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Tuesday - September 10, 2019
Monday - September 09, 2019
Sunday - September 08, 2019
Saturday - September 07, 2019
Friday - September 06, 2019
Thursday - September 05, 2019
Wednesday - September 04, 2019
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Picture Watch

Cyberpunk 2077
Box Art

Poll Watch

What continent do you live on?
North-America
36.27%

South-America
1.96%

Europe
52.94%

Asia
0.98%

Africa
0.98%

Australia/Oceania
6.86%

Vote

Expected Releases

Sep: Crying Suns
Sep: Ni no Kuni
Sep: Silk
Sep: The Surge 2
Sep: Kingdom of Rhea
Sep: Code Vein
Oct: Arcadian Atlas

Tuesday - September 10, 2019

Vagrus: The Riven Realms - New Milestones and GOG

by Myrthos, 10:29

The Fig campaign for Vagrus has been updated with additional funding milestones, an extra funding they received and that the game is coming to GOG as well.

Back in May when we kicked off our crowdfunding campaign here on Fig we said we were in talks with GOG about potentially publishing Vagrus there. Considering GOG's curated approach with probably the highest standards from within the top gaming platforms, today we are extremely proud and happy to announce that we signed a distribution agreement with GOG for Vagrus - The Riven Realms.

Vagrus: The Riven Realms

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Exoplanet: First Contact - Build 0.36

by Myrthos, 10:23

A new build for Exoplanet: First Contact has been made available, adding new quests, lockpicking, world design improvements and an updated roadmap.

This update brings new mechanic to the game. Lockpicking. We were working on this feature for a long time, and now proud to share it with you. Keep in mind, though, that this is probably not the final iteration, so your feedback will be really important.



What do we have at the moment? There are two types of locks in the world of Exoplanet: mechanic and digital. You need a key to open a mechanic lock or a code to open a digital one. But since Jack is not very law-abiding guy, other methods also could come in handy, ain’t it? And all you have to do is to find the right type of lockpicks.

How does it work? Every lock has ‘health’ and every lockpick can damage it for certain amount. Lockpicks breaks during the process. When lock’s health disappears, it unlocks. Locks could be pretty simple but you can also find complex ones with more health, so it is wise to get as many lockpicks as you can find.

 

Exoplanet: First Contact

SP/MP: Single-player
Setting: Technofantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Underrail - Subterranean Loading Screen Simulator

by Silver, 10:04

SsethTzeentach reviewed Underrail and found it suitably life consuming. The game is currently on sale on both Steam and GOG.

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If pain makes us grow, Underrail makes me rock solid.

I didn't force the devs to put it on sale for nothing.
Go grab it while its cheap.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Greedfall - First Reviews and Impressions

by Hiddenx, 08:27

Game Watcher - 8/10

RPG Site - 8/10

Gamespew - 8/10

Destructoid - Review in Progess

DualSHOCKERS - 6.5/10

Escapist - Review in 3 minutes

Screenrant - 3.5/5

PSU - 8/10

WindowsCentral - 4/5

PC Invasion - 7/10

Wccftech - 7.5/10

Gamepur - GreedFall Review - A Fun Time, But Nothing Ground Breaking

The current Metacritic score is 77/100

Eurogamer:

Greedfall review - technical shortcomings are overcome by an abundance of heart

[...]

GreedFall has more than its fair share of faults, and its curious mix of the sweet and the sour is far from a roleplaying revelation. But the elements that matter have been imbued with such love and care - so much so that I quickly forgave this ambitious RPG its shortcomings.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Monday - September 09, 2019

Greedfall - Released

by Hiddenx, 22:35

The open world RPG Greedfall has been released:

Greedfall

Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures.

Forge this new world’s destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

  • Engage in a core roleplaying experience – achieve quests and complete objectives in a multitude of different ways – through combat, diplomacy, deception, or stealth.
  • Complete freedom in character progression – play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
  • Delve into a mysterious world of magic – begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island’s earthly magic.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch @ Gamescom - Stygian: Reign of the Old Ones Preview

by Myrthos, 13:32

We had another look at Stygian at at Gamescom and this second time it still appears to be a good game and it is going to be released soon.

Stygian takes place in an alternative Lovecraftian history of the 1920's in New England in the fictional town of Arkham. The game starts with you creating your character from eight different archetypes, together with the other character building options, you should be able to create the character you want. This could be important because the way you have built your character and the choices you make during the game, will have an influence on the reactions of the NPCs in the game. Some might no longer talk to you or some might like you even better than they did before. As a result, the choices you make in the game will lead to one of the possible endings. 

Stygian

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Code Vein - Interview @GameSpew

by Silver, 11:26

Gamespew interviewed the developers of Code Vein about how they are furthering the Dark Souls experience.

While a lot of people are making Dark Souls comparisons, there’s also a distinct anime style and post-apocalyptic setting. Did that come from the influence of the God Eater series?

Iizuka: Yes, that is definitely correct. Actually the team from God Eater 1 and 2 is the team developing Code Vein. Therefore we tried to use the strength of the team that was already there, which is definitely a post-apocalyptic world, and very detailed character-building.

Above that, the team wants to take a new challenge and to go into a different area, which is this time an action RPG, and to use the strengths of the team that were already there, and then to put it into developing a game, which provides an exploration experience in action. That is definitely Code Vein.

[...]

Thanks Farflame!

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 3 - Preview

by Silver, 11:20

A preview of Wasteland 3 from Wccftech.

Once you reach your destination, the Kodiak actually joins you in battle (or appears in a hub/settlement) too. Let me tell you, it’s an invaluable resource early on in any fight. It’s while fighting that you’ll notice even more of the increase in production values. Character models, terrain, buildings, everything features more detail in Wasteland 3 than in the second title. More than just production values, there’s also been an increase in how user-friendly combat is.

Inventory is one of the major ways that InXile have improved the use of characters and combat. No longer do characters have separate inventories, so you don’t have to faff around passing weapons and equipment from character to character, just to use them. The use of a shared inventory makes ammo and other resource management so much easier and is a much-appreciated change.

[...]

Thanks Farflame!

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Warlander - Interview @Gamingbolt

by Silver, 11:17

Gamingbolt interviewed the developers behind Warlander.

It looks like the environment will also play a pretty important role in Warlander’s combat. Compared to the slicing mechanics though, would you say environmental manipulation is more an ancillary system, or do the two of them play an equally important role? 

The environment will play an important role in Warlander. Some arenas will overwhelm the players if they do not use the environment to their advantage. If you are up against a few undead enemies combined with heavy armored troops and ranged casters, have a look around. Players can use their Forest Vine power to throw an enemy off the cliff. You can throw your sword at a barrier to drop a ton of stones on them. Or, use your Wooden Stake projectile and destroy an explosive tank in their vicinity, blasting them to bloody bits. See if the floor is unstable and crumbling, destroy it and a large group of enemies will meet their doom in the pits below.

However, we also want players to go toe-to-toe with enemies and face challenging duels. It’s about keeping the combat varied throughout the game, but also about letting the players choose their own preferred playstyle.

Besides the slicing mechanic and the environmental stuff, what other options do players have during combat, in terms of things like abilities and stuff?

During the early stages of the game, Bruce will learn to throw his sword and cut things in the distance. He will also obtain a Forest Vine power, that allows him to grab enemies and throw them around. Bruce will also get a projectile-like weapon called Wooden Stake, that is good for destroying enemy armor or for long-ranged headshots. We also added Druid Dash, a fast move that propels Bruce forward to a distant enemy. All of these powers will have their various branching upgrades.

[...]

Thanks Farflame!

Warlander

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sunday - September 08, 2019

Unworthy Life - Indiegogo Campaign

by Myrthos, 20:46

An early Indiegogo campaign for Unworthy Life, a Sci-fi action RPG, has started. This means that for the next 3 days you  can sign up and get access to unique perks.

More info can also be had by checking out the announcement we posted about last month.

Unworthy Life

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Emberlight - Review

by Hiddenx, 19:43

Cinimod Nation checked out the dungeon crawler Emberlight:

Emberlight Game Review | Is it Worth It?

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Hei Everyone And Welcome To The CinimodNation! Thanks For Checking Out My Channel.  Here We Play A variety Of Games on PC and PS4. This Is A Review Of An Indie Game Called 'Emberlight'

Emberlight

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Rebel Cops - Announced

by Silver, 11:38

Rebel Cops is a tactical spin-off game of This is the Police from Weappy Studio. The game is due to release September 17th on Steam.

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Rebel Cops is a spin-off game from This Is the Police, which exclusively features the series' turn-based tactical operations. Lead a rag-tag squad of cops in rebellion against their town's new criminal power, and see how long you can hold out when you're constantly short on supplies, and a single shot can cost a cop his life.

You’re not exactly the police, but you're the only ones on the side of justice

Viktor Zuev, a sadistic crime boss new on the scene, has quickly taken the town of Ripton by the throat. The community's leaders and even the local police have surrendered to his will. A master of intimidation and blackmail, Zuev has seized every major business in town, all of which he now controls as his own private fiefdom. But an outlaw band of renegade cops refuse to bow. With little hope of success, they fight on -- for justice, and the soul of their town.

Gunfights are thrilling, but stealth is key

You're fighting a guerilla war, out-manned and out-gunned. Use concealment and cover, approach the enemy quietly, and take them down before they can raise the alarm. You have at your disposal an arsenal of non-lethal weapons and equipment, as well as special tactical perks, which you can unlock as you upgrade your rebels. True, sometimes violence seems inevitable, but when the time comes, don't hesitate: neither you nor the criminals have health bars. When someone is shot, they'll bleed out quickly, and getting a bullet in the head means instant death.

Explore, scavenge, and watch your back

Rebel Cops features not only compact operations where you need to fight for every inch of ground, but also large open locations to explore -- the sandbox levels. Search each room, crack open safes and vaults, try to get into inaccessible areas -- and grab everything that looks useful. Stay together and proceed with caution, or accept the risks, fan out, and try to explore every corner.

Take the high road, or the low road

Zuev's mercilessness is the key to his power. Can you defeat him without playing by his rules? Will you answer the needs of the desperate townspeople, even if it means putting the whole operation at risk? Will you spare civilian guards who are only doing their jobs? Some say that in war, you have to do whatever it takes to survive, but remember: reputation is more valuable than money. Bad blood on the street can easily put your good name in the mud. Merchants will refuse to do business with you, and even some of your own people might turn their backs on you.

Rebel Cops

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Xenonauts 2 - Closed Beta Build 7 Released

by Silver, 11:29

Closed Beta Build V7 is now available for Xenonauts 2 for Steam and GOG.

Closed Beta Build V7 has now been released on Steam and GOG. Note that this build is only available on our new Experimental branch so you'll need to switch over to get this update (instructions on how to do that here).

As this is still a highly experimental build (see below) we're not releasing it on Xsolla, because Xsolla doesn't support opt-in branches like Steam and GOG do and this build is definitely not ready to be pushed out to all of our backers yet. Hopefully it'll be on Xsolla within a week or so.

This build is defintely an Experimental build and comes with lots of features but also lots of caveats - basically, a lot of these systems aren't fully finished. I'd stay on the Stable branch for now if that's going to bother you. The changes we've made to various important systems have probably introduced some fairly significant bugs too. So don't say you weren't warned! :)

That said, there's a lot of big upgrades and improvements in here. We've appreciate people checking the build out and spotting any obvious issues, and also giving your thoughts on how we should set up some game systems to make the player experience as smooth as possible. You can read a more detailed general progress update and see the linked threads in the development update here: (EDIT - coming tomorrow!)

Key Features:

  • New Dropship Layout: we're testing a new layout for the starting dropship that carries 10 soldiers, has side walls and a tail ramp. The art is currently placeholder but if community feedback is good then we'll get a proper model and 2D artwork done.
  • "Classic" Base Mechanics: we've now reverted the base mechanics back to the classic X1 sytem where you can build multiple bases and their radar ranges are driven by the radar structures at that base. The art is placeholder (it is literally just the X1 art right now) but please test out the functionality!
  • Updated Aircraft Mechanics: aircraft are now stationed at Hangars built in the new base system, and we've had to add some new UI to allow you to buy new aircraft in an empty Hangar (on the Aircraft screen). Dropships also now fly around the map again rather than teleporting to mission sites, but at present the game still only supports a single dropship.
  • Improved Shot Path Sensitivity: The shot paths in the game now subdivide tiles into 9 smaller cells so it can trace a more accurate path for the shot. This is basically the X1 system now but with some further upgrades that fix some of the X1 problems related to corners and walls incorrectly getting in the way of shots.
  • X1 Camera / Fog of War / Shroud: We're now using a true orthographic camera and have switched the fog of war / shroud back to being purely tile-based rather than having a fadeout gradient around the edge, which looks uglier but is necessary to support night missions. Please report any problems you see with the vision!
    • This also fixes the issue where you can see the far side of a wall (e.g. a building interior) once you see the exterior side of the wall.
  • Autosaves: The game now autosaves far more regularly, including at the end of every turn of combat and before each mission. Please attach saves to bug reports where possible!
  • Tooltips: We've added the first set of tooltips to the game that explain the functionality of the various buttons on the screen, and give stats / details on the various items in the game. We only finished this system yesterday so only a few of them are set up so far, but the remainder will follow in upcoming builds. One nice feature is that these tooltips are linked to the actual weapon values, so they'll always be up-to-date no matter what balance changes I (or modders!) make.
  • Iron Man / Save Upgrades: we've implemented Iron Man mode, and also set the game up to autosave MUCH more frequently than before. These changes require you to name each new campaign (so the autosaves don't overwrite each other) so we've added a new UI panel when you start a new campaign; this will be rolled into the difficulty settings panel when that is implemented in the next major build but for now it has its own pop-up!
[...]

Xenonauts 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Saturday - September 07, 2019

System Shock - September Update

by Myrthos, 16:25

The september update of System Shock is about environments, art direction, characters and puzzles. The update comes with a lot of images.

Here’s a look into the approach we’re taking with textures of the game. With System Shock we want to create a quasi retro look that combines modern physically based rendering tech with a low-res, pixelated texture aesthetic that evokes the low resolution of the original game. To this end, the texel density of every object and character in the game is strictly limited to only 256 pixels per meter, to keep the level of pixelization consistent across all surfaces. Like some modern 2d games that combine old school aesthetics with modern framerates and effects, we hope to use some of the limitations of old graphical styles to give a unique feeling, evocative of how you might remember older games rather than how they actually looked. 

A consequence of this low-res aesthetic is that UV need to be very meticulously laid out to keep details as clean and readable as possible while also minimizing ugly distortions that would be less noticeable at higher resolutions.  UV edges need to be “squared off” when possible and lined up exactly along texel edges to try to ensure a clean, readable texture pattern. 

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Fantasy General II - Review @ PC Invasion

by Hiddenx, 07:17

PC Invasion has reviewed Fantasy General II:

Fantasy General 2 Review – A never-ending story

A blast from the past!
Truth be told, I have never played the original Fantasy General game which came out back in 1996. It just flew under the radar at a time when I had been focusing more on real-time strategy games and first-person shooters. Having said that, turn-based tactical offerings developed or published by Slitherine always remained a fixture in my library. That brings me to Fantasy General 2 — from developers Owned by Gravity but still published by Slitherine. Is this sequel worth the wait? Or is the 23-year hiatus a bit too much? Let’s find out in our official review.
[...]

The Empire strikes wack
As mentioned, Fantasy General 2 will have you playing as the barbarians led by Falirson for the single-player “Invasion” campaign. That’s basically it. All 30+ missions are from the perspective of the same faction from start to finish. Sooner, rather than later, you might find the experience tiresome. There’s also a short prequel campaign which has you playing as the barbarians… again.

The other playable faction is the Empire, but these lords and ladies are only available for skirmish and multiplayer. Variety for the single-player campaign is sorely lacking, especially once you’ve spent hours going through the motions.

Fantasy General 2 is not a bad game, per se. But, it is sorely lacking in what can be considered as a full-fledged fantasy RPG or fantasy strategy experience. It tries to be both, but without succeeding in either goal. With fantasy themes, it feels like a never-ending story as it is also a never-ending slog to reach the finale.

Score: 7/10

Fantasy General II

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Children of Morta - Review @ RPG Crawler

by Hiddenx, 07:08

RPG Crawler checked out the rogue-lite Children of Morta:

Indie Game Friday - Children of Morta

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A family-based roguelite... Kinda interesting.

Children of Morta

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Cube World - Steam Page Up

by Silver, 06:07

After 4 years with no update Cube World now has a Steam page and is aiming for a September/October release according to this tweet.

What is Cube World?

Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up of entirely of cubes.

Features

  • Choose between four different classes: Warrior, Ranger, Mage, Rogue.
  • Action-based combat with dodging, aiming, combos, special skills and more.
  • Explore a nearly infinite, procedurally generated fantasy world.
  • Plan your next adventure with the 3D voxel world map. Scroll and zoom everywhere to find your next destination!
  • Craft weapons, armor, potions, elixirs and food and more from ingredients found throughout the world.
  • Tame pets that fight along your side and can be used as mounts.
  • Non-linear, open world gameplay. Solve quests, help residents, fight huge monsters, explore ancient dungeons! It's all up to you!
  • Discover procedurally generated lore and learn about ancient civilizations and magic artifacts.
  • Retrieve unique magic artifacts to level up and improve your skills.
  • Earn gold to buy items or to book an eagle flight to new lands.
  • Cube World's unique per-land progression system makes finding loot, solving quests and clearing dungeons rewarding and exciting over and over again.
  • Use your hang glider to take to the skies or explore the oceans with your boat.
  • Find magic items to enter secret areas and to support you on your journey.
  • Play solo singleplayer or join your friends in coop-online-multiplayer.

Cube World

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Friday - September 06, 2019

The Surge 2 - You Are What You Kill Trailer

by Myrthos, 20:13

Another trailer for The Surge 2 has been made available.

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The Surge 2: Pick your loadout in the most violent way possible with the new You Are What You Kill Trailer

September 6, 2019 The Surge 2: Pick your loadout in the most violent way possible with the new You Are What You Kill Trailer The Surge 2 brings the nanomachine nightmare of Jericho City to players everywhere on September 24 on PlayStation 4, Xbox One and PC. To survive this brutal world you will need new equipment - and The Surge franchise’s iconic limb-cutting mechanics provide just such an opportunity. In this new video see how every weapon, every piece of enemy armor and equipment can be targeted, torn off, and equipped to your exo-rig. This produces new builds, letting you destroy your enemies in ever-more-satisfying ways.

Combat in The Surge 2 is quick, brutal, and packed with decision making. With new and deadly techniques like directional parries, drones, and brand new weapon types, The Surge 2 upgrades everything. Your style is your own, from picking implants and armor set bonuses to how you use energy, stamina, health or ammunition. Combined with an intricate world to explore and incredible, unique bosses, The Surge 2 is an action-RPG experience like no-other.

Pre-orders are now available on PlayStation 4, Xbox One, and PC, and come with the URBN Gear Pack, which includes a new armor set, two new weapons, and other cosmetics and equipment. The Surge 2 releases September 24.

The Surge 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Greedfall - Launch Trailer

by Myrthos, 20:10

The launch trailer for Greedfall, which releases September 10th, is already available.

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GreedFall Releases Next Week – Watch the soaring Launch Trailer!

September 6, 2019 GreedFall Releases Next Week – Watch the soaring Launch Trailer! GreedFall is just four days away from release! The fantasy RPG, developed by Spiders Studio in partnership with Focus Home Interactive, embarks on its great journey on September 10, on PlayStation 4, Xbox One, and PC. Today, the soaring Launch Trailer is here to sweep you away to adventure and heart-wrenching conflict.

The mysterious and magical island of Teer Fradee looms on the horizon, a beacon of hope for your disease-ridden homeland. Uneasy relationships simmer between the island’s many factions, both settler and native, as you arrive as a diplomat and seeker of a cure.

Freedom and the power to choose both lie at the heart of GreedFall. Shape your story from character creation to conclusion, carving your path through impactful decisions and your choices in talents, skills and attributes. Choose which companions to bring on your journey, carefully considering their talents and loyalties, while crafting equipment for your entire party to look and play the way you want. Befriend, betray, and make the toughest choices as you shape your destiny and the island’s.

Thanks Porcozaur.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Vigilantes - V1.06 Released

by Myrthos, 20:06

A new update with new content for Vigilantes has been released, bringing it to version 1.06.

Hi everybody,
Vigilantes Version 1.06 is now available for your crime-fighting pleasure. The  focus of this update is content, with 5 new perks, 2 weapons, 3 utility  items, 3 crafting recipes, and 7 newspaper articles. A bug causing  issues with the difficulty of gang raids and a number of text errors  have also been fixed.

This appears to be the final update for the game.

It's  been almost a year since Vigilantes released, and almost 5 years  (yikes!) since development began. This sixth, post release update is  likely to be the last. So if you've been holding out on playing until  the game is *really* finished, this is it!

  Thanks for all your  support over the years - Vigilantes is a huge project in relation to the  size of the development team, and it just wouldn't have been possible  to bring it this far without your help

The developer is working on a new game at the moment.

I've  been working on a new game between updates for Vigilantes. It's still very much early stages in a several year project, but I can reveal the  following:

  - The next game will be... are you sitting down? ... a  turn based RPG. The setting is post apocalyptic with a dash of  cyberpunk. It avoids the more common set-ups for the apocalypse.

  -  There will be increased emphasis on design depth, story, gameplay  variety and player choice. Combat will not be the only solution, but  will still be important and more refined. Crafting will also be  substantially enhanced.

  - Each act will have a very different  setting and feel, and there will be unique game mechanics for each act.  Also, the quests you undertake in each act won't just be a series of  steps to the finale. The majority of actions you take will affect how  the finale plays out, and its difficulty.

  It's exciting (and  frightening) to be embarking on a new game after such a long time, and  though it will be a few months before regular progress updates begin, I  hope you'll stay tuned and play a part in the next game's development.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Solasta - Demo Update

by Myrthos, 20:02

A new demo version for Solasta has been released that bring more camera options and a few fixes.

Many of you told us that your experience playing with the camera in the Demo was... less than stellar. Well, worry no more! We're coming out with an update to the Demo, with more camera options and a few fixes.

How do I access the New Version for the Demo?

As we don't want break everything right before the week-end, we're currently rolling out the new version of our Demo on a separate branch - meaning that you will need to do some extra step to update your game. Let me guide you through them.

  1. Go to your Game Library, and right click on Solasta: Crown of the Magister Demo. Click on Properties.
  2. Select the BETAS Tab. Under "Select the beta you would like to opt into", choose "beta -"
  3. Close Properties. The new update should now download.

Patch Notes

There are now 3 different Camera Modes in the Settings Panel

  •  Spring is the new default camera mode. It will follow the party around, but also allow players to move the camera around with the directional keys or simply by moving the mouse to the edge of the screen. If the player is not controlling the camera anymore, after a short time it will drag the camera back to the party. 
  •  Follow is the old camera mode. It will follow the party around, and players will not be able to move it outside combat.
  •  Free is the last camera mode. It allows the player to move the camera around, and will only go back to the party if the player presses "Tab" or clicks on a Character Portrait twice. 

Please give the Demo another go and tell us which Camera mode you preferred! 

Reaction Timer is now disabled by default. Solasta: Crown of the Magister being a Turn-Based game, quite a few of you raised the point that there is no reason to add time constraints to certain actions. Note that it can be reactivated it in the Settings (right above the Camera Mode selection)

We've also fixed a couple of issues that you reported!

Currently the Kickstarter has achieved a third of its goal.

 

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sin Slayers - Review @ The Gamer

by Hiddenx, 15:23

The Gamer checked out the Indie RPG Sin Slayers:

Sin Slayers: The First Sin Review: An Apple Worth Eating

Indie RPG Sin Slayers: The First Sin came to life with a Kickstarter campaign. Developed by Goonswarm, makers of Alteric and Pandarama: The Lost Toys, it’s a pixel art style game with a turn-based combat system. While at first, it seemed a little repetitive, as soon as I began to unlock new characters and features I was quickly drawn into this world of sin and corruption.

[...]

Verdict

Sin Slayers: The First Sin is an enjoyable, old-school-style RPG with turn-based combat and a few quirks. The different customization options and the unique sin system allow for a more in-depth experience than some other games of this type.

Once you progress into later levels, where choices become more important, expect the game to draw you in as you seek to level up and optimize your team for each challenge.

A simple but fitting soundtrack accompanies the retro style graphics to make this feel like the RPGs that were so common when I was younger.

I would have liked to see more detail in the narrative and an automatic leveling system, but overall, this game is enjoyable and immersive. Just make sure you don’t get too complacent or (trust me) it won’t end well.

4 Out Of 5 Stars

 

Sin Slayers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Fantasy General II - Released

by Hiddenx, 15:11

The Strategy-RPG-mix Fantasy General II has been released:

Fantasy General II

Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.
In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.
In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…

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The Legacy
Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!

The Battles
True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.

The Campaign
Battle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.

The Clans
A confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it. Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs.

The Empire
The most powerful realm on the face of Aer.Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way.

The World
The world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.

Fantasy General II

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - September 05, 2019

Cloudpunk - Upcoming Cyberpunk Game

by Silver, 21:54

Cloudpunk is an upcoming Cyberpunk game set to release in 2019.

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Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.



In this story-based exploration game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.



Features:

  • Explore an immense vertical cyberpunk city with your hover car and on foot
  • Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
  • Meet a diverse range of characters and immerse yourself in their everyday lives
  • Your decisions will have a lasting impact on the inhabitants of Nivalis
  • Discover hidden places and items unlocking additional stories

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Starpoint Gemini 3 - Available in Early Access

by Myrthos, 18:41

Starpoint Gemini 3 is now available in Early Access on Steam and GOG.

Why Early Access?

“Starpoint Gemini 3 has reached a stage in which we'd love to get players involved. There's a lot You can do in the game and a lot more is on the way, but what we're really looking forward to is Your Feedback, with a capital F. Our previous successful endeavors in Early Access have shown us just how crucial that is to create, not a good game, but a great one. We'd like to invite everyone to join us in this.”

Approximately how long will this game be in Early Access?

“Starpoint Gemini 3 is far from finished. The core is definitely here, but that will also require more polish. We envision that the minimum we'll spend in Early Access is 12 months. We'll keep everyone up-to-date on the discussion forums and through announcements.”

How is the full version planned to differ from the Early Access version?

“The essential features and a base layer of assets is already here. What is further on the menu is the rest of the gameplay features (the skill system and crafting are NOT yet implemented), possibly adding some following Your feedback, and of course the remainder of the planned assets (models, visual and sound effects...). These too can include some additions based on Your feedback. One of the larger „chunks“ that's missing is a big portion of the game world. The initial Early Access build features roughly one third of the entire game world, so this is one of the areas of the game that will be expanded significantly during our time in Early Access.”

What is the current state of the Early Access version?

“The initial Early Access build has the core mechanics in place: flying, upgrading your ship, combat, some base missions, trading, mining, scavenging, a tutorial and several of the storyline missions as well. Roughly one third of the game world is already here, though a lot more content will be added to the current in-game sectors over time.”

Will the game be priced differently during and after Early Access?

“Yes. The game's lowest price will be on entering Early Access and the price will go up over the course of Early Access. We will announce all price changes well in advance on the discussion boards.”

How are you planning on involving the Community in your development process?

“We encourage everyone to join the discussions on the forums here. If Discord is more your thing, then you can join the public channel (linked below). We're monitoring both as best as we can, and we'll answer any question You might have as soon as possible. We can't wait to hear from You!”

Starpoint Gemini 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Solasta - A world introduction

by Myrthos, 15:38

In a Kickstarter update we get to know a bit more about the history of the world of Solasta.

Solasta is an old world.

From the mists of history, three races arose: Halflings, Dwarves, and Elves. At the height of the Elven wars, the creation of the Arcaneum, an institution dedicated to magic, marked the birth of the Manacalon Empire, and the beginning of the elves' supremacy over Solasta. The path of empire led to a separation: while the self-named “high elves” sought dominion over the whole world, the ancestors of today’s sylvan elves withdrew to the forests of the east and devoted themselves to living in harmony with nature and resisting the ambitions of their imperialist cousins.

The Empire grew slowly but steadily, spreading out from the elven homelands of the Aer-Elai and conquering the lands that would become known as the Inner Provinces. Few could resist the power of elven magic – but then, the expansion faltered.

The lands of the snow dwarves were harsh, buttressed by cold and high mountains. Strengthened by the neighboring sylvan elves, the Snow Alliance fought the Imperial armies to a standstill, despite their magic.

[...]

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - Legend of Keepers Preview

by Myrthos, 15:24

The roguelike Legend of Keepers is a mixture between games like Darkest Dungeon and Dungeon Keeper. Your goal in the game as dungeon keeper, is to prevent the heroes to reach the treasures, by setting traps and throwing monsters at them. The game was shown to me at Gamescom and I penned down what I learned.

The mechanics of the game are split in two parts. First is the dungeon part, where the combat takes place and the second part is an agenda where you have to select tasks you need to accomplish each week. This agenda will allow you to select tasks like, upgrading your monsters, buying new monsters, upgrading traps, sending your monsters out for some plundering, dealing with the heroes or a random event. One of those random events is that you have to deal with an employee strike, where the monsters don't want to work anymore and you have to decide whether you will ignore them or will increase their wages. If you ignore them they will leave and you will have to wait for several weeks before a batch of monsters is available again. Another example that was given was that you are offered meat for a lower price. Accepting that one will save some money, but there is a risk that the meat is not fresh and that your monsters will be suffering from food poisoning after a while, which makes them unable to fight. You can refuse the offer, but if you refuse something offered by the same person too often, he or she will start to dislike you, which might have other negative effects in the game. 

Legend of Keepers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Vampire: The Masquerade -Coteries of New York - New Info

by Silver, 12:23

Some new info on gameplay, mechanics and story for interactive fiction RPG Vampire: The Masquerade -Coteries of New York.

Hello, everyone! How has summer been treating you so far?

Here at Draw Distance, we’re longingly staring at the blue skies outside our windows as we’re entering the final phases of development of Vampire: The Masquerade – Coteries of New York, our upcoming narrative-focused, fully licensed game set in the globally renowned universe of Vampire: The Masquerade 5th Edition.

As time passes, we unveil more and more information about Coteries of New York. In our last press release, published by many media outlets around the world, we shared tons of data regarding the gameplay, mechanics and story.

Here’s the tl;dr list of key information we shared about Coteries of New York:

  • Vampire: The Masquerade - Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs in New York
  • It's a unique, atmospheric, single-player narrative experience, set in the rich, fully-licensed, globally-recognized universe of Vampire: The Masquerade 5th Edition.
  • Coteries of New York present players with choices that matter, aiming to deliver a dark, atmospheric, and emotional narration mixed with morally challenging dilemmas, and many potential paths leading to the story’s finale.
  • We plan to include significant branching and reactivity, so that the players feel their decisions influence the world around them and encourage multiple playthroughs for those invested in the world and story of Coteries of New York.
  • You are a newly-fledged vampire in New York. You must learn what it means to be one of the Kindred in a huge, vibrant, contemporary metropolis.
  • You will make choices for your character, including which storylines to pursue and how to approach the different situations presented. You will be presented with branching dialogue choices, memorable characters - all among iconic locales of New York City. You’ll be able to use Disciplines appropriate to your clan to charm, sneak, intimidate or kill, and your choices will determine your path.
  • You’ll build your Coterie and learn your undead companions’ deepest secrets… or see them abandon you.
  • Although you start off as part of the authoritarian vampire sect called the Camarilla, you soon learn that other factions exist - chief among them, the independent Anarchs. Your paths will inevitably cross theirs, but whether you choose to shun them, or try to learn more about what they represent, will be your decision.
  • While the game is primarily text-driven and story oriented, several mechanics reflect the dark truths of being one of the Kindred.
  • Hunger is used to indicate the constant need for blood that vampires must deal with nightly. Characters have the opportunity to hunt for blood during quests. Ignoring this need leads to warnings in the game’s fiction, and if disregarded for too long, to consequences that include succumbing to the Beast
  • Humanity is a measure of how moral and rooted in humanistic principles the character is. This rating is used by the game to modify the results of choices in quests, offer additional story choices, or even lock certain choices out.
  • Finally, the Masquerade rating tracks how well the character blends in with mortal society. Staying inconspicuous and hidden from prying eyes is even more important for vampires than ever, due to the existence of the so-called Second Inquisition, a clandestine hunt for vampires concealed within global government agencies. Secrecy and not flaunting your supernatural powers in the sight of mortals is of utmost importance.

That’s all the information we’ve prepared for today. In the upcoming updates we will unveil more about the characters, Clans, Disciplines and different types of quests!

Oh, and by the way, check out the game's main page on Steam - you'll find four brand new pre-alpha screenshots there!

We're hope you're pleased with the amount and weight of the information we provided. Stay tuned, as we're preparing to share our first gameplay trailer with you soon!

Thanks!
Best,
Jacek @ Draw Distance team
Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Wheel of Fate - New "AI" RPG

by Silver, 12:19

Twinfinite reports on Wheel of Fate which is described as being an "AI" RPG capable of thousands of story possibilities.

Developer UDX Interactive has today announced a new project called Wheel of Fate. The game’s genre is described as an artificial intelligence RPG, in which player decisions shape the world around them using unique technology.

“With Wheel of Fate, we took a massive leap that RPG’s never do and that’s to incorporate machine learning to continuously explore thousands of possibilities and create new story arcs,” says former Mass Effect 2 developer and Wheels of Fate designer Miles Holmes.

[...]

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Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Kickstarter Games - Toby's Island

by Hiddenx, 08:27

Daveyd spotted a Creature Collecting, Farming Sim, Town Restoration RPG on Kickstarter - Toby's Island:

Toby's Island

[...]

Toby's Island is a game about gathering.  Gathering creatures, gathering supplies, gathering friends and gathering clues.

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It's a game about secrets that you will find by listening to rumours or solving puzzles or finding messages in bottles or reading notes from your ancestors.  I want you to want to explore every corner of every map.  I want you to want to back track.  To play again.  I want every new in game day to bring you a new surprise that keeps you playing not because of the Stockholm syndrome you get from mobile games that feel like second jobs, but because you are curious and in love.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Sin Slayers - Release Day

by Hiddenx, 08:21

The Indie RPG Sin Players will be released today - a demo is available:

Sin Slayers

Sin Slayers is an isometric RPG with roguelike elements, where your choices determine how challenging the fights and enemies will be.

The free demo  Sin Slayers: The First Sin contains 2-3 hours of gameplay, all major game elements, first story act and one procedurally generated map, that you can clear multiple times.

Create, equip and lead a team of heroes. Each unit will have its own abilities and weaknesses, so plan your combat strategy accordingly. You’ll journey through stinking primeval forests, boneyards riddled with crypts and the graves of fallen warriors, and other places even the bravest adventurer would fear to tread.

Battles, traps, and bizarre enemies... Everything and everyone wishes to take your life, but don't succumb to despair. Between fights your party can take their rest at a fountain, or while on the road in an old church which leaves its doors open to the weary and wounded.

Travel every path and byway of the Valley, obtain new weapons on the field of battle or by fulfilling quests, gather ingredients for magical elixirs and resources to craft armor and amulets. If a certain item is beyond your crafting ability, ask the blacksmith in the Old Church for help. The best gear will allow you to challenge the deadliest monsters.

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BUILD YOUR SQADS
The souls of many heroes were cursed upon death, leaving them to wander a dark and uncharted world, an afterlife reserved for sinners. Is this the end, or..?

Gather your team. Equip them with weapons, armor, and amulets. Level up your abilities as you move forward. The Sin Lords must be slain.

CLASSIC TURN-BASED COMBAT
Sin Slayers features a classic turn-based combat system in the tradition of the best JRPGs, giving you free rein to pit your tactical skills against the wretched inhabitants of the Valley of Fallen Sinners.

Steel yourself. Enemies are everywhere and you will need to make difficult decisions and face dire peril to prevail.

FEED YOUR SINS

Depending on your choices, the sinfulness of your team will go up or down. If it's high — expect tougher enemies. Whatever might be buried there, is it wise to desecrate those graves? Every decision you make matters, and on the road to the next Sin Lord you will have many opportunities to choose poorly.

GENERATED LOCATIONS

Every crusade against a Sin Lord will be unique as every location is randomly generated. Think you know everything there is to know about a fetid swamp? We promise there are new lessons to learn, though they may not be to your liking!

LIFE AFTER DEATH
Legends tell of a place betwixt worlds, a region outside time and space called the Valley of Fallen Sinners.

A dense, preternatural fog lays like stinking breath over black woods. What cursed hordes await? Vicious beasts, damned warriors, the undead, and worse chthonian horrors, all with an unslakable craving for new souls to perpetuate their own unnatural life.

This region is for the most contemptible cowards, those who died because of their sins and the darkness weighing down their souls. At one time, they lived as brave heroes across a multitude of worlds, and bards composed ballads to their noble deeds. Until the day darkness flooded their hearts and killed them.

Now regret consumes them, but their souls will find no rest. They are doomed to wander the Valley endlessly, searching for rest, respite, an end to their torture. But they will know no peace until someone destroys the seven seals of the Portal of the Worlds. Only then will the gates open and the damned finally escape their prison...

Truth be told, no one has attempted this before.

Sin Slayers

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Wednesday - September 04, 2019

Mutant Year Zero - Seed of Evil Review

by Silver, 21:57

GameInsider reviewed DLC/Expansion Mutant Year Zero: Seed of Evil and found it excellent.

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Ultimately, Mutant Year Zero: Seed of Evil is an excellent expansion, introducing a new compelling mystery, a powerful new character, and some brand new locations. This is a must-buy for any fans of the series.

Thanks Farflame!

Mutant Year Zero

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Greedfall - Locations and Gameplay Video

by Silver, 21:53

A video about Greedfall that shows gameplay and locations with details on the RPG system also.

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Gameplay and locations with details about RPG system and equipment in fantasy/baroque RPG (with eng subtitles).

Thanks Farflame!

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: Released

Details

Biomutant - Preview: Open World Monster Hunting

by Silver, 21:49

A gameplay video from fextralife that shows open world monster hunting in Biomutant.

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Biomutant Preview. In this video, we took a look at this much-awaited Action Role-Playing game from the Swedish developer Experiment 101 and published by THQ Nordic.

https://fextralife.com/biomutant-prev...

Thanks Farflame!

Biomutant

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Code Vein - Insatiable Despot Boss Trailer

by Myrthos, 20:58

Another boss trailer for Code Vein, this time it is the insatiable despot.

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Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details