars of Eternity: Deadfire:
Pillars of Eternity 2: Deadfire is an evolution of the original in almost every conceivable way and we’ve only just been able to scratch the surface. Obsidian have me completely hooked already and I cannot wait to see what comes next.
From our time with Pillars 2, it is easy to see this game becoming another hit for Obsidian. It is more welcoming than most of its CRPG brethern but it does that without losing any complexity for those that have spent years with this sort of game. With Obsidian’s track record it is safe to say that the story will more than likely be great and the visual aspects of the title are shaping up nicely. Pillars of Eternity II is one to watch and we can’t wait to dive into the full release in April.