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Friday - July 21, 2017
Thursday - July 20, 2017
Wednesday - July 19, 2017
Tuesday - July 18, 2017
Monday - July 17, 2017
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Picture Watch

Din's Curse
Box Art

Poll Watch

Do you want user game ratings?
Sure, let's have it.
63.33%

No way
16.67%

I don't care
20%

Vote

Expected Releases

Jul: Fighting Fantasy Legends
Jul: Immortal Planet
Jul: Startrail HD
Aug: Hero-U
Aug: InSomnia

Friday - July 21, 2017

Shroud of the Avatar - Interview @ Shane Plays

by Hiddenx, 00:25

Shane interviewed Starr Long and Mathew Anderson from Portalarium about Shroud of the Avatar:

Shroud of the Avatar! - Shane Plays Radio Ep. 108

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Highlights: Portalarium's Starr Long and Mathew Anderson join to talk about Richard "Lord British" Garriott's fantasy MMO Shroud of the Avatar!

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Thursday - July 20, 2017

Witcher 3 - HD Reworked - UPDATE 4.6 Released

by Silver, 23:56

The Witcher 3 HD Reworked Project - UPDATE 4.6 has been released.

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Mod site and download: http://www.nexusmods.com/witcher3/mod...
For newest info about mod - visit CDProject forum thread: http://forums.cdprojektred.com/thread...

Music:
The Witcher 3 Wild Hunt Soundtrack - The Trail
The Witcher 3 Wild Hunt Soundtrack - Drink Up, There's More!
The Witcher 3 Wild Hunt Soundtrack - Cloak and Dagger
The Witcher 3 Wild Hunt Soundtrack - Another Round For Everyone
The Witcher 3 Wild Hunt Soundtrack - The Wolven Storm (Polish version)

[...]

Mod Features

- high quality meshes with a lot of details, most of them are created from scratch, good optimalization is preserved
- very high quality detailed textures with great sharpness and performance, without any unnecessary VRAM losses (no unnecessary big textures for small stuff)
- very high quality accurate normal maps, almost all is baked from high poly meshes, these normals combined with detail normalmaps, giving amazing look with almost any performance hit!
- specially customized materials for all reworked stuff

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Darkwood - Release Date: August 17

by Hiddenx, 19:18

PC Gamer reports that the crowdfunded top-down survival horror game Darkwood will be released on August 17:

Darkwood release date set with eerie live-action trailer

After three years, the free-roam survival horror game has earmarked an August launch.

Remember Darkwood? You know, the successfully crowdfunded top-down survival horror game that entered Early Access in 2014? That's right, the wonderful scare 'em up that was sort of reminiscent of Teleglitch but with a far more robust tool system whose slower pace in turn cranked its tension up to 11. Yeah, that one—it's now got a launch date. When? August 17.

To mark the announcement, developer Acid Wizard Studio has released the following live-action trailer:

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[...]

Thanks henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Path of Exile - Fall of Oriath Release Date

by Silver, 13:11

The Path of Exile expansion Fall of Oriath will release August 4th.

The Fall of Oriath Release Date and Trailer!

20 JULY - NAZAZZZA
We are excited to announce that Path of Exile: The Fall of Oriath will be launching on PC at 1pm on Friday, August 4th (PDT) alongside the Harbinger Challenge League. The Fall of Oriath is set to be our largest content expansion ever. In addition to six new acts of content, it includes new skill and support gems, unique items, improvements to game performance and much more! Check out the latest trailer[www.pathofexile.com] for a sneak peek of the chaos

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Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Crystal Dynamics - Celebrates 25 years with Sale

by Silver, 10:03

Crystal Dynamics 25th Anniversary Campaign is selling all its games cheap with the proceeds going to charity.

To celebrate Crystal Dynamics 25th anniversary, we are offering a discounted limited edition bundle featuring new and classic Crystal Dynamics games. Save over 75% with this Crystal Dynamics 25th Anniversary bundle which includes PC Steam keys for 12 games! 100% of proceeds from the event will go to GameChanger Charity and support children facing life-threatening illnesses.

Games Include:
1. Tomb Raider (2013)

2. Tomb Raider: Underworld

3. Tomb Raider: Anniversary

4. Tomb Raider: Legend

5. Lara Croft and the Guardian of Light

6. Lara Croft and the Temple of Osiris

7. Legacy of Kain: Defiance

8. Legacy of Kain: Soul Reaver

9. Blood Omen 2: Legacy of Kain

10. Project Snowblind

11. Legacy of Kain: Soul Reaver 2

12. Pandemonium

$25 donation- receive all 12 games
$15 donation - Tomb Raider & Lara Croft games (6 games)
$1 donation- Receive games 7-12 listed (Legacy of Kain, Blood Omen, etc)

For a $50 donation, you will receive a GameChanger Charity swag pack & the 25th Anniversary Game Bundle!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

No Truce With The Furies - Dev Blog

by Silver, 09:51

No Truce With The Furies latest developer diary entry expands on what it takes to create a character concept.

BIRD'S NEST ROY

Aleksander Rostov

Little did I realize what a day today would be. I figured "Alright it's the end of my first week back after vacation! A Friday! Let's take it easy! Let's sneak a character concept in there!" They take me like an hour, a good fun break from the usual. So I go check out what characters are next on the list and pick out this dude by the curious name of Bird's Nest Roy.

"Roy, white male, about 50, tall and gaunt, pawnbroker and drug addict (though the latter is not immediately obvious). His arms, legs, and torso all seem too long, and his hands are too large - expressive hands with long fingers, but nevertheless ugly. Speaks in a quiet, husky smoker's voice. He was part of the cleanup crew after the People's Pile disaster. Has traveled extensively. Though he grew up on the coast and runs a pawnshop by the water, he doesn't like boats."

First draft. Immediately I'm reminded of a few people I know, these hippie types who've gotten older and started dressing down from their regular outlandish gear. You can see this guy having a smoke on the little lawn in front of his 16 story public housing apartment home. An old rocker kinda dude. Add a rigid leather fanny pack as a coin purse for his clerking obligations.
[...]

No Truce With The Furies

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Bob Clardy on Dungeon Campaign

by Silver, 09:25

Matt Chat interviews Bob Clardy, one of the founders of the CRPG.

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Support Matt Chat with Patreon--it's the best way to support the
YouTubers you love: http://www.patreon.com/blacklily8

One of the FOUNDERS of the CRPG is on Matt Chat to talk about one of his earliest games, Dungeon Campaign. This was back when Woz was a nobody and when there was a very good chance the whole "home computer" thing was just a fad.

TRUST ME: WATCH THIS.

Matt Chat

Details

Kingdom Come - The Importance of Historical Accuracy

by Silver, 09:12

@monstervine interview Rick Lagnese, community manager for Warhorse Studios, about the importance of historical accuracy in Kingdom Come: Deliverance.

...
Traveling on media tours and speaking with developers, media, and fans, what’s the most memorable thing you recall that people said of Kingdom Come?

Rick: It’s hard to compare this game to others since it’s based on historical accuracy, but it was really cool to watch and to see feedback from journalists and fans. There was one video on a Playstation YouTube channel where they released a video showing off Kingdom Come and our presentation. Even though a lot of people didn’t know about it, they said it was the most  passionate presentation they’d ever seen. It’s so cool to hear that, since you can always sell someone on a game, but you really have to believe in my opinion.

When you travel, it’s exhausting. You’re running around to different presentations, you’re thirsty, you need to use the bathroom, stuff like that, but I really got energy from how excited I was to present the game. It’s very exciting, and don’t get me wrong, at the end of the day it’s relieving to be done since you’re tired. But, man, you still want to know what people are thinking, so you’re still looking at YouTube comments and Reddit responses and stuff. It’s amazing.

Always on the clock, haha!

Rick: Always!


What was the inspiration behind making the equipment and settings period-accurate, rather than more fantastical?

Rick: Being that the game is based on history, we wanted to make it historically accurate on every front. We have a full time historian on the team, she, uh keeps us in "Czech", get it? Haha! Feel free to cut that, haha.

I'm definitely keeping that in.

Rick: Oh geez haha! Anyway, we also have painters and sculptors, fencers, mocap workers, everything. It's definitely not just a medieval simulator, but we want to cover everything historically. There's so much attention to detail that even people who aren't huge game fans have shown appreciation for the game, especially in the Czech Republic.

When I was at GDC, someone from the Czech Republic saw the game and said "oh those are our trees! That's our grass!". We used our own engine with the CryENGINE to make it really unique, and it's even 16 km squared. You can find places where historical events happened, and the stories and side-quests tend to lean more towards history.

So what interested you about the medieval setting?

Rick: So some of my favorite movies are Braveheart, The Last Samurai, really anything history-related. When I can find a game that's more realistic than fantasy, it can really draw me in. I love historical European martial arts, which is why that video drew me into the game. History itself is so fascinating to me, because I was never a history buff in school. This stuff got me interested, and I'm a very spiritual guy too, so I really love these kinds of things. So it was really the interesting history and setting that did it.

And Dan Vavra won't compromise on the game. When you have a developer who really sticks to his vision, it really draws you to the game. He wants to make a game according to history, and that's it, and I love it.

[...]

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wednesday - July 19, 2017

Startrail HD - Tjolmar Dungeon

by Hiddenx, 18:14

The final Tjolmar dungeon is already playable in Realms of Arkania: Star Trail HD:

Tjolmar Dungeon

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Version 0.9 is out. The final release is announced for the end of July.

Thanks Farflame!

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rail Theory - New on Kickstarter

by Hiddenx, 18:03

Tryconic Studios started a Kickstarter campaign for their action RPG Rail Theory:

In Rail Theory, you play as Flynn Whitera, the last human contact of a research facility on the planet Argenous. You must salvage working components from destroyed Argenian ships in an attempt to repair your own. However, an outbreak of a crystalline based life form known as the Rithamolous will not make this a simple task.

Download the PC demo at: www.railtheory.com

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Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Children of Zodiarcs - Review @ Dual Shockers

by Hiddenx, 17:31

Dual Shockers has reviewed the tactical RPG Children of Zodiarcs:

Children of Zodiarcs Review — An SRPG With the Heart of the Cards

Cardboard Utopia aims to mix the SRPG genre with board game mechanics in their story-driven title Children of Zodiarcs.

What does it take to stand out in the strategy RPG genre? The SRPG genre has more or less held the same systems and mechanics since it first began and was popularized with the release of games like Final Fantasy Tactics and Tactics Ogre. Since then, many following SRPG games seem to mimic these battle systems without adding that gripping element that made those titles so memorable: the story. However, that might have changed with Children of Zodiarcs.

[...]

Children of Zodiarcs is the game that story-driven SRPG fans have been waiting for. It’s evident when playing through that the developers at Cardboard Utopia are passionate about delivering a product that could potentially fall in line with some of the genre’s greats. However, by adding unique mechanics and a focus on character growth, Children of Zodiarcs stands out as simply a great SRPG.

Score: 9/10

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

BioWare - Casey Hudson back at Bioware

by Silver, 03:56

@Gamasutra Casey Hudson returns to Bioware to lead the studio now that Aaryn Flynn is departing.

Casey Hudson returns to head up BioWare as Aaryn Flynn departs the studio

After a brief stint with Microsoft, Mass Effect executive producer Casey Hudson has returned to BioWare to head up the studio as its new general manager.

Hudson, who had previously clocked nearly sixteen consecutive years at BioWare, first departed the studio in 2014. Soon after, he went on to join Microsoft Studios as the company's creative director and worked closely with HoloLens and other emerging technology.

[..]

BioWare

Details

Larian Studios - RPG Player Survey

by Silver, 00:39

Larian is doing an RPG player survey.

Larian Studios

Details

Tuesday - July 18, 2017

Children of Zodiarcs - Released

by Hiddenx, 21:11

The story-driven tactical RPG Children of Zordiarcs has been released today:

Children of Zodiarcs

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Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!

KEY FEATURES:

Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight!

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score

Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

BattleTech - Dev Q&A July

by Hiddenx, 19:23

Farflame spotted this interesting BattleTech Dev Q&A with lots of info from the animation team:

BattleTech Dev Q&A July 12, 2017

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BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

System Shock - E3 Developer Interview

by Silver, 13:13

The System Shock remake Game Director Jason Fader was interviewed at E3.

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We chat with Game Director Jason Fader about the return of System Shock and the role UE4 is playing in bringing this highly-anticipated reboot to life.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen 2 - Not Coming Anytime Soon

by Myrthos, 09:31

Couchpotato sent us a link to a talk Eurogamer had with former GI Games member Tomasz Gop and Marek Tyminski, CEO of GI games, from which they learn that it might take quite some time before Lords of the Fallen 2 sees the light of day.

"There came a time when Sniper [Ghost Warrior 3] was the most important thing for CI, the next big hit. It also might have been the reason why Lords was not progressing as fast. Of course it's not uncommon knowledge that [SGW3] didn't go exactly according to plan, especially if it goes for sales. And here we are."

Clearly Lords of the Fallen 2 is not the 2017 game CI Games boss Marek Tyminski once told me it would be. But are the problems more severe than a delay? Has Sniper Ghost Warrior 3 derailed Lords of the Fallen 2 for good?

Speaking to me, Marek Tyminski clarified: "What we said about departing from triple-A: it means that we can really focus on the quality of our products, not thinking we have to match the scale of the major releases. From our standpoint it doesn't mean anything negative.

"It goes for the Lords of the Fallen sequel as well. It doesn't mean that we are not continuing with Lords of the Fallen - we definitely have that game in our plans and we definitely want to make this a great game. We're very serious about Lords of the Fallen the sequel. It's nothing like going halfway: this is definitely the quality way."

What CI Games meant by not chasing blockbuster scale was not getting carried away by open-worlds and the bottomless pit of work that goes into to filling and testing them - issues Sniper Ghost Warrior 3 fell well foul of.

Lords of the Fallen 2

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: Canceled

Details

Greedfall - Interview @ Gamereactor

by Myrthos, 09:20

Gamereactor talked to Project manager Marie-Cécile Jacq and gameplay manager Sébastien Di Ruzza about their next RPG, Greedfall.

One of the most distinctive aspects of Greedfall is the choice of the 17th century, or the Baroque era, as an inspiration for its design and setting.

"It was a period with interesting weapons, it was the beginning of fire weapons so we created a lot of factions based on religion, science, alchemy, explosions, and we still have other faction with navigation and stuff like that", says Di Ruzza. "And we're brought to a new land, to discover a new civilisation connected with nature and we have to investigate a disease that ravages the continent we came from. We're a mercant nation and it seems that in this new land that has been discovered by navigators there is a possibility to find a cure."

This motivation, that you're trying to find a cure to a disease, is something that ultimately does something to move the game away from a theme of colonialism. You're not necessarily driven by greed (in spite of the title). When the game was first shown, many thought it would have more of colonialist theme to it.

"People are not just settling on this island to steal gold from people who live there", explains Jacq. "They had to find a solution, because the old continent is dying. So there's all that constant clock ticking for the player, will you be able to find the cure, will you be able to save the old continent."

Thanks Couchpotato.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

BattleTech - Revisiting the Franchise

by Myrthos, 09:16

Jordan Weisman, the co-creator of the Battletech and Shdowrun tabletop franchises and currently working on the Battletech game at Harbrained Schemes, talks about the franchise and how they are moving it to a playable game.

Weisman says the current gaming landscape provides a unique window for a return to BattleTech’s origin. “It’s been over 25 years since we have done turn based tactical game, but in recent years there’s been a renaissance of tactical turn-based games, and we were excited to think about how BattleTech could build upon what has gone before and even push the genre forward a little bit," says Weisman.

"BattleTech producer Mitch Gitelman and I have contributed to several of the MechWarriors,” he adds. “and led the creation of the MechCommander series, so we really have an appreciation of what the real-time versions of BattleTech are. But we also understand their limitations." 

Weisman insists that going back to something that more closely approximates the play of the original 1980s tabletop wargames will allow for far more nuance in the game design. 

"BattleTech has always been a squad (or as we call it, a Lance) based game," he says. "While we were able to reflect this in the MechCommander games, we could not model the mechs, their interactions, and their MechWarrior pilots in as great a depth as we can in this turn based game.”

Thanks Couchpotato.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bevontule - Making Progress

by Silver, 05:42

Bevontule continues to make progress with its visual and skill tree elements.

Welp

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Finished implementing the skills and visual effects for one of our many optional 'superbosses!' Pretty pleased with how this turned out, (especially the "Storm Surge" skill) but might make another quick pass to clean everything up! Would love to hear your feedback :)

Skill Tree Updates

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We've spent a lot of time fleshing out the 'front-end' for our skill system and I think we're starting to get somewhere! This is still a work-in-progress and we're open to any feedback or suggestions on how we can improve the user experience and presentation. (Sound effects are, by no means, final)

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Halcyon 6: SC - Lightspeed Edition Announced

by Silver, 05:03

Halcyon 6 will be updated to Lightspeed Edition, free for all existing owners.

Hello Commanders!

We're please to announce Halcyon 6: Lightspeed Edition! A community-driven, reworked, rebalanced take on the original game along with new features and content, optimized for faster progression for an action packed adventure on board your favourite starbase. Out on August 10th, this one's FREE for all our existing players of course. A big thanks to you, our backers and players for making the galaxy a better place ;)

Here's the official trailer:

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And here's a summary of what's in Lightspeed Edition:

  • Streamlined Campaign greatly speeds up progression and tightens the campaign to an action and adventure packed 12 hrs depending on your play style and pace
  • Streamlined All Systems for faster progression, including economy, starbase, resources, and officer levelling.
  • New Officer Progression System with 6 subclasses, 3 Prestige classes, new skill tree, and over 20+ new Prestige/Epic powers.
  • New Ship Loadout and Config screen will let you customize loadouts (and save them) for your ships just before entering combat
  • Enhanced Combat includes 25+ new alien faction space combat abilities, more combos for both players and enemies, increased faction weaknesses and resistances, and other balancing tweaks
  • New UI Overhaul designed for greater readability and usability. Many quality of life enhancements to all areas of the game, too many to list here.
  • New Difficulty Mode called Vice Admiral and slightly increased difficulty across the board

What can you do to help?

For those of you on Twitter, please help by LIKING and RETWEETING our announcement here:
https://twitter.com/Halcyon6Game/status/887002078538846208

And feel free to LIKE and SHARE our trailer: https://www.youtube.com/watch?v=6tQ52bRgK_Y

We'll be announcing one final big sale for H6 on July 20th. Keep an eye out for that and let your friends know!

Thanks again for all your support! More coming in future updates :)

The Halcyon 6 Team

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The New World - Status Report & Art Pipeline

by Silver, 03:59

There is another The New World update. This one addresses where the game is at and the art pipeline, showing the process behind it.

Our next milestone is the combat demo (don't ask me when), which is practically a game in itself as it requires pretty much everything: the character system, the combat system (attacks and NPCs' AI and pathfinding), the armor system, the gadgets, inventory, two hundred items (give or take) just to get the ball rolling, the interface, and god knows what else. It's a very complex task with a lot of moving parts that take awhile to define and even longer to implement. Here is Nick's status update:

Now, more detailed changelog since end of June:

- The core element of combat system - attacks, stored and edited in a data table. Open "AttacksDB" asset in Content\Gameplay\Combat\Attacks\ to check it out. Configure an attack, then when editing a weapon, assign all the attacks it supports;
- General TNW animation system setup;
- Game states and player input states: game running, paused, busy (like when you see the hourglass cursor). The AI shouldn't think when the game is not running, the player shouldn't spam commands when PC is in the middle of attacking, that kind of stuff;
- Interactive cursor, proper cursor scales and hotspots;
- Setting up the human animation state machine. Simply put, it's a network of nodes and connections between them, where a node is animation type (idle, aiming, attacking, dying, etc) and the connection is a rule which controls the transition between nodes;
- Added idle animations, implemented triggering idle variations;
- Coded in combat structure, phases, implemented combat start/end;
- Added pistol and rifle animation sets;
- Implemented relative aiming and full body rotations towards enemy, wrote a framework of math functions to support that;
- Unified the world interactive objects within one class hierarchy;
- Pathfinding update: made characters path around each other in realtime movement, instead of bumping into one another. Finally got to implementing characters occupying (owning) tiles in the combat mode (see red squares on grid), updated grid object instanced mesh components to visually reflect that;

As you can see, most of this stuff sounds pretty basic, but every item on this list is a leap forward and a critical piece of game infrastructure.


Now that "where the game's at?" question has been answered, let's look at our art pipeline. Years ago Brian Mitsoda asked me about our art pipeline. I proudly told him that our pipeline's name is Oscar, but that was a long time ago and things have changed since then:

Step 1 is a rough Excel layout:
[...]

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Kingmaker - Amiri: Unleash the Rage

by Silver, 03:46

A new Pathfinder: Kingmaker update has details on Amiri, one of Pathfinders iconic characters.

Amiri: Unleash the Rage

Dear Pathfinders,

Our Kickstarter campaign may be over, but the updates keep on coming! We will continue to post news about the state of our game and our current progress. So without further ado, here's our next companion update, featuring a very special barbarian:

Far to the north lies the deep-frozen Realm of the Mammoth Lords - the homeland of primordial megafauna and equally primordial nomads. The people who live there are savages even by the standards of other barbarian tribes - life in this harsh climate leaves little place for anything beyond survival. Unlike Numeria, where women stand equal with men, here they are reduced to servants, preoccupied with raising children, making food and sewing clothes while men occupy the positions of chieftains, priests, warriors and hunters. These are the rules - but no rules can stop the fiery spirit burning in a true barbarian's heart. Amiri proved it by revolting against the miserable life her tribe has offered her, and becoming a fearsome warrior. Her triumph was rewarded with hatred, ridicule and, ultimately, an exile. She left her homeland and went to search for her destiny, never looking back.

If you have played the table-top version of Pathfinder RPG, then you are already familiar with Amiri, the iconic Barbarian. You might have met her - or maybe even played as her! - in one of the many Adventure Paths, watching her career as she went up to the top level. In the Pathfinder: Kingmaker CRPG we offer a new chapter of her journey, from the moment when she, a young Barbarian fresh from the North, joined an ambitious expedition to the Stolen Lands. What will she meet along the path? Will her past catch up to her, and how will she deal with it? You'll be there to see for yourself, and leave your mark on her destiny.

As a true barbarian, Amiri shuns heavy armor, rushing into battle armed with an enormous sword - a memento from her motherland - and her wild, unbridled rage. While her more fragile allies attack from afar with arrows and magic spells, she hurries to the frontline, with just one strategy in mind: do as much damage as possible, and beat the enemies to a pulp before they get a chance to do the same to her. "I'll survive. I always survive" is her motto, and so far it has never failed her.

If you decide to rely on Amiri's help in ruling your kingdom, don't expect any insightful advice - instead, make use of her muscle power, agility and phenomenal endurance. Moderately loyal and not too scrupulous, she'll make a great peacekeeper, or a formidable enforcer, depending on your governing style.


Hail to the Kings,

Owlcats.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Monday - July 17, 2017

Forged of Blood - Trailer

by Silver, 23:05

Forged of Blood continues to make progress as you can see in the trailer.

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A quick trailer showing some of the new environments and combat in Forged of Blood. All footage taken from our pre-alpha builds.

www.forgedofblood.com

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Werewolf: The Apocalypse - Interview

by Hiddenx, 20:08

Gaming Bolt interviewed Julien Desourteaux about the Action RPG Werewolf: The Apocalypse:

Werewolf: The Apocalypse Interview –
‘What We Want Is A Strong Story’

By the full moon you prey upon the night as a werewolf.

Werewolf: The Apocalypse is not likely a game you heard of during E3 2017. Being developed by Cyanide Studios, the game is still in its early pre production stages, but what has been revealed thus far has been very tantalizing. You play as a werewolf, a man who turns into a wolf and gains supernatural abilities. With these abilities you must save the world from the many vile creatures that are killing this planet. From human pollution to many other unknown entities, it is your job to clean up this small part of the forest and protect what’s left.

With so very little to go off of, including no screenshots and no actual gameplay revealed just yet, we had to sit down with Game Director of Werewolf: The Apocalypse, Julien Desourteaux to figure out what type of game this is shaping up to be.

Cyanide is known for its work on the Styx franchise, which is more about stealth and fantasy adventure. How do you feel that experience will carry over into Werewolf: The Apocalypse?

The engine. We are well aware with the Unreal Engine 4. Right now we are in a preparation phase. The level designers from Styx: Shards of Darkness, are all on this project. There are a lot of things that we can keep from Shards of Darkness. For example, the interaction, and experience, we can keep that. What we want to add as well is the combat system. Because in Styx when you were detected you had to flee or die. But here there is no compulsion in stealth. If you want you can go in frenzy  whenever you want. It is important to have a seamless experience.

The game has a lot to do with preserving nature and being friendly to the planet. So are the enemies going to just be human since they are the biggest polluters of the planet?

No. What’s good with World of Darkness license is that you can use vampires, werewolves, fairies and the supernaturals. As for humans, they are used to fighting the corporation and werewolves. They have machines that can destroy werewolves.

[...]

Thanks Farflame!

Werewolf: The Apocalypse

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Plague Tale - Interview @ Gaming Bolt

by Hiddenx, 20:02

Gaming Bolt has interviewed Chief Creative Officer David Dedeine about the stealth game Plague Tale:

A Plague Tale: Innocence Interview: ‘We Really Want To Tell A Great Story’


Many interesting games graced the carpet of this year’s E3, but there was something interesting about developer Asobo Studio’s A Plague Tale: Innocence. A game of two children locked away in an old building surrounded by thousands of on-screen rats and the inquisition. With the right path to find and a puzzling challenge to figure out just how to get out, it’s up these two children to escape.

Having to walk through swarms of disease infested rats is no easy task. Taking influence from 14th century French architecture, with the creepy darkness and shadows to go along with it, we had to find out more. We had a chance to talk with Chief Creative Officer David Dedeine to find out what lies behind the creepy walls of this foreboding game.
[...]

The central theme focuses on innocence and doing what’s necessary to survive in Plague Tale. Will players’ decisions to kill influence the overall course of the story and the ending?

It doesn’t influence the course in a sense where you will not change the ending of the game. The story is basically linear. There is no branching. We really want to tell a great story. This tale, this nightmare needs to reach the public, talk to the public. We will not try to branch much, we try to focus on this [linear] path.

What are some of the tasks players will have to perform? Is the game primarily focused on stealth and sneaking past patrols?

It’s a mix. It’s still an action-adventure game. So you will have sneak phases, we will have action phases, and also puzzle mechanics.

[...]
Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Star Citizen - New Trailers

by Hiddenx, 19:53

Star Citizen published two new videos about shipwrecks and new developments:

Star Citizen: Lost & Found

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In Star Citizen, ships are filled with personality and potential danger whether in space or crashed into the ground. This video explores some stunning shipwrecks and the people drawn to them.

Star Citizen: Around the Verse - The Shape of Derelict Ships

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Derelict ships are the star of this week’s episode. Learn all about how we’re designing a diverse set of shipwrecks. Sandi Gardiner and Chris Smith host the show, while Eric Kieron Davis provides an update from our LA studio.

Thanks Farflame!

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

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Peregrin - Announced

by Hiddenx, 19:41

Neptune Games reports that Peregrin - a puzzle adventure with RPG elements has been announced:

Peregrin: puzzle-adventure with RPG elements Gets New Screens

[...]

According to developers, the story of Peregrin is a moving take on the struggle to overcome both personal and collective loss, beautifully realised in an epic mythical style. Peregrin’s art department and play mechanics seem to be like a hybrid between Below and The Flame in the Flood

During the adventure we will take control of Abi as she leaves her scavenger tribe to embark upon an epic journey into the wastelands of the divide. Mysterious monoliths and strange artefacts await her there, revealing the secrets of these fallen lands. Peregrin’s absorbing gameplay revolves around the use of Abi’s arcane powers. Use them to take temporary control of the creatures you encounter – from simple animals to the divide’s hostile guardians. Turn the unique abilities of each creature to your advantage in solving puzzles and surviving battles.

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[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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General News - Dan Abnett: Story should be the Spine of your Game

by Hiddenx, 19:33

Farflame spotted an interesting article about story-writing in RPGs on Gamesindustry:

Dan Abnett: “Story should be the spine of your game”

The best-selling novelist and writer for both comics and video games discusses the increasing importance of a solid narrative

[...]

While Abnett believes the quality of current games writing is "high, with a great deal of imaginative and clever new approaches being devised" - especially within the indie space, he observes - the author also warns there are some major challenges to overcome and a lot of room for improvement.

"The sheer popularity of the biggest games - although not all of them - tends to force over-simplicity in story," he tells GamesIndustry.biz. "[There's] the notion that if the visuals are amazing and the action plentiful, you can get by on a very rudimentary story. The same criticism might be levelled at blockbuster movies - the whole notion that a big 'wow factor' can excuse lapses in logic, continuity or even sense. That underestimates badly the interest and involvement of many players."

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Witcher - Witcher as Diablo Clone?

by Silver, 12:44

@GamePressure The first Witcher could have been a hack n'slash game according to Sebastian Zielinski, former head of CD Projekt Red.

Here’s a chance we don’t get often. Thanks to Sebastian Zielinski we played the 15-year-old demo of The Witcher game by CD Projekt RED that… had nothing in common with the RPG title eventually released in 2007. Would this game become a hit as well?

That’s right, folks, here’s yet another article about the history of The Witcher series. Today’s menu, however, is different. We go back 15 years, to the very beginnings of CD Projekt RED – and no, it’s not about some long-forgotten interviews or dusty old discoveries from the ancient depths of the Internet. Today, we are dealing with living history. Courtesy of Sebastian Zielinski, former head of CDPR, we were given a playable demo version of the first Witcher game, created shortly after the dev team was conceived, but long before it became the biggest Polish game developer, and one of the most notable ones in the world.

And once again, no, this is not the same build our fellow editors from the Polish website tvgry.pl presented some time ago along with Ryszard “Ryslaw” Chojnowski (you can watch it here in Polish). What we got our hands on is the 2003 version. What’s so different about it compared to the title that hit the shelves four years later? Almost everything. And did it also have the potential to become a worldwide hit? Well, about that…

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[...]

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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