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Monday - December 05, 2016
Sunday - December 04, 2016
Saturday - December 03, 2016
Friday - December 02, 2016
Thursday - December 01, 2016
Wednesday - November 30, 2016
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Stranger of Sword City

2016-11-14

Stranger of Sword City Review

Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...

Wolcen: Lords of Mayhem

2016-11-02

Wolcen: An Early Look

Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article

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Monday - December 05, 2016

Graywalkers - Exclusive Alpha Peek

by Aubrielle, 18:46

The Graywalkers: Purgatory dev team has given us an exclusive look at their alpha, coming soon!

 

 

Las Vegas, NV - December 4, 2016 – Dreamlords Digital, the minds behind the unique and exciting video game called Graywalkers: Purgatory, is hard at work preparing for Early Access in the first quarter of 2017. 

Graywalkers: Purgatory is the first in a series of emergent Strategic and Tactical Turn-based Role-Playing Games set in a stylish supernatural post-apocalyptic world, where parts of Heaven and Hell have merged with Earth in an event called "The Rupture".  The game was inspired by a combination of the tactical elements of XCom, the strategic features of Jagged Alliance, and the RPG aspects of classic Fallout & Wasteland. The game was funded on Kickstarter and is now currently in the alpha stage.  It will be released first for PC (Windows, Mac, Linux) and later on will be ported to console (PS4 & Xbox One) 

The story happens on the new island of Purgatory, a place made up of displaced land masses from all over the world that have merged together. You play the prophesied leader of the Graywalkers, 36 individuals who are destined to protect mankind across history. Your goal is to unite all the factions together under your banner and lead the war to reclaim the world for humanity against the supernatural forces that have dominated the world. 


The game will have several key features:

  • Game Modes – will have 3 game modes: Campaign, Skirmish (Mission Based), and Multiplayer will be added through a free update. Early Access will be released with the Skirmish mode first.
  • Strategic Management - Manage your resources, personnel, influence, technology, magic, and equipment
  • Race – choose from 6 races (human, dhampir, Nephilim, cambion, wolfkin & hunterborne). More races will also be added through DLCs
  • Character Paths – choose from 10 initial paths(classes) for your character to follow
  • Characters –  in addition to your custom character, you will be able to recruit from over 40+ playable NPCs, each with his own abilities, background and personality. Level them up and customize them as they improve
  • Table-Top Experience – game utilizes a new table-top RPG system
  • Enemies – encounter creatures like vampires, demons, angels, werewolves, ghosts, witches, zombies, and many other supernatural enemies
  • Resources - Scavenge for resources, rebuild lost technology, recover ancient relics, research new technologies, and craft objects from ordinary items that you find.
  • Factions – choose your alliances from among various factions, with each having their own agendas.

Graywalkers

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Going to Early Access

by Myrthos, 12:33

The Steam page for Exoplanet: First Contact is now live to support their move to Early Access on the 9th of December.

Sure there is still a lot of work to do but we believe it's a good start. With your help and support we were able to improve our game and approached to release date. Since the end of KickStarter campaign Exoplanet has completely changed its appearance and this difference is clearly visible right away.

Your Steam keys will be ready in a few days, we will notify you about that. Please note, that currently the game has bugs and placeholders, and numerous game mechanics are implemented in part, or some not at all. Nevertheless, we are going to improve performance and add new features with regular updates so you can see progress of the game in real time.

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - December 04, 2016

Tyranny - Review @ Good Game

by Hiddenx, 08:52

Good Game has reviewed Tyranny:

loading...

Tyranny is a new PC RPG from Obsidian Entertainment, the same devs who brought us games like Pillars of Eternity and Neverwinter Nights 2- it's hard to find another studio as experienced in role-playing games.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Aeon of Sands - Autumn Update

by Hiddenx, 08:44

The release of the dungeon crawler Aeon of Sands: The Trail seems not so far away anymore:

Autumn Update

As you can see, we're not very active on socials in this leg of the year: between working on the dungeon crawler's parts of the game and creating a 2.0 site and forum from scratch (more about it soon-ish), we do what we can.

One could argue that, marketing being most important, you're never too late to do it properly.
Personally, I embrace our anti-hero philosophy of non-achieving, and made peace with things I cannot handle at the moment.

So, THANK YOU for keep checking this page and our other online caves and huts, with a frankly encouraging patience, to see if we are getting somewhere :)

One thing we do handle on the development front, though, is bringing Aeon of Sands to the finish line with each day' work!

We aim to have the whole game playable, from start to finish, between the holiday season and early 2017, and after that, polish it  and test it extensively!

And maybe, just maybe, learn how to market it in the meantime, so that we don't end like the guy in the animation here, devoured by large crows, while trying to sustain himself with not-edible mushrooms in the wilderness...

Aeon of Sands

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Final Fantasy XV - Review @ Pocket Lint

by Hiddenx, 08:35

Pocket Lint has reviewed Final Fantasy XV, which was recently released for XBox One and PS4:

Final Fantasy XV review: An unmitigated treat for RPG lovers

Dragging a revered games franchise into a 21st century landscape of open-worlds and instant action must be a thankless, even scary task – particularly when that franchise emerged in the late 1980s, hit its peak in the 1990s and had as its centrepiece a turn-based battle system.

But that's precisely what Square Enix has attempted with Final Fantasy XV – generally known as FFXV – and near-miraculously, it has come up with an exemplary reinvention of the role-playing classic.

In common with modern RPG peers like the Witcher and Elder Scrolls games, Final Fantasy XV boasts an open-world (which is huge and packed with activities and side-quests), as well as a real-time battle system (although there's an unnecessary sop to those forever wedded to turn-based systems of yore in the form of Wait Mode, which lets you pause the action and plan your approach).

[...]

Verdict

It's fair to say that Final Fantasy XV had a rather troubled inception. It was first trailed in 2006, as Final Fantasy Versus XIII, and originally mooted for the PlayStation 3. Yep, all that time ago. 

Then Square Enix decided FFXV would become the basket into which it would put all its eggs and, a full decade later, it finally emerges as an instalment of the franchise which has the tools, lore and heft to inspire similar devotion to the likes of the classic Final Fantasy VII.

FFXV also leaves Final Fantasy, as a franchise, utterly refreshed and ready to do battle with rival RPGs in the future. For Square Enix, it represents the biggest punt in the company's history. But that punt has paid off. For FFXV is an unmitigated treat for RPG lovers.

Score: 4/5

Final Fantasy XV

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PS4, Xbox One
Release: Released

Details

Fated Souls 2 - Released

by Hiddenx, 08:17

The J-RPG Fated Souls 2 has been released:

loading...

DESCRIPTION

Formerly known as Dark Souls, Fated Souls (and its sequel Fated Souls 2) are Warfare Studios' first commercial series, and one of their most popular along with Vagrant Hearts, Ashes of Immortality and Valiant.
Note: to toggle between screen modes, press ALT + ENTER.

STORYLINE

A brave warrior named Galahar goes back to his hometown after 10 years of searching for his kidnapped daughter, who disappeared during raid at their village. Soon after arriving home at Solside Village, he is selected by the Mershiak Church to become a Swordmaster. While at first he thinks this would divert him from his primary objective, finding his daughter, he discovers that both paths are strangely connected.

Fated Souls 2

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

System Shock - Interview @Gamer Weekly

by Silver, 04:30

@Gamer Weekly NightDive Studios Jason Fader and Stephen Kick are interviewed about the System Shock remake.

On this weeks episode of Gamer Weekly I have Stephen Kick and Jason Fader of Nightdive Studios and we'll be talking about the development of the System Shock remake as well the overall state of horror games and what it takes to create a scary game.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Saturday - December 03, 2016

The Six Dragons - Demo in Development

by Silver, 23:59

The Six Dragons is an open world RPG that has been in production awhile. On their website the latest update points to some good progress and an upcoming demo.

So, the past 2 months were very productive! Here is a list of what happened:

Social Updates:

  1. Website redesigned and made simpler and cleaner!
  2. Facebook Page redesigned, content added, and people showed a lot of interest!
  3. Twitter Page Activated, content is added!

Game Updates:

  1. Main Story is almost finished! A lot of depth and twists have been added!
  2. Main theme music track composed, and is EPIC!
  3. First Video trailer with gameplay is underway, and you will get to listen to the music track also!
  4. New Level Design Created by Sykoo (Well know level designer, check him out on youtube!)
  5. New skills added, also brand new animations are being created!
  6. Enemy balancing for Damage/Defences/Loot Tables, a mathematical scheme is created to keep the fights always challenging and rewarding.

So what is going to happen from now on?

After the Big hustle of creating the Social Media pages and getting the project team on track it's time to show off the Game! We are creating a game demo right now so we can have good gameplay footage and update you with as much visual content as possible.

For starters there will be a video trailer featuring gameplay so you can see some mechanics that are already implemented. Here is a list of what will be in this gameplay video:

  1. Harvesting and Crafting - Full coverage of Harvesting materials and Craft System.
  2. Ability Tree / AP Acquirement - Ability system and Ability Points acquirement and how they're spent on abilities.
  3. Weapons/Armors - We will start showing some Weapons and Armors that can be looted or crafted!
  4. Fighting - We will have some Fighting footage, with skills, damage, defense!
  5. The World! - You will get to see some footage of the huge and beautiful world of The Six Dragons!
  6. Music - You take a taste of the Epic Music The Six Dragons will have!

Stay tuned and follow us on Facebook and Twitter for more Updates!

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sorcery! 1-4 - RPS 2016 Highlight

by Aubrielle, 21:28

In today's entry of the "RPS 2016 Advent Calendar", Rock, Paper, Shotgun tells us why the Sorcery! series is an RPG hallmark.

I was not expecting to come away from the fourth and final part of the Sorcery! Series with the firm declaration that it was one of the best RPGs of all time. But blimey, it really is.

I played all four games this year, as they arrived on PC, and was ever-increasingly amazed at what was achieved. It’s tempting to describe the first as a loyal recreation of Steve Jackson’s original book, but actually that’s not fair. While it’s the most… “faithful”, it still reinvents the concept of a page-turning choose your own adventure into a world map, creates a new and immediately successful dice-free combat system, gets a gambling game into a working state within a text system, and delivers the lines of the story to you in a dynamic and novel (fnarr) way.

...

In the end, rather than being a retro experience harking back to the long-lost days of the choose your own adventure novel, Sorcery! has been pioneering and hugely original. It’s an RPG everyone else in the industry should be playing to see exactly what they should be reaching for, how something with pared down tools and minimalist options for communicating with the player, sets the bar for them to aim for.

Read the article.

Source: Rock, Paper, Shotgun

Sorcery! Part 4

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Avadon 3 - Review @ Pocket Gamer

by Hiddenx, 12:39

Pocket Gamer has reviewed Avadon 3: The Warborn:

Avadon 3: The Warborn review - A well-crafted RPG for fans of old-school challenge

Spiderweb Software has been a one-man steward of old school isometric RPGs for decades, from the Exile series in the 90s to the current Avernum and Avadon games. Text-heavy, turn-based combat, juggling a party, myriad items and loot, many hours of campaign and side quests...these games harken back to the days of RPGs like Ultima, and his newest entry Avadon 3: The Warborn is no exception.

[...]

A lengthy, story-heavy RPG that balances typical turn-based combat with a dark and engrossing tale.

Score: 8/10

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dauntless - Announced for 2017

by Hiddenx, 12:30

Here's the announce trailer for the co-op action RPG Dauntless:

loading...

Dauntless is a co-op, action RPG coming to PC in 2017.
Discover a shattered world, forge powerful weapons, and hunt the ferocious behemoths threatening our survival.

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Battle Brothers - Retirement

by Hiddenx, 11:15

The devs of Battle Brothers are adding a new feature to the game - retirement:

Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns more purpose and in this case also closure: retirement. Let’s find out what that’s about!

Retirement

As mentioned last time, different players approach the game differently. For some, the journey is the reward, and the game doesn’t ever have to end. Others want to work towards a goal and then have definite closure to their game. We’re introducing the ability to retire from your company so that you can end your campaign, and have that closure, at any time of your choosing. The game won’t ever just end as you defeat an end game crisis, like the Greenskin Invasion, but it will only end when you choose to end it, or everyone is dead. Depending on the state you leave your company and the world in, and the ambitions you have or have not fulfilled, you’ll be presented with one of five different outcomes to your retirement. If you’ve already played Battle Brothers, you can probably imagine that not all of them are happy ends.

[...]

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Banner Saga - Balance Update

by Silver, 05:45

The Banner Saga has received a rather large patch for balance changes and to update the engine to the latest version. These changes bring some of the improvements from The Banner Saga 2 into the original game.

We've rebalanced the final chapter of the game. The final Bellower battle has been tuned to be more fair on Normal difficulty settings, and there are more opportunities for obtaining supplies and items in Chapter 6.

Banner Saga 1 has been updated to the latest version of the engine technology, and quite a bit of cleanup has happened under the hood. A few of the improvements seen in Banner Saga 2 have been incorporated into this build.

Please join our community to discuss these changes and other topics on our Official Stoic Forums[stoicstudio.com].

[...]

Changes in this build (2.36.02):

  • Final Bellower battle tuned to be less difficult (see below)
  • Chapter 6 supply opportunities increased (see below)
  • Upgrade '+' sign shows up on hero icons in heroes tent when appropriate
  • Extended tooltips in battle
  • on stat banner, buffs, and items.
  • on hazards such as slag-and-burn, coals, etc...
  • Match Resolution:
  • Consequences tab shows injured units
  • Achievements tab shows new achievements
  • Items tab shows newly acquired items
  • News Ticker on Start Screen
  • Injured units to not heal during travel, only when Resting in camp/village
  • Injured units' str penalty now equals the number of days of injury remaining
  • Nid now starts at rank 2 when she joins the caravan
  • Increased loot drop chance for winning the second wave of a battles.
  • Varl that join the caravan after the Godstone in chapter 3 now have supplies.

A FEW MAJOR CHANGES:

1. Bellower Final Battle

...has been tuned down for normal and easy difficulty. HARD Difficulty mode remains just as challenging as before!

Bellower's ARM/STR regen during the first battles was +6/+6 per turn

It is now:

Easy: +0/+1 ARM/STR
Normal: +1/+3 ARM/STR
Hard: +6/+6 ARM/STR (same as before)

Bellower's ARM/STR regen during the second battle is still +1/+1 for all difficulties.

2. Chapter 6 Supplies

...towns in the final world travel have more supplies and items for sale:

Haukstorp, the first village after Einartoft which was ransacked by dredge (now 50 supplies at 10/renown, and 3 items)
The first village past Sigrholm (now has 145 supplies, up from 98), and between 3-5 items.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Friday - December 02, 2016

A Story of the End - Revere - Demo available

by Hiddenx, 22:33

A demo is available for the story rich RPG A Story of the End - Revere:

Story of the End - Revere is a classical story based driven role playing game that takes place in a broken and mysterious world long after it has been destroyed. It foretells a story of redemption and justice all from the perspective of one character.

Eager to fulfill his duty as a proud Lumerian Troy realizes that his empire is one that insights terror into the hearts of innocents. After one purging duty gone bad Troy flees the scene barely alive. Saved by the locals from a nearby village, he made up his mind to fight for what he believes in and is now on a journey to end the terror and destruction from the very place he once called home.

FAQ

Q: When will the came be released?
A: Sometime around Q1 Fall 2017

Q: Why does the mac version not work?!
A: If you are using Yosemite, you need to change your security settings. The app works perfectly on Macintosh last I checked.

Q:What other languages will this game be in?
A: We are open to translators and hope to get the game in as many languages as possible!

Q: Where's the Mac Version?

A: We are still trying to resolve bugs! You can always try out the mac version at our itch.io page.


A Story of the End - Revere

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Seven - Interview & Environment Teaser

by Silver, 20:00

@PC Gamer they interview the developers of Seven about the games direction and what it hopes to achieve.

PC Gamer: Seven's premise sounds like an interesting take on the post-apocalyptic world in that it seems credible. There are a lot of these games on the market at the moment, though-what makes Seven different from other post-apocalyptic games?

Jakub Ryłko: Actually it is our own approach to the topic of post-apocalypse. Our game is taking place in a world that is already hundred years after apocalypse. So for its inhabitants apocalypse is some kind of a myth. Yes, they are aware that it took place, but they are focusing on everyday affairs. Nobody is despairing about how the world was a great place before. Life is hard enough and you need to take care of your own business.

I understand the player requires visas to travel to certain locations in the game world, can you tell me more about this system?

The main part of the game is taking place in Peh-which is a prison island. Peh is divided into districts. Entry to each district is highly secured by guard posts. To pass through them, citizens need a specific type of visa. Our main hero-Teriel- is a thief that has his own ways to get it. He can try to sneak through the guard posts, but risks being stopped by patrols at any time. Getting caught without a proper visa would mean a lot of trouble for our protagonis

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Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

King's Bounty - Gaming History

by Silver, 19:12

@GamingGHD they look back at Kings Bounty: The Legend, calling it the best comeback in gaming history.

loading...

26 years ago, King's Bounty didn't really make a big splash in the industry. But it resonated enough with the right players to lead to the definition and the refinement of an entire genre. And 18 years later it lead to a fantastic game.

Buy King's Bounty The Legend on GOG
http://bit.ly/2fTj5zV

King's Bounty

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

General News - Why Relaunch Prey?

by Silver, 19:07

@Game Informer they ask why relaunch Prey? Click here to watch nine minutes of gameplay from Prey.

As it happened, Bethesda owned the Prey IP, which seemed like a solid fit for Arkane's new game. Or, at least, the name did. "We felt like, at its core, we liked the basic idea of Prey and what it represented in terms of aliens and you being hunted and on the run," says Pete Hines, vice president of PR and marketing at Bethesda. "And we thought it was a cool name. If you remove for a moment the notion of any game called Prey previously, we just thought it was a cool name that evoked what this game was about. In the discussions we had with Arkane, they were like, ‘Look, if we can do everything that we have planned and whatever we want and not be beholden to anything anyone has done - shipped or canceled - and just reimagine what Prey means going forward, then we're totally on board for that."

loading...

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

BattleTech - Beta Plans and Character Bio's

by Silver, 12:50

The latest kickstarter update for Battletech tells us about Harebrained Schemes Beta plans and lets us know about some of the characters we will meet during the campaign.

CAST OF CHARACTERS

For the purpose of making introductions, we're taking you three years beyond the point where our June Campaign Setting Details update left off, into the thick of a conflict that threatens to tear the Aurigan Reach apart. The bios and descriptions below could all be considered MILD SPOILERS - they occur after the inciting events of the game's Prologue chapter - so if you'd like to remain completely spoiler-free, you may want to skip reading this section. For everyone else: let's meet the main cast of BATTLETECH!

[...]

HOW ABOUT THAT BETA?

Whether it's at GenCon, PAX, or on http://battletechgame.com/, the biggest questions we get these days is, "When's the Backer Beta start?" The answer we've been giving is "Winter". Well, Winter starts December 21st so it's time to spill some (limited) info.

Now in case you didn't know, HBS has never done an external beta before, so we're entering new ground here. Obviously, we'll do our best but as you well know, "No plan survives contact..." and all that. Therefore, in order to prepare for the Backer Beta, we're currently working towards a dry-run of the beta experience for our family members to "blow out the pipes", test our process, and make sure everything's ready for you.

Until we complete our dry-run and make any necessary adjustments to our plans, we won't be able to give you a firmer date for the Backer Beta, but we can tell you that it's targeted to begin sometime in the late January - early March timeframe and will run for at least a month. Once that beta is up and running, we'll start things off with SKIRMISH MODE and then add PVP MULTIPLAYER after a period of time. The goal of the beta is to test our core combat system and will only be a slice of the shipping game's total content, so it won't include ALL the ‘Mechs, MechWarriors, maps, and environments that will come in the finished game. (Also remember, the open-ended mercenary campaign and single-player story will NOT be part of our Backer Beta.)

As noted in our Kickstarter rewards, only Backers at the $50 MECHWARRIOR reward level and above will have access to the Backer Beta, but there will be no restrictions on participants sharing their impressions, screenshots, etc. so that everyone can stay in the loop.

More Beta logistics and details will be forthcoming closer to the Beta launch announcement.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Dauntless - Co-op Action RPG 2017

by Silver, 12:36

@DSOGaming they report on an announcement made at the Video Game Awards for a new action RPG called Dauntless. (Pictures at the link)

At this year’s Video Game Awards, Phoenix Labs revealed its new PC-exclusive title, called Dauntless. Dauntless is a co-op action RPG that is inspired by the Dark Souls and Monster Hunter series, and will be free-to-play.

The game will support up to four players who will be able to craft stronger weapons and travel the world’s floating islands, hunting down giant creatures.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mass Effect: Andromeda - Gameplay Trailer

by Silver, 12:24

Mass Effect: Andromeda now has a gameplay trailer.

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Explore the Andromeda Initiative: http://x.ea.com/27448

Mass Effect: Andromeda puts you in the role of the Pathfinder; an elite soldier, explorer and guide tasked with finding humanity a new home an uncharted galaxy. From arresting visuals and thrilling combat, to epic story and characters, Mass Effect: Andromeda is truly the next generation of Action/RPG gaming.

Mass Effect: Andromeda - Coming Spring 2017 to PC, PlayStation 4, PlayStation 4 Pro, and Xbox One

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Thursday - December 01, 2016

Kingdom Come - Sequel planned

by Hiddenx, 22:37

PC Gamer reports that a sequel for Kingdom Come: Deliverance is already planned :

Kingdom Come: Deliverance developer already has sequel planned

First game without concrete launch date in 2017.

Kingdom Come: Deliverance is Warhorse Studios' incoming medieval RPG which favours realism over fantasy. From what we've seen so far it looks impressive—a fact which helped it accrue over £1.1 million on Kickstarter in early 2014, having asked for just £300,000. It's due at some point in 2017, however it appears the developer already has plans beyond the incoming game's release. 

As part of its Kickstarter campaign video, Warhorse co-founder Daniel Vávra suggested Kingdom Come: Deliverance would be split into three acts—incorporating a staggered release schedule, each adding new features (the first, for example, was said to offer a 9km squared map with 30 hours of gameplay). The scope of the game has since changed, most likely down to its crowdfunding success, and will now come as one complete package.

[...]

Thanks henriquejr!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Great Whale Road - Combat Update

by Hiddenx, 21:52

The Great Whale Road got a combat update - here's the trailer:

loading...

Hello Everyone!

The long awaited combat update is finally here and we’re really excited to share it with all our players.

While redesigning the combat system, we paid close attention to all your feedback to assure this was the game we wanted to make and you wanted to play. No more timer! No more shuffling cards in search of heroes to deploy! Warcries galore!

As it’s very common with big changes, some new issues might arise, so please let us know of any problems you encounter on our forum’s support section!

We’ve made quite a lot of changes under the hood, so here’s a list of the most noteworthy. Thank you and we hope you enjoy this new update!

  • Added a new hero: Widukind.
  • Deploying characters is now linked to their Loyalty. The more loyal they are, the quicker you can bring them into battle.
  • New combat objective: Kill them all!
  • Timer has been removed from combat, you can now die as slowly as you want.
  • Each Hero has 3 Warcries they can use from the start.
  • Using Warcries now costs Warcry Points. You start combat with a pool of points to spend, and you can gain more by defeating enemies.
  • Completely new weapons, with Damage Ranges and Critical Hits.
  • Slash, Blunt and Pierce attack types have unique properties.
  • The Blocking stance will always defend hits as long the character has Defence Points.

The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Divinia Chronicles - Release Date postponed

by Hiddenx, 21:23

The release date of Divinia Chronicles: Relics of Gan-Ti has been postponed:

Release date postponed: Upcoming Update

Hi everyone,

I must be honest with you guys it was not easy to make today’s announcement, seeing your own deadline approaching day by day while perfectly knowing you are not going to make it. It’s really a bad feeling I can tell you 

Despite all of the teams efforts, we are sad to announce that we cannot complete the game by the 1st of December this year. This comes as we say in German with a “crying eye” and a “laughing eye”: We are disappointed as we have feel like we have let you guys down, not making the deadline we sincerely thought we would. But on the other hand we are glad that we were able to push the game to a new level, knowing we have the possibility to include features which we never thought we could.

Whats next?
The team has been busy working on the next 2 chapters of the game which will take Cyrus and his companions to the mysterious great desert. We don’t want to spoil too much but please rest assured that the next chapters will truly expand the world, adding great new flavors both in terms of scenery and gameplay. By the time we ship the next chapters, the game will be about 70% content complete, so it will be another big step for us towards final release. Aside from content we will continue to add depth to the gameplay including: Spell level-system, un-lockables, in-game store with items, money system and much more.

Next, we have a team of wonderful people working to localize the game and we will start to ship early stage translations with the next update including Spanish, French, German and Mandarin. But not only that, our voice director Indra and her team from the Netherlands started to record voice-overs, meaning Divinia Chronicles will be fully vocalized in English. We will ship the voice-over for the intro already with the next update and I can already tell you this will change the gaming experience drastically.

Again I am sorry to let you guys down on the original release date, but we will be hard working to complete the game as soon as we can. 

Warm regards,
Martin

 

Divinia Chronicles

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Dwarves - Released

by Hiddenx, 21:16

The tactical RPG The Dwarves has been released today:

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The Dwarves is a fantasy role-playing game with a strong story and tactically challenging real-time battles. 15 playable heroes, each with individual skills, are to be deployed cleverly. Take on superior numbers of orcs, ogres, älfs, bögnilim, zombies, dark mages and many more foes, to give them the low-down.

Based on the bestselling novel “The Dwarves” by Markus Heitz you’ll experience a fascinating tale revolving around the coolest fantasy race ever: The Dwarves!

  • Tactical real-time battles: You’re fighting hundreds of foes with just a handfull of heroes. You can pause anytime to tactically plan the next smart move.
  • Crowd combat: All creatures on the battlefield are rendered with physical complexity – that’s why the battles feel especially dynamic and “real”, and enabling a lot of tactical finesse.
  • Captivating story: Join the dwarf Tungdil on his adventurous journey across Girdlegard.
  • Explore the world: Uncover secrets, learn more about the game world and its inhabitants, and solve optional puzzles.
  • Delve into the world map: Girdlegard ranges from snow-covered summits to shimmering deserts. You can move freely on the world map, meet numerous characters, and experience adventures. But beware: A lot of your actions on the world map have far-reaching consequences!

Dwarves! Finally the coolest fantasy people are in the spotlight. The NPC days of the bearded axe-wielders are over – the age of the dwarves has come!

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

NWN - Giveaway on GOG

by Hiddenx, 21:08

Right now you can get the Neverwinter Nights Diamond Edition for free on GOG.

There's a number of other RPG classics on sale during the Monstrous Winter Sale.

Thank you for the info, rjshae!

NWN

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin II - The New Stats System

by Silver, 19:07

Divinity Original Sin 2 has been updated with a new stats system. Go to the latest kickstarter update for further details. Get the full patch notes here.

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As Swen discussed in the video, this patch has seen some major changes to how attribute points work. We wanted a system where you felt every point that you put into an attribute like strength, intelligence, or wits, so we tore down what was there before, tried a bunch of different prototypes, and rebuilt the whole thing from scratch. Now your attributes will be a much stronger influence on how you build your character, and how you play the game.

Every time you put a point into an attribute, we want you to be able to able to feel your character getting stronger/tougher/faster/smarter, so we've tied the attributes more closely to the gameplay. You'll have to consider how your stats will affect the damage you do, how well you dodge, what armour bonuses you'll get, how much vitality you have, how it'll affect your memory slots, and how you'll perform in combat.

Your primary attributes now form the foundation upon which your character will grow and develop throughout the game, rather than something you spend 2 minutes on and then forget about. We think the system is a big improvement on what was there before and we can't wait to hear what you think in our forums.

Of course that's just the start of what we've been doing! We've also refined the arena lobbies to streamline your experience, we've improved combat visuals, we've balanced the fights better, we're changed weapons, changed talents, changed combat abilities, and so, so much more.

If you'd like to see the complete list of all 150-something improvements, additions and fixes, just click here.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - November 30, 2016

Non-RPG General News - Signal From Tölva

by Hiddenx, 23:45

Farflame spotted this gameplay video for a FPS with RPG elements: Signal From Tölva.

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Forged of Blood - Announced

by Hiddenx, 23:24

Farflame spotted an upcoming tactical turn-based RPG called Forged of Blood:

Forged of Blood - Features

  • Tactical Fantasy: Take to the field with sword and shield or cast powerful spells in deep turn-based tactical combat against monsters and men.
  • Classless Warfare: With 9 unique weapons and a vast magic system, Forged of Blood lets you build your characters any way you want – without being constrained by the typical tank/DPS/healer roles.
  • Science in Magic: Explore the freedom and mysteries of one of the most complex and unique magic systems ever attempted in video games.
  • Kingdom at War: Command up to three parties of heroic characters on the strategic layer in your fight to reclaim the empire you lost.
  • Meaningful Choice: Your choices matter. From character building to your choices in the game narrative, your decisions will reverberate across the Strategic and Tactical layers of the game.
  • Your ends; your means: In a world of grays and unique perspectives, it is up to you to decide what is “right” and “wrong” for the future of Attiras. Forged of Blood will introduce a new Tri-axis Personality Plot system in lieu of the traditional Good vs. Evil scale common in most RPG settings.

-> Blog entry about world building.

 

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Ruzar: The Life Stone - Review @ CRPG Revisited

by Hiddenx, 22:55

CRPG Revisited has reviewed Ruzar: The Life Stone:

Ruzar - The life stone - Review

Next dungeon crawler up is the indie game Ruzar - the life stone, a game which also pays homage to the original dungeon master. It is very similar to my last game The Deep Path: Labyrinth of Andokost (TDP:LoA) even tough there are some major changes.

First off, in this game you play one character that you will create by spending your starting points between the attributes. There are are a skill tree in the game for a path of warrior, rogue and wizard so you might want to spend your points on the attributes most likely to resemble your playstyle of these three classes. You are free to specialise or spread these points though.

The main story is presented during the start of the game but never after that. In these kind of games the story gives you just a reason for being where you are. The game style is the same regardless. Fight your way through each level and foe blocking your path, plunder and loot everything you can and become as powerful as possible.

[...]

Featurewise the game is far more developed and advanced than TDP:LoA but I found it only slightly better. Also the price tag is much higher. I found the game a little too short. There are only a few different areas with a few levels each. Together I think the number of levels are almost the same as in TDP:LoA and it took me 11 hours to complete.

I would like to see a sequel though because this game has good potential to be developed further. I would suggest the enemies gets a little faster so square dancing would not be so easy. Or that they possess more abilities like freeze or slow. You have a bestiary in the game and when you have fought enough of a given creature you will see its relative strengths and weaknesses. My hardest opponent was the moving green garbage slimes because they leave a trail of poison and have poisonous attacks which drain you quickly. Fighting several of them in confined spaces was tough.

Also, more NPC with more elaborate dialogues would enhance the game as well. There are no lore or other information found during your explorations so you quickly forget about your main quest.

Overall, this was a good dungeon crawler that comes highly recommended.
Thanks Dark Savant!

Ruzar: The Life Stone

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

DA:Inquisition - Interview with Mike Laidlaw

by Silver, 22:18

@Gamebanshee they noticed a podcast from Super Deformed where they interviewed Mike Laidlaw of Dragon Age fame about all things Dragon Age.

One of the most recent episodes of the Super Deformed Gamescast is a full-length one-hour-and-a-half interview with Mike Laidlaw, the creative director of the Dragon Age series. During the podcast, Laidlaw discusses his career, the work of his writing colleagues, his experience working on Dragon Age: Inquisition and its DLC, his wishes for the future of the series, the games that he has taken an interest in recently, and the developers he'd like to work with at least once, among other things.

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Source: GameBanshee

DA:Inquisition

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details