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Sunday - July 07, 2019
Saturday - July 06, 2019
Friday - July 05, 2019
Thursday - July 04, 2019
Wednesday - July 03, 2019
Tuesday - July 02, 2019
Monday - July 01, 2019
Sunday - June 30, 2019
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Picture Watch

The Technomancer
Box Art

Poll Watch

What new setting would be best for an RPG
Stormlight
15.38%

The Chronicles of Narnia
3.08%

Harry Potter
4.62%

The Dark Tower
7.69%

Avatar
4.62%

Mad Max
10.77%

The Matrix
3.08%

Riftwar
20%

Stranger Things
3.08%

Something else
27.69%

Vote

Sunday - July 07, 2019

Dungeons Of Aledorn - Leaving Team 21

by Hiddenx, 14:47

Team 21 and two devs of Dungeons Of Aledorn split up:

Announcement: Leaving Team 21

Greetings backers, friends and fans of Dungeons of Aledorn. I have some sad news. This is the last update I am writing on Kickstater. Me, Ladislav"Nefarit" Štojdl and our chief programmer Martin "Arbiter" Mikš have decided to leave Team21 due to long-term disagreements within the team.

What does it mean for Dungeons of Aledorn?
The biggest one is that the game will not be finished by Team21. The coding and game design are in good shape, but we will need to start over with the graphics, as all the purchased asets will remain in ownership of Team21. This is a is a large setback and will mean time delay. Kickstarter obligations remain with Team21, but if we manage to finish the game with Arbiter and new graphic designer, then we will still honor you, our dear backers. and will provide you with rewards like free game copies.

Due to copyright issues we will be renaming the game from "Dungeons of Aledorn" to just "Aledorn".
 Fortunately the design and story are mine, so we will not have to make any changes there.

We do sincerely apologize to all of you, but it was a necessary step to take, if we wanted to keep moving forward. We are still negotiating and there still is a chance to strike a deal with Team21 that wll allow us to use the assets we purchased with your backing.


 Best regards,
 Nefarit
 Game designer & project lead

 

Thanks henriquejr!

Dungeons Of Aledorn

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SteamWorld Quest: Hand of Gilgamech - Video Review

by Hiddenx, 08:04

The Debra Sanchez checked out SteamWorld Quest: Hand of Gilgamech:

SteamWorld Quest: Hand of Gilgamech Game Review

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SteamWorld Quest: Hand of Gilgamech is a turn based RPG set in a world where everyone is a robot. Battle your way through the heart of an evil army to defeat the supreme leader.

SteamWorld Quest: Hand of Gilgamech

SP/MP: Single-player
Setting: Steampunk
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Non-RPG General News - Stranger Things 3

by Hiddenx, 07:38

The action adventure Stranger Things 3: The Game has been released:

Stranger Things 3: The Game

Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! This adventure game blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist.

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Just like in the show, teamwork is at the heart of Stranger Things 3: The Game. Fans can team up in two player local co-op to explore the world of Hawkins, solve puzzles, and battle the emerging evils of The Upside Down as one of twelve beloved characters from the show.

Key Features

  • Experience Stranger Things 3, Plus Much More! — Play through the events of Season 3 and much more! Play as your favorite characters from the series as you complete quests for the citizens of Hawkins and explore the town while the events of Season 3 unfold around you.
  • Teamwork is the Key — Play through the entire game as two characters (in single player or local co-op). Use your buddy to solve co-op puzzles, take on groups of enemies, and combine your special abilities to pull of powerful combo attacks.
  • Classic Adventure Gameplay — Delve into dangerous laboratories and hideouts, solve puzzles, search for treasure, and battle evils from the Upside-Down.
  • Assemble and Level Up Your Party — Unlock a roster of 12 playable characters, each with their own combat style. Use their unique special abilities to taunt, disable, and obliterate your enemies. Craft and equip various trinkets from items discovered throughout Hawkins to power up your team and specialize your favorite characters.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Indiegogo Games - Inferno - Beyond the 7th Circle

by Hiddenx, 07:12

Kordanor spotted a crowdfunding campaign for the dungeon crawler Inferno - Beyond the 7th Circle:

What is "Inferno - Beyond The 7th Circle"?

Inferno - Beyond The 7th Circle (the final title may change) it's the spiritual successor of The 7th Circle.
The story is quite different and some mechanics have changed, but the gameplay core is the same. It will be published during the last quarter of 2019 or early 2020. It will be available for Windows and Linux.

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Key features of the game:

  • First person dungeon crawler. If you've enjoyed classic CRPG from the 90s (like "Dungeon Master" or "The Eye of the Beholder"), you will like this game.
  • Turn based combat. Take your time, plan your strategy.
  • Deep magic system: learn more than 70 "Magic Formulas" to cast spell and use resources to empower your magics.
  • Survive: search for food, clean water and other resources to craft items, weapons, armours and useful items.
  • A huge map to explore and infinite random-generated dungeons to visit.
  • Improve your skills as you use them. E.G: the more you use an axe, the more you will improve your "Bladed Weapon" skill.
  • Puzzle to solve, hidden areas to find, tasks to fulfill, and a lot of demons to kill.

As main difference between Inferno" and "The 7th Circle, the perma-death system is gone. Now the game has a more classic approach with save and load. And instead of being divided into levels, Inferno is based on a single large map, with a surface and different layers of underground that you can freely explore.

Indiegogo Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Saturday - July 06, 2019

Fallout: NV - Retrospective Review

by Hiddenx, 12:57

SuperDerek looks back at Fallout: New Vegas:

Fallout New Vegas - Obsidian's Unfinished Business

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Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Wasteland 3 - Interview @Wccftech

by Silver, 09:37

@Wccftech An interview with Brian Fargo about the Wasteland series and Wasteland 3.

Yeah, that makes sense. I’ve noticed that destruction and physics in general seems to be much more detailed this time around.

Campbell: Yeah, absolutely. The nice thing is, that’s an area we haven’t explored much before. This is a new thing where the extra 10% that we’re talking about, being able to iterate and polish, is enabling us to really kind of go to town with destruction. And we have ragdoll physics, we have kind of advanced shipping, we have barriers in combat that you can hide behind and get cover. And those are things that can actually get destroyed, leaving your characters exposed, vehicles can actually run over obstacles and crush them and knock things out of their way. So we’ve really, I think, done a lot of little things there that will add up to a really fun experience for players.

Another big new feature is the addition of player vehicles. How are these going to work?

Campbell: That’s actually one of the areas in the game that I’m most excited about. You effectively dig your first one out of the snow. It’s like this rusty baseline vehicle, and you can upgrade it throughout the course of the game, you find parts, you find technology, you’re able to start kind of upgrading it. So it goes from kind of this clunker that’s just barely hanging on to life all the way up to this rolling death machine with customizable turrets and upgradeable armor. We even go so far as to let you customize the hood ornament on the front of your vehicle. It’s a really in-depth system and it’s directly used in combat. It’s how you traverse the roadmap, so you can drive around and do these different things and your vehicle’s capabilities affect your party along the way.

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - July 05, 2019

WARSAW - Release Date: September 4

by Hiddenx, 20:05

The tactical RPG WARSAW will be released on September 4:

WARSAW | WWII Tactical RPG | PC Release Date Trailer

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WARSAW

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Piranha Bytes - Hot or Not

by Hiddenx, 19:52

Björn and Jennifer Pankratz are asking themselves "What is the next big trend?"

HOT OR NOT [ENG SUB] Piranha Becken TV

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Piranha Bytes

Details

Thursday - July 04, 2019

Warlocks 2: God Slayers - Releasing July 18th

by Silver, 21:51

Action RPG Warlocks 2: God Slayers will release July 18th.

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Warlocks 2: God Slayers is a humorous action RPG game with online and local co-op.
Challenge the vile gods and dethrone them in this action-packed hack’n' slash experience with wizards and meteor showers.

God Slayers is a brand new story.
Take the role of one of the Warlocks and face the gods themselves, as slashing hordes of shadow monsters in the past have angered them, to say the least.
The Order of Warlocks has been called to challenge and dethrone arrogant gods from the thrones - make them pay for their betrayal.

Core features:

  • Hilarious pixel art with hand-drawn animations.
  • Dynamic hack 'n slash experience in solo, local and online co-op (up to 4 players).
  • More than 40 types of challenging enemies that work together to take you down, using their unique skill sets.
  • 5 different types of Warlocks to choose, each with their own abilities to unlock throughout the game.
  • Special familiar slot for your character (with evolutions!).
  • 8-10 hours of gameplay to complete the solo adventure with one Warlock.
  • Giant, powerful bosses waiting to get slayed.
  • Extensive maps with tons of randomly generated loot to be picked up.
  • Colorful narration with plenty of jokes and humour.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Langrisser I & II - Announced for 2020

by Hiddenx, 17:59

PC remakes for the classic J-RPGs Langrisser I & II has been announced for 2020:

Langrisser I & II - Announcement Trailer (Nintendo Switch, PS4, Steam)

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Langrisser I: The forces of darkness are descending on the kingdom of Baldea. Take up your sword as Prince Ledin, and discover the evil that lies in the heart of the Dalsis empire.

Langrisser II: The forces of darkness once again threaten the realm. Thrust between warring factions, it is up to our hero Elwin to navigate this war and determine which path will bring peace to this conflict.

Both Langrisser I & II have returned with their classic stories of good and evil, complete with beautiful high-definition visuals, reorchestrated music, and quality-of-life improvements to the classic gameplay that made these strategy RPGs truly LEGENDARY.

Key Features:

  • A Blade Honed to Perfection - Experience two classic titles with new art, music, and presentation.
  • Modernizing a Timeless Tale - Perfectly re-tuned gameplay for a modern SRPG feel.
  • Langrisser and Alhazard - Two legendary swords, two legendary tales—revitalized with new localization and a new character!

 

Langrisser I & II

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Bloodstained: Ritual of the Night - Review @ RPG Site

by Hiddenx, 17:04

RPG Site checked out Bloodstained: Ritual of the Night:

Bloodstained: Ritual of the Night Review

A little over four years ago, Koji Igarashi and the development team at Inti Creates launched a Kickstarter campaign seeking to crowdfund a new, modern take on Igarashi’s style of Castlevania. Although older Castlevania titles existed before Igarashi’s involvement, his claim to fame with Castlevania: Symphony of the Night reinvigorated the series by drastically revamping the formulaic linear level structure in most of the older titles with a huge, explorable, gothic-themed environment to seek out abilities to progress along with various RPG subsystems and stats.

Ending its Kickstarter campaign with nearly 65,000 backers and little over $5.5 million dollars, Bloodstained: Ritual of the Night’s long development cycle has had its fair share of bumps as the industry marched forward throughout the years. The Wii U and Vita stretch goals were ultimately dropped in favor of bringing it to the Switch. Numerous delays and the visually rough backer-exclusive beta builds continued to fester worries throughout the once enthusiastic community.

Many still consider Castlevania: Symphony of the Night to still be the absolute peak of “Iga-vanias” and it’s inevitable that Bloodstained has big shoes to fill.

I think Bloodstained: Ritual of the Night largely succeeds at what it’s going for; it’s a decent spiritual successor to Castlevania: Symphony of the Night with some modern bells and whistles. It even has a nice blend of elements from other Iga-vanias like Castlevania: Aria of Sorrow and Castlevania: Curse of Darkness. Bloodstained has a few rough edges mainly due to its Kickstarter roots. Nevertheless, it surpassed my expectations.
[...]
Despite its numerous shortcomings, I can’t shake the feeling of how much I loved playing Bloodstained. It scratches an itch I didn’t think I necessarily had. It’s fun leveling up, crafting bizarre weapons, upgrading my spells, getting sidequests done, and filling out more of the map bit by bit.

There’s more to come for Bloodstained: Ritual of the Night too. As of the time of this review, it has a New Game Plus, Boss Rush Mode, higher difficulties, and so on. Later on down the line, the developers plan to add local & online multiplayer mode, two other playable characters, a roguelike dungeon mode, and more. I’m excited to see how it all pans out but what I got right now was a pretty cool successor to Castlevania: Symphony of the Night, and that’s alright with me.

Score: 8/10

Bloodstained: Ritual of the Night

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Wednesday - July 03, 2019

Phoenix Point - E3 and Beyond

by Silver, 22:07

A post E3 update for Phoenix Point shows some videos and progress so far.

E3 and Beyond

E3 2019

Members of the Phoenix Point team attended E3 2019 in LA. There as an indie studio as part of the ID@Xbox Showcase, we had an updated build playable in the Microsoft Theater.

If you couldn’t attend E3, or didn’t get a chance to play our show floor demo, you can watch a video walkthrough below.

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Along with our new demo, there were three announcements regarding Phoenix Point made during the course of the event:

  • Phoenix Point is scheduled for release on September 3rd 2019

  • It will be available on Game Pass for PC and Xbox

  • We were able to show, for the very first time our cinematic “Next Life” trailer.

If you haven’t seen the trailer yet, take a look below:

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The trailer depicts humanity’s struggle against the Pandoravirus threat, and wrestles with the morality of having to embrace mutation to defeat it.

Since we’ve had a lot of inquiries about it: the music in the trailer is “The Next Life” by Suede.

Live from the Show

Both Julian Gollop and David Kaye sat down for streamed interviews with Twitch, Mixer and IGN during the show. Below is the Twitch stream; you can also check out the others here: Mixer and IGN.

Phoenix Point picked up several award nominations at the E3 show, including:

IGN nominations for Best PC Game and Best Strategy Game, along with a nomination for Best Strategy Game of E3 2019 from the Game Critics Awards.

Beyond

With release getting closer, our development team is busy putting together all of the game elements, systems, models, and other assets that they’ve been working on passionately for almost 3 years. The time has come to finally put all of those pieces together, and we can’t wait for you to see what’s coming up.

We’re in the process of assembly, testing, balancing, polishing and refining, while artists continue to work on new cosmetic variations for soldier customization.

We will be showing plenty more between now and release, but for the moment we will leave you with a few small teasers.

Destruction

We’re in the process of applying the new destruction physics for the terrain, which gives more mass to each object and more realistic structural dependence. This means you can bring down entire sections of a building if the damage occurs in the correct place.

You can watch a short work-in-progress demonstration below.

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Lots of Variety

Cosmetic variations for soldiers are being worked on by our artists, providing a vast array of features for your squad. This goes hand in hand with the modular armor system allowing for many different custom combinations.

cosmetic variety

Modular Armor System

Factions

Work on the Synedrion and Disciples of Anu classes are close to complete - we’ll be showing more of those in the weeks to come.

For now, here’s a quick look at the Synedrion Infiltrator.

synedricon infiltrator

Synedrion Infiltrator

In addition to this, we are putting in the Synedrion environments, along with other Haven variations, finalizing tech trees, and all of the different weapons and equipment, fleshing out the strategic layer, and making improvements to the UI.

We’ve come a long way, but we’ve still got a lot to do prior to release. The passionate team here is doing its best to make Phoenix Point a fantastic, memorable game that we know you’re going to love.

Thanks, as always, for your support.

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Forged of Blood - Spellcrafting Spotlight #1

by Silver, 21:52

A new update for Forged of Blood shows how you can create different spells and their application.

Diving into the Arcane

Hello!

With Week #2 of our beta wrapping up, the team and I have managed to implement a number of request fixes and updates that have been popular among our testers! We are so thrilled by the responses so far and the feedback has really helped us in bringing a critical eye to our game.

With many of our testers and most of you out there still a little unsure about our Magurite spellcrafting system, we've got a short little spotlight on our Arcane stone and teleportation uses in combat.

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We're closing in on the final weeks before launch and we're pretty darn excited to share more of our game. There will be a second magurite spotlight in the coming weeks, and we want to hear from you! What do you guys want to see next?

Thanks for reading! If you haven't already, come join us on Discord and chat with the team and I.

- Igor

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

SKALD: Against the Black Priory - Kickstarter successful

by Hiddenx, 20:09

The Kickstarter campaign for the retro-RPG SKALD: Against the Black Priory has been successful:

SKALD: Against the Black Priory

Finishing the Kickstarter with 450 backers and at 262% it’s safe to say that Skald: Against the Black Priory is a hit. The campaign has been a lot of fun, but also a lot of work, and I’m looking forward to spending more time working on the game again.

The scheduled release for SKALD is June 2020 with physical rewards coming in August 2020. Up to that point there is a lot of work to be done in developing the game and feelies and honestly, I can’t wait!

A video-chat with Matt:

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SKALD: Against the Black Priory

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Greedfall - Release Date

by Hiddenx, 19:06

Morrandir spotted the release date of Greedfall on Twitter:

We’re excited to announce that GreedFall will release worldwide September 10 on PS4, Xbox One, and PC!

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Solasta: Crown of the Magister - At Gen-Con

by Silver, 01:54

Solasta: Crown of the Magister will be at Gen-Con with a pre-alpha build.

You said "We want to see more Gameplay!", we answered "We will do that and more, there will be a demo!". You said "When?" and we answered "Soon!". How soon you may ask? Well... What about... One month from now? 

That's right, Tactical Adventures will be at Gen Con 2019 August 1-4 2019, Indiana Convention Center: Hall B, with a Pre-Alpha Demo - which everyone will be able to play at our booth! For those who won't be at Gen Con, worry not - we're still planning on having a Demo available to everyone at a later date!

temple

What will our four heroes find in these ruins?

More Information:

  • Keep in mind that this is going to be a Work In Progress, Pre-Alpha Build - so please forgive us if the ride's a bit bumpy at times!
  • Solasta: Crown of the Magister

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Shenmue 3 - Update on PC Version

    by Silver, 00:20

    A new update for Shenmue 3 addresses the refund question and promises Steam keys at a later date for those that want them.

    Update On PC Version Rewards

    Hello   Everyone,    

    Regarding the recently announced Epic Games Store exclusive, all of us here at YSNET, Deep Silver and Epic are taking the matter with utmost concern and would like to clarify the circumstances leading to the decision and offer backers options for moving forward.

    As noted in the updates and survey at launch, we had originally planned for PC distribution through Steam. Taking publishing and sales considerations into account, YSNET and Deep Silver agreed to our partnership with Epic Games Store on PC version distribution. As a publishing partner, Deep Silver has greatly contributed not only to sales and marketing, but to scaling up the game so there is more Shenmue III to begin with. Also, Epic Games has been with us from the start of the project when we adopted Unreal Engine 4 for development, and have given us their support throughout the development process.

    In response to backers who have requested Steam keys for their rewards, we discussed offering the keys on the day of release. However, coordination with the sales policies of the involved companies was untenable, and as a result we are not able to make a day one distribution option for Steam keys available.

    That we are not able to offer Steam keys for Kickstarter rewards at the time of the game’s release is a great disappointed and inconvenience for those backers who were expecting to receive them. We deeply apologize for the unrest caused by the announcement.

    Response Policy

    The team would like to offer the following:

    Version Availability

    a. PC Physical: Package (Disc) + EGS Key

    b. PC Digital: EGS Key

    c. PS4 Physical: Package (Disc)

    d. PS4 Digital: PSN Voucher Code

    *If selecting either the PC Physical or PC Digital version, an option to also receive a Steam key one year later will be available. Backers must manually select this option in the survey to receive the Steam key.

    **If you had previously selected PC and want to change to PS4 or vice versa, you may do so.

    Survey Implementation

    We are currently working on the necessary changes to the backer survey system. We ask for your patience as there will be a short wait while the preparations are made. Once the survey changes have been implemented, there will be an announcement here in the updates with details and notice of the survey response period. (Changes to your shipping address may still be made through the backer survey up until shipping begins.)

    Concerning Refunds

    Along with Deep Silver and Epic Games, we have agreed that should the above proposal not be acceptable to backers, refund requests will be honored.

    Details concerning the refund request process will be announced in a following update. We ask for your patience until that time.

    *In the case rewards within your reward tier, such as in-game content, have already been created and implemented, a full refund may not be possible.

    [...]

    Shenmue 3

    SP/MP: Single-player
    Setting: Modern
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Tuesday - July 02, 2019

    The Outer Worlds - Interview @Wccftech

    by Silver, 23:58

    Wccftech interviewed the developers of The Outer Worlds where they learned about perma-death.

    Okay. So you can even work with some of the corporations in the game?

    Yes, you can. We do have different choices that we want to provide in the game, from the highest level down to the smallest. The Board built the system, they went ahead to colonize space. Then they made the Halcyon colony, and, you know, proceeded with terraforming the planets and set up shop. You were actually on one of the original colony ships, but it disappeared mysteriously seventy years ago. This scientist finds you and wakes you up, so you’re no longer frozen. He wants you to help him save the system from a problem that I don’t want to spoil before you play the game, but you can side with him or side with the board and further their agenda instead. Or you can choose neither of them and kind of go your own path. Beyond that, every time you go to a different region in the game, we have storylines with competing factors there. You can learn the storylines of different towns and different planets. And what or who you want to support or side with there. And then on the smallest level, as you saw in the demo, every time you’re doing a quest or talking to different NPCs we want to provide you with choices. How do you want to play through it? Do you want to do stealth? Do you want to do combat, do you want to do dialogue? Are you interested in hacking? Do you want to be a scientist and use science weapons? So we’re always trying to allow you the most choices possible to play the game the way you want and role play it as the type of character you want to be. And then tracking all of that and reacting to it and having the world change based on your choices as you go through the game.

    [...]

    Thanks Farflame!

    The Outer Worlds

    SP/MP: Single-player
    Setting: Sci-Fi
    Genre: Action-RPG
    Platform: PC
    Release: In development

    Details

    Iratus: Lord of the Dead - Early Access in July

    by Silver, 23:56

    A new update for Iratus: Lord of the Dead announces an Early Access release for July 24th.

    Dominate your enemies and turn their corpses into monsters you control in this challenging new roguelike from Unfrozen.

    We are excited to announce that our delightfully evil roguelike RPG Iratus: Lord of the Dead will launch into Steam Early Access for Windows PC on 24th July. Inverting the classic fantasy RPG tale, Iratus: Lord of the Dead casts players as the newly resurrected necromancer Iratus on a bloody quest for vengeance against those who imprisoned him in his underground tomb.

    Wielding an array of occult powers that would make the most talented conjurers recoil in terror, Iratus can use the blood, guts, bones and souls of vanquished enemies to create monstrous pawns to serve as his own personal army. With four different skill trees to master (Alchemy, Magic, Ire and Destruction) and nearly 100 different minion skills to unlock, players will have plenty of options to defeat their foes in turn-based combat and the giant dungeon overworld.

    With permadeath affecting not only minions but enemies as well, Iratus: Lord of the Dead challenges your strategic prowess on all fronts. Body parts and essence are a finite resource in the overworld, so you’ll need to think carefully about what you conjure and how it’ll help you exact revenge.

    In early access:

    • Be EVIL: Play as the villain and use dark necromantic powers to crush your heroic enemies.
    • Advanced turn-based battle system: Learn your enemies’ weak points, exploit them with physical and magical abilities, and attack their minds to drive them insane.
    • Combat and choices with consequences: Classic roguelike features including character permadeath.
    • Craft your army from the body parts of dead enemies: Select from 16 different types of undead minions like zombies, vampires, mummies, banshees and more with nearly 100 unique talents.
    • Choose from four types of necromancer talents that change the way you play, including Alchemy, Magic, Ire and Destruction.
    • Intelligent enemy AI and multiple difficulty levels to challenge even experienced RPG strategists.
    • Expand and improve your underground lair with necromantic powers.
    • Detailed stylized 2D graphics evoking classic dark fantasy atmosphere.
    • Standout voice acting from Stephan Weyte, who played Caleb in the celebrated Blood franchise.

    Iratus: Lord of the Dead will be continuously updated and expanded throughout early access with new content, features and improvements. To stay up to date on the latest developments in this exciting dark fantasy RPG, please visit the Iratus: Lord of the Dead Steampage.

    P. S.

    Special news for our backers will arrive next week! Stay tuned!

    Iratus: Lord of the Dead

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Strategy-RPG
    Platform: PC
    Release: In development

    Details

    Morrowind - New Skywind Trailer

    by Hiddenx, 18:02

    A new Skywind trailer has been released:

    Skywind - 'Call of the East' Trailer 2019

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    HD Vimeo link: https://vimeo.com/345488615 (recommended) We have several major updates and announcements with the launch of this trailer. Please read!

    sFirst, the Skywind team is still in need of volunteers for almost every department. You can find links to our application on https://tesrskywind.com/ or on our discord here: https://discord.gg/Wzs4QTd There are still several critical roles that need filling, and work for every skill level, so please consider joining! We are especially in need of 3D artists for several major assignments like tilesets. The more help we get, the sooner we’ll be ready for a release, and the better the final version will be. Come make history with us.

    Second, we have now successfully ported Skywind over to the Special Edition of Skyrim to take advantage of the upgraded engine. This was a necessary change for stability purposes and to accommodate our improved visuals. There are no plans for a backport release on the vanilla Skyrim version at this time.

    Next, we are launching our new website https://tesrskywind.com/ It is still under construction at the time of this release, but we’ll have more updates in the coming weeks. Stay tuned for more updates!

    Finally, we are happy to share the full version of the Skywind theme heard in this trailer, arranged by Fredrik Jonasson. You can listen to it here https://youtu.be/V2liozIXhJA with full credits in the description. Join our Discord server for volunteer information and progress updates! https://discord.gg/Wzs4QTd

    Morrowind

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC, Xbox
    Release: Released

    Details

    Pillars of Eternity II - Strat-Edgy Review

    by Silver, 10:22

    Strat-Edgy took a look at Pillars of Eternity II: Deadfire.

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    Pillars Of Eternity 2: Deadfire

    Table of Contents:

    0:00 - Intro
    1:44 - Story
    10:00 - Roleplay
    18:00 - Turn-based combat
    25:24 - Ship Combat
    28:06 - Character Building

    These last few months have been difficult. I’ve been travelling a lot for work and 16 hour plane rides have a way of taking it out of a guy. I’ve been to Sweden twice in the last two months and, well, jet lag takes a surprisingly long time to wear off. I’ve been combing through games in my library trying to find something that will relax me but nothing jumped out at me. Then I ran across this video going over the latest patch notes for Pillars of Eternity 2: Deadfire. This was a game that made my eye brows raise initially when I heard the elevator pitch for it. An RPG where you play a pirate? Blimey mate, that sounds down right pleasant.

    But I never bought it because the first game left such a sour taste in my mouth. I mean, it wasn’t a bad game, but the story did nothing to grab me and in the end, well, you know how this goes.

    Well, this video about the latest patch notes couldn’t have come at a more fortuitous time, me harties, because I was in the midst of replaying the first game, and this time around, I played far more than eight hours, and you know what? The game was starting to grow on me, oddly enough. I still couldn’t force my way through it, however, so I was a little skeptical about the sequel. So when I saw that Obsidian released a patch that turned the combat from Real-time turn based and added an option for true turn based, and then I saw the game was on sale, it was as if someone grabbed me by the small of my back and whispered sweet nothings into my ear because me and this game were going to be spending a lot of quality time with each other.

    So, does Pillars of Eternity improve over its predecessor, or am I damned to repeat past mistakes? Well, let’s dig in shall we?

    Pillars of Eternity II

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: Released

    Details

    Monday - July 01, 2019

    Biomutant - Preview @Hardcore Gamer

    by Silver, 23:42

    Biomutant has been previewed by Hardcore Gamer.

    As noted, Biomutant doesn’t go the atypical route of a player-character slowly-but-surely making sense of the world around them. Piecing together why such a once-prosperous/possibly-utopian world crumbled in such a fashion. There are suggestions to some past era here, but the game’s take on ruin is more akin to something like NieR: Automata — floral nature in its many shades of green, melding with the gritty, hollowed-out semblance to some technologically-competent period of yonder. The former, as a result, gives Biomutant a welcome jolt of artistic vibrancy. Even amidst the high-pace antics of its combat, where a player’s self-created mutant-creature fends off a group of other similarly-oddball foes with their own weapons and strategy to match. While one could essentially lump these designs together as mere animalistic — albeit, animal-like with a greater degree of intelligence — the game carries with it that children’s story-like semblance of innocence. Albeit one twisted, turned upside down, by the premise on show — a world on the brink of collapse, the planet’s great world tree suffering due to corruption from an emerging, once-sealed away poison.

    [...]

    Thanks Farflame!

    Biomutant

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: Action-RPG
    Platform: PC
    Release: In development

    Details

    Cyberpunk 2077 - Prequel Material in Tabletop

    by Silver, 23:39

    Gamingbolt reports on the pending tabletop release of Cyberpunk Red which will feature updated lore that ties into Cyberpunk 2077.

    The new edition of the tabletop game is called Cyberpunk Red. This August, a version of it, called the Jumpstart Kit, will launch at Gencon 2019, which takes place August 1st. As the name implies, it won’t be the full version of the game, but the creator has said he’s been working on unifying the lore and story of 2020 and 2077, which means that Red will be the first look at the updated lore that will feed into the 2077 universe.

    [...]

    Thanks Farflame!

    Cyberpunk 2077

    SP/MP: Single-player
    Setting: Sci-Fi
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Ama's Lullaby - Command-line Interface Basics

    by Silver, 23:35

    A new update for Ama's Lullaby looks at the command-line interface basics.

    Hi there,

    I 've made a video about the command-line interface, showing some basic features.

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    Even if it's one of the main features of the game (and you are probably here for this reason), maybe some of you were not interested or were worried about this interface. I'd be curious to hear your thoughts : )

    Have a nice week,

    Marc

    Thanks Farflame!

    Ama's Lullaby

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Beyond Skyrim - New Trailer

    by Silver, 23:32

    Wccftech reports on a new trailer for Skyrim mod Beyond Skyrim; which aims to recreate the entirety of Cyrodiil.

    Beyond Skyrim: Cyrodiil adds the entirety of the Imperial Province of Cyrodiil to The Elder Scrolls V: Skyrim as a fully-explorable ‘expansion-style’ region. Your adventure will see you explore sprawling wilderness, bustling cities and perilous dungeons as you complete epic, all-new quests. An all-new adventure awaits.

    [...]

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    Thanks Farflame!

    Skyrim

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: Released

    Details

    Fallout: Miami - Early Version Available for Download

    by Silver, 23:28

    Wccftech reports that Fallout 4 mod Fallout: Miami is available for download although still far from finished.

    Created by modder ‘Mika999’, the modification for Fallout 4 allows players to experience a journey to the post-nuclear vacation wasteland of Miami Beach where they’ll take part in the ideological struggle between Order and Freedom. As this is still an early version of the mod, it contains built parts of the old explorable worldspace. In addition, there currently aren’t any NPCs or enemy encounters and no quests. Luckily, the Fallout Miami mod will be updated over time with NPCs and new areas.

    [...]

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    Thanks Farflame!

    Fallout 4

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: RPG
    Platform: PC
    Release: Released

    Details

    Mount & Blade II - Information @ PC Gamer

    by Hiddenx, 19:22

    PC Gamer collected some info about Mount & Blade II: Bannerlord:

    Mount and Blade 2: Bannerlord: everything we know

    What we know about Mount and Blade 2: Bannerlord's release, combat, castles and more.

    Mount and Blade 2: Bannerlord is a gargantuan chimera. It's a Medieval fantasy sim that bounces between RPG, management and strategy, set within a war-torn sandbox. Starting from nothing, you can eventually establish a dynasty, traipse around the world robbing everyone or become a famous, tournament-winning knight. Despite being a bit janky, the original game was improbably ambitious and ultimately brilliant, making the wait for the sequel seem even longer.

    Here's everything we know about Mount and Blade 2: Bannerlord, including its sieges, large-scale combat, campaign and multiplayer. As of 2019, it still doesn't have a release date. But with multiplayer beta testing now underway, development seems to be wrapping up.

    [...]

    Mount & Blade II

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: Strategy-RPG
    Platform: PC
    Release: In development

    Details

    Divinity: Fallen Heroes - Preview @ Gamesradar

    by Hiddenx, 19:00

    Gamesradar checked out the tactical RPG Divinity: Fallen Heroes:

    Divinity: Fallen Heroes is a tactical RPG that blends the world of Divinity: Original Sin 2 with the action of XCOM

    Larian Studios' follow-up to Original Sin 2 aims to carve out a space between two established genres

    Larian Studios has been making Divinity RPGs for nearly two decades, since the tautologically titled Divine Divinity in 2002 up to its most recent instalment, the celebrated Divinity: Original Sin 2. With Fallen Heroes, though, it's hopping the fence into tactics games. But as producer Kieron Kelly points out, "the crossover of RPG, strategy and tactics is actually quite high". He’s talking specifically about the games that Larian's team like to play – alongside the RPGs you'd expect, he rattles off a list of tactics and strategy games:
    XCOM, Into the Breach, Darkest Dungeon, Heroes of Might & Magic – but it applies to the building blocks of those genres. Turn-based combat, squad selection and skill trees are common refrains, they're just turned higher or lower in the mix depending on the genre.

    [...]

    Divinity: Fallen Heroes

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: Tactical RPG
    Platform: PC
    Release: In development

    Details

    Baldur's Gate 3 - Interview @Metro

    by Silver, 07:58

    Swen Vincke and Mike Mearls were interviewed by Metro about Baldur's Gate III.

    GC: [laughs] I really enjoyed the combat in Divinity: Original Sin because of the obvious XCOM influence, but because it’s an adaptation of existing rules does that mean it’ll be very different in Baldur’s Gate III?

    SV: Yeah, that’s the one that I’m not answering. [laughs] I will tell you what the idea is though. So, the reason why I’m not saying anything is because combat is something that is so sacred in this, when it comes to Baldur’s Gate, so we want to show it to people rather than just talk about it. However, I can tell you what the idea is. When you play D&D you get thrown challenges that you need to overcome. Some of these challenges require you to go into combat. And to ensure player agency you have to give the player a whole bunch of systems so that they can use them in any way they want to overcome the challenges that are thrown at them. That’s what we did in DOS2 because in DOS2 people come up with craziest ways of winning, unwinnable combat. That’s also what we’ll do in Baldur’s Gate III. You’re going to see combat that is very easy and you’re going to see combat that is hard. You have an entire toolbox at your disposal, which goes beyond just a rule set. It also depends on your imagination, so that you will overcome situations in a variety of ways.

    GC: There’s always a sort of rule of thumb for me, for a good RPG, and it’s whether you can resolve a conflict – a major story set piece, not necessarily fighting with grunts – outside of combat.

    SV: Yes!

    [...]

    Baldur's Gate 3

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Sunday - June 30, 2019

    Queen's Wish - June 2019 Update

    by Hiddenx, 11:21

    Queen’s Wish: The Conqueror will be released in September:

    Queen’s Wish June 2019 Update!

    Queen’s Wish: The Conqueror is done!

    The Macintosh version is done, 99% tested, and works and is fun. The Windows port is done and in the hands of the first group of testers. A release in September is nearly guaranteed.

    The next couple months are for finishing things up. Lots of testing. Writing documentation. The hint book. Figuring out what platforms we can be available on and setting things up with them (which is a huge job).

    We are really excited about this game, and there’s not much more we can say about it. Time to sort though more bug reports.

    * Notes to Backers

    If you backed at a level that gets your name in the credits, we have sent you a survey asking how you want to be listed. If you haven’t responded yet, please do. If you didn’t get the message, check your spam inbox. If you are sure you backed us at a level where you can be in the credits and you got no survey, contact us at support@spiderwebsoftware.com.

    Soon the closed beta for eligible backers can begin. Give us a bit more time to make sure that the game functions.

    Finally, here is another screenshot. It is an ambush in the Ukatish swamps. The Ukatish are swamp folk, private, touchy, and full of hatred of outsiders. Some of them can be convicted to join with Haven. Others will try to get rid of you in a very determined way.

    Queen's Wish

    SP/MP: Single-player
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: In development

    Details

    Bloodstained: Ritual of the Night - Review @ The Verge

    by Hiddenx, 06:19

    The Verge has reviewed Bloodstained: Ritual of the Night:

    Bloodstained is the Castlevania game you’ve been waiting for

    Sometimes it’s comforting to get just what you want

    At the risk of being reductive, there’s very little to say about Bloodstained: Ritual of the Night other than this: it is good. From the day this game hit Kickstarter more than four years ago, it’s always been clear what it was intended to achieve. If it managed that, it would be good. If not, it would be a failure.

    So yes, Ritual of the Night is good, and that’s because its developers pulled off their one job: revive the “Igavania,” a specific style of Castlevania game that producer Koji Igarashi worked on at Konami for a little over a decade. Beginning with 1997’s Symphony of the Night, Igarashi transformed the action-focused Castlevania series into a mixture of Metroid-style exploration with heavy role-playing elements. Two trilogies on the Game Boy Advance and Nintendo DS followed, generally to much acclaim.

    Ritual of the Night is Igarashi’s first game since leaving Konami, and as the name suggests, it’s unashamedly in thrall to Symphony of the Night and its successors. The game is now rendered with polygons, not pixels, but that’s about the only meaningful change. Thematically, stylistically, and mechanically, Ritual of the Night is a Castlevania game in all but name.
    [...]
    I’d maybe advise waiting to see how those fixes turn out if you’re thinking about playing on the Switch, but otherwise, I’ve been having a blast with Ritual of the Night. It delivers on exactly what it needed to: it feels like a legitimate Igavania that stands right alongside the best of the Castlevania games.

    Bloodstained: Ritual of the Night is good. Now that you know that, it will rarely surprise you. But sometimes it’s comforting to get just what you want.

    Bloodstained: Ritual of the Night

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Metroidvania RPG
    Platform: PC
    Release: Released

    Details