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Saturday - July 22, 2017
Friday - July 21, 2017
Thursday - July 20, 2017
Wednesday - July 19, 2017
Tuesday - July 18, 2017
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Picture Watch

Endless Legend
Box Art

Poll Watch

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Expected Releases

Jul: Immortal Planet
Jul: Startrail HD
Aug: Hero-U
Aug: InSomnia
Aug: Luckless Seven

Saturday - July 22, 2017

Ys Seven - Coming to the PC

by Hiddenx, 10:08

TechRaptor reports that the J-RPG Ys Seven gets a PC release this year:

XSEED Games Announces Ys Seven for PC Coming This Summer

During last week’s “XSEED XSTREAM”, XSEED Games announced that they were bringing their previous PSP release Ys Seven to Windows PC this Summer. (Skip to 1:22:00 for the start of it).

XSEED previously released Ys I, Ys II, Ys: Oath in Felghana, Ys VI: Ark of Napishtim, and Ys: Origin on PC, while NIS America is releasing Ys VIII: Lacrimosa of Dana on Steam later this year. XSEED has also released a variety of other Nihon Falcom titles on PC (the company that develops Ys), and previously announced that they would be bringing Zwei: The Illvard Insurrection, The Legend of Heroes: Trails of Cold Steel and Cold Steel II to PC later this year. The PC version will support Full HD resolutions, 60FPS gameplay, full controller compatibility, as well as the full host of Steamworks enhancements, as well as Achievement support on GOG Galaxy.

About the Game

Ys Seven is a Japanese action role-playing game developed and published by the Nihon Falcom Corporation and the seventh installment in the Ys video game series. It was released in Japan during 2009 for the Sony PlayStation Portable and was released by XSEED Games in North America on August 17, 2010 and in Europe (only on PlayStation Network) on December 29, 2010. The game was released for Microsoft Windows in China on June 20, 2012; a new Windows version of the game will be released in English in 2017.

Adol and Dogi reach the Capital of Altago in an attempt to find more adventure. While exploring the town, they get into trouble trying to save two sisters who were being harassed by the local Dragon Knights, which is the army force of Altago. They are thrown into the cells but thanks to their reputation as adventurers, they get a request from the king to help him investigate some strange earthquakes going on lately, as his men have not been able to find anything. On their way, they find out the Five Dragons are awakening once again to prevent a great catastrophe, lending their power to Adol to help stop it.

In previous Ys titles, players had to switch between elemental weapons to damage monsters and bosses. In this game, weapon types are used to determine whether damage is enhanced or minimized. Slashing weapons deal enhanced damage to soft enemies but fail against hard enemies. Striking weapons deal enhanced damage to hard and armored enemies but fail against soft enemies. Piercing weapons deal enhanced damage to flying enemies and other agile enemies but fail against armored enemies. A party can have up to three characters in it with the player controlling one of them. The two other members are controlled by the AI while in combat and it is possible to set how they attack. All playable characters except for Adol are able to use weapons that fit a damage type assigned to that character, while Adol uses swords that can be classified to any damage type. For example, Dogi can only use punching weapons which all deal striking damage. Hitting enemies with charged attacks fills a skill point meter that allows characters to perform skills. Skills are taught by using different weapons. Once a character uses a skill enough, he or she can use the skill with any weapon. Further use of a skill allows the user to enhance the skill. There is also an extra meter that when filled, allows the character the player controls to perform a super attack. Using skills is needed to fill the extra meter.

Players can also block attacks in order to reduce damage. If the attack is blocked at the same time an attack connects, that hit in the attack is nullified, the SP and extra meters are significantly filled, and the next attack will be a guaranteed critical hit. This is known as a flash guard. Getting the timing wrong in a flash guard attempt will result in the player taking more damage than if the player does not attempt to block.

Ys Seven

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

ELEX - The Outlaw Faction

by Hiddenx, 09:40

Piranha Bytes released a trailer about the Outlaw faction of ELEX. The open world RPG will be released on October 17:

ELEX - The Outlaw Faction

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The desert of Tavar - hot, dusty and lethal. After the territorial wars ended, this godforsaken pit was the last thing anyone wanted to call home. But due to the lack of choice, the destitute survivors and outcasts took shelter and slowly regrouped, becoming a unique and dangerous faction: The Outlaws.

 

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Friday - July 21, 2017

Children of Zodiarcs - Patch 1.0.1

by Hiddenx, 19:48

Patch 1.0.1 for Children of Zodiarcs has been released:

PATCH NOTES: Patch 1.0.1 is now available!

Howdy, players.

Patch 1.0.1 is now live for Children of Zodiarcs. Here are the patch notes:

Tweaks and adjustments

  • Fast forward enemy turn feature has been added. Hold the buttons down shown in the top-right corner to speed up the game during Enemy Phase.
  • Difficulty adjustments in Story Missions 4 and 5. Be aware that if you have Suspend saves in missions 4 or 5, these difficulty changes will not show up. Your manual and Auto save slots are fine so if you want these changes, start missions 4 or 5 from the beginning.
  • Tweaked XP system so it's now easier to level-up your under-leveled heroes. Now when you do 0 HP damage, you will get proper amount of XP.
  • Reduced the strength of the beige background during dialogue


Bug fixes

  • Fixed the bug where enemies in Story Mission 8 do not level scale in Hard difficulty
  • Fixed the bug where if Xero is heavily under-leveled and he gains XP from attacking /counter-attacking an enemy, he gains thousands of XP and it takes several minutes for all of it to count up. However, if he has massive amounts of XP overflow, it will still count it each time but it will slowly deplete each time he gains XP and levels up. It's not a perfect solution, but with this bug fix it'll eventually end and he'll return to normal.
  • Fixed duplicate text in the art book (Collector's Edition / Upgrade only)

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Starpoint Gemini Warlords - Titans Return

by Hiddenx, 19:39

Here's the Titans Return DLC teaser trailer for Starpoint Gemini Warlords:

Starpoint Gemini Warlords:
Titans Return DLC teaser trailer

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LGM Games is proud to announce the arrival of new Titans. Ships enormous in size, after appearing the first time in Starpoint Gemini 2 finally return in Starpoint Gemini Warlords.

DLC features:

  • All-new storyline;
  • Two new factions;
  • Players will get their hands on three new Titan-class ships;
  • All the ships bring unique passive abilities that can completely change the flow of the battle;
  • Customize the Titan thoroughly thanks to the powerful in-game editor;
  • Crush the resistance;
  • Did we say – ENORMOUS ships?
  • And more!

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Surge - Demo Released

by Silver, 14:33

@RockPaperShotgun The Surge now has a demo available.

A demo is now out for The Surge [official site], the new Dark Souls-inspired sci-fi action-RPG from the studio behind Lords of the Fallen. Our boy Brendan declared it a “serviceable” action game, one he had fun with for a bit but ultimately didn’t feel compelled to finish. Which sounds like a game that might be a lark to poke in a demo.

You can grab The Surge’s demo on Steam (look for the ‘Download Demo’ button buried in that page).
[...]

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Kingdom Hearts 3 - May Come to PC

by Silver, 14:23

@DSOGaming Kingdom Hearts 3, an upcoming action RPG from Square Enix, may come to PC but nothing has been confirmed at this stage.

Now here is something really interesting. In an interview with Famitsu, Kingdom Hearts III Director Tetsuya Nomura said that Square Enix will consider bringing this new Kingdom Hearts game to other platforms once the game releases on PS4 and Xbox One.

As Nomura stated, the team is dedicated on these two versions right now. Still, once the game has been released on these two consoles, Square Enix will consider bringing it to other platforms. What other platforms? Nomura did not clarify but we can safely assume that he’s referring to two: Nintendo Switch and PC.
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Pyre - Launch Trailer

by Silver, 14:14

Pyre now has a launch trailer and will release July 25th on Steam.

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Lead your band of exiles to freedom in this party-based RPG from the creators of Bastion and Transistor.

Pyre

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingmaker - The Art of the Deal

by Silver, 00:45

The latest update for Pathfinder: Kingmaker tells us about the vendor interface.

The Art of the Deal - Our Vendor UI

Hi Pathfinders,

Ahh yes, to be an adventurer! Exploring the Stolen Lands, battling hordes of of bandits, trolls and other baddies, fighting for the cause and never forgetting what's most important in life: fat loot! But since you have a finite amount of sword-swinging arms and you can only wear so much armor - what are you going to do with the tons upon tons of extra gear you collect on your travels? The hint is in the title of this update!

Today we're telling you all about how we're designing the interface you'll be using to interact with the merchants of Pathfinder: Kingmaker.

No cRPG is complete without a merchant. Whether you need to replenish your rations, stack up on potions or purchase a rare magical blade, this classic character is always there for you. Of course, the merchant is also more than willing to help you unburden your bags of all the unwanted loot, and will reward you handsomely for your trouble.

It should be noted that when we speak of "merchants", what we mean is not a special kind of NPC, not an honorary title and not even a separate occupation - many characters can be considered merchants simply by virtue of having goods to sell. Thus, when we talk about merchants we mean exactly them, the characters of our game, and they are much more than just a list of items to buy and sell. Whether it's a hermit mage trying to fund his arcane research by selling scrolls and wands or an actual professional merchant from the capital, you will interact with both of them through the vendor interface.

Many ways to implement a trade interface have been developed to this day, and we are no innovators in this area. Drawing on the principles of convenience and immersion, we have decided not to go down the path of invention and to steer clear of exotic solutions. We wanted to make sure that once you saw the vendor interface, you would quickly understand how it works based on your experience with other games. Apart from that we tried to preserve the immersiveness of the Pathfinder universe, which meant we had to stick to certain technical frameworks and develop a vision of the future artistic layout.

[...]

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Shroud of the Avatar - Interview @ Shane Plays

by Hiddenx, 00:25

Shane interviewed Starr Long and Mathew Anderson from Portalarium about Shroud of the Avatar:

Shroud of the Avatar! - Shane Plays Radio Ep. 108

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Highlights: Portalarium's Starr Long and Mathew Anderson join to talk about Richard "Lord British" Garriott's fantasy MMO Shroud of the Avatar!

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: In development

Details

Thursday - July 20, 2017

Witcher 3 - HD Reworked - UPDATE 4.6 Released

by Silver, 23:56

The Witcher 3 HD Reworked Project - UPDATE 4.6 has been released.

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Mod site and download: http://www.nexusmods.com/witcher3/mod...
For newest info about mod - visit CDProject forum thread: http://forums.cdprojektred.com/thread...

Music:
The Witcher 3 Wild Hunt Soundtrack - The Trail
The Witcher 3 Wild Hunt Soundtrack - Drink Up, There's More!
The Witcher 3 Wild Hunt Soundtrack - Cloak and Dagger
The Witcher 3 Wild Hunt Soundtrack - Another Round For Everyone
The Witcher 3 Wild Hunt Soundtrack - The Wolven Storm (Polish version)

[...]

Mod Features

- high quality meshes with a lot of details, most of them are created from scratch, good optimalization is preserved
- very high quality detailed textures with great sharpness and performance, without any unnecessary VRAM losses (no unnecessary big textures for small stuff)
- very high quality accurate normal maps, almost all is baked from high poly meshes, these normals combined with detail normalmaps, giving amazing look with almost any performance hit!
- specially customized materials for all reworked stuff

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Darkwood - Release Date: August 17

by Hiddenx, 19:18

PC Gamer reports that the crowdfunded top-down survival horror game Darkwood will be released on August 17:

Darkwood release date set with eerie live-action trailer

After three years, the free-roam survival horror game has earmarked an August launch.

Remember Darkwood? You know, the successfully crowdfunded top-down survival horror game that entered Early Access in 2014? That's right, the wonderful scare 'em up that was sort of reminiscent of Teleglitch but with a far more robust tool system whose slower pace in turn cranked its tension up to 11. Yeah, that one—it's now got a launch date. When? August 17.

To mark the announcement, developer Acid Wizard Studio has released the following live-action trailer:

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[...]

Thanks henriquejr!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Path of Exile - Fall of Oriath Release Date

by Silver, 13:11

The Path of Exile expansion Fall of Oriath will release August 4th.

The Fall of Oriath Release Date and Trailer!

20 JULY - NAZAZZZA
We are excited to announce that Path of Exile: The Fall of Oriath will be launching on PC at 1pm on Friday, August 4th (PDT) alongside the Harbinger Challenge League. The Fall of Oriath is set to be our largest content expansion ever. In addition to six new acts of content, it includes new skill and support gems, unique items, improvements to game performance and much more! Check out the latest trailer[www.pathofexile.com] for a sneak peek of the chaos

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Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Crystal Dynamics - Celebrates 25 years with Sale

by Silver, 10:03

Crystal Dynamics 25th Anniversary Campaign is selling all its games cheap with the proceeds going to charity.

To celebrate Crystal Dynamics 25th anniversary, we are offering a discounted limited edition bundle featuring new and classic Crystal Dynamics games. Save over 75% with this Crystal Dynamics 25th Anniversary bundle which includes PC Steam keys for 12 games! 100% of proceeds from the event will go to GameChanger Charity and support children facing life-threatening illnesses.

Games Include:
1. Tomb Raider (2013)

2. Tomb Raider: Underworld

3. Tomb Raider: Anniversary

4. Tomb Raider: Legend

5. Lara Croft and the Guardian of Light

6. Lara Croft and the Temple of Osiris

7. Legacy of Kain: Defiance

8. Legacy of Kain: Soul Reaver

9. Blood Omen 2: Legacy of Kain

10. Project Snowblind

11. Legacy of Kain: Soul Reaver 2

12. Pandemonium

$25 donation- receive all 12 games
$15 donation - Tomb Raider & Lara Croft games (6 games)
$1 donation- Receive games 7-12 listed (Legacy of Kain, Blood Omen, etc)

For a $50 donation, you will receive a GameChanger Charity swag pack & the 25th Anniversary Game Bundle!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

No Truce With The Furies - Dev Blog

by Silver, 09:51

No Truce With The Furies latest developer diary entry expands on what it takes to create a character concept.

BIRD'S NEST ROY

Aleksander Rostov

Little did I realize what a day today would be. I figured "Alright it's the end of my first week back after vacation! A Friday! Let's take it easy! Let's sneak a character concept in there!" They take me like an hour, a good fun break from the usual. So I go check out what characters are next on the list and pick out this dude by the curious name of Bird's Nest Roy.

"Roy, white male, about 50, tall and gaunt, pawnbroker and drug addict (though the latter is not immediately obvious). His arms, legs, and torso all seem too long, and his hands are too large - expressive hands with long fingers, but nevertheless ugly. Speaks in a quiet, husky smoker's voice. He was part of the cleanup crew after the People's Pile disaster. Has traveled extensively. Though he grew up on the coast and runs a pawnshop by the water, he doesn't like boats."

First draft. Immediately I'm reminded of a few people I know, these hippie types who've gotten older and started dressing down from their regular outlandish gear. You can see this guy having a smoke on the little lawn in front of his 16 story public housing apartment home. An old rocker kinda dude. Add a rigid leather fanny pack as a coin purse for his clerking obligations.
[...]

No Truce With The Furies

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Matt Chat - Bob Clardy on Dungeon Campaign

by Silver, 09:25

Matt Chat interviews Bob Clardy, one of the founders of the CRPG.

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Support Matt Chat with Patreon--it's the best way to support the
YouTubers you love: http://www.patreon.com/blacklily8

One of the FOUNDERS of the CRPG is on Matt Chat to talk about one of his earliest games, Dungeon Campaign. This was back when Woz was a nobody and when there was a very good chance the whole "home computer" thing was just a fad.

TRUST ME: WATCH THIS.

Matt Chat

Details

Kingdom Come - The Importance of Historical Accuracy

by Silver, 09:12

@monstervine interview Rick Lagnese, community manager for Warhorse Studios, about the importance of historical accuracy in Kingdom Come: Deliverance.

...
Traveling on media tours and speaking with developers, media, and fans, what’s the most memorable thing you recall that people said of Kingdom Come?

Rick: It’s hard to compare this game to others since it’s based on historical accuracy, but it was really cool to watch and to see feedback from journalists and fans. There was one video on a Playstation YouTube channel where they released a video showing off Kingdom Come and our presentation. Even though a lot of people didn’t know about it, they said it was the most  passionate presentation they’d ever seen. It’s so cool to hear that, since you can always sell someone on a game, but you really have to believe in my opinion.

When you travel, it’s exhausting. You’re running around to different presentations, you’re thirsty, you need to use the bathroom, stuff like that, but I really got energy from how excited I was to present the game. It’s very exciting, and don’t get me wrong, at the end of the day it’s relieving to be done since you’re tired. But, man, you still want to know what people are thinking, so you’re still looking at YouTube comments and Reddit responses and stuff. It’s amazing.

Always on the clock, haha!

Rick: Always!


What was the inspiration behind making the equipment and settings period-accurate, rather than more fantastical?

Rick: Being that the game is based on history, we wanted to make it historically accurate on every front. We have a full time historian on the team, she, uh keeps us in "Czech", get it? Haha! Feel free to cut that, haha.

I'm definitely keeping that in.

Rick: Oh geez haha! Anyway, we also have painters and sculptors, fencers, mocap workers, everything. It's definitely not just a medieval simulator, but we want to cover everything historically. There's so much attention to detail that even people who aren't huge game fans have shown appreciation for the game, especially in the Czech Republic.

When I was at GDC, someone from the Czech Republic saw the game and said "oh those are our trees! That's our grass!". We used our own engine with the CryENGINE to make it really unique, and it's even 16 km squared. You can find places where historical events happened, and the stories and side-quests tend to lean more towards history.

So what interested you about the medieval setting?

Rick: So some of my favorite movies are Braveheart, The Last Samurai, really anything history-related. When I can find a game that's more realistic than fantasy, it can really draw me in. I love historical European martial arts, which is why that video drew me into the game. History itself is so fascinating to me, because I was never a history buff in school. This stuff got me interested, and I'm a very spiritual guy too, so I really love these kinds of things. So it was really the interesting history and setting that did it.

And Dan Vavra won't compromise on the game. When you have a developer who really sticks to his vision, it really draws you to the game. He wants to make a game according to history, and that's it, and I love it.

[...]

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Wednesday - July 19, 2017

Startrail HD - Tjolmar Dungeon

by Hiddenx, 18:14

The final Tjolmar dungeon is already playable in Realms of Arkania: Star Trail HD:

Tjolmar Dungeon

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Version 0.9 is out. The final release is announced for the end of July.

Thanks Farflame!

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Rail Theory - New on Kickstarter

by Hiddenx, 18:03

Tryconic Studios started a Kickstarter campaign for their action RPG Rail Theory:

In Rail Theory, you play as Flynn Whitera, the last human contact of a research facility on the planet Argenous. You must salvage working components from destroyed Argenian ships in an attempt to repair your own. However, an outbreak of a crystalline based life form known as the Rithamolous will not make this a simple task.

Download the PC demo at: www.railtheory.com

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Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Children of Zodiarcs - Review @ Dual Shockers

by Hiddenx, 17:31

Dual Shockers has reviewed the tactical RPG Children of Zodiarcs:

Children of Zodiarcs Review — An SRPG With the Heart of the Cards

Cardboard Utopia aims to mix the SRPG genre with board game mechanics in their story-driven title Children of Zodiarcs.

What does it take to stand out in the strategy RPG genre? The SRPG genre has more or less held the same systems and mechanics since it first began and was popularized with the release of games like Final Fantasy Tactics and Tactics Ogre. Since then, many following SRPG games seem to mimic these battle systems without adding that gripping element that made those titles so memorable: the story. However, that might have changed with Children of Zodiarcs.

[...]

Children of Zodiarcs is the game that story-driven SRPG fans have been waiting for. It’s evident when playing through that the developers at Cardboard Utopia are passionate about delivering a product that could potentially fall in line with some of the genre’s greats. However, by adding unique mechanics and a focus on character growth, Children of Zodiarcs stands out as simply a great SRPG.

Score: 9/10

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

BioWare - Casey Hudson back at Bioware

by Silver, 03:56

@Gamasutra Casey Hudson returns to Bioware to lead the studio now that Aaryn Flynn is departing.

Casey Hudson returns to head up BioWare as Aaryn Flynn departs the studio

After a brief stint with Microsoft, Mass Effect executive producer Casey Hudson has returned to BioWare to head up the studio as its new general manager.

Hudson, who had previously clocked nearly sixteen consecutive years at BioWare, first departed the studio in 2014. Soon after, he went on to join Microsoft Studios as the company's creative director and worked closely with HoloLens and other emerging technology.

[..]

BioWare

Details

Larian Studios - RPG Player Survey

by Silver, 00:39

Larian is doing an RPG player survey.

Larian Studios

Details

Tuesday - July 18, 2017

Children of Zodiarcs - Released

by Hiddenx, 21:11

The story-driven tactical RPG Children of Zordiarcs has been released today:

Children of Zodiarcs

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Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!

KEY FEATURES:

Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight!

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score

Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

BattleTech - Dev Q&A July

by Hiddenx, 19:23

Farflame spotted this interesting BattleTech Dev Q&A with lots of info from the animation team:

BattleTech Dev Q&A July 12, 2017

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BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

System Shock - E3 Developer Interview

by Silver, 13:13

The System Shock remake Game Director Jason Fader was interviewed at E3.

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We chat with Game Director Jason Fader about the return of System Shock and the role UE4 is playing in bringing this highly-anticipated reboot to life.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen 2 - Not Coming Anytime Soon

by Myrthos, 09:31

Couchpotato sent us a link to a talk Eurogamer had with former GI Games member Tomasz Gop and Marek Tyminski, CEO of GI games, from which they learn that it might take quite some time before Lords of the Fallen 2 sees the light of day.

"There came a time when Sniper [Ghost Warrior 3] was the most important thing for CI, the next big hit. It also might have been the reason why Lords was not progressing as fast. Of course it's not uncommon knowledge that [SGW3] didn't go exactly according to plan, especially if it goes for sales. And here we are."

Clearly Lords of the Fallen 2 is not the 2017 game CI Games boss Marek Tyminski once told me it would be. But are the problems more severe than a delay? Has Sniper Ghost Warrior 3 derailed Lords of the Fallen 2 for good?

Speaking to me, Marek Tyminski clarified: "What we said about departing from triple-A: it means that we can really focus on the quality of our products, not thinking we have to match the scale of the major releases. From our standpoint it doesn't mean anything negative.

"It goes for the Lords of the Fallen sequel as well. It doesn't mean that we are not continuing with Lords of the Fallen - we definitely have that game in our plans and we definitely want to make this a great game. We're very serious about Lords of the Fallen the sequel. It's nothing like going halfway: this is definitely the quality way."

What CI Games meant by not chasing blockbuster scale was not getting carried away by open-worlds and the bottomless pit of work that goes into to filling and testing them - issues Sniper Ghost Warrior 3 fell well foul of.

Lords of the Fallen 2

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: Canceled

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Greedfall - Interview @ Gamereactor

by Myrthos, 09:20

Gamereactor talked to Project manager Marie-Cécile Jacq and gameplay manager Sébastien Di Ruzza about their next RPG, Greedfall.

One of the most distinctive aspects of Greedfall is the choice of the 17th century, or the Baroque era, as an inspiration for its design and setting.

"It was a period with interesting weapons, it was the beginning of fire weapons so we created a lot of factions based on religion, science, alchemy, explosions, and we still have other faction with navigation and stuff like that", says Di Ruzza. "And we're brought to a new land, to discover a new civilisation connected with nature and we have to investigate a disease that ravages the continent we came from. We're a mercant nation and it seems that in this new land that has been discovered by navigators there is a possibility to find a cure."

This motivation, that you're trying to find a cure to a disease, is something that ultimately does something to move the game away from a theme of colonialism. You're not necessarily driven by greed (in spite of the title). When the game was first shown, many thought it would have more of colonialist theme to it.

"People are not just settling on this island to steal gold from people who live there", explains Jacq. "They had to find a solution, because the old continent is dying. So there's all that constant clock ticking for the player, will you be able to find the cure, will you be able to save the old continent."

Thanks Couchpotato.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

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BattleTech - Revisiting the Franchise

by Myrthos, 09:16

Jordan Weisman, the co-creator of the Battletech and Shdowrun tabletop franchises and currently working on the Battletech game at Harbrained Schemes, talks about the franchise and how they are moving it to a playable game.

Weisman says the current gaming landscape provides a unique window for a return to BattleTech’s origin. “It’s been over 25 years since we have done turn based tactical game, but in recent years there’s been a renaissance of tactical turn-based games, and we were excited to think about how BattleTech could build upon what has gone before and even push the genre forward a little bit," says Weisman.

"BattleTech producer Mitch Gitelman and I have contributed to several of the MechWarriors,” he adds. “and led the creation of the MechCommander series, so we really have an appreciation of what the real-time versions of BattleTech are. But we also understand their limitations." 

Weisman insists that going back to something that more closely approximates the play of the original 1980s tabletop wargames will allow for far more nuance in the game design. 

"BattleTech has always been a squad (or as we call it, a Lance) based game," he says. "While we were able to reflect this in the MechCommander games, we could not model the mechs, their interactions, and their MechWarrior pilots in as great a depth as we can in this turn based game.”

Thanks Couchpotato.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bevontule - Making Progress

by Silver, 05:42

Bevontule continues to make progress with its visual and skill tree elements.

Welp

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Finished implementing the skills and visual effects for one of our many optional 'superbosses!' Pretty pleased with how this turned out, (especially the "Storm Surge" skill) but might make another quick pass to clean everything up! Would love to hear your feedback :)

Skill Tree Updates

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We've spent a lot of time fleshing out the 'front-end' for our skill system and I think we're starting to get somewhere! This is still a work-in-progress and we're open to any feedback or suggestions on how we can improve the user experience and presentation. (Sound effects are, by no means, final)

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Halcyon 6: SC - Lightspeed Edition Announced

by Silver, 05:03

Halcyon 6 will be updated to Lightspeed Edition, free for all existing owners.

Hello Commanders!

We're please to announce Halcyon 6: Lightspeed Edition! A community-driven, reworked, rebalanced take on the original game along with new features and content, optimized for faster progression for an action packed adventure on board your favourite starbase. Out on August 10th, this one's FREE for all our existing players of course. A big thanks to you, our backers and players for making the galaxy a better place ;)

Here's the official trailer:

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And here's a summary of what's in Lightspeed Edition:

  • Streamlined Campaign greatly speeds up progression and tightens the campaign to an action and adventure packed 12 hrs depending on your play style and pace
  • Streamlined All Systems for faster progression, including economy, starbase, resources, and officer levelling.
  • New Officer Progression System with 6 subclasses, 3 Prestige classes, new skill tree, and over 20+ new Prestige/Epic powers.
  • New Ship Loadout and Config screen will let you customize loadouts (and save them) for your ships just before entering combat
  • Enhanced Combat includes 25+ new alien faction space combat abilities, more combos for both players and enemies, increased faction weaknesses and resistances, and other balancing tweaks
  • New UI Overhaul designed for greater readability and usability. Many quality of life enhancements to all areas of the game, too many to list here.
  • New Difficulty Mode called Vice Admiral and slightly increased difficulty across the board

What can you do to help?

For those of you on Twitter, please help by LIKING and RETWEETING our announcement here:
https://twitter.com/Halcyon6Game/status/887002078538846208

And feel free to LIKE and SHARE our trailer: https://www.youtube.com/watch?v=6tQ52bRgK_Y

We'll be announcing one final big sale for H6 on July 20th. Keep an eye out for that and let your friends know!

Thanks again for all your support! More coming in future updates :)

The Halcyon 6 Team

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The New World - Status Report & Art Pipeline

by Silver, 03:59

There is another The New World update. This one addresses where the game is at and the art pipeline, showing the process behind it.

Our next milestone is the combat demo (don't ask me when), which is practically a game in itself as it requires pretty much everything: the character system, the combat system (attacks and NPCs' AI and pathfinding), the armor system, the gadgets, inventory, two hundred items (give or take) just to get the ball rolling, the interface, and god knows what else. It's a very complex task with a lot of moving parts that take awhile to define and even longer to implement. Here is Nick's status update:

Now, more detailed changelog since end of June:

- The core element of combat system - attacks, stored and edited in a data table. Open "AttacksDB" asset in Content\Gameplay\Combat\Attacks\ to check it out. Configure an attack, then when editing a weapon, assign all the attacks it supports;
- General TNW animation system setup;
- Game states and player input states: game running, paused, busy (like when you see the hourglass cursor). The AI shouldn't think when the game is not running, the player shouldn't spam commands when PC is in the middle of attacking, that kind of stuff;
- Interactive cursor, proper cursor scales and hotspots;
- Setting up the human animation state machine. Simply put, it's a network of nodes and connections between them, where a node is animation type (idle, aiming, attacking, dying, etc) and the connection is a rule which controls the transition between nodes;
- Added idle animations, implemented triggering idle variations;
- Coded in combat structure, phases, implemented combat start/end;
- Added pistol and rifle animation sets;
- Implemented relative aiming and full body rotations towards enemy, wrote a framework of math functions to support that;
- Unified the world interactive objects within one class hierarchy;
- Pathfinding update: made characters path around each other in realtime movement, instead of bumping into one another. Finally got to implementing characters occupying (owning) tiles in the combat mode (see red squares on grid), updated grid object instanced mesh components to visually reflect that;

As you can see, most of this stuff sounds pretty basic, but every item on this list is a leap forward and a critical piece of game infrastructure.


Now that "where the game's at?" question has been answered, let's look at our art pipeline. Years ago Brian Mitsoda asked me about our art pipeline. I proudly told him that our pipeline's name is Oscar, but that was a long time ago and things have changed since then:

Step 1 is a rough Excel layout:
[...]

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Kingmaker - Amiri: Unleash the Rage

by Silver, 03:46

A new Pathfinder: Kingmaker update has details on Amiri, one of Pathfinders iconic characters.

Amiri: Unleash the Rage

Dear Pathfinders,

Our Kickstarter campaign may be over, but the updates keep on coming! We will continue to post news about the state of our game and our current progress. So without further ado, here's our next companion update, featuring a very special barbarian:

Far to the north lies the deep-frozen Realm of the Mammoth Lords - the homeland of primordial megafauna and equally primordial nomads. The people who live there are savages even by the standards of other barbarian tribes - life in this harsh climate leaves little place for anything beyond survival. Unlike Numeria, where women stand equal with men, here they are reduced to servants, preoccupied with raising children, making food and sewing clothes while men occupy the positions of chieftains, priests, warriors and hunters. These are the rules - but no rules can stop the fiery spirit burning in a true barbarian's heart. Amiri proved it by revolting against the miserable life her tribe has offered her, and becoming a fearsome warrior. Her triumph was rewarded with hatred, ridicule and, ultimately, an exile. She left her homeland and went to search for her destiny, never looking back.

If you have played the table-top version of Pathfinder RPG, then you are already familiar with Amiri, the iconic Barbarian. You might have met her - or maybe even played as her! - in one of the many Adventure Paths, watching her career as she went up to the top level. In the Pathfinder: Kingmaker CRPG we offer a new chapter of her journey, from the moment when she, a young Barbarian fresh from the North, joined an ambitious expedition to the Stolen Lands. What will she meet along the path? Will her past catch up to her, and how will she deal with it? You'll be there to see for yourself, and leave your mark on her destiny.

As a true barbarian, Amiri shuns heavy armor, rushing into battle armed with an enormous sword - a memento from her motherland - and her wild, unbridled rage. While her more fragile allies attack from afar with arrows and magic spells, she hurries to the frontline, with just one strategy in mind: do as much damage as possible, and beat the enemies to a pulp before they get a chance to do the same to her. "I'll survive. I always survive" is her motto, and so far it has never failed her.

If you decide to rely on Amiri's help in ruling your kingdom, don't expect any insightful advice - instead, make use of her muscle power, agility and phenomenal endurance. Moderately loyal and not too scrupulous, she'll make a great peacekeeper, or a formidable enforcer, depending on your governing style.


Hail to the Kings,

Owlcats.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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