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Sunday - May 24, 2020
Saturday - May 23, 2020
Friday - May 22, 2020
Thursday - May 21, 2020
Wednesday - May 20, 2020
Tuesday - May 19, 2020
Monday - May 18, 2020
Sunday - May 17, 2020
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Picture Watch

The Witcher
Box Art

Poll Watch

Did the corona crisis change how much you play?
I really play less
12.07%

It is about the same
50%

I definitely play more
37.93%

I stopped playing
0%

Vote

Expected Releases

Jun: Othercide
Jun: Book of Heroes
Jun: Eastward
Jun: Griftlands
Jun: Haven
Jun: Nehrim: At Fate's Edge
Jun: Sense

Sunday - May 24, 2020

Wasteland 3 - Dev Diary 2

by Myrthos, 19:34

The second developer diary for Wasteland 3 has been made available.

Our second Dev Diary is with Brian Fargo and Senior Writer Nathan Long who sit down to explain the setting you’ll explore and people you’ll meet as you direct the story of Colorado’s future. Plus it includes a first reveal of the Patriarch’s daughter—Liberty!

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Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Drox Operative 2 - Trailer

by Myrthos, 19:30

A trailer for the recently announced Drox operative 2 has been released.

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Drox Operative 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Ascent - Story and Gameplay Details

by Silver, 02:48

Game-Insider report what they have learned about The Ascent's story and gameplay.

Developer Neon Giant’s upcoming Xbox Series X game, The Ascent, is set on the planet of Veles in The Ascent Group arcology, a corporate fief in which workers are brought from across the galaxy to live and die for the Ascent Group corporation. This happy state of affairs suddenly goes south when the corporation itself mysteriously shuts down, leaving the workers without direction, security enforcers without paychecks, automated security going haywire and nearby rival corporations and criminal syndicates sharpening their knives for a hostile takeover in the most literal sense.

You, the player, are somehow caught up in these events and are thus tasked with figuring out what exactly happened to the corporation, fending off invaders both corporate and criminal, and maybe, just maybe, somewhere along the way helping the arcology itself become a new and independent polity free of outside corporate influence.

[...]

Thanks Farflame!

The Ascent

SP/MP: Single + MP
Setting: Cyberpunk
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - May 23, 2020

Pathfinder: Wrath of the Righteous - Interview With the Queen

by Silver, 22:18

A new update for Pathfinder: Wrath of the Righteous presents a quasi interview with Queen Galfrey.

Interview With the Queen

Owlcat GamesCreator
May 23, 2020

The Absalom Reporter presents its readers with an exclusive interview with Queen Galfrey, ruler of the northern kingdom of Mendev, leader of the crusaders guarding the borders of the Worldwound, and illustrious servant of Iomedae.

Greetings, Your Highness! Thank you for agreeing to this interview.

Greetings to you and your readers. I don't usually have time to converse with bards, chroniclers, or the press, but if this interview attracts even a handful of new recruits to the ranks of the crusaders, then it is my pleasure.

Today you are famed throughout Golarion as one of the leading lights of the church of Iomedae. Many people call you "the Sword of Iomedae." However, some of our readers will be unaware that you started out as a paladin of another deity, Aroden, who was taken from us, to the profound sadness of all his faithful.

That is correct. Sometimes even I am surprised by how young the church of Iomedae is. And by how long we have been without Aroden. The beginning of the last century was a difficult time for me. I had lost my father and my god, I was crowned queen, and then the gates to the plane of chaos burst open right on the borders of my kingdom. Iomedae took up her heavenly post at that time, shouldering the heavy burden of protecting all mortalkind as Aroden did before her. My faith in Iomedae was my salvation. If you will permit me to wax poetic, finding my faith in Iomedae was like drowning in a raging sea and suddenly finding granite beneath my feet, raising me up. That’s what my faith in Iomedae means to me.

That leads us to our next question. You are more than one hundred years old, Your Highness. There are few substances on Golarion capable of extending the natural lifespan of any given race. It is assumed that you use one of these substances to prolong your life: the extremely costly and extremely rare sun orchid elixir.

I make no secret of it. The decision was taken by the church of Iomedae. You can ask the leaders of the church for further comment if you wish to know more about the reasons behind the decision. But the long and short of it is that the church feared the disorder that a change in leadership would bring while Mendev was embroiled in a war against the demons. For myself personally, this forced longevity is not a boon, it is a necessity, one that is bound up with my duties as the leader of the crusade.

Your Highness, our next question may seem provocative, but we would be remiss not to ask it. Many of your political opponents see your prolonged life as a power play. Some even go so far as to claim that you are exploiting the situation with the demon invasion to hold onto the throne of Mendev, your youth, and control over the flow of money funding the crusades from wealthy supporters.

My "political opponents" clearly have a low opinion of both my moral rectitude and my intelligence. Amassing power in a country that at any moment could be wiped off the face of Golarion by hordes of demons from the Abyss? I would rightly call a fool anyone who came up with such a scheme. And I say "fool" rather than use more strident language that is beneath the dignity of a monarch.

That is not an outright denial, Your Highness.

You would prefer a more direct answer? Then, of course, I deny it. I am not selfishly holding on to the reins of power, I am not treating the crusade coffers as my own personal bank, and I have no intention of living forever. Whoever is making these wild claims clearly has no understanding of the concept of duty. I, however, do. I have a sacred duty to my people, to my goddess, and to all Golarion.

The other argument that is often put forth in these debates is that Mendev is hosting too many foreign fighters. Volunteers flock here from all across Golarion to fight in the crusade. Crusaders do not answer to the government of Mendev, but to you personally, as the figurehead of the crusade movement and the leader of the paladins of Iomedae.

I must correct you on that point—the troops fighting in the crusade do not all answer to me directly. Far from it, in fact. For instance, the Hellknights are wholly independent and act as an allied force. I merely coordinate the actions of all the crusade troops.

And yet you still wield considerable influence over this massive military force.

Remind me to make your newspaper office my first target when I reveal my true visage and declare myself the tyrannical eternal queen of the entire continent. But that moment has not yet arrived, alas. Until then, I must continue battling the unending hordes of the Abyss. And thank Heaven that across all Golarion there are brave souls who are willing to leave hearth and home to defend our world.

It must take a special kind of person to do that.

Yes. Indeed it does.

Thank you for taking part in this interview, Your Highness.

Conducted exclusively for The Absalom Reporter by Dessi Kiess.

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

System Shock 3 - Otherside & Tencent Announcement

by Silver, 22:12

Otherside Entertainment have confirmed that Tencent will be taking the System Shock series forward in a tweet.

1/2 We are happy to announce that Tencent will be taking the #SystemShock franchise forward.
2/2 As a smaller Indie studio, it had been challenging for us to carry the project on our own. We believe Tencent's deep capabilities and expertise as a leading game company will bring the franchise to new heights.

 

 

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wasteland 2 - Now Play Anywhere

by Silver, 22:04

inXile have announced that Wasteland 2 is now a Play Anywhere title.

Wasteland 2 is Now Play Anywhere

We're happy to announce we've just updated Wasteland 2: Director's Cut to be a Play Anywhere title on the Microsoft Store and Xbox One platforms, and with Xbox Game Pass.

As a Play Anywhere title, your saves and achievements now live across both Microsoft Store and Xbox One platforms, as well as allowing you to purchase the game once and play on both Xbox One and PC.

 

If you have yet to play Wasteland 2: Director's Cut and have been looking for a reason to check it out (especially before Wasteland 3's release on August 28!) now is a great time to buy the game on the Xbox One/Microsoft Store OR play it on Xbox Game Pass, and benefit from the added cross-save and cross-platform achievements functionality.

 

If you're already been playing Wasteland 2: Director's Cut on the Microsoft Store or the Xbox Game Pass app for PC, you'll need to install a new version of the game. Check out this knowledge base article for instructions and details.

Start playing Wasteland 2: Director's Cut today with Xbox Game Pass.

Wasteland 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Avernum: Escape From the Pit - Retrospective Review @ RPG Crawler

by Hiddenx, 07:33

The RPG Crawler looks back at Avernum: Escape from the Pit:

Indie Game Friday - Avernum: Escape from the Pit

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Avernum: Escape From the Pit

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - May 22, 2020

Spiderweb Software - All Games on Sale

by Silver, 23:03

All Spiderweb Software games on Steam are currently on sale and 70% off individually. 82% off if you buy the bundle.

Enjoy twenty years of Spiderweb Software history! This bundle features fourteen full-length, indie, retro fantasy adventures, featuring intricate dungeons and fascinating storylines.

Spiderweb Software

Details

Wasteland 3 - The Story, World, and Characters Video

by Silver, 22:58

A new video for Wasteland 3 titled 'The Story, World, and Characters (Behind the Scenes)'

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inXile studio head Brian Fargo and the Wasteland 3 development team introduce you to the story, world, and characters you'll find in the player-choice-driven RPG Wasteland 3, which is due out on August 28 for Xbox One, PC, and PS4.

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Fort Triumph - Review @ COG

by Hiddenx, 18:13

COG checked out Fort Triumph:

Fort Triumph Review – Light and Fluffy

This one was like a roller coaster for me. Or a Katy Perry song. I was hot and then I was cold. I’d go through a period where I was an absolute yes, and then I’d realize I was an actual no. It’s a bit difficult to decide how I felt about Fort Triumph overall. At the end of the day though, I think it has the most to do with who the game was made for. What I’m trying to say is, I’m sure there is a target audience for Fort Triumph, but I am not it.

[...]

Funny Game

I don’t mind a somewhat simplistic tactical RPG if I get into the story or the world. And this is one of the places where I fear Fort Triumph may not be the game for me. It’s got jokes. It’s very funny™ is what I’m saying. I’m not friends with any thirteen-year-olds who love Deadpool, but if I was, I might recommend this game to them. It’s fast, light, and easy. The game seems somewhat aware of fantasy tropes and isn’t quite deconstructing them so much as acknowledging them as they whoosh by.

This kind of writing can be nails on a chalkboard if it is done wrong, and Fort Triumph never gets quite that bad. That makes me think that people who enjoy this kind of lightheartedness will be really charmed. But I had trouble engaging with the flat story. No one really wanted anything, it was just a bunch of fantasy archetypes going through the motions and then wryly observing how they were going through the motions.

So who should be playing Fort Triumph? Young folks, I’d say. The sense of humour and simplicity make it sort of a slog for veterans of the genre. But the flexibility of the terrain system and the breeziness of the writing make me think this would be a great way to introduce someone to this style of game. They can work their way up to those more complicated experiences. For now, they get to live in a world where everything is simple, and magical wind can blow your problems away.

Score: 70/100

Fort Triumph

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Tower of Time - Final Edition

by Hiddenx, 16:04

With the last patch for the Tower of Time the name is changing to Tower of Time Final Edition:

Tower of Time Final Edition

Have an itch for fast paced RPG with new approach to combat and party building?
We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.

Here is the content of the last patch:

  • Fixed achievements on Linux -- now working properly
  • Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
  • Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..
  • As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
  • Visual upgrade of some skills

Thanks henriquejr!

Tower of Time

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Thursday - May 21, 2020

Fairy Tail - Releasing July 30th

by Silver, 21:28

DSOGaming reports that Anime RPG Fairy Tail will release July 30th.

KOEI Tecmo has announced that its upcoming RPG, FAIRY TAIL, has been delayed once again. According to the publisher, the game will mist its June 25th release, and will now target a July 30th release. This is the second time that KOEI Tecmo has delayed this anime RPG.

[...]

Fairy Tail

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

ATOM RPG: Trudograd - Preview @ Gameffine

by Myrthos, 16:49

Gameffine (formally indianNoob) has previewed the Trudograd expansion of ATOM RPG.

Before we begin, let’s address the mutated elephant in the room. Like ATOM before it, Trudograd is in Early Access for about 6-8 months. That means that what’s on offer right now is just a fraction of what the final game will encompass. Now, I know that Early Access doesn’t have the best reputation these days thanks to STEAM’s glowing ‘quality control’ and the actions of several shady developers. I also know that most people refrain from touching EA products because they do not want to experience games in short, disjointed bits and would rather wait for the full release. That’s completely understandable and no one would blame you for skipping out on EA games, how good they may be.

While ATOM RPG Trudograd only has about 5 major locations, just over 20 sidequests and 3 main quests implemented right now, it’s in a far better place than where ATOM was when it launched on EA. AtomTeam seems to have learned a lot from their first rodeo in EA and have put all that knowledge into making this small vertical slice of Trudograd for potential buyers. Visually, Trudograd looks slightly better, especially at night times. There are lots of QoL features. The translation has improved a lot. It’s less buggy. The inventory and journal systems aren’t a mess anymore and quests and characters are more interesting and varied so far. Overall, there seems to be a noticeable improvement in the coat of polish applied. The devs are also very active in STEAM discussions and are openly taking complaints and feedback there. I think it’s safe to assume that Trudograd will come out better and more refined than ATOM ever did.

ATOM RPG: Trudograd

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

TRIALS of MANA - Interviews

by Silver, 12:37

The devs of TRIALS of MANA did some interviews with Noisy Pixel and Siliconera recently.

AL: When updating the classic to the current version, would you say it’s difficult to put yourself in the mindset of what RPGs were like 25 years ago while trying to appeal to a new generation of players? Or does it all come naturally?

Shinichi Tatsuke: The original game’s world and story were solid, so it wasn’t that difficult. We planned things by imagining how it would have been as a modern-day game. We thought about things that were depicted in a certain way due to the technology that was available back then, but that could be depicted in this other way using modern technology. We also thought about additional features, which remakes often have.

AL: Trials of Mana almost comes off as a completely new game when you compare it to its Super Famicom version. What steps did you take during development to have it retain that classic RPG appeal, but modernize it enough to stand on its own in this new console generation?

ST: We started by clearly defining what we would and would not change: we would change the graphics as well as the battle and growth systems, but we would not change the original world and characters. For example, looking at the battles, the original action battle was enjoyable, but in bringing the action battle system to the remake in 3D, I wanted to add even more, with actions like evasion, aerial attacks, and combo attacks.

Additionally, we incorporated features designed to expand upon the strengths of the original as much as possible. The biggest draw of the original was its story, which would play out differently depending on the combination of characters you chose. We wanted to dig deeper into that feature, so we added more dialogue between party members during battle and travel.

[...]

How did the response to the Secret of Mana remake influence Trials of Mana?

Oyamada: The reaction we got from fans all around the world saying that they had been looking forward to the Mana series and voicing their anticipation for the original version of Trials of Mana, which was never released in the West, was greater than we had anticipated. Therefore, we decided to vastly modernize the game’s system, starting with its visuals in addition to system-related elements like battle mechanics.

Which party would you personally recommend to someone entirely new to the series and why?

Tatsuke: I would recommend Duran, Angela, and Charlotte. Duran excels in attack and defense, so he’s easy to use even for beginners. Angela can use magic attacks, while Charlotte can use recovery magic, so all together they would make a very well-balanced party.

Additionally, when you put Duran and Angela together, you’ll be able to see dialogue that’s specific to them, which is another point that makes me want to recommend them.

Thanks Farflame!

TRIALS of MANA

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Kickstarter Games - The End of the Sun

by Silver, 12:26

The End of the Sun is described as a first-person exploration and adventure story-based video game, set in the Slavic fantasy world with a time travel twist. The game is currently on Kickstarter with 17 days remaining. You can find the Steam page here.

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The End of the Sun is a first-person exploration and adventure game, where the story has the most important meaning, as it is set in the world of Slavic rites, beliefs, legends, and their everyday life. It is a series of mysterious events that ordinary people dealt with, as they were living in a small village where the line between myth and reality began to fade perilously.

As the Ashter (Volhv) who is gifted with the ability to travel in time and knowledge about Navia (the space where human fates shape), following the trail of the secretive fugitive, you come to a mysterious village, but you cannot find anyone there, at least not in a way you wanted to. All you can see are burned hearths around.

A story inspired by Slavic mythology and legends. It presents the events occurring during the 4 major Slavic festivals during the 4 seasons far away from each other in time. Recreates mystical events, culture and people’s habits in an unusual way. The game is inspired by both adventure and exploration games with unorthodox riddles to solve, but the story-line is in the first place here.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Yakuza: Like a Dragon - Coming to Steam

by Silver, 11:50

Yakuza: Like a Dragon will be coming to Steam and is a turn-based RPG.

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RISE FROM ROCK BOTTOM

Ichiban Kasuga, a low-ranking grunt of a low-ranking yakuza family in Tokyo, faces an 18-year prison sentence after taking the fall for a crime he didn't commit. Never losing faith, he loyally serves his time and returns to society to discover that no one was waiting for him on the outside, and his clan has been destroyed by the man he respected most.

Confused and alone, he embarks on a mission to discover the truth behind his family's betrayal and take his life back, becoming an unlikely hero for the city’s outcasts on his journey.

LEVEL UP FROM UNDERDOG TO DRAGON IN DYNAMIC RPG COMBAT

Experience dynamic RPG combat like none other. Switch between 19 unique Jobs ranging from Bodyguard to Musician, and use the battlefield as your weapon. Take up bats, umbrellas, bikes, street signs, and everything else at your disposal to crack some skulls!

ENTER THE UNDERWORLD PLAYGROUND

When you're not busy bashing heads, relax by hitting up the local arcade for some classic SEGA games, compete with locals in a no holds barred go-kart race around Yokohama, complete 50 unique substories, or just take in the scenery of a modern-day Japanese city. There’s always something new around the corner.

Yakuza: Like a Dragon

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

SKALD: Against the Black Priory - Beta v1.0

by Silver, 11:21

The latest update for SKALD: Against the Black Priory announces Beta status.

Beta v. 1.0.0 is up!

Scape-ITCreator
May 20, 2020

Hello everyone!

The time is finally here: I happy to announce that the first tiny piece of the Beta build is finally up!

It's short and sweet and consists of the games prologue. It should take about 15-20 minutes to play through and you can consider it an interactive trailer of sorts . It also should give you a pretty good idea of where the game is going.

Pretty much what crunching feels like!

How do I get it?

Easy: Just use the itch.io link you got for the Alpha demo. It should take you right to the game's Itch page and there you should find the Beta build easy as pie. If you've lost your link, get in touch with me and I'll hook you up.

The Next Step

Beta 1.0.0 is for all backers and a handful of friends of the community. As beta-development proceeds, backers of KNIGHT-tier and higher will get a brand new key so they can follow the closed beta development. 

Feedback and reaching out

By far, my preferred way of getting feedback in the demo is via the Discord-channel. We have sub-channels set up for that express purpose and keeping things in one place makes it a lot easier for me to review. 

Beyond that you can always reach me at contact(at)skaldrpg.com or on twitter.

Hope you all enjoy the demo! 

AL

SKALD: Against the Black Priory

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Crumbling World - Release Day

by Hiddenx, 06:52

The action RPG Crumbling World will be released today:

CrumblingWorld Launch Trailer

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Crumbling World is a dark fantasy action-RPG set in a sinister, slowly decomposing land. Across five unique regions, make haste through 25 seamless diorama-like levels as the world rapidly falls away beneath your feet.

Crumbling World

SP/MP: Single-player
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Wednesday - May 20, 2020

Kickstarter Games - Externus: Path of the Solari

by Hiddenx, 17:09

The Kickstarter campaign for the tactical RPG Externus: Path of the Solari has started:

Externus - Path of the Solari

Externus: Path of the Solari is a character driven tactical RPG based on a homebrew tabletop game for Windows PC and consoles.

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Externus: Path of the Solari is a character-driven tactical roleplaying game (RPG) adapted from an original tabletop game. We take inspiration from classic tactical RPGs like Fire Emblem, Final Fantasy Tactics, and Shining Force along with modern game development to craft our own story and give you characters that matter. Our approach is designed to allow you to get to know the characters in your party along with strategic combat in full 3D battlefields. 

Features

  • Strategic Turn-Based Tactical Combat
  • Full 3D Battlefields
  • Character-Driven Story
  • Storybook Choose Your Own Adventure Sequences
  • Death Matters, Each Ally You Lose Will Change Your Story
  • Unique Full-Color Artstyle
  • Based On An Original Tabletop RPG 

Externus is a storybook brought to life and your actions on and off the battlefield can change the pages as they're presented. You should think about the risks and rewards of bringing certain characters and using their specialized abilities. Your actions and choices matter. This goes back to our tabletop roots of wanting to tell a collective story that changes based on the players around the table. We encourage party interaction through our campfire scenes and storybook sequences that pay homage to the original tabletop game. Think about the world in terms of Fate. Death will be permanent in Externus, how will you react? Let the story play out and see how a character's death affects those who knew them both in positive and negative ways. Maybe it'll even send a ripple effect out into the world!

We are a group of passionate game developers with over 11 years of experience in making games. We're building Externus using our custom BroadSword Engine built on the MonoGame Framework.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Kickstarter Games - War of Ashird

by Silver, 11:34

War of Ashird is described as a game where you own land and become lord of a castle, recruit over 20 playable characters, and engage in strategic battles. The game is already funded on Kickstarter.

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War of Ashird is a unique combination of classic turn-based and grid-based RPGs. In it, you can command your soldiers in strategic battles, conquer enemy kingdoms' territories, and live as a ruler! The game also has a cast of more than 20 playable characters for you to recruit—each with their own unique personality.

The story revolves around Deegan—a young hunter who, through a twist of fate, joins the Kingdom of Ceredia's army. As a young recruit, you will get promoted, gain lordship over land, and even your own castle!

Maybe someday, you'll rule Ceredia—and if your ambition is great enough, maybe even the whole continent! But will you be a horrible tyrant, or a just king…? The choice is yours!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Gears Tactics - Lessons XCOM Can Learn From Gears Tactics

by Silver, 08:02

TechRaptor compared and contrasted Gears Tactics with XCOM: Chimera Squad and found somethings to recommend for XCOM.

Classes and Skills in Gears Tactics

XCOM: Chimera Squad does one thing very well, and that is making every soldier feel different from one another. They all have unique skills and abilities; for example, one unit has mind control while another can place shields on himself or squad mates, soaking up some damage. Then you realize that XCOM: Chimera Squad is more of a one-off and not a direct sequel, so these elements aren't likely to make it over to the third entry of the series. Gears Tactics might not have as many characters as the XCOM: Chimera Squad, but it certainly feels like there's more to each unit you receive.

There are five classes in Gears Tactics: Support, Vanguard, Sniper, Scout, and Heavy. Each class has their own weapon type and a skill tree that puts XCOM to shame. For example, the Support class sounds like your typical healer. You can go down that route and make them a healer, but you might also want them to be competent in combat; in this case, going down the strategist route on the skill tree is ideal.

You see, each class' skill tree features four different routes, each emphasizing different styles of play. In XCOM, you'd typically be restricted to choosing one ability over the other as you level up. Gears Tactics' four different paths allow you to focus on one side in particular, or make your soldiers a generalist. I particularly enjoyed creating a Heavy—a class that uses the Mulcher minigun—who does more damage the longer he stays in cover and also excelled when using overwatch. But if that's not your thing, the demolitionist tree is perfect for those who want to cause tons of explosions. You end up with more than five classes since there are so many different routes to take, so class diversity feels more robust than XCOM.

[...]

Gears Tactics

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Tuesday - May 19, 2020

Geneforge 1 - Mutagen - May Update

by Silver, 20:36
The May update for Geneforge 1 - Mutagen talks about the new creation and shares current progress.

Geneforge 1 - Mutagen May Update!

Spiderweb SoftwareCreator
May 19, 2020

It’s time for the Geneforge 1 - Mutagen progress report for May! Happily, we’ve gotten a lot done in the last month. Being under quarantine has made it difficult to concentrate, but we’ve managed. We know we absolutely owe you a game, and that helps us not be too distracted.

Here is what we’ve done, and we have more ways you can help to shape the game!

Progress Report

We have now finished a tenth of the game world, or 8 out of 80 sections. Now we are playing through the early sections as all three character classes. It’s a new game system, and we need to make sure the balance is fair, the game plays properly, and things are fun. We are getting lots of great art from our freelancers and programming in big chunks of the game engine. Having the game be playable by humans is a big step forward, and it’s really exciting.

We have spent a lot of time improving the original game text and then adding to it. We’re adding lore, quests, and bits of conversation that round out the story. People who already played Geneforge will find a lot to surprise them.

We are getting closer to the full-on world-building grind, where the engine is done and we are focused purely on making the game world, a section a day.

The New Creation!

We got many cool suggestions for the new creation. The second most popular suggestion was sort of virus, which, well, we decided not to do that. The most popular suggestion was some sort of bird, and that is indeed something missing.

The new creation is going to be a cockatrice. It is a large bird,with brightly-colored rainbow plumage. It is a powerful, volatile creation. It has both magical attacks and attacks that daze or stun foes, but its abilities might have a chance of rebounding on nearby allies.

That is where we currently are. We would love suggestions for the sort of actual abilities the cockatrice would have. If you’d like a chance for your suggestion to get into the game, send it to geneforgegame@gmail.com before June 16.

Backers Who Contribute To the Game

A little over a month ago, we sent our information packs to backers who get to contribute names, items, characters, etc. to the game. We’ve gotten a ton of great responses and ideas. Thank you for that! A lot of really exciting stuff!

If you haven’t made contact with us yet, it is a great idea to consider doing that. We haven’t heard anything from most of the backers who are contributing names or quests. If you never received the info packet we sent out, send us a Kickstarter message and we’ll resend it.

And now it is back to game balancing! Below is more of the great character art we’ve been getting. Hope you like it, and you’ll hear from us soon!

- Jeff Vogel

The thahd is the basic battle creation. Dumb and sturdy, it is cheap cannon fodder. Let it run up and punch your enemies.
The thahd is the basic battle creation. Dumb and sturdy, it is cheap cannon fodder. Let it run up and punch your enemies.
The clawbug is a more advanced battle creation. It comes with nasty venom and quality natural armor.
The clawbug is a more advanced battle creation. It comes with nasty venom and quality natural armor.

Geneforge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Torchlight III - Goblin Forest Travelogue

by Silver, 20:29

A new update for Torchlight III describes the Goblin Forest from the perspective of a Map Vendor.

Goblin Forest Travelogue

Here begins the Travelogue of Aleph, the Map Vendor on an expedition through the Goblin Homeland!
By SoFech May 14, 2020 08:55 am

Here begins the Travelogue of Aleph, the Map Vendor

I arrived at Trevail Point several months ago after departing from Red Haven with nothing but General Graye’s blessing to keep me safe. It took some pleading, but the General let me join this expedition through the Goblin Homeland in an effort to complete my Explorer Sprite training. My only patches left to earn were “Forest Survival”, “Frontier Bivouacking” and “Improvised Weaponry.” In my time here, I have yet to claim these badges, but I have found something far more valuable. My Cartomancy skills have been growing, and have thus far earned me a pretty profit. But what’s the point of profit without even more profit? With that in mind, I set out deep into the Goblin Forest to chronicle what I might find.

Lake Gobdunk
 
I arrived at Lake Gobdunk early in the morning, just as the sun was cresting over the treeline. The Lake itself was beautiful in the morning light, but a sense of danger pervaded the area. Deep in the burning heart of Firebelly Tribe territory, Lake Gobdunk is surrounded by their Firebelly fishing village. Long after it was outlawed, these goblins are still fishing with dynamite. Even at this early hour, you can hear the echo of explosions cut through the stillness. I guess safety isn’t really a primary concern.
 

Mossrat of Unusual Size

Also roaming around Lake Gobdunk, the Mossrat of Unusual Size, or M.O.U.S., is a particularly aggressive subspecies of the invasive forest-bound mossrat. Unable to squeeze through the smaller openings that the common mossrat uses to escape predators, M.O.U.S. have become more hostile. They hunt in smaller packs than the common mossrat, but their larger, stronger jaws are capable of dealing a bit more damage. Nothing that a skilled Adventurer shouldn’t be able to handle, but how often do you meet one of them these days?

Hidden Falls

I braved the treacherous route around the Lake hoping that the booming dynamite would hide the sound of my footsteps as I ventured deeper into Firebelly Tribe territory. Imagine my surprise as I stumbled upon what could only be described as a serene natural wonder: If it weren’t infested with Goblins, that is. Nestled along the course of these Hidden Falls, I spotted the signature rickety platforms and ramshackle scaffolding the goblins call architecture. I couldn’t make my way to the bottom of the Falls without drawing their attention, but I suspect they have some kind of fishing operation going.

 

Goblin Chanter
 
While carefully forging a trail the long way around the falls, I nearly disturbed the shamanic rituals of several Goblin Chanters. These shamans serve the Worldgnasher, a particularly nasty deity, who they believe will rise again and devour all things (starting with us humans). They earned their name for the ceremonial chants they utter in an effort to rouse this dark god from its slumber. Their dark rituals give the Goblin Chanters the ability to raise their fallen comrades again and again, whether those comrades like it or not. While Chanters are waiting for their magical energies to replenish, or if they are caught alone, they unleash a spread of fireballs using their fire staves. However, it is said that Goblin Chanters are never truly alone. They always bring a party of their dead friends along for the ride.

[...]
 

Torchlight III

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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Book of Heroes - The Making Of

by Myrthos, 16:00

The second installment of the making of the Book of Heroes game is now available.

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And if you missed it, here is part 1:

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Book of Heroes

SP/MP: Single + MP
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Kickstarter Games - Space Cats Tactics Coming Soon

by Silver, 10:42

Space Cats Tactics is described as a tactical turn-based game with space explorations and it is coming to Kickstarter soon. You can check out the Steam page here.

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Space Cats Tactics is a tactical turn-based RPG space adventure combining inside ship crew management from games like FTL and Star Command Galaxies with grid based fighting from games like XCOM and Divinity Original Sin.

In Space Cats Tactics every encounter has a variety of outcomes and impacts your destiny, choose wisely. You can be a righteous hero or vengeful pirate, use diplomacy or escape gun blazing.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Solasta - Features Trailer & Previews

by Silver, 07:52

A new features trailer is available for Solasta: Crown of the Magister.

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Enjoy a first look at how to create a fully customized party, by choosing among a wide range of races, classes & subclasses, background stories & abilities, to maximize synergies and potential while adventuring. Wizards of the Coast has granted Tactical Adventures a license to use the Dungeons & Dragons SRD 5.1 content and rules in Solasta: Crown of the Magister.

GameReactor took a gander at the game and were impressed.

As we move closer to first-person photorealism in games, making it hard to differentiate real life from the life gamers live on-screen, a specific genre is moving in a different direction. The golden age of top-down RPGs is now with games such as Divinity: Original Sin II, Wasteland 3, Disco Elysium and Baldur's Gate III exciting an audience broader than many previously would have expected. A newcomer taking centre stage on this particular scene is indie studio Tactical Adventures and its game, Solasta: Crown of the Magister. While plenty of things set it apart from its competitors, the one that will surely get people the most excited is the fact that it has the license for the Dungeons & Dragons SRD 5.1 ruleset (a whopping 95% of the rules from the 5.1 have been implemented). This means that not only is the developer looking to wow the fans and potential players of top-down RPGs, it also has the chance to welcome the tabletop and pen & paper crowd with an experience that's faithful to the well-loved source material yet also brand-new.

Solasta: Crown of the Magister lets its players experience the depth, intrigue, tactics and deep storytelling elements of tabletop games without needing a set group to play with. You'll be controlling four characters, all of which you yourself get to build. Being a fantasy RPG, Solasta has plenty of options for you to pick from and we got to see five, three of which had subraces to choose from (hill dwarf/snow dwarf, high elf/sylvan elf, and marsh halfling/island halfling), with the two left being half-elf and human. Each race has special features as well so if you're dead-set on playing the game in a specific way, you need to pay attention to which features you end up with. The one we picked, high elf, had stat alterations based on being an elf first and foremost; this meant that she had a base dexterity of +1, an advantage against the 'Charm' debuff, immunity to 'Magical Sleep', had the stat 'Dark Vision' that let her see normally in dim light and see natural darkness as dim light. For the high elf subrace, she received a base intelligence of +1, proficiency with longswords, shortswords, short bows and longbow, had the ability to choose one wizard cantrip and intelligence as the spellcasting ability. We thought the race options were grand to start but more are set to arrive as development progresses.

[...]

Screenrant have also written their impressions.

During the course of the preview, Girard gave us the option of deciding which character and class we wanted to see shown off. After choosing a Snow Dwarf Cleric, Girard informed us, "You actually chose very well, because Dwarves and Clerics have the most customization options in the game so far." He wasn't wrong either as Clerics in the game have a range of different gods to choose from, which provide them with different skills and spells. There were many options for designing a character's looks as well, including different beards and hair styles.

Tactical Adventures has remained faithful to 5th Edition when it comes to backgrounds, but also adapted them into Solasta: Crown of the Magister in new ways. "Each background is going to define a story arc for this character, so players will have four different story arcs for their party. Each one will give the player a sidequest that unlocks a different part of the game," explains Girard. Just like in D&D, backgrounds grant players different skill proficiencies and abilities. Solasta also has a new system called "personality flags." Depending on what alignment and background the player chooses, they will receive specific personality traits that influence how the character behaves during cutscenes and narration. There will also be different dialogue options based on what a character's personality is.

[...]

Tech-Gaming have written up a preview also.

While it’s still a bit early to tell how well Tactical Adventures’ weaves its tale, it is evident that the team has spent a wealth of time making fallen Manacalon look unique. Hopefully, that quality will carry over to the quality of the exposition. As a party entered into the depths of a murky dungeon, there was some elaborate visual work, showing deteriorated limestone tiling and frail scaffolding undoubtedly left by previous explorers. Beyond evocative lighting emitted by campfires and hanging lanterns, both interior and exterior locales exhibited an abundance of verticality. Pleasingly, illumination isn’t just for mood. Purportedly,

The multitude of staircases and ladders weren’t just there for visual variety. Early on, Girard pitted a party against a bridge full of marauders. While some died from melee or ranged attacks during the snappy, turn-based battle, one unlucky foe was pushed off the bridge and tumbled helplessly to the ground below. This seemed to be a recurring theme during encounters. Staying true to their name, Tactical Adventures offered a multitude of ways to dispatch foes, and it was hinted at the campaign would shun being a liner affair.

[...]

Solasta

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 4 Capital Wasteland - New Trailer

by Silver, 06:12

@DSOGaming A new trailer for mod Fallout 4 Capital Wasteland has been released. The mod aims to recreate Fallout 3 in Fallout 4.

This latest trailer for Fallout 4: Capital Wasteland showcases the Point Look DLC from Fallout 3. Thus, we can assume that alongside Fallout 3, the team will also remake its DLC.

As the team noted, this is currently a side project. Moreover, this trailer features early alpha footage and is subject to change. Now I don’t know why the team is bothering with the DLC when the main game is not finished yet, but there you have it.

[...]

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Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Monday - May 18, 2020

System Shock 3 - Tencent Now Owns Website

by Silver, 23:16

Bluesnews reports that the domain for System Shock 3 and System Shock 4 now belongs to Tencent.

System Shock 3 may have found a savior in Chinese giant Tencent following reports of layoffs at developer OtherSide Entertainment amid financial difficulties. VGC reports both the SystemShock3.com and SystemShock4 domains were transferred to Tencent Holdings last week, suggesting a deal between Tencent and OtherSide to help get the new installment in the action/RPG series back on track.

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

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Nehrim: At Fate's Edge - Announced for June 2020

by Hiddenx, 21:12

The Oblivion total conversion mod Nehrim: At Fate's Edge will get a Steam release in June:

Nehrim: At Fate's Edge

Nehrim: At Fate's Edge is a total conversion mod for TES IV: Oblivion. Explore the namegiving land of Nehrim with dense forests and deserts, delve into old crypts and caves, and experience an unusual, multi-layered storyline that takes place beyond known patterns of good and evil. 

Nehrim: At Fate's Edge

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Realms Beyond - Combat Beta released

by Hiddenx, 20:54

The combat beta version of Realms Beyond has been released for backers:

Combat Beta Released to Backers

The long-awaited combat beta of Realms Beyond has been finally released to backers whose reward tier includes combat beta access. Assemble your party and enter the Halls of Challenge to brave tough fights that will put all your skills to the test!

The purpose of the combat beta is to provide feedback and bug reports to us, so if you are among those with access to it, we ask you to report any issues to us. The easiest way to do so is in our official Discord server, where we have opened a dedicated combat beta channel. You can also use our official forums at realms-beyond.com (account registration required). You can also write to support[at]ceres-games.com.

While the combat beta is not available to the public, there is no NDA on it. You can take screenshots, talk about your experience on forums and social media, or even record yourself playing it on YouTube or Twitch.

Since this is essentially a closed beta, please keep in mind that there are still bugs to be ironed out, balance is not perfect, and some features are missing. We will deal with those issues as we receive your reports. As of now, we have not yet implemented a savegame feature. If you want to speed up animations in combat, hold down <SPACE>. If you have any questions - or suggestions - feel free to contact us about them.

Happy playing, and may you survive the trials of the Halls of Challenge!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Fallout 4: New Vegas - Teaser Video

by Silver, 06:54

@DSOGaming The mod to recreate Fallout New Vegas in Fallout 4 has come out with a new teaser video.

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The team behind the Fallout New Vegas Remake in Fallout 4, Fallout 4: New Vegas has released a brand new gameplay video. This video shows the main protagonist roaming the roads and talking to Oliver Swanick. It also shows the dialogue menu and reload animation.

Fallout 4: New Vegas aims to recreate Obsidian Entertainment’s Fallout: New Vegas in Fallout 4’s Creation Engine. This mod will come with all of the original quests, story and content. Furthermore, it will have additional gameplay elements and systems from the new and improved engine.

[...]

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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Sunday - May 17, 2020

Baldo - Announced

by Hiddenx, 16:38

The Adventure RPG Baldo will be released on Nintendo Switch later this summer - other platforms will follow:

Baldo - Announcement Trailer - Nintendo Switch

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Thanks Winterfart!

 

Baldo

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details