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Recently Released

Apr: Onyx
Apr: Flatspace IIk
Apr: Grimoire Chronicles
Apr: Shiness
Apr: Moonfall

Expected Releases

Apr: Expeditions: Viking
Apr: Regalia
Apr: Niffelheim
May: Children of Zodiarcs
May: Demons Age

Friday - April 21, 2017

Full Throttle Remastered - Released

by Hiddenx, 19:13

A remastered version of the classic point & click adventure Full Throttle has been released on GOG and Steam:

About:

Released by LucasArts in 1995, Full Throttle is a classic graphic adventure game from industry legend Tim Schafer, telling the story of Ben Throttle; butt-kicking leader of biker gang the Polecats, who gets caught up in a tale of Motorcycles, Mayhem and Murder. Now over 20 years later, Full Throttle is back in a remastered edition featuring all new hand-drawn and 3D high-resolution artwork, with remastered audio and music.

Thank you for the info, Lucky Day!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Two Worlds II - Call of the Tenebrae Release Date

by Hiddenx, 19:04

PC Gamer reports that the Two Worlds II DLC: Call of the Tenebrae will be released on May 25.

Two Worlds 2: Call of the Tenebrae expansion release date set

Six years since its last outing.

To be honest, I'd forgotten all about Two Worlds when news of a new engine and incoming DLC packs surfaced last year. Reality Pump and TopWare Interactive kicked off its high fantasy RPG series in 2007, and followed up with Two Worlds 2 in 2010 in Europe and 2011 in North America. It launched an expansion, named Pirates of the Flying Fortress, and then went rather quiet.

A third game, a new engine, and two expansions were announced last March—and now one of those, Call of the Tenebrae, has a release date: May 25.

So, six years on, what's it all about? Here's TopWare with the official word:

"Two Worlds II: Call of the Tenebrae plunges the Hero into a decades-old mystery and a battle against a hideous, ancient evil known as The Tenebrae. The stakes have never been higher, but our hero won’t face this threat alone. Friends and foes both new and old await you, as you fight to discover the truth behind a powerful secret that will shake the Two Worlds universe to its core."

[...]

Two Worlds II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

The Executioner - Horror RPG

by Myrthos, 12:21

In case you would like to torture and execute people in a game, you can consider Kickstarting The Executioner, a horror RPG about the monster inside you (virtually speaking).

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Grim routine of a medieval executioner

On the 18th of April the good people of Lesser Evil Games launched a Kickstarter for “The Executioner” – a rough and gory tale of Theodor Grim, a man with a rare talent of recognizing lies wherever he hears it. It’s a story of a man that inherited an ungrateful job as a Royal Executioner.

Do you like serious games that make you deal with the uncomfortable mature questions and decisions? The ones, that leave very little space for heroism? This is the kind of game the team is shaping “The Executioner” to become.  

Gameplay consists of the three parts:
Torture chamber simulator. Use rich arsenal of tortures to get a confession. With a limited time left till victim’s execution you will need to be careful with the persuasion methods in order to keep the tortured in a proper shape for what comes.
Detective text quest. Delve through your victims’ crimes to justify your actions or seek for the true criminal if you believe the tortured is not the one.
Turn based combat. Many will stand on your way unwilling to share their filthy secrets. You will have Theodor Grim’s enormous strength and razor sharp perception by your side to fight those who dare to oppose the Royal Executioner.

The cornerstone of “The Executioner” is game’s psychological side. What are you willing to do to stay alive? How does a human perception change, affected by an everyday routine violence? What will become of a kingdom on a brink of revolution if the Royal Executioner refuses to do his dirty job?

If the Kickstarter campaign succeeds you will have a chance to find out rather soon – “The Executioner” is set to be released this autumn.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Aerea - Music Themed ARPG

by Myrthos, 12:07

In the section of 'Let's try something different' here is AereA, a music themed action RPG, in which the weapons used are (modified) muscial instruments. Apparently, music kills.

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Part of the music was made in cooperation with Broforce composer Deon van Heerden.

Today publisher SOEDESCO announced that Broforce composer Deon van Heerden is working on the soundtrack for Action RPG AereA. They also announced a June 30 launch date for the game. AereA will be available on PlayStation® 4, Xbox One and PC both boxed and digitally.

Cooperation with Broforce composer
AereA is a music themed Action RPG in which the player explores Aezir, a floating island that was broken into pieces. To really tap into the music theme of the game, SOEDESCO cooperates with Broforce composer Deon van Heerden for the soundtrack. To add more music to the release, the boxed version of AereA includes the game’s original soundtrack as a special edition.

Four playable characters
To celebrate the cooperation there’s an all-new trailer introducing AereA’s four heroes. Players get to play as Wolff the Harp-Archer, Jacques the Cello-Knight, Jules the Lute-Mage and Claude the Trumpet-Gunner. As disciples of Great Maestro Guido’s it’s their mission to find and return the nine primordial instruments and restore balance and peace in the world. Van Heerden composed a special soundtrack for this trailer.

Features

  • Enjoy the beautiful music by Broforce composer Deon van Heerden
  • Lose yourself in the beautifully hand-drawn graphic style in 4K resolution
  • Play as 4 different musical themed characters, each with their own unique set of abilities
  • Fight 9 unique bosses, inspired by a specific musical instruments
  • Explore multiple islands with a wide variety of biomes, enemies and puzzles
  • Switch to local 4-player co-op to form a team with up to 3 friends at any time

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

ELEX - Prologue Trailer

by Myrthos, 09:07

Moriendor informed us that the IGN YouTube channel has a new video, the official prologue trailer of ELEX.

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ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Seven - Gameplay Trailer

by Myrthos, 09:03

A new gameplay tailer for Seven: The Days Long Gone has been made available, in which you can hear some of the music that will be used in the game.

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Global publisher and developer IMGN.PRO is excited to reveal the new gameplay trailer for SEVEN: The Days Long Gone and present an amazing additional song for the game! The creator of the track, Gavin Dunne, is known for his Miracle of Sound project - his YouTube music channel currently has over 150 million views.

FOR IMMEDIATE RELEASE - April 20th, Bielsko-Biała, Poland.

IMGN.PRO and Fool's Theory are pleased to unveil the new gameplay trailer! On top of the massive amount of new locations, challenging combat, and heaps of action, players can also admire the special song for SEVEN: The Days Long Gone created by Gavin Dunne, the talented Irish musician collaborating with Marcin Przybyłowicz! Having written music for games such as Wasteland 2 and Rock Band, he also reached no. 1 on the iTunes metal chart with his album Metal Up.

After the latest stealth trailer for SEVEN: The Days Long Gone, Fool's Theory and IMGN.PRO are ready to present another hugely important element of their upcoming isometric RPG - the combat. Challenge a wide variety of enemies in the rich world of SEVEN: strange, powerful beasts, eternally hungry ghouls, winged insectoids straight from your nightmares, large, deadly arachnids, and more. See with your own eyes cities of the Vetrall Empire; visit Lawmer, Mortbane, and Warden's Hold, the biggest city of Peh... But beware of Deadzones swarming with dangerous creatures!

In the newest gameplay trailer, players can listen to the track that will appear in the end credits of the game - fragments of it will also be used in Artee village. Gavin Dunne feels very strongly about his work for SEVEN: The Days Long Gone:

"When the crew at IMGN.PRO told me about this game's setting and story, I was immediately interested, especially after seeing the gameplay videos. They created a great atmosphere - dark, dirty, raw, and mildly futuristic. I enjoy writing and singing in that gruff, grimy future-blues style. Besides, I was already a big fan of Marcin's work on the Witcher series. The song created for SEVEN is bluesy, drenched in old-style Americana, and it evokes the melancholy undertones of lost history and civilizations through the junk instruments used by Marcin and the crew."

The musician also explains that the lyrics - which are connecting to the Artee tribe's philosophy and history - are about preservation, celebration, and protection of art as a means of documenting history.

Marcin Przybyłowicz, creator of the score, had this to say about SEVEN: The Days Long Gone:

"SEVEN is a fantastic project to me - there's lots of space for creativity and a suggestive world showing a humanity that has managed to rise again after an apocalypse. In such conditions, people would create music differently - they would probably play on antique or handmade instruments. That's why, with the help of instrument collector Paweł Romańczuk, I've chosen from over a hundred weird, old exhibits from his collection; a couple of the most unusual ones that created unconventional sounds include an over-100-year-old Stroh violin, a bucket bass (a twisted variation of the double bass), a bucket cello, and a cardboard cello. But we also have guitar parts recorded by the excellent Polish guitarist Krzysztof Łochowicz. This makes SEVEN's music edgy and gives it a lot of character, grime, rust, and aeration".

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

System Shock - April Update

by Myrthos, 08:57

In the April update for the System Shock remake there is some concept artwork shown and they have a few job openings, in case you are interested.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Thursday - April 20, 2017

Phoenix Point - Fig Campaign

by Hiddenx, 19:53

OnlySP reports that Phoenix Point uses Fig to get crowdfunded:

XCOM Creator to Crowdfund Next Project, Phoenix Point

Julian Gollop, one of the creators of the original X-COM series, is taking to Fig to crowdfund his next strategy game, Phoenix Point.

At the moment, access to the Fig campaign is limited to those who have already supported a project on the platform, and Gollop is aiming to raise $500,000 to bring the project to life. Phoenix Point has already been in development for over a year, first being announced in March 2016, with the first media emerging in June last year.

The game will follow closely in the footsteps of X-COM, being described as featuring “turn-based tactics” and “world-based strategy.” Also as with X-COM, Phoenix Point will take place in a near-future version of Earth, though rather than an alien invasion, the enemies are the result of a mutagenic virus that emerged alongside the melting permafrost. While these beasts will control the sea, players will control the sky and the two sides will do battle for control of the land.

[...]

Thank you for the info, Farflame!

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Fort Triumph - Now on Kickstarter

by Hiddenx, 19:46

The tactical RPG Fort Triumph is now on Kickstarter:

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Often dubbed a “Fantasy XCOM”, Fort Triumph is a tactical RPG emphasizing the use of Environmental Interactions to create rich, challenging and rewarding tactical gameplay.

In Fort Triumph, every crate and every tree is a potential weapon in the hands of experienced tacticians: in order to succeed, you will have to burn, freeze, topple, kick around or outright destroy the scenery at the right moment.

Our game includes:   

  • Hardcore tactical turn-based gameplay.
  • Fully Interactive environments at your disposal. 
  • Heroes evolving by learning new abilities from their class skilltree. 
  • Non-linear, contextually generated missions and quests. 
  • Strategic gameplay and world map exploration.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Acaratus - Patch 0.9.0

by Hiddenx, 19:34

Patch 0.9.0 for Acaratus is out - here are the patchnotes:

Patchnotes 0.9.0

The biggest one month patch so far

CAMPAIGN

  • Content of map sections are now much more predictable and will always have chests and windmills for example, this also removed a lot more of the issues that occurred from the random map generation.
  • Existing dungeons have been removed and replaced with a specialized dungeon that will contain big chest with cards and a unique item that requires a key too get to.
  • A bigger chest has been added that contains much more gold but is also guarded by stronger enemies.
  • Forges now exists randomly across the maps and requires a key.
  • Quests rewards you with a key now when completed.
  • Normal enemy encounters now grant you some additional gold.
  • You need more experience for higher levels now, but town fights reward you more and the next patch will improve the actual fight.
  • Incremental improvements to items and unique items, enemy mobs and progression on the map.
  • Use Q for armory and E for card menu

GENERAL / GAMEPLAY

  • We have added more cards and cards the perform mass functionality, these will be better marked and mechanically different later.
  • Armory now longer has a list of units you built on the top of the screen and instead all build management will occur in your loadout, to display the unit in the middle of the armory you just drag it to the center area.
  • To remove a unit you just drag it away from your loadout. This could lead to a lot of lost units but we will improve on this at a later patch.
  • Removed the actions panel in the loadout and added dummies that you can use to test your attacks as if you were using them in a real battle.
  • Skirmish and multiplayer now behaves similarly to the campaign in that you no longer have infinite amount of parts/cards but instead work with unique units and tiered items.
  • Commander creation has been changed to grant you slots and items based on their price and give you the remaining gold to do whatever you want and to start over you create a new commander. In the current release there is no store you can buy additional items from but there will be in the future.
  • F10 switches seamlessly between borderless fullscreen and your windowed setting.

PERFORMANCE

  • The memory consumption has been drastically reduced all around to perform better on laptops, this also caused multiple crashes earlier and those should have been fixed as well.
  • Switching between armory and other scenes have been sped up drastically and the same for editing units.

MULTIPLAYER

  • Multiplayer has been disabled for now since we did not have the time to fix the existing issues and merge it with the new armory.
All your previous units in skirmish will be removed with this patch because of the new armory. If you have any feedback please post them on the steam forums.

Acaratus

SP/MP: Single + MP
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Star Traders 2 - Alpha Phase 2

by Hiddenx, 19:28

The alpha phase 2 for Star Traders 2 has started - here's Kickstarter update:

Alpha Phase 2 Begins

Backer-Captains,  

Thank you for your continued support and patience. Andrew and I could not do this without you. This update is so big it needs a table of contents!  

  • Save 50% on Templar Battleforce  
  • Phase 2 has launched!  
  • Digital Soundtrack Reward Listening Party  
  • Faction NPC Reward launches this weekend  
  • Reward Status Review Twitch Schedule

So let's get started!

[...]

Phase 2 Alpha Build (v1.2.1)  

Phase 2 is going live tonight across all platforms! Phase 1 was 75 days long -- our longest and busiest alpha test phase ever. We’re so proud to be working with you to polish Star Traders 2 into a real gem. During the Phase 1 we put our focus on character creation, trading economy, missions, ship combat, and crew combat. In addition, we have been continually pushing forward in completing the creative rewards for our KickStarters (Legendary Captain, Famous Officer, Join the Lore).

In prep for Alpha Phase 2, we have shifted our focus to finishing and polishing advanced trade (Black Market, unique trade goods), operations (Exploring, Spying, Blockading, Patrolling), contacts and in later updates, Storyteller support.

[...]

Star Traders 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Environments

by Myrthos, 16:53

The most recent update for Pillars of Eternity II talks about how environments are handled in game development.

In the Pillars of Eternity series, we make sure our environments look beautiful. Our area designers and environment artists work hard to ensure every last detail is placed correctly, from rugs and thrones all the way down to tiny bowls of fruit. However, the environments aren't just something nice to look at; each area plays an important role in revealing the storyline and teaching you more about cultures of the people who live in these places.

A lot of work goes into making a scene in Pillars of Eternity II: Deadfire, and we'll walk you through from start to completion. The scene we'll be showing is part of the Vailian Trading Company's headquarters. In case you missed it, you can read about the VTC in Update #29!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Goes Gold

by Myrthos, 16:45

Expeditions: Viking has reached its gold status and is on target for a release on the 27th of April. The cost for the game has been set as well.
To celebrate going gold, its predecessor, Expeditions: Conquistador, can be played for free, this coming weekend, on Steam.

Here is the teaser trialer:

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Historical RPG 'Expeditions: Viking' Goes Gold, Price Announced

Free Weekend for Conquistador Coming Soon on Steam

FOR IMMEDIATE RELEASE

COPENHAGEN, Denmark (April 20, 2017) - Logic Artists is pleased to confirm that its much-anticipated release of Expeditions: Viking is on schedule for April 27, 2017. The studio announced this morning that the Gold Version milestone has been reached. 

To celebrate, Logic Artists is running a Free Weekend on Steam for its first title in the Expeditions Series - Expeditions: Conquistador on April 21 at 10 a.m. PDT.

With the game now out in the hands of the media for review access, the path is set and Expeditions: Viking will be available for purchase in stores and online next week. Logic Artists Producer Ali Emek says, "After two years of development, we are on track toward our studio's best release so far. Expeditions: Viking is now feature complete and we'll be spending the last month of development tightening the screws and polishing the release build, improving on our performance capabilities, and (with the assistance of a large community of closed beta testers) squashing the remaining bugs." 

Creative Director Jonas Waever adds, "It's been a real journey, and with the positive feedback from our recent trip to PAX East and from our closed beta, we're excited to get Expeditions: Viking into our players' hands. And to celebrate the coming release of our second game in the Expeditions Series we're giving players a free weekend with Expeditions: Conquistador to get ready for Viking."

Expeditions: Viking releases April 27, 2017 and will cost 29.99 USD/29.99 EUR/24.99 GBP/499 RUB

The Deluxe Edition includes a digital artbook, the original soundtrack by award-winning composer Knut Avenstroup Haugen (Age of Conan, Lords of the Fallen), and the Blood-Ice DLC. The Deluxe Edition will cost 34.99 USD/34.99 EUR/28.99 GBP/650 RUB

More information about the game can be found on the game's Steam page.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Surge - Combat Trailer

by Myrthos, 16:39

A new combat trailer for The Surge has been made available today.

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Watch The Surge's Hardcore Action RPG Combat in New Trailer

April 20, 2017 - Deck13's upcoming hardcore Action-RPG The Surge comes to PlayStation 4, Xbox One, and PC on May 16, 2017. Today's Combat Trailer challenges you to survive the deadly CREO facility, making use of The Surge's fast, technical combat system.

As showcased in the Target, Loot & Equip Trailer, make use of vertical and horizontal attacks as well as strike power to target and dismember specific limbs and loot what you cut off. Looting upgrades for your exo-suit is key to progression, and surviving challenging combat situations is a matter of skill.

Positioning and speed are vital, so make use of your exo-enhanced dodges, blocks, and jumps to avoid attacks while managing stamina-ensuring you're always in the right place to strike the limb you want or to avoid a potentially damning blow. The rules of combat apply to both you and your enemy: get hit in an unarmored area, and you'll go down faster. Take advantage of the enemy's weaknesses while balancing your own and you'll walk away with its strengths.

Throughout your journey you'll be assisted by your industrial drone, with abilities once used for CREO's industrial needs, now manipulated into a fighting machine. Shield yourself or burn, knock down, pull, and blast enemies in The Surge's brutal melee combat.

The Surge arrives May 16 to PlayStation 4, Xbox One, and PC. Visit the official website for more info.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wednesday - April 19, 2017

Hevn - Gameplay Trailer

by Hiddenx, 21:05

Here's the gameplay trailer for the upcoming sci-fi adventure HEVN:

Hevn Gameplay - Trapped

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In 2128, the world’s population is struggling for a better future. The Earth is hot, overcrowded, and divided by technology. With no options left, Sebastian Mar decides to join a dangerous celestial mining mission light years away.

Hevn is an immersive, story-driven sci-fi adventure, set on an isolated planetoid orbiting a distant star. As Sebastian, you’ll navigate the physical and political dangers of Nomoni Inc’s highly controversial celestial mining efforts.

​Although assisted by robots and a central AI system, you’ll still have to use your ingenuity to survive. Watch your health, fatigue and mental state to make it by on this faraway rock. But as you find yourself caught up in a twisting story of interstellar intrigue, you might find yourself with more than your own survival on your mind...

Hevn is an adventure game that invites you to investigate a series of rich environments and uncover a complex and human story.​

Available Spring 2017 on PC and Mac.

Thanks Farflame!

Hevn

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Osiris: New Dawn - Update

by Hiddenx, 20:45

The survival game Osiris: New Dawn got an update:

Update: Coming 4/27 - Proteus II Map Redesign

Hey folks, I know everyone has been fervently waiting for news on our upcoming update and today we are here to pull the curtains back and show you some of what we have been working so hard on! This thing is going to be pretty massive, from entirely new level designs to a reworked melee system to highly enhanced graphics… THIS is what we've been hard at work on!

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Some samples of the work we have been doing for the upcoming update to Osiris: New Dawn.

That’s all that we can show at this time, as we’re in the thick of getting a lot more in for the update. Here’s a list of everything slated to be added or changed for this update. Please note this list is subject to change and only represents some (not all) of the changes coming!
Check it out:

  • Proteus Level Design redux - Complete redesign of Proteus II featuring a wider variety of biomes and locations to discover
  • Mission System - Including quests and dungeons with rewards
  • New Graphics Features – Clouds, SSShadows, etc.
  • New Spaceship
  • Passenger Turret Control on GAV
  • Player Fall damage
  • Autosort when transfering inventories
  • OMPA Target Icon changed
  • Cave ceiling spawning
  • Dungeon AI
  • Vehicles can be damaged by creatures
  • New Mines
  • Dungeon System with parties
  • Vehicles have better colliders
  • Crab Queen end boss
  • Snubbs
  • Alien Eggs
  • Ranger Class
  • HAB Wall Variants
  • Vehicle Suspension Improvements
  • Water
  • Improved Melee system

Now, I know what the hot topic is - the date. And I'm happy (and relieved) to say, you guys only have to wait a little bit longer. We are targeting April 27th for this release, and we hope to have a beta branch live for testing on April 20th! We will let you know as soon as possible if these dates shift or change.
I'd like to say thank you to everyone for sticking with us while work to make Osiris the game we want it to be. For all the latest on Osiris: New Dawn, be sure to follow us on Facebook and Twitter!

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

The Soulkeeper - Early Access Teaser

by Hiddenx, 20:38

Farflame spotted that Road to VR is showing some Soulkeeper gameplay on their site:

Preview: Visually Dazzling VR RPG ‘The SoulKeeper VR’ Plans For a Full Story With Deep Lore

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VR gamers have longed heavily for deeper titles that go beyond the surface-level experiences that make up a large portion of today’s VR content. They’ve longed for games with depth and complexity; developer HELM Systems plan to offer exactly that with The SoulKeeper VR, a forthcoming action adventure VR RPG for Vive and Rift with spell casting. The developers have shared new details with Road to VR leading up to the game’s release in Early Access on SteamVR this Spring.

I got my hands on the latest build of the The SoulKeeper VR (teaser video heading this article) which was frankly still a little rough around the edges, though Helm Systems tells us that their new workforce is progressing steadily with improvements on the path to the launch.

[...]

 

The Soulkeeper

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

NieR: Automata - First DLC

by Hiddenx, 20:31

NieR: Automata will get the first DLC named '3C3C1D119440927' in May:

NieR: Automata - 3C3C1D119440927 DLC Gameplay

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Invaders from another world attack without warning - unleashing the machine lifeforms. To break the deadlock, a new breed of android infantry is sent into the fray: the YoRHa squad. NieR: Automata™ is a fresh take on the action role-playing game (RPG) genre that gracefully blends mesmerising action with a captivating story.

Thanks Farflame!

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

StarCraft - Now Free!

by Hiddenx, 19:42

StarCraft and StarCraft: Brood War are now free to download:

StarCraft: Brood War Patch 1.18 Patch Notes

Note: When patching StarCraft, please use the ‘Run as Admin’ option; it is required during your first client run to migrate saves and avoid issues from Windows system admin changes.

StarCraft: Brood War Patch 1.18 Patch Notes

StarCraft and StarCraft: Brood War are now free. Follow the links here to begin installing:

General

  • Added windowed fullscreen or windowed mode; use Alt+Enter to switch between.
  • Added UTF-8 support.
  • Added cursor clamping in-game while windowed; unclamped in menus.
  • Added Popular Maps to streamline finding games or game types.
  • Added options to display actions per minute.
  • Added Observer mode.
  • Added opponent information when joining a game lobby.
  • Added autosaving for replays.
  • Added an option to display the game timer.
  • Added UPnP support.
  • Updated to a new OpenGL backend.
  • Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net.
  • Improved UI layout in Battle.net sections.
  • Improved behavior of available lobbies within the ‘Join Game’ section.
  • Improved compatibility with Windows 7, 8.1, and 10.
  • Improved anticheat capabilities.
  • Improved installation and patching performance.
  • Mac Beta support now available for 10.11 and up.

Bug Fixes

  • Fixed palette issues to correct rainbow water, 80s Kerrigan face in the loading screen, and other graphic glitches.
  • Fixed problems with LAN game discovery.
  • Fixed IME support and other text artifacts in Battle.net menus.
  • LAN and Legacy Battle.net fixes.

Known Issues

  • The profile section is currently unavailable.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Mass Effect: Andromeda - Comparison with The Witcher 3

by Hiddenx, 17:42

PC Gamer compares Mass Effect: Andromeda with The Witcher 3:

How The Witcher 3 succeeds where Mass Effect: Andromeda falls short

Comparing quests from the RPGs reveals remarkable design similarities, so why is one revered and the other divisive?

Fairly or unfairly, The Witcher 3: Wild Hunt has become a yardstick to measure other open-world RPGs against. It certainly manages to get some important things right—it balances a central storyline with sidequests that mostly seem important enough to engage with on the way, has characters and subplots who weave in and out of both, and reuses locations in a way that adds significance to them. I helped someone track down a lost goat over here, and won a round of cards over there.

But as well as being a useful yardstick for comparing games, The Witcher 3 is a convenient stick for beating them with. In comment sections it's a weapon of choice for whacking games that were created in different circumstances and lineages, as well as with very different aims. However, when it comes to Mass Effect: Andromeda there are a surprising number of things in common.

Both games involve a learning period early on during which players have to decipher which icons on the map point to things they'll find worthwhile, and which are distractions for completists. (Clearing monster nests in Velen is as boring as scanning more rare minerals on Eos; swimming out to every salvage point in Skellige as redundant as climbing to every mountaintop cache in Kadara.) And both games have similar quest design, the way they lead you from scene to scene by making you examine the environment, keep you updated with logs written in-character by an NPC, and have dialogue scenes that either alter how you portray the protagonist or become morality plays with unexpected outcomes.

[...]

Thank you for the info, henriquejr!

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

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Horizon Zero Dawn - The Making of the Game

by Silver, 09:48

VPRO Backlight have taken a look behind the scenes at the making of Horizon Zero Dawn.

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The role playing game Horizon Zero Dawn created by the Dutch company Guerrilla Games is extremely successful: Horizon Zero Dawn has already sold more than 2.6 million copies, giving the gaming community a whole new world to explore, discuss and analyse. How did Guerrilla Games create Horizon Zero Dawn? And what is so attractive in this virtual world? Find out in Horizon Zero Dawn - The making of the game.

VPRO Backlight got the unique opportunity to follow the team of Guerrilla Games, behind the scene, during the final sprint before the release.
With a multi million Euros budget, 240 people have worked on a new PlayStation world for 5 years in Amsterdam. Horizon Zero Dawn is an "open world game" and gives the players the possibility to explore very detailed futuristic worlds from the perspective of a redhead girl called Aloy.
The character Aloy was created by using the face of a Dutch actress, the voice of an American woman, and the body of a British acrobat. The motion capture that took place in Oxford to give her life is amazing to watch, especially for the Horizon Zero Dawn fan, but not only.
During the highly anticipated game preview in Anaheim, California, the marketing machine was running at full speed on a mega-event where thousands of gamers and players, cosplaying as Aloy, were pouring out anticipation and fun. After such an event, how can the real world still stand a chance against the temptation and the beauty of virtual games? The Horizon Zero Dawn community is ever growing and shares all day online the best Horizon Zero Dawn tips, or Horizon Zero Dawn gameplay, and speculate about the Horizon Zero Dawn ending. Sony Entertainment is even talking about a potential Horizon Zero Dawn franchise, with a switch to virtual reality. This PS4 game and RPG in general certainly have a bright future coming ahead.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

VtM: Redemption - Now available on Steam

by Hiddenx, 01:09

Porcozaur spotted that Vampire: The Masquerade - Redemption is now available on Steam:

Vampire: The Masquerade - Redemption

Before your fall, you led a crusade against evil. Now you've become one of the undead creatures you once battled - a Vampire. Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.

Your unholy showdown begins in medieval Europe and rages on into the modern day, as you track a soulless enemy in an eternal struggle to destroy him. For this is the only hope of vengeance for your tortured immortality.

  • A storyline that begins in Middle Ages and ends in the present
  • A well-known universe as the game’s setting: World of Darkness
  • Your decisions during both gameplay and conversations will determine the final outcome of the story

VtM: Redemption

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - April 18, 2017

Elder Scrolls Online - Warden Class Gameplay

by Silver, 23:54

@PCInvasion The Elder Scrolls Online will be getting a new class with the Morrowind content come June 6th called the Warden class.

This new gameplay trailer showcases the class skills with their nature-based magic and their versatility of being damage dealers and healers. You can also summon a rather large War Bear which is always helpful, summon healing plants, or even place yourself in a block of ice to cool off. These guys are at one with nature.

The Elder Scrolls Online: Morrowind can be purchased as a standalone release and includes all the original game content in case you were wondering.

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Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Code Vein - New Vampire Action RPG

by Silver, 23:14

@TechRaptor Code Vein is a new action rpg from Bandai Namco which sees you take on the role of Vampires. No platforms have been confirmed but it is 'coming to console'.

Bandai Namco had people all excited last week when they release a teaser trailer carrying the tagline ‘Prepare to Dine.' The latest issue of Weekly Famitsu has revealed that this is not, as many had anticipated, the next From Software game. Ahead of the official 20th of April reveal, information from Japanese blogger Hachima Kikou reported by Gematsu has confirmed that the project is titled Code Vein and will be a "dungeon exploration-type, hard action RPG" from developer Shift. You may know Shift as Bandai Namco's in-house developer behind the God Eater series.

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Further information from Weekly Famitsu also goes into the setting and premise of the game. Players will take on the role of Vampires known as Revenants and will use supernatural abilities to ‘take on the truth of the world while working together with allies.' Revenants are described as having transcended humanity but at the cost of their memory. It also seems they will be reliant on blood to survive, as those who are short on blood become monsters known as ‘Lost.'
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Prey - All About Alien Powers

by Silver, 23:02

@RockPaperShotgun Prey is all about alien powers and it is what distinguishes this game from its peers according to Alec Meer.

...
It was there, polished and pacey, absolutely the kind of thing I traditionally enjoy in an action game - but it was guns and monsters and doorcodes. Where was the thing that made Prey unique? I've been back and played a later section of the game, amongst other things I've transformed myself into a stack of towels and now I have a much clearer sense of what this new Prey really is. I can show as well as tell you why.

The thing that we all got hot under the collar about when real details of Arkane's Prey reboot began to trickle out was the option for alien-derived powers, in addition to gunplay and Deus Exy hacking/strength/stealth abilities. Turn into a cup! Yeah, man. I'm down for that. That the idea of roleplaying as an inanimate object while playing an exciting action game is what most appeals probably says far more about me than I am comfortable with. Regardless of whatever unhealthy interest in kitchenware I might possess, it was a mild disappointment that my first hands-on encounter with Prey had all the alien stuff locked away.

The new section I played is, in terms of the game's internal chronology, about 45 minutes on from where the first chunk left off. I'll dodge story stuff, of which there was in any case less, this time around, and focus on features. Features like this:

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[...]

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Shiness - Released

by Hiddenx, 20:06

The Action RPG Shiness has been released - here's the launch trailer:

Shiness - Launch Trailer

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Indie studio Enigami's Action-RPG Shiness: The Lightning Kingdom is now available on PlayStation 4, Xbox One and PC! Watch the launch trailer promising to take you on a journey through an enthralling universe on the verge of collapse, following the fragmentation of the planet Mahera. After crash-landing in a hostile land, Chado and his friends find themselves in the middle of a conflict between kingdoms.

The Shiness universe was born over 20 years ago from the pen strokes of Samir Rebib, Artistic Director of the studio. Composed of passionate people, the independent studio Enigami went through a successful Kickstarter campaign, allowing the project to grow and gain momentum, until it was supported by Focus Home Interactive. After Enigami put all its energy and passion into Shiness, a child's dream has finally turned a fully-fleshed indie-RPG with a bold personality!

In Shiness, take control of Chado and his four friends as they journey across a fractured world beset by a war between multiple factions. Combat is inspired by traditional fighting games, mixing fast-paced combos, parrying, blocking, and powerful magical abilities distinct for each character. Your party members' usefulness isn't limited to just combat - manipulate the environments around you with abilities such as Kayenne's telekinesis and Askel's far-reaching whip. Gain experience and level up after fights, while progressing in the storyline or by accomplishing numerous side quests. Evolve your characters, learn new skills and spells, and become the hero who will unify the civilizations of Mahera.

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

ATOM RPG - Kickstarter live

by Hiddenx, 19:42

The Kickstarter campaign for the postapocalyptic RPG ATOM has started:

The deterioration in relations between Eastern and Western blocs in the 1979 has led to a full-blown Armageddon between nuclear powers in the year 1986. The War was swift, devastating and brutal… The fact that humanity persevered was miraculous.  

Nineteen years have passed and it’s 2005. Both once great Empires and their allies now lie in ruins, but on top of those ruins new civilizations are slowly emerging...  

This story takes place on a small patch of land in the south part of the USSR where you take the role of an undercover operative from a secret bunker society called ATOM... Your mission is to find any traces of an expedition that recently stopped contacting the main base...  

ATOM is a passion project. It will be finished no matter what. But, with your help we will be able to do it much faster, as well as add more interesting content to the final game! But we don't want to make unsubstantiated statements so feel free to download the latest build and check out ATOM for yourself! Thank you for your attention!

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Features:

Nonlinearity: ATOM is an open world role-playing game! You are not going through a corridor, you are investigating a mystery. And this could be achieved in numerous ways. There are no artificial boundaries in the world of ATOM. Oh, and there are no "essential characters" in the game. So everybody is a "fair game" ;)
    Characters: There will be more than 300 characters in the game. ALL of them with their unique personalities, portraits and dialogues!

Encounters and Quests: There are numerous side missions, hidden adventure-like puzzles and secrets scattered around the Wastes. Even the smallest tasks can lead to a big and intricate side story, open some details about the world or somehow interconnect with the main quest! And of course, like in every self-respecting RPG there's always more than one way of dealing with them.

Combat: A turn-based combat system isn't just a nod to the legendary generation of CRPGs. For us, it's also an aesthetic choice. What's the point of combat, when you can't enjoy your every thought-through move, your every step, shot or punch? What's the point of victory, when it wasn't precisely planned in a cunning strategic move?

Weapons and Items: There will be more than 30 available weapons in the full version of the game. Soviet weaponry, makeshift shivs and guns as well as some secret weapons from the Western bloc the existence of which in the game world will be neatly tied to the lore!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Asura - Released

by Silver, 10:20

@IndieGames Asura, an action-rpg, has been released on Steam, Humble Store and GOG.

There are no good guys in Asura. You are a demon, returning from the underworld to wreak havoc and take revenge on the Maharaja who got you into this mess by burning you at the stake. Time to learn a bit about Indian mythology and kill lots of baddies, action-RPG-style.

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[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - April 17, 2017

Morrowind - Tamriel Rebuild

by Hiddenx, 21:11

PC Gamer takes a look at the oldest Morrowind mod still in development: Tamriel Rebuild

The 15 year quest to mod the mainland into The Elder Scrolls III: Morrowind

Tamriel Rebuilt began long ago but the vision to create the entire Morrowind province remains.
Vvardenfell is about half the size of Manhattan. You do laps around the island for hours, picking up incidental sidequests from the flawed populace holding on to their lives in musty townships like Balmora and Vivec City. This was a big deal in 2002. The Elder Scrolls toyed with open worlds before in the roughly 62,000 square mile procedural generation of 1996’s Daggerfall, but this was the first time Bethesda packed 100 hours worth of handmade design onto a beaming landmass and set the player free as soon as they stepped through the harbor. It might look quaint from the vast Imperial drama of Oblivion, or the treacherous hikes and dense hamlets of Skyrim, or, hell, the fully realized continent from The Elder Scrolls Online, but it was Morrowind where a generation first got their taste for the studio’s distinct, freewheeling fantasy.

It has been said that everyone’s favorite Bethesda game is the first one they play, as if stepping into that freedom for the first time is far more powerful and resonant than any prospective gameplay upgrades or graphical bumps. There’s probably no better proof than the community at Tamriel Rebuilt—a mod that’s been in development since Morrowind’s original release date.

[...]

Thanks henriquejr!

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Sol Ni Koro - Now on Kickstarter

by Hiddenx, 10:10

Back To Basic Gaming started a Kickstarter and a Steam Greenlight campaign for their RPG Sol Ni Koro:

Sol Ni Koro is an epic RPG set in a handcrafted 3D world mixed with 2D pixel sprites. Inspired by the golden era of video games - designed for the modern era.

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Our goal

From day one we set out to develop an exciting and compelling RPG with a vast story and interesting characters. The project that emerged became a modern RPG that evokes nostalgia, but also improves on many of the pitfalls of classic RPGs that we remember so fondly.

Modern technology has allowed us to design and develop a beautiful and vast 3D world, with stunning towns, dungeons, depth of field and verticality that adds to the game's atmosphere. The 360 degree camera allows the player to fully explore the 3D environment, rotating and zooming to find hidden paths or just to get a better look at the world.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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