Iratus: Lord of the Dead
Iratus: Lord of the Dead Review
Forgottenlor checks out this dungeon crawler, where you get to play the evil side
» Continue reading the article...
Warhammer 40,000: Mechanicus
Warhammer 40,000: Mechanicus Review
Check out the review to find out if this Warhammer 40K game is any good.
» Read the article
Since before the PC craze I played Adventure! on the Atari 2600!
Since the era of the SSI Gold Box (1980s)
Since the era of Baldur's Gate (1990s)
Since the era of Fallout (2000s
Since the era of Dark Souls (2010s)
Since the era of COVID-19 Pandemic (2020s)
Sunday - November 22, 2020
Death end re;Quest 2 - Review @ Capsule Computers
Capsule Computers has reviewed Death end re;Quest 2:
Death end re;Quest 2 Review
Sometimes a developer wants to try something a bit different from what they have come to be known for and in the case of Compile Heart and Idea Factory Death End re;Quest was a perfect example of taking RPG mechanics that a team is known for working with as well as a certain style of humor and putting a new twist on it. This twist of course was the fact that Death End re;Quest was a much darker game than anything the team has previously put out and combined the gameplay of both a turn based RPG and a visual novel into what ended up being a unique and engrossing experience. So now a little over a year later the team has returned with Death end re;Quest 2 but the question is, have they managed to capture the same unique feeling as before?
Death end re;Quest 2 may have came a bit too quickly on the heels of its predecessor to really innovate its gameplay in any notable way, leaving combat mostly untouched, but players will find a story awaiting them that is filled with horror and mysteries that only seem to grow deeper the further the player progresses, urging them to continue to dig deep into a well-blended story that may not have seemed possible from the developer before but proves that the team knows exactly what they are doing in a series that can only go up from here.
Death end re;Quest 2SP/MP: Single-player
Saturday - November 21, 2020
DYSMANTLE - Early Access Release
The Early Access version of the survival RPG DYSMANTLE is now available:
Welcome to the bittersweet Apocalypse
As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse.loading...
You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse.
- Break over 99% of all objects for materials with the right tools. No barrier will stop you.
- Fight with (or run away) nasty and vile creatures of the post-apocalyptic era.
- Explore the handcrafted open world and uncover its mysteries.
- Survive. Clear areas of monsters and claim it as yours.
- Build outposts to establish your presence.
- Craft permanent weapons, tools, outfits, and trinkets.
- Hunt dangerous game or tame them for your post-apocalyptic zoo ranch.
- Farm exotic plants and reap the rewards as crop gets ripe.
- Solve puzzles above ground and underground in the Tombs of the Old Ones
- Fish cunning scaly things under the watery surface.
- Cook delicious recipes for permanent stat and ability upgrades.
- Unravel the mysteries of the strange island.
Release: In development
Horizon's Gate - Patch 1.3.8x
New patches for Horizon's Gate:
Horizon's Gate now has an in-game mods window for toggling and changing mod load order! Check it out:
There are also lots of balance changes, such as a Rasmen buff, Bat Handler buff, and Hammer nerf, among others.
New 'Mods' Window that allows you to directly view, toggle, reorder, and visit the site of each mod
Increased available Formation Phase tiles around the rear character by 1
Added separate journal bookmark for Goals page
Crossbow reloading now shows a confirm/cancel prompt
Your currently equipped cannon's range is now always highlighted while moving in naval combat
Hammer accuracy penalty increased from -10% -> -15%
Rasmen's minimum Dodge when flanked bonus increased from 8% -> 12%
Increased Bat Handler's 'Summon Zoar' base range from 2 -> 3
'Summon Zoar' ranks now grant +5t to the Zoar per rank instead of increasing range
'Summon Zoar' max ranks increased from 3 -> 5
Enchanter's 'Siphon Enchant' now grants a +2 bonus but does not remove the enchantment
8-Finger Knuckle now also has -8% Accuracy
Swashbuckler's 'Mug' base morale duration increased from 50 -> 70
Krakenslayer's 'Static' base damage increased from 6 -> 8
'Defensive' and 'Meditative' XP costs reduced from 150 -> 120
'Pensive' XP cost reduced from 200 -> 150
Minibombs can no longer arc over characters (now behaves like a Dart instead of a Bow)
Reduced Minibomb base damage from 20 -> 18, and Fire Skill scaling from 1:1 -> 1:0.5
Adjusted starting positions of enemies in Tsavor's Dojo
Reduced delay of Aspect minion death effects
Changed Shield item 'power' icon to better convey that it affects attack damage instead of defense
Added dialog if player leaves port with duplicate ship weapons equipped
Added dialog if player leaves port with no ship weapons equipped, but they have some in cargo
Gatekeeper's 'Voidlight' tooltip now mentions that it also reduces Blind duration
Fixed 'Elemental Fury' duration being inconsistent for different types of enchantments
Fixed 'Jobs' dialog option missing at Guilds while having a partially completed royal quest
Fixed 'Melee Momentum' on enemies using the last player character's position to determine damage
Fixed certain rotated items on tables being mistakenly selected when clicking the tile above them
Fixed augments within armor applying their benefits when the armor is held in hand
Fixed using boat-style damage number icon for Move on non-boats
Fixed not being able to scroll up on Save/Load menu with controller
Fixed clicking on specific journal entry going to the wrong page if you had a lot of journal entries
Can now scroll through journal entries with controller
Mod loading crashes now specify which mod and what data type was loading when it crashed
Actor.aggressiveness now slightly affects AI positioning in combat
Added "crewxp" task that gives XP to all player crew
Added 'resetprocgen' command that resets all Groves and Monster Dens
Added AvAffecter properties "FXOnTargetTime", "FXOnTileTime", "FXOnHitTime", "FXOnMissTime"
Fixed crash on end of combat
Horizon's GateSP/MP: Single-player
Stirring Abyss - Patch 1.03 available
Lucky Day spotted patch 1.03 for the Stirring Abyss:
Stirring Abyss v.1.03 now available
We hope that you're still enjoying Stirring Abyss. We've got a few more updates for you to enjoy.
- Updated splash screen (splash screen is also now skippable; default key is ESC)
- Increased the effectiveness of the 'extended rest' function on the submarine (it now receives a bonus of 10 healing on top of the normal rest healing)
- Fixed some additional rare issues with saving and loading
- Fixed a rare bug in the last level that could cause enemy turn to get stuck
- Fixed a bug that could cause the buttons in the gameover screen to not function
- Fixed translated text issues with deployed Air Tanks
- Fixed a bug that could leave a ghost diver in the mission "Sinking Reality"
As ever, thanks for playing!
Stirring AbyssSP/MP: Single-player
Genre: Tactical RPG
West of LoathingSP/MP: Single-player
Friday - November 20, 2020
THQ Nordic - Acquires Eleven Game Developers
DSOGaming reports that Embracer Group, which is the parent of THQ Nordic, Deep Silver and Saber Interactive, has acquired 11 Game Developers and a QA and PR group.
Below is the full list of studios and groups in Embracer Group’s acquisition.
- A Thinking Ape Entertainment – The developers of mobile free-to-play titles CasinoX and Kingdoms at War
- Zen Studios – The Budapest studio behind the Pinball FX games, with expansions based on properties like Star Wars and The Walking Dead
- Snapshot Games – The development team behind Phoenix Point will “expand the Phoenix Point universe” and “bring new IP to a global audience” following the acquisition
- Nimble Giant Entertainment – The Argentinian studio behind Champions of Regnum and Quantum League
- 34BigThings – The Italian studio responsible for the Redout racing game series
- Mad Head Games – A Serbian studio specializing in mystery and Hidden Object games.
- Purple Lamp Studios – The Austrian team behind Spongebob Squarepants: Battle for Bikini Bottom Rehydrated, who are set to put their “ambitious plans into action” following the acquisition
- IUGO Mobile Entertainment – A Vancouver based-studio working on mobile free-to-play games, previously responsible for The Walking Dead: Road to Survival
- Coffee Stain North – A smaller studio and partner of Coffee Stain Studios, who has worked on Goat Simulator and A Story About My Uncle
- Silent Games – A Newcastle-based studio working on its debut IP, a long-lasting co-op franchise where players will “unearth deep secrets of an ancient civilization.” The first game is set for a 2023 launch.
- Flying Wild Hog – The Polish studio behind the Shadow Warrior series of games, Flying Wild Hog is now working on “four projects together with well reputable external publishers”
Pathfinder: Wrath of the Righteous - DLC Survey
Pathfinder: Wrath of the Righteous has a survey that asks your opinion of DLC.
Pathfinders, we need your answers!
The work on Pathfinder: Wrath of the Righteous is in full swing. Now we are approaching a Beta testing stage, so this is the right time to start thinking about the post-release life of Wrath of the Righteous. For us as for developers, it is important to know what our community thinks about downloadable content. We want you to enjoy the content that comes after the release of the game. This is why we have prepared this short survey – to better understand the way you play the games and what you like in DLCs.
Please help us by sharing your thoughts and take a survey here
Pathfinder: Wrath of the RighteousSP/MP: Single-player
Release: In development
Vagrus: The Riven Realms - Development Update
A quick development update for Vagrus: The Riven Realms:
What's coming in the next patch?
we just wanted to give you all a quick development update. We are pushing hard to publish the next big release still this year. Here's what's coming if all goes according to plan:
- The Deven region with one major settlement, Deven, and a smaller one, Sun Rock, as well as a lot of new ground to explore.
- The Church of Ahskul faction is fleshed out in all its macabre glory.
- Try your luck at tomb robbing in the Valley of Sleepers - if you dare.
- The Ratharnak Alliance's headquarters were extended and moved to the Mines of Plenty.
- Your journey with the Dread Reavers continues!
- A lot of new (shorter and longer) storylines you can follow through.
- The Dark Elf companion Renkailon can now be recruited through story progression.
Crew Combat Improvements:
Looting in crew combat
- Destroy the enemy or make it flee and get all their valuables
- Gather/Harvest items, money, and goods from fallen enemy units
- Catch - with a small chance - the surviving mounts of your outriders who fell in battle
- Extract supplies from mounts that did not survive
Of course, the Riven Realms remains a dog-eat-dog place, so none of this loot is available if you lose or are forced to flee. Also, 'immersion is king' even when it comes to looting. Do not expect desperate lowlife tugs attacking your comitatus carrying heaps of valuables. Now, in case you are the aggressor and ambush their camp with all their possessions... that is another story. Provided that you are okay to prey on the weak. Will your companions approve?
- You can mount fighters, dismount outriders right before crew combat (except if you are ambushed)
Goal (objective) selection changes
- Now you select a goal on the defensive side as well, so you can choose what you defend the most (crew, beast, cargo)
- The main target of the enemies is only revealed in the second round
- You can change your objective at the end of each round
- Added the option to flee or retreat even during ongoing crew combat (albeit at potentially heavy losses)
New 'defense' stat introduced
- It better reflects how easy or hard it is to take out certain enemies and characters (i.e.: outriders are much harder to damage)
- You can improve your crews' combat strength and/or defense stats with equipment and properties separately
Actions in crew combat (tactical commands)
Giving more tools to the vagrus, we are now enabling 'Actions' in crew combat. These can significantly influence the outcome of crew level combat encounters. Our ultimate goal is to enable entering Companion combat directly from Crew Combat but even until then, players can choose from a number of actions (more to come), like:
- 'Launch a mounted attack' that increases the CS of Outriders for the round
- 'Form a Shield wall' to increase the Defense of your Fighters
- 'Insult' the enemy to increase the chance of them making a mistake
Impervious crew combat enemies
Specters, Haunts, Living Shadows. Horrors that are immune to mundane weapons. Improve your companions, gain the blessing of Gods, gather rare magical items to defeat them. Alternatively, do the only thing you can if you come across these deadly enemies... FLEE!
- Impervious enemies are marked with purple borders and their defense stat is colored as such, too
- Only your Enchanted companions and/or crew can damage Impervious enemies in crew combat. Enchanted Combat Strength is highlighted - the axe and the CS value are colored to purple.
- Event UI performance updates to ease the jittering (still not 100% but we are committed to fix it as soon as we are able)
- Higher Authority now reduces Companion loyalty penalties
- Outriders now automatically dismount to create cargo space in case the throw-out screen is (or would be) triggered
We are looking forward to all of you getting your hand on the new update and hearing about your experience. In case you like the game and/or the direction we are taking with it, please consider leaving a review. It's a huge help. Thanks and see you around, vagri!
The Lost Pilgrims Team
Vagrus: The Riven RealmsSP/MP: Single-player
Release: In development
Wasteland 3 - Review @ Kordanor's Gaming Lair
Our fellow Watcher Kordanor reviewed Wasteland 3 at his Gaming Lair:
Wasteland 3 - Review / Conclusion [EN] by Kordanorloading...
Wasteland 3 offers quite an interesting, and -for the most part- well made story with a lot of choices and consequences. And this is all happening in a very atmospheric environment, as long as you can look past the humor and also the zoo which you carry around with you; and if you are ok with quite some criticism aimed at religion. The character system is working quite well this time, which is a big improvement over the predecessor. However there is still a problem regarding how well you can plan ahead, and the push towards custom created characters in general isn't great either.
The combat would have really profited from some more polish, even when it's already working better than it did in Wasteland 2.
And with that Wasteland 3 surpasses Wasteland 2 in terms of mechanics and production values, but in total it's still somewhat away from being a perfect game.
While this is a really close one, my rating for Wasteland 3 is a reluctant but still full thumbs up.
I think it's a worthy next part of the Wasteland series and I can recommend it to most fans of RPGs.
That is as long as you aren't totally opposed to what I mentioned regarding the story and setting, you don't focus too much on the combat aspects and it also does help if you prefer creating custom characters over taking story-characters anyways.
And of course you would also need to either have the Xbox Game Pass Ultimate which includes this game, or 60 Euros or Dollars for the full price on Steam. So it might be a good idea to wait for a sale here.
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Thursday - November 19, 2020
System Shock - November Update
The November update for System Shock Remake shows off the Collectors Edition, Storage level, and various Cyber enemies. There are videos at the link of these enemies.
The Cyber Dog
He might not be the strongest, but he will never give up.
The Cyber Guard
Watch out for those projectiles!
Another guard of cyberspace but packing a bigger punch!
The Cortex Reaver
If they haven’t taken your head on the station, they will just come for you in cyberspace.
The Cyber Stalker
This one is sneaky and will change colors with its surroundings.
The Cyber Stinger
I would be wary of when the Stinger readies its tail.
System ShockSP/MP: Single-player
Release: In development
Capcom - Working on Dragon's Dogma 2?
DSOGaming reports on Capcom's data leak which revealed some of the projects currently in development according to the schedule. This has not been confirmed by Capcom itself so take it with a grain of salt.
According to the leaked release schedule, Capcom is working on Dragon’s Dogma 2, Street Fighter 6 and Onimusha New York. Furthermore, this leaked release schedule confirms the existence of Resident Evil 4 Remake. We knew that Resident Evil 4 Remake was real, however, it’s good getting an – unofficial – confirmation of it.
Do note that due to the COVID-19 pandemic, this release date schedule may not be accurate. However, it appears that a new Dragon’s Dogma and a new Onimusha game are indeed under development.
Bandai Namco - 'Tales of' Games Midweek Sale
Tales of Berseria, Tales of Symphonia, Tales of Zestiria are on sale for the next 21 hours at up to 84% off on Steam.
Demon's Souls - Remake (PS5) Review @ TG
Tom's Guide has reviewed the new Demon's Souls:
Demon’s Souls review: The best reason to own a PS5
Demon’s Souls is even better now than when it debuted, thanks to the PS5
Demon’s Souls is the standout title among the PS5’s launch library. It’s not Spider-Man: Miles Morales; it’s not Bugsnax; it’s not even the surprisingly inventive Astro’s Playroom. Demon’s Souls is a rich, meaty experience that builds on the 2009 classic in significant ways, while keeping everything that made the game so absorbing completely intact.
The robust, complex gameplay alone would be reason enough to give Demon’s Souls a try, but it’s also one of the best-looking games on the PS5, combining eerie fog and lighting effects with some remarkable level design, and an enviable color palette. For a game that’s as dark and difficult as they come, Demon’s Souls can evoke beauty, melancholy and even a little wry humor.
Demon’s Souls review: Verdict
Demon’s Souls was an excellent game when it debuted back in 2009, and this loving remake treats it with the reverence it deserves. Just about everything is where you left it, but the graphics are prettier, the animation is more fluid and the load times are nearly instantaneous.
While a Souls game may sound daunting to first-timers, don’t let the series’ reputation fool you. Demon’s Souls is hard, yes, but the difficulty isn’t the point; it’s to explore a striking world and revel in the precision and customization of the gameplay. The PS5 couldn’t have kicked off with a much better game than this.
Demon's SoulsSP/MP: Single + MP
Assassin's Creed Valhalla - Review @ MXDWN
MXDWN checked out Assassin's Creed Valhalla:
Assassin’s Creed Valhalla Review
After over 60 hours spent playing, Assassin’s Creed Valhalla feels like the culmination of what Ubisoft has been building towards since changing up the formula of the series with Assassin’s Creed Origins in 2017. It’s the most open world RPG feeling game in the series, but it’s able to tie itself back to the roots of the series in ways that may not be expected.
The game nails the viking aesthetic and is overall gorgeous to look at. I really felt like a viking while raiding my way across England to make a claim on the land. The game has many ways to tailor the playstyle to how you want. At the beginning, you are able to adjust three different forms of difficulty options. You can change how hard you want combat, exploration, and stealth to be. Each are independent of each other and can be changed on the fly. Thus, if you feel one combat is a bit too easy, you can crank that up without impacting the stealth elements or exploration or vice versa with the others.
Overall, Assassin’s Creed Valhalla is a a wondrously beautiful open world RPG chalk full of things to do and discover. It’s one of those games where you can jump in at any time and just run around and chip away at at your leisure or get lost for hours on end just discovering all the little hidden things. Despite the technical issues, Assassin’s Creed Valhalla continues the strong streak of recent entries in the series, and showcases why Assassin’s Creed is Ubisoft’s premier franchise.
Assassin's Creed ValhallaSP/MP: Single + MP
Wednesday - November 18, 2020
Dreadlands - Demo Available
Welcome to the vivid, vibrant, and violent post-apocalypse. The Dreadlands await!
Dreadlands is a shared world, turn-based tactical, skirmish game set in an unforgiving environment where life and death revolves around the constant struggle for Glow, a resource as valuable as it's enigmatic.
Explore the wondrously diverse regions of the Dreadlands, overcoming the wealth of challenges provided by the treacherous terrain, voracious Beastlife and trigger happy locals.
Free Action Point system
Freely move, attack and use abilities any way you want. Move and shoot? Shoot and move? Shoot twice? It's up to you to decide how to best use your Action Points!
Engage in the tug-of-war Morale system that allows you to break the hearts & minds of your enemies. In the Dreadlands there is more to battle than just killing!
XP challenges system
Get more direct control over your gangs XP flow by completing in-match challenges for increased XP and award your personal MVP with even more XP. Your own skill translates to more XP!
Tactics card system
Use the unique Tactics powers and combine them in exciting ways. Play your cards right and you can control the flow of battle itself!
Choose from between the 3 factions and play through their unique campaigns, each of them having their own playstyles and flair.
The Scrappers; hot-tempered junk-tinkerers. The Tribe-kin; nature worshipping and beast controlling tribals. The Skarbacks; former slaves, now cybernetic mountains of flesh and steel.
Explore the Dreadlands
Exploring the Dreadlands will be a diverse and dangerous trek. The region resembles a patchwork of contracting biomes, a strange brew definitely not concocted through the methodical work of mother nature.
There’s an abundance of jaw-dropping sights to see and gruesome things to kill, as you travel across grasslands, lush swamp-jungle hybrids, mountains, desert plains and contaminated zones of utter devastation.
The Dreadlands is notorious as a unique and wondrously weird place, which is quite a feat, considering the post-apocalyptic world is no stranger to otherworldly strangeness!
DreadlandsSP/MP: Single + MP
DA:Inquisition - The Last Court Discontinued
PC Gamer reports that The Last Court has been discontinued by EA. The Last Court helped players make choices to bring into Dragon Age Inquisition. However, fans are trying to preserve it.
The Dragon Age Keep was designed to allow players to create a world-state for importing into Dragon Age: Inquisition, since saves from the previous games couldn't be brought over. As a nice bonus, in 2014 Failbetter were commissioned to create The Last Court, an entire browser-based text game in the vein of Fallen London that could be played in the Keep, and which would unlock bonuses in Inquisition if finished.
As of November 17, The Last Court has been deactivated. Presumably the Dragon Age Keep is due for a refresh in advance of Dragon Age 4, but it would have been nice if The Last Court had been kept around for those who enjoyed it, or never got around to playing it. Fortunately, before it was taken offline a group of fans dedicated themselves to preserving it by screenshotting as many pages as they could.
DA:InquisitionSP/MP: Single + MP
The Lord of the Rings: Gollum - Steam Page Available
The Lord of the Rings: Gollum now has a Steam page.
Athletic and agile, sneaky and cunning. Driven by the desire to once again hold in his hands what he lost, Gollum is one of the most fascinating characters in the world of The Lord of the Rings™.
He has seen things that others can not imagine, he has survived things that others would not dare mention. Torn by his split personality, he can be vicious and villainous as Gollum, but social and cautious as Sméagol.
While being vital to the story by J.R.R. Tolkien, many parts of Gollum’s quest have not been told in detail yet. In The Lord of the Rings™: Gollum™ you get to experience this story. From his time as a slave below the Dark Tower to his stay with the Elves of Mirkwood.
Use stealth, agility and cunning to survive and overcome what lies ahead. Climb, leap and grapple your way past dangers or into advantageous spots.
While Gollum might not be a fighter, it is not unlike him to assassinate a careless enemy when the chance presents itself – or dispose of them in more creative and villainous ways.
The decisions you make and the way you play have a direct influence on Gollum’s personality: Always struggling between the two sides embodied by Gollum and Sméagol, it is up to you to decide whether the darker side of Gollum takes over or if there is a spark of reason left in what once was Sméagol. One mind, two egos - you decide!
Non-RPG General NewsSP/MP: Unknown
Release: In development
Crusader Kings III - Sells 1 Million Units
The Interim report posted on the Paradox Interactive website states that Crusader Kings III has sold 1 million units.
Comments from CEO
Royal quarter provides new revenue records
The third quarter of the year has for us to a large extent been about the launch of Crusader Kings III. Crusader Kings III is the third edition of our successful Grand Strategy franchise based on a player’s personal journey through the Middle Ages. When the review embargo was released shortly before launch, the game received an aggregate score of 91/100 on Metacritic, which is a collected rating of industry and gaming media reviews. It is our highest rating ever on Metacritic and it is, of course, extremely positive, but what makes me happiest of all is that the game was received with remarkable enthusiasm by our players. Over 19,000 reviews on Steam and over 1,000,000 units sold paints a clear picture: We have created a really good game!
The successful launch of Crusader Kings III is another proof of the value in owning and methodically developing our franchises. Crusader Kings III is, like most of our successful games, the result of several iterations of the game. Often the first game in a franchise is not a success, but instead lays the foundation for future sequels by building a player base, a brand, and the knowledge to gradually develop better games.
Crusader Kings IIISP/MP: Single-player
Genshin Impact - Review @ RPGFan
RPGFan reviewed Genshin Impact:
Genshin Impact - Game Review
Full disclosure: I’m one of the few people out there who has yet to play The Legend of Zelda: Breath of the Wild, so I can’t say for sure whether free-to-play, open-world action RPG Genshin Impact actively tries to emulate it or not. I will note that, from what I do know about BotW, there are quite a few gameplay similarities to be found in Genshin Impact, especially in how you can explore its expansive lands. I do feel that this latest title from developer Mihoyo wears its video game and anime inspirations on its sleeve, in everything from gameplay to animation to character design. Regardless, I found Genshin Impact to be a fun gaming experience, especially once I started looking at all of the various components that make up its whole.
Perhaps the biggest question about Genshin Impact is whether the game is playable without putting any real-world currency into it. The answer is yes, but with a small caveat. Players acquire three additional characters for free to make up their party of four over the early course of the game, though that doesn’t cover every element or playstyle available. As you progress through the game, you acquire Primogen, a type of specialized currency that can be traded for items used with the gacha elements of the title; once you have a sufficient amount of said items, you can roll for unique weapons or characters to add to your party.
It is possible to collect Primogen simply by playing the game and exploring, so theoretically you never need to put actual money down to acquire it. However, banner pull rates tend to be rather low for characters, so it takes quite a bit of grinding to gain enough Primogen to acquire them all. I managed to pull three characters using collected Primogen during my playthrough, but I pretty much resigned myself to not acquiring any more given how long it would take to do so. Completionists might have a hard time with the gacha elements, but it is quite easy to have a full game experience even without putting in any real-life money.
Exploration, grinding, and completing quests is also the only way to raise your Adventure Rank, which you need to increase to advance the main story. Unfortunately, this does tend to take quite a while, so players could potentially get bored while slowly working towards advancing the plot. There is also a multiplayer element to Genshin Impact, though it can be skipped entirely if players prefer to tackle things solo.
Genshin Impact might not be the most original game in a lot of respects, but it certainly has a wealth of things to offer players should they still be willing to give it a chance. Overall, I greatly enjoyed my time with it, and I plan to continue playing once future updates are implemented. The fact that it can be played for free is also quite impressive given just how much time you can invest in the game, especially with people perhaps staying at home more and being on a budget. All in all, Genshin Impact is a surprisingly solid action RPG adventure!
Genshin ImpactSP/MP: Single-player
General News - 5 Turn-Based Tactical RPGs @ TBL
The Turn Based Lovers keep an eye on five indie turn-based RPGs:
Keep an Eye on It: 5 Turn-Based Tactical RPGs | #1
Ciao everyone, today I inaugurate a new column that I want to try to bring on a weekly basis, that is called Keep an Eye on It. I will collect interesting indie and non-indie projects around and show them to you, 5 at a time. The written article will also be followed by the video on the Youtube channel. I already have a very long list of games and can’t wait to show them all. I might decide to categorize them as I’m doing for this first episode, or not, I don’t know yet.
To inaugurate it, I have chosen 5 very promising indie turn-based tactics RPGs. Can’t wait to hear your thoughts and opinions & remember to reach me on Twitter, on the discord server, and on the new Twitch Channel.loading...
- Shardpunk: Verminfall
- Kitty Tactics
- Voxel Tactics
- The Black Pepper Crew
- Space Cats Tactics
General NewsSP/MP: Unknown
Release: In development
Tropicalia - A Brazilian Game
Tropicalia is a J-RPG set in Brazil before the colonization has started:
Tropicalia: A Brazilian Game (TRAILER)loading...
Tropicalia: a Brazilian Game is a RPG set in Brazil before colonization.
The game is an ode to SNES-era jRPGs.
To spice things up a bit, you will encounter here:
- Quick-Time Events in battle
- Map Skills for exploration
You play as Kaique, a little Guarani warrior, who had his girlfriend kidnapped by the demigod Tau. The plot is based on actual Guarani folklore.
Tropicalia is gameplay focused, the dialogue is used to set the atmosphere.
Gather materials to craft new items. Have fun grinding at quick battles. Test your strategies against challenging bosses.
Fish, swim, dive, jump, embroil.
Here you will not meet Dragons and Dwarves. But get ready to face Kurupiras and Boetatas.
Are You Ready For This Tropical Adventure?
Release: In development
Tuesday - November 17, 2020
Baldur's Gate 3 - Early Access Interview with Swen Vincke
IGN interviewed Swen Vincke about Baldur's Gate III's Early Access feedback.
Thanks to those successful forays into early access, Larian launched Baldur’s Gate 3 fully prepared with a suite of quantitative data tools. This software allows Vincke and his team to see practically everything players do, from who they romance to where they save their progress. That latter information helps show where players are ‘save scumming’; the act of creating a save file before a major moment or decision, and reloading it if the situation doesn’t provide the result a player would like.
Vincke notes that one moment in particular, where players must navigate a tricky dialogue encounter to save some children, is one that has experienced heavy save scumming. “It's an emotionally laden moment, and people want the dice to go in a certain direction,” Vincke says. He recognises that the amount of players reloading to try to get a better outcome is something Larian can learn from. “We made [the dice rolls] hard, but maybe we can add extra role-playing options for players to get the same effect. It's one of those things that we can pick up from seeing those behaviors of players.”
It’s not just in this situation that players are becoming frustrated with Baldur’s Gate 3’s dice rolls. The system - based on tabletop Dungeons & Dragons’ use of D20-based skill checks - has proven divisive in the BG3 player base. Many players are not used to a dice roll governing their successes or failures; random number generation (RNG) disrupting a sneaky attempt to deceive someone or foiling a heroic deed can feel at odds with roleplay. “There are people who have had difficulties with that,” says Vincke. “They want to be able to manipulate it.”
Baldur's Gate 3SP/MP: Single + MP
Release: In development
Cyberpunk 2077SP/MP: Single-player
Release: In development
Solasta - New Team Member and Lighting System
Redglyph spotted a dev-update for Solasta: Crown of the Magister:
Hey there folks!
Today's going to be a shorter article, so strap up and let's get going. Oh but before that, let's welcome our newest team member, Newt :)
Now that you've all met Newt, let's move on to the main topic: Lighting.
We've been talking about Lighting quite a lot recently after receiving feedback from the community (that's you!), and we've been hard at work to tackle the issues you've brought up. I can safely say that we were quite happy to read your comments on our most recent Dev Update, however we also want to clarify a few things to avoid any misunderstanding.
Some of you mentioned that if we are to buff monsters when they are in the darkness, than the problem would remain the same. Now, you have to keep in mind that we're not just planning to slap some generic buff on any hostile creature sitting in the dark - only a few, selected dwellers from the deep get to enjoy this. It will be part of their identity, not a simple video game gimmick - just like how Vampires regenerate while they aren't exposed to sunlight.
Those who had to fight Aksha know how tough these darkness-loving monsters can be!
Of course we don't necessarily think that we'll hit all the right notes straight from the get go, which is why Early Access is here. Considering how our previous lighting system added a hefty layer of complexity (although not necessarily well explained nor particularly fun to play with), some fights may become way too easy for parties with Darkvision. Monsters who get bonuses while staying in the darkness might end up a bit too strong to deal with at first. We'll be collecting data and feedback from you to make sure we adjust the difficulty properly for the 1.0 release in 2021.
Playing with the Light
Lighting is and will always remain a pillar of Solasta, which means that fighting certain monsters will require you to use light. Yes, even if your entire party has Darkvision. Just like how fighting Trolls with no fire or acid at hand is like shooting yourself in the foot with your hand crossbow, some Solastan monster will be extremely hard to take down if you refuse to shed some light in the darkness. Now the good part is, lighting a torch is something everyone can do!
Jokes aside, we've also taken to heart your comments about how hostile creatures could easily get out of an illuminated area which would lead you to a wild goose chase every round. We're currently testing around with a few new features to combat that, but keep in mind that not all of them may be implemented in the upcoming patches!
Release: In development
Empire of Sin - Preview
How to manage an Empire of Sin:
Empire of Sin | Game Pillars | RPGloading...
There can only be one king or queen of Chicago. How you get there is up to you. Empire of Sin has a lot of roleplaying elements, including quests, missions, and different ways to customize your gangsters. In this video we show you how you can tailor your crew and your empire to suit your own play style.
Empire of SinSP/MP: Single-player
Release: In development
Phantom Brigade - Early Access Release
An Early Access version of Phantom Brigade is now available at the Epic Game Store:
Phantom Brigade is a hybrid real-time and turn-based tactical RPG, focusing on in-depth customization and player-driven stories. As the last surviving squad of mech pilots, you must capture enemy equipment and facilities to level the playing field. Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland.loading...
- Cinematic spin on the turn-based genre • Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.
- Strategy • Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.
- Tactical combat • Take command of your squad in varied missions ranging from sabotage of enemy equipment and infiltration of high tech facilities to convoy ambushes and challenging outpost onslaughts.
- Customization • Featuring a rich customization system, the game enables you to fine-tune performance of your mechs, install a wide selection of equipment and access a wealth of cosmetic options. Make your ready to face any challenge - in style.
- Destructible environments • It's not a proper game about walking tanks without some falling buildings. The game allows every square meter of every scene to be destroyed. Blow up any cover and collapse buildings over your enemies.
Phantom BrigadeSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Monday - November 16, 2020
Gamedec - Character Creation | Dev Diary
A new dev diary for Gamedec shows off character creation.
Take a seat and dive deep into the world of Gamedec. In this developer's diary, we want to emphasize how the process of creating your own avatar will look like in the final release of the game.
Release: In development
Microsoft - Best Version (Bethesda Games) on our Platforms
PC Gamer reports that Microsoft will not make Bethesda games exclusive to Xbox yet but will offer the best version of them.
Speaking at the Jefferies Interactive Entertainment conference, Xbox chief financial officer Tim Stuart talked about the company's plans of growing their customer base, especially following its large acquisition of Bethesda. A transcription of the whole talk is available at Seeking Alpha. When asked whether the strategy going forth would be to make Bethesda games Xbox- and PC-exclusive or whether Microsoft would still support cross-platform play, Stuart said Microsoft doesn't have intentions "of just pulling all of Bethesda content out of Sony or Nintendo or otherwise."
"We highly encourage cross-platform play, simply from this landscape of, if it's good for the gaming ecosystem, it's good for us, classic rising tide lifts all boats," Stuart said. Instead, Microsoft's plan is to offer the best possible experience with a Bethesda game on its own platforms.
Cyber Knights: Flashpoint - Early Access 2021
PC Gamer reports on Cyber Knights: Flashpoint saying that it plans to release into Early Access Summer 2021.
Indie developers Trese Brothers are set to release their second game in 2021, a cyberpunk tactical RPG titled Cyber Knights: Flashpoint. Cyber Knights will interweave the story of an elite team of "hackers, mercs and thieves" with deep game systems and XCOM-esque tactical combat that includes stealth and hacking. The kicker is that the game has procedural elements, much like Trese Brothers' highly-regarded previous game Star Traders: Frontiers. These generated elements in the story and combat mean that Cyber Knights aims to be highly replayable, giving you a new cyberpunk story each time.
Asked to say what makes Cyber Knights stand out from other tactical RPGs, developer Andrew Trese told PC Gamer that it was an emphasis on "Deep systems and extreme replayability," noting that it had "Heist-style missions with a distinct planning phase and balanced mix of stealth, hacking and combat in encounters."
Cyber Knights: FlashpointSP/MP: Single-player
Release: In development
King's Bounty II - Preview In Nine Minutes
Life is hard for a noble knight! Either go and kill the dragon, then go to save the princess from captivity in the tower, and she during the captivity, take and grow some kind of dirty trick! And as a reward for you, brave hero, protector of the weak and patron of the innocent ... well, how lucky. Sometimes half a kingdom, sometimes a shish with butter, but today - another part from the venerable game series, which for the second time is transformed beyond recognition. What came of this, and whether such a creation will be to the taste of fans of virtual knightly novels - we will now find out!
The editorial staff of the RPG GEEKS channel attended the presentation of King's Bounty 2, which is preparing for release in March 2021, and we are in a hurry to share our impressions! Dismount from your horse, hide the sword in the sheath and do not forget to lift the visor, otherwise it will be inconvenient to watch the video!
King’s Bounty 2 will feature three hero classes, each having their own story. We got a look at the warrior, who’s able to field the largest armies but can only use magic through scrolls. On the flipside, warriors only have to worry about the main currency: Gold. The other currency – Mana – is a precious resource when you pick a spellcaster as your class.
Your class choice also affects the approaches you can take to completing quests. At one point in the demo, a pack of golems blocked the warrior’s way. Without access to magic, fighting them was the only option.
You bolster your armies by purchasing troops from vendors found across the world. The location you’re buying them from determines the available types.
King's Bounty IISP/MP: Single-player
Release: In development
Sunday - November 15, 2020
Ambermoon - Open Source Remake in Progress
Indie Retro News reports that an open source remake of Ambermoon is in progress.
Originally released in 1993 for the Amiga by Thalion Software, Ambermoon was the second part of an unfinished trilogy and sequel to Amberstar that was only released in Germany. In was an incredible RPG for its time, and featured 3D graphics that were considered revolutionary for the Amiga, but sadly for the company it couldn't save them from collapse.
How to run the game
I got some questions of how to run the game:
You need the original game data (either ADF files or extracted files like Party_char.amb etc).
Put these files next to the downloaded executable file called Ambermoon.net.exe.
If you have not yet, install the latest .NET framework for Windows.
The game only runs on Windows as of now.
General NewsSP/MP: Unknown
Release: In development
Yakuza: Like a Dragon - Review @ Cinelinx
Cinelinx reviewed Yakuza: Like a Dragon:
Yakuza: Like a Dragon
SEGA and Ryu Ga Gotoku Studio’s reboot of the widely popular Yakuza franchise is finally out on Xbox Series X, Xbox One, PlayStation 4, and PC. Yakuza: Like a Dragon is a major departure from the mainline series we’ve known for almost two decades, but it stands on its own as a quirky, yet original epic. This is our review of Yakuza: Like a Dragon.
A Quirky Origin of the Next Great Yakuza Hero
Over the last 15+ years, SEGA and Ryu Ga Gotoku Studio have been telling the story of Kazuma Kiryu and his life as a member of the Tojo Clan, one of the biggest Yakuza families in all of Japan. His arc comprised seven Yakuza titles, which also produced a few spin-off games. When his story seemingly ended at the end of Yakuza 6, many wondered if that was the end of the mainline franchise.
Thankfully, that would not be the case, as the publisher and studio announced that they would be moving the focus of the series off of Kiryu and onto a fresh cast of characters with Yakuza: Like a Dragon, most notably banished ex-Yakuza member Ichiban Kasuga.
The story of Yakuza: Like a Dragon, starts off on New Years Eve in the year 2000. At this point in time, Kasuga is a lowly grunt within the little-regarded Arakawa family, a small member of the Tojo Clan. Indebted to his patriarch, Kasuga works hard and does everything he can to bring honor to his family. His devotion is tested when he is asked to take the fall for the murder of a major Yakuza member who is part of a family ranked higher than the Arakawa family. Eager to prove himself, Kasuga accepts and finds himself banished from the Arakawa family and imprisoned for roughly 18 years.
Expecting a hero’s welcome upon his release, Kasuga is greeted instead by the harsh reality that the world he knew 18 years ago is gone and sometimes you can’t go back home. After a bloody reunion with his former family, Kasuga is dumped in the downtrodden city of Yokohama. With a new group of friends to call family and a city in need to call home, Kasuga presses the reboot button on his life to make the most of his situation in his new home.
The Yakuza series is regarded by many (including myself) as one of the greatest video game franchises of all time. The way it told the story of Kiryu and his associates and even his enemies was storytelling at its finest, almost like it belongs on HBO. With a new character becoming the face of the franchise, I didn’t think Like a Dragon could live up to the majesty that was the original Yakuza series. Yet, somehow through all its crazy, quirkiness it does just that and more.
Should You Play It?
If you’ve never played a Yakuza game, you may think you might be out of loop with Yakuza: Like a Dragon. However, that couldn’t be farther from the truth. While yes, veteran players will have a better contextual knowledge of the Tojo Clan and their various enemies and characters from previous games, but Like a Dragon does a good job of moving on without rehashing the past series. Instead, they focus on the new characters to let the player enjoy the new story, without needing to have played the previous games. Therefore, you should never feel out of the loop with Yakuza: Like a Dragon.
If turn-based style RPGs are your thing, Yakuza: Like a Dragon is 100% a must-play game. Even if they aren’t and you just want to experience a sensational story or even just laugh and have a good time, this is absolutely the game for you.
I can’t gush about this game enough. Yakuza: Like a Dragon is everything I wanted the new generation of the series to be. It’s funny, heartfelt, brutal, badass, and wonderfully entertaining. Yakuza: Like a Dragon stands shoulder to shoulder with the best games that have been released this year.
Yakuza: Like a DragonSP/MP: Single-player
GodfallSP/MP: Single + MP