Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Saturday - August 10, 2019
Friday - August 09, 2019
Thursday - August 08, 2019
Wednesday - August 07, 2019
Tuesday - August 06, 2019
Monday - August 05, 2019
Sunday - August 04, 2019
Saturday - August 03, 2019
Show older news or news at:

Picture Watch

Tao's Adventure: Curse of the Demon Seal
Box Art

Poll Watch

What continent do you live on?
North-America
30.65%

South-America
3.23%

Europe
53.23%

Asia
0%

Africa
1.61%

Australia/Oceania
11.29%

Vote

Expected Releases

Aug: ONINAKI
Aug: Din's Legacy
Aug: Kingdom of Rhea
Sep: Hellpoint
Sep: Yaga
Sep: WARSAW
Sep: Greedfall

Saturday - August 10, 2019

Deep Sky Derelicts - Review

by Silver, 07:43

Player2 shared their impressions of Deep Sky Derelicts.

Additionally, the sub-quests don’t yield anything in the way of engaging stories, highlighted by one tone-deaf attempt at criticising bureaucracy. This particular sub-quest sees you chasing an individual who is avoiding officials due to not completing their paperwork. Ultimately, you discover they would rather harm themselves than be subjected to seemingly endless paperwork. The unfocused, glib writing almost makes it sound like the punchline is the vulnerable people affected by bureaucracy, as opposed to the actual problematic bureaucratic systems at play. Poor treatment of welfare recipients is a continuing topic of national debate in Australia, so what Deep Sky Derelicts attempts to convey is somewhat true. However, the fact that the intention of this sub-quest is confusingly unclear reflects the rough writing on display. Beyond this example, I honestly cannot recall any story beats of note – a bummer considering a solid narrative can elevate an otherwise unspectacular RPG.

[...]

Thanks Farflame!

Deep Sky Derelicts

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Haque - Video Review

by Hiddenx, 07:20

The RPG Crawler checked out the roguelike Haque:

Indie Game Friday - Haque

loading...

Haque

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Mass Effect: Andromeda - First Person Mod

by Silver, 06:13

@DSOGaming The new first person mod for Mass Effect: Andromeda comes with some fixes.

Modder ‘wavebend’ has released a new version of his cool first-person mod for Mass Effect: Andromeda. This mod lets you experience the latest Mass Effect game via a completely different camera perspective, supporting both exploration and combat scenarios.

Version 1.1f features a reworked sniper scoping camera for first person as the previous one had incorrect height while crouched and very badly positioned overall. Moreover, it removes head bobbing action while zooming/aiming down sights in all scenarios.

[...]

Thanks Farflame!

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Forged of Blood - Review

by Silver, 06:09

Thumbculture reviewed Forged of Blood and like it alot.

Forged of Blood is a very good Xcom-like game, using a lot of different new mechanics. Overall, I like the difficulty of the game, and the art style isn’t hard to look at, making for long sessions of “just one more turn”. A lot of the little things about it, really make it unique, from the spell crafting, to how you can level up using a classless system. The gameplay is very tough, but when you win, you have a feeling of satisfaction. I’m going to give Forged of Blood the Thumb Culture Gold award, as it may not appeal to a lot of people, but fans of tactical RPGs are going to love it.

Thanks Farflame!

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Last Spell - Announced for 2020

by Hiddenx, 05:03

The tactical RPG The Last Spell has been announced for 2020:

What if Final Fantasy Tactics & Dynasty Warriors had an illegitimate daughter?

The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.
A Dark Fantasy Tactical RPG with Rogue lite elements
This is the end. War and a bunch of crazy mages provoked The Cataclysm. A mysterious mist filled with hellish monsters enveloped most of the world. They said that those who entered the mist were killed, driven mad, or even turned into monstrous abonimations themselves. Only a few Havens keep up the fight against the Hordes of bloodthirsty monsters that come out at night from this strange purple mist.

Days were quiet and peaceful: they could take time to organize themselves, heal their wounds and search the surroundings for anything useful. But the nights… The mist thickened and from their bowels unleashes hordes of mutated monsters, craving for blood and magic.

In this glorious mix of pixel art and dark fantasy setting, you lead a group of hardened warriors whose only purpose in life is to desperately defend the last of the mages while they try to cast The Last Spell, and banish all magic from this world. And maybe save us all. Maybe.

loading...

Features

Turn-Based Tactics:

  • Manage your squad of hardened heroes
  • Scarce resources: use Mana wisely to survive
  • Class-less skill trees and bonus perks

Hordes of Evil:

  • Tons of enemies to slay, burn, shock and slice!
  • Dozens of enemy types with different behaviors
  • Impressive skills to help you slaughter ’em all

Protect the City:

  • Rebuild a safe Haven from the remains of civilization
  • Build walls, traps and watchtowers
  • Protect the circle of magic at all costs!

Roguelite Elements:

  • You will fail… but everytime you do, you’ll grow stronger
  • Procedurally generated Enemy waves, Maps, Characters and Weapons
  • Nasty bosses

 

The Last Spell

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - August 09, 2019

Titan Outpost - Released

by Hiddenx, 16:12

The adventure RPG Titan Oupost has been released today:

Titan: Outpost

It is the year 2077. Humanity is in the midst of an energy crisis and the future of civilisation is in peril.

loading...

Your mission is a last-ditch effort at satiating your species’ ever-growing thirst for fuel. With unmitigated growth, environmental change was inevitable. Earth’s equator is slowly becoming a lifeless desert. Endless fields of solar arrays gave us some breathing room, but collective efforts at temperature regulation only compounded our energy problems. We colonized the moon in 2060 and the demand for energy only grew larger.

In crisis, people united. Europe, West-Russia, The United States, Japan and most South American countries united to form the International Autonomous Space Association. You work for this supranational organisation.

A cold war has arisen between your employers and the economically powerful Chinese, who are working on colonising Mars and also have a presence in the Saturnian system. On frosty Titan, this war will literally be very cold indeed.

Harvest the moon’s abundant hydrocarbon resources and uncover its mysteries. Explore the orange moon, visit lakes of methane and establish a mining operation. The extremely cold climate will be your biggest enemy. Or will it?

Titan Outpost

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Queen's Wish - Launches September 11

by Myrthos, 11:44

Jeff Vogel has tweeted that Queen's Wish will launch on September 11 for PC and Mac.

We've announced the release date for Queen's Wish: The Conqueror, our next all-new, indie, retro RPG! It's coming to Windows and Mac on Sept. 11, 2019, with the iOS version out in late 2019.

store.steampowered.com/app/1058130

RTs and wishlists are greatly appreciated!

— Jeff Vogel (@spiderwebsoft) August 8, 2019

Queen's Wish

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - August 08, 2019

Unworthy Life - Sci-Fi Shooter/RPG Announced

by Myrthos, 21:17

The 3D shooter-RPG Unworthy Life is coming to Indiegogo and Kickstarter in the coming months.

First Look at New Sci-fi RPG “Unworthy Life” Coming to PC

Unworthy Life takes place on the fourth planet in the Solar System, one hundred thousand years ago. A technologically advanced society is on the brink of collapse due to the severe and prolonged exploitation of their planet's resources. Ul155e5 is a “clockwork” a robot who works in a factory called “the Mother”.
A clockworks salary consists of “cyber-bucks” which is both their currency and what keeps them alive being that cyber-bucks are used as charge for their batteries and to purchase replacement parts. Any excess cyber-bucks a clockwork has they spend on simulations where they can escape their lives and be spirited away to a lush green planet. None of the clockworks are aware of what is produced in “the Mother” and they are too scared to ask. One day, by mistake, accident or fortune, an event occurs in the factory, which challenges the consciousness of Ul155e5 changing its life radically. Upon learning what is produced in “the Mother”, Ul155e5 heads down a path of resistance eventually leading it to join a squad of rogue revolutionaries which fight back against “the Mother”. Throughout this journey Ul155e5 will experience a number of challenging situations which can be tackled in several different ways. The greatest challenge that awaits Ul155e5 will be to take down the puppet master that controls all of society.

The two brothers behind Unworthy Life set out with the goal of raising the bar of what could be achieved by a two-person indie developer on a first game. Unworthy Life was developed in 3D in 4K within Unity. The game consists entirely of bespoke assets and features an in-depth levelling and upgrade system alongside realistic physics. Elements of the games design are informed by the computer coding, physics modelling and mathematics skills the brothers both picked up from their extensive backgrounds in Aerospace Engineering.

“When we set out to do this in 2014 we were learning from scratch,” said the brothers working under the moniker Mechanical Centurion. “There were areas that were entirely new to us and areas that are more similar than you would think. We were able to find answers to problems and ways to supplement our respective skillsets with what we know about mathematics and coding. We designed a software to manipulate existing plants and animals to supplement our drawings and artwork for the Flora and the Fauna. Whilst an understanding of physics, trajectories and simulations helped us in the design of the gameplay and hacking mini-games. Furthermore, we have also been able to use executables, procedural generation and mathematic processes to ensure that gameplay is lightweight and efficient enough for older systems.”

Unworthy Life is a story driven 3D RPG/ 3 rd Person shooter with 15 – 20 hours of gameplay. The game is 80% complete and is in the process of being beautified, receiving a custom soundtrack and recording voice acting. The game will be coming to PC soon. Other platforms will depend on the success of crowdfunding and the games PC launch.

“We will be launching an early bird campaign on Indiegogo this August which will be your first opportunity to secure a copy of the game, followed by a Kickstarter late in September. The game will receive a full release in 12 – 18 months depending on the success of our crowdfunding efforts.” Said Producer Callum Dougherty.

Here is one of the videos that are available:

loading...

Unworthy Life

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Gamedec - Cyberpunk RPG Announced

by Myrthos, 20:57

Today Gamedec has been announced, an isometric cyberpunk game, where you play a detective.

Gamedec is an adaptive, cyberpunk RPG game from Anshar Studios. This brand new project is based around a private detective who solves crimes committed in virtual game worlds. The title will debut in 2020.

FOR IMMEDIATE RELEASE – August 8th, Katowice, Poland.
It's Warsaw City in the 22nd century, and thanks to the existence of virtual worlds, "reality" is a relative concept, and "life" and "death" have many meanings. New worlds, however, give rise to new problems. Desire, jealousy, greed, and lust for power are ever present. Many things have changed, but human nature is not one of them. That's why society in the 22nd century needs Gamedecs – detectives who handle frauds, crimes, and conspiracies committed in virtual worlds. Child slavery in F2P games, the suicide of a professional player – cases like that are what they deal with on a daily basis. In the new Anshar Studios game, the player becomes one of these detectives.

In Gamedec, decisions are important, and the game world constantly adapts to them and to the hero, who changes as the story progresses. The consequences of choices made, like in "real" life, can be immediate, long-term, or hidden - the latter most often surfacing at unexpected moments. Regardless of the decisions made, however, the game always remains neutral towards them. It's up to the player to evaluate them, bearing in mind the saying "you are the sum of your choices."

The studio's new game returns to the foundations of the RPG genre by adding Deduction, Codex, and Aspects mechanics to allow for complex discussions, as the players create or expose networks of intrigues and conspiracies, while discovering unusual relationships between virtual worlds. Gamedec's paper-based RPG mechanics give players the freedom to approach things from multiple perspectives, rather than finding a single solution - the choice is ultimately theirs.

Gamedec is currently under development. The game is planned to be released in 2020. 

loading...

Gamedec

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Immortal Realms: Vampire Wars - Closed Beta

by Hiddenx, 19:02

BloodyDisgusting reports that a closed beta is now available for Immortal Realms: Vampire Wars:

Closed Beta Access Available Now For Immortal Realms: Vampire Wars

On the heels of the announcement for Kalypso Media and developer Palindrome Interactive’s upcoming strategy title Immortal Realms: Vampire Wars, the devs have announced a closed beta for the title. The beta is available now to all pre-orders of the PC version through the Kalypso Shop, ahead of its full release on PC this Fall. The PlayStation 4, Nintendo Switch and Xbox One versions are slated for Spring 2020.

[...]

loading...

Immortal Realms: Vampire Wars

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Devblog #23 - Trade System

by Myrthos, 14:24

The trade system in Vagrus has been developed to be elaborate and dynamic. In this devblog they explain why and how it is implemented.



Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

For the same reason, our goal was to come up with a game design for trading that supported story-telling and wasn't gonna overshadow it. Hence, trading in Vagrus is just profitable enough to keep you going, to cover the upkeep and consumption of your crew but not much else, making the player look for additional opportunities in the form of Events, carrying passengers and news, or taking on contracts or tasks (a feature we plan to add later on).

Many players highlighted how deep yet consistent the lore and general workings of The Riven Realms felt to them. With a setting so strongly established and transmittable, the challenge of game design is how to integrate other more 'gamey' features into it without breaking immersion too much. With trading, the idea was to create the feel of a natural flow of goods from where they produce them to where others consume those.

More at the link and in this video:

loading...

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

RPGWatch - Going to Gamescom

by Myrthos, 10:45

This year we are going to be at Gamescom again and at the moment the following games are on the schedule:

  • Children of Morta
  • Conglomerate 451
  • Dark Envoy
  • The Dark Crystal: Age of Resistance Tactics
  • Dolmen
  • Gamedec
  • Legend of Keepers
  • Paranoia: Happiness is Mandatory
  • Starpoint Gemini
  • Stygian
  • Unannounced RPG (1C)
  • The Waylanders

That is definitely a list with some non-high profile indie games there :)

What I have requests for, but still no responses up to now are:

  • Bloodlines 2
  • Cyberpunk 2077
  • Greedfall
  • Wasteland 3

Some of the publishers for these I have contacted in various ways and still have no response, so I doubt they will all materialize (if any). Either the mails are going into their spam folder, are rejected by their server, sent to the wronf recipient or is just ignored.

Larian has no presence on Gamescom. Swen isn't going, some others are, perhaps I can talk to someone else about BG3, but I have no response about that either.

RPGWatch

Details

The Outer Worlds - Interview about Companions, Exploration and more

by Silver, 08:44

Twinfinite interviewed senior designer Brian Hines about The Outer Worlds and asked about companions, exploration and killing every NPC.

Hayes: And how do you design around being able to kill any NPC in the game? How do you stop players from pushing themselves into a corner by killing everyone?

Brian Hines: So we try to find, like look at, okay who is actually critical and what information do players actually have to know?  So if this person gets killed, how else can we convey that information to keep the quest moving forward?

Whether that’s like in a terminal, or on a note on their body that would give you that information, and then if there’s just no elegant way to do it that’s when the quest fails, and that’s kind of the consequence of choosing to slaughter everyone. 

Hayes: I did notice in the save that I loaded into, in the journal, there was a failed quest section. How does failing quests affect your progress in the story? Are there any ramifications that will come later down the line?

Brian Hines: It can. So for example, in some areas you need to do a certain amount of quests in order to achieve maximum reputation with the group who’s running the area, in order to really get the most beneficial max reward, or the final quest for the faction line. 

If you fail some of those quests, then you’re not going to be able to achieve that best result with that faction or that group. 

[...]

Farflame has also summarised some gameplay details here.

World and Quests

- Monarch is just one planet you visit in the game. Terraforming went wrong there so it’s filled with strange rock formations and geology.
- Monarch appears to have four major towns; Cascadia - Fallbrook, Amber Heights, and Stellar Bay.
- The two cities I visited, Fallbrook and Stellar Bay, both had a rustic feel to them. They were definitely sci-fi, but still managed to have that kind of retro 50s feel as well.
- Loading screens have a wealth of in-game lore, from pictures of the anatomy of alien creatures to posters for fictional in-universe movies.
- There are plenty of terminals to look at, providing little clues and context for locations and characters, similarly to the Fallout games.
- Companions will often comment on locations/objects, like talking about Fallbrook’s reputation when you enter the city - Companions will interject in conversation if they know a character.
- You can talk to your companions at any time, and sometimes this will open up a new quest specifically for them. For example, at one point I talked to Nyoka and received a quest where I had to track down the grave of an old ally of hers, to dig up a precious item. The quest let me learn a bit more about Nyoka, but ultimately I wasn’t able to finish it as the next step required me to go to a different planet, something I didn’t have time for.

Thanks Farflame!

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Deus Ex: MD - Jensen Actor Interview

by Silver, 08:30

VG24/7 interviewed the actor behind Jensen in Deus Ex: Mankind Divided who almost wasn't in it. They discuss his career and some behind the scenes things.

“So if you go watch the performance captured scenes in Mankind Divided, they’re my favourite,” Toufexis says. “Because they’re subtle, they’re realistic, every little movement I’m making is captured. It’s very human, and I love that about it. And it makes it much more engrossing, for me, than when I’m being very stoic and then another actor is capturing my body. Personally I think Human Revolution is the better game, but acting and performance-wise, I like Mankind Divided better.”

One of the things that makes Human Revolution the better game is that it feels like a proper, standalone experience. Mankind Divided feels like the first two acts in a larger story and ends abruptly, cutting Jensen’s story short.

“Yeah, I’m not too ecstatic about that,” Toufexis admits. “What had happened was – and I don’t want to step on anybody’s toes, so I’m going to be vague – we had filmed about two months of an entire game, and it was going to be a completed game, if I remember correctly, and me and a couple other people had a big problem with where the story was going, and it wasn’t working. So they rewrote the entire thing, and they made it much bigger.”

[...]

Thanks Farflame!

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Mount & Blade II - Beta Skirmish Gameplay

by Silver, 08:22

A beta gameplay video for Mount & Blade II: Bannerlord.

loading...

Skirmish gameplay from the Mount & Blade II: Bannerlord beta.

Thanks Farflame!

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wednesday - August 07, 2019

System Shock - August Update

by Myrthos, 14:14

This month's update for the System Shock remake shows a number of images about level design, character design, environment props,GamePig and this video about a toilet break.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Greedfall - Gameplay Overview Trailer

by Myrthos, 14:06

A new trailer for Greedfall showing some gameplay has been made available.

GreedFall shows off RPG features in massive Gameplay Overview trailer

August 07,2019 GreedFall shows off RPG features in massive Gameplay Overview trailer GreedFall, the latest RPG from Spiders studio, takes you on a journey to the mysterious and uncharted Island of Teer Fradee. Forge your own destiny when the game releases September 10 on PlayStation 4, Xbox One, and PC. In a new Gameplay Overview Trailer, Spiders and Focus Home Interactive give you a tour of the numerous features that mark GreedFall as a core RPG with player choice at its heart.

Creating your character and picking your starting skills, attributes, and talents is just the beginning when it comes to carving your own path on Teer Fradee, whether you choose to specialize or be a jack-of-all-trades. In addition, the deep crafting system allows you to customize equipment, tailoring their look and stats to suit your playstyle.

When resorting to combat, you can approach it in your own way: subdue foes with heavy weapons, use your rapier to parry and riposte with flair, or control the battlefield using traps and magic. The optional tactical pause menu allows you to choose your next moves strategically. Your party members will follow you into battle, but keep in mind that they are people with their own hopes, goals and motives. Say or do the wrong thing and their loyalty to you could waver, or even turn entirely.

Your decisions will shape the future of the new world and the old, and so GreedFall provides you with the freedom to make them. Don the armor of an enemy faction to pose as one of their own or use your diplomatic talents to influence the powerful elite; these are just some of the opportunities you’ll be given in GreedFall.

GreedFall releases 10 September 2019 on PlayStation 4, Xbox One, and PC. Pre-orders are live now on all platforms.

loading...

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Children of Morta - Launches October 15

by Myrthos, 14:01

The roguelike RPG Children of Morta will launch on the 15th of October.

Join an Epic Family of Heroes as Children of Morta Reveals its Release Date and a New Trailer

Warsaw, Poland - August 7th, 2019 — Publisher 11 bit studios and developer Dead Mage are thrilled to announce the highly-anticipated roguelike RPG, Children of Morta will be arriving on PC this September 3, 2019. The Nintendo Switch, Xbox One, and PlayStation 4 versions of the game will launch on October 15, 2019.

Corruption has spread, morphing the once peaceful Mount Morta into a violent and monster-infested nightmare. Will you be able to sacrifice everything to save the ones you care for? Children of Morta is a story-driven action RPG about a valiant family standing together while the world around them is devoured in darkness. Lead the Bergsons, with all their flaws and virtues, and experience what it means to be in a family of heroes.

Children of Morta copes with themes closer to our daily lives than one would expect. It is a story of the simple emotions we all know so well — and value more than sometimes we dare to admit — love and hope, longing and uncertainty, ultimately loss and the sacrifices we are willing to make to save the ones we care the most for.

Children of Morta will be available digitally on Xbox One, Nintendo Switch, PlayStation 4, and PC at 21.99 USD/EUR. The boxed editions from Merge Games will be released on Nintendo Switch, PlayStation 4 and PC (in Europe

loading...

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: Unknown
Release: In development

Details

Forged of Blood - Indie Showcase / Forged of Blood

by Myrthos, 12:12

Forgottenlor had the opportunity to ask a number of questions about Forged of Blood as pasrt of the Indie Showcase feature.

RPGWatch: Obviously the focus in Forged of Blood is on the tactical combat. The game also has strategic elements. Does Forged in Blood feature any classic crpg elements such as choice and consequences, branching dialogue, in depth character development, or exploration?

Choice and consequence is a pretty big feature that we tout, and it permeates throughout the game. Permadeath and the insta-loss on the protagonist's death, means that character building is pretty darn important. In the game's narrative, we have branching dialogue and branching story arcs for each of the main factions, and the side quests can have standalone stories with particularly special rewards as well. In all, we have over 64 ending combinations that are derived from the player's choices in their campaign and are directly tied to the tri-axis philosophical index feature we have in Forged of Blood. 

As for character development, your character Tavias will develop by your choices, and the world of Attiras will too as a direct result of your actions. The recruits you will hire and the special characters you will meet are yours to customize when you get them under your command as well.

In terms of exploration, there isn't the traditional exploration in this game as it's more about conquest, however going to the various regions will spawn various quests in the world and there are many standalone special quests hidden throughout the land. 

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Dark Envoy - Announced

by Silver, 04:47

Dark Envoy is described as a non-linear RPG which offers free world exploration and an emphasis on tactical combat layered with lore and strategy.

loading...

As the Human Empire fights for dominance against the remnants of the Old Races, Dark Technology clashes against Magic — neither side is good and just. The strong prey on the weak taking whatever they please. This is total war, where the defeated will be entirely wiped from the pages of history.

Against this backdrop, Kaela and Kiros aspire to repair their parents’ broken airship in order to travel the world, seeking to face whatever dungeons, challenges, and riches may come their way. They are hungry to learn how to fight, build, and forge alliances and friendships across the known lands. Together, they search for ancient relics and forgotten places. Together, they look to leave a legacy in their wake…

Yet, their journey begins in blood and tragedy.

Your choices are everything and they can reshape your life in this place, even the world around you. Will you become strong enough to survive the journey and reach the end? Will you find the power to change this grim reflection of our own world? Will your legacy be one of peace and honor, or stained by bloodshed and destruction?

When you look in the mirror at the end, what reflection will you see there?

Features

  • Non-linear RPG with turn-based combat accompanied by a real time pre-combat phase where tactics and party power are equally important.
  • Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions.
  • Co-written by Michael Chatfield, an Amazon Top 100 Science Fiction / Fantasy writer (specializing in litRPG genre).
  • 15 unique character classes to discover - with the ability to mix skill trees - including some rare classes which can only be found in remote locations or through chained quests.
  • New RPG system, promoting experimentation and requiring frequent adaptation to the new challenges.
  • Can be played solo, two player co-op, as well as a unique mode called Player vs World where Player 2 acts as the final boss seeking to destroy Player 1 before he/she becomes too powerful.
  • High-replayability factor due to large pool of quests, local, and world events. One cannot uncover all of the content in a single playthrough.

Dark Envoy

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tuesday - August 06, 2019

The Last Spell - Announced

by Silver, 23:56

The Last Spell is described as a turn-based tactical RPG with roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.

loading...

What if Final Fantasy Tactics & Dynasty Warriors had an illegitimate daughter?

The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.

A Dark Fantasy Tactical RPG with Rogue lite elements

This is the end. War and a bunch of crazy mages provoked The Cataclysm. A mysterious mist filled with hellish monsters enveloped most of the world. They said that those who entered the mist were killed, driven mad, or even turned into monstrous abonimations themselves. Only a few Havens keep up the fight against the Hordes of bloodthirsty monsters that come out at night from this strange purple mist.

Days were quiet and peaceful: they could take time to organize themselves, heal their wounds and search the surroundings for anything useful. But the nights… The mist thickened and from their bowels unleashes hordes of mutated monsters, craving for blood and magic.

In this glorious mix of pixel art and dark fantasy setting, you lead a group of hardened warriors whose only purpose in life is to desperately defend the last of the mages while they try to cast The Last Spell, and banish all magic from this world. And maybe save us all. Maybe.

Features

Turn-Based Tactics:

  • Manage your squad of hardened heroes
  • Scarce resources: use Mana wisely to survive
  • Class-less skill trees and bonus perks

Hordes of Evil:

  • Tons of enemies to slay, burn, shock and slice!
  • Dozens of enemy types with different behaviors
  • Impressive skills to help you slaughter ’em all

Protect the City:

  • Rebuild a safe Haven from the remains of civilization
  • Build walls, traps and watchtowers
  • Protect the circle of magic at all costs!

Roguelite Elements:

  • You will fail… but everytime you do, you’ll grow stronger
  • Procedurally generated Enemy waves, Maps, Characters and Weapons
  • Nasty bosses

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Cyberpunk 2077 - Afterlife Card Game Announced

by Silver, 23:04

Afterlife: The Card Game has been announced on the Cyberpunk 2077 website.

Announcing Cyberpunk 2077 – Afterlife: The Card Game!

August 1, 2019

We’re excited to announce Cyberpunk 2077 – Afterlife: The Card Game, a standalone physical card game created in collaboration with an international board game publisher CMON!

Cyberpunk 2077 – Afterlife: The Card Game thrusts players into the dark alleyways of Night City, where ruthless gangs clash with corporations in an endless war for money, power, and control.

In the game, you become Fixers — databrokers and masterminds of Night City. Your job is to recruit cyberpunks, equip them with gear, and send them out on missions. Each successful mission raises your Street Cred, with mission survivors becoming Veterans, imparting their knowledge and experience to newer recruits. In this chrome-infused world, Street Cred is the only currency that matters.

And nothing comes cheap in Night City. You need to balance between what you want and what you can actually afford. Using an innovative drafting mechanic and special dashboard, you must decide which cards you want to buy, and which to sacrifice for funds in order to purchase new ones.

Cyberpunk 2077 – Afterlife: The Card Game will be released in 2020.

Cyberpunk 2077

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Age of Wonders: Planetfall - Review @ PC Gamer

by Hiddenx, 18:14

Age of Wonders: Planetfall has been released today - PC Gamer reviewed the strategy game:

Age of Wonders: Planetfall review

Age of Wonders: Planetfall injects fast-paced, tactical fun into the 4X's aging conquest model.

Revenge is a dish best served cold, the ancient Klingon saying goes, and nobody knows this better than penguins. Having made the interstellar journey to this dusty backwater planet alongside my rugged band of frontier fighters, the penguins quickly proved themselves admirable fighters in our war against the vicious psychic bugs who had showed up first. As my troopers fell prey to the insects' virulent battle vomit, the 10-foot penguins swooped in to tear the bugs apart with trisected beaks.
[...]
My complaints, though, are minor. Age of Wonders: Planetfall offers not only a welcome change of scenery from the fantasy landscapes of its forebears, it manages to use its sci-fi setting imaginatively and meaningfully. With a fun story campaign and highly granular customization options for one-off scenarios, there's plenty here into which to sink your teeth—or chittering mandibles, as the case may be.

Score: 85/100 - Age of Wonders: Planetfall, while a bit opaque in some areas, is the most entertaining 4X I've played in years.

Thanks henriquejr!

Age of Wonders: Planetfall

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wasteland 3 - Getting the Engine Warmed Up

by Silver, 07:25

The latest Wasteland 3 update talks about when to expect Alpha.

Getting the Engine Warmed Up


For Alpha Eyes Only

The Wasteland 3 Alpha is closer than ever, and those of you who have pledged at the First Access ($75) or higher tier (or added the Alpha as an add-on) will soon be getting hands-on with the game. Come August 21 you’ll be setting foot in the frozen post-apocalyptic Colorado for the first time.

This is an early preview, so we want to get in a few disclaimers. This demo is firmly an Alpha, so every single piece of the game you’ll see and play will very much be a work in progress. While we’re going to do our best to provide a stable build, you should expect some amount of crashes, performance drops, compatibility issues, etc. to be possible. That’s part of what we’re testing and getting your feedback on. Speaking of which, stay tuned for official feedback and reporting methods.

The Alpha is combat-focused, and revolves around the last leg of your journey to deal with one of the Patriarch’s children, lovingly known as the Psychopath. At this point in the game you’re higher level, and are taking the last few steps to deal with him in the mountain town of Aspen—however you choose to do that. You’ll get to experience most of the systems related to combat, including the player vehicle. We will have some things purposely blocked off, like the Perk and Skill menus, and multiplayer, which aren’t quite ready to see just yet.

world map

Traversing the world map in Wasteland 3.

While the full game will include the deep narrative choices, colorful characters, and all of the broad RPG systems and experiences you know and love in Wasteland, our goal with the Alpha is to get early testing and feedback on combat basics and a sense of how players are tackling the game in terms of its level designs and available systems, and we’re hoping you put it through its paces.

And Everyone Else

For many of you who didn’t back at the Alpha tiers, you’ll be looking forward to Early Access, which is the second demo we’ll have before launch. Alpha and Early Access will both use the same Steam entry (the Alpha will be replaced with the Early Access demo), so Alpha users you’ll only need to redeem one key to play both, and Early Access players you’ll get your keys later on when we get closer to that point. If you’re looking to get the full game on GOG, no worries, while the Alpha and Early Access will be run on Steam, your final product choice won’t be impacted.

Of course, Alpha players can take screenshots, videos, livestream, etc. and everyone can enjoy. Player’s choice, but based on past experience, you’ll probably want to keep an eye on Twitch and Youtube. Our fans have traditionally enjoyed sharing their experiences and impressions.

Meanwhile, in Investor Land!

For those of you who invested in Wasteland 3 beyond just backing the game, be sure to check your Fig-affiliated email for news on a 132% return on your investment. For our non-investment game backers wondering what it means for you, the answer is “Not a darn thing.” Wasteland 3 is still arriving on all the promised platforms, and everyone will still be getting their backer rewards. This was just part of the acquisition by Microsoft that got squared away, and was done with full understanding that it wouldn’t impact our backer commitments for the game.

Coming Soon to a Screen Near You!

We’re all heads are down working on the demo, and don’t want to spoil too much, but we couldn’t help but tease something else: the Alpha main menu that awaits you!

menu screen

Thanks again to our backers for your ongoing support, and we look forward to hearing your feedback once the Alpha in your hands.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Monday - August 05, 2019

Master of Magic - IP aquired by Slitherine

by Hiddenx, 20:36

PC Gamer reports that the Master of Magic IP has been aquired by the strategy publisher Slitherine:

Master of Magic acquired by strategy publisher Slitherine

Rescued from Atari's IP dungeon.

After 25 years, Master of Magic has finally been summoned again. After a stint languishing at Atari, the rights to the formative fantasy 4X game have been acquired by Slitherine, the publisher also responsible for bringing back the similarly ancient Fantasy General.

Despite having a rocky start, Master of Magic carved out a comfortable spot for itself in the history of the strategy genre, inspiring plenty of 4X games and consistently appearing on nostalgic 'best of' lists. While it doesn't feature on our own best strategy games on PC list, its influence is still there in games like Endless Legend.


[...]

Thanks heriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Age of Wonders: Planetfall - Video Review

by Hiddenx, 17:08

PartyElite has reviewed the upcoming strategy game Age of Wonders: Planetfall:

AGE OF WONDERS: PLANETFALL | REVIEW - Wonder or Blunder? (PC Sci-Fi Strategy Game 2019)

loading...
>jcE

Today we review Age of Wonders: Planetfall - the fifth Age of Wonders game, and the first to take it into the sci-fi genre. As a turn-based empire-building 4x game with turn based tactical battles and RPG elements sprinkled on top, Age of Wonders: Planetfall attempts to do it all. But does it do it all well?

 

Age of Wonders: Planetfall

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

RPG Codex - Top 101 PC RPGs

by Hiddenx, 16:55

The RPG Codex updated their old top 70 list to a top 101 list:

The RPG Codex's Top 101 PC RPGs (With User Reviews!)

Greetings traveler, I hope your mouse wheel / PgDown key are in good shape, because is this one MASSIVE piece of content!

About 5 years ago we made a voting to determine the Top RPGs of all time. We had 234 codexers voting on 223 RPGs. After we got the ranking, we asked people to write why short reviews for each title. That was the RPG Codex Top 70 PC RPGs, one of my favorite things of the Codex and what later led to the CRPG Book.

But new games are released every day now, and we decided to make an updated version, with the same rules. This time 361 codexers voted on 278 RPGs. And instead of a Top 70, we made a Top 101! With reviews!

[...]

RPG Codex

Details

Sunday - August 04, 2019

Codex Temondera: Lost Vision - Video Review

by Hiddenx, 07:25

The Robo Space Kitty checked out Codex Temondera: Lost Vision:

Codex Temondera Lost Vision - PC Review - HD

loading...

Codex Temondera: Lost Vision

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Forged of Blood - Video Review

by Hiddenx, 07:18

Nookrium checked out the tactical RPG Forged of Blood:

Forged of Blood - (Turn-Based Tactical Fantasy RPG)

loading...

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Outer Worlds - Just lie!

by Hiddenx, 06:34

Henriquejr spotted a preview for The Outer Worlds on PC Gamer:

In The Outer Worlds, the best weapon is being able to lie about everything

In our hands-on time with Obsidian's upcoming RPG, we discovered that honesty isn't the best policy.
A lot of games have extra-difficult ways to play: you can finish Deus Ex without killing anyone, sneak through Dishonored without ever once being detected, and play Thief with absolutely zero combat. Earlier this month Phil and I each played about 90 minutes of The Outer Worlds, Obsidian Entertainment's upcoming first-person RPG, and I can already predict the toughest way to complete it:

By making it through the entire game without ever telling a lie.

It's gotta be nearly impossible because in just this short session alone I lied constantly. I lied to a drug dealer who hired me to track down his missing stashes, telling him I couldn't find them so I could keep the drugs for myself. Phil lied to a weeping mom about the fate of her missing son and claimed to be a professional athlete so he could investigate a gambler's murder. I lied to an animal rescue worker, a corporate security guard, and a shop vendor so I could get my hands on an item I wanted. I even disguised myself as an employee of a factory so I could murder the owner, and when the disguise failed I lied my way out of trouble. Twice.
[...]

60 minutes of gameplay:

loading...

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - August 03, 2019

Knights of the Chalice - Steam Release: August 23

by Hiddenx, 20:22

Knights of the Chalice will be released on Steam on August 23:

Knights of the Chalice

Knights of the Chalice is a 2D RPG with turn-based combat for Windows. The game uses the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5, a role-playing game from Wizards of the Coast. Create a party of four adventurers, explore the Crimson Coast of Mindrel and fight valiantly against the evil Council of the Slaver Lords, domineering Giants, fiendish Demons and scheming Dragons.

  • Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
  • User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available.
  • Well-developed artificial intelligence. Enemies act as a group and use special actions like Grapple or Charge and tactics like taking a five-foot step before casting Maximised Fireball.
  • Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers, etc.
  • 175 magic spells, most of which were taken from, or inspired by, Wizard of the Coast's open game content. The list of spells is available from the developer's website.
  • Craft your own weapons and apply enchantments like Wounding, Speed, Flaming Burst and Keen. The lists of weapon enchantments and feats are in the developer's website.
  • Multiple-choice dialogue allowing you to resolve situations in unexpected ways.
  • A large campaign largely inspired by the classic Dungeons & Dragons modules Scourge of the Slave Lords and Against the Giants.
  • Enjoy collecting 100 Steam achievements designed to challenge the best tacticians.

Free Demo/Tutorial: this is a unique adventure.

A haunted forest. Strange ruins. The villagers call this place “Devil’s Lair”. The ruins may be dead, so they say, but the sinister, malevolent creatures that lurk underneath most certainly are not.

Tightening your packs, you reflect upon this. The devil’s lair, Hah! How could any self-respecting adventurer shy away from the golden opportunity? In this short adventure, the player characters are pre-created and start at level 3.

For more information, please visit the developer's website. Thank you for reading!

Knights of the Chalice

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - More Skills

by Myrthos, 16:50

The 3 next skills that will be available in the upcoming content 1 update of Wolcen have been made public.

Gunslinger’s Brand is a new skill that allows you to mark targets and shoot them automatically once you have finished marking them or if you release the spell. Targets can be either monsters or locations and can be selected by a click. It offers a brand new experience with ranged weapon targeting and we can’t wait to have your feedback about the feeling of this skill.

Gunslinger’s brand requires a ranged weapon (bow/pistol) to be used.

Animated GIFs of this and the two other skills can be found at the link.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Unsung Story - August Update

by Myrthos, 16:47

Little Orbit has been working on Unsung Story for two years now, which makes it a very long time for this game to get released (for all kinds of reasons). In their August update they now mention that the game will be released on a chapter basis.

Releasing Chapter 1 to the Backers

Based on our progress, I feel like the project as a whole could benefit from a chapter by chapter release on PC. 

In order to do this, we have broken up the job tree so that we can release seven jobs with Chapter 1, seven more jobs with Chapter 2, etc. You can see the job tree from my June update here: https://www.kickstarter.com/projects/littleorbit/unsung-story-tale-of-the-guardians/posts/2524318

The jobs for the Chapter 1 release will be: Mercenary, Physician, Archer, Guardian, Elementalist, Sage, and Sharpshooter. This covers all the first and second tier jobs in the tree.

The races for the Chapter 1 release will be: Horned and Humans. We will hold back the male and female Singed race for the Chapter 3 release.

I don't yet have a release date for Chapter 1, but I want to do this for a number of reasons:

  • The first and most obvious reason is that I believe there is a large portion of the community that would love to get their hands on something sooner than later. This project has a long controversial history. I want to get the backers something to play so they can finally see the results of their Kickstarter funding.
  • The second reason is that in a project this larger, the sooner we start beta testing and getting feedback the better. 
  • And lastly, this approach will allow us to eventually release the final more polished Chapter 1 through Early Access to start building up steam (excuse the pun) with reviewers and new fans for the full release next year.

More details to come.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details