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In what age group are you?
Below 20
0%

Between 20 and 29
7.14%

Between 30 and 39
31.43%

Between 40 and 49
37.14%

Between 50 and 59
17.14%

60+
5.71%

Ancient, like Corwin
1.43%

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Recently Released

Apr: Lurking
Apr: Expeditions: Viking
Apr: Onyx
Apr: Flatspace IIk
Apr: Grimoire Chronicles

Sunday - April 23, 2017

Onyx - Released

by Hiddenx, 09:05

Aldorlea Games just released a new RPG: Onyx

Plot

Play as Rowan, a secluded witch with a bad temper, who has to run after the people who stole her treasured ring given to her by her dead mother. But... could it be that the ring hides more than just emotional value?

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Features

  • Extensive, Epic Adventure Worth 30-40 Hours of Gameplay
  • Optional Mouse Control with Associated Menu Bar
  • Stunning Artworks from the Team Behind Moonchild and Opaline
  • Namable Characters - Fight With Your Friends if You Feel Like it
  • Side-view Battles with Incredible, Menacing Monsters
  • 3 Modes of Difficulty
  • 100% Visible Encounters
  • 51 Secret Rooms to Discover
  • Hilarious Touches of Humor

Onyx

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shiness - Review @ Gamezone

by Hiddenx, 08:49

Gamezone has reviewed the action RPG Shiness:

Shiness Reminds the RPG Genre How to be Original

A colorful world injects new life into a familiar genre.

Introduction

Shiness: The Lightning Kingdom is an action-RPG that was funded partially on Kickstarter. Developed by Enigami, it was released on April 18, 2017. Initially, when it was announced, Shiness comes across as a bright and vivid RPG with interesting and original races and characters. With a nice roster of characters to play as the game looks like it calls back to the old days of classic RPGs with varied personalities.

As it turns out, aesthetically speaking, it did just that. But the gameplay was something refreshingly new. Fights take place in an arena, which is basically just where you were on the map with a bubble around the boundaries. The controls aren’t monstrously difficult, and fights can go pretty fast if weaknesses are taken advantage of.

Combat includes combos, dodging, parries, and spellcasting. Teammates can even be swapped out on the fly. Each character can be equipped with different equipment and fighting styles as well as spells, allowing players to custom build different characters with different strengths and weaknesses. Each character can only have four types of magic equipped at a time, but being able to switch out characters so easily allows for great strategies.

[...]

Overall, Shiness was an enjoyable game.

At a price point of $30, it’s absolutely worth the price despite its shortcomings. With how dense the world seems to be, many sequels could be spawned from this title, and perhaps even alleviating the previous complaint of unanswered questions.

Shiness: The Lightning Kingdom is a breath of fresh air, while also reminding us what made the PlayStation 2 era so great with its originality and narrative decisions. Many RPGs today resemble movies, leaving no room for the player to just feel the world out. Shiness encourages it with its dense and color packed environments and keeps you coming back with its fun combat.

Score: 8/10

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Expeditions: Conquistador - Free to play

by Hiddenx, 08:40

You can check out Expeditions: Conquistador this weekend. The next part in the series - Expeditions: Viking - will be released next week:

Expeditions: Conquistador

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!

Features

  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

 

Expeditions: Conquistador

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Saturday - April 22, 2017

Bevontule - On Steam Greenlight

by Hiddenx, 19:28

You can vote for open-world tactical RPG Bevontule on Steam Greenlight now:

Bevontule

Bevontule is a modern take on the role-playing genre, inspired heavily by Japanese, open-world and tactical RPGs. While we draw from and are happy to list our many 'golden age'-era influences, Bevontule maintains a strong identity, presenting an array of unique gameplay elements that expand upon and innovate beyond many of the systems we ourselves loved as children.

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KEY FEATURES:

  • Mature and highly-detailed plot spanning thousands of years, inspired by games like Xenogears and Shadow Hearts.
  • Unique and challenging tactical, turn-based combat system where proper positioning and timing are critical.
  • Beautiful 3D environments to discover, explore and conquer, including a massive, JRPG-style overworld.
  • Free-roaming enemies with a wide variety of movement patterns, behaviors and habitats; avoid or engage at your own discretion!
  • Unrelenting and highly-intelligent enemy AI that can be scaled to various difficulty levels.
  • A large cast of interesting characters with defined roles, yet deeply customizable skillsets, with multiple builds for each combatant.
  • Enemies learn and level up as you do, accessing new skills, tactics and other ‘enhancements.’
  • Unlock, learn and equip from hundreds of combat skills, attribute bonuses, and world-based buffs.
  • Scavenge, create and upgrade items with our original skill-based crafting system.
  • Integrated bestiary system that rewards discovery, experimentation and exploitation of enemies for rewards.
  • Loads of side-quests, optional bosses/areas, and minigames!

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Morrowind: Warden Gameplay Trailer

by Hiddenx, 16:18

A new class is coming to The Elder Scrolls Online - the Warden:

The Elder Scrolls Online: Morrowind –
Warden Gameplay Trailer

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In The Elder Scrolls Online: Morrowind, Tamriel has a powerful new protector. On June 6, you can take control of the first new class to join ESO since launch: the Warden. These guardians of the wilds protect Nirn with a host of unique, nature-based abilities. Watch the Warden Gameplay Trailer for a look at the kind of hero you can become, and learn more here.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Grimoire Chronicles - Released

by Hiddenx, 10:31

Warfare has released their RPG Grimoire Chronicles:

Grimoire Chronicles

Join Myra, a young witch, on a fantastic journey to save her best friend. It's not going to be easy - her world is at war, predators made up of an elite group of warriors that fight against magic users are fighting against all of the magical kind.

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The game features 10 playable characters, with a compelling storyline for you to play. With twist and turns, betrayal, friendships and maybe even love this is a magical adventure for you to enjoy.

In addition to the main story there are over 20 Side-Quests to complete and over 15 Secret Areas to discover. You also get to hunt for relics which give you special field abilities. With an original soundtrack, great locations and more we hope you will enjoy the game.

Grimoire Chronicles

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

General News - Sunless Chronicles

by Hiddenx, 10:10

Farflame spotted this interesting one man project - Sunless Chronicles:

Sunless Chronicles - Action RPG Project made in UE4

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This is an early prototype of a one-man project heavily inspired in the Dark Souls series. It is being developed entirely in UE4. This is a demo level using UE4 Infinity Blade maps (Frozen Cove) to show off the combat mechanics, which are still in progress.

The game will be released for Windows, hopefully in 2017. There will also be iOs and Android versions available for free.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

General News - 25 best tactical RPGs

by Hiddenx, 10:01

GamePressure made a list of the 25 best tactical RPGs:

Roleplaying in turns – 25 best tactical RPGs

As hack’n’slash constitutes one extremity of the RPG genre, its other side are the tactical RPGs, emphasizing complex, strategic battles played in turns. Here's a ranking of the 25 best tactical RPGs, according to our staff.

Tactical RPG, also known as SRPG, is a genre that’s been present on the market for over 30 years. They’re most commonly associated with Japan and gaming consoles. It’s a natural consequence, as the genre was popularized by the Fire Emblem series, which didn’t come to Europe until 2004. That’s why SRPG, while highly popular in Japan, remains on the sidelines of western gaming. In recent years, however, it seems like the situation is slowly changing.

Thanks to indie titles such as The Banner Saga or Invisible, Inc. and the latest installments of the Fire Emblem series on Nintendo 3DS, more and more people are picking up interest in tactical RPGs. That’s why we’ve decided to prepare for you a list of the best representatives of the genre, according to our staff.

[...]

25. Chroma Squad
24. Fallout Tactics: Brotherhood of Steel
23. Project X Zone
22. Resonance of Fate
21. Odium (Gorky 17)
20. Gladius
19. Jeanne d’Arc
18. SteamWorld Heist
17. Vanguard Bandits
16. Incubation: Time is Running Out
15. Ring of Red
14. Stella Deus: The Gate of Eternity
13. Valkyrie Profile: Covenant of the Plume
12. Vandal Hearts II
11. Grand Kingdom
10. Shadowrun: Dragonfall – Director’s Cut
09. Shin Megami Tensei: Devil Survivor Overclocked
08. The Banner Saga
07. Shining Force III
06. Valkyria Chronicles
05. Front Mission 3
04. Fire Emblem: Awakening
03. Disgaea 5: Alliance of Vengeance
02. Final Fantasy Tactics
01. Tactics Ogre: Let Us Cling Together

Thanks Farflame!

PS: Jagged Alliance 2 is an RPG!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Victor Vran: Overkill Edition - Interview

by Hiddenx, 09:49

Farflame spotted this Wccftech-Interview about Victor Vran: Overkill Edition with Haemimont CEO Gabriel Dobrev and Producer Bisser Dyankov:

Victor Vran: Overkill Edition – Chatting with Haemimont on Consoles, Motörhead & More

Haemimont Games, the largest Bulgarian development studio, is mostly known for the last three Tropico games. However, their most recent title is Action RPG Victor Vran, originally launched on Steam in July 2015 to overwhelmingly positive user feedback (90% of the total user reviews are positive).

The game is now about to get an ‘Overkill Edition’ which will launch on consoles (PlayStation 4 and Xbox One) as well as PC. This version of Victor Vran comes with two brand new adventures: Fractured Worlds and Motörhead: Through the Ages, the latter clearly inspired by the famous English rock band.

We were able to send a few questions to Haemimont CEO Gabriel Dobrev and Producer Bisser Dyankov to learn more about Victor Vran: Overkill Edition ahead of the upcoming release.

Victor Vran launched almost two years ago on PC. Are you satisfied with the game’s performance and user feedback? Why is it the right time now to launch on consoles?

When we first launched on Early Access we didn’t know exactly what was going to happen, but we knew something was going to happen and that paid out really well for Victor Vran.
The players had a lot of involvement in what the game became later on. Initially, we weren’t really planning to add as much content as we did, but the direct comparison that everybody was doing with Diablo just more or less gave us the input to do something that can stand up next to Diablo in terms of playtime and amount of content.

We’re combining the launch on consoles with the launch of the new content on PC and because we couldn’t launch it on consoles originally we believe that now is a really good time to do it. Console players will have access to content at the same time of PC players.

[...]

 

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hellpoint - Preview

by Hiddenx, 09:40

Fextra Life checked out the Sci Fi Action RPG Hellpoint which is on Kickstarter right now:

Hellpoint Preview: Sci-fi Souls With a Horror Twist

Hellpoint by Cradle Studios, is an interesting blend of Dark Souls, Bloodborne and the space horror atmosphere of Dead Space. While clearly taking the backbone of its gameplay from Souls, the environments, setting and mood are all clearly inspired by dark sci-fi experiences like Dead Space, Alien or something in that similar vein.
As you fight your way through the demo level, a space station orbiting a black hole, the gameplay has a familiar feel, but the atmospheric mood is less than comforting. Let’s take a deeper look at a promising Indie game that just hit Kickstarter a few days ago.

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[...]

Thanks Farflame!

Hellpoint

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Syberia 3 - Released

by Hiddenx, 09:31

Syberia 3 - the final part of the adventure series - has been released:

Trailer:

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The devs are already working on a patch:

Update from the developers

Hello Syberia community. First of all thank you for your support and feedbacks ; both negative and positive. We are really happy to see that Syberia community is so strong. We really hope that new and ancient players will enjoy this new sequel and we would like to strengthen and improve our communication with the community. There is a lot of message and we are reading all of them and take all into account in order to provide you with updates.

We are currently working hard to deliver a patch as soon as possible that will help you to improve your game experience. Here is the list of the known issues we are working on.

  • Controls: we are improving control on keyboard/mouse and compatibility with most gamepad controllers.
  • Russian and Chinese Fonts are too small
  • Voice over and sound issues:
  • Save game issue: some of you have issue loading previous save. Currently the only known tip is to start a new game and load the previous save.
  • Material compatibility.
  • Mac optimization

Thank you for your patience.

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Friday - April 21, 2017

Cyberpunk 2077 - Brian Bethke responds to Cyberpunk Trademark

by Hiddenx, 19:41

Lucky Day spotted a statement from Brian Bethke about CD Projekt's Cyberpunk trademark on World Trademark Review:

Cyberpunk legend expresses concern over controversial trademark: "I wish someone from CD Projekt Red would contact me"

There has been an outcry over trademark applications for the term CYBERPUNK filed by video game developer CD Projekt Red. While much of the negative sentiment has been put to rest after the company released an open letter expanding on the marks, some concern remains – including from Bruce Bethke, who originally coined the term ‘cyberpunk’ in 1980.

The furore began last week following the discovery of an EU trademark application for the term CYBERPUNK, the term used for a popular subgenre of science fiction (exemplified by classic works of fiction including Blade Runner, Ghost In The Shell and Neuromancer). The trademark registrant was CD Projekt Red, developer of the popular Witcher series of video games and an upcoming title in development called Cyberpunk 2077 (based on 1980s role-playing game Cyberpunk 2020, created by R. Talsorian Games).
[...]
A comment emerged that was attributed to Bruce Bethke, the author who originally coined the term ‘cyberpunk’ in in a popular short story written in 1980. He claimed that entities often try and trademark the term but they “never hold up” due to “the enormous amount of well-documented prior art”. Other commentators directed their disappointment at CD Projekt Red, with one asking: “Would it be better if they went with ‘Cyberpunk 2077’ specifically? This seems like overreach.” Another compared the mark to previous trademark applications that received public backlashes: “This is exactly the same as oppressive trademarks such as [King.com filing for] Saga or what the Fine Bros tried to do with React, however I can guarantee that despite how [bad] this is, there will be people ... who will defend this. In their eyes CD Projekt Red can do no wrong. This trademark will probably get rejected but it's still a scumbag thing to attempt to get.”
[...]

 

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Phoenix Point - Survey Results

by Hiddenx, 19:25

Snapshot Games published the results of their Phoenix Point survey:

Phoenix Point Survey Results

Here are the results of the Phoenix Point survey. There were 1861 replies. Thanks to everyone for participating. I will be doing an analysis for the next newsletter.

Question / Importance (1-5)

  • How important is it for the aliens to have a good AI in tactical battles? 4.6
  • How important is it to have a large variety of mission objectives 4.4
  • How important are destructible environments? 4.4
  • How important is it for to have a mutation/evolution system to generate a large variety of aliens? 4.2
  • How important is multi-level terrain (e.g. multiple floors in buildings)? 4.2
  • How important is it to have interesting story elements and plot twists? 4.0
  • How important is it to have a large variety of weapons and equipment compared to modern XCOMs? 4.1
  • How important is it to have procedurally generated battlefields? 4.0
  • How important is it for you to fight tactical battles to defend your base from alien assault? 4.0
  • How important is it to have extensive skill trees for each character class? 4.0
  • How important is it to have other human factions to trade/ally/fight/interact with? 3.8
  • How important is it to have a detailed resource / economic system? 3.8
  • How important is it for the shooting to have a more realistic model for hit probabilities? 3.8
  • How important is it to have a wounding system that can disable different body parts? 3.7
  • How important is a detailed geoscape reminiscent of the original X-COM? 3.7
  • How important is it for the game to feature fights with huge monsters? 3.7
  • How important is it to have modding? 3.6
  • How important is it for soldiers to have inventory management in battle? 3.5
  • How important is it to build multiple bases around the world? 3.5
  • How important is a modern Lovecraft/Cthulhu style theme and story? 3.5
  • How important is it to have a stealth system and stealth abilities for soldiers in battle? 3.4
  • How important is it to have drones/mechs/mini-tanks in tactical battles? 3.4
  • How important is a Time Unit (Action Point) system in tactical battles instead of a 2-action system? 3.2
  • How important is it to have larger squad sizes (8 or more) in battle? 3.3
  • How important is it to have less RNG dependent shooting compared to the modern XCOM? 3.2
  • How important is it to have a detailed air interception system? 3.2
  • How important is it to have a soldier class system instead of flexible soldier development? 2.6
  • How important is co-op multiplayer (e.g. some kind of horde mode)? 2.4
  • How important is it to have a pod activation system as in modern XCOMs? 2.4
  • How important is it to have controller support on PC? 1.9
  • How important is PvP multiplayer? 1.7
  • How important is it to have a console version of the game? 1.6

Thanks to all of you who took part in our survey. Now I want to share the results with you and discuss some of the interesting points.
Good AI tops the poll, and this is slightly, but pleasantly, surprising. For me it is always important, but I also want enemies to have distinct behavioural traits and a bit of unpredictability (i.e. randomness) thrown in.

A large variety of mission objectives comes second, and this is understandable. This is one of the key mechanisms which can make missions interesting over the long stretch of a campaign. I also want missions to have a meaningful context in the wider, strategic level of the game - and I want them to have their own unique stories. It’s a tall order, but clearly a high priority.

Fully destructible environments rank 3 in importance. It’s great to know that people still want to blow stuff to bits. I was a little disappointed that in XCOM 2 I could barely raze one building to the ground with a squad of grenadiers. I want to see structures toppled crushing monsters beneath them. I want enemy cover obliterated. I want mass destruction to be a possible strategy - at least in some situations. Bring it on.

At number 4 the mutation system for the aliens is a key new and unique feature, so I am pleased that this is rated so highly. But, as they say, the devil is in the details. We have a basic system working already and it is already proving interesting. However, we found that it is important to convey visually in some way all the key abilities that an alien may have, and to let the player get used to a certain type before mutation occurs. You will be able to name the alien mutant variants yourself, by the way, which can help with your battle field assessments e.g. the next time you come across ‘vomiting b*****d’ you know not to get too close to it.

Multi-level terrain at number 5 is a mild surprise, especially given the difficulty of navigating a more vertically complex map. We will have to strike a balance between interesting topology and usability here. Good level design is key.

For the 6th most important feature It’s great to see value attached to interesting story elements and plot twists - and you can be assured that with the extensive world building we have been doing with our writing team (Jonas and Allen) you will not be disappointed on this score.

It’s nice to see base defence missions ranked high at number 9. I missed this with the new XCOMs. In Phoenix Point your bases can be attacked by other human factions, not just aliens. Furthermore, the aliens will steal technology from you and other human factions. This should spice things up a bit.

Pleasantly surprising for me was the desire to have a more detailed economic system. Phoenix Point has some distinct 4X like elements to the strategic side of the game. The human factions gather resources, build structures, establish new havens, build tech and enter into alliances. From the player’s point of view, exploration, resources and diplomacy are important. I am very excited by developments in this part of the game.

The bottom end of the table reveals that you clearly want the focus to be on a PC based, single player experience. It would definitely be wise of us to place our limited resources in this direction.

Finally, thanks for your support - and look out for some major news very soon.

Julian Gollop

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Full Throttle Remastered - Released

by Hiddenx, 19:13

A remastered version of the classic point & click adventure Full Throttle has been released on GOG and Steam:

About:

Released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder. Now over 20 years later, Full Throttle is back in a remastered edition featuring all new hand-drawn and 3D high-resolution artwork, with remastered audio and music.

Thank you for the info, Lucky Day!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Two Worlds II - Call of the Tenebrae Release Date

by Hiddenx, 19:04

PC Gamer reports that the Two Worlds II DLC: Call of the Tenebrae will be released on May 25.

Two Worlds 2: Call of the Tenebrae expansion release date set

Six years since its last outing.

To be honest, I'd forgotten all about Two Worlds when news of a new engine and incoming DLC packs surfaced last year. Reality Pump and TopWare Interactive kicked off its high fantasy RPG series in 2007, and followed up with Two Worlds 2 in 2010 in Europe and 2011 in North America. It launched an expansion, named Pirates of the Flying Fortress, and then went rather quiet.

A third game, a new engine, and two expansions were announced last March—and now one of those, Call of the Tenebrae, has a release date: May 25.

So, six years on, what's it all about? Here's TopWare with the official word:

"Two Worlds II: Call of the Tenebrae plunges the Hero into a decades-old mystery and a battle against a hideous, ancient evil known as The Tenebrae. The stakes have never been higher, but our hero won’t face this threat alone. Friends and foes both new and old await you, as you fight to discover the truth behind a powerful secret that will shake the Two Worlds universe to its core."

[...]

Two Worlds II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

The Executioner - Horror RPG

by Myrthos, 12:21

In case you would like to torture and execute people in a game, you can consider Kickstarting The Executioner, a horror RPG about the monster inside you (virtually speaking).

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Grim routine of a medieval executioner

On the 18th of April the good people of Lesser Evil Games launched a Kickstarter for “The Executioner” – a rough and gory tale of Theodor Grim, a man with a rare talent of recognizing lies wherever he hears it. It’s a story of a man that inherited an ungrateful job as a Royal Executioner.

Do you like serious games that make you deal with the uncomfortable mature questions and decisions? The ones, that leave very little space for heroism? This is the kind of game the team is shaping “The Executioner” to become.  

Gameplay consists of the three parts:
Torture chamber simulator. Use rich arsenal of tortures to get a confession. With a limited time left till victim’s execution you will need to be careful with the persuasion methods in order to keep the tortured in a proper shape for what comes.
Detective text quest. Delve through your victims’ crimes to justify your actions or seek for the true criminal if you believe the tortured is not the one.
Turn based combat. Many will stand on your way unwilling to share their filthy secrets. You will have Theodor Grim’s enormous strength and razor sharp perception by your side to fight those who dare to oppose the Royal Executioner.

The cornerstone of “The Executioner” is game’s psychological side. What are you willing to do to stay alive? How does a human perception change, affected by an everyday routine violence? What will become of a kingdom on a brink of revolution if the Royal Executioner refuses to do his dirty job?

If the Kickstarter campaign succeeds you will have a chance to find out rather soon – “The Executioner” is set to be released this autumn.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Aerea - Music Themed ARPG

by Myrthos, 12:07

In the section of 'Let's try something different' here is AereA, a music themed action RPG, in which the weapons used are (modified) muscial instruments. Apparently, music kills.

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Part of the music was made in cooperation with Broforce composer Deon van Heerden.

Today publisher SOEDESCO announced that Broforce composer Deon van Heerden is working on the soundtrack for Action RPG AereA. They also announced a June 30 launch date for the game. AereA will be available on PlayStation® 4, Xbox One and PC both boxed and digitally.

Cooperation with Broforce composer
AereA is a music themed Action RPG in which the player explores Aezir, a floating island that was broken into pieces. To really tap into the music theme of the game, SOEDESCO cooperates with Broforce composer Deon van Heerden for the soundtrack. To add more music to the release, the boxed version of AereA includes the game’s original soundtrack as a special edition.

Four playable characters
To celebrate the cooperation there’s an all-new trailer introducing AereA’s four heroes. Players get to play as Wolff the Harp-Archer, Jacques the Cello-Knight, Jules the Lute-Mage and Claude the Trumpet-Gunner. As disciples of Great Maestro Guido’s it’s their mission to find and return the nine primordial instruments and restore balance and peace in the world. Van Heerden composed a special soundtrack for this trailer.

Features

  • Enjoy the beautiful music by Broforce composer Deon van Heerden
  • Lose yourself in the beautifully hand-drawn graphic style in 4K resolution
  • Play as 4 different musical themed characters, each with their own unique set of abilities
  • Fight 9 unique bosses, inspired by a specific musical instruments
  • Explore multiple islands with a wide variety of biomes, enemies and puzzles
  • Switch to local 4-player co-op to form a team with up to 3 friends at any time

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

ELEX - Prologue Trailer

by Myrthos, 09:07

Moriendor informed us that the IGN YouTube channel has a new video, the official prologue trailer of ELEX.

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ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Seven - Gameplay Trailer

by Myrthos, 09:03

A new gameplay tailer for Seven: The Days Long Gone has been made available, in which you can hear some of the music that will be used in the game.

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Global publisher and developer IMGN.PRO is excited to reveal the new gameplay trailer for SEVEN: The Days Long Gone and present an amazing additional song for the game! The creator of the track, Gavin Dunne, is known for his Miracle of Sound project - his YouTube music channel currently has over 150 million views.

FOR IMMEDIATE RELEASE - April 20th, Bielsko-Biała, Poland.

IMGN.PRO and Fool's Theory are pleased to unveil the new gameplay trailer! On top of the massive amount of new locations, challenging combat, and heaps of action, players can also admire the special song for SEVEN: The Days Long Gone created by Gavin Dunne, the talented Irish musician collaborating with Marcin Przybyłowicz! Having written music for games such as Wasteland 2 and Rock Band, he also reached no. 1 on the iTunes metal chart with his album Metal Up.

After the latest stealth trailer for SEVEN: The Days Long Gone, Fool's Theory and IMGN.PRO are ready to present another hugely important element of their upcoming isometric RPG - the combat. Challenge a wide variety of enemies in the rich world of SEVEN: strange, powerful beasts, eternally hungry ghouls, winged insectoids straight from your nightmares, large, deadly arachnids, and more. See with your own eyes cities of the Vetrall Empire; visit Lawmer, Mortbane, and Warden's Hold, the biggest city of Peh... But beware of Deadzones swarming with dangerous creatures!

In the newest gameplay trailer, players can listen to the track that will appear in the end credits of the game - fragments of it will also be used in Artee village. Gavin Dunne feels very strongly about his work for SEVEN: The Days Long Gone:

"When the crew at IMGN.PRO told me about this game's setting and story, I was immediately interested, especially after seeing the gameplay videos. They created a great atmosphere - dark, dirty, raw, and mildly futuristic. I enjoy writing and singing in that gruff, grimy future-blues style. Besides, I was already a big fan of Marcin's work on the Witcher series. The song created for SEVEN is bluesy, drenched in old-style Americana, and it evokes the melancholy undertones of lost history and civilizations through the junk instruments used by Marcin and the crew."

The musician also explains that the lyrics - which are connecting to the Artee tribe's philosophy and history - are about preservation, celebration, and protection of art as a means of documenting history.

Marcin Przybyłowicz, creator of the score, had this to say about SEVEN: The Days Long Gone:

"SEVEN is a fantastic project to me - there's lots of space for creativity and a suggestive world showing a humanity that has managed to rise again after an apocalypse. In such conditions, people would create music differently - they would probably play on antique or handmade instruments. That's why, with the help of instrument collector Paweł Romańczuk, I've chosen from over a hundred weird, old exhibits from his collection; a couple of the most unusual ones that created unconventional sounds include an over-100-year-old Stroh violin, a bucket bass (a twisted variation of the double bass), a bucket cello, and a cardboard cello. But we also have guitar parts recorded by the excellent Polish guitarist Krzysztof Łochowicz. This makes SEVEN's music edgy and gives it a lot of character, grime, rust, and aeration".

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

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System Shock - April Update

by Myrthos, 08:57

In the April update for the System Shock remake there is some concept artwork shown and they have a few job openings, in case you are interested.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

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Thursday - April 20, 2017

Phoenix Point - Fig Campaign

by Hiddenx, 19:53

OnlySP reports that Phoenix Point uses Fig to get crowdfunded:

XCOM Creator to Crowdfund Next Project, Phoenix Point

Julian Gollop, one of the creators of the original X-COM series, is taking to Fig to crowdfund his next strategy game, Phoenix Point.

At the moment, access to the Fig campaign is limited to those who have already supported a project on the platform, and Gollop is aiming to raise $500,000 to bring the project to life. Phoenix Point has already been in development for over a year, first being announced in March 2016, with the first media emerging in June last year.

The game will follow closely in the footsteps of X-COM, being described as featuring “turn-based tactics” and “world-based strategy.” Also as with X-COM, Phoenix Point will take place in a near-future version of Earth, though rather than an alien invasion, the enemies are the result of a mutagenic virus that emerged alongside the melting permafrost. While these beasts will control the sea, players will control the sky and the two sides will do battle for control of the land.

[...]

Thank you for the info, Farflame!

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

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Fort Triumph - Now on Kickstarter

by Hiddenx, 19:46

The tactical RPG Fort Triumph is now on Kickstarter:

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Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:   

  • Hardcore tactical turn-based gameplay.
  • Fully Interactive environments at your disposal. 
  • Heroes evolving by learning new abilities from their class skilltree. 
  • Non-linear, contextually generated missions and quests. 
  • Strategic gameplay and world map exploration.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Acaratus - Patch 0.9.0

by Hiddenx, 19:34

Patch 0.9.0 for Acaratus is out - here are the patchnotes:

Patchnotes 0.9.0

The biggest one month patch so far

CAMPAIGN

  • Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation.
  • Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to.
  • A bigger chest has been added that contains much more gold but is also guarded by stronger enemies.
  • Forges now exists randomly across the maps and requires a key.
  • Quests rewards you with a key now when completed.
  • Normal enemy encounters now grant you some additional gold.
  • You need more experience for higher levels now, but town fights reward you more and the next patch will improve the actual fight.
  • Incremental improvements to items and unique items, enemy mobs and progression on the map.
  • Use Q for armory and E for card menu

GENERAL / GAMEPLAY

  • We have added more cards and cards the perform mass functionality, these will be better marked and mechanically different later.
  • Armory now longer has a list of units you built on the top of the screen and instead all build management will occur in your loadout, to display the unit in the middle of the armory you just drag it to the center area.
  • To remove a unit you just drag it away from your loadout. This could lead to a lot of lost units but we will improve on this at a later patch.
  • Removed the actions panel in the loadout and added dummies that you can use to test your attacks as if you were using them in a real battle.
  • Skirmish and multiplayer now behaves similarly to the campaign in that you no longer have infinite amount of parts/cards but instead work with unique units and tiered items.
  • Commander creation has been changed to grant you slots and items based on their price and give you the remaining gold to do whatever you want and to start over you create a new commander. In the current release there is no store you can buy additional items from but there will be in the future.
  • F10 switches seamlessly between borderless fullscreen and your windowed setting.

PERFORMANCE

  • The memory consumption has been drastically reduced all around to perform better on laptops, this also caused multiple crashes earlier and those should have been fixed as well.
  • Switching between armory and other scenes have been sped up drastically and the same for editing units.

MULTIPLAYER

  • Multiplayer has been disabled for now since we did not have the time to fix the existing issues and merge it with the new armory.
All your previous units in skirmish will be removed with this patch because of the new armory. If you have any feedback please post them on the steam forums.

Acaratus

SP/MP: Single + MP
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

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Star Traders 2 - Alpha Phase 2

by Hiddenx, 19:28

The alpha phase 2 for Star Traders 2 has started - here's Kickstarter update:

Alpha Phase 2 Begins

Backer-Captains,  

Thank you for your continued support and patience. Andrew and I could not do this without you. This update is so big it needs a table of contents!  

  • Save 50% on Templar Battleforce  
  • Phase 2 has launched!  
  • Digital Soundtrack Reward Listening Party  
  • Faction NPC Reward launches this weekend  
  • Reward Status Review Twitch Schedule

So let's get started!

[...]

Phase 2 Alpha Build (v1.2.1)  

Phase 2 is going live tonight across all platforms! Phase 1 was 75 days long -- our longest and busiest alpha test phase ever. We’re so proud to be working with you to polish Star Traders 2 into a real gem. During the Phase 1 we put our focus on character creation, trading economy, missions, ship combat, and crew combat. In addition, we have been continually pushing forward in completing the creative rewards for our KickStarters (Legendary Captain, Famous Officer, Join the Lore).

In prep for Alpha Phase 2, we have shifted our focus to finishing and polishing advanced trade (Black Market, unique trade goods), operations (Exploring, Spying, Blockading, Patrolling), contacts and in later updates, Storyteller support.

[...]

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

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Pillars of Eternity II - Environments

by Myrthos, 16:53

The most recent update for Pillars of Eternity II talks about how environments are handled in game development.

In the Pillars of Eternity series, we make sure our environments look beautiful. Our area designers and environment artists work hard to ensure every last detail is placed correctly, from rugs and thrones all the way down to tiny bowls of fruit. However, the environments aren't just something nice to look at; each area plays an important role in revealing the storyline and teaching you more about cultures of the people who live in these places.

A lot of work goes into making a scene in Pillars of Eternity II: Deadfire, and we'll walk you through from start to completion. The scene we'll be showing is part of the Vailian Trading Company's headquarters. In case you missed it, you can read about the VTC in Update #29!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Expeditions: Viking - Goes Gold

by Myrthos, 16:45

Expeditions: Viking has reached its gold status and is on target for a release on the 27th of April. The cost for the game has been set as well.
To celebrate going gold, its predecessor, Expeditions: Conquistador, can be played for free, this coming weekend, on Steam.

Here is the teaser trialer:

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Historical RPG 'Expeditions: Viking' Goes Gold, Price Announced

Free Weekend for Conquistador Coming Soon on Steam

FOR IMMEDIATE RELEASE

COPENHAGEN, Denmark (April 20, 2017) - Logic Artists is pleased to confirm that its much-anticipated release of Expeditions: Viking is on schedule for April 27, 2017. The studio announced this morning that the Gold Version milestone has been reached. 

To celebrate, Logic Artists is running a Free Weekend on Steam for its first title in the Expeditions Series - Expeditions: Conquistador on April 21 at 10 a.m. PDT.

With the game now out in the hands of the media for review access, the path is set and Expeditions: Viking will be available for purchase in stores and online next week. Logic Artists Producer Ali Emek says, "After two years of development, we are on track toward our studio's best release so far. Expeditions: Viking is now feature complete and we'll be spending the last month of development tightening the screws and polishing the release build, improving on our performance capabilities, and (with the assistance of a large community of closed beta testers) squashing the remaining bugs." 

Creative Director Jonas Waever adds, "It's been a real journey, and with the positive feedback from our recent trip to PAX East and from our closed beta, we're excited to get Expeditions: Viking into our players' hands. And to celebrate the coming release of our second game in the Expeditions Series we're giving players a free weekend with Expeditions: Conquistador to get ready for Viking."

Expeditions: Viking releases April 27, 2017 and will cost 29.99 USD/29.99 EUR/24.99 GBP/499 RUB

The Deluxe Edition includes a digital artbook, the original soundtrack by award-winning composer Knut Avenstroup Haugen (Age of Conan, Lords of the Fallen), and the Blood-Ice DLC. The Deluxe Edition will cost 34.99 USD/34.99 EUR/28.99 GBP/650 RUB

More information about the game can be found on the game's Steam page.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

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The Surge - Combat Trailer

by Myrthos, 16:39

A new combat trailer for The Surge has been made available today.

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Watch The Surge's Hardcore Action RPG Combat in New Trailer

April 20, 2017 - Deck13's upcoming hardcore Action-RPG The Surge comes to PlayStation 4, Xbox One, and PC on May 16, 2017. Today's Combat Trailer challenges you to survive the deadly CREO facility, making use of The Surge's fast, technical combat system.

As showcased in the Target, Loot & Equip Trailer, make use of vertical and horizontal attacks as well as strike power to target and dismember specific limbs and loot what you cut off. Looting upgrades for your exo-suit is key to progression, and surviving challenging combat situations is a matter of skill.

Positioning and speed are vital, so make use of your exo-enhanced dodges, blocks, and jumps to avoid attacks while managing stamina-ensuring you're always in the right place to strike the limb you want or to avoid a potentially damning blow. The rules of combat apply to both you and your enemy: get hit in an unarmored area, and you'll go down faster. Take advantage of the enemy's weaknesses while balancing your own and you'll walk away with its strengths.

Throughout your journey you'll be assisted by your industrial drone, with abilities once used for CREO's industrial needs, now manipulated into a fighting machine. Shield yourself or burn, knock down, pull, and blast enemies in The Surge's brutal melee combat.

The Surge arrives May 16 to PlayStation 4, Xbox One, and PC. Visit the official website for more info.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

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Wednesday - April 19, 2017

Hevn - Gameplay Trailer

by Hiddenx, 21:05

Here's the gameplay trailer for the upcoming sci-fi adventure HEVN:

Hevn Gameplay - Trapped

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In 2128, the world’s population is struggling for a better future. The Earth is hot, overcrowded, and divided by technology. With no options left, Sebastian Mar decides to join a dangerous celestial mining mission light years away.

Hevn is an immersive, story-driven sci-fi adventure, set on an isolated planetoid orbiting a distant star. As Sebastian, you’ll navigate the physical and political dangers of Nomoni Inc’s highly controversial celestial mining efforts.

​Although assisted by robots and a central AI system, you’ll still have to use your ingenuity to survive. Watch your health, fatigue and mental state to make it by on this faraway rock. But as you find yourself caught up in a twisting story of interstellar intrigue, you might find yourself with more than your own survival on your mind...

Hevn is an adventure game that invites you to investigate a series of rich environments and uncover a complex and human story.​

Available Spring 2017 on PC and Mac.

Thanks Farflame!

Hevn

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

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