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Friday - December 06, 2019
Thursday - December 05, 2019
Wednesday - December 04, 2019
Tuesday - December 03, 2019
Monday - December 02, 2019
Sunday - December 01, 2019
Friday - November 29, 2019
Thursday - November 28, 2019
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Picture Watch

Ultima V Remake: Lazarus
Box Art

Poll Watch

Which Game Should I Review
Legends of Heroes: Trails of Cold Steel
20.41%

Stygian: Reign of the Old Ones
20.41%

Operencia: The Stolen Sun
18.37%

Queen's Wish: The Conquerer
12.24%

Tower of Time
10.2%

Vampyr
18.37%

Vote

Friday - December 06, 2019

Roadwarden - Announced

by Silver, 21:21

Roadwarden is an RPG announced for next year and described as illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction. 

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Who or what is a Roadwarden?

You are a Roadwarden, a brave stranger putting his life in danger to make a difference in this grim world. While most people would never risk a solitary journey through the wilder parts of the land, you – as a Roadwarden – willingly accept the struggle to live up to your promise to guard travellers, connect isolated villages, support merchants and repel attacking creatures, bandits or even undead.

What's the story about?

A powerful merchant guild has called on your services, sending you on a journey into the unknown planes of a mysterious peninsula in the hopes to expand the guild’s influence even further. You are meant to explore this place and gather as much information as possible to reveal the secrets surrounding the area. It’s a dangerous task, but an equally respectable one. Do you have the courage to meet all the requirements that define a Roadwarden?

How to play?

Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction such as inventory puzzles, dialogue choices, character abilities and development, hit points and other resources, simple survival mechanics as well as quests restricted by in-game time.


FEATURES

Explore and change the world!

Discover the secrets and face the vast challenges of a hostile fantasy world – inevitably unveiling its uniquely fierce lore.

Grow with the challenge!

Create your own background, abilities, beliefs and personality to shape your very own future as a Roadwarden.

Classical attitude!

Prepare yourself for an adventurous journey, either as a warrior, mage or scholar and define your character‘s traits, like friendly, playful or intimidating, during interactions with NPCs.

Get lost in conversation!

Immerse yourself in profound dialogues and sidequests with dozens of NPCs to gain their trust and support.

Mysteries unfold!

Use your savvy and be witty when investigating and drawing your conclusions to understand the true nature of this world.

Overcome your weaknesses!

The world is full of dangers and nobody can be trusted. Be the Roadwarden you want to be and find your path to success against all odds!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Paranoia: Happiness is Mandatory - Released on Epic Game Store

by Silver, 11:52

Paranoia: Happiness is Mandatory has released on Epic Game Store.

Lead a team of four Troubleshooters of dubious loyalty, who (mostly) obey orders from Friend Computer, a paranoid and irrational artificial intelligence. Inspired by the classic games of the CRPG genre, experience the first adaptation of the cult role-playing game!

Paranoia: Happiness is Mandatory Ultraviolet Edition

The Ultraviolet Edition includes the following content:
  • A copy of the game
  • An alternative voice for Friend Computer
  • 3 exclusive portraits
  • A unique android appearance
  • A new experimental weapon (totally reliable)
  • Propaganda posters
  • The original role-playing game mission dossier "Robots of Unusual Size" (English)
  • The game soundtrack

Paranoia: Happiness is Mandatory

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Thursday - December 05, 2019

Empire of Sin - Relationship System

by Silver, 21:44

@Gamasutra Brenda Romero talks about the relationship system in Empire of Sin.

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Units can become alcoholics, fall in love with someone else, go insane from continuous violence, and even get a sexually transmitted disease. Each effect has different impacts on characters, if a unit falls in love and unit they fall in love with dies, they may go on a senseless rampage. It could affect their accuracy, their health, and their obedience in combat sequences. All these things, which Romero says are both superpowers and super weaknesses, can vary dramatically from playthrough to playthrough.

"It works the same way it does in the real world. So prolonged exposure to something, right?" Romero said. "People talk about love at first sight but odds are it's not going to work out. Prolonged exposure to a thing can either provoke a trait or cause a trait."

Romero has every character and effect laid out in multiple spreadsheets, including one that lists every character and every trait they have and others that list every trait, the things that affect those traits, and the things that those traits effect. 

[...]

Empire of Sin

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Phoenix Point - Some Reviews

by Hiddenx, 21:13

Henriquejr spotted some reviews for Phoenix Point:

Strategy Gamer - 4/5

PC Gamer - 77/100

GodIsAGeek - 9/10

PC GamesN - 8/10

Rock Paper Shotgun

[...]

There’s slow-burn greatness in Phoenix Point. It’s a game where you might be exploring a site, bracing for ambush, but instead find an abandoned theme park dedicated to a novelty boy band of hedge fund managers called the Lucrative Lads. Where you dread the thud of a parasitic worm dropping from a roof to the ground at your feet. Where the cold utilitarianism trained by XCOM slowly melts, and ideology begins to influence your diplomacy. It’s warmer, stranger, than its genremates. But it’s harder work to enjoy. Like its most outlandish guns and powerful armours, it takes a few hours’ research to get there.

[...]

Eurogamer

[...]

Playing Phoenix Point has been a powerful propulsion back through my past, pinballing me through 25 years of alien-fighting nostalgia. And if I still find myself returning to it again, keen to blow the floor out from under another tentacled terror the moment I finish this review, then you know it's got much more right than wrong. Even if I never reach the end, I will still have enjoyed the journey, and the friends (soldiers) I met (renamed as my friends) along the way.

[...]

 

 

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Encased - First Content Expansion December 14th

by Silver, 20:31

The first content expansion for Encased is set for December 14th. Encased is currently in Steam Early Access.

First Content Expansion Launches December 14th

Experience a completely reworked prologue and see the real wasteland in the first story act.
Greeting employees!Today we have finally deciphered classified radio transmissions from the Dome and learned details of the next major Encased update. The most important information is that the patch will be available on December 14th! You won’t have to wait until Christmas or New Year's Eve to start a new adventure. Experience a completely reworked prologue and see the real wasteland in the first story act.
First content expansion will have a lot of new content, such as:
  • New prologue;
  • Main quest expansion;
  • Companions;
  • Psy abilities;
  • Medicine, heavy weapon and hi-tech weapon skill trees were expanded and fixed;
  • Destructible objects;
  • Traps, mines and explosives with different types of damage were added;
  • Weapons with AOE damage were reworked;
  • Ammo system was redesigned;
  • Game economy was changed;
  • Some UI elements were updated;
  • New perks.
Steam page and Steam community are the most important for us - we are going to follow up those closely for your feedback on the game.
[...]

Encased

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Ultimate Edition Release Date

by Silver, 20:25

The Ultimate Edition release date for Pillars of Eternity II: Deadfire has been announced for January 28th 2020.

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The god Eothas awakened from his sleep, erupting from beneath your castle, killing your people and stealing a piece of your soul. Now only you and your companions can uncover the rogue god's machinations as he tramples over the Deadfire Archipelago.


The award-winning RPG from the masters at Obsidian Entertainment finally arrives, featuring all major updates and expansions.


Bend the world to your will as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.


Featuring an enormous open world, a massive cast of characters, and a story you can play your way, Pillars of Eternity II: Deadfire Ultimate Edition redefines the role-playing game experience for a new generation.

Features:

+ Play in either Turn-Based Mode or Classic Real-Time with Pause: Immerse yourself in a deeper single player RPG game experience - now with both classic real-time with pause and new turn-based combat, Deadfire builds on the foundation of classic tabletop gameplay more than ever before.
+ A massive adventure: Over 100 hours of gameplay per playthrough.
+ Play however you want: Detailed character creator character and over 1000 class permutations gives you the freedom to be whoever you want.
+ Gather your party: Build your party and customize your companions to join you on your quest. Assign multiple classes and deeper abilities for each. Witness their personal relationships, reactions to player choice, and interactions with each other unfold.
+ Beast of Winter DLC: Heed the call of Vatnir, a priest of the god of death, to halt the tide of destruction encroaching upon the living.
+ The Forgotten Sanctum DLC: Battle your way through the bowels of a vengeful, sleeping god.
+ Seeker, Slayer, Survivor DLC: Triumph or die in the Crucible of Kazuwari, where only the mighty reign.

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - December 04, 2019

Phoenix Point - Video Review

by Hiddenx, 20:57

The RPG Division checked out Phoenix Point:

XCOM, is that you (REVIEW) - PHOENIX POINT

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My thoughts on Phoenix Point, newly released tactical strategy game that is spiritual successor of XCOM games from the 90's.

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Everreach: Project Eden - Released

by Silver, 20:25

Everreach: Project Eden has been released on Steam to a 20% launch discount.

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WELCOME TO EDEN

Everreach: Project Eden is a fast-paced, story-driven action-RPG set on the visually stunning Planet Eden. In Everreach, you play as Nora Harwood, member of Everreach’s Security Division, on a mission to secure the colonization process of Eden and investigate mysterious incidents.

Explore this vast alien world and descend into the planet’s depths to discover the ancient secrets of a long-forgotten civilization. Packed with tactical ground combat, high-speed vehicular warfare and a compelling level and skill system, Everreach immerses you in its intriguing story and diversified gameplay.

DIVE INTO A SCI-FI EPIC!

Play as a highly trained security guard specialized in extraterrestrial missions

  • Customize your skills and gear through a classic skill tree with over 80 upgrades
  • Engage in tactical battles, deploy forcefields or use the environment against your foes
  • Immerse yourself in 8 hours of story from Michelle Clough, game writer and former narrative QA for the Mass Effect trilogy
  • Explore Eden's beautiful vistas designed by Mai-Anh Tran, an artist who worked on movies such as WarCraft and Star Trek: Beyond
  • Hop onto your hoverbike to engage in high-speed vehicular warfare
  • Designed to be played with mouse and keyboard or gamepad

EXPLORE A BEAUTIFUL ALIEN PLANET

  • Explore Eden, the first habitable planet discovered in our galaxy
  • Roam through the unique biosphere in diverse biomes like deserts, forests and caves
  • Stumble upon hidden loot and optional story elements scattered throughout the open environments
  • Discover the fate of other civilizations in Everreach’s deep lore

EVERREACH: PUTTING THE STARS IN REACH

Welcome to Eden, the first habitable planet we've discovered in our galaxy, with a lush environment, unique biosphere and the first evidence of alien civilization. Thanks to your advance purchase, our plans for an exclusive luxury settlement are well underway. A team of scientists, mechanics, and construction workers is already planetside, building a network of settlements and cities for you and your fellow colonists.

Unfortunately, due to unforeseen complications on-site, our official opening date has been slightly delayed. We apologize for any inconvenience. A team of highly trained specialists has been dispatched to Eden to evaluate the situation and restore regular operation as soon as possible.

Thank you for choosing Eden Colony and Everreach Industries!

Everreach: Project Eden

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Dark Crystal - Release Date Trailer

by Silver, 20:14

A release date trailer for The Dark Crystal: Age of Resistance Tactics announces February 4th 2020.

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In The Dark Crystal: Age of Resistance Tactics, you will lead a fledgling resistance of Gelfling against their oppressive overlords, the Skeksis, across more than 50 unique turn-based tactics RPG battles.

The Dark Crystal

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pathfinder: Wrath of the Righteous - Announced

by Hiddenx, 19:54

Owlcat Games announced their new RPG Pathfinder: Wrath of the Righteous -> link here. If you subscribe to their newsletter you can get a digital Kingmaker artbook for free.

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - December 03, 2019

CrossCode - Upcoming Updates, DLC, and Console Versions

by Silver, 11:52

A new update for CrossCode announces upcoming updates, DLC, and console versions.

CrossCode: Upcoming Updates, DLC and Console Versions!

Hello everyball!

Quite some time has passed since the last Update so we wanted to let you know what we’ve been working on recently and what Updates you can expect next!

Recent Progress and upcoming Updates

With the Newgame+ Feature completed we’re now focusing our work on the Post Game DLC that will add a little Epilogue to the current end of CrossCode. Among other things it will feature things like an extended Rhombus Square, more Quests, and a proper Final Dungeon. And also a few answers to some of the questions you might still have at the end of CrossCode’s story.

[...]

We don’t have a release date for the Post Game DLC yet, as it will still take some time to develop. We’re currently targeting Q2, 2020.

As we’re currently focused on the DLC, we unfortunately don’t have a lot of content ready for regular game update. However, you can expect an upcoming technical update in the next 1-2 weeks, as we plan to update NW.js, the software/engine we use to run CrossCode. We hope that this will fix some of the Crash issues people experience on Linux as well as Memory Leaks on Windows. There will also be a little feature added to that, but more on that later!

Now, a lot of you were most likely waiting for something else from CrossCode this years… those console versions!

As our Publisher Deck13 Spotlight is working on the port, here’s a short message from them about how things are going:

[...]

When will CrossCode release on consoles? We’ll announce that once we have a fixed date set. Expect an announcement on a rather short notice here as we are, obviously, also in discussions with the platform holders about that. To shorten the wait, we’ve prepared a small trailer for now:

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CrossCode

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kingdom Under Fire 2 - Review

by Silver, 11:37

CGMagOnline reviewed Kingdom Under Fire 2 and found it wanting.

The Kingdom Under Fire series has mostly been comprised of real-time and active strategy wargames, however, the latest installment puts a twist on the basic formula by functioning as an MMO with various RPG elements alongside the traditional strategy gameplay. The MMORPG-RTS hybrid style of Kingdom Under Fire 2 is an interesting direction for the series after 2007’s Kingdom Under Fire: Circle of Doom.

However, despite the 12 years between Circle of Doom and KUF 2, there really isn’t much to recommend the new game. It isn’t a bad game, as it mostly functions as needed, but there’s very little about the gameplay, characters, or world to really recommend it. Add on a by-the-numbers RPG plot and bizarre visual animations, and the player is left with a flawed but functional product.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Crumbling World - Alpha Demo Released

by Silver, 11:33

TheGG reports that the fantasy ARPG Crumbling World has released its Alpha Demo.

NOVEMBER 21ST 2019, MALIBU – Crumbling World developer Dume Arts is delighted to announce that a brand new free alpha demo for the game is now available, giving players their very first chance to dive into a rich fantasy location and explore some early levels.

Players can gain instant free access to the alpha via the game’s website. A brand new trailer is also available, setting the scene for this dark fantasy action-RPG, due to release next year for PC and Mac.

Set in a sinister, slowly decomposing land. In a world where humanity has been driven to corruption, aligning with dark forces for survival, the players’ task will be to traverse gorgeous diorama-like levels in an attempt to bring back the age of light – before the world crumbles away entirely beneath their feet.

[...]

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Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Archaelund - Steam Page and Gameplay Video

by Silver, 10:59

Archaelund has been officially announced and now has a Steam page and a gameplay video.

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Archaelund is a roleplaying game with deep classic roots but also exciting innovations to bring you the ultimate adventure.

  • Exploration as you remember it: you can play Archaelund your own way. Take your party of adventurers through a vast open world and explore as you wish, find awesome secrets and run into unexpected trouble, get involved in conflicts or just pursue your own goals and discover what lies beyond the horizon.
  • Unique dual perspective: just as the best classics did, you'll be able to explore the world of Archaelund in immersive first-person, wondering what lies behind each corner of the dungeon. When combat starts, the view seamlessly changes to top-down perspective, and you'll issue orders to your party, placing them over a battle grid to face your enemies in a deeply strategic turn-based combat.
  • Deep and engaging character progression: a career-based system will have your characters start out as street ruffians, squires, hunters or even beggars; later on you can move into new career, including advanced ones like Knight, Loreseeker, Assassin or Battlemage. A character might leave behind its humble origins, but those days might bring in unique talents to your advantage!
  • Deadly battles with a focus on strategy: a non-inflationist, bounded system will ensure that every battle matters, and every opponent is scary. When your characters advance in levels, you'll gain new tactical options to defeat your enemies, not just increased numbers.
  • An expansive world, handcrafted in detail: Archaelund is big enough to lose yourself in; yet everywhere you go you'll meet people to talk to, unique quests to complete, mysteries to solve and, of course, battles to fight and treasures to loot.

Background: the Fall and the Exile

The Andorian Empire united the whole human race under the same proud banner for millenia, until a magical cataclysm brought the Horrors from another world. The Empire and most of the human race was annihilated in just a few days; only a few hundred ships could escape to the savage island of Varannar, a distant imperial colony beyond the western ocean. The refugees endured the hardships and tried to rebuild their old civilization, but never again stood united under the Imperial banner.

The newly founded Exiled Kingdoms bore the scars of the Fall, each of them in a different way. Varsilia, the mightiest and noblest of the Kingdoms, became grotesquely obsessed over Imperial history and preserving its traditions. Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the remnants of the Imperial Wizards established a magocracy that disregards all matters except the arcane, and quickly declined into endogamy. On the west, the Kingdom of Mercia had emerged from the surviving Imperial Legions, establishing a nightmarish rule based on slavery and arbitrary discipline.

The four Kingdoms held irreconcilable views and ambitions, and locked together in a small and hostile land as they were, they often plotted against each other or even clashed openly in the battlefield. It seemed as if a perpetual cycle of war, famine and misery would become mankind's unavoidable fate.

Archaelund, mankind's new frontier

The future of the Kingdoms, however, brightened up generations later when a sea route to the old continent of Andoria was discovered, and it was proved that the Horrors were no more. Most of the old continent appeared to be an uninhabitable wasteland, but finally a vast and fertile coastal region was found: Archaelund.

For the first time in a long time humanity left aside the old grudges and obsessions and looked up to the future. Expeditions were arranged, and thousands of colonists, soldiers, adventurers and rogues embarked to Archaelund. The promises of land, riches and Imperial relics excited the imagination and ambition of thousands, from mere farmers to noble second-sons.

The re-colonization of Archaelund went on but the Exiles had to face many obstacles they had not foreseen. The Horrors may be no more, but they left behind a scarred world where eldritch energies and warped monsters roam the lands, and imperial ruins are often an unpredictable arcane hazard. Conflict between the Kingdoms is still very alive, and to make things worse, a subterranean race called the Geldryn (once slaves to the Andorian Empire) now aspires to inherit the surface world, and raise against the Exiles with increasing might.

Despite all the dangers, Archaelund is still a land of adventure and opportunity. Just like many others before, your party of adventurers has finally saved up enough money to embark and sail East. The Silver Star has crossed the Andor Sea for two weeks, when you catch the first glimpse of the ancient land of your ancestors, unimpressed by its mundane visage. Little you suspect that, very soon, you're going to get involved in a plot that traces back to the terror of the final days of the Empire, and now threatens to destroy the remnants of civilization...

Thanks Kordanor!

Archaelund

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kenshi 2 - November Community Update

by Silver, 10:55

A new update on Kenshi 2 details progress so far.

November Community Update

During October we confirmed our focus on Kenshi 2 before covering ways to get your fix of curated and studio-led Kenshi content, existing events and upcoming competitions, merchandise and our ongoing support for Kenshi 1 which has received a number of experimental updates pushed recently. If you missed last month's update you can read it here.

Community Events:


The Kenshi Community Discord team’s Halloween modding competition officially draws to a close with the end of November meaning they’ll be featuring a winner and handing out prizes (read: free games) shortly. If you’d like to take part in future community driven events, be sure to join the community Discord soon as there’s something special coming up for the festive season…

Building Kenshi 2:


As we aim to finish creating Kenshi 2 prior to the heat death of the universe, Lo-Fi Games has been expanding our staff team and working with freelance artists to get Kenshi 2 started. Outside of the studio, eagle eyed users on the Kenshi subreddit noticed Eugenia Peruzzo’s recently shared ‘Samurai Military Guards’ armour set.



This was created following on from concept art by 5518 Studios, which should give a small peek at one aspect of the aesthetic users can expect this time around.



Concurrently, inside of the studio we welcomed two additional members to the team, joining the programmers there’s Harrison aka ‘Boodals’ who’s currently working on GUI and a number of things we intend to keep from Kenshi 1. On the art team, we’re joined by concept artist Guy Warley who’s been drafting incredible buildings and environments that we’re keeping a secret for now. Finally on top of all of that we’re searching for an experienced technical lead and a lead artist to join the team full time.

Blasts from the past:
In our original post about the engine change Chris mentioned that creating Kenshi 2 in Unreal would likely make modding "more powerful but more difficult", though we’d do our best to keep up the trend of allowing users to a relative sandbox in how they modify their playable sandbox (it’s sandboxes all the way down, ideally...). Access to the project and Unreal Editor’s toolkit means we’re expecting to see even more depth to community mods but also raised some concerns about the average player who may want to tweak the game without learning a new and complicated piece of software, regardless of how powerful it may be. To that end, we’ve been exploring what functions can be kept from the Forgotten Construction Set and current methods of map editing. The overarching aim here is to retain a lot of the ability for players to make small modifications similar to what’s popular in Kenshi 1 and fan translations without needing to touch Unreal Editor, though it’s important to stress that it’s too early to promise an exact feature set right now.

The world of tomorrow:
In addition to what to keep from Kenshi, we’re investing a lot of time in understanding what the features in Unreal can add to Kenshi 2. To give some obvious examples, unlike the older systems used for Kenshi, Unreal supports more detailed lighting, expansive weather conditions and more intricate time of day cycles which make sense to investigate as we build the new game. As with above, it’s too soon to commit to specifics but if and when it’s time they would comfortably warrant their own posts to detail how they change character interactions in the world.

Future reveals:
As a firm believer in managing expectations, posting during exploration and investigative stages will leave the initial updates lighter than those further into the project but a monthly schedule will probably seem almost too infrequent later down the line. To that end, we’re sticking with it and things may get a bit more technical for the next few.

[...]

Kenshi 2

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: PC
Release: In development

Details

Monday - December 02, 2019

Unsung Story - December Update

by Myrthos, 11:46

Development on Unsung Story is continuing again.

We finally got far enough ahead to transition some members of the Unsung Story team back into development this month. With the late Thanksgiving this year, November ended up being 1 week shorter for the team, but we did get a full week before the break to jump back in.

To kick things off we did a full review of progress from where we left off with a focus on the Chapter 1 MVP.

The initial roadmap for the next couple months includes:

  • Finish implementing all the environment art for Levels 1 - 7. This involves swapping out elements of our whitebox levels to transfer gameplay functionality to the finished art versions. 
  • UI review to identify and prioritize the design and implementation of the remaining screens such as Main Menu, Main Map, Chapter Map, Character Details, Equipment Management, Victory Screen, Vendor Menu, Options Menu, Party Management, Unit Customization, Job Selection/Review, Unit Recruitment
  • Design review to identify and prioritize the few remaining systems we need to finish such as Equipment/Itemization, Unit Recruitment including random generation of stats/appearance, Cosmetic/appearance unlocks, Job progression/unlocks, Artifact (lore) items, and Skill mastery details. 
  • Engineering review to breakdown the existing systems and schedule resources to implement the design deliverables for new systems so designers can load the game data.
  • Technical art review to go over skyboxes, weather/time of day, camera occlusion, vfx, animation, unit item socket system for weapons, and post processing.
  • Art review to identify missing Player unit models, Story character models, creature models, vendor models, icons, etc.
  • Story review for cutscenes and dialog.

NOTE: It looks like we accidentally included the Sharpshooter in our original MVP scope, but that job is a bit too far down the job tree. Some adjustments will be made.

I also want to acknowledge some of backer comments about Industry Crunch. Little Orbit does try to avoid longer working hours where ever possible. Many of my employees have been with us for more than 10 years, and I think of them as extended family. For this month, we were able to scale back to regular hours for the bulk of the team. 

Everyone has expressed their excitement to be back and even some frustration with the short amount of time to work on Unsung during November. But on behalf of the entire team, we appreciate your patience and support, and I hope all the backers got a nice holiday break.

Unsung Story

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Book of Heroes - New Trailer & Comic

by Myrthos, 11:43

There is a gameplay trailer out for The Dark Eye: Book of Heroes

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And part 3 of the comic that is made about the game is available for download.
Page 2 and page 1 are also still available.

Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Starflight Remake - Dev Diaries

by Silver, 11:04

The latest dev diaries for the Starflight Remake look at strange alien encounters and the creation of alien communications.

Are You Friends of the Elowan?

(Originally posted by Marvin 20/12/2018 HERE)

The Thrynn have been born. They were pretty easy to create since there were already a few pretty decent gecko and lizard models out there on the Internet. I found one that I could use, but it was in Maya format. So I installed Maya for the sole purpose of exporting the model out into the FBX format. I imported the model into 3D Studio Max and then started my work on it. The only thing I really did to the model was to elongate the snout a bit and to bend the body so it looks like he is standing upright. I also rigged and skinned the model so it could be animated in Unity. This is what the Thrynn looked like in the original game:

Original Thrynn

I also built the eyeballs and created the cat eye texture maps for them. I used the body texture maps that came with the model nearly as-is – the only change being the general color tint. The original color was brown/tan, and I tinted it to green since that is the color the Thrynn appeared in the original game. For the background, I found some interesting looking sci-fi wall and used that.

Here are the pictures and video!

[...]

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[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Code Vein - Story DLC Coming Early 2020

by Silver, 10:56

OnlySP reports that Code Vein will be receiving Story DLC in early 2020.

Bandai Namco has announced that three new DLC updates for Code Vein—including a new storyline and boss—will be released in early 2020.

The season pass was announced via a Twitter post and is set to feature several new stages, story content, a boss, customization parts, and costumes. Players who have purchased the season pass will receive these expansions as an automatic update.

[...]

Thanks Farflame!

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

VtM: Bloodlines 2 - Interview about Combat System @Gamasutra

by Silver, 10:54

@Gamasutra An interview about reworking the combat system for Vampire: The Masquerade Bloodlines 2.

Feeling a bloodlust

"The combat system in the sequel is primarily focused on the idea that you are the weapon," Schwarzer said, adding that the feeling of being a vampire is the whole point of the game. "You are not a counter-terrorism specialist that needs to strap on a lot of gear, you are the badass."

Schwarzer said that that mindset led to a focus on forward motion, speed of movement, and the power imbalance between humans and vampires. Playing a vampire, even a weak one when you first begin your adventure, should make fighting humans somewhat trivial. Coupling your characters strength with quick movements based on forward motion, helped instill a feeling of power in the player. 

Vampires are more durable and much stronger than humans, and the combat design reflects that. You'll deal more damage with melee weapons, like a crowbar, than humans and ranged weapons deal less damage to you due to an inherent capability called soak. Vampires absorb a set amount of damage before they start to get hurt. Dealing with humans, who often come in numbers, will be different than fighting another vampire. 

"So attacking a vampire enemy with a ranged weapon is good for slowing them down," Schwarzer said. "But it isn't immediately as effective as going into close range, for example, and cutting them." 

[...]

Thanks Farflame!

VtM: Bloodlines 2

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - December 01, 2019

The Last Spell - Dev Blog 6: Hero Stats

by Silver, 19:59

The latest dev blog for The Last Spell looks at Hero Stats.

Heroes Stats

You like numbers, right?
Hello survivors!

We’re back! It’s almost December, and we’re slowly getting closer to the release of The Last Spell!

Today we’ll take a closer look on how we designed the overall system which drives our characters in their fight against the hordes of evil. We wanted to make something that would be:

  • not TOO complicated, so that the player instantly understands most of the concepts.
  • BUT with enough depth so that we can make interesting bonuses in our perks, items, etc…

In fact we actually already re-worked this particular system twice since we started thinking about The Last Spell! Right now we have come up with something that seems to be working pretty well on paper. We still have to playtest it in our next prototype, but we are pretty confident it should do the trick.




Characters

So our characters have several components that define them:
  • Attributes: that’s the basic stats of the heroes.
  • Traits: bonus features that can modify Attributes and even some more advanced things.
  • Perks: level-up bonuses with passive abilities.
  • Skills: active abilities of the heroes that you can use to make actions, in battle or in-between.

The skills overall come from the equiped items, and mostly from the weapons, so I’ll talk about it in another blog post ;).

The Perks and Traits are more advanced features, so today I’ll mostly be talking about the Attributes of the characters.

They are divided into 3 groups:

Basics:
  • Health: pretty basic, when it reaches 0 the character dies.
  • Mana: used to cast more powerful and magical skills.
  • Action Points (AP): used for launching skills.
  • Move Points (MP): moving 1 tile costs 1 MP, and some skills can cost MPs too.

[...]

Thanks Sztaszov!

The Last Spell

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Phoenix Point - Launch Trailer and PC Requirements

by Silver, 10:53

DSOGaming reports on the launch trailer for Phoenix Point and have the PC requirements to play.

Snapshot Games has also revealed the game’s official PC system requirements. PC gamers will at least need an Intel Core i3 or an AMD Phenom II X3 with 8GB of RAM and an NvidiaGeForce GTX 660 or an AMD Radeon R9 270.

You can find the game’s full PC requirements below.

[...]

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Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: Released

Details

General News - Believable Open Worlds in RPGs

by Hiddenx, 07:51

Click4Gameplay shares his thoughts about believable open worlds in RPGs:

Believable Open Worlds in RPGs

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Creating believable worlds in RPGs, or games in general is not an easy task. It’s also hard to define what this actually means, and it can be really subjective. 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Outer Worlds - Video Review

by Hiddenx, 07:35

MarkGFL has reviewed The Outer Worlds:

Would I Recommend The Outer Worlds? - Sci-fi RPG

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The Outer Worlds is an excellent sci-fi RPG that feels like a mix of Mass Effect, Knights of the Old Republic 2 and Fallout 4 all wrapped up in a World that reminds of the TV series Firefly. The Outer Worlds has been really well made with a lot of thought gone into the writing, dialogue, acting and game mechanics, plus loads of humour and funny moments. Would I recommend The Outer Worlds? Yes!

The Outer Worlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Shenmue 3 - Review @ OnlySP

by Hiddenx, 07:28

OnlySP checked out Shenmue 3:

Shenmue III Review — The Never-Ending Fetch Quest

The original Shenmue holds an important place in video game history. Once the most expensive game ever developed, the 1999 classic had a strong influence on the open-world games that followed, pioneering NPCs with daily schedules, quick-time events, and blending RPG elements with the mundanities of everyday life. A sequel quickly followed but, despite warm critical reception, the title did not sell well enough for the series to continue. A strong cult following for the games remained, however, and in 2015 a Kickstarter campaign brought Shenmue III back to life. After countless delays, publisher negotiations, and an unpopular Epic exclusivity deal, the game has finally been released. After 18 years of waiting for the resolution of Shenmue II‘s enormous cliffhanger, this painfully faithful sequel is sure to please die-hard fans of the series, but the dated gameplay mechanics and stiff performances are unlikely to bring any new fans to the franchise.

[...]

Shenmue III runs about 20–30 hours long, depending on how deep one dives into the mini-games, and does not provide a conclusion to the series. If the title had been released on the Dreamcast 18ish years ago, as was originally intended, it would have probably looked much like it does now. Similar to how Ryo is eternally stuck in 1987, Shenmue III is trapped in 2001, when having an open world with many NPCs was more important than filling that world with anything interesting. The game tells a high-stakes plot at a snail’s pace, with terrible writing and acting. The clever combat system of the previous games has devolved into a button-mashing mess. The title does have moments of brightness: the actual story beats are great, the setting is fascinating, and it features the best forklift simulation on the market. However, with such incredibly dated gameplay, only the most ardent fans will enjoy Shenmue III. Even then, it is easily the weakest link in the franchise.

Score: 2/5

Shenmue 3

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Friday - November 29, 2019

Aeolwyn's Legacy - Might & Magic Style RPG

by Silver, 10:33

Aeolwyn's Legacy is a Might and Magic style RPG from one of the original developers of those games. There is a demo available to try and a recent update shows some progress.

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Aeolwyn’s Legacy is Brrapp Games new first-person party-based RPG for the PC. It’s an epic tale in a sprawling world filled with knights, kings, allies and betrayal.

[...]

Aeolwyn's Legacy update

November 28, 2019 | Tim

Hello again! 

I promise I haven't forgot about you.

I've been busy working on things and things, and wanted to give you guys an update on what's been going on since the Aeolwyn's Legacy announcement!

Based on some of the feedback I got from the demo, I decided to take the time and upgrade some of the art and UI that had been temporary while I worked on the game systems.  A lot of people thought it looked fine, but I thought it could use an upgrade.  So I've been slowly working on a new UI.  Here's a mockup of what it looks like:

I think it's looking pretty good.

I also have been getting a fair amount of questions about the game, the story, release dates, etc so I put together a FAQ and put it on the game's main page.  It's all the way at the bottom.  Check it out!

That's about all the updates for now!  toodles!

Aeolwyn's Legacy

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Owlcat Games - Guess Our Next Game Competition

by Silver, 03:01

Owlcat Games will soon announce their next game and have organised a competition on Facebook to make it more interesting.

It is time to announce something. You were waiting for it for a long, long time and, now, we can say that it is coming! The announcement of our next game! Yes, this is an announcement for an announcement! And it will be really soon. So, in order to help you guess the theme of our next game we've come up with a "Grail Hunting". The rules are simple - there will be posts with #grail_hunting, which you have to share, like or comment. If you are active enough and reach the necessary amount of reactions - you will uncover one (or more!) piece of the picture. And, of course, no one is stopping you from guessing what is coming up in the comments! Good luck, Pathfinders!

Thanks purpleblob!

Owlcat Games

Details

Thursday - November 28, 2019

General News - Upcoming PC turn-based Strategy RPGs 2020 - Part 2

by Hiddenx, 17:18

The Turn Based Lovers show us part 2 of their upcoming turn based RPGs list:

Here's the list:

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00:12 - 1971 Project Helios
1971 Project Helios is a turn-based strategy game that combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path.

02:14 - End State
A turn-based tactical game inspired by games such as Xcom and Jagged Alliance. But it is from the latter that he takes more inspiration and that from the first screenshots reminds me a lot of Jagged Alliance 2. Could it be the real successor of the Jagged Alliance that we are all waiting for? Let start with my End State overview.

03:22 - Ikenfell
A turn-based tactical RPG about a group of troublesome magic students. Use timing mechanics to power your spells and block attacks, explore the twisted halls of a vast magic school, fight challenging monsters and bosses, and uncover dark secrets never meant to be found.

06:15 - Iron Danger
Iron Danger is a tactical combat game with a unique time manipulation mechanic. A never before seen combination that combines the tactical depth of turnbased games with the exciting action of real-time games.

07:25 - Land of Arxox
Explore the 8-Biomes of Arxox. Live the life of a Dwarf, Elf, or Human folk hero. Hunt. Fish. Master spell runes of the ancients and defeat a powerful Arch Villain.

07:43 - Sacred Fire
A highly original turn-based RPG by indie Poetic Studio where the feelings of the characters will influence the course of the story and even the combat phase.

10:12 - Small Saga
Venture below the streets of London, and you will find the bustling kingdom of Rodentia, home to creatures great and small.

11:37 - Space Wreck
A passenger shuttle is damaged after pirate attack and you must find replacement parts on nearby derelict space ship. -- Intentionally short hardcore role playing game that borrows as much as possible from best isometric RPGs (Fallout, Fallout 2, Arcanum).

12:50 - Sentinels of Freedom
Prepare for a story-driven campaign within the Sentinel Comics universe as you join forces with an ever-growing team of heroes to face a wide variety of villains.

14:32 - Wizards of Unica
When turn-based combats are combined with roguelike elements, puzzles, and spells, Wizards of Unica comes out.

15:15 - The Last Spell
The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Solasta - A Primer on Animating

by Hiddenx, 16:57

Henriquejr spotted an interesting article about Solasta: Crown of the Magister:

TL;DR #7: A primer on animating Solasta

Hello there folks! We're back with... TL;DR? What is this nonsense? Well, we thought that having two different type of articles named "Dev Diary" and "Dev Update" might be a little confusing, so we decided to rename "Dev Diary" into "TL;DR". As a reminder, "Dev Update" articles present the work we do on Solasta on a bi-weekly basis, while "Dev Diary / TL;DR" focus on a particular topic - like Game Design, or in today's article, Animation.

If I had to name one person as a reliable source of entertainment in our studio, it would be Grégoire - our Lead Animator - for he truly is a mystery. On one hand, he is a one-man army who constantly produces high quality, buttery smooth animations at an incredible speed. On the other, he regularly unleashes cosmic horrors upon the rest of the team for his own amusement (...and ours too, let's not lie about it). Just check the gif at the end of the article, you'll see what I mean.

[...]

 

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch - Winter Key Giveaway Preparation

by Myrthos, 11:29

It is that time of the year again where we are hosting another key giveaway. We have collected a few ourselves, but if you happen to have any unused keys lying around and don't mind contributing, send me a message, so I can add them to the giveaway. Please do so before the 5th of December.

The idea is to have everything wrapped up before Christmas. The key giveaway event is probably going to run in the week of the 9th of December and the winners should receive their keys the week after.

This message also means that anyone who is not registered at RPGWatch before today the 28th of November, will not be able to participate in the giveaway.

RPGWatch

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Black Geyser - Early Access in March

by Myrthos, 11:20

As far as the schedule of Black Geyser is concerned, there are two updates. One is for the late backer option that ends on the 26th of December and the second is about the game being available in Early Access on the 24th of March.

And then there is also an update about the player stronghold.

For this update we wanted to show you something we’ve been working on. Our Stronghold system will allow players to have a base of operations. Strongholds are specific to each party role and class, with each of the four roles (Warrior, Wizard, Priest and Outlaw) getting their own unique area, and aesthetic changes to the Stronghold based on the player’s class within each role. While we’re not ready to show off the final in-game map yet for the Strongholds, we wanted to give players a sneak-peek into how our concept artist has worked to design our Stronghold maps.

The image above depicts Locus, the Wizard stronghold. Clever players will find a way to summon a portal to Locus, deep in the woods south of Isilbright. Each area within Locus contains a puzzle, allowing you to further access the remaining areas (those walkways don’t start out as straightforward as they look here!). Once the puzzles are completed, Wizards will be able to utilize each of the buildings for a variety of purposes, and recruitable NPCs who are not currently in the party will make themselves at home so that it’s easier for players to enlist their services later without having to travel all over the world map.

As mentioned earlier, specific classes will see aesthetic changes to portions of their role’s Stronghold. Wintermages will find the Sanctum appropriate to their frosty pursuits after claiming Locus as their own.

Warriors and Priests will have more combat-oriented challenges to unlocking their Strongholds, while Outlaws will find themselves meddling in intrigue that affects the whole nation! Additionally, players who are not of the correct role for a given Stronghold will still be able to play through the quest related to each, so never fear about missing any content! As the game continues to develop, we will be showing you more information about the Strongholds you can call home.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details