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Sunday - June 06, 2021
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Fallout 76
Box Art

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Sunday - June 06, 2021

Wizardry: The Five Ordeals - Coming to Steam Early Access

by Silver, 22:31

Gematsu reports that Wizardry: The Five Ordeals will be coming to Steam Early Access June 18th. The game will be fully translated over the Early Access period.

The Early Access release includes all the features of the original 2006 version, with all official scenarios implemented playable up until the ending. The user interface and editor, however, still require adjustments.

[...]

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[...]

The best spin-off of "Wizardry", beloved for 15 years in Japan, is coming to Steam

The Wizardry series was born in 1981. In Japan, it is known as the originator of hard-core fantasy games, and many japanese fantasy works have been under its influence. Old "Wizardry" which follows the old hack and slash TRPG style, the objective is to create a character/party in the training center on the edge of town, and conquer the labyrinth in first person dungeon crawl. Combat is a simple turn-based system, now synonymous with JRPGs, and storytelling is narrative heavy, the Japanese still believe that is one and only master piece. Wizardry: The Five Ordeal made 2006 that aspires to go back to the old school. Created by the staff of the "Wizardry Gaiden" series, a spin-off of the Wizardry series known in Japan. Five independent scenarios (each taking a dozen hours to complete) can be played in one software package. Main Monster Design are Jun Suemi (Japanese famous illustlator), BGM Made by Basiscape (known by 13 Sentinels: Aegis Rim).

Made and share Your Own Adventure

This Game's biggest main feature is Scenario Editor. You can make your own old-fashioned dungeon crawler, and you can also play those made by others. Of course, the balance of the game is yours to decide. Over the past 15 years, Japanese users have created more than 110 scenarios, and were the driving force behind bringing the game to Steam.

Brand New Enhanced Version

In Wizardry: The Five Ordeal on this version, remade under the Unity engine. almost has been overhauled except for the game balance and foundation of the game. You may be able to play this game as an old-school new one, made in 2021.

  • Widescreen/high resolution support, 3D labyrinth and high resolution monsters.
  • 4 UI modes in total, including 2 completely new ones.
  • New built-in scenario selector.
  • Gamepad support.
  • Steam cloud support.
  • Custom portraits support.
  • Various editor updates and enhancements

Wizardry: The Five Ordeals

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: Unknown
Release: In development

Details

NWN2 Mod: Baldur's Gate 2: Reloaded - New Trailer

by Hiddenx, 22:28

Gabrielarantest spotted a new trailer for the NWN2 Mod: Baldur's Gate 2: Reloaded:

Baldur's Gate 2: Reloaded | Promo Trailer

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NWN2

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Solasta - Review @ Mortismal Gaming

by Hiddenx, 12:41

Mortismal Gaming reviewed Solasta: Crown of the Magister:

Solasta: CotM - Review After 100%

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Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shadoworlds - Available on Steam

by Hiddenx, 08:51

The squad-based sci-fi action RPG Shadowlands is available again on Steam - the game was originally released in 1992:

Deafening silence in the deep darkness of space.

The Magna 6 system is home to the most advanced weapons lab the universe has ever known. Two months ago, communications with the orbiting facility mysteriously went dead without any warning. If the cutting edge weapons in the station were to fall into the wrong hands, the results would be cataclysmic. Knowing that quick action is necessary, but unaware of what terrors might have caused the break in communication, you are called in to lead a small team of brave but expendable explorers through the imperiled space station with a mission to ascertain the fate of its crew.

Krisalis Software and Teque London’s gripping isometric squad-based sci-fi action RPG follows your team of four explorers as they trek through the dark environments of the Weapons Research Facility to uncover the mystery of what went wrong. Each member of the team is chosen by the player based on their strengths and weaknesses, as well as their personality and individual history. As the leader of the unit, you have full control over the inventories and actions of your squad, even down to deciding when to use headlamps to illuminate the darkness. But watch out – the inky blackness of space hides friend and foe alike.

  • Traverse the dimly lit corridors of the Weapons Research Facility and beam down to the planet surface for terrestrial excursions.
  • Craft weapons by combining interchangeable items found on your mission and use them to battle against hostile defense robots and other menacing threats.
  • Marvel at the real-time dynamic lighting powered by impressive Super Photoscaping lighting techniques. Watch lamps and explosions cast lights and shadows on the environment, and use your squad’s headlamps to illuminate puzzles along your route.
  • Take full control of your team of explorers as you manage their inventories, guide their individual actions, and keep tabs on their life-giving fluid levels.

Shadoworlds

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Death Trash - Demo Playable at Steam Next Fest

by Silver, 02:39

The demo for Death Trash is available at Steam Next Fest which runs from June 16th to 22nd.

Six years ago, on this exact day, Death Trash was born.

This month, finally, you'll be able to play it for the first time at Steam Next Fest from June 16th to June 22nd.

The demo will feature the start of the game and will be 1-2 hours long, depending on your progress.

It will run on Windows, Mac and Linux, it will support mouse / keyboard as well as controller, and it will support singleplayer as well as local co-op.

Short Teaser:

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Make sure to wishlist the game and follow the game hub to get all the news:

Thanks Farflame!

Death Trash

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Colony Ship - "Taking Care of Business"

by Silver, 02:28

The latest update for Colony Ship talks about the Early Access launch.

After five  years of work we finally released Colony Ship’s first chapter on Early Access (Steam) and Games in Development (GOG). It's the second most important milestone (the first was the combat demo), because the hardest part  - the long slog of building the foundation, the systems, the assets - is behind us now, and we can finally focus on the content, which is the best, most exciting part of development.

To give you a quick analogy, imagine wanting to build something from LEGO bricks, only before you get to enjoy it, you need to 3D-print all the different pieces. It took awhile but we finally have all the pieces. Now we're ready to play.

What took you so long?

We switched to Unreal 4 in 2016, when we finished working on The Age of Decadence. Making another game with Torque would have been far easier and taken less time, but the engine wasn’t getting any younger and sooner or later we'd be forced to switch. Switching to such a powerful engine brings many benefits but it also means starting from scratch. There’s a huge difference between an engine you’ve just downloaded and a well-oiled RPG engine with all the systems, and this difference is measured in years of work.

It took us 3 years to get to the first playable build, 4 years to shape it into a combat demo. Combat demo sounds deceptively simple - nothing but combat there, right? - but it’s essentially a small slice of the game with most systems in: character & party, combat & combat AI, upgradeable gadgets, dialogue, inventory, grid & pathfinding, ending slides, save/load, etc.

We released the combat demo in Apr 2020. It took us two months to process feedback, improve the design, and fix reported issues. Only then we started working on the first chapter, still missing many critical components (we added the stealth system in September, the code for non-human enemies only in Oct, etc).  The final missing piece (the party management screen) was added last month, so now we can fully focus on quests, locations, and balance.

Why Early Access?

No, it's not beta testing or raising funds, although the extra money will certainly help and go toward development, allowing us to do more. The main reason is to run everything by our core audience and get instant feedback, which is the most important development tool there is. Anyone who isn't using it is working blind.

Essentially, players' feedback is guiding the development, pointing out everything that should be improved, changed, or expanded. Now that chapter 1 is 'approved' by the players, we can focus on one location at a time and so will the players, acting as the ultimate quality control.

Rapid updates are key here: we already released six updates, fixing everything we overlooked before the release and implementing many great suggestions and quality-of-life improvements. While it's tempting to delve deeper into the systems, nobody's going to be happy if by the end of the year we still have only 3 locations available. Right now we spend 80% of our time on the next location (the Factory) and 20% on improving the first chapter, systems, and balance.

Slow and Steady…

The game is well-received (86% based on 321 reviews) - thank you very much to everyone who decided to support us. The Age of Decadence did well for a hardcore indie but Roman fantasy with ancient mysteries and Lovecraftian elements is one thing, a colony ship with well-familiar political themes, without any overt space opera or over-the-top futuristic elements a la Mass Effect, is another.

In the first month we sold 14,271 copies. In comparison AoD sold ~3,300 copies during the same period in Early Access, so we can consider it a very promising start. I never hype our games but if the players liked the first, fairly low-key chapter, they're going to love what comes next.

Regional data: I don’t think anyone will be surprised to learn that the United States reigns supreme - 54% of all units are sold in the land of the free. Russia is the second biggest market with 7%, UK 6%, and so on and so forth.

Wishlists: we were sitting on 30k wishlists (courtesy of releasing the combat demo last year), it went up to 50k in the final week (after the first videos), then quickly jumped to 100k a week after release. Promising on this front as well.

Demo downloads jumped up by 2,265% so demos certainly remain an important tool that shouldn’t be underestimated.

AoD's sales went up 3,400% in the last month, which is an unexpected but very welcome bonus. Our development budgets are generated by our sales (which allows us to stay independent), so the stronger the sales, the more we'd be able to do to bring our worlds to life.

"Loved AoD, didn't know they were working on something…"

Letting people who might like your game know that it exists is probably the biggest problem indie developers face. We didn’t have much luck with the mainstream media this time around (while they covered AoD, they completely ignored Colony Ship and our emails), but fortunately the media landscape has changed as well. Before, if you couldn’t get a mention on one of the major sites, you were dead in the water. Now, there’s an army of influencers and you can find people who like and cover exactly the type of games you’re making. Big or small, it doesn’t matter as the numbers add up.

Contacting friendly YouTubers turned out to be a lot easier than contacting formerly friendly mainstream journalists. We also hired The Indie Bros to do 3 promo rounds, so overall Colony Ship got well over 300k views, SplatterCat accounting for half of that all by himself. 

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You and me, boy, we gonna be partners...

Colony Ship got a lot of interest from various publishers, so we had over a dozen inquiries last year alone. While encouraging, these conversations usually go this way:

Publisher: Your game looks very promising and we'd like to help you bring it to the market.
Developer: Really? That's great! Can you tell me what exactly you’re going to do for us (that we can't do ourselves)?
Publisher: Why, marketing, of course! You know, that thing that plants crave. It also helps sell games.
Developer: Marketing? Hmm, it's so crazy, it just might work! Tell me more please.
Publisher: I could tell you but then I'd have to kill you. Marketing secrets and all that, surely you understand?
Developer: Thanks but no thanks.

This is where it gets interesting. Mind you, these aren’t some two-bit publishers looking for their first clients, but well known names.

Publisher A (scare tactic): Do you know how many games are being released on Steam every day? Billions! You think someone gonna find your stupid little game in that pile of shovelware?
Developer: But I thought our game looked promising?
Publisher A : It did, 15 min ago. Since then 500,000 new games were dumped on Steam and they all look more promising.

Publisher B (business manager): Of course you can, but these things take time and can be very stressful. Wouldn't you rather focus on coding in your basement while we handle all the business aspects? Think of the freedom it will give you!
Developer: Gee, mister, you must really know a lot about business.
Publisher B: You betcha, just look at this viral hit we slapped our name on.
Developer: What about these other games under your brand that sold fuck all?
Publisher B: /disappears into the sunset

Publisher C (paint by numbers): Lemme ask you this: do you have a focus group? The studies? The market research? No? Then you ain't got shit, son.
Developer: Why do we need a focus group?
Publisher C: How else would you know what your audience wants? We put together a group of 100 people who have played at least 3 vidya games before. Their combined wisdom will ensure that your game is a hit.
Developer: What happened to [insert the name of a flop] then? Too much guidance?
Publisher C: /disappears into the sunset

The game would have to sell 40% more just to break even (for us to get the same revenue we could get on our own). It sells 20% more, we're losing money. Thus it's one hell of a leap of faith and we aren't prepared to take this jump yet, so we'll continue with our ‘business model’ where revenues of the first game aren't a reward but the operating budget for the second game, and so on and so forth.

While it's tempting to think that partnering up with a publisher (someone who promotes games for a living) is a good idea, I think the best partner we could possibly have is you, the Early Access player.

Thank you.

Thanks Farflame!

Colony Ship

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Mechajammer - Spring Stuff!

by Silver, 02:23

A new update for Mechajammer updates us on development progress.

Spring stuff!

Greetings everyone,

Hope everyone is safe and sound, and all your collective 5G reception is appropriately augmented (or soon to be).


 There’s fun news about the game coming this month along with release dates, and we’ll be expanding testing for feedback to all of you. A huge thanks to all the alpha/beta backers for their input getting us this far, and shout out to Allen M for encouraging us down the warpath of the tick/tile way back when we were toying with the broader companion micromanagement. It has paid off splendidly. The feedback we’ve received from beta testers has been incredibly helpful as we’ve finalized the gameplay systems, and we've added an in-game bug reporting button recently as well.

 There’ll be a campaign update for alpha/beta backers this weekend that we hope you can take a punch at, so if you have some time to check it out that would be wonderful. The forum has build notes you can comment on as well as the in-game reporter. Once everyone has their mitts on it, all you backers have exclusive access to the forum and can share your thoughts and dreams you have in those build notes, and about the game.


[:.][:][  ][::][. ][  ]


 One of the remaining musical endeavors we’re doing are with the 13 gangs occupying the city, whom are going to have a unique score to go with them as you decide to level their facilities or strong arm an alliance for a pool of allies to buy. These are both fun to design as the main "dungeons" of the city (though most aren't in actual dungeons, sans Faith and a few others, most are offices or various city buildings), they all have their own flavored map for some puzzle of infiltration, NPC enemies and companion pools to (potentially) buy from, and enemy agents to (potentially) kill for level advancement.

  Kevin has been making some absolutely wonderful tracks, emphasizing the game's focus of drenching you in ambience and getting just the perfect amount of camp for the gangs. 

[slam this link for some jams]

     [ In order ]

Tanked (dungeon crawl Mad Max style on the outskirts of the colony walls, things currently going wrong for you)

  • Dim (just dynamite ambience)
  • Fueled (some of the local bars and dives to find companions for hire and information)
  • Inside the Hive (The Hive gang, creep factor getting amplified, don't want to KO around here)

 
     Finding the right company for a limited run vinyl version of the soundtrack that we’d like to send out early as well, as Kevin should be finishing the tracks this summer.

 

[  ][::][:.][. ][:][::]

     We’e also been adding a plethora of vehicles, I think we're up to 30 now, including a rickshaw that up to 2 companions can jump in the back in (for shooting while driving), and Barry’s starting vehicle of choice for your gang which rivals the mystery machine, spawnable from your base.

[...]

solving mysteries
vehicles have a great variety of gear crunchy & metal SFX, a feast for the ears


 We desperately need a wiki-like page devoted to the ruleset and items in the game that you could peruse (and that will also be part of the physical rewards), and we’re planning to get to that this summer so we don’t have to go outside.

[::][. ][  ][:.][:][  ]

 Reward updates

 On other reward stuff, we almost have all the backer heads in at this point and are missing some of you, so expect a reminder email pertaining to that. Working toward ~100 unique talking head portraits in the game including all your faces, and besides some inevitable arthritis we really like the way they've added to the visuals. You range from PC portraits, companion NPCs, to enemy agents from the gangs or syndicates.

 We’ll be finalizing our selection for the miniatures this summer as well, to ship out early. We’ve broadened the model count for that for you to choose from, we have your three main companions and an NPC or agent representing each faction of the gangs and syndicates (MFI, Agrofax, Quinton, Arms Guild, and Faith). We also have the Pasaaran hunter from our fantasy game, because bird people are neat. We hope the final tests all turn out acceptable before the mass production, we have some new molds that should work quite well. We have decided that instead of the ~medium~ quality auto-coloring job we can print with the those, we’ll be getting a finer detailed plastic and give them a wash and double-coat (dark up, light down) primer to get a nice shadowed effect on the models. It’s quick and easy and looks nice, a common way to start painting a model because it highlights all the details nicely. In any case we'll catalog the process for your amusement.

 As for any reward addresses, we’ll be asking for those again this year before we ship anything, so if those changed don't worry about it we'll be getting that new info before sending.
 

make me

[:][  ][  ][::][. ][:.]

As always, hope all of you are doing well.

happy spring.

Thanks Farflame!

Mechajammer

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Expeditions: Rome - Dev Diary #2 - Core Combat

by Silver, 02:16

The second dev diary for Expeditions: Rome explains core combat.

Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started!

Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of praetorians will engage in tactical close-quarters fights on a hex-grid layout using a variety of skills and items.

Let’s start with the basics: Turn-based combat starts when you encounter enemies, so you can explore the area in real-time after any fight, and often before a fight begins as well. Once a fight starts, the very first turn of combat is what we call the preparation phase, where you can strategize and position each of your combatants on the hexes that are available before initiating combat. Once you’ve chosen where your characters will start, it’s time to get into the fight. 

During combat, you can move each character, activate skills, and use any tactical items you have equipped. The amount of movement a character can make is based on how much armor they’re wearing, which grants them a certain number of movement points. If a character wants to move farther, they may have to sacrifice their ability to take certain actions. 

Most character actions are executed via skills that are made available by either their weapon or their class. Unlike our previous Expeditions games, we no longer have basic “white” attacks. Instead, every attack is executed through a skill, and each weapon has a collection of skills it can roll with. This means that you can acquire two different Gladiuses, for example, and the skills available can be completely different, providing a ton of variety.

[...]

Thanks Farflame!
  

Expeditions: Rome

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Saturday - June 05, 2021

The Waylanders - Delayed to Fall 2021

by Myrthos, 14:04

In a roadmap for The Waylanders, it is made clear that the game will not be released in the summer, butt in the fall of this year.

Gato Salvaje Studio Shares New The Waylanders Roadmap in Latest Update. Game Delayed to Fall 2021.

Latest The Waylanders update from Gato Salvaje Studio adds full controller support alongside gameplay and UI improvements

A Coruña, Spain — June 4, 2021 — Gato Salvaje Studio has released the latest update to their Early Access Celtic RPG, The Waylanders. Bringing full controller support, difficulty options, improvements to combat and UI, as well as a selection of new NPC combat barks and lighting improvements throughout many scenarios and cutscenes, this update brings The Waylanders crucial steps forward to release. This first summer update rolls out to Early Access players on both Steam and Games in Development players on GOG. 

A full list of changes is available on The Waylanders Steam Community forum.

"We got a little quiet during development over the Spring and I'd like to apologize to the community for that" said Gato Salvaje Co-Founder  Fernando Prieto "We've been hard at work improving The Waylanders content that players have access to using community feedback and building the next portion of the story. You'll be hearing more from us on social media and in our Discord in the coming months."

The Waylanders Team has also shared a roadmap update showing what fans can expect to see added to Early Access over the course of the summer, as well as the game's new targeted release in Fall 2021. 

"Development during Covid has been very challenging, an issue many indie developers have been experiencing over the past year." continued Prieto "We've had to revamp many of our processes and change up how we work with people outside of the studio, such as our voice actors. We've solved many of these challenges and we feel confident that RPG fans will see the full version of The Waylanders released this Fall."

In addition to game improvements and bug fixes, The Waylanders summer updates will also include more pets for the Ranger class, an improved tutorial system, and the much-asked-for romance system. The team will have more to share about each of these in the coming months. 

See the full The Waylanders roadmap here.

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Battle of Steeltown Review

by Hiddenx, 12:22

Wccftech checked out the Wasteland 3: Battle of Steeltown DLC:

Wasteland 3: The Battle of Steeltown DLC Review – Narrowing Down the Infinite to the Plausible

Ever since its very beginnings, the Wasteland series stood out from the competition with its crazy world, great writing, and solid gameplay, but it's only with Wasteland 3 that the series literally took off, presenting an amazing role-playing game experience that all fans of the genre should not miss for any reason. All the main game's best features, such as the great worldbuilding and writing, the engaging tactical combat system, and how the choices players make during the game have some real consequences, make a glorious comeback in The Battle of Steeltown, Wasteland 3's first proper expansion.

The Battle of Steeltown content can be accessed as soon as player characters reach level 9. Once they do, no matter where they are in the story, the Patriarch will contact the Rangers, asking them to look into an essential matter. Steeltown has been providing him all the weapons needed to defend his land from the gangs roaming around post-apocalyptic Colorado, but production dangerously slowed down in recent times. As such, the rangers, as part of their agreement with Saul Buchanan, must speak with the Steeltown CEO to solve any problem that may have arisen.

[...]

With a new engaging story nicely integrated with the main campaign, excellent writing, and new combat mechanics, Wasteland 3: The Battle of Steeltown is a more than worthy purchase for all those who have loved the game. The new campaign's high challenge level and relatively short length of the main quest may put some off, but, everything considered, The Battle of Steeltown is the perfect continuation of an already excellent experience.

Score: 8/10

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Vaporum: Lockdown - Review @ Gamespace

by Hiddenx, 12:15

Gamespace checked out the dungeon crawler Vaporum: Lockdown:

Vaporum: Lockdown – Steam Quick Hit Review

Vaporum: Lockdown is an enticing steampunk dungeon crawler RPG developed and published by Fatbot Games and the prequel to Vaporum. The developers were inspired by the classics of the genre like Eye of Beholder and the more recent Legend of Grimrock.

Follow the story of a scientist trying to escape a catastrophe in our Vaporum: Lockdown quick hit review.

The game features first-person real-time combat that takes place in an enclosed space with clear movement along the grid. At the same time, the game provides players with a unique time-stopping mechanic that allows for safe switching of weapons or a moment to breathe and think through your next steps before the enemy can catch you in a trap.

The steampunk aesthetic of the game adds a certain charm and an air of mysteriousness to the locations. The multitude of talented voice actors is very pleasing to one’s ears and the option for subtitles allows for an easier time to get into the story of the game.

[...]

Vaporum: Lockdown

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Solasta - Review @ PC Gamer

by Hiddenx, 12:08

PC Gamer reviewed Solasta: Crown of the Magister:

Solasta: Crown of the Magister review

Get tactical in this authentic D&D roll-player.

Whatever else Solasta may be, you can't fault its authenticity. Tactical Adventures' RPG is the truest virtual representation of a D&D ruleset since Neverwinter Nights. Armour classes, spell preparation, wincing at a bad dice-roll, it all brings back fond, occasionally agonising memories of BioWare's early games. The Fifth Edition rules form the backbone of this sprawling RPG, filled with giant, puzzle-y dungeons and challenging tactical combat. It's a decent first effort from the small French studio, albeit one that suffers from clumsy and derivative storytelling.

That story sees you control four adventurers recruited as Deputies of the Council, an organisation representing various factions across the realm of Solasta. Initially dispatched to investigate a beleaguered border fort on the frontier of the Badlands (think Mordor, but in the West rather the East), you eventually stumble upon an ancient artefact known as the Crown of the Magister. But the Crown is incomplete, missing several magical jewels that can make it powerful enough to open rifts between worlds. No prizes for guessing what your party will be doing for the next forty-ish hours.

[...]

Solasta: Crown of the Magister

Solasta's storytelling may not be up to much, but its tactical combat and accessible approach to D&D rules make it worth considering for CRPG fans.

Score: 70/100

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - June 04, 2021

Firaxis - Working on a Turn-Based Marvel Game

by Silver, 21:51

DSOGaming reports on a rumour that Firaxis is working on a turn-based game using Marvel licensed characters.

...

According to the leak, this Marvel game is codenamed CODA and will be XCOM with Marvel heroes. Moreover, it seems that some famous actors will be voicing the characters.

We expect 2K Games to officially reveal this game at E3 2021, next week.

Firaxis

Details

Fallout 4 - Fallout 3 Remake Footage

by Silver, 21:48

DSOGaming reports on 8 minutes of footage from the Fallout 3 Remake that is being done in Fallout 4.

YouTube’s ‘JuiceHead’ has shared a video, showing 8 minutes of gameplay footage from the latest beta build of the Fallout 3 Remake Mod in Fallout 4, Fallout 4: Capital Wasteland. This video showcases the Point Lookout DLC, so be sure to watch it if you are fans of Fallout 3.

[...]

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Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Age of Decadence - Retrospective Review

by Hiddenx, 16:58

Chris Davis has released a new episode in his series A History of Isometric CPRGs. This time he talks about The Age of Decadence:

The Age of Decadence Critique | A History of Isometric CRPGs (Episode 12)

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The Age of Decadence has all the ingredients of a great CRPG. It just fails to blend them into a satisfying meal.

Thanks Redglyph!

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Gamedec - May Changelog

by Myrthos, 08:25

The monthly changelog for Gamedec has been updated witht he May edition.

We've reached the end of May, which can only mean one thing – the monthly changelog is here! We're entirely focused on getting the game ready for the launch, finishing some UI screens to make it more eye-candy and easier to use. Your feedback was invaluable, so thank you very much for being active on our Discord and Steam community page. Let's get into the news:

Character creation screen and more UI stuff

Since we reached many Kickstarter tiers, one was about adding more playable avatars and skins to the game. To make the process of choosing whom you will play, we've spent a lot of time creating an easy to use, yet great-looking character creation screen. We're not yet ready to show the final outcome, but it will be available in the near future.

Game localization

We're starting to contact our translation agencies to secure the timing of localizing the game. Since the dialogues and codex descriptions are still a work in progress to assure the highest quality of writing, some parts of the game are ready to translate. Remember, Gamedec will be released in 7 languages: English, Polish, German, Simplified Chinese, Russian, French and Spanish. That's a big undertaking considering the amount of text and languages. Still, we want to make sure most of you will have the possibility to play in your native language.

We are an indie company, and Gamedec is our sweet, little indie gem with a limited budget. The decision of choosing the languages for translation depended on interest (wishlist).

[...]

Gamedec

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - More on Mercenary Task Design

by Myrthos, 08:21

In Devblog #49 for Vagrus, the information sharing on mercenary task design is continued.

In Part I. of our breakdown of Mercenary Tasks, we discussed what this new kind of gameplay element brings to Vagrus, how it works, and began describing the types implemented in the current build. Now it is time to delve into the rest of the Mercenary Task Types.

Escort

This type is a classical RPG task: take someone (or several people) to a location and protect them on the way there. There are simpler variants - usually lower level Tasks - where you have to take them between settlements. In contrast to most regular passengers, these have known enemies hunting them, so an attack during your journey is almost certain - with several attempts at higher Task levels.

Losing Crew Combat against the attackers fails the Task. A future update would change this so that certain passengers can be killed and then these Escort Tasks will indeed focus on keeping them alive in the fight.

A more difficult variant is where the passenger's destination is out in the wasteland and once you take them there, you need to wait until they finish their business, then escort them to their final goal.

Abduct and Rescue

These types are the opposites sides of the same coin in some respects. Both would have you find a location in the wasteland, win a battle there, be joined by a passenger whom you need to take to their destination. The biggest difference is that the passengers do not join you voluntarily in Abduct Tasks, of course.

Both types carry the risk of being attacked on the way to the final destination as the foe tries to recapture the passenger.

[...]

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Battle of Steeltown Launched

by Myrthos, 08:16

Yesterday, the Wasteland 3 DLC Battle of Steeltown was released and it comes with a trailer.

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Here is a review:

WCCFTEch, 8/10

With a new engaging story nicely integrated with the main campaign, excellent writing, and new combat mechanics, Wasteland 3: The Battle of Steeltown is a more than worthy purchase for all those who have loved the game. The new campaign's high challenge level and relatively short length of the main quest may put some off, but, everything considered, The Battle of Steeltown is the perfect continuation of an already excellent experience.

And a Youtube review from Fextralife.

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Thursday - June 03, 2021

Matt Chat - Ravenloft - Strahd's Possession

by Hiddenx, 17:07

Matt looks back at Ravenloft - Strahd's Possession:

Matt Chat 468: Ravenloft, Strahd's Possession

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This episode covers Ravenloft: Strahd's Possession, an intriguing early 3D CRPG featuring the Ravenloft setting and AD&D rules. It's not perfect by any means, but still quite fun and a treat for anyone into vampires and classic horror.

Matt Chat

Details

Wasteland 3 - Battle of Steeltown Review

by Hiddenx, 17:03

PC Invasion checked out Wasteland 3 - The Battle of Steeltown:

Wasteland 3: The Battle of Steeltown Review — Factories and firefights

Last August, I was able to play Wasteland 3, inXile Entertainment’s latest entry to the post-apocalyptic, turn-based RPG. Although it had a few flaws, my 60-hour journey was very much enjoyable. Still, I was looking for more, perhaps new adventures in the frozen wilderness of Colorado. That brings us to Wasteland 3: The Battle of Steeltown, the game’s first expansion which is set to release today.

For the sake of transparency, the developers did provide a save file that had pre-leveled characters (level 12) with decent gear. That was a blessing in disguise since I actually lost my save file when I upgraded my PC last year, and I only realized this mishap recently. Thankfully, I didn’t have to replay the game from the beginning.

[...]

Wasteland 3: The Battle of Steeltown
The first expansion for Wasteland 3 takes you to a massive factory that supplies Colorado with weapons and materials.

Wasteland 3: The Battle of Steeltown has a few notable flaws, and it's also a fairly short romp. However, there's enough content and tactical depth to make you want to keep adventuring in this post-apocalyptic landscape.

Score: 7.5/10

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Last Spell - Early Access Launch

by Hiddenx, 09:15

The tactical RPG The Last Spell will be released as Early Access version today:

Launch stream!

Watch the team play a few nights in The Last Spell (and hopefully they won't lose)

Hello everyone ! This week is crazy busy for us, but we’re very excited. Like, we’re counting the hours before the release! (less than 48 hours?!).

This Thursday June 3rd, to celebrate the release of The Last Spell in Early-Access, we’re going to host a very special stream session with some members of the team! During this special stream, we will try to survive a few nights and not die as the game will be released on Steam!

See you on Thursday June 3rd at 1.30PM UTC+2!

The Last Spell

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - June 02, 2021

Tainted Grail: Conquest - Review @ TSA

by Hiddenx, 18:47

TSA checked out Tainted Grail: Conquest:

Tainted Grail: Conquest Review

Slay the D&D.

Stop me if you’ve heard this one before, but Tainted Grail: Conquest is a roguelike RPG with deck-building and turn-based combat. It doesn’t feel like it was that long ago that this was a legitimately peculiar concept, but we’ve been inundated with this particular genre mashup in the last few years.

However, while Tainted Grail certainly draws comparisons to others in this increasingly competitive subgenre, it actually adds in a few bits that make it stands out.

[...]

Summary
Any game so good that you can't resist doing just one more battle in is a game well worth paying attention to, and Tainted Grail definitely manages that. 

Good

  • Beautiful world
  • Actual storytelling
  • Multiple layers of customisation and replayablity

Bad

  • A bit hard for some

Score: 9/10

Tainted Grail: Conquest

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

SKALD: Against the Black Priory - Preview

by Hiddenx, 18:40

SplatterCatGaming checked out the recently released Prologue of SKALD: Against the Black Priory:

Skald: Against the Black Priory - Grimdark Fantasy Open World RPG

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Skald Against the Black Priory Gameplay with Splat! Let's Play Skald Against the Black Priory and check out a game where you'll head to faraway lands in search of a missing noble.

SKALD: Against the Black Priory

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

CRPG Book Project - Interview @ Gamehistory

by Hiddenx, 17:52

Gamehistory interviewed Felipe Pepe about the CRPG Book Project:

Ep. 34: The CRPG Book

Felipe Pepe is here to showcase his collaborative, non-profit project to create a historical guide to computer role playing games: The CRPG Book: A Guide to Computer Role-Playing Games. What CRPG’s around the world are cool, interesting, historically important, popular, meaningful, and why are they so? Each entry highlights a game’s eccentricities, context of the time to better understand it, and the straightforward reasons why you should play it (though, there are plenty of games they recommend you don’t play). What started as a six month, 72 item project quickly became a four year, 400 item effort, but only due to overwhelming participation from the community. While the PDF version is completely free for download, all profits from hardcover sales benefit an educational charity in Brazil.

CRPG Book Project

Details

Tuesday - June 01, 2021

Griftlands - Released

by Silver, 21:42

Griftlands has left Early Access on Steam and currently has a 20% launch discount.

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Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Death comes quickly, but each play offers new situations and strategies to explore.

Play as Sal, Rook, or Smith. Three unique character campaigns with their own specialized decks, abilities and maps to explore. Sal is an adventurer out for profit and revenge. Rook is an aging spy working his own agenda. Smith is an idle loafer who might just save the world. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit.

Battle Challenging Bosses

Test your combat decks against powerful foes with unique mechanics and attacks.

Build a Team - or Buy One!

Hire mercenaries, find pets, or impose upon your friends to accomplish your goals.

Master Hundreds of Cards

Each character has unique negotiation and combat decks to draft from. Get powerful item cards from fallen foes, or as rewards.

Decisions Matter

Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Choose wisely, everyone remembers everything you do!

Explore A Broken-Down Sci-Fi World

The world of Havaria is a harsh place, full of harsher denizens. Explore lush, hand-illustrated environments full of people who want to kill you.

Playing Politics For Keeps

Each character has a factional allegiance and an opinion of you. Play politics between rivals, and try to capture the most powerful social boons. But watch out -- doublecross the wrong person, and you'll be subject to their bane!

Outwit or Overpower

Overcome obstacles with the power of your fists - or your words. You'll need to pick your cards and play them right if you're going to survive. Build two decks simultaneously, balancing the tradeoffs of each.

Learn from each attempted run through the various stories of the Griftlands. Encounter different combinations of enemies, quests, and events every time you play. Your fate is determined by your choices, and by fate. 

Griftlands

SP/MP: Single-player
Setting: Post-Apoc
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Solasta - Dungeon Maker Trailer

by Hiddenx, 20:36

Henriquejr spotted the dungeon maker trailer for Solasta: Crown of the Magister:

Dungeon Maker Trailer - Solasta: Crown of the Magister

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Create your own Dungeons. Endless possibilities, countless hours of enjoyment. And more feature to come in the future!

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Pathfinder: Wrath of the Righteous - Kickstarter Updates

by Hiddenx, 20:11

Redglyph spotted the Kickstarter updates 84 and 85 for Pathfinder: Wrath of the Righteous:

The Architect of the Worldwound

Hello Crusaders!

We are hoping you are enjoying the beta version of Pathfinder: Wrath of the Righteous. If you want to share your thoughts with the Owlcat team, please join our discord, where we have a special chat in the beta section, just for your feedback! We’d love to read what you think.

But now let’s talk about someone you may have met in the game already. The most hated person in all Mendev, one of the most powerful and dangerous spellcasters on Golarion, a half-fiend responsible for countless deaths - Areelu Vorlesh, the Architect of the Worldwound.

Despite Areelu’s infamy, little is actually known about her. Some say that back in Sarkoris she was a powerful mage, who was arrested by Sarkorian witch hunters for practicing arcane magic, and thrown into the prison meant only for the most dangerous of casters - the Threshold. There Areelu somehow managed to open the rift between Golarion and the Abyss which became eventually known as the Worldwound, and initiated the demonic invasion of Golarion.

Now whenever something sinister happens, such as  a crucial crusader victory suddenly turning into the ashes of a crushing defeat - Areelu can be seen on the battlefield. What is her plan? What is she trying to achieve?

Will you be the one to answer the questions that have been gnawing at the crusaders for almost a hundred of years?

Watch our new trailer, which you helped create during our Community Quest, and meet Areelu Vorlesh, the Architect of the Worldwound.

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Dead in Sixty Seconds Contest

Hello Crusaders!

Some of you have already finished the second beta, some even managed to do it a couple of times. And we got curious: who managed to gather the strongest party? Who is the deadliest and the fastest Commander? So we decided to start a little contest for people who love to go wild with their builds. We are hoping you like soft little Owlcats, because we are ready to part with our plushies to reward the most skilled gamers! Now welcome -

Dead in Sixty Seconds* contest

Please stop reading now if you don’t want any spoilers.

In this contest the deadliest and the fastest players win. The nominations are the following:

  1. The battle against Jeslyn in the end of chapter 1
  2. The battle against Minagho and Staunton in the end of chapter 2
  3. The battle against Darrazand in chapter 3
  4. The battle against Hepzamirah in chapter 4
  5. The highest AC before the battle against Hepzamirah in chapter 4

Rules:

  • difficulty level must be Core 
  • you must play in the real time with pause mode
  • you must record the battle with the battle log visible and submit it without cuts. For the nomination #5 a screenshot and a save before the battle is enough
  • you must defeat the enemy as quickly as possible. Please keep this in mind when you will be using the pause. The only exception is the nomination #5 - we will judge the highest AC.
  • you must save your game-history.txt file after you finish recording and send it to us with your submission
  • make a save before the battle and send us the link to download it
  • no mods can be used. Cheaters will be added to the Wall of Shame and disqualified
  • mercenaries can’t be used at all, you can play solo or with the companions
  • Deadline: June the 30th, 0:00 Moscow time
         

How to submit your entry:

Email us to team@owlcatgames.com from the email your account on our site was created, with the subject “Dead in Sixty Seconds contest - nomination X”, where X is the number from 1 to 5, depending on which fight you are participating in. You can participate in multiple nominations, but if you show the highest results in more than 1 nomination, you will only get one prize, and another contestant will get the prize for another nomination.

Your submission must include:

1) subject “Dead in Sixty Seconds contest - nomination X”, where X is the nomination number

2) a link to the video of the fight. Please don’t send links to a whole stream, make a clip of the fight you want to show, starting with the rolling of the initiative and ending with the last enemy falling dead (or exploding). For nomination 5 please attach the screenshot of your AC with a tooltip to demonstrate how you got it.

3) a link to a saved game before the fight

4) game-history.txt file that was created during the fight you’ve recorded. If the file doesn’t match the video, your submission will be disqualified. The file is located at:
 C:\Users\...\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous
 

If more than one contestant shows similar results, the winner will be selected by the jury of Owlcat Games members.

[...]

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Turn Based Lovers - On The Radar - June 2021

by Hiddenx, 20:00

Like every month The Turn Based Lovers checked out the upcoming tactical / turn-based games:

On The Radar – June 2021

“There’s always room for a story
that can transport people to another place.”
– J.K. Rowling

A few days ago – at least, at the time of writing – it has been released one of the most promising turn-based games of the year: Solasta Crown of the Magister.
I haven’t played it yet, but, in the meantime, I’ve read the accurate and well-written Doubt’s review. Even if, overall, Solasta is described as a great game, among its few flaws, Doubt have listed one particular downside that has caught my attention: the story.
In fact, although Solasta seems to excel in most sectors (from its dynamic combat to the innovative use of the environment), the story is described as “unremarkable at best, confusing and nonsensical at worst (…) even the NPCs are boring and relatively lifeless“.
Well, in my modest opinion, this one of the biggest problem of the entire “fantasy genre”.
To better express my thoughts, I can simply refer to a question I recently wrote for one of my upcoming interviews (a very big one, trust me!).
Thinking about the evolution of the fantasy genre through the recent years, I wrote that, in almost every single fantasy RPG, you will always find at least two or three of these random story elements: a) the rise of a great evil; b) a man who loses his memory; c) the “chosen one”, usually the man without memory as before, which is the medieval version of a superhero; d) a journey through places that necessarily include: deserts, ice lands and volcanoes; e) a conflict between races. Those elements are so strong embedded into the genre that it is almost impossible to consider “fantasy” a game whose story is missing one of them.

[...]

  • INFINITE DUNGEON CRAWLER – 1st June
  • SLIPWAYS – 3rd June
  • EDGE OF ETERNITY – 8th June
  • WILDERMYTH – 15th June
  • ROGUEBOOK – 17th June
  • FATE OF WINDSHIFT E.A. – 22th June
  • LIVE BY TH SWORD: TACTICS E.A. – 23rd June
  • COMBAT MISSION COLD WAR – June

Turn Based Lovers

Details

Mass Effect: Legendary Edition - Interview with Mac Walters

by Silver, 10:48

Polygon interviewed Mass Effect: Legendary Edition writer Mac Walters.

What was the most surprising thing about going back and revisiting the trilogy?

Two things. One, how much there is. You can’t understate how much content is in there. With the three games, let alone the single player DLC, every time you make a change you have to test everything and man, it takes a long time. When you’re making multiple changes you realize, Whoa, there’s a lot here, and like you brought up earlier all of the different choices and paths people can take. It’s just massive.

The other really interesting surprise for me was Mass Effect 1. I struggle to go back and play any game I’ve shipped because all I can see is the bugs. It’s very difficult for me to turn off the developer head and get back into it. Even when we were working on Andromeda, and I wanted to re-experience the trilogy, I was like Oh, man, this is a slog.

So it’s been a while since I’ve been in there. When I started playing, I was like, I can’t believe what we pulled off. You know, back in 2007 when it came out ... we were building it in 2004, 2005, right? And all this physics, gameplay, just everything we had been able to achieve. As clunky as it was in some things, I was just like, Wow, amazing.

I’m very lucky and fortunate that I now had the opportunity to go back and revisit Mass Effect 1 and take some of the lessons learned from 2 and 3 and apply those to 1 so we can get those rough edges off and let the amazing things we did accomplish shine through.

[...]

Thanks Farflame!

Mass Effect

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC, Xbox 360
Release: Released

Details

General News - Demon Skin Released

by Silver, 10:44

Hack 'n Slash game Demon Skin has been released on Steam to a good reception.

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About This Game

Demon Skin - is a brutal hack’n’slash set in a rough dark fantasy world, which combines unique combat mechanics, RPG and fighting game elements, and even some platformer features. With the flexible combat system each player can come up with their own unique tactic by skillfully combining stances with various types of weapons to achieve the ultimate efficiency in battle.

The darkness has got into the far off corners of the universe and threatens the world. Only the mighty Order of Wanderers whose members possess superhuman divine powers can resist that threat. One of the Wanderers witnesses a sinister ritual of restoring a powerful ancient artifact. In an attempt to break off the ceremony he gets into a flow of energy released by the artifact and instantly turns into a demon!

Wanderer is now eager to regain his former appearance but to do so he needs the artifact which was stolen afterwards. The hero sets on a path to find it, fighting the hordes of demons along the way.

SOPHISTICATED COMBAT SYSTEM

Improve your skills by mastering various stances for lightning-fast parrying and inflicting maximum damage with spectacular finishing moves! Keep an eye on the level of stamina and other indicators of the character’s physical condition - all these features directly affect the outcome of the battle.

A DEMON ON THE OUTSIDE, A DEMON WITHIN

Collect shards of Crystal and become even stronger, build up your bone armor and turn into a fearsome demon.

HUGE ARSENAL FOR KILLING MONSTERS

There are more than 30 types of edged and blunt weapons at your disposal and each type is only effective against a certain type of enemies. You can destroy enemies even with your bare hands - it’s not as effective but still a lot of fun!

OTHER FEATURES

  • An extensive skill tree. Gain experience to learn new combos and enhance health, stamina, and attack power!
  • Dozens of enemy types. From skeletons, zombies, and spiders to werewolves, lizards, and golems - fighting each of them requires a different approach!
  • Secrets and artifacts. Some rare and ancient artifact weapons are hidden in the secret places of the game world. Find it to unlock the impressive super skills after achieving a certain level!
  • Gloomy landscapes in the spirit of dark fantasy: from the icy wastelands and deep dungeons to the twilight forests and abodes of the undead. This cruel world lives a life of its own, but terrifying creatures that inhabit it are not always hostile. On your way, you will not only meet enemies but also powerful allies!

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Ascent - Interviews & Hands-on Video

by Silver, 10:37

Wccftech have a Q&A with the developers of The Ascent, additionally the outlet has gone hands-on with the game.  Gamingbolt have also interviewed the developers and asked about the world, progression, story, and more.

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Do you have difficulty levels in the game?

No, you can't set the difficulty in the options. What we're trying to do is we have what we feel is a balanced difficulty curve, and then we say that we want to reward the skill because since we are doing something to meet both the action enthusiasts and the RPG enthusiasts, they might have different skill sets. For someone who's very good at playing action games, we expect you to be able to tackle challenges earlier, smarter, better. And then we'll say, if the game is a bit too hard, that's where the RPG aspects of making sure you have a good build, maybe leveling up a bit more so you're ready to take on the challenge, come in. That's how we try to make the game meet you at your skill level.

Basically, you can go do some side content to level up your character, get better stats and come back to rock whatever hurdle stood in your way.

Yeah, exactly.

I just managed to unlock the hydraulic punch, which is quite nice as someone who loves melee. I'm wondering if you can upgrade it somehow and perhaps use it more often, something like that.

You can scale its efficiency. Every single augmentation ability in the game can be scaled, they scale based on the attributes your character has. That one I believe is driven by your motor skills. So if you put your skill points into for example weapon handling which has to do with your arms and your motor skills, then your hydraulic punch will also scale and then there are other abilities that will scale with other attributes. Depending on how you assign your skill points, different abilities will be better, or rather you will be better at using them than your co-op buddy. If you both have maybe the spray missile augmentation installed, maybe your friend can only fire three missiles but you can fire 18 because you've spent your points like that.

[...]

[...]

When it comes to progression and customization, how much variety can players expect from the skills and cyberware augments in the game? How much of an emphasis does the game place on build variety?

There is a large number of augmentations available, each will give the player a different skill. All augmentations can be improved by improving the passive stats that are driving them. Put more skill points into cybernetics, and you can spawn more kamikaze spider robots! There are dozens of unique weapons that can be upgraded, a multitude of different gadgets like grenades, turrets, mech suits and many others. In short: there is quite a lot there. Different areas of the world and certain enemies are best tackled in different ways, so it’s up to the player to experiment and find what approach to take. Co-op of course brings a whole new level of experimentation to the table, so when teaming up with friends, you can experiment together on what works best.

Cyberpunk settings are always ripe for thematically rich storytelling. Can we expect something along those lines for The Ascent as well?

I would like to think so! We have put a lot of effort and love into the world, its lore, and the storytelling in it.  For the players who just want to breeze through the game and blow up as many things as possible, it’s all skippable, but for the players that want to immerse themselves more in the world, read all the lore, there is a lot to discover.

Does The Ascent have any choice and consequence mechanics as far as storytelling and story progression are concerned?

As players progress through the main story, you will be able to see things changing in the world, areas evolving, friendly areas becoming hostile, and vice versa. There is no choice and consequence mechanics, but players will be able to see their effect on the world, both through main and side content in various way, ranging from subtle things like a store owner changing his line of business, to corporate takeovers of entire facilities.

[...]

Thanks Farflame!

The Ascent

SP/MP: Co-Op
Setting: Cyberpunk
Genre: Action-RPG
Platform: PC
Release: In development

Details

Monday - May 31, 2021

Tainted Grail: Conquest - Review

by Hiddenx, 17:33

But Why Tho? is impressed by Tainted Grail: Conquest:

REVIEW: 'Tainted Grail: Conquest' is the Best of its Kind (PC)

Tainted Grail: Conquest is punishingly difficult, but it is also incredibly deep with an intriguing narrative and fantastic design. Developed and published by Polish studio Awaken Realms Digital, Tainted Grail: Conquest is a spin-off of the board game Tainted Grail: Fall of Avalon. The game is a deck-building roguelike RPG that is incredibly deep and slowly builds in complexity and scope over a player’s multiple runs.

The story takes place on the island of Avalon, a hostile wilderness being colonized by humans with a meager survival rate. It begins with the player waking up in an infinite nothingness before a strange goat-like creature approaches them. The player is informed that the world has ended, driven by humanity’s greed. Yet, the player has been spared by Death and suspended in a world where the past and future are jumbled together, giving them an opportunity to figure it all out and stop it from happening. The story is hooking right from the start, even if it is laid out with some heavy exposition.

[...]

TL;DR

Tainted Grail: Conquest is definitely not a title for everyone. Its difficulty and dark atmosphere will undoubtedly be too much for many players out there, even some fans of RPGs, deck-builders, or roguelike. However, for fans that do want those aspects, it’s one of the best in the genre. There are countless hours for players to find in the game, and the deep mechanics and systems are incredibly rewarding across the board.  

Score: 9/10

Tainted Grail: Conquest

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Solasta - Review @ Capsule Computers

by Hiddenx, 17:21

Capsule Computers checked out Solasta: Crown of the Magister:

Solasta: Crown of the Magister Review

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If you're missing your weekly Dungeons & Dragons group because of the pandemic or you need to scratch that Neverwinter Nights itch, Solasta: Crown of the Magister might be the ideal RPG for you. This game uses the D&D 5th Edition SRD. Find out why we're addicted to this game in our review.

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Gedonia - Early Access Impressions

by Hiddenx, 17:16

KiraTV checked out the Early Access title Gedonia:

Gedonia - The Classic RPG Experience

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Gedonia

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details