Encased: A Sci-Fi Post-Apocalyptic RPG Review
Redglyph turned towards Encased to spend his time on, to find out if it was worth it.
» Continue reading the article...
Wildermyth was a game that Forgottenlor had some doubts about when he picked it up. Find out in this review if those doubts were warranted.
» Read the article
Some other action genre
You forgot this one..
Monday - November 22, 2021
SW:TOR - Legacy of the Sith Preview and Q&A
Wccf Tech shares more information about the next expansion.
Star Wars: The Old Republic – Legacy of the Sith Preview and Q&A
It's been ten years since Star Wars: The Old Republic launched. That's impressive, in all reality, especially when you consider the fact that Bioware and EA didn't even want to keep Bob Dylan alive for more than ten minutes. In the buildup to this anniversary and the upcoming Legacy of the Sith expansion, I was able to get a sneak peek of the Livestream shown to everybody. I heard a little more from the developers and was part of a Q&A involving myself and others.
Before that, let's have a quick look at the 10-year celebration montage because this is where I'd generally put an image, but I want something flashier this time.loading...
SW:TORSP/MP: Single + MP
Sunday - November 21, 2021
Bleak Faith: Forsaken - Gameplay Video
Some gameplay video for Action RPG Bleak Faith: Forsaken.
Explore the last remnants of civilization in this vast, unforgiving, and interconnected world. Learn what is left of its history. Discover pockets of civilization in the perpetually expanding Omnistructure. Lose yourself in a journey unlike any other.
Open World and Exploration
Explore the Omnistructure for the first time ever. Rich in atmosphere and rife with danger, be prepared to be immersed in a new world unlike any you've experienced before. Not every path is paved and catered to you, so be prepared to run, climb, leap, to ascend in Bleak Faith.
Hardcore Combat Experience
Combat is dangerous and will push you to your limits. Positioning, timing, and resource-management are all things you must keep in mind at all times. Expect to be challenged.
RPG Progression and Playstyle Versatility
Choose a class and progress into your perfect playstyle. But remember, not every choice is reversible, so decide wisely what direction you take your character in.
Epic Boss Fights
Be prepared for memorable boss fights with unique soundtracks. Bosses ramp the danger levels even higher and ensure a thrilling ride through the manifold sectors of the Omnistructure.
General NewsSP/MP: Unknown
Release: In development
Dark Alliance - Free DLC: The Crystal Wraiths
A Dungeons & Dragons: Dark Alliance free DLC, 'The Crystal Wraiths', has just dropped. It adds a new map called 'The Crystal Wraiths', which includes three acts and new cinematics, lore items, bosses, and a new in-game trophy for those of you who like hunting them down. The Dungeons & Dragons: Dark Alliance free DLC also comes with a pretty hefty patch that changes the balance of the game, fixes some bugs, AI, audio, and more.
Dungeons & Dragons: Dark Alliance has had a fairly rough go of it since its announcement. Its first trailer was one of the worst initial announcements I've ever seen, and it didn't get much better from there. While our own review gave the game a decent 6.5/10 score, the game itself has received a mixed to negative reception, with most wondering why we didn't get a remake of the original beloved games from the early 2000's.
roadmap revealed and numerous patches having been sent out. Let's talk about the latest one, shall we?
Dark AllianceSP/MP: Single + MP
Non-RPG General News - Detective Video Games
Tauriq Moosa (The Guardian) ponders on why detective video games bring a good experience.
Why detective video games are the perfect way to experience a mystery
Detective fiction tells a story pieced together by some clever person – and in a video game, that’s you
In one of her best books, The Murder of Roger Ackroyd, Agatha Christie puts these words into the mouth of her least favourite character, Hercule Poirot: “Understand this, I mean to arrive at the truth. The truth, however ugly in itself, is always curious and beautiful to seekers after it.”
All detective stories are an attempt to reflect this. Uncovering the truth through clever reasoning, observation and logic is wondrous. You are forced to look at the world anew: a misplaced chair is no longer just a chair, but indicative of a killer’s escape; a removed lightbulb tells us the killer did not want to be seen. In the eyes of a detective (or a great detective writer), everyday objects are imbued with alien significance. They no longer fit where we think they fit and when we find their proper place, a clear picture emerges. Poirot was a great detective because he obsessed over order and was more sensitive to misplacement. Sherlock Holmes could see tiny stains on a hat and understand the entire life of its wearer.
Whether portrayed through literature, films, TV shows or video games, detective stories ideally invite us to participate in a grand puzzle, allowing us to slot the pieces into place alongside the characters. But sometimes, TV writers deprive us of the opportunity to do so. A classic example is when our detective flourishes some evidence he obtained from his almost magical sources. In the Sherlock Holmes TV adaptation Elementary, for example, Sherlock has access to a hacker group who can simply “obtain” necessary info. There is no way for the audience to have done that – we are held at bay, as though we were a magician’s audience rather than the detective’s companion.
In video games, though, the player has to solve the mystery themselves; there are no cheap parlour tricks here, and that necessitates some especially clever techniques when it comes to design. Detective games are sometimes sourced from the greats of literature, such as The ABC Murders, based on the book of the same name by Christie – but not always. The Bafta-winning Return of the Obra Dinn is a self-contained black-and-white mystery set on a merchant ship whose crew is long dead, and is one of the best detective stories around. Since Gabriel Knight in the 1990s – an endearingly trashy series of adventure games about supernatural investigators fighting evil – games have been refining the art of a great mystery story.
Scarlet Nexus - Bond Enhancement Pack 1 Released
Bandai Namco Entertainment released the first DLC for Scarlet Nexus.
New Paid DLC Pack 1 Deployed!
DLC Pack "Bond Enhancement Pack 1" and the Season Pass are available for purchase now.
In this new DLC pack, 10 new bond episodes are included. All the new episodes depict even bonds between multiple allies. Discover their new sides and even deepened bonds with them. To access the new bond episodes after seeing the original ones, surprise them with the new added presents! Giving them what they love and talking to them afterwards will trigger the new bond episodes.
*The item descriptions of the new Bond Episodes-related presents will indicate which characters' bond episodes they will unlock.
Gift new presents to liven up your hideout, enhance bonds and get stuff from your allies as well!loading...
The new costume set, “Fairy Tale Attire” and weapon set is also unlocked. Created by character designer and illustrator Yusuke Kozaki, the costumes' designs are based on the motif of different fairy tale themes. [...]
Scarlet NexusSP/MP: Single-player
Thymesia - Delayed to 2022
RPG Site reports that Thymesia has been delayed. Their publisher Team 17 released a trailer announcing 2022.
'Punishing Action RPG' Thymesia delayed to 2022
Publisher Team17 and developer OverBorder Studio have announced that Thymesia has been delayed to 2022. The 'punishing action RPG' was originally set to release for PC (Steam) on December 7. In a delay announcement, found below, the development team simply states more time is needed for finishing touches.
Alongside the delay announcement however, Team17 announced that Thymesia will also launch on PlayStation 5 and Xbox Series X|S, in addition to its PC version.
Thymesia is set in a world ravaged by plague and places players in the shoes of Corvus, a mysterious character with the ability to wield diseases as weapons. Combat is done in real-time with emphasis on parries and dodges, where Corvus can also transform into a raven mid-battle. More information can be found in the announcement from March 2021.loading...
Together with our publisher Team17, we have made the difficult decision to delay the launch of Thymesia into 2022.
As a community you have been so amazing in your support, and we know this will come as a disappointment to many, but our goal is to release Thymesia in the best possible state, and to do this, we need a little longer to work on the finishing touches.
It is important to us as game developers to put out something we're proud of, and we can't wait for you to enjoy the experience we've created next year when it's fully ready.
Thank you for your understanding and your continual support!
Release: In development
Saturday - November 20, 2021
Hellblade: Senua's Sacrifice - Now enhanced on PC
Henriquejr spotted some enhancements for the PC version of Hellblade: Senua's Sacrifice:
Hellblade: Senua's Sacrifice – Now Enhanced On PC!
Relive Senua’s journey with improved visuals, DirectX Raytracing, NVIDIA DLSS / AMD FSR support, and more.
Just over four years since launch we’re happy to introduce a huge new update to Hellblade: Senua’s Sacrifice. Starting with visuals, we’ve integrated the enhancements we made to the recent Xbox Series X|S release of Hellblade, including updated materials, particles, level of detail and Ray Tracing.
This new build includes Ray Tracing presets (Low, Medium, High), with Ray Traced reflections, plus Ray Traced shadows exclusive to the High preset. We think this brings a new depth to Helheim never seen before, so we’re excited for people to retread Senua’s steps in an even more immersive environment.
Hellblade on PC now also supports both DirectX 11 and 12, with support for NVIDIA DLSS and AMD FSR upscaling for an optimised experience.
Disciples: Liberation - Hotfix #2
Henriquejr spotted hotfix #2 for Disciples: Liberation:
Disciples: Liberation - Hotfix 2
Hotfix 2 has just arrived for Disciples: Liberation on Steam, Epic Games, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S. This fixes a problem with the main quest in Wotan's Tomb as well as an issue with getting stuck at the Nexus after teleporting.
The update also fixes an issue where enemy units sometimes failed to finish their turn.
Please bear with us while we work on further improvements and the features we’ve promised in our roadmap.
Enjoy your time in Nevendaar,
Your Kalypso and FRIMA Team
- Fixed an issue where the player would not be able to continue after skipping the credits in Liberation Mode.
- Fixed a bug that made it impossible to progress after teleporting to the Nexus.
- Fixed an issue where enemy units didn’t complete their turn and the battle couldn’t progress any further.
- Fixed an issue in the region of Wotan's Grave that allowed an enemy warden unit to move further than intended.
- Fixed an issue in the region of Greyleaf where Avyanna could get stuck after using a gateway.
- Fixed an issue that a gate environment asset was not displayed within the Atellean region.
- Fixed a graphical glitch in the Sacrist’s Chambers dungeon where the blood did not fit properly inside the blood pool.
- Fixed an issue in the region of Wotan’s Grave that prevented the highlighted animation to be shown for the NPC La'freygr.
- Fixed an issue that could result in Avyanna moving out of bounds while sitting on a horse when navigating with mouse and keyboard at a low frame rate.
- Fixed an issue where Avyanna's horse would spin on the world map without the player being able to make the correct inputs.
- Fixed an issue where it was not possible to progress past the last phase of a secret boss battle.
Fixed an issue that prevented unlocking all the skill tree related achievements after successfully completing the required conditions.
- Fixed an issue where a battle in the Lair of the Dread Queen quest repeated itself endlessly when choosing to fight the undead.
- Fixed several localization issues for all available languages.
Quest related Fixes
- Fixed an issue within the region of Wotan's Grave, where completing the quest "Plane of Slights" did not always trigger the follow-up quest to speak to Orion. Players who are currently stuck on this issue can reload the savegame and the quest will reappear automatically.
- Fixed an incorrect dialog option that occurred in the quest "Here Lies the Living" with Sebastien.
The text that appears when checking the chest in connection with finding the scarf while talking to "Lohier, Defender of the Lows" will now be displayed.
- Fixed an issue that made it impossible for some players to complete Mathieu’s quest in Veranto'or.
P.S: We saved the best for last!
- Diffculty Levels confirmed in a future update! More info coming soon.
Disciples: LiberationSP/MP: Single-player
Genre: Tactical RPG
Ruined King - Review @ But Why Tho
But Why Tho thinks Ruined King: A League of Legends Story is a GotY contender:
REVIEW: Ruined King: A League of Legends Story is a GOTY Contender
Ruined King: A League of Legends Story is a turn-based RPG based in the League of Legends' world of Runeterra. It is published by Riot Forge and is developed by Airship Syndicate. The Black Mists are returning. This haunting phenomenon periodically creeps across the water from the Shadow Isles to lay siege to the people of Bilgewater Bay. But this time, it seems the controller of the Black Mists has their eye set on more than just Bilgewater. This time, the whole of Runeterra is in danger. Can six unlikely allies manage to come together to stop this threat to their world?
Ruined King: A League of Legends Story blends wonderful characters and a fascinating world with some of the finest turn-based gameplay I’ve ever experienced. Despite a few stumbles, this is a package that anyone who loves this genre should check out. While I still have to give it some more thought, this game is most likely going to end up being my game of the year.
Friday - November 19, 2021
Ruined King - Gameplay and Features Overview
Fextralife released a video sharing their first impressions and an overview of the game.
Ruined King: A League of Legends Story & Turn-Based RPG | Gameplay and Features Overview
Ruined King: A League of Legends Story & Turn-Based RPG | Gameplay and Features Overview In this Ruined King: A League of Legends Story & Turn-Based RPG article, we’re going to talk about the Champions involved, combat mechanics, and overall features of the new turn-based RPG developed by Airship Syndicate and published by Riot Forge. Ruined King came out as a huge surprise on November 16, 2021, because after the initial release was moved from early 2021, no updates were provided thereafter. The game is available on PC, Xbox One, PlayStation 4, and Nintendo Switch. [...]loading...
- 0:00 - Ruined King: A League of Legends Story & Turn-Based RPG Overview
- 0:28 - What is Ruined King: A League of Legends Story?
- 1:51 - Overview and Setting
- 3:29 - Gameplay Mechanics
- 3:57 - Champions and Party Composition
- 4:42 - Combat
- 7:05 - Abilities and Runes
- 8:07 - Exploration, Rest Points and Equipment
- 9:29 - Final Thoughts
Solasta - [Public Beta] Version 1.2.14
Tactical Adventures have pushed another udpate on the beta branch of Solasta.
[Public Beta] Version 1.2.14
This version is a Public Beta
As a reminder, we use Public Beta so that people who are blocked by specific bugs may try to get their run back on track as soon as possible, However, as it takes time to properly QA new versions, we can't guarantee they are 100% stable.
Therefore, if you do not have any of the issue listed below, you should just wait for the next patch instead.
Note: This Public Beta does not have a Mac version (not to worry, Mac will get the patch at the same time)
How to switch to Public Beta branch?
Simply go to your steam library, right click on Solasta and select properties. Then, go to the BETAS tab and select publicbeta from the drop down menu, and then restart Steam.
Gamedec - Accolade trailer
Anshar Studios have shared an accolade trailer.
ACCOLADES TRAILER AND CONTROLLER SUPPORT ANNOUNCEMENT
How are you, detectives? Halloween was fun and we hope you enjoyed it, but we have something even better to announce!loading...
It's been two months since the premiere; we appreciate your support. Acclaimed by both players and critics since its launch in September, we'd love to share the receptions we got with Gamedec. We have prepared the Accolade trailer and we would like to present it to you.
Since the Gamedec release, we're constantly working on new fixes, improvements, and implementing things, you said you want to see in-game, and we're excited to let you know, that controller support will be implemented in the upcoming Patch 1.3, which is scheduled for 24.11.21. Of course, besides controller support, you can expect various changes, improvements, and fixes. Specifics will be provided soon, but the list is pretty long. We're also planning to release the Steam Trading Cards and graphic assets for the Steam Points Shop next week. [...]
Mechajammer - Deep Dive #1 | COMBAT
Whalenought Studios have posted a few tips about combat in Mechajammer.
Deep Dive #1 | COMBAT
How conflict works in Mechajammer
Mechajammer is a fast-paced turn-based tactical RPG. All of the tactical detail of turn-based strategy with none of the waiting around.
In Mechajammer, you take your turn, and then every other character on the map — friend or foe — takes theirs simultaneously. This keeps the action flowing without sacrificing nuanced decision-making.
In Mechajammer's combat system, you directly control the player character and can issue orders to companions, who will then operate independently.
You'll find a huge arsenal of weapons as you explore Calitana: slug guns, harpoons, crowbars, plasma pistols, machetes, and much more.
That’s it for the first of our Mechajammer deep dives. We'll be back soon with an in-depth look at stealth and how to slink through Calitana undetected.
Genre: Tactical RPG
Release: In development
Rise of Humanity - Hands On @ TBL
The Turn Based Lovers checked out Rise of Humanity:
Rise of Humanity - Hands-On
“It’s the end of the world as we know it
and I feel fine”
INTRODUCTION (OR A SORT OF…)
Rise of Humanity Preview
When I was young (I mean REALLY young and not “young” like now), Terminator was one of the most iconic movies of my childhood. Made at a time when James Cameron was still able to produce great movies but with poor special effects. A feat that he managed to reverse with a spate of poor movies made with great special effects. But that’s another story.
Back then when I just a teen the idea of humanity on the run in a world dominated by sentient robots was so damned cool. A notion that made it possible to imagine oneself as the muscled chosen one. Even though at that time, I had far more bone mass than muscles. Perhaps the cornerstone of that success was the need to demonstrate that we, the humans, could always be superior to our creations. The difference being humanity’s courage and heart. Whatever the reason, Terminator became a clique of a dichotomic way of thinking: machines against muscles, heart against binary thinking.
Anyone wondering how this introduction and chit-chat relate to Rise of Humanity (RoH) will find clarity the first time the game they launch the game. For it almost impossible not to think to Sarah Connor and her “beloved” T-800. You can almost hear Schwarzenegger saying those immortal words “I’LL BE BACK” (maybe the best line he delivered from his eighteen movies!)
Guild of Dungeoneering - Ultimate Edition Released
@henriquejr spotted that Gambrinous had released the Ultimate Edition of their roguelike deckbuilder game, Guild of Dungeoneering. Thanks!
Guild of Dungeoneering Ultimate Edition Launches!
Fully rebuilt and remastered, Ultimate Edition is available now!loading...
As many of you may know, we’ve spent the last year rebuilding Guild of Dungeoneering into a fully remastered Ultimate Edition. And it just launched!
We’re so excited for folks to get their hands on it that we’re upgrading the existing game on Steam for FREE! If you already own the game just update it now and you’ll have more quests, more classes, more monsters, more loot all waiting for you to throw chumps at. The list of features and changes is pretty big, but if you’re interested, check it out here.
If you've yet to experience Guild of Dungeoneering there's never been a better time with a 40% launch discount on Ultimate Edition.
A big goal for us is to get as many people playing in the early days after launch - a bit of buzz will help us get a bit of attention and promotion. So if you’re enjoying all the ultimate additions to the Ultimate Edition, tell a friend, write a review, gift a copy, shout about it on your socials!
Anything you can do to share the love of Ultimate Edition will make us adore you all the more, and might even help us focus on more Dungeoneering content in the future.
Keep on Dungeoneering, chumps!
Guild of DungeoneeringSP/MP: Single-player
Genre: Card-Based RPG
Thursday - November 18, 2021
Guns Undarkness - Announced
The stealth RPG Guns Undarkness has been announced:
Guns Undarkness is a Stealth RPG that combines typical stealth game features such as remaining undetected and invading antagonist’s territory, with the traditional command type JRPG. The gameplay is roughly divided into two parts: a stealth part that hides on the field and a battle part that is developed by a turn-based command-type battle system. Encountering without being found by the enemy allows you to enter the battle in an advantageous manner. Aim for the depths of the antagonist's territory while managing your resources well.
The main weapons of the protagonists are firearms such as hand guns and assault rifles. By defeating enemies and obtaining materials, you can customize the equipped gun more powerfully.
The story takes place in the year 2045, in a devastated world after a nuclear war, where you become a member of a PMC (Private Military Company) and carry out missions with your peers. Amid fierce battles, the protagonists realize the "true love" that will lead humanity to a higher level of existence.
The game was designed, composed and developed by Shoji Meguro, a legendary game designer who worked as a composer and director for the Persona series and the Shin Megami Tensei series. The lyrics of songs are written by Lotus Juice, also from the "Persona" series. And Ilya Kuvshinov, an up-and-coming Russian illustrator known for his work on Ghost in the Shell: SAC_2045, will create characters that give color to the game world.
Guns UndarknessSP/MP: Single-player
Release: In development
Stoneshard - City of Gold Update
Stoneshard has received a major update.
0.7.0.0 "City of Gold" is out!
- Global Map and Rumor System
The size of the game’s world has grown almost 10 times - from 17x10 tiles to 40x40. You’ll be able to track your journey across it with a new global map menu that will also feature a character marker.
In your travels you’ll have a chance to encounter many Points of Interest, including monster dens and a handful of new unique locations.
The first major city will open its gates before you. It consists of four separate districts, each with their own vibe and special traders.
- Rumor System
Instead of being marked on the map from the get-go, Points of Interests are now discovered by learning rumors about them. You’ll be able to learn gossip and news from certain characters - some of it will end up leading you to an interesting location.
- Bodies of Water
The game’s world will now feature rivers, allowing you to fill a waterskin in the wild or just take a dip.
Release: In development
UnDungeon - Released
UNDUNGEON IS OUT NOW!
The Sci-fi Action RPG is Now Available for Purchase
THE SHIFT HAS BEGUN!
Elegant Pixel Art
We wanted the world of Undungeon to be as immersive and special as possible. Our team of four world-class pixel artists painstakingly created each character and environment by hand in pursuit of the title of the most beautiful pixel game of the year.
Mind-Bending Science Fiction Story with Several Endings
The Multiverse finds itself on the verge of virulent turmoil. You are Void: a Herald created by your dimension and sent as a messenger to an ancient city of Archaban with the task of collecting six seals that belong in other dimensions. As you travel through space and time, a devastating catastrophe of unknown nature strikes, leaving you stranded in a strange unknown alien land. Different story endings will allow for replayability.
In-Depth Real-Time Combat
Choose between two playable characters and use a wide array of weapons, including claws for melee combat and ranged tools like bombs, knives, and other deadly projectiles to vanquish your enemies. Recruit companions and let them fight by your side. Look after yourself, enemies may wish to steal your valuable healing items!
Unique Character Customization System
Loot organs (brains, stomachs, eyes and skin) from killed adversaries or craft them from organic matter to implant them into your body and acquire unique combat enhancers and passive abilities.
Explore freely! The global map you traverse is full of surprises and random encounters: traveling merchants and bandits live their own lives and, sometimes your paths can cross.loading...
Non-RPG General News - Game Awards 2021 Nominees
Kotaku comments on the Game Awards 2021 nominee list.
The Game Awards Nominees Have Been Announced And Deathloop Is Killing It
The Game Awards nominations for 2021 are in.
Every year, The Game Awards are an exciting moment to celebrate the best releases of the past year. Host and creator Geoff Keighley will be broadcasting live from Los Angeles for the annual event in December. Game Awards nomination day is usually a source of much discourse on the socials. Who was venerated? Who was snubbed? The discourse rages.
Game Awards nomination day for 2021 began bright and early this morning. The nominees for each category were announced. Arkane Studios’ Deathloop leads the way with nine nominations including Game of the Year and Best Game Direction. It was followed by Insomniac’s Ratchet & Clank: Rift Apart with 6 nominations. It Takes Two and Psychonauts 2 tied with 5 nominations each. The total combined nominations of Deathloop and Psychonauts 2 are a huge deal for the Xbox/Bethesda alliance, leading the publishers race with 20 nods overall. Deathloop was, of course, Bethesda’s final PlayStation exclusive as a stand-alone company. Housemarque’s PS5 exclusive Returnal missed out on a GOTY nom, but did pick up a Best Direction nod.
The full list of nominees is as follows: [...]
Deathloop - OST and Update 2
Bethesda informs us that the OST of Deathloop is now available on streaming platforms. Incidentally, the 2nd major update has just been released.
Game of the Year nominee DEATHLOOP’s Original Soundtrack is available now on streaming platforms worldwide. Featuring 59 tracks from composers Tom Salta, Erich Talaba, Ross Tregenza and the team at Arkane Lyon, DEATHLOOP’s OST blends musical styles such as psychedelic rock, country and blues to help define Blackreef island’s distinct, 60’s inspired sound.
The soundtrack release also includes three original songs from Sencit - Déjà Vu feat. FJØRA, Pitch Black feat. Lady Blackbird, and Down the Rabbit Hole feat Samantha Howard and Haqq.
You can find the soundtrack now on Spotify, Steam, Epic Game Store and iTunes.
DEATHLOOP received over 60 perfect scores and has been nominated for nine awards at this year’s Game Awards, including:
- Game of the Year
- Best Game Direction
- Best Narrative
- Best Art Direction
- Best Score and Music
- Best Audio Design
- Best Action
- Best Performance for Jason E Kelley
- Best Performance for Ozioma Akagha
Mechajammer - OST Available for Streaming
The OST of Mechajammer has been released on Spotify, Apple Music, Amazon Music and Deezer streaming platforms.
The Original Soundtrack for Mechajammer is now available to stream
Get in the mood for launch, with over two hours of Mechajammer’s very distinct flavour of synthwave
With exactly two weeks until the launch of the Mechajammer, we wanted to offer up a little aural treat to help prepare yourself for the game, and help set the mood in the run-up to release.
As of today, the Original Soundtrack for Mechajammer is available across all major streaming platforms, including Spotify, Apple Music, Amazon Music and Deezer.
The perfect accompaniment to the grimy cyberpunk world of Calitana, Mechajammer’s OST combines dirty synth lines with strong 80s vibes to create the perfect soundtrack to the game - over two hours of Mechajammer’s very distinct flavour of synthwave.
Speaking about his work, composer Kevin Balke said
“For me, music isn't just interchangeable background noise - it needs to be tied to the game, to give it more depth and carry its meaning. It delivers what the game can't show visually and fills out the gaps to make everything feel alive and meaningful.
I'm glad that I had the chance to add my take to the extensive world that Whalenought Studios created with Mechajammer. I'm excited to hear what players will think about our take on humanity's grim future on Calitana."
Genre: Tactical RPG
Release: In development
Wednesday - November 17, 2021
ELEX IISP/MP: Single-player
Release: In development
Expeditions: Rome - Music Cover Contest
In an original move to find musicians, Logic Artists announced that they were holding a contest for the interpretation of Expeditions: Rome's OST.
Blow Your Rome Trumpet: Expeditions: Rome Is Hosting a Music Cover Contest!
Blow Your Rome Trumpet: Expeditions: Rome Is Hosting a Music Contest
Vindobona, Noricum / Hafnia, Daniae, Novembris XVII., MMXXI: When in Rome, you want it to sound right. Logic Artists has worked together with composer Thomas Farnon, who created music for movies like The Dark Knight Rises, Hacksaw Ridge and Wonder Woman, TV-Shows like The Crown and Sherlock, and games like Assassin's Creed 3 and... Expeditions: Rome. Two orchestras with over 130 musicians and 6 soloists made the compositions come to life - Expeditions: Rome will feature over 75 minutes of music.
Check out the teaser for Making the Music of Rome on YouTube:loading...
If you want to learn more about music and audio in Expeditions: Rome, check out Dev Diary #10
Music Cover Contest
From November 17th, 2021 at 10 AM EST until December 10th, 2021 4 pm CET, a music contest will be held. The music sheets and full stems for three tracks of Expeditions: Rome's OST are available for download and THQ Nordic is looking for musicians to come up with their own interpretations of the tracks.
Stoneshard - Final Preparations
Ink Stains Games share their progress, new features and their future plans as Stoneshard is about to release City of Gold.
Devlog: Final Preparations
The City of Gold update is soon to be released: the approximate time is 21:00 MSK, November 18th. Right now is a good moment to give a summary of the progress we’ve made, talk about the update’s new features and what will be added to the game until the end of the year, and also discuss our plans for the future development of Stoneshard.
We plan to release a series of patches and small updates over the course of December and January to polish the existing content and add some new stuff. This will mostly affect Brynn: we want to introduce interiors to every house and add at least half a dozen extra buildings. In February you can also expect a small surprise on the second anniversary of the game’s Early Access release - but more about it later...
After we finish all that, we’ll start working on the Rags to Riches update, which will flesh out the global map and introduce two new Ability Trees to the game - Armor and one of the magic schools (we'll share the details later).
Wizard’s Fate, the update coming after Rags to Riches, will almost be entirely dedicated to magic - other than new magic schools, Wands, and Magic Mastery, we’ll also implement new systems that will make playing as a sorcerer not as easy and serve as a foundation for the full-fledged character generator. [...]
Release: In development
Souldiers - Gameplay Video
RPG Site reports a gameplay video of Souldiers.
Souldiers Gameplay Video Released
Publisher Dear Villagers and developer Retro Forge Games released a new video for platforming RPG Souldiers. The video features gameplay footage narrated by progammers Sergio Martín and Leo Fernández Infante and highlights the game’s three playable classes — Scout, Archer, and Caster — as well as its character growth systems.
Souldiers puts players in the role of a fighter battling for freedom in Terragaya, a land on the border between life and death. The game features an interconnected world filled with environmental puzzles and is planned to release in spring 2022 on PC and Nintendo Switch.loading...
Genre: Metroidvania RPG
Release: In development
Ruined King: A League of Legends Story - Released
Ruined King: A League of Legends Story surprise drops today
The League of Legends RPG goes live as Riot Forge shows off several of the projects it has in the works
Today, Riot’s partner publishing platform Forge showcased some of its upcoming lineup of games. And alongside one previously announced title, Riot Forge surprise-dropped Ruined King: A League of Legends Story, while giving a glimpse ahead at what’s to come for Runeterra.
Ruined King takes place in the world of League of Legends, starring a party made up of popular League champions. Miss Fortune, Illaoi, Pyke, Ahri, Yasuo, and Braum join forces to stop Viego—the Ruined King—in a single-player RPG adventure. Developer Airship Syndicate previously worked on games like Darksiders Genesis and Battle Chasers: Nightwar, and Ruined King certainly seems to take after the latter.loading...
Pathfinder: Wrath of the Righteous - Update 1.1.2d
Owlcat Games delivered a new patch for Pathfinder: Wrath of the Righteous. This is a 2.2 GB download.
A new patch 1.1.2d is upon us. We fixed the problems you wrote us about - lost saves are back in place, the quest "Middlegame" can now be completed, and the game has been updated with other fixes and patches.
Beware of possible plot spoilers!
Pathfinder: Wrath of the RighteousSP/MP: Single-player
Tuesday - November 16, 2021
Avowed - What We Know, Speculation & Lore
WolfheartFPS summarizes what we know on Avowed, facts, some speculations or leaks, and speaks a little about its lore.
Release: In development
Salt and Sacrifice - Gameplay Trailer
RPGamer reports a gameplay trailer for the upcoming sequel to Salt and Sanctuary.
Salt and Sacrifice Gets Gameplay Trailer
Ska Studios and Devoured Studios released a new trailer for side-scrolling action RPG Salt and Sacrifice, their upcoming follow-up to Salt and Sanctuary. The two-minute video features a look at the game’s Mage hunting, crafting, and multiplayer elements.
Salt and Sacrifice takes place in the Altarstone Kingdom, where criminals can either opt for execution or live in service as Marked Inquisitors tasked with hunting down Mages. Players choose the crime, appearance, and class of their Marked Inquisitor before conducting the rite that puts them into the Spellmarked state between life and death. Salt and Sacrifice is being developed for PC, PlayStation 4, and PlayStation 5, and is expected to launch in Q1 2022.loading...
Salt and SacrificeSP/MP: Single-player
Genre: Metroidvania RPG
Release: In development
Unsouled - Early Access Today or Tomorrow
Megusta Games and publisher Neowiz announced the Early Access of Unsouled, a pixel-art action RPG. The date may vary depending on your timezone: 16th in the US, 17th in EU and other countries closer to the sunrise ;)
A demo is available on Steam.
Unsouled Early Access Release Announcement
Hello everyone! Unsouled Team here.
First of all, we would like to thank everyone for your help and support. With your dedicated support, now we are releasing our game as Early Access. Regarding the Early Access release date, please refer to the schedule below:
PST : 11/16 4pm
KST : 11/17 9am
Although we’ve met our initial development milestone for Unsouled, we are hoping to get your opinions on the game as much as possible through this opportunity. Each and every opinion is an important factor that helps decide the direction and future content of Unsouled.
We would be glad to talk with you about your thoughts, and any bug reports, feedback, and suggestions are appreciated. Our discord channel and support team mail are always open to receiving your voice.
We were able to come this far thanks to all your continued support. We will do our best to get the full version released in the near future.
General NewsSP/MP: Unknown
Release: In development
Expeditions: Rome - Dev Diary #10 - Music and Audio
Logic Artists discusses about the process of creating music and audio for Expeditions: Rome.
DevDiary 10 - Music and Audio of Rome
Hey Guys! Thomas here, the composer for Expeditions: Rome - I wanted to talk a little about the scoring of Rome, the process, the recording, and some cool and unique things we got to do with this score.
We recently recorded the entire score, around 75 minutes so we’re all done, and I’m really looking forward to sharing it with you guys – I started writing the score in March 2020. It was clear from early conversations with Brad, Jonas and Justin that it’s a hugely complex and challenging game. The initial conversations to do with score were centred around finding the tone for the four distinct regions and also the importance of finding our music for each of the characters we go on the journey with - having spent the last few years writing mostly for film it was pretty interesting transferring that that across to the gaming world. Aside from technicalities (not altering the BPM’s of tracks, and the need for tracks that evolve and don’t get repetitive when playing for hours) I treated it exactly the same as I would any film - I wanted to get under the skin of the characters, learning there life stories, work out why there where they were, and what makes them tick.
We decided early on that the player would have their own theme to take them on the journey: something we could morph and twist to fit their journey and that acted as a reference point for the player and evolved with them. I looked at the vivid colours of the game and had a lot of conversations with Jonas about the feel and tone we were going for, and essentially treated it as a film but one with thousands of possible journeys and endings. Our “Player’s Theme” was the starting point for this: it was essentially a suite that I wrote at the beginning containing the player’s theme, and two other themes relating to two other key characters.
We hope you've enjoyed this deep dive into the music and audio of Expeditions: Rome: We have an exciting, special stream this week where Senior Producer Brad Logston will be in the London Studio with Composer Thomas Farnon. We'll be doing a longer stream where we release a new teaser trailer about the music, listen to various tracks on stream, and announce a unique special event that will be super exciting! We hope you join us on Wednesday, November 17th at 1:00 PM Eastern / 6:00 PM GMT on the THQ Nordic Twitch Channel: http://twitch.tv/thqnordic.
Share the word with all your music friends too; this is a unique treat and we hope you tune in for a fun, exciting stream. See you then, Valete!