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Tuesday - May 19, 2020
Monday - May 18, 2020
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Picture Watch

Astral Terra
Box Art

Poll Watch

Did the corona crisis change how much you play?
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12.28%

It is about the same
50.88%

I definitely play more
36.84%

I stopped playing
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Tuesday - May 19, 2020

Geneforge 1 - Mutagen - May Update

by Silver, 20:36
The May update for Geneforge 1 - Mutagen talks about the new creation and shares current progress.

Geneforge 1 - Mutagen May Update!

Spiderweb SoftwareCreator
May 19, 2020

It’s time for the Geneforge 1 - Mutagen progress report for May! Happily, we’ve gotten a lot done in the last month. Being under quarantine has made it difficult to concentrate, but we’ve managed. We know we absolutely owe you a game, and that helps us not be too distracted.

Here is what we’ve done, and we have more ways you can help to shape the game!

Progress Report

We have now finished a tenth of the game world, or 8 out of 80 sections. Now we are playing through the early sections as all three character classes. It’s a new game system, and we need to make sure the balance is fair, the game plays properly, and things are fun. We are getting lots of great art from our freelancers and programming in big chunks of the game engine. Having the game be playable by humans is a big step forward, and it’s really exciting.

We have spent a lot of time improving the original game text and then adding to it. We’re adding lore, quests, and bits of conversation that round out the story. People who already played Geneforge will find a lot to surprise them.

We are getting closer to the full-on world-building grind, where the engine is done and we are focused purely on making the game world, a section a day.

The New Creation!

We got many cool suggestions for the new creation. The second most popular suggestion was sort of virus, which, well, we decided not to do that. The most popular suggestion was some sort of bird, and that is indeed something missing.

The new creation is going to be a cockatrice. It is a large bird,with brightly-colored rainbow plumage. It is a powerful, volatile creation. It has both magical attacks and attacks that daze or stun foes, but its abilities might have a chance of rebounding on nearby allies.

That is where we currently are. We would love suggestions for the sort of actual abilities the cockatrice would have. If you’d like a chance for your suggestion to get into the game, send it to geneforgegame@gmail.com before June 16.

Backers Who Contribute To the Game

A little over a month ago, we sent our information packs to backers who get to contribute names, items, characters, etc. to the game. We’ve gotten a ton of great responses and ideas. Thank you for that! A lot of really exciting stuff!

If you haven’t made contact with us yet, it is a great idea to consider doing that. We haven’t heard anything from most of the backers who are contributing names or quests. If you never received the info packet we sent out, send us a Kickstarter message and we’ll resend it.

And now it is back to game balancing! Below is more of the great character art we’ve been getting. Hope you like it, and you’ll hear from us soon!

- Jeff Vogel

The thahd is the basic battle creation. Dumb and sturdy, it is cheap cannon fodder. Let it run up and punch your enemies.
The thahd is the basic battle creation. Dumb and sturdy, it is cheap cannon fodder. Let it run up and punch your enemies.
The clawbug is a more advanced battle creation. It comes with nasty venom and quality natural armor.
The clawbug is a more advanced battle creation. It comes with nasty venom and quality natural armor.

Geneforge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Torchlight III - Goblin Forest Travelogue

by Silver, 20:29

A new update for Torchlight III describes the Goblin Forest from the perspective of a Map Vendor.

Goblin Forest Travelogue

Here begins the Travelogue of Aleph, the Map Vendor on an expedition through the Goblin Homeland!
By SoFech May 14, 2020 08:55 am

Here begins the Travelogue of Aleph, the Map Vendor

I arrived at Trevail Point several months ago after departing from Red Haven with nothing but General Graye’s blessing to keep me safe. It took some pleading, but the General let me join this expedition through the Goblin Homeland in an effort to complete my Explorer Sprite training. My only patches left to earn were “Forest Survival”, “Frontier Bivouacking” and “Improvised Weaponry.” In my time here, I have yet to claim these badges, but I have found something far more valuable. My Cartomancy skills have been growing, and have thus far earned me a pretty profit. But what’s the point of profit without even more profit? With that in mind, I set out deep into the Goblin Forest to chronicle what I might find.

Lake Gobdunk
 
I arrived at Lake Gobdunk early in the morning, just as the sun was cresting over the treeline. The Lake itself was beautiful in the morning light, but a sense of danger pervaded the area. Deep in the burning heart of Firebelly Tribe territory, Lake Gobdunk is surrounded by their Firebelly fishing village. Long after it was outlawed, these goblins are still fishing with dynamite. Even at this early hour, you can hear the echo of explosions cut through the stillness. I guess safety isn’t really a primary concern.
 

Mossrat of Unusual Size

Also roaming around Lake Gobdunk, the Mossrat of Unusual Size, or M.O.U.S., is a particularly aggressive subspecies of the invasive forest-bound mossrat. Unable to squeeze through the smaller openings that the common mossrat uses to escape predators, M.O.U.S. have become more hostile. They hunt in smaller packs than the common mossrat, but their larger, stronger jaws are capable of dealing a bit more damage. Nothing that a skilled Adventurer shouldn’t be able to handle, but how often do you meet one of them these days?

Hidden Falls

I braved the treacherous route around the Lake hoping that the booming dynamite would hide the sound of my footsteps as I ventured deeper into Firebelly Tribe territory. Imagine my surprise as I stumbled upon what could only be described as a serene natural wonder: If it weren’t infested with Goblins, that is. Nestled along the course of these Hidden Falls, I spotted the signature rickety platforms and ramshackle scaffolding the goblins call architecture. I couldn’t make my way to the bottom of the Falls without drawing their attention, but I suspect they have some kind of fishing operation going.

 

Goblin Chanter
 
While carefully forging a trail the long way around the falls, I nearly disturbed the shamanic rituals of several Goblin Chanters. These shamans serve the Worldgnasher, a particularly nasty deity, who they believe will rise again and devour all things (starting with us humans). They earned their name for the ceremonial chants they utter in an effort to rouse this dark god from its slumber. Their dark rituals give the Goblin Chanters the ability to raise their fallen comrades again and again, whether those comrades like it or not. While Chanters are waiting for their magical energies to replenish, or if they are caught alone, they unleash a spread of fireballs using their fire staves. However, it is said that Goblin Chanters are never truly alone. They always bring a party of their dead friends along for the ride.

[...]
 

Torchlight III

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Book of Heroes - The Making Of

by Myrthos, 16:00

The second installment of the making of the Book of Heroes game is now available.

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And if you missed it, here is part 1:

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Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kickstarter Games - Space Cats Tactics Coming Soon

by Silver, 10:42

Space Cats Tactics is described as a tactical turn-based game with space explorations and it is coming to Kickstarter soon. You can check out the Steam page here.

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Space Cats Tactics is a tactical turn-based RPG space adventure combining inside ship crew management from games like FTL and Star Command Galaxies with grid based fighting from games like XCOM and Divinity Original Sin.

In Space Cats Tactics every encounter has a variety of outcomes and impacts your destiny, choose wisely. You can be a righteous hero or vengeful pirate, use diplomacy or escape gun blazing.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Solasta - Features Trailer & Previews

by Silver, 07:52

A new features trailer is available for Solasta: Crown of the Magister.

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Enjoy a first look at how to create a fully customized party, by choosing among a wide range of races, classes & subclasses, background stories & abilities, to maximize synergies and potential while adventuring. Wizards of the Coast has granted Tactical Adventures a license to use the Dungeons & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister.

GameReactor took a gander at the game and were impressed.

As we move closer to first-person photorealism in games, making it hard to differentiate real life from the life gamers live on-screen, a specific genre is moving in a different direction. The golden age of top-down RPGs is now with games such as Divinity: Original Sin II, Wasteland 3, Disco Elysium and Baldur's Gate III exciting an audience broader than many previously would have expected. A newcomer taking centre stage on this particular scene is indie studio Tactical Adventures and its game, Solasta: Crown of the Magister. While plenty of things set it apart from its competitors, the one that will surely get people the most excited is the fact that it has the license for the Dungeons & Dragons SRD 5.1 ruleset (a whopping 95% of the rules from the 5.1 have been implemented). This means that not only is the developer looking to wow the fans and potential players of top-down RPGs, it also has the chance to welcome the tabletop and pen & paper crowd with an experience that's faithful to the well-loved source material yet also brand-new.

Solasta: Crown of the Magister lets its players experience the depth, intrigue, tactics and deep storytelling elements of tabletop games without needing a set group to play with. You'll be controlling four characters, all of which you yourself get to build. Being a fantasy RPG, Solasta has plenty of options for you to pick from and we got to see five, three of which had subraces to choose from (hill dwarf/snow dwarf, high elf/sylvan elf, and marsh halfling/island halfling), with the two left being half-elf and human. Each race has special features as well so if you're dead-set on playing the game in a specific way, you need to pay attention to which features you end up with. The one we picked, high elf, had stat alterations based on being an elf first and foremost; this meant that she had a base dexterity of +1, an advantage against the 'Charm' debuff, immunity to 'Magical Sleep', had the stat 'Dark Vision' that let her see normally in dim light and see natural darkness as dim light. For the high elf subrace, she received a base intelligence of +1, proficiency with longswords, shortswords, short bows and longbow, had the ability to choose one wizard cantrip and intelligence as the spellcasting ability. We thought the race options were grand to start but more are set to arrive as development progresses.

[...]

Screenrant have also written their impressions.

During the course of the preview, Girard gave us the option of deciding which character and class we wanted to see shown off. After choosing a Snow Dwarf Cleric, Girard informed us, "You actually chose very well, because Dwarves and Clerics have the most customization options in the game so far." He wasn't wrong either as Clerics in the game have a range of different gods to choose from, which provide them with different skills and spells. There were many options for designing a character's looks as well, including different beards and hair styles.

Tactical Adventures has remained faithful to 5th Edition when it comes to backgrounds, but also adapted them into Solasta: Crown of the Magister in new ways. "Each background is going to define a story arc for this character, so players will have four different story arcs for their party. Each one will give the player a sidequest that unlocks a different part of the game," explains Girard. Just like in D&D, backgrounds grant players different skill proficiencies and abilities. Solasta also has a new system called "personality flags." Depending on what alignment and background the player chooses, they will receive specific personality traits that influence how the character behaves during cutscenes and narration. There will also be different dialogue options based on what a character's personality is.

[...]

Tech-Gaming have written up a preview also.

While it’s still a bit early to tell how well Tactical Adventures’ weaves its tale, it is evident that the team has spent a wealth of time making fallen Manacalon look unique. Hopefully, that quality will carry over to the quality of the exposition. As a party entered into the depths of a murky dungeon, there was some elaborate visual work, showing deteriorated limestone tiling and frail scaffolding undoubtedly left by previous explorers. Beyond evocative lighting emitted by campfires and hanging lanterns, both interior and exterior locales exhibited an abundance of verticality. Pleasingly, illumination isn’t just for mood. Purportedly,

The multitude of staircases and ladders weren’t just there for visual variety. Early on, Girard pitted a party against a bridge full of marauders. While some died from melee or ranged attacks during the snappy, turn-based battle, one unlucky foe was pushed off the bridge and tumbled helplessly to the ground below. This seemed to be a recurring theme during encounters. Staying true to their name, Tactical Adventures offered a multitude of ways to dispatch foes, and it was hinted at the campaign would shun being a liner affair.

[...]

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 4 Capital Wasteland - New Trailer

by Silver, 06:12

@DSOGaming A new trailer for mod Fallout 4 Capital Wasteland has been released. The mod aims to recreate Fallout 3 in Fallout 4.

This latest trailer for Fallout 4: Capital Wasteland showcases the Point Look DLC from Fallout 3. Thus, we can assume that alongside Fallout 3, the team will also remake its DLC.

As the team noted, this is currently a side project. Moreover, this trailer features early alpha footage and is subject to change. Now I don’t know why the team is bothering with the DLC when the main game is not finished yet, but there you have it.

[...]

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Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Monday - May 18, 2020

System Shock 3 - Tencent Now Owns Website

by Silver, 23:16

Bluesnews reports that the domain for System Shock 3 and System Shock 4 now belongs to Tencent.

System Shock 3 may have found a savior in Chinese giant Tencent following reports of layoffs at developer OtherSide Entertainment amid financial difficulties. VGC reports both the SystemShock3.com and SystemShock4 domains were transferred to Tencent Holdings last week, suggesting a deal between Tencent and OtherSide to help get the new installment in the action/RPG series back on track.

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Nehrim: At Fate's Edge - Announced for June 2020

by Hiddenx, 21:12

The Oblivion total conversion mod Nehrim: At Fate's Edge will get a Steam release in June:

Nehrim: At Fate's Edge

Nehrim: At Fate's Edge is a total conversion mod for TES IV: Oblivion. Explore the namegiving land of Nehrim with dense forests and deserts, delve into old crypts and caves, and experience an unusual, multi-layered storyline that takes place beyond known patterns of good and evil. 

Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Combat Beta released

by Hiddenx, 20:54

The combat beta version of Realms Beyond has been released for backers:

Combat Beta Released to Backers

The long-awaited combat beta of Realms Beyond has been finally released to backers whose reward tier includes combat beta access. Assemble your party and enter the Halls of Challenge to brave tough fights that will put all your skills to the test!

The purpose of the combat beta is to provide feedback and bug reports to us, so if you are among those with access to it, we ask you to report any issues to us. The easiest way to do so is in our official Discord server, where we have opened a dedicated combat beta channel. You can also use our official forums at realms-beyond.com (account registration required). You can also write to support[at]ceres-games.com.

While the combat beta is not available to the public, there is no NDA on it. You can take screenshots, talk about your experience on forums and social media, or even record yourself playing it on YouTube or Twitch.

Since this is essentially a closed beta, please keep in mind that there are still bugs to be ironed out, balance is not perfect, and some features are missing. We will deal with those issues as we receive your reports. As of now, we have not yet implemented a savegame feature. If you want to speed up animations in combat, hold down <SPACE>. If you have any questions - or suggestions - feel free to contact us about them.

Happy playing, and may you survive the trials of the Halls of Challenge!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 4: New Vegas - Teaser Video

by Silver, 06:54

@DSOGaming The mod to recreate Fallout New Vegas in Fallout 4 has come out with a new teaser video.

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The team behind the Fallout New Vegas Remake in Fallout 4, Fallout 4: New Vegas has released a brand new gameplay video. This video shows the main protagonist roaming the roads and talking to Oliver Swanick. It also shows the dialogue menu and reload animation.

Fallout 4: New Vegas aims to recreate Obsidian Entertainment’s Fallout: New Vegas in Fallout 4’s Creation Engine. This mod will come with all of the original quests, story and content. Furthermore, it will have additional gameplay elements and systems from the new and improved engine.

[...]

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - May 17, 2020

Baldo - Announced

by Hiddenx, 16:38

The Adventure RPG Baldo will be released on Nintendo Switch later this summer - other platforms will follow:

Baldo - Announcement Trailer - Nintendo Switch

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Thanks Winterfart!

 

Baldo

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Underrail - Shiny Particles

by Silver, 10:57

A new update for Underrail talks about shiny particles.

Friday, 15 May 2020 22:16
Hi guys,

We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soontm and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusion.

Underrail: Infusion - Blood Splatter Underrail: Infusion - Blood Splatter Underrail: Infusion - Explosion Underrail: Infusion - Underrain Underrail: Infusion - Spark Underrail: Infusion - Dust

We're developing a particle system for the updated engine that will allow us to quickly make nice looking and varied effects. Besides being an upgrade to the previous system visually, the more important aspect of it is that it will allow me to more easily add new psi, special, and item abilities, because now I can quickly make effects for those, which was the most tasking part of the process. Also, the level designers will be able to use the new system to further customize the areas and really bring the environment to life.

Speaking of which, we now have an additional team member working full time on level and quest design, as well as writing, so we're going to be able to produce more content faster in the future. We're planning on at least one more major content update after this one, but, of course, at some point we're going to have to focus more on Infusion.

Let us know how you like new visuals.

Cheers.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Dead Age 2 - Announced

by Silver, 10:46

Dead Age 2 has been announced and is described as a unique combination of survival, management, Rogue-Like events, turn-based combat and classic role-playing game.

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Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression!

Features

  • More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty.
  • Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills
  • Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade
  • 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options
  • Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources
  • Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings
  • Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels

Thanks Farflame!

Dead Age 2

SP/MP: Single-player
Setting: Apocalypse
Genre: RPG
Platform: PC
Release: In development

Details

Crusader Kings III - Interview and Preview

by Silver, 10:28

Crusader Kings III is a grand strategy game with RPG elements that will release 1st September.

RockPaperShotgun gave its impression of how the game plays.

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As it stands, CK3 is one of the few RPGs I’ve played that genuinely compelled me to try thinking like my character would, rather than just pushing for optimal outcomes. And it swiftly achieved what CK2 only managed at its best, in making me feel more invested in my pretend family of medieval gits, than I did in the nation they were ruling. And on top of all that, CK3 simply does a much better job of explaining itself than most of Paradox’s historical titles do. I think it’ll succeed in bringing previously reticent newcomers into the subgenre, but not by sacrificing complexity or depth. It is, quite straightforwardly, a well-designed game.

Before we get going, I should warn you: this post will not explain CK3’s features in exhaustive detail, or conduct a meticulous compare-and-contrast with CK2. For a start, it would take all day, and for seconds, we’ve already done loads of that, as have Paradox themselves. Instead, I want to give you a straightforward impression of what it’s like to play, that doesn’t rely on you already knowing CK2 back to front. Because if you’ve always been interested by so-called Grand Strategy games, but found them too inscrutable to really get into, Crusader Kings 3 could well be your Rosetta Stone.

[...]

Twinfinite interviewed Paradox about the game and focused on how they plan to followup on Crusader Kings II.

Giuseppe: Crusader Kings 2 has eight years of updates and expansions under its belt. How did you approach balancing between realistically finishing the game and including many of those features out of the box so that the new game doesn’t feel like two steps ahead and three back?

Max Weltz: As you say, CK2 is a game that has a long tail of content and updates post-launch, both paid and free, with tons of features that have been added. We really wanted to make sure that you get as much of that as possible when CK3 comes live.

We know that not all the features that we have put in CK2 during its lifetime were as good as we wanted them to be, so it’s not all the features that have ever been in CK2 DLC that make it at launch in CK3. we have been very clear on that since the reveal of the game.

We really try to bring all the good stuff and iterate and improve on that, of course. Some of the things we think could have been done better in CK2, we kind of mostly pinned them for later content and later updates, that’s the approach we had.

[...]

Thanks Farflame!

Crusader Kings III

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Adventure in Aellion - Early Access July 22nd

by Silver, 10:12

TheGG reports that a Zelda-like ARPG Adventure in Aellion will be available to try in Steam Early Access July 22nd.

28 APRIL 2020 – The Game Production Company announced today that their debut fantasy playground “Adventure in Aellion” will be launching into Steam Early Access on 22 July 2020, alongside a brand new trailer and free public beta.

Adventure in Aellion is an open-world fantasy epic combining the game style of classic Legend of Zelda with seamless drop-in, drop-out multiplayer to create a world ripe for exploration.

During its Early Access development, Aellion’s open world will grow to be an expansive adventure brimming with secrets. With a faithful steed of your choosing, ride through unknown landscapes and bustling towns, or head straight to the darkest dungeon you can find. Unlock tools and treasures to help you in your quest, or take on the toughest enemies with your fists alone – the choice is yours.

Designed for anyone to be able to pick up and play, Adventure in Aellion pairs simple controls with tricky puzzles – no matter your experience, anyone can be a hero of Aellion.

[...]

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Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Beyond Skyrim - Video on Roscrea Expansion

by Silver, 10:08

PC Gamer reports on Beyond Skyrim and a new video for an expansion called Roscrea.

The Beyond Skyrim project is a collective of modders working together on a series of compatible zones to expand Skyrim's world. Their goal is to expand Skyrim to encompass more of The Elder Scrolls' world, like the province of Cyrodiil originally detailed in The Elder Scrolls IV: Oblivion, but also smaller locations like Roscrea. 

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[...]

Thanks Farflame!

 

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Cyber Knights: Flashpoint - Interview @Hardcore Droid

by Silver, 10:05

Hardcore Droid interviewed the devs of Cyber Knights: Flashpoint.

...

Flashpoint will feature a diverse set of character classes with unique traits. What philosophies do you take into balancing elements like leveling and character class?

Andrew Trese: At a high level in the game, we are balancing player agency—picking the exact bonuses from your level and class—with gameplay-driven impacts like gaining Traits in reaction to your actions or things that happen to you like getting shot or shredded. The interplay between these two create all sorts of new opportunities and enticing angles for players to explore. It’s one of the most exciting parts of our core RPG system which we call the Motivation Engine.

Your promotional materials suggest the game might come to consoles as well—have you spoken with any representatives at Sony, Nintendo or Microsoft?

Cory Trese: We have had some preliminary discussions, and we have a good working relationship with Microsoft, Nintendo and in the past, Sony. We’re working on a port of Star Traders: Frontiers to the Nintendo Switch and we discussed an Xbox port with Microsoft. Nothing is certain for Cyber Knights: Flashpoint, and that’s why we didn’t make any firm promises in the Kickstarter, but based on our experience with Star Traders: Frontiers we believe those ports are pretty likely.

Do you have any interest in developing multiplayer games in the future?

Cory Trese: We absolutely do have multiplayer dreams. We both have enough experience as software engineers to know that multiplayer isn’t free—and supporting multiplayer infrastructure to a level we’d be proud of won’t be easy or free. For us to release a multiplayer game, we’d need to be confident that it could live up to our standards of quality and support over the long-term. Secretly I want to make sci-fi ARGP MMOs but I’m not willing to bankrupt the company trying to make them.

Thanks Farflame!

Cyber Knights: Flashpoint

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - May 16, 2020

Dragon Quest XI - Review @ VentureBeat

by Hiddenx, 18:18

VentureBeat has reviewed the J-RPG Dragon Quest XI: Echoes of an Elusive Age:

The RetroBeat: Dragon Quest XI finally turns me into a fan

I love Japanese role-playing games like the Final Fantasy and Persona series, but I just never got into Dragon Quest. But I’ve finally corrected this oversight.

I had a few false starts with the classic franchise. When a remake of Dragon Quest IV came out for the Nintendo DS in 2008, I picked it up. This was right around the time I was marathoning my way through Final Fantasy, playing the first 10 games in the franchise in 6 months. After so much Final Fantasy, I thought I’d enjoy checking out the other major JRPG institution. But I barely got anywhere with Dragon Quest IV. I don’t have a great reason; the game just didn’t grab me. If there was one big thing, I just couldn’t get into the first-person battles. Not seeing my party members on the battlefield just felt jarring.

[...]

Dragon Quest XI

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Kickstarter Games - Black Book - An RPG Rooted in Slavic Mythology

by Silver, 08:27

Black Book is described as a dark RPG Adventure, based on Slavic myths, in which you play as a young sorceress. You fight evil forces in card-based battles and explore the world, where humans live alongside mythological creatures. The game is currently on Kickstarter and already funded with 21 days to go. The prologue is currently on Steam and playable for free.

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A fusion of card-based RPGs and Adventure games, “Black Book” is a haunting tale of a young sorceress, who gave her life to serve the dark forces. Dive into the cold, yet alluring world of Slavic folktales - and uncover the secrets that hide in the darkness.

A young girl named Vasilisa, destined to become a witch, decides to throw her fate away and marry her beloved - but that dream is shattered when her betrothed dies under mysterious circumstances.

Aching for her lost love, Vasilisa seeks out the Black Book - a demonic artifact, said to be powerful enough to grant any wish to the one who uncovers all 7 of its seals. Join Vasilisa in her adventures across the rural countryside, as she solves the woes of common folk by confronting demons and performing exorcisms.

  • Uncover the seals of Black Book

    Unleash hellish spells on your enemies! Collect spell cards and new skills as you progress.
  • A Historic Adventure

    Solve riddles and complete side-quests as you learn more about life in the Slavic countryside.
  • Lead a Demonic Flock

    Send demons to do your bidding, but be careful - idle demons will torture you if you don’t find them something to do!
  • Myths and legends

    Explore a world based on Northern Slavic mythology. Learn from an in-game encyclopedia, created with the help of expert anthropologists - and find all folk tales hidden within the game!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Wasteland 3 - Player Choice Matters Video

by Silver, 08:02

A new video from inXile for Wasteland 3 titled 'Player Choice Matters'.

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The Wasteland 3 development team at inXile tells and SHOWS you how player choice matters in their upcoming post-apocalyptic RPG sequel. Wasteland 3 will be released on August 28 for Xbox One, PC, and PS4.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - May 15, 2020

ATOM RPG: Trudograd - Preview Video

by Hiddenx, 18:10

Many A True Nerd checked out the Early Access version of ATOM RPG: Trudograd:

ATOM RPG: Trudograd - The Fallout Experiment

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ATOM RPG: Trudograd is the new standalone expansion to ATOM RPG, continuing this fascinating experiment into what a traditional turn-based isometric RPG Fallout might look like today...

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Crumbling World - First Look @ RPG Crawler

by Hiddenx, 18:02

The RPG Crawler checked out the action RPG Crumbling World:

RPG Crawler's First Look - Crumbling World (Demo)

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A quick look at an upcoming action 'RPG' Crumbling World, where the world literally falls away behind you.

Crumbling World

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Thursday - May 14, 2020

Disco Elysium - Video Review

by Hiddenx, 21:06

PC Gaming Inquisition checked out Disco Elysium:

Disco Elysium review - a flawed masterpiece (spoiler free critique)

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Disco Elysium is not a perfect game, but it was really close to this. In my review, I'm going to talk about why I love Disco Elysium so much that I've put it in my GOTY 2019 list - and what things developers could improve in their next game.

Disco Elysium

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Tainted Grail: Conquest - Available June 25

by Myrthos, 20:54

The new game mode for Tainted Grail, named Conquest will become available together with the main game June 25 on Steam and GOG.

Tainted Grail: Conquest mode is a unique mash-up between a full-blooded RPG and a challenging roguelike game. It will be available on June 25th, at the time of Tainted Grail Steam Early Access and GOG.com Games in Development launch and in addition to its regular, single-player campaign.
 
FOR IMMEDIATE RELEASE – May 14th, Wrocław, Poland.
 
The Early Access version of Tainted Grail includes not one, but two games. The first is the beginning of a regular single-player campaign, offering around three hours of gameplay. The second, Tainted Grail: Conquest, is a new game mode combining hardcore RPG mechanics with a dynamic gameplay experience taken from the roguelike genre.
 
ABOUT TAINTED GRAIL: CONQUEST

"There's one main rule we follow when creating our boardgames: gameplay is king. So, we wanted to deliver the same great experience in the digital version of Tainted Grail. Working closely with the community is the only way to achieve that, thus the need for an Early Access release," said Kamil Krupiński, producer of Tainted Grail.

"At the same time, developing an RPG while people are already playing it has certain challenges, because we're constantly adding new ideas, features, and gameplay mechanics to the game. This could potentially lead to a situation where you're dozens of hours into the game, and we add a side quest that can only be triggered through a choice you make during the first couple of minutes of playing. You'd be deprived of a chance to see this new quest, 'punished', in a way, for supporting us. We were looking for a way to avoid these kinds of situations and eventually came up with a solution. We decided to deliver not one but two separate games within a game: a fragment of the single-player campaign so that you know what we're aiming for, and the 'Conquest' mode being a unique RPG and roguelike combination, that you can play, well, endlessly." Krupiński added.
 
TAINTED GRAIL: CONQUEST – MAIN FEATURES
  • A unique blend of roguelike and RPG.
  • A randomly-generated map invaded by beasts of all sorts, full of unique locations and surprising narrative bits that tie in with the game's main campaign.
  • New combat gameplay mechanics staying true to the roots of a deep, tactical card game but with dynamic, arcade-style pacing – a battle system based on character customization and development with various skills, decks, runes, and lots of items to try out.
  • Fresh base-building mechanics: players will be able to change the game's mechanics and carry over their progress during their runs by finding ways of placing and upgrading buildings in their village.

ABOUT TAINTED GRAIL

Tainted Grail is a dark, open-world fantasy RPG. It is based on a deep, immersive story from one of the best board games (the biggest Kickstarter project of 2018!) but introduces a totally new experience crafted specifically for PC. Full of stirring art and incredible, non-linear narrative content, the game will offer a unique mix of discovery, challenge, and exciting cRPG character progression, as well as a deep, tactical combat system

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Tainted Grail

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 76 - 2020 Roadmap

by Myrthos, 20:45

Today the 2020 roadmap for Fallout 76 has been released. The roadmap outlines future content coming to Fallout 76 this year including the introduction of Seasons, a major rebalancing of combat and rewards for Dwellers of all levels, C.A.M.P. Shelters, Legendary Perks, plus the start of a yearlong Brotherhood of Steel story arc and more.

76 Seasons Introducing 76 Seasons! Seasons bring a new account-wide progression system to Fallout 76 that overhauls the current Challenge system and helps players rake in lots of new rewards along the way. Seasons will be available to all players and offer a unified progression path to unlock dozens of new and unique rewards from Power Armor paints and C.A.M.P. items to Atoms, Legendary Scrip, Perk Packs, and so much more. 

In place of the old Challenge system that rewarded Atoms for completing Daily and Weekly Challenges, players will instead earn a new currency: S.C.O.R.E. points. These points will advance players in their Seasonal progression on the road to unlocking some incredible rewards. The result is a more engaging, flexible, and fun experience for all types of players. While Seasons are still subject to change based on internal playtests and player feedback, here’s a bit more on how Seasons currently work:

·       Players will see a new option on the Main Menu that will take them to a uniquely Fallout-themed seasonal progression screen. During Season 1, this will be a Captain Cosmos-themed boardgame!

·       All players begin at the first space on the board -- Rank 1 out of 100. Advancing along the board involves acquiring a new type of currency, S.C.O.R.E., obtainable through the revamped Challenge system and other in-game activities.

·       Challenges will be less complicated and easier to complete, typically involving activities players would complete by playing Fallout 76 as they normally would.

·       Rewards are handed out at every rank, with bigger rewards the more you advance and at specific milestones (Rank 25, 50, 76, etc).

·       Players will have the option to spend 150 Atoms to skip ranks after the first two weeks of a Season. After two weeks, players can move ahead in ranks by spending Atoms as a means for those late to a Season a chance to catch up.  

·       Seasons will run for 10 weeks with a two-week break between the end of one season the start of the next.

The inaugural Season kicks off with Patch 20 this Summer!

Fallout 76

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Starpoint Gemini 3 - Sandbox Improvements

by Myrthos, 20:42

The new update for Starpoint Gemini 3, brings improvements to sandbox game mode, new missions and events, entire new customization system for your beautiful spaceship, alongside expanded selection of various modules to assemble your craft and more.

We hope to find you all, despite challenges this year keeps throwing before us, still well and ready to play some more!

During last several weeks we've successfully „cooked“ another cool update for Starpoint Gemini 3.

Full changelog is posted below, but some highlights would be a number of additions to expand the sandbox experience, several player requested changes to accessibility of freeroam between missions, brand new customization panels so all of you can get crreative with your own ship, and a nice bundle of fresh ship modules to assemble your avatar of destruction!

 

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Vagrus: The Riven Realms - Manual Save, Hunting and Foraging

by Myrthos, 20:35

In a new devblog for Vagrus, information is provided on manual saves, and hunting and Foraging.

We have thought long and hard about how to deal with manual saves in Vagrus, because there are a lot of complications stemming from certain game elements. Do we let players choose mid-combat? Do we let them save mid-Event? Is there a point to Event tests if manual saves scumming works? These are just a few of the many questions that have arisen.

Eventually though, we could not imagine Vagrus without being able to save manually. We never set out to make a rogue-like and the Riven Realms can often slay even the best vagri quickly and cruelly. You might also want to replay certain quests differently and you should be able to load your game in such cases. So now that so many things are changing before the release of the Open World campaign, the time has come to implement manual saves and so you will see it pretty soon. That said, we will later add an Achievement to those crazy folks who can play through the game without ever saving manually.

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Book of Heroes - Character Creation

by Myrthos, 20:31

In a new video for The Dark Eye: Book of Heroes the character creation is shown.

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Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Legend of Keepers - Update

by Myrthos, 20:27

Legend of keepers will updated May 18 on Steam.

In Legend of Keepers: Career of a Dungeon Master you'll have to join the Dungeons Company and climb the corporate ladder. Crush so-called "heroes" and protect the company's treasures as you hire monsters, and manage your employees and your stock of traps.    Released in Early Access back in March, Legend of Keepers: Career of a Dungeon Masterfeatures 30 heroes, 6 champions, 25 monsters, 20 traps and 2 masters. You can play runs of 2 years and even have different kind of play styles with the talent trees.   The new update for Legend of Keepers: Career of a Dungeon Master includes new modding features on the Steam workshop. Apart from that, it contains new mini-bosses, additional spells, a new hero, a new champion and a new rare monster.

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Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

The Waylanders - Character Creator and Gameplay

by Myrthos, 20:23

In a new video for The Waylanders, character creation, showing the races and classes, and some new gameplay is shown.

New video shows The Waylanders character creator and gameplay

Player Classes, Races, and Backgrounds revealed!

A Coruña, Spain - May 13, 2020 - Gato Salvaje has released a new video showing a selection of the character creator options coming in The Waylanders. With multiple races, classes, and backgrounds to choose from, The Waylanders offers a wide range of customization options.

Coming to Steam Early Access this summer, The Waylanders begins in a myth-filled Celtic era of history and sets the player on an adventure through the region of Katia and into the medieval future.

Watch the new Character Creator Video: https://www.youtube.com/watch?v=-rxiuLQouDE

Players creating their character in The Waylanders have six base classes to choose from: Warrior, Guardian, Rogue, Ranger, Sorcerer, and Healer. Each base class will have a variety of specializations available at later levels, giving a wide range of options for multiple playthroughs.

Formations are a new RPG gameplay element introduced in The Waylanders, granting special attacks, abilities, and transformations based on the class makeup of the player character and their accompanying companions. This video also shows just a few of the formation abilities available including the three shown in the video: Golem Transformation, Spear Rush, and Conclave.

In addition to to their class, players can pick their race (Human, Mourian, Half-Formorian, Werewolf) and select from a variety of backgrounds (Celtic Soldier, Celtic Druid, Egyptian, Mourian Diplomat, Mourian Protector, Dogs of Ares Mercenary, Alpha Wolf, and Slave). 

See below for a list of class, race, and background descriptions.

Base Player Classes:

Warrior

Strong and reckless, Warriors inflict devastating damage with two heavy weapons. Shunning defense, they are merciless at close range, cutting down their enemies or flinging them across the battlefield. Warriors can also throw their opponents across the field of battle

Features: Dual Wielding, Heavy Weapons, Short Range, Melee

Guardian

A selfless defender and champion, Guardians shield their friends in battle. Fighting on the front lines with a sword and shield, they draw the attention of their enemies, exposing vulnerable flanks. 

Features: Shield, Heavy Weapons, Tank, Melee

Rogue

Clever Rogues are masters of trickery, evasion, and assassination. They weaken and confuse their foes before finishing them off with lethal close-range attacks. If you like quiet assassinations, disappearing and reappearing at will, or just stabbing things, you'll want to try this class. 

Features: Daggers, Damage Over Time, Trickery, Evasion, Critical Damage

Ranger

Rangers are lethal sharpshooters with a loyal animal companion. Rangers excel at long-range combat, using their bows to inflict critical damage on foes' hidden weaknesses. 

Features: Long-Range Weapons, Pets, Critical Damage

Sorcerer

Mysterious and powerful, Sorcerers wreak magickal havoc across the battlefield. Reality is a sorcerer's plaything, and they can bend it to teleport in and out of battle at will. Use lethal spells on individual enemies, cast incantations that cause havoc across large swaths of the battlefield, and bend reality to get yourself out of the way of attacking enemies.

Features: Destruction Magick, Area Spells, Teleporting

Healer

Healers call upon the aid of the spirits of the earth in order to provide your companions with defensive or offensive buffs, or use those same spirits to debuff your enemies. The Healer is the beating heart of any party. 

Features: Healing, Buffs, Debuffs

 

Player Races:

Human

Humans are the most common and diverse race in Brigantia. The Celts are the main human race represented in The Waylanders, but as the seat of a thriving empire with trade routes that extend well beyond the continent of Europe, Brigantia has always been home to people of many different beliefs, nationalities, races, and ethnicities.

Mourian

The Mourians are an immortal race with dark skin, golden eyes, and a penchant for both fate-based magicks and intellectual pursuits. After centuries living amongst humans and other surface-dwellers, most Mourians have grown tired of mortal affairs, and have developed thriving communities of their own in the Underworld and the Medulas.

Werewolf

Descendants of the god Lug, werewolves do not transform humans with a bite, or change shape with the phases of the moon. Some appear almost human with lupine characteristics. Some are indistinguishable from wolves, but with human intelligence. The majority, however, are fearsome half-human beasts, ferocious in battle, and dangerous foes.

Half-Fomorian

The Fomorians are a race of monstrous immortal giants who once ruled Ireland. When the Tuatha came to power, they banished the Fomorians to a small corner of the Mourian Underworld. The Fomorians have been in exile for thousands of years, biding their time until they have an opportunity to retake their ancestral home. Half-Fomorians are the offspring of these titans: less monstrous in appearance, but just as fearsome.

 

Player Backgrounds

Background options depend on the race and class you choose. Some combinations allow different origins/backgrounds, others are limited to a specific one.

Celtic Druid

As a Celtic druid, you are deeply ensconced in the Celtic culture. Born with a natural aptitude for magick, you were sent to the druidic circle in Dumbriga as a child to develop your skills. The other druids at the circle are your main family and cultural touchstones, and the trees, stones, birds, and the sea are as alive and important to you as people. 

Celtic Soldier

The Celtic soldier has been training in the ways of combat since they were a teen. They grew up in the Celtic culture and faith, but spent their early adulthood traveling around the world as a mercenary. During that time, they gained knowledge about other cultures and fighting styles that has made them more open to different ideas, good at cross-cultural negotiations, and very valuable on the battlefield. They're now an honored, decorated member of King Ith's personal guard. 

Egyptian

Since the beginning of time, Brigantia has been deeply connected to Egypt. The two societies have traded goods and culture for as long as anyone can remember, and many Egyptians reside in Brigantia. Queen Escota herself was born in Egypt, and openly follows the Egyptian religion. A few years ago, the queen's son, Prince Lugaid met you in Egypt, and offered you a position in his entourage. You have been traveling with him ever since, as a trusted advisor and friend. 

Dogs of Ares Mercenary

As a teenager, Prince Lugaid of Brigantia was sent to Scythia to study their advanced combat tactics. You were his instructor. You believe strongly in the glory of battle and are one the best skirmishers in the world, specializing in the Greek spear-and-shield fighting style, as well as the bow.

This is your first time ever visiting Brigantia, and you may find their ways rather odd and difficult to understand compared to your own. It doesn't bother you much. In your experience, most problems can be solved with close observation and, when necessary, a little bloodshed.

Alpha Wolf

You are the leader of a powerful pack of merchants and traders. This will be your first journey out of your family's lands, and you hope to meet your ancestor, Lug. 

Werewolves don't prize the same qualities as other races do. You may not be as strong, tough, or smart as your packmates, but your speed is second to none. 

Mourian Diplomat

The elders have been grooming you for Mourian leadership since a young age. Studies and travel consumed your early adulthood, and you have spent the last few years traveling with the Celts, learning about the world and teaching them about yours. This particular trip will be the first time you meet the Mourian Seer, and you hope to make a good impression on her. 

You have a great deal of experience winning debates and are knowledgeable about cultures besides your own, but your devotion to intellectual pursuits have left you weaker and more frail than your famously sturdy people. 

Mourian Protector

You have always been concerned with the protection of others, you have learned all the arts that allow you to be a great bodyguard. You have served as a defense for every diplomat they have sent you with, no matter how dangerous fate was and you have never failed. This time you will have the highest honor, being the guardian of La Vidente, leader and guide of your town and you hope to see on your return the great capital of the Underworld, which you never visited.

Slave

You grew up as a slave in the Mourian underground, with little knowledge of the outside world. You look human enough to most people, if a little tall. As a mercenary of the Mourians, you've fought on their side in various conflicts throughout your life. You arrive in Brigantia as their bodyguard, but also as a warning: your masters remember what the Tuatha did. Your Fomorian blood has given you strength, durability, and a tireless will

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The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Steam - Loyalty Program and Summer Sales Date?

by Silver, 03:10

Bluesnews reports on a possible Steam Loyalty program and Summer sales dates.

A pair of tweets from Pavel Djundik have word from the Steam Database developer to expect the Steam summer sale to run from June 25th to July 9th (thanks VG247). His first tweet attributes this to "generally trustworthy" Chinese sources. The second tweet says this is "confirmed," which expresses his confidence in the news, but it is obviously not an official confirmation. But he's not done there, as in another tweet he says he's ferreted out Valve's plans for a loyalty reward system on Steam. This is likewise still a rumor, but here's what he says about that:

[...]

Thanks porcozaur!

Steam

Details

Wednesday - May 13, 2020

Tainted Grail: Conquest - Announced

by Silver, 22:48

Tainted Grail: Conquest is described as is a hardcore roguelike experience with base-building mechanics and a surprising narrative. Early Access will be available June 25th.

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Tainted Grail: Conquest is a hardcore roguelike experience with base-building mechanics and a surprising narrative. Create unique combos out of various skills, runes, and items. Develop and customize your heroes as you fight harder and harder enemies. Build and upgrade your village to carry over your progress and tailor the experience to your unique playstyle.

Wishlist on Steam: https://store.steampowered.com/app/1199030/Tainted_Grail/
Wishlist on GOG: https://www.gog.com/game/tainted_grail
Join us on Discord: https://discord.com/invite/eRFF7Tm

[...]

ANNOUNCING TAINTED GRAIL: CONQUEST
More info about a new game mode we're adding to Tainted Grail!

Hey everyone! It’s Kamil again - game director/producer at Awaken Realms Digital. I have some really exciting things to show you today and we're SO DAMN HAPPY that we can finally talk about them out in the open! :D

Here’s... Tainted Grail: Conquest!

TAINTED GRAIL: CONQUEST
Like I said in my last post, we are creating a whole additional mode for Tainted Grail and you'll be able to play it, well, endlessly. It’s an entirely new game experience which you’ll get in addition to the main game, not instead of it!

We’re kinda insane because making two games at the same time isn’t easy... But we’re extremely happy that we will be able to deliver this thing to you, folks!

The crucial point here is that Tainted Grail: Conquest will be the main focus of the period we’ll spend in Early Access!

Why, though? Two main reasons

ONE: GAMEPLAY IS KING

Awaken Realms, as many of you probably know, has A LOT of experience as a board game developer. This means that over the years we’ve learned that gameplay is king – and it’s really easy to forget about that when you’re making a video game (being constantly distracted by various systems and mechanics you’re adding to the experience while forgetting about the most important thing: FUN).

We’re confident that we’ll be able to deliver a proper RPG to you because RPGs stand on their storylines – and Tainted Grail is a really amazing, huge, and already developed world from which we're able to draw – but we are pretty sure that your journey through Avalon would feel lackluster if the gameplay wouldn’t be there. This is why we’ve been extremely focused on gameplay for the past months and we are really proud of the results we were able to achieve!

Actually, after a few tests and discussions, we realized that our combat system works really well on its own. After some further prototypes it turned out that this unique mix of an RPG and a roguelike is a really fun game out on its own. Full of neat combos, unexpected quests, and hard, satisfying exploration. This is how Conquest was born.

Sure, our new trailer shows a lot of shiny stuff, bits and pieces of combat, and some locations – it is much harder to see the actual gameplay and the flow of the game, though. We really put in the work so that the whole experience will feel really satisfying to you all – but there are still plenty of details to be taken care of and ironed out (hence - Early Access).

TWO: RPG experienced as a whole

We believe that truly epic RPG adventure should be experienced as a whole, without any breaks or "episodes" and whatnot. This is why we feel like developing an RPG game in Early Access and giving out the storyline bit by bit misses the point. This is why in Early Access you will receive access to about 3-4 hours of the Campaign (just to give you a good intro and taste of things to come) and then you will get an update with the full campaign when it’s done! Meanwhile, you will be getting quite a lot of content for Conquest that will make getting the Early Access version worthwhile!

That’s why Conquest will be the main focus of our Early Access. If you want just the story campaign – we would recommend you to wait for the official release ;) (with one small caveat that the price might be a bit higher).

[...]

Tainted Grail

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Disco Elysium - The Great Internationale Announcement & Working Class Update

by Silver, 22:38
A new update for Disco Elysium improves performance on Mac and PC and adds more languages.
 

The Great Internationale Announcement and Working Class Update

A BIG SALE, more languages, better performance, patch notes
¿Estás listo? Prenez un verre mes amis. Начинаем... We're going international! (Are you ready?) (Grab a glass my friends.) (We're starting...)

Disco Elysium is being translated and localized into new languages, hot and fresh off the tongue. Even better is that it's being done by you – our wonderful community.

We're working with hand-picked teams of dedicated fans to ensure they have everything they need to get you the game and its million words in your language. It's properly happening. In full and with flair. Nothing can stop The Great Internationale.

The languages currently in progress are:
  • Spanish
  • Korean
  • Russian
  • Portuguese-Brazilian
And that's not all… We've teamed up with Testronic Labs, a translating powerhouse with internationale prestige, to add two more languages to that list:
  • French
  • German
You want more? So do we. That's why we've opened up a new website that lets you vote on which languages we should translate the game into next. The community decides! You can also track the progress of the translations that are already in the works on that site.

http://internationale.zaumstudio.com/

We can't thank you all enough for the love and support you've shown so far. Nothing keeps us going more than your kind words and seeing your incredible fan art and fiction. We hope to keep up such beautiful exchanges long, long into the future.

Starting with our...

Working Class Update!

We've been working hard on optimizing Disco Elysium so that it runs on as many hardworking machines as possible. No matter how old or low-tech they may be!

If you found that your computer struggled to run Disco Elysium before then this update will hopefully remedy that. Many more people can play for the first time, or have a much better and smoother experience than before. This one's for all our bratan keeping it real by booting up games on their ancient potato machines.

With this latest update, Disco Elysium's minimum specs have been dropped down to Mariana Trench levels. That goes for both the Windows PC and Mac versions.

New PC minimum:

Windows 7 and DirectX 11 compatible video card (integrated or dedicated with min 512MB memory). 2GB RAM, Intel Core 2 Duo, 20GB hard disk space.

New Mac minimum:
  • MacBook Pro: from mid 2009
  • MacBook Air: from mid 2012
  • iMac: from late 2009
  • Mac Pro: from late 2008
  • Mac mini: from 2009

* An OpenGL capable system
* The higher fan speeds are normal effect, fans run faster when 20% or more of CPU capacity is used.
* These are the oldest tested machines, we cannot guarantee all different specs run but we tried to push specs as low as possible without sacrificing gaming experience.

We're determined to take it further too. We're going to try to keep optimizing so low that we break through the crust on the other side of the planet. Show us your scrapheap calculators and rusty adding machines and we'll give it a go. Disco Elysium for all!

Disco Elysium

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Scarlet Nexus - Announced

by Hiddenx, 18:18

Bandai Namco Entertainment has announced their new action RPG Scarlet Nexus:

SCARLET NEXUS

In a far distant future, a psionic hormone was discovered in the human brain, granting people extra-sensory powers and changing the world as we know it.

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Just as humanity was entering this new era, deranged mutants known as Others began to descend from the sky with a thirst for human brains. Highly resistant to conventional attack methods, extreme measures needed to be taken to battle the overwhelming threat and preserve humanity.

Those with acute extra-sensory abilities, known as psionics, were our chance to fight the onslaught from above. To this day, psionics have been scouted for their talents and recruited to the Other Suppression Force (OSF), humanity’s last line of defense.

Take on the role of Yuito Sumeragi, a new recruit to the OSF aiming to become an elite psionic like the one who saved him as a child. Armed with a talent in psycho-kinesis, explore the futuristic city of New Himuka and uncover the mysteries of a Brain Punk future caught between technology and psychic abilities in SCARLET NEXUS.

Scarlet Nexus

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details