Expeditions: Rome Interview
Farflame interviewed Logic Artists' Jonas Waever about their upcoming game.
» Continue reading the article...
Encased: A Sci-Fi Post-Apocalyptic RPG Review
Redglyph turned towards Encased to spend his time on, to find out if it was worth it.
» Read the article
Eat and drink too much
Do the hugs and kisses thing
Just play a lot of games
Let me tell you..
Pathfinder: Wrath of the Righteous - Major Update Coming by purpleblob1
Expeditions: Rome - Released by purpleblob1
Pathfinder: Wrath of the Righteous - DLC Release Data & More by purpleblob1
Elden Ring - Is Gold by Thiraury
Expeditions: Rome - Patch 1.1.3 by JFarrell71
Saturday - January 22, 2022
ELEX II - Interview With Piranha Bytes
Farflame spotted an interview of Piranha Bytes by Game Pressure. Thanks!
Elex 2 Is The Biggest Game We Ever Made. Interview With Piranha Bytes
There's quite a treat coming for fans of Gothic and games by the Piranhas - Elex 2 - the sequel to the studio's latest IP. We've asked two of the devs, Bjorn and Jenny Pankratz of Piranha Bytes, about what it was like to develop a game like this.
Piranha Bytes’ games are quite popular among certain Western RPG fandoms, all thanks to the crude classic, Gothic, with which many a player back in the day discovered the genre. They only remaining trace of the former glory, however, is mostly the fact that the fandom is willing to shrug off more bugs and mistakes than people are generally willing to accept in AAA blockbusters. We just ignore stuff like clunky animations and weird behavior of characters, instead taking in the atmosphere, heroes, and the game world.
The following is a conversation with two main developers of Piranha Bytes – Bjorn and Jenniifer Pankratz – where we asked about their ideas about Elex 2: what did they like the most about making th game, what was the process, where does the signature Piranha style come from, and how is it possible that the game was rated T in Germany (at least 12 years old).
Dariusz Matusiak: What was the best thing in the first Elex game? What were you proud of the most and is it the same in Elex 2 or maybe it’s something different this time?
Bjorn Pankratz: I think it is always the team we are proud of. But when I think of our previous game, I think it is the fact, that we have achieved 95% of what we wanted to in it. Most of our ideas found their way to the game in the end. And it is the same with Elex 2, because the features we planned, i.e. the jetpack upgrades or the new combat system – we finished those things, so we are proud of that as well.
Jennifer Pankratz I also think that we are very proud of that we could show in Elex that we are able to do a really huge open world with this game as we had one big landscape – and yes – it will be similiar in Elex 2. And another thing we were really proud of was that we had some nice story twists, which is something we are also going to continue in the second part.
ELEX IISP/MP: Single-player
Release: In development
Dying Light 2 - Catching Up (2)
And here are the interviews, thanks @Farflame!
DualShockers interviewed Lead Programmer Bartosz “Glova” Kulon:
Dying Light 2 Interview - "The Best Weapon is Your Creativity"
Ahead of the game’s launch, I was lucky enough to chat with Bartosz “Glova” Kulon, the mastermind and lead programmer behind Dying Light 2’s combat and parkour mechanics. Here’s what he had to say:
Dying Light felt revolutionary with its combination of Parkour and inventive monster-killing abilities – how have you built on this to ensure Dying Light 2 has that same wow factor?
Bartosz “Glova” Kulon: Our approach to it was – make combat and parkour as much integrated together and with the world as possible. We analyzed every move from combat, and every move from parkour and thought of how we can use them in the other. In example, vaulting over a low obstacle is something that happens a lot. We added a kick to that so the player can kick enemies when vaulting, but then in combat if the enemy is hit really hard he can bend and the player can vault over him and use it to kick the enemy behind him. Sounds complicated, but we made it simple and satisfying.
In combat players can run and use enemies to jump in the air and can either use that to perform a strong attack or to run away from danger. We tried to create as open ended situations as possible and give the player the freedom to mix the moves and solution. This sandbox approach is something that we believe was the goal of success in the first game, and will be as well for Dying Light 2.
The Escapist interviewed Lead Gameplay Designer Tymon Smektała:
Dying Light 2 Interview: Techland Has a ‘Very Detailed Plan’ for Many Years of Content
Dying Light 2 Stay Human comes seven years after the launch of Techland’s original 2015 parkour zombie hit — and it just might be its magnum opus. We sat down with Lead Gameplay Designer Tymon Smektała for an interview during a recent Dying Light 2 preview event to find out about the work put into this ambitious sequel. Our time with the Techland lead clued us into Dying Light 2 Stay Human’s four gameplay pillars, its difficulty, where it’s going next, and so much more.
The Escapist: Tell us about Dying Light 2‘s four gameplay pillars.
Tymon Smektała: Dying Light, as the first game, was built on the parkour, combat, and day-and-night cycle. People liked it, media liked it, but gamers liked it, especially. A lot of people were recommending the game to their friends. So, we said, “Okay, so it makes sense. It works. It’s something that we can develop on, that we can build on.”
So, we started with a huge list of things we wanted to improve. And looking at them, there were three things I wanted to focus on. The first one was that, in the first game, parkour and combat were kind of separated. So, first of all, we wanted to connect, combine those two together. That’s why there are a lot of skills (in Dying Light 2) that allow you to use your enemies as a starting point for parkour combinations or combat skills that require you to stay mobile, stay agile, jump along, and basically be the parkour guy that we are creating, that the fantasy is centered around.
Then, the other thing was, with the day-and-night cycle, we wanted the game to offer two significantly different experiences that … almost feel like it’s two games in one. But I think we went too far with the night in the first game.
Dying Light 2 - Catching Up (1)
@Farflame sent news and interviews on the game to catch up with the game, thanks! Here is the video part:
Dying Light 2 - NOVÝ boss, základna, úkol, schopnosti (CZ titulky)
(translation: new boss battle, faction base and few scenes)loading...
Dying Light 2 Stay Human — Dying 2 Know: Episode 4loading...
Expeditions: Rome - Review @ PC Gamer
PC Gamer has reviewed Expeditions: Rome:
Expeditions: Rome review
Rome wasn't built in a day, but did it really take this long?
It's taken me dozens of hours—and at least a dozen more than I'd have liked—but finally I've done it. I've built a digital legacy for Robertus Atellius Somethingus that's worthy of the glory (and twatty imperialistic entitlement) of Rome. I've assembled elite legions that have conquered Asia Minor, north Africa and Gaul, I've besieged cities, toppled corrupt Senators, assassinated enemies with my Wild Bunch of praetorians, and impressed a particularly horny and hubristic Cleopatra with my arrogance.
It's a solid CV for anyone applying for the role of Ancient Roman Consul.
Expeditions: Rome is a historical RPG that streamlines elements from games like Total War, with its campaign maps, and Divinity: Original Sin, with its tactical turn-based combat and CRPG-style overworld traversal, into an adventure that spans vast swathes of the Classical world.
An uneven epic whose historical richness guides it through some awkward pacing.
Friday - January 21, 2022
Cyber Knights: Flashpoint - Alpha Phase 2
Trese Brothers posted a recap of phase 1 and showed what to expect in phase 2.
Alpha Phase 2 Now Live!
Alpha Phase 0, Phase 1 (tactical mission) and Phase 2 (training progression) and more!
The Cyber Knights: Flashpoint alpha launched very successfully. Several hundred of you have started playing and providing feedback. This starts a massive new phase of the project -- the march to Steam Early Access release. We’re hearing so much daily about the fun & challenge, surprises, and ideas for improvement; it’s amazing. This is a huge step forward for the project and another moment to look back and thank all of our backers who helped make this possible.
Alpha Phase 1 Recap
From our in-game analytics:
- Total Games Played: 1500
- Total Missions Completed: 300
- Loot Boxes Looted: 1,122
- Turns Processed: 5,535
- FPS Checks Performed: 186,000+
- Total Alpha Events Recorded: 298,000+
Phase 1 focused on the core tactical gameplay experience — the mix of stealth and combat — and your team’s ability to pull off its first heist. Phase 1 was limited to:
- A team of 3 mercs — armed to the teeth and ready to go
- One multi-stage mission to attempt
- A tiny slice of the game without any leveling, recruiting, healing, story, contacts, etc.
- No built-in replayability (had to start a new character)
Now after running for 10 days, Phase 1 is over and it’s time for --
Alpha Phase 2 Launches!
With each phase, the scope of gameplay will increase and more systems will be available to the alpha players. Alpha phases help us put a spotlight on different areas of the game; phase 2 is all about training your team and trying out new angles of stealth and combat gameplay. With a new heist mission available, the option to repeat missions, and the ability to level up your squad -- Phase 2 is significantly bigger than Phase 1.
- Skill trees for your three mercs are now available
- Two multi-stage missions to attempt
- Replay missions with the same squad to level up (up to level 6), try new ways with new abilities
Cyber Knights: FlashpointSP/MP: Single-player
Release: In development
Vagrus: The Riven Realms - Developer Talk
Letsplay - Developer Talk with Kormakr on Twitch
Twitch streaming and devtalk on the occasion of the Big Adventure Event
we are happy to share that Vagrus has been included in the Big Adventure Event (#theBAE) on Steam organized by Hitcents. The event will be running between January 20 -24 with 100 demos and games.
As part of #theBAE and with our schedules finally lining up with our dear content creator friend, KormakrTv, there will be a special Vagrus Let's Play on his twitch channel. While showing off the game, Kormakr will chat with Sztaszov, Lost Pilgrims' co-founder and game designer on Vagrus - The Riven Realms. It's a great opportunity to ask any questions during the stream, so come along and watch it if you can.
Vagrus: The Riven RealmsSP/MP: Single-player
Dying Light 2 - Has Extensive Dialogues
Wccf Tech reports that Dying Light 2 had 40,000 lines of dialogues.
Dying Light 2 Has as Many Dialogue Lines as Mass Effect 3 or Fallout 3
After touting 500 hours for the game's full completion (through multiple playthroughs, of course), Dying Light 2 developer Techland has once again shared with its fans an estimate of how many lines of dialogues the game is going to have. The figure is 40K, which is around the same amount as BioWare's Mass Effect 3 or Bethesda's Fallout 3. Dying Light 2 also features 350K written words (the same amount as Tolstoy's Anna Karenina novel).
"350,000 words, 40,000 lines of dialogues - that’s the world we’ve built for you in Dying Light 2 Stay Human. Are you ready to explore it?"
We've looked into other comparisons ourselves. The Elder Scrolls V: Skyrim had 47K lines of dialogues, while Oblivion stopped short at 30K. This figure highlights the shift towards roleplaying games made by Techland with Dying Light 2.
While the first game was definitely an action/adventure title, this one was designed around the idea that players would be able to influence the story, much like in an RPG, through a choice & consequence system. The Polish studio even hired Chris Avellone, one of the most experienced writers and designers on this kind of game, as the Narrative Designer of Dying Light 2, even though Techland eventually ended its cooperation with Avellone after the sexual harassment allegations made against him.
Final Fantasy VII - Now 60FPS with mod
The original Final Fantasy VII is now running at 60FPS thanks to a mod.
Skip to install instructions 9:30 ⬇⬇⬇ IMPORTANT! ⬇⬇⬇
If your game is running too fast, it's because you got the Steam version of FFNx, not the 1998 one!
Also ignore the other mods that are on in the video, I just left on what I was testing at the time because I wanted to get this recorded ASAP.
FFNx driver download: https://github.com/julianxhokaxhiu/FF...
60FPS mod download: https://motr.7thheaven.rocks/60FPS/60...
Tsunamods DIscord: https://discord.gg/xJMxvEk
Report Bugs: https://github.com/julianxhokaxhiu/FF...
Please give main thanks to TrueOdin, Vertex, QuantumPencil, ObeseBear and Kaldarasha for this beauty! Thank you all so much for your patience with the creation of this. What. A. Day. Even I have waited for this for so, so long now and I'm super excited for it!
Final Fantasy VIISP/MP: Single-player
Thursday - January 20, 2022
Empire of Ember - Released
the action RPG Empire of Ember has been released:
Empire of Ember Trailer #2loading...
Enter a world of steel, war, and magic to avenge the murder of your wizard master. Recruit and lead your army in hundred-unit clashes. Design, defend, and lay siege to fully destructible cities. Loot procedurally generated dungeons. Hold court. The fate of an empire is in your hands.
Empire of EmberSP/MP: Single-player
Expeditions: Rome - Released
No Place Like Rome - CRPG Expeditions: Rome Is Out Today!
No Place Like Rome - CRPG Expeditions: Rome Is Out Today!
Vindobona, Noricum / Hafnia, Daniae, Januarii XX, MMXXII: The hero or heroine of Expeditions: Rome is not off to a good start: father murdered, sister married to an enemy and on their way to Asia Minor, to serve in the legion, far away from Rome. Meanwhile, on board your ship, there is another vessel getting closer - of course, pirates!
In Expeditions: Rome you will play a young male or female roman soldier, making your way through history. Take command of a small group of praetorians and eventually become the Legatus a Roman legion. You'll gather a group of loyal companions, engage in tactical turn-based combat, learn new skills, loot and craft new equipment for your soldiers, and shape the fate of Rome. Expeditions: Rome offers over 50 hours of cRPG-gameplay and multiple ways to end the story. [...]loading...
Kingsblood - Interview @ Wizard Worm
Wizard Worm interviewed the dev of Kingsblood last year:
Kingsblood - Full Developer Preview - Interview (Upcoming Strategic RPG)loading...
You will see the full developer preview of new upcoming strategic RPG called Kingsblood. Rise an uprising, gather followers, complete quests and make your your way to glory. So watch the kingsblood review and feel free to ask questions in the comments about Kingsblood game. Also subscribe to the channel.
Genre: Tactical RPG
Release: In development
Pathfinder: Wrath of the Righteous - The Search for the Main Theme
Owlcat Games explains the process of creating a musical theme.
The Search for the Main Theme
Of all the elements that make up Pathfinder: Wrath of the Righteous, music holds a special place — it is something that kindles the players' interest and sparks passionate discussions. We still have plenty of exciting development stories and never-before-seen content up our sleeve, so why not share some of it? Sergey Eybog, Lead Audio Engineer at Owlcat Games, and Dmitry Silantyev, composer of the main theme (along with many other tracks) for Pathfinder: Wrath of the Righteous, are here to tell you about how the main theme was born and share a few of their unreleased drafts.
Creating the main theme for Wrath of the Righteous wasn't easy and took us a long time. We went through a number of iterations that were quite different from each other, as we strove to align our ideas with those of the development team, before finally settling on the version that you can now hear in the game.
Pathfinder: Wrath of the RighteousSP/MP: Single-player
General News - New Tactics Studio Bit Reactor
A group of Firaxis Games veterans has announced a brand new Maryland-based studio called Bit Reactor which will be focused on turn-based strategy games.
Bit Reactor will be headed up by former Firaxis art director Greg Foertsch, who worked with Firaxis for over 20 years on games including XCOM: Enemy Unknown, XCOM 2, Civilization 3, and Civilization 4. Other members of the studio include former lead developers and creatives who also worked on the XCOM franchise.
Now, the strategy genre doesn't have to be restricted by the technological limitations of the past. Top down games can have stunning worlds that can stand against the latest open world escapades, or a narrative to rival the next great RPG.
Former Firaxis art director Greg Foertsch hopes to be at the forefront of the strategy resurgence with his new studio, Bit Reactor. Drawing other talent from the XCOM developer as well as other teams, Foertsch aims to build an outfit -- and later, a game -- that will bring the genre into a new era.
"The whole genre started to fall backwards while not having enough production values and it got dropped a bit," Foertsch tells GamesIndustry.biz. "Now, that's not a problem. Screen resolution isn't an issue. There are ways to tell stories and convey information that doesn't require a wall of text.
"That's what we're focused on -- bringing that to the genre, and really blurring that line between what a strategy game is and what an action game is."
Foertsch spent more than 20 years with Firaxis in various roles, before departing in 2018. After that, he had a small stint at Romero Games, which at the time was building strategy title Empire of Sin. For Foertsch, journeying from a long stint at a larger developer to a smaller one, to starting up his own studio, is all about setting his own parameters when it comes to developing a new game.
General NewsSP/MP: Unknown
Release: In development
Wednesday - January 19, 2022
RPGWatch Feature - Expeditions: Rome Interview
Farflame had a chance to interview Logic Artists' Jonas Waever about their upcoming game Expeditions: Rome.
RPGWatch We know that the game does not have attributes like Strength, Dexterity etc. It’s mainly about class skills and items (item skills). Can you tell us what happens when your hero levels up and how armour works?
Jonas: Levelling up grants you more health, 1 skill point, more damage with Unarmed attacks, and on certain levels a new unarmed attack as well. Everything else comes from your equipment.
Armour is indeed a stat, and is quite simply deducted from the damage of every attack against the character. Critical damage bypasses armour though, and two-handed weapons have the ability to "shred" armour on the target, permanently reducing their Armour until the end of combat. In addition to the Armour stat, outfits also provide damage resistance, which is a simple percentage chance that an attack with a certain type of damage will be reduced to a "Glancing Blow". Glancing Blows deal only 25% of the damage the attack would normally have dealt, and apply no further effects to the target. Any RPG fan should be familiar with the damage types: Bludgeoning, Slashing, and Piercing.
Finally, there is also Fire resistance and Poison resistance which determine how likely you are to avoid being poisoned or set on fire.
Songs of Glimmerwick - Announced
Songs of Glimmerwick is an upcoming school-life RPG where music is magical
A spellbound RPG where your songs can shape the world
Eastshade Studios have announced their next project, this time headed into the world of both magic and music. Songs of Glimmerwick is a witchcraft academy RPG aiming for a PC and console launch in 2023.
As you might guess, Eastshade Studios is the team behind the well-liked painting adventure Eastshade. Rather than the canvas, though, Songs of Glimmerwick looks to notes, scales, and chords. Using the power of song, magic users in the world of Glimmerwick can commune with trees, turn tools into their animated helpers, and shift the earth.
Here’s the trailer, showing off some of the magic that’s in store:loading...
While the music-to-magic feel is definitely reminiscent of games like Wandersong, it’s intriguing to see the same nature-bound focus in Songs of Glimmerwick as there was in Eastshade. The beauty of the natural world, and its inherently magical properties, is fun fodder for a magical school setting.
In terms of the RPG side of things, there is gardening and crop-tending; narrative quests and a story to unfold; character progression that will let you specialize into different skills; and an island to wander around between classes, complete with NPCs, rumors, and happenings around town.
With other games like Witchbrook on the horizon, it sure seems like magical academy RPGs are set for their time in the sun. And Songs of Glimmerwick certainly seems like more than just a virtual Hogwarts. Its world of magic and music seems like it will be intriguing to explore when it arrives sometime in 2023 for both console and PC.
Songs of GlimmerwickSP/MP: Single-player
Release: In development
Guild Wars 2 - End of Dragons Preview
RPG Fan posted their first impressions of the upcoming expansion of Guild Wars 2.
A Hands-On Look at Guild Wars 2: End of Dragons
Guild Wars 2 is my favorite MMO of all time, and after a guided preview of the upcoming End of Dragons expansion, I’m happy to say that the future looks bright for fans of ArenaNet’s MMO.
My look at the expansion began in the Echovald Wilds, a dark forest filled with formerly petrified nature mixed with man-made technologies and structures. The Echovald Wilds is at the center of the battle between three warring factions that want to control the region of Cantha. While exploring the map I witnessed the conflict between the Jade Brotherhood, a gang of tinkerers that love jade technology, and the Speakers, a rival gang that opposes the Jade Brotherhood’s experiments and developments. The Kestrels, a third faction, act as a peacekeeping organization that aims to minimize the damage done by the gang war going on in the region.
The aesthetic of the maps in End of Dragons reflects their conflict, with the natural plant life and ancient structures of the Echovald juxtaposed against imposing laboratories and jade technology. The bright greens and purples help set the maps apart from other technology-covered maps, like those in the Asura starting area.
When End of Dragons releases, players will have the opportunity to work with all three of the region’s factions in events, renown hearts, and instanced content.
As a long-time Guild Wars 2 fan, I was concerned that End of Dragons might have trouble changing up the formula as much as previous expansions did. Heart of Thorns brought us gliding, Path of Fire brought us mounts; would a two-person mount and skiffs be enough to freshen things up? I’m happy to say that while the new changes don’t completely change the formula, all of them are fun. The new elite specializations are a blast, fishing is a great pastime, and the maps look like some of the most interesting to explore and learn about. I can’t wait to see everything else End of Dragons has to offer when it releases in February 2022.
Guild Wars 2SP/MP: Massive
The Waylanders - Close to Launch
The party-based RPG The Waylanders will leave Early Access soon:
January Update - Launch is Nearly Here!
Happy New Year! In under a month, you’ll be jumping into the full release of The Waylanders and we can’t wait to see how you like the continuation of the story.
Stepping forward a thousand years has absolutely changed the land and the people who inhabit it. Villages have become forts and castles, stone roads have replaced dirt trails, and creatures of magic have gone into hiding. Your companions will change too. Rediscover mortals reborn and seek out immortal friends who have traveled the thousand year road the hard way.
With advances in crafting, the medieval period holds a whole host of new weapons, armor, and other items to discover and outfit your party with. There’s a lot coming for you to discover!
Now, on to a few things ahead of launch.
All That Glitters is Morian Gold
At full release, The Waylanders will increase in price from $34.99 USD to $39.99 USD. This increase will vary from region to region and serves to reflect the extra content available.
To offset this increase for RPG fans who haven’t yet jumped in to The Waylanders (and don’t read our community posts) during Early Access, we plan to have the game discounted by 10% for 2 weeks after launch. Beyond that launch discount, you’ll see The Waylanders in future Steam sales.
We truly appreciate the support of everyone who played during Early Access, especially those who gave feedback or let us know about a bug. Thank you all so much!
That Which Was Written Will Be Lost
Unfortunately Early Access save files will not work correctly in the launch build. We know all you Early Access players have put a lot of time into your characters and we’ve looked into many possibilities in how to address this, but we are a small team and have not been able to find a feasible way to make old saves work well.
While you can make copies of your old save files and place them in the save directory, we don’t advise this as doing so can create potentially game breaking bugs in later areas.
The Story Is Over, But The Work Continues
No story DLC is currently planned for The Waylanders. After launch, we plan to continue work on The Waylanders, fixing bugs and addressing community feedback that we hear here in the Steam Community, on social media, and in Discord. Watch for updates after launch with fixes, tweaks, and maaaaaaaaaaaaaaaaybe a few extra quests we’d like to add.
Music for the Ages
At launch, The Waylanders soundtrack will be made available for purchase so The Waylanders fans can have a taste of Inon Zur’s magic whenever they wish. The soundtrack will have 26 tracks totalling approximately 48 minutes long
We’ll have more details up on the soundtrack’s Steam page which will go live at launch.
Distant Digital Lands
While PC has always been our focus for The Waylanders, we’ve had a lot of requests to have The Waylanders reach other platforms. This is something we’re looking into, but for now we want to focus on ensuring our fans who have committed to the journey on PC have the best experience we can craft.
That’s all from us for now. We’ll have a little more to share before launch, but will largely be focused on polishing The Waylanders for release. Again, thank you all for being along for this journey!
The WaylandersSP/MP: Single-player
Release: In development
Rainbow 6 Extraction - Review @ IGN
IGN has reviewed the PC version of Rainbow Six Extraction.
Rainbow Six Extraction Review
Rainbow Six Extraction is one of the boldest games in recent Ubisoft history. Not only does it exchange the series' staid military realism for a wonderfully grotesque universe of oozing, parasitic incursion, it also introduces a slew of mechanics determined to make us fear death. Returning to the scene of a failed mission in a desperate attempt to pry a friend's body from the festering horde is legitimately one of the most exhilarating operations I've ever attempted in a co-op video game. But Extraction's premise wore on me quickly, and its set of recurring objectives, while well designed, didn't offer quite enough intrigue to keep me excited about coming back for as long as some other similar games. As a result, Extraction resembles a generous, well-executed expansion pack rather than a brand-new game.
Score: 7 (good) Rainbow Six Extraction brings some great new ideas to the venerable first-person shooter as it morphs to a sci-fi co-op game, but it doesn't distinguish itself quite enough to stand out on its own merits.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Elden Ring - New Footage
Wccf Tech has reported that new gameplay footage was being shared online by Xolara; there are currently 11 new short videos to peek at.
Elden Ring New Footage Showcases New NPCs and More
New Elden Ring footage has been shared online, showcasing some new NPCs and more.
The new footage, which has been shared on YouTube by Xolara, provides a new look at three NPCs that can be encountered in the areas featured in the Closed Network Test but were disabled in the build provided to the testers. As always, avoid watching these videos if you want the game to be a complete surprise for you when it launches next month.loading...
Elden RingSP/MP: Single-player
Release: In development
Tuesday - January 18, 2022
Expeditions: Rome - Reviews Roundup
Embargo has been lifted and reviews on Expeditions: Rome are incoming.
For those looking for an engaging historical RPG, Expeditions: Rome is an easy recommendation. The options for tailoring the difficulty allows players to focus on their preferred elements and make it challenging, welcoming, and rewarding depending on what players want. While the game’s interpretation of Rome may simplify the issues of the time, Expeditions: Rome successfully uses its setting to create a very enjoyable role-playing experience.
Pros: Entertaining gameplay loop with flexible challenge options. Interesting story and choices. Enjoyable historical references.
Cons: Strategic cleanup can get a bit dry. Waiting for enemy turns can get annoying on larger maps.
Expeditions: Rome is astounding in every area I was presented with. Constantly I felt like there were tons of things for me to explore and pay attention to, and truly simulates how I picture leading an entire war campaign.
Despite a bit of a subdued opening hour, Expeditions: Rome is a gripping, ambitious historical CRPG that shines in its writing, its art direction, and most of all in the design of its turn-based combat encounters.
It's easy to poke holes in other aspects of Expeditions: Rome, but they make up minor issues in comparison to the overall package. Ultimately, Expeditions: Rome is a great tactical RPG that is well worth your time. It has plenty of intricate mechanics to satisfy the tactical fans out there along with tons of tactical variety in its missions. Throw in a story that really lets you feel like a Roman citizen, despite how predictable it may become, and you have a solid entry into the Expedition series. Expedition: Rome is deserving of a triumph of its own right.
Pros: Strong Tactical Battles and Mission Variety. Great Mix of Historical Accuracy and Alternate History. Tons of Mechanics Without Being Overwhelming. Large Scale Warfare, Sieges, and Roleplay Choices.
Cons: Narrative is Secondary to the Mechanics. Lots of Downtime between Battles.
And for the video format (both have timestamps in the video description):
Noclip - Hotline Miami
Noclip interviewed Dennaton Games about Hotline Miami.
Hotline Miami Creators Break Down its Design & Legacyloading...
We talk to Dennaton Games about the design and legacy of Hotline Miami.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Nobody Saves the World - Reviews Roundup
Here are a few reviews, on top of those already mentioned by the developer.
Wccf Tech: 8.5
Nobody Saves the World is a lively, funny, and original take on the well-trodden Diablo-style action RPG that’s held back only slightly by a few sticky structural issues. Nobody Saves the World won’t completely change your world, but it should brighten it a bit.
Pros: Vibrant visuals and world. Solid core hack ‘n’ slash action. Wonderfully wacky array of classes. Ability swapping adds extra layer. Hummable soundtrack. 2-player co-op.
Cons: Progression sometimes frustrates. No local multiplayer.
Nobody Saves the World was a bit of a disappointment for me. Coming from the Canadian developer Drinkbox Studios, I was excited for this title after playing their fantastic Guacamelee series. As they do with each of their projects, Nobody Saves the World is a new genre for the studio, a dungeon-crawler RPG. At a glance, the game is fantastic, possessing the developer’s fantastic art style and fun attitude. It even comes with some interesting original ideas. So what’s the problem? Nothing major really. But if there aren’t great lows, there aren’t great highs either, just kind of a resounding meh. Personally, I think I know why this game was so boring for me: they made an awful dungeon crawler.
The Good: Cartoonish art style works well. Smooth gameplay. CO-OP!
The Bad: Boring dungeons. Shallow RPG. Grind, grind, grind, grind, grind, gri…. Humour like beating a dead horse. A story that doesn’t care about itself
RPG Fan: 85
Nobody Saves the World provides a large toybox and an enjoyable world in which to play with it. The Forms at the center of its gameplay feel significantly different from one another and are all exciting to use once you get a handle on them. Thanks to the shareable abilities, you can also experiment with endless combinations of moves. The main story makes for a satisfying and entertaining 20-ish hours with some challenges still left over to complete. At the end of the day, everybody is somebody, even if you’re Nobody.
Bottom line: A shapeshifting hero and silly atmosphere make this a world worth saving.
Pros: Many Forms that feel different from each other, a plethora of abilities encourages experimentation, fun writing lifts the story.
Cons: Enemies can get stuck sometimes, standard plot.
I was a bit skeptical about Nobody Saves the World pulling off everything it tried to do, but it won me over very quickly. While the main questline lacks some meat on the bones at times, a lot of people will barely notice it as they unlock new transformations and start to mix and match old ones.
Microsoft Games - Will buy Activision Blizzard
Microsoft plans to aquire Activision Blizzard for $68.7 billion:
Welcoming the Incredible Teams and Legendary Franchises of Activision Blizzard to Microsoft Gaming
Creators of Call of Duty, Warcraft, Candy Crush, Tony Hawk, Diablo, Overwatch, Spyro, Hearthstone, Guitar Hero, Crash Bandicoot, StarCraft and more join Team Xbox
As a team, we are on a mission to extend the joy and community of gaming to everyone on the planet. We all know that gaming is the most vibrant and dynamic form of entertainment worldwide and we’ve experienced the power of social connection and friendship that gaming makes possible.
As we pursue that mission, it is incredibly exciting to announce that Microsoft has agreed to acquire Activision Blizzard.
Over many decades, the studios and teams that make up Activision Blizzard have earned vast wellsprings of joy and respect from billions of people all over the world. We are incredibly excited to have the chance to work with the amazing, talented, dedicated people across Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch and every team across Activision Blizzard.
Until this transaction closes, Activision Blizzard and Microsoft Gaming will continue to operate independently. Once the deal is complete, the Activision Blizzard business will report to me as CEO, Microsoft Gaming.
Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog. We also announced today that Game Pass now has more than 25 million subscribers. As always, we look forward to continuing to add more value and more great games to Game Pass.
Monday - January 17, 2022
Turn Based Lovers - 15 Tactics RPGs inspired by Final Fantasy Tactics
The Turn based Lovers assembled a list of games in the tradition of Final Fantasy Tactics:
15 Tactics RPGs inspired by Final Fantasy Tacticsloading...
- 0:00 Intro
- 1:08 Voidspire Tactics
- 2:17 Alvora Tactics
- 3:10 Children of Zodiarcs
- 4:06 Sword Legacy: Omen
- 5:09 Fell Seal: Arbiter's Mark
- 6:06 Tactics V: Obsidian Brigade
- 7:02 The Dark Crystal: Age of Resistance Tactics
- 7:46 Horizon's Gate
- 8:45 Grand Guilds
- 9:43 Troubleshooter: Abandoned Children
- 10:45 Wintermoor Tactics Club
- 11:45 Fae Tactics
- 12:45 Tenderfoot Tactics
- 13:35 Unsung Story
- 14:36 Live by the Sword: Tactics
- 15:10 Outro
Turn Based Lovers
Spell Master: The Saga - Release: February 17
The open world fantasy RPG Spell Master: The Saga will be released on February 17:
Spell Master: The Saga
SpellMaster: The Saga is an open world role-playing game set in an epic fantasy universe filled with magic, monsters and mysteries. Take the role of an ambitious wizard who is looking for a way to improve and share his powerful knowledge. In the ruins of a forgotten land, where monsters prowl and robbers hide in the shadows, you will build your own Magic Academy, where you can develop your magic skills, create and manage new faculties and train powerful wizards.
Embark on an amazing adventure in the world of Allyon, explore unknown lands, ancient temples, caves and tombs. Search for ancient artifacts, create new spells, finish countless quests and most importantly – gather a group of faithful magicians like yourself and bring peace to the world of Allyon once again!
Become a legend and the savior of this cursed world – a true Spellmaster about whom the bards will write songs for centuries to come!loading...
- Various fighting styles in a detailed combat system.
- Build and rule your very own Magic Academy that will serve as your base of operations and fortress in one.
- Train ambitious young students and recruit famous wizards who will help you in your countless adventures.
- An open and diverse world full of mysteries and populated by incredible creatures and characters with unique personalities and goals.
- Different magic schools that can be combined to match any gameplay style.
- Dynamic Day / Night cycle that directly affects the gameplay.
- Your choices matter: the decisions you make have consequences in the game world.
- Many quests with different ways of completing that lead to different results.
Spell Master: The SagaSP/MP: Single-player
Release: In development
Eador: Masters of the Broken World - Review
Wizard Worm reviewed the Strategy RPG Eador: Masters of the Broken World:
Eador. Masters of the Broken World Review - A Real Challenge For You! (Turn-Based Strategy RPG)loading...
Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win. This is a great game and I advise you to watch mine Eador Review. Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.
Eador: Masters of the Broken WorldSP/MP: Single-player
Genshin Impact - Behind the Scenes Video
Gaming Bolt reports a video on the creation of Yun Jin.
Genshin Impact – Behind the Scenes Video Details Yun Jin’s Creation
The new 4-star character was recently added in update 2.4. Her look and performances are very heavily tied to the art of Chinese Opera.
It’s been a few weeks now since Yun Jin, the latest 4-star character, arrived in miHoYo’s Genshin Impact. However, the developer has released a new behind the scenes video detailing her development. Check it out below.
As the director of the Yun-Han Opera Troupe, Yun Jin’s performances are based on Chinese Opera. Her character is one that honors the tradition and embodies it to the fullest extent while seeking new experiences and trends to immerse herself in. Design-wise, she also posed some challenges for the team, particularly when it came to her headdress, but the developer worked around this and took time to get her look right.
The reception behind Yun Jin has been fairly positive and some are looking at her addition as a great way to expose today’s generation to the art of Chinese Opera. [...]loading...
Genshin ImpactSP/MP: Single-player
General News - Never Mourn Trailer
NEVER MOURN - Teaser Trailer (2022)loading...
Never Mourn is a third-person fast-paced Action-RPG with rogue-lite mechanics.
During the game, the players will embody Irea, a powerful battle necromancer fighting against all odds in order to revive her child.
In addition to being able to create her own army by reviving her enemies’ corpses, Irea can use destructive short-range spells and defensive abilities.
Attacked by endless waves of enemies, the players will have to be creative, skilled and good at decision making in order to overcome all the obstacles on their roads. Thanks to the rogue-lite mechanics, each run will feel different and will encourage the player’s creativity
General NewsSP/MP: Unknown
Release: In development
Expeditions: Rome - Demo Update
The demo of Expeditions: Rome received a new update. Note that the saved games can be used to continue the campaign in the full release without having to restart from scratch.
Expeditions: Rome Demo Update
Updates and Changes
- Several new character portraits have been added when creating a new character.
- The skin tones of the character portraits now change to more accurately match the skin of the character created.
- The recruitable centurions/praetorians now use a more varied set of portraits, and the skin and hair colours of their 3D models were adjusted accordingly.
- The game will now auto-save every time you enter the worldmap. Additionally, several auto-saves have been added to specific quests.
- A walk modifier key option has been added in the control settings.
- The camera pan controls can now be rebound in the control settings.
- User feedback has been added when an enemy target takes reduced damage due to the target’s Armor.
- A new game option has been added to allow for music to play/mute when the game does not have window focus (I.E. Alt-Tabbing out of the game)
- A new game option has been added to enable/disable controller input.
Expeditions: Rome - DevDiary #16 - Sieges
Logic Artists posted a last diary entry about sieges.
DevDiary 16 - Sieges
Ave! It’s release week! In a mere four days (count them!), Expeditions: Rome will be released to the world in all its glory, and you will finally be able to continue your demo playthrough into the full game. Will you manage to save Cotta from the clutches of Mithridates? Will Archelaus prove to be a useful hostage if you left him alive? Will Julius Calidus ever drop the act and admit to very clearly being a woman? You’ll find out soon!
Today’s subject is one we’ve been deliberately saving for last, since it concerns our most impressive set-pieces. One of the main challenges we’ve always had in the Expeditions series has been how to represent the full scale of the war that you usually end up causing or escalating throughout the story. The squad-scale turn-based combat system that we’re so proud of is all about micromanaging individual people and isn’t designed for full-scale warfare.
To find out more about how sieges were designed and maybe even catch a preview of how it looks in action, please join us on the THQ Nordic Twitch channel this Wednesday, January 19 at 1:00 PM Eastern / 6:00 PM GMT at http://twitch.tv/thqnordic for our DevStream, where Senior Producer Brad Logston will host Creative Director Jonas Wæver and Combat Designer Hans Emil Hoppe Rauer. Any questions you post as comments on this diary will be answered on the stream.
We’ll also be streaming throughout launch day, January 20th, on the same channel, so feel free to drop by! Many of the development team will be jumping into the stream as Brad plays through different sections of the game.
Until then, Valete!
Sunday - January 16, 2022
Rise of the Third Power - Release on February 10
The RPG Rise of the Third Power will be released on February 10:
Rise of the Third Power releasing on February 10th!
Don't forget to wishlist!
Hello everyone! For those of you just now learning about us, we’re Stegosoft Games, we specialize in roleplaying games, and we are positively brimming with excitement to tell you that Rise of the Third Power has gone gold! We’ll be releasing on February 10th, 2022. It has been a wild ride, but we are so proud of the game we made together. Can’t wait to share it with you all! Check out our publisher's announcement here!
Made with love,
Rise of the Third PowerSP/MP: Single-player
Release: In development
Hogwarts Legacy - More rumours
It's VGC's turn to post rumours about the release date of Hogwarts Legacy, this time it's less optimistic. And since it's a quiet day, why not.
Hogwarts Legacy ‘may not launch until 2023’, it’s claimed
JOURNALIST’S SOURCES INDICATE A SLIP FOR THE WARNER TITLE
Hogwarts Legacy, the upcoming Harry Potter RPG, may not launch until 2023, according to a journalist.
Speaking on his Sacred Symbols+ podcast (paywalled on Patreon, transcribed by VGC), Colin Moriarty when his co-host brought the game up in discussion said, “I’m hearing behind the scenes that game is not coming out this year, and that it’s in some sort of trouble.”
While Moriarty didn’t elaborate, the game hasn’t been publicly shown in some time, and currently has no release date beyond 2022.
Late last year, Rachel Wakely, Warner Bros. general manager spoke to Toy World magazine about the Wizarding World IP, in which she referred to “two major releases in 2022”. The first was the upcoming Fantastic Beasts: The Secrets of Dumbeldore, she said, which releases in the UK on April 8. The second was Hogwarts Legacy.
“From what we’ve seen, the launch will be well worth the wait and deliver a unique way for fans to interact with the franchise”.
This could suggest that the game isn’t set to release until after Fantastic Beasts: The Secrets of Dumbeldore.
It was also reported that Hogwarts Legacy, will reportedly add the ability for players to create transgender heroes, following controversy stemming from comments made by series creator J.K. Rowling.
In the 18 months, Rowling has been criticised for making several comments perceived to be transphobic on her Twitter account, which caused many Harry Potter movie actors, including leads Emma Watson and Eddie Redmayne, to publicly voice their support for the transgender community.
According to a Bloomberg report citing anonymous sources at Warner Bros.’ Avalanche studio, some members of the game’s development have since fought to make the game as inclusive as possible, in response to the author’s comments.
Hogwarts LegacySP/MP: Single-player
Release: In development