Fell Seal: Arbiter's Mark
RPGWatch Indie Showcase / Fell Seal: Arbiter's Mark
We got to ask the developers of Fell Seal: Arbiter's Mark a couple of questions about their recently released game.
» Continue reading the article...
Forgottenlor checks out the open world of Kenshi
» Read the article
The Chronicles of Narnia
The Dark Tower
Tuesday - May 14, 2019
Monday - May 13, 2019
Thea 2: The Shattering - Released
The strategy RPG Thea 2: The Shattering has been released:
Thea 2: The Shattering
Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level.
The player takes on a role of a deity from the Slavic mythology-inspired pantheon and as such, controls the fate of a small flock of believers struggling for survival. This goal can be achieved in many ways, from diplomacy to war, from exploring to conquering, but any playstyle will surely lead to completely unique adventures thanks to the procedurally generated environments. Rich options, from crafting to town-building system, as well as the co-op multiplayer gameplay, make Thea 2 an ideal choice for tactically minded players, who are up for a challenge.loading...
- Explore rich, procedurally generated and diverse new environments and biomes.
- Expand your influence in the world, build towns, widen your territories or choose the much tougher path of a nomad.
- Exterminate your way to victory, battle through the vast array of creatures or simply strive to survive till sunrise.
- Exploit the many wonders of the land - discover and combine resources, collect materials and craft them into your equipment.
- Become a deity of Thea and direct your Chosen to victory in a world inspired by Slavic myth and folklore.
- Play together - co-op mode for up to 3 players allows you to build your pantheon with friends.
- Choose your playstyle - become a warlord or a diplomat, or simply remain an outsider wandering the world in search of glory.
- Survive any way you can and choose your challenge style as you resolve conflicts via battle, mental or spiritual challenges.
- Free DLCs, built-in adventures editor and other modding tools.
Thea 2: The ShatteringSP/MP: Single + MP
Pax Nova - Space 4X Strategy
A science fiction, 4x turn-based strategy game called Pax Nova has recently been released on Steam Early Access.
Humanity has failed itself through pollution and war. After a century of political tension and countless armed conflicts, Earth is now on the verge of being uninhabitable. A communication from deep space gives us the chance to leave our dying planet and start over, by migrating to Eos, marking the beginning of the era of ‘Pax Nova’. But will it be enough to save humanity?
In this sci-fi turn-based 4X strategy game, you may choose one of several factions divided between three races, and establish yourself in Eos. Explore new worlds and new star systems filled with exciting secrets as well as terrible dangers. Build great cities and expand your influence through efficient diplomacy, or prepare for battle on land and in space when diplomacy fails or for when you’re just a warmonger.
Explore your world and beyond...
Planets are much more than just a collection of stats. Your civilization will soon want to know what’s outside your atmosphere and will look forward to discovering, colonizing or even invading new worlds. Each planet is procedurally generated with different biomes and various challenges, and is filled with numerous secrets, creatures, characters, factions and much more.
...including space itself
Space itself hides numerous secrets but many dangers as well. Pirates, space creatures and other beings will try to hinder or help your progression throughout Eos.
An epic space opera
Three different races, all invited there, provide a choice from a total of 15 factions. Each faction has their own play-style and challenges. Unveil the past of Eos and define its future! How you do it however is entirely up to you.
Dynamic diplomacy systems and political landscape
New diplomacy options can be unlocked depending on your traits, technology, specific events and more.
And much more
- Discover Eos’s secrets and solve quests, build space bases and outposts
- Unique victory conditions for each player
- Unit and ship customization
- Randomly generated tech tree (Coming soon during EA)
Ashes of Oahu - New Screenshots
Worthplaying has some new screenshots for action RPG Ashes of Oahu.
Built using the Unreal 4 Engine, Ashes of Oahu combines innovative action with faction-based gameplay, inviting players to discover the secrets of Hawaii’s mystical past while uncovering and exploring a full-scale authentic representation of 500 square miles of game world terrain – from discovering special powers and abilities of the Hawaiian gods, to choosing skills and weapons, and remaking the island in their own way, all while watching out for the powerful Nightmarchers who protect the island.
In Ashes of Oahu, players must fight for survival and learn to tap into the power of the spirit world to become a demigod and help liberate Oahu from the army that has taken its control.
As you explore the apocalyptic paradise of Oahu, you will come upon various areas of settlement. Some will be overrun by Kamapua'a raiders, while others will be run by the various factions that have taken footing. But it's the Pig God's raiders that can be the most dangerous, and it's Kai's job to clear them out.
Pillars of Eternity II - Review @RPGamer
RPGamer have reviewed Pillars of Eternity II: Deadfire and regard it as a solid improvement over its predecessor with some drawbacks.
The formula may seem familiar, but this series has so much to offer over its ancestors, and this sequel features many gameplay and graphical improvements over the first game. That having been said, the characters and story aren’t as compelling this time around, while the ending fails to give players much control over the outcome. The constant ship and crew management along with the underwhelming ship-to-ship combat and somewhat punishing difficulty had a bad habit of breaking the immersion. Those with an appreciation for the tabletop games and classic PC games this pays homage to will likely have an enjoyable experience. The learning curve is a bit steep, the seas may get choppy, and the deck can get rather slippery, but with some patience and perseverance, even the greenest sailor can go from lowly deckhand to decorated captain.
RPGWatch Feature - Fell Seal: Arbiter's Mark Indie Showcase Interview
Forgottenlor reached out to the developers of Fell Seal: Arbiter's Mark to answer a couple of questions about their recently released game.
What games inspired your game?
Final Fantasy Tactics and Tactics Ogre are the big ones, as anyone who has played Fell Seal can attest to! Fell Seal is very much a labor of love in honor of those classics, especially taking cues from FFT's awesome Job system. But we're both big into gaming and likely picked up inspiration from all sorts of sources without realizing it. One of the less prominent ones is that Fell Seal's Injury system took some inspiration from XCOM. And the item system, in which the player has a set number of consumable items that automatically refills after every battle, has a bit in common with Dragon Age: Inquisition's item system.
What's the target audience for your game?
Our target audience is anyone who thinks that tactical combat with a ton of potential for in-depth character customization sounds fun. More specifically, one of the reasons we made this game is because we are huge fans of Final Fantasy Tactics, and there hasn't really been anything that scratches that itch in a good 10 years -- or even 20 years depending on whether you count the FFT Advance titles or not, which are fine games in their own right but are very different from the original. So we made the game for people like us who miss that classic style of tactical RPG. That being said, since Fell Seal offers a vast array of difficulty options, even people who are newcomers to the genre have been getting a lot of enjoyment from the game.
Fell Seal: Arbiter's MarkSP/MP: Single-player
Genre: Tactical RPG
Sunday - May 12, 2019
ATOM RPG - 1.10 Update
A new update for ATOM RPG brings lots of new content and fixes.
Version 1.1 announcement
As you know, work on the big new update for ATOM continues for more than a month now. There's still a lot to do before we're through, but we finally decided on the publishing date. The update will hit Steam on May 29th. We will post the full change log on the same date. Meanwhile, here are some of the highlights of the upcoming update:
- Added lots of new locations to the Dead City - both above ground and below;
- Fixed and updated a lot of animations, sounds, portraits, loading screens;
- Added tens of new characters;
- New monsters;
- Added tons of new various quests;
- Added new armors and weapons;
- Lots of small fixes here and there and many more!
See you on the 29th, guys! Thanks for sticking with us.
ATOM RPGSP/MP: Single-player
Editorial - What Happened to Deus Ex?
Gamingbolt asks the question 'What Happened To Deus Ex?'
While the critical reception for Mankind Divided was on average positive, it could still be fairly characterized as slightly less favorable than the previous three mainline titles. The sales for the game, compared to previous iterations and accounting for all its platforms, have generally been seen as underwhelming compared to past titles, a sentiment in part reinforced by Square Enix’s limited commentary on the game’s commercial performance. Though it should be said that this title was the Deus Ex series’s debut on the current generation of consoles, and the limited install base at the time of release likely impacted commercial performance and momentum. Mankind Divided’s story is accompanied by three pieces of DLC, collectively referred to as “Jensen’s Stories.” Mankind Divided’s ending leaves a massive opening for a sequel that explores the tension between Adam Jensen and the Illuminati, the latter of which are portrayed as corrupt and evil and have infiltrated TF29, and Adam Jensen and the Juggernaut Collective.
Colony Ship - Demo Update #4
A new demo update for Colony Ship Game which announces a delay and shows some new screenshots.
CSG update #37 - Demo update #4
We're still working on animations and armor, I doubt we'd be able to to wrap it all up before Aug. Ivan's doing a bit better but he has a long way to go before he fully recovers. He'll focus on animations from now on and all armor and clothing tasks will be handled by Maria, our new armor specialist (you can see some of her work in the previous update). We've been working with her for a while and I hope she'll stick around as our next project will be even more "armor-intensive".
In the meantime our programmers have improved the building interior system and map navigation, and added character outlines in combat (you can turn them off if you don't like them) and when your character is blocked by an object or wall. All weapon meshes are in now so each weapon has a unique model. Oscar is working on the Pit, which looks better and better (not to mention bigger) so the delay on one front doesn't affect the rest of the team's progress.
The screens below are work-in-progress:
^ navigation meshes; what you see is about a third of the Pit, so it's not a small place.
Colony ShipSP/MP: Single-player
Release: In development
Subset Games - The Design of FTL & Into the Breach
Noclip look into the design behind FTL and Into the Breach.
We sit down with Justin Ma and Matthew Davis of Subset Games to talk about the design of their breakthrough hit FTL: Faster Than Light and their sophomore effort Into The Breach.
Kingdom Come - Royal Edition Delayed
@Gamebanshee The Royal Edition for Kingdom Come: Deliverance has been delayed until June 11th.
The Royal Edition of Warhorse Studios' historical RPG Kingdom Come: Deliverance was originally supposed to go live on May 28, 2019. However, thanks to a recent press release we now know that while those of you playing the game on PC will still be getting their hands on A Woman's Lot, the game's final premium DLC, on the 28th, the Royal Edition and the console version of the DLC will be launching on June 11 instead. Here's more on that:
Kingdom ComeSP/MP: Single-player
Trials of Fire - Early Access
The Early Access version of the strategy RPG Trials of Fire is now available:
Trials of Fire
Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
The threat of starvation and conflict are never far away as Trials of Fire combines free-form exploration of an expansive open world, multi-character, card-driven combat and an innovative new fusion of loot, load-out and deck-building systems delivering massive depth of play and unique strategic opportunities for the player on every run.loading...
Trials of Fire also features an extensive range of narrative ‘judgement’ encounters where the player is challenged to weigh moral dilemmas in a lawless world, assuming the roles of judge, jury and (often) executioner.
The tactical rogue-like design, procedurally generated game events and expanding gallery of playable characters and abilities challenges the player make every decision count as they journey across a dying world… in search of hope.
The hope that will save your forsaken people, the hope to survive in the desolate and dangerous wastelands, the hope that you and your party of heroes will live to fight again and to see the dawn of a new day.
Trials of FireSP/MP: Single-player
Release: In development
Pathway - Review @ IndianNoob
IndianNoob has reviewed the tactical RPG Pathway:
Pathway Review (PC) - Indiana Jones, One Turn At A Time
Tactical RPGs are so hard to pull off. They do not usually have the power of strong storytelling to fall back on and has to depend solely on well-refined combat mechanics and balancing. Pathway from Robotality tries to mix it up a bit. By providing the player with dynamic, choice-driven gameplay and tactical turn-based combat encounters with the charm of an Indiana Jones flick, Pathway aims to find its cozy spot in the not-so-populated list of well-made strategy RPGs. Well, let’s put that to the test.
Pathway is a game with a lot of missed opportunities. While the first few hours are really good, the Repetitiveness and shallowness of the gameplay soon set in. Newcomers to tactical RPGs might have a good time with Pathway but veterans of the genre are better off setting their sights on something else for the time being or until it receives a major overhaul.
Saturday - May 11, 2019
Chernobylite - Last Day
And remember to spread the word about the Chernobylite. We got 190% of our goal today, but there is only 1 day remaining until our campaign ends, and we still have some cool stretch goals to reach! #savetheredforest
Kickstarter GamesSP/MP: Unknown
Release: In development
Wolcen: Lords of Mayhem - Content Patch 1
A new update for Wolcen: Lords of Mayhem details all the new content for Patch 1.
Content Patch 1: new creatures, PST upgrade, damage type modifiers
Here is a quick follow-up on our progress for Content Patch 1 planned for May 30.
The Cultists of the Sleeper are led by Demons of Souls. They are gifted with soul magic, using it to freeze their foes and raise the deads.
They have 3 types of attacks, including two different types of summoning.
Lost Souls are forced out of their after death journey to serve followers of the Sleeper. Souls are fundamentally very cold, that is why their attacks can freeze you.
The Alastor is an assassin of the Republic. Unseen, unheard, deadly, he comes straight from the shadows to end you. The Alastor has 5 skills, although his specialty is to kill at close range, he can easily evade and attack you from the distance as well.
Passive Skill Tree
We’re currently adding depth to the Passive Skill Tree to offer more options.
Ring 1 talents will be upgraded from 15 to 24 nodes.
Ring 2 talents will be upgraded from 15 to 30 nodes.
That change will go with an increase of the passive points that you will be able to attribute at each level, although the level cap remains level 20. Along with these additions, the major nodes will be much more impactful since reaching them will require a more important investment in points.
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Elder Scrolls VI - Hammerfell the best choice
Sportskeeda writes that Hammerfell is the best choice for The Elder Scrolls VI.
Hammerfell is a vast province in the west of Tamriel. In its northeast lies the hilly province of Skyrim which we experienced in the Elder Scrolls 5, and its southeast lies Cyrodiil, the land of Oblivion from Elder Scrolls 4.
Now Hammerfell is basically equivalent in size to Skyrim. But the variety in the landscape is more when compared to the latter. The entire Skyrim is basically covered in mountains and pine forests and hence every area looked vastly similar. Hammerfell on the other side boasts high deserts, grasslands, as well mountain ranges, making it the most diversified Elder Scrolls game location ever.
Now since Hammerfell also features coastlines, one may wonder whether Bethesda might add underwater segments in the game. I mean one can't deny the possibility of having the urge to explore every nook and cranny of this world right? Also since they are using new graphical technologies to make Elder Scrolls 6, it wouldn't be surprising if they added more verticality to the game when compared to the previous Elder Scrolls entries.
Elder Scrolls VISP/MP: Single-player
Release: In development
Game Of Thrones - An RPG would never work
HitC writes why they believe a Game of Thrones RPG would never work.
Unlike The Witcher 3 which had politics you could ignore, a Game Of Thrones RPG would have to constantly be in-your-face about politics because the property is about ideologies, backstabbing, and the iron throne. Back when the show was good, it was about people playing the game of thrones and the dastardly deeds and sacrifices they would make to end up on top of the series’ now non-existent ladder. Even more so for a video game than the TV show, it would be very difficult for a studio to balance the core politics with the anti-fantasy setting and subplot.
And would gamers want to sit and watch a dozen politically heavy cutscenes? Most would just rather storm off into battle against armies and the White Walkers so they could mindlessly hack-and-slash and overcome overwhelming forces. This would also be untrue to the source material as – at least before season 6 – Game Of Thrones was never heavy on heroics, and characters were always punished or died for the mistakes they made.
Friday - May 10, 2019
Divinity: Fallen Heroes - Preview @ IGN
IGN has taken a look at Divinity: Fallen Heroes and the author of the article looks at it as a spiritual successor to Dragon Commander.
In Divinity: Original Sin 2, combat is one of many components that make up a sprawling role-playing epic. But in Divinity: Fallen Heroes, that very same combat system is firmly in the spotlight; the game, like XCOM, is a series of challenging combat missions featuring tactical objectives that must be achieved using the abilities and spells of a crack team of god-like heroes, amusingly known as the Apocalypse Squad (Divinity’s Terry Pratchett-like edge is definitely still here).
It’s a design that makes perfect sense; Original Sin 2 has the most intricate and ambitious combat system of any RPG you could care to name, and so to build a new game upon it seems only natural. If you’re unfamiliar with Divinity’s turn-based combat engine, it’s a complex, unforgiving tinder box of elements that are in constant war with each other. If you stab a soldier they’ll bleed, and that pool of blood can then be frozen into a slippery trap that’ll trip over anyone who steps across it, knocking them out cold. Amazingly, that’s just a simple example.
Divinity: Fallen HeroesSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Battle Brothers - Warriors of the North DLC Released
Battle Brothers - Warriors of the North is now available DRM-free. If you don't own Battle Brothers you can get it 50% off until May 12th, 5 PM UTC.The 'Warriors of the North' DLC for Battle Brothers expands the game with a more distinct northern region, as well as different starting scenarios to pick for your mercenary company. Face an entirely new faction of barbarians in battle, wear new viking and rus themed gear, and follow the legend of the ‘Ijirok’, a mythical creature of the frozen north!loading...
Battle BrothersSP/MP: Single-player
Titan Quest: Atlantis - Released
A new expansion for Titan Quest: Anniversary Edition called Titan Quest: Atlantis, has been released.
Titan Quest: Atlantis is the third expansion for Titan Quest and OUT NOW for PC (requires the base game Titan Quest Anniversary Edition)
The Hero meets an explorer that is searching for the mythical kingdom of Atlantis, and together they set out on a journey across the western Mediterranean. The key lies in the legendary Diary of Herakles, rumored to be in the Phoenician City of Gadir, but their journey will take them beyond the edges of the known world...
Play a classic Titan Quest adventure in single player or with up to 6 players in co-op. Survive the Tartarus, an endless, wave-based challenge mode. Unlock new skills, spend all your excess in-game money on random loot and enjoy graphic and QOL improvements!
Titan QuestSP/MP: Single + MP
Genre: Hack & Slash
Big Ben Interactive - E3 2019 Games Lineup
Gematsu reports that Big Ben Interactive have announced their E3 2019 lineup.
Bigben Interactive has announced the lineup of games it is bringing to E3 2019, which runs from June 11 to 13 at the Los Angeles Convention Center, and it includes the public debut of Werewolf: The Apocalypse – Earthblood, Paranoia: Happiness is Mandatory, and more.
Get the details below.
Big Ben Interactive
Thursday - May 09, 2019
Final Fantasy VIISP/MP: Single-player
Age of Wonders 3 - Free on Humble Bundle
Age of Wonders 3SP/MP: Single + MP
Gloomhaven - Summer Surprise
Gloomhaven will be released as Early Access version this summer:
A Summer Surprise and a Hot Visual
It is always darkest before the dawn, and the light of day is starting to shine over the city of Gloomhaven with all of the information we are giving you today!
Let's start by upping our prosperity rating by revealing the freshly made and beautiful key art for Gloomhaven.loading...
This isn't all we wanted to talk about though!
The temperature continues to rise as summer approaches, which means so too does the power of Sun Demons... To counter this, we will be launching Early Access to all mercenaries this Summer!
As I'm sure you're all greedy sellswords who keep wanting more, we have more glorious news planned for you that will be released in the near future. So be prepared for a barrage of tantalizing information to whet your appetite for Gloomhaven!
Be sure to add Gloomhaven to your wishlist to stay informed about updates on this blog or keep your eyes on our social channels to stay aware of what's happening. We may also potentially announce a certain date that a lot of wandering travelers have been searching for!
We'll see you back in the streets of Gloomhaven soon!
Genre: Tactical RPG
Release: In development
Fell Seal: Arbiter's Mark - Review @ RPGFan
RPGFan has reviewed the tactical RPG Fell Seal: Arbiter's Mark:
Fell Seal: The Arbiter's Mark
"A truly magnificent game."
Fell Seal: The Arbiter's Mark is a strategy RPG by a small independent developer called 6 Eyes Studio, whose founding members were part of Studio Archcraft. You may remember Studio Archcraft as the ambitious indie developer that created Black Sigil: Blade of the Exiled for the Nintendo DS back in 2009. Although I enjoyed Black Sigil, I concede that it was buggy in spots, had an obnoxious encounter rate, and lacked several quality-of-life elements that players look for in modern retro-style games. I am thrilled to say that the folks at 6 Eyes have grown more skilled in their craft since the Black Sigil days. Fell Seal is a lovingly crafted and smooth-playing strategy RPG that genre fans will love.
It's no secret that I simply could not get enough of Fell Seal: The Arbiter's Mark. I must have sunk over 80 wonderful hours into the game, most of which were spent building up class levels to earn skills and see which classes I liked best for my play style. I tend to play games rather slowly and take ludicrous amounts of time to stop and smell the roses, so I believe that typical SRPG players could probably finish the game in 40-60 hours. Since it entered Early Access back in 2018, 6 Eyes Studio has been continuously improving the Fell Seal's aesthetics, balance, dialogue scripting, and various other minutiae up until release and beyond. They have also been extremely responsive to player feedback — a strong indicator of how much they care. Their exhaustive efforts have yielded a truly magnificent game that SRPG aficionados simply must play.
Fell Seal: Arbiter's MarkSP/MP: Single-player
Genre: Tactical RPG
Stellar Tactics - Trade-Net, Refining and Mining perks
The latest update for Stellar Tactics brings with it the Trade-net, Refining and Mining perks.
Here are the notes for the latest content patch. This patch introduces the Trade-Net, refining and mining perks. Hope you enjoy the changes. If you do find any bugs or issues, please post on the bug sub-forum and I’ll look into it.loading...Added the Trade Net:
The Trade-Net is a marketplace where goods are sold by various orbiting stations across the universe. Trade Stations issue buy and sell contracts for goods required by the population of that system. These goods are transferred between orbiting stations and planetary colonies.
The Trade-Net is not available until you leave Achmedius and place at least one beacon near a Jump Point in another system. Once you place a beacon in another star system, Achmedius will be added along with any other star systems where beacons are placed. If you have already placed beacons in an existing save, the entire available Trade-Net will be visible when you load that save.
Trade contracts are delivered through the cargo storage terminal on stations. Cargo storage has been revised so it opens immediately without the need to purchase storage. If you want to buy cargo storage at a station, just open the cargo storage terminal and select the option to purchase storage. Delivering or retrieving purchased Trade-Net items is as simple as traveling to the station where the trade contract was placed and retrieving or placing the cargo in storage. The contract(s) are completed when closing the cargo storage menu. Cargo storage has a new area at the bottom of the UI that displays delivery contract information.
A few notes related to the addition of the trade-net.
- Over time, the number of trade goods in any available contract on the trade-net are reduced as AI merchants accept orders.
- Trade goods and refined ore cannot be bought from or sold to vendors, only traded via the trade net. These items will not be displayed in the vendor interface.
- Mining and mining drones now have a slightly lower chance of collecting rare earth minerals and rare ore to offset market pricing.
- The amount of ore retrieved while mining, especially at higher levels has been adjusted.
- Mining drones sell ore at a reduced price now that the Trade-Net is in the game to balance the economy. Retrieving ore, refining it and then selling it is the most profitable path - however, automated drones still generate significant income.
- Commodity merchants and ore vendors have been removed from trade stations now that the Trade-Net is implemented. They may come back as something new when crafting goes in the game. Ore can still be sold to vendors, though using the trade net to find the best price is likely more profitable.
- The ore vendor on Hurzog Mining is now a general merchant. Scarby's dialog has been revised to reflect that.
- If a beacon is placed in a hostile system, trade data is not streamed to the Trade-Net for that system. You cannot trade with hostile factions.
- You gain a small amount of mining experience for refining.
- Gas nodes on planets have been removed and replaced with mineral nodes. I may look at gas mining again at some point in the future.Added Refining:
You can purchase and equip a refinery on your ship. Refineries let you convert raw ore to refined ore – a more valuable commodity. Refined ore is used for crafting items and across the universe for building stations, colonies, and goods. You can purchase and equip a refinery at any ship equipment vendor. Like all ship equipment, refineries are ship specific so you cannot swap them between ships. Refineries equip to your ships “hardware mount point”.
You can refine anywhere - in mission areas, in space, it doesn't matter - as long as you have ore in your cargo hold. So, you could have a ship with a large cargo hold full of ore and go complete a ground mission while all that ore is being refined.Mining perks:
Mining perks have been added to the game. There are three lines - Drones, Refining and Mining. Each gives you bonuses to various functions of each of these utilities. For example, selecting drone perks will give you bonuses to drone mining speed and the quality of ore mined by drones. If you already have high enough skill levels in mining, you can assign perks to the skill line as usual in the character information screen. Just select mining from the list on the right and the perk choices will be available.
An important note, mining queues off the crew member assigned to the weaponry station. So, bonuses are derived from this crew member and the perks assigned to them.
Also, bonuses to the speed of your mining turrets are derived from both the level of mining skill and the perks assigned to the crew member in the weaponry station. Those bonuses are applied to your turrets reload speed. A high mining skill and selections from the mining perk line will produce ore at very high rates at high skill levels.
Smuggling deserves more than just a simple on/off switch. I'll be adding a bit of storyline very soon that will allow you to unlock smuggling. Contraband items are in the game now for the trade-net, however, they are hidden until I do a bit more work on this system.
There is now a very small chance that you will be attacked by hostile ships when entering a star system. You will be warned if this is the case and have a few seconds to put your shields up or micro-warp away from that area. The chance of this happening is slightly higher if you have active delivery contracts.
Guide entries have been added to the in-game guide for the Trade-Net and Refining. You can find the guide by pressing “H” and selecting the “Guide” button at the top of that screen.
Stellar TacticsSP/MP: Single + MP
Release: In development
Wednesday - May 08, 2019
Fig - New 'Open-Ended' Funding Option
GameDaily reports that Fig is offering indie developers a new open-ended funding option.
Fig, which is a crowd-investing platform and publisher in its own right, operates a little differently. With their latest funding vehicle, Open Access, Fig is looking to rework how developers approach crowdfunding over the long-term, rather than being solely beholden to a 30-day campaign cycle where raising money ends as soon as that timeframe is up.
"For developers, this is a form of crowdfunding more along the lines of how games are developed," Bailey told GameDaily over email. "They get a chance to work on more of a milestone schedule and get feedback iteratively, and the community gets a chance to play early builds and be part of the development experience. Almost every time a Kickstarter fails to deliver, the first thing the community says is, 'just give us what you've got.' Now that's an integral part of the process that happens immediately."
Open Access walks a similar path to "open beta" and "early access" games being released on platforms like Steam and Epic Games Store. (Even Fortnite Battle Royale is considered "early access.") It uses an "open-ended structure to test out game features through milestones, which are tied to content." Backers and investors are able to pay for these rewards and "receive immediate access to the latest build of the game," although games are being updated throughout the development cycle throughout Open Access campaigns.
VtM: Bloodlines 2 - Tremere
Worthplaying report on the Tremere for Vampire The Masquerade: Bloodlines 2.
The Tremere are knowledge-obsessed warlocks who unleash devastating blood magic against their enemies.
Often referred to as usurpers, hermetics, blood witches, or worse, the other vampire clans share a general distrust of the Tremere. Despite this, the other clans respect the sheer power of the Tremere’s blood magic, turning those willing to offer their services into valued, if uneasy, allies. Long before Seattle, the Tremere began as occultists who were seeking immortality. Even though they found a way to live forever, the price they paid bound their magic to blood. The origin of their curse is mostly forgotten but continues to color their interactions with other Kindred. The Tremere were not allowed in significant numbers in Seattle - until recently...
You can head over to the Paradox Interactive Twitch channel today at 9 a.m. Pacific (12 p.m. Eastern) where the Bloodlines 2 team will give a breakdown of the Tremere clan.
The Tremere employ powerful blood magic to uncover secrets and unleash harrowing attacks. Players who join the Tremere’s ranks can unlock two new disciplines to expand their arsenal: Thaumaturgy and Auspex. Thaumaturgy is the Tremere’s signature blood sorcery which grants unparalleled destructive power. Auspex expands the Tremere’s senses beyond the boundaries of their bodies, ensuring nothing stays hidden to the Warlocks.
VtM: Bloodlines 2SP/MP: Single-player
Release: In development
Gloomhaven - Meet the First Four Characters
The first characters in Gloomhaven include:
-The versatile Savvas Cragheart
-The powerful but fragile Orchid Spellweaver
-The tank-like Inox Brute
-The stealthy Human Scoundrel
Seasoned adventurers will have to wisely weigh all their decisions, as every choice in Gloomhaven has consequences. The turn-based, tactical, dark fantasy game rewards strategic planning and thinking, not luck. Players will master 17 playable characters, featuring more than 1,000 unique abilities. Different sets of abilities allow unique build paths for each character leading to multiple team synergies in order to face more than 50 different enemies. From gloom, only greed and death emerge!
Genre: Tactical RPG
Release: In development
Code Vein - Preview
Techadvisor checked out Code Vein:
Code Vein Preview
Code Vein is the upcoming RPG from Bandai Namco that attempts to fill the hole left by the Dark Souls series. We got to take an early look and here is what we think.
Code Vein brings Dark Souls combat and mechanics to a Japanese-style RPG. With a more accessible story and familiar themes, an extremely expansive character creator and a wide array of weapons and builds to try, Code Vein is shaping up to be a very impressive title.
Every now and then a game comes along that creates a new genre. Demon Souls, developed by From Software and published by Bandai Namco, did this back in 2009 as it brought forward a style of RPG that focused on being technically and mechanically challenging.
This was followed by the Dark Souls series which drew much more attention and brought this hardcore-focused genre further towards the mainstream - although this was mostly because of its notorious difficulty rather than its mass appeal. Dark Souls 3 saw the conclusion of the series in 2016 which left a gap in Namco Bandai’s stable of games for that challanging .
Code Vein is attempting to fill this gap keeping the challenging gameplay than people love about the Souls series, whuke fusing it with systems and mechanics found in Japanes style RPGs.
While Bandai Namco published the Souls Series and is responsible for the development of Code Vein, From Software was responsible for the development of the games, and their recently released title Sekiro: Shadows Die Twice is more of a direct successor to the Dark Soul’s series.
Code VeinSP/MP: Single-player
Release: In development
Battle Brothers - Interview @TurnBasedLovers
TurnBasedLovers interviewed Overhype Studios about Battle Brothers.
When you started working on Battle Brothers, was that exactly how you imagined the final product?
The original concept for the game was vastly different from what we ended up with. The only thing that stayed very close to the original design is the tactical combat. I can give an example of some of the crazy ideas that were flying around back then: With X-com as the mental foundation of the game we started out with the idea of actually fighting aliens in medieval times but the people at that time think of the aliens as creatures from their folklore and fairytales. We dropped that idea at some point and went for a less wild approach to the enemies in the game.
Being too strict with the concepts and mechanics of a game can be a very bad thing in our mind. As a developer staying open to new ideas and being flexible during development is crucial. There are countless bigger and smaller additions and features in the game that we never planned to exist but we implemented them anyways in between our planned features and often on very short notice. A game project is a living, breathing thing that changes during its lifecycle and we try to appreciate that. On top of that, developers should not be afraid of iterations and of rolling back things they once thought of as great ideas. Some things just turn out to not be that great after all and you should not be scared to touch them again for the sake of a better game.
The origins, a new faction, the champions, new legendary locations, new events, new items and much more we will find in the new DLC Warriors of the North. We know that initially, it didn’t have to be so big, what prompted you to do more?
When planning a DLC we start out with a basic idea and then add things around it. We want DLCs to have a certain amount of content to make them actually worth buying and to give the players a good deal and a reason to get them. Some of the new things also just come up as we are working so we never start out with a full feature list but keep adding to it on the go. The Warriors of the North DLC will still be a little bit smaller than the Beasts & Exploration DLC and that is why it will sell at a slightly lower price.
Battle BrothersSP/MP: Single-player
Pillars of Eternity II - Update 5.0 Released
Obsidian has released version 5.0 for Pillars of Eternity II: Deadfire which includes the full release of turn-based mode and new content and fixes.
It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update.loading...
Patch 5.0 Highlights
There are a host of bug fixes in the 5.0 update that you can read on our forums, but here are some of the highlights for you:
- New Ship UI
- An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters.
- Turn-Based Mode Out of Beta
- Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
- New Story Content Added
- After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
- Anarchist Path Adjustments
- Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar.
- The Ultimate
- The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.
The Ultimate Challenge
In addition to the above changes, Patch 5.0 also introduces the Ultimate Challenge for Deadfire. The challenge is not for the faint of heart, and only the most devoted and erudite of our players stand even a chance in this challenge, but the first twelve players to triumph will be immortalized in Obsidian's studio lobby for all to see. The first twelve Watchers to succeed at the challenge will get their names and their Watchers' names, classes, and levels upon our Deadfire Ultimate Challenge plaque hanging in our lobby. And yes, that means that everyone who comes through our studio will bear witness to the glory of your triumph.
Not only that, but the first 50 players who complete the challenge will get a very special patch that not only celebrates your achievement wherever you wish to flex it, but also has Josh's face on it to let the world know you have his approval.
The Ultimate Challenge Submission Guidelines and Terms
In order to streamline the review and vetting process, please read the following submission guidelines and terms:
- Cheating, including save-scumming, use of third-party tools or mods, and/or doing anything in a manner contrary to the spirit of the challenge is prohibited.
- Console commands that do not require the "iroll20s" command be enabled are allowed.
- Submissions must include a video of the entirety of your run and a save file of the run completed.
- We reserve the right to disqualify a submission without notice or explanation.
If you have completed the challenge and wish to send it in for review and judgment, please send the following evidence to firstname.lastname@example.org:
- We require full video evidence of your run - acceptable forms of video include: Youtube playlist links, or direct download links via Dropbox.
- We also require the save game file with the completed challenge.
Pillars Pen and Paper
Josh has updated the Pillars of Eternity Pen and Paper ruleset and had it playtested with an intrepid band of merry developers - he is now pleased to release it to the general public for play and feedback. You can download it from eternity.obsidian.net later today. We will also be pushing it live to your backer portals and, for those who have it, game libraries as well.
Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey.
The Deadfire team