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Sunday - November 27, 2016
Saturday - November 26, 2016
Friday - November 25, 2016
Thursday - November 24, 2016
Wednesday - November 23, 2016
Tuesday - November 22, 2016
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Stranger of Sword City

2016-11-14

Stranger of Sword City Review

Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...

Wolcen: Lords of Mayhem

2016-11-02

Wolcen: An Early Look

Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article

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Sunday - November 27, 2016

Death Trash - Dev Talk

by Hiddenx, 10:16

Stephan, the dev of Death Trash shared some info about his post-apocalyptic RPG on the Codex:

Hello. I'm Stephan, the creator of this game. Obviously you have some parts already figured out, but it's also a bit messy in here. And I might be responsible for some of that too.

So if you have some questions, I'm happy to answer them. Here are some of my thoughts:

  • No, this game is not designed for 12 year olds. Nor am I 12 years old. Being a bit older, the high era of my gaming was in the nineties, and I intend to make a game in the spirit of the roleplaying games of that era. Not exactly like them though.
  • Of course you can play a male character. There should be a wide range of characters and visual customization to choose from, but while gameplay and animations count are not finalized I don't want to spend too much time yet making multiple characters.
  • This is no political game, but part of my belief is that people should be friendly to each other and tolerance is very important, so some of that might of course make it into the game. Personally I find it a bit sad that in a genre that is so much about giving options that the addition of a further option (playing a trans-gender character) is a point of discussion.
  • The game will have stats. But light-weight, more Ultima 7 than a Fallout 1/2 / Daggerfall. So almost non-existent for purists out there. If you think that stats are the most/only defining characteristics of making it a roleplaying game then we'll have different opinions anyway. Here is a screenshot of the simple stats screen,  but the plan is anyway to model the actual gameplay first and then the stats on top.
  • I agree the combat looks boring still. Two things about that.
  • One: Choosing realtime was a deliberate choice because part of my interest in this is (like Ultima 7) world simulation, and I find turn-based very tedious for that. Turn-based tends to lock games into two modes, where with simulation it should be an ongoing play. What happens if you shoot an NPC in a bar? Having to wait until 23 NPCs made their turn? Not what I want.
  • Two: As the game is centered around one character and realtime a natural iteration now is to make it more action-like (think Dark Souls, not Diablo). In the process of that, but with dashing/rolling added it feels a lot better now. (Part of the reason I didn't try this earlier was probably because I was not confident enough as an animator. That's also improving.)
  • The dialogue and the setting. I know it's a matter of taste, and it will certainly not meet everyone's. Just want to say here that this project probably differs much from others in the regard that it was online from day one, and what other people might muck around with or make their jokes with behind closed doors during that multiple years of development or especially in the beginning: here it was part of the "posting daily on Twitter about it". And that will always lean more towards light-weight humor. There it's natural to post non-working or non-serious stuff. So while parts of the final game will be like that, the perception of the whole thing is too much skewed towards that yet.
  • The art. It's not about retro for me. The pixelart fits the right spot between abstracted and handmade so imagination can fill places. But it's a matter of taste, too, of course.

I'm happy that some people are interested in this game. And while I might not always have done the best job communicating this game, I'm learning. Hopefully improving.
Thank you for reading this.

Death Trash

SP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Dishonored 2 - Review @ MMORPG

by Hiddenx, 09:48

MMORPG has reviewed Dishonored 2:

Not So MMO: A No Spoilers Dishonored 2 Review

We’ve been playing Arkane Studios' Dishonored 2, and today we offer our thoughts on the game in our Not So MMO review of the sequel. Does it continue the tradition of open exploration and stealth with a healthy dose of RPG progression and choice?

[]

Dishonored 2's beautifully bleak world, incredibly level design, and top notch AI make for an altogether grand experience that will have fans of the classic Thief series truly enthralled. Its story is not the best narrative you’ve ever seen, and the voice acting (even of Vincent D’Onofrio and Rosario Dawson) is rough. Not Peter Dinklebot of Destiny Infamy bad, but it’s not great. That said, there’s little in Dishonored 2 that would keep me from recommending it for all fans of stealth action games. Simply put, it succeeds and surpasses where the sequel laid the groundwork.

OVERALL SCORE – 9/10 – Highly Recommended

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Bevontule - Try the Demo

by Hiddenx, 09:31

Game Jolt suggests that you check out the the demo for the upcoming turn based RPG Bevontule:

Drawing inspiration from a wide variety of different types of role-playing games, Bevontule is an upcoming computer RPG with a large emphasis on plot, lore and character development, as well as combat, customization and progression.

Featuring a deep, challenging and innovative turn-based tactical combat system, Bevontule's primary emphasis is on the many ways in which characters can master the nuances of their available skills and equipment setups to best dispatch the varied and highly intelligent enemies they will encounter.

At the same time, progression is driven by a very tightly-written and mythology-deep storyline that has been decades in the making and is codified in many short stories, maps, sketches and even its own wiki. Not only is the main storyline arc of the game solidified, but so too is the extensive history and setting in which the game occurs.

[...]

Some gameplay by GoGamerGo:

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Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Betrayal at Krondor - Krondor Confidential - #XI

by Silver, 08:48

Neal Hallford recalls the day that Betrayal at Krondor hit store shelves in the latest part of Krondor Confidential.

I have to admit that I don't remember the actual day that Betrayal at Krondor hit stores. Today major game releases are accompanied with signing events, and Twitter storms, and all kinds of pomp and circumstance, but we simply didn't do that sort of thing in 1993. A publicity blitz back then meant hustling for magazine covers for months in advance, and making sure you had a big presence at E3. Maybe you could get a TV news program to cover you if you had some kind of exploitable current event connection. For our team though, release day was simply time off after nearly two years of extraordinarily hard work. Though we were pleased with what we'd done, we had no idea how it would be received. We'd broken a lot of the "rules" for making RPGs along the way, and the game was crazily ambitious for the time. The one thing about doing anything creative is that the creator is aware of the gap between what they had in mind at the start and the thing they ultimately produce. All of us had things we would have liked to have done better, or to have expanded further. We could have iterated until Doomsday, but the time came to push it over the wall and call it done and start work on the sequel. All we could do is sit back and wait to see how the world would react.

From the beginning, we knew our first and most important critic was going to be Raymond E. Feist. His name was, after all, sitting above the title of the game, and he'd forever be tied to the success or failure of it despite having only minimal input on its actual development. It had been important to me in particular to get it right because Dynamix had handed me the keys to his universe without his knowing who I was or what I would do with Midkemia. I owed it to Ray and I owed it to his fans, but more than any of that, I owed it to the company to make sure Ray would be on board with whatever we did. If he loved it, he could make a very big difference in our efforts to promote the game. If he hated it, however, the many risks that we had taken during development could end up being disastrous for everyone.

Betrayal at Krondor

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - November 26, 2016

Dishonored 2 - Game Guide @GamePressure

by Silver, 20:32

Game Pressure has a game guide up for Dishonored 2 if you feel the need for tips and 100% completion. It contains a walkthrough, exploration and combat tips, and locations of all available collectibles.

Dishonored 2 game guide contains:

  • Description of game mechanics;
  • Description of skills of protagonists;
  • Detailed walkthrough along with useful tips;
  • Description of targets and ways of eliminating them;
  • List of all collectibles;
  • Technical details, along with PC system requirements.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

The Ninth World - The Numenera Setting Explored

by Silver, 20:27

@psychotrip takes a look at the Numenera setting and explains its ins and outs.

loading...

Numenera's official website: http://www.numenera.com/

"The Ninth World" Fansite: http://theninthworld.com/

Tides of Numenera steam page: http://store.steampowered.com/app/272...

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Battle Brothers - Ambitions

by Hiddenx, 08:22

In dev-log #89 the  devs of Battle Brothers tell us about the campaign goals of the game:

Ambitions

This week we’re talking ‘ambitions’, a new feature and part of the overarching campaign goals as announced on our roadmap to the finish line. What are ambitions and how do they work? Read on!

Introduction

Battle Brothers is a game about leading a mercenary company. It’s also an open world game that relies heavily on replayability. When it comes to introducing overarching goals to the game, then, a linear story would quickly conflict with replayability, and any story straying from the mercenary narrative would quickly feel artificial and conflict with what the game is supposed to be about. Maybe you care about saving the world or the fate of some princess, maybe you don’t, but it’s for you alone to make that call, and we don’t want to force you into a story that may not align at all with how you want to play a game that should be about your mercenary company. Indeed, the one constant in every campaign, and the one constant for everyone enjoying the game, is building up your own mercenary company, and that’s why this is and will be the overarching goal of the game.

We’ll be introducing 3 different aspects to support this further and give you more sense of purpose, progression and challenge; ambitions, the ability to finish your campaign by retiring from your company, and late game crises. Each of these will be covered in detail in the weeks to come with their very own dev blogs, and we’re starting things off by taking a look at the first of these aspects today: ambitions.

Ambitions

Not surprisingly, players approach the game quite differently. While some easily motivate themselves to build up their company and pick up challenges on their own for dozens of hours, if not more, others crave for being provided with more direction and structure. We’re introducing ambitions as mid-term milestones for you to work towards on the path of forging a legendary company in a way that fits the game’s narrative and lets you earn unique rewards.

[...]

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Legrand Legacy - Kickstarter Update

by Hiddenx, 08:15

Learn more about Tel Harran - The City of Slavers - in this Kickstarter update for Legrand Legacy:

Tel Harran - The City of Slavers

How is everyone enjoying their weekend? Ours is off to a great start: we’re thrilled to mention that Legrand Legacy is now over 30% funded thanks to all of your support, so be sure to continue to share the link to the Kickstarter everywhere!

Legrand is home to a plethora of fascinating landscapes and cultures. Today we start with the first stop in our tour of some of the game’s regions. Who knows, we might have time to give you a sneak peak at some of the regions we’re currently working on! For our first stop, it is time to visit Tel Harran, the City of Slavers.

The city of Tel Harran was built by the Ahrimans, a race of intelligent bipedal lions, to show their superiority over humans. The citizens of Tel Harran have been practicing slavery since the city was founded, and their main source of entertainment involves having slaves fight each other to the death in the blood arena, which is exactly where Finn’s (mis)adventure begins.

If you have played the Legrand Legacy Pre-Alpha Prologue, then you know there are quite a bit of things to do in the bustling Harrean Market! You can visit the apothecary to get some unique healing items, such as the Bloodstone Shards and Crossbones, or you can go to the Blacksmith to purchase swords and armors - just as Master Geddo orders. If you fancy a ride on the Ruggamsh, it’s also quite a steal at only 50 Danaar!

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dungeon Rats - Update #1

by Hiddenx, 08:05

The dungeon crawler Dungeon Rats got an upate:

Update #1

It's been 2 weeks since the game was released, so it's time to roll out the first update.

Improvements:

  • Added an optional system to highlight enemies, allies, and active characters (see the screen above).
  • Bomb explosions have better sounds and visuals.
  • Improved models and icons for armor made from creatures' hides
  • Hover your mouse over the enemies to see their hit points (among other things)
  • Added more info on weapons (type and one-handed or two-handed)
  • Added improved help screen (press F1 when playing the game)
  • Bows can be decomposed
  • Improved collision and visuals of the black scolopendras' nest
  • Schematics icon no longer covers the number of items

Balance:

  • Increased shields' vsRanged by 5.
  • Reduced the Constructs' shield vsRanged to 40 (from 50).
  • Slightly reduced the Constructs' ranged damage.
  • Fixed the lack of "helmets" on the Constructs.
  • Liquid Fire's duration reduced from 4 turns to 2.
  • Reduced Roxana's skills a bit (Dagger, Xbow and CS) and her starting skill points (20).
  • Reduced Hieron's starting skill points to 10, increased Hammer and CS skill by 1.
  • Increased mobility bonus to 3 per tile (from 2).
  • The Constructs' drop rock oil not per unit killed but her fight.
  • Added more sticks and stones to break your bones.
  • Tweaked the chest reward after the second fight (new game only).
  • Added more wood in the first levels.
  • Tweaked stones and javelins stats.
  • Lowered heavy throwing items weight.
  • Lowered the amount of alchemy ingredients.
  • Added a few extra sources of rock oil.
  • Slightly lowered spear interrupt chance.
  • Spear Interrupts no longer does criticals
  • Rebalanced Scaurus' spear and shield, and made them unique instead of crafted.

New Bomb Mechanics:

  • Chance to knockdown is now tied to the CS chance and CON (lower for high CON characters, higher for low CON characters). Before it was tile based (100% if you were at the center, half for each tile away).
  • The CS bonus is 30% at the center of the explosion and goes down with every tile.
  • Added chance to damage armor. Frag bombs increases the chance.
  • Criticals increase damage.

Fixes:

  • Added Shield Bash ability to tower shields
  • Fixed the passive bonus info for bows and xbows.
  • Fixed camera jumping up and down on character switch
  • Fixed potent poison's damage
  • Fixed wrong status icon tooltips displayed over portraits
  • You can no longer dismiss allies during combat.
  • Fixed getting One Man Band instead of Tinman if you won in normal or hard difficulties ironman.

Dungeon Rats

SP/MP: Single-player
Setting: Post-Apoc
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Friday - November 25, 2016

Startrail HD - Remastered Music

by Hiddenx, 23:54

Farflame spotted that the Early Access version of Startrail comes along with five well made remastered music tunes. You can find german update notes for version 0.71 here.

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Dwarves - Meet "Narmora" Video

by Silver, 19:15

@Gamebanshee they have the latest hero video from The Dwarves known as Narmora.

The latest Meet the Dwarves video from KING Art Games introduces Narmora the Assassin, an elf who can leap around the battlefield and backstab enemies, sometimes even chaining kills with her Shadow Death skill. Take a look at the video presentation below:

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The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Mass Effect: Andromeda - Absent Races?

by Silver, 19:07

@RockPaperShotgun Mass Effect: Andromeda is set in a different region of space but don't be surprised to see some familiar races show up.

Krogans are reportedly going to be there too, but apparently don't have their own ship. There's evidence to suggest that one of the blighters will fetch up on your team, however. The short-tempered rhino-Klingons feel a bit less played out somehow, but perhaps that's because they're based on a clearer, more timeless archetype and their aggressive nature can keep them in the frenemies bracket without requiring elaborate new explanation.

None of the other existent ME races have been spotted anywhere as yet. This doesn't mean a few of 'em them won't crop up somewhere in Andromeda, but creative director Mac Walters has told Game Informer that "For hopefully obvious reasons, they're not all going to show up in the first game." My guess would be that ‘obvious' means ‘we don't want to do basically the same thing all over again.'

Leaving out the factions we know are there, those in contention to be absent from the new galaxy are Quarians, Geth, Drell, Volus, Batarians, Vorcha, Elcor and Hanar.

WHICH IS ALL THE BEST ONES. Apart from the Vorcha. Space-goblins are too obvious.

I'll particularly miss the Hanar and the Elcor if they don't show up. Actual Otherness, not just more bipeds. Fortunately, Walters goes on to say that absent friends may not be eternally absent. "We've designed the IP in such a way that they can all show up." Even if these chaps didn't get their own colony ships, space magic can solve anything, remember.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Project Wright - The Outsiders David Goldfarb

by Silver, 19:00

David Goldfarb talks to PCGamer about Project Wright and why they decided to explore what life is like at the other end of the sword.

"It would be great if people did get emotionally attached to the creature, for sure," he says. "Certainly the incredible feedback we had from the Unity teaser we released gives us hope they might! As far as people relating to them being potentially difficult, I don't think so. There is a sort of universality of experience that lets us have empathy for animals, robots, and whatever else the imagination can come up with in fiction, film, and games."

As for the Dark Ages setting, Goldfarb says it allows the developers to root the game in history, while still giving them some freedom to be creative. I ask him what makes this time period so interesting. "We know comparatively little about it, but enough to ground some of the more fantastic concepts of the game. I really think using history as a familiarity base helps make the fantasy stronger when you deviate from it, as opposed to creating a believable new world from whole cloth. That's much harder."

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dark Souls III - Update 1.09 available

by Silver, 10:44

@DSOGaming Dark Souls 3 update 1.09 is now available.

This new patch for Dark Souls 3 fixes a number of issues in the Painted World of Ariandel, in the Undead Match, and in the Grand Archives.

Furthermore, this patch fixes an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede, fixes an issue where the application would freeze upon trying to load a 6-Player undead Match, and comes with various game balance tweaks.

Dark Souls 3 - Update 1.09 Changelog:

  • Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
  • Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
  • Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
  • Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
  • Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
  • Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
  • Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
  • Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
  • Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
  • Fixed an issue in the Painted World of Ariandel where a bridge would break in the host's side, but not on the guest's side.
  • Fixed an issue where the application would freeze upon trying to load a 6-Player undead Match.
  • Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
  • Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
  • Fixed an issue in the Undead Match where the player is unable to see other players' soceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
  • Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
  • Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
  • Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
  • Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
  • Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
  • Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
  • Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
  • Fixed an issue where the guest could enter the boss area before the host.
  • Fixed other issues and adjusted game balance.

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Thursday - November 24, 2016

Warshift - Review @brainyandnerdy

by Silver, 23:28

Warshift is reviewed at brainy and nerdy and they find it worthy of your time.

...

The WARSHIFT we have access to now can easily be called experimental, giving you third-person control of your units, the ability to build bases, customize your vehicles and command large armies all at (approximately) the same time, so there is no wonder that you get to feel overwhelmed at times.

The WARSHIFT lore

The story of the game is set in 2062 on the colony Enigma that gets invaded by the Atroid aliens coming from a parallel world. Since they are spectral, the aliens covered their shapes with exoskeletons (a convenient way of introducing robot designs) and started building an army that turned half of the planet into a desert environment. To answer this threat, the Delta battalion was created with robots of their own and cyber-guards.

The commander of these armies leads through the telepathic skills from behind a mothership called the ARK and they can join the fight as well by operating a combat avatar that is basically the hero-unit of the game. You can improve this unit with new weapons, upgrades and even transform it into a more powerful unit. Some of the commanders can change between ground and flying mode and there are many customization options for them.

Warshift

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Guido Henkel - When text generation isn't enough

by Silver, 23:07

Guido Henkel maintains a blog and has written a three part series about text generation in RPGs and how it adds depth to the narrative. (P1, P2, P3) Guido has worked on RPGs such as Planescape Torment and the Realms of Arkania games.

One of the key elements in your toolbox when developing role-playing or adventure games is a smart text generation stage that allows you to intelligently create dynamic text strings on the fly so that you can embed item names, monster names, character names and other things right in the text. Simple enough, right? Well, perhaps not as you shall see.

Even in today's world of high-end RPGs, we still frequently see text output such as this:
Sword taken!
Acquired item: Sword

I may be over-simplifying this right now for illustrative purposes, but these impersonal, one-fits-all text snippets are the result of over thirty years of trying to avoid one basic, underlying problem-grammar in text generation.
Dynamic text generation adds depth to your narrative

See, in order to keep things a bit more interesting, the designers could just as well have picked a different sentence and made it look like this
Samwise picks up the sword and gives it a quick look-over before stowing it away.

or at the very least, in the fashion of old text adventure games, add an article to the respective words.
You pick up a sword.

Naturally, the requirement for longer text changes with each game. Some clearly keep text short as not to get in the way of gameplay, but games that rely heavily on text are better served with more verbose string generation. It is much more in line with the narrative storytelling that classic role-playing games were striving for, and it would create a whole lot more depth, wouldn't it? It would, no doubt, and it was one of the key ingredients that made the Realms of Arkania games such a rich and incredibly detailed experience. So why aren't more developers doing it? Are they truly so afraid that people don't like to read? Hardly. If any audience in the computer game world is willing to read voraciously, it is role-players and adventurers.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Jupiter Hell - Greenlight and Concept Art

by Silver, 22:28

Jupiter Hell has 19 days to get 30K. In the latest update the game is on Greenlight and they show off some concept art.

In important news, Jupiter Hell is now on Steam Greenlight! Please go upvote us on Greenlight if you want to see the game on Steam. And tell all your friends to upvote us too! And your mum, of course.

We have high hopes of getting on GOG.com with a DRM-free version too - vote here!

[...]

What's next?

In upcoming updates we'll have more info on character progression, tactical vs strategic challenges, engine design, a Roguelike Radio episode about Jupiter Hell and much more. In the meantime don't miss out on our regular development livestreams on Twitch where you can see more of how the game is built and ask Kornel questions directly.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Hellhunter - Whats Next?

by Silver, 21:13

At the Ballistic Interactive forums they discuss the next steps for Hellhunter which looks increasingly likely not to fund.

As everyone noticed, crowdfunding was a no go, but the support so far has been amazing!
Rest assured, this will not stop Hellhunter!

Below you can see our next plans of action and follow along to help us through the journey.

  • 2nd Crowdfunding - it already proved as a poor option, and the worst part is, it’s full time work that stops us from developing the game.
  • Publishers - we’ve already had several offers from big names, we can’t mention specifics due to legal stuff. But we can say that while that means a bigger game & lotsa cash, it also means a watered down Hellhunter for greater profit.
  • Private Investor run - we’ve received mails by fans who want to send their original pledges. While we’re still looking into the legalities, we’re thinking of something similar to kickstarter, that actually doubles your investment, it will likely be private.
  • Early access - Greenlight has opened the possibility of early access. It has pros and cons, but it also means development freedom, and implementing a lot more cool stuff, from extra jobs/enemies (shapeshifters, yokai, etc) to deep rpg skill system.


Regardless of which route will be taken, you can subscribe to the mailing list to be notified on launch - http://www.hellhuntergame.com

We’re posting it here in respect to all our hardcore fans who supported us so far.
We take your opinions very seriously, so we’d love to hear your thoughts! :)

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Wasteland 3 - Interview @RedBull

by Silver, 21:04

Redbull interview Brian Fargo and Chris Keenan about Wasteland 3.

"I like the concept of you starting off alone and trying to survive with all the elements against you, so you don't get the luxury of having your squad around helping to save your ass," starts Fargo. "The thing with role-playing games is that at the start, we're already asking you to spec out a guy before you really understand what's best. And it compounds the problem when we're asking you to spec out four people before you know what's best. So, for all those reasons, we really liked that, from both a psychological perspective and also from a gameplay perspective."

Keenan agrees, and the team have been watching Twitch streams to see how the players actually enjoyed the game. "It seemed like there was a group of people who were used to that old-school character creation right off the bat, with lots of stats and numbers, who you could tell just immediately loved," he says, but there were other people who were more apprehensive to that creation system, and Keenan offers a solution. "What if we give the player a little bit of a sense of the world so they can start to feel it out and then building that stuff up afterwards so they can really make it count?"

It's an interesting idea, but the concern must surely be that this strays from what fans of Wasteland are used to. Keenan is aware of that worry and is quick to calm fears. "You'll still create your party," he explains. "You'll have your initial character, and then you will certainly come across a wide range of NPCs throughout the world. But you will be able to adjust the stats of other party members."

After spending time in Arizona for Wasteland 2, Fargo is happy to tell us how the new setting, Colorado, fits into the lore. "The idea was that the Rangers [the dominant faction in the Wasteland] wanted to expand their territory and bring law and order not just to Arizona, but to the rest of the States. And Colorado was interesting because NORAAD (North American Aerospace Defence Command) is located there, too. So it seemed like an obvious place to go."

Switching the arid deserts of Wasteland 2 for the cold weather of Colorado means that the radiation suit you needed to stay alive is now going to be replaced by protection from the cold, but there's still a world map in play, it's just that inXile isn't quite sure how it will work yet. Keenan explains: "There will be some amount of overworld travel as you move through. Whether it looks like the old world map is up for debate," while Fargo insists that the team are currently experimenting. "But the idea of a world map goes all the way back to Wasteland 1 and the original Fallout series, and that's not something we want to deviate from." So the game won't be Skyrim sized, then, but Keenan insists that "we still want you moving between locations and feeling like you're outside a local space."

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Gamescom - Vampyr, ELEX, The Guild 3 and Battle Chasers @ RPG Codex

by Hiddenx, 20:23

Just before 2016 is over the quick reporters from the Codex have penned the next part of their Gamescom 2016 report -> link.

 

Gamescom

Details

Skyrim - Special Edition Review @ RPGFan

by Hiddenx, 20:09

RPGFan has reviewed the Special Edition of Skyrim:

The Elder Scrolls V: Skyrim Special Edition

"Perhaps more so than any other RPG by Bethesda Game Studios, Skyrim does a superb job of making sure that you have a genuine presence in the game’s world."

I’m not exactly sure of when I realized that three hours had flown by since I loaded up my save file, but I do know it was somewhere between my helping of a man with a necromancer problem and my fleeing from the lair of an angry mountain troll that I had happened to come across during my travels. Not even my potion of invisibility, which I had created in a happy accident while randomly mixing ingredients in order to increase my alchemy level, could help me avoid this fearsome foe. Just as quickly as the encounter had started, it was over, with the troll proving victorious. As my High Elf character Ysmin took her last breath and I was confronted with a loading screen, I finally remembered that I wasn’t actually in the land of Skyrim—this was just a game.

[...]

The Elder Scrolls V: Skyrim Special Edition has a lot going for it. It’s a game that’s full of interesting story content, secrets to discover, a gorgeous soundtrack, mods to enhance the already wonderful experience, and offers up plenty of fun to be had...provided you’re either a Skyrim newcomer or are looking to revisit a game you no longer own. The pretty scenery and addition of mods just aren’t enough new additions to justify the price tag for those who already own the game on last-gen consoles, but there’s a high chance that those looking to see what all the fuss is about will quickly become obsessed with it, and those who already beat the game but are looking to revisit it will find that it’s an experience that’s just as captivating as they remember it being.

Score: 82%

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - November 23, 2016

The Dwarves - Interview @ Wccftech

by Hiddenx, 23:29

Wccftech has interviewed King Art Games about The Dwarves - the RPG will be released on December 1:

Action RPG The Dwarves To Last 15 Hours, Sequels Depend on This One’s Success

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Last year we interviewed KING Art Games right in the middle of their Kickstarter campaign for The Dwarves, an action RPG based on the first novel of the best-selling series created by Markus Heitz.

The game is heavily story based, as you would expect. Its gameplay has a tactical flair in that you can pause combat at any time to plan your next move, which should come in handy given the chaotic battles we’ve already seen in the trailers. Gamers will be able to choose between a roster of fifteen playable heroes, each one coming with an individual set of skills.

The Dwarves is now set to be launched on December 1st for PC (Windows, Mac, SteamOS/Linux), PlayStation 4 and Xbox One. We reached out to KING Art Games in order to find out more information on the game’s development and features ahead of the upcoming launch.

[...]

If the game succeeds, are you planning to create a sequel based on the second novel by Markus Heitz? If so, would that be funded via Kickstarter again or not?

Of course, we would love to do a “The Dwarves 2” as well. The following books really push the story forward to new and interesting conflicts and we would love to build upon the Dwarves 1 formula. But it all depends on the success of the upcoming Release of “The Dwarves” on December 1st.

How long will it take to complete The Dwarves on average, according to your estimate?

Around 15 hours on medium difficulty on the first playthrough. But we got many optional quests and there are different ways to get to the end. It really depends on how you play it.

[...]

Thanks Stefano!

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Hellhunter - Kickstarter: 3 days to go

by Hiddenx, 21:21

Hellhunter needs a home run to reach the Kickstarter goal:

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Hellhunter is a supernatural investigative hunting RPG, where you assume the role of a freelance hunter building your career towards uncovering the ultimate terror.

However the identity & characteristics of your target aren’t revealed, you must investigate while being hunted by them yourself! Based on your deduction you determine which tools to use (e.g. UV bullets against shadows) in an epic showdown at the end of each level.

Death lurks in every corner. Do you have what it takes to become a hellhunter?

Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

General News - Todd Howard Interview

by Silver, 20:30

@Gamebanshee Glixel has an interview with Todd Howard in which he discusses Skyrim and the developers 'do whatever you want' attitude among other things.

The Elder Scrolls V: Skyrim has sold 30 million copies, which makes it a hit on the scale of Grand Theft Auto, Call of Duty, Mario. They joked about the game on an episode of NCIS. You can't get more mainstream than that. What did that kind of success mean for you as a creator?
Each of our games has found a larger and larger audience, which we never take for granted. A lot of us have worked together for 10, 15, 20 years - in many respects, making the same game. Skyrim was kind of this tipping point. It seemed to hit an audience that we had never had before.

It didn't change us. But it did make us aware that some of the things we do speak to people who don't traditionally play games, or don't traditionally play role-playing games. They make it their own experience, and that was what was most important to us. Putting somebody in a world where they can do what they want. I think that's what's special about video games as entertainment.

Of all your games, I feel like Skyrim is the one that gets closest to delivering that experience, which you talk about a lot. It's a game with a lot of "verbs" for the player, a lot of different ways to approach situations, lots of multi-part side quests that feel just as important as the main quest.
I think that's true. The game has really good flow. When I sit down and play it again, even I get kind of lost. It's giving you choices at a nice pace.

In 2012 you said the design document for Skyrim was a Conan action figure. Really?
I'm looking at him on my desk right now. We start with tone. This is it. This is the tone.

[...]

Are there Skyrim mods that you wish were part of the main game?
There are really simple ones where you go, 'Duh, we should have done that.' There's one that adds fast travel markers when you own a house. That's like a 10-minute thing that we probably should have done. There's a really popular mod that makes the cities open, so you can just walk in. We didn't do that, originally, for technical reasons on the Xbox 360 and PlayStation 3.

There are also ones that we like that rebalance the game. On the surface, it seems like it makes it harder, but can make it a bit more interesting for people who have played it a lot.

Is there any part of Skyrim that you would fix?
I think if you look at our worlds and our environments, they're really rewarding. I think on the character side, how the NPCs react to you is still not quite where we want it to be.

There really isn't a part of the game where we can't say, "That could be better."

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Torment: Tides of Numenera - Glaive Class Trailer

by Silver, 20:24

A new video for Torment: Tides of Numenera which explores the Glaive class.

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Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

GOG - Black Friday Sale

by Silver, 19:54

GOG has a black Friday sale with deals and bundles until Sunday, November 27, 10:59 PM UTC.

Deals and Bundles up to 85% Off | Get LIMBO on GOG Connect!
Get your shopping carts in position and flex your clicking fingers: Black Friday has come to GOG.com early this year! For the next five days let the spirit of Black Friday guide you and take advantage of the special deals and bundles.
In total sync with the sale's signature palette, Playdead's INSIDE and LIMBO are making their much-anticipated debut in the sale, with LIMBO at 80% off and also available on GOG Connect!
For those looking for something more colorful, thousands upon thousands of Cossacks 3 in brilliant outfits are proudly marching this way with their -10% banners held up high.
But traditionally, Black Friday is about the spectacular deals, so here are some of the highlights:
-Shadow Warrior 2 25% OFF
-Divinity: Original Sin Enhanced Edition 50% OFF
-Vampire: The Masquerade - Bloodlines 75% OFF
-S.T.A.L.K.E.R. Series up to 75% OFF
-Kerbal Space Program 40% OFF
-Grim Dawn 40% OFF
-Day of the Tentacle Remastered 33% OFF
Time to clear out those pesky wishlists!
The Black Friday specials last until Sunday, November 27, 10:59 PM UTC.
LIMBO will be available on GOG Connect until January 1, 10:59 PM UTC.

GOG

Details

Satellite Reign - Review @Indigo Gaming

by Silver, 11:26

@Indigo Gaming reviews Satellite Reign and asks if its the majestic return of Syndicate or a cash grab.

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In this episode of Cyberpunk Curated, Indigo takes a look at Satellite Reign, the spiritual successor to Syndicate and Syndicate Wars. This game was started and developed as a spiritual sequel to the original Bullfrog games by Syndicate Wars veteran Mike Diskett.

Satellite Reign

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

General News - Top 15 Upcoming RPGs

by Silver, 11:21

@GamePressure have presented their top 15 upcoming RPGs.

Elex

This summary wouldn't be complete without a mention of the team at Piranha Bytes, which has been working on a new project for quite some time now. Elex contains elements characteristic of fantasy, science fiction, and even post-apocalypse, and has a good chance of serving the players an experience completely different from any other production. The action takes place on the planet Magalan, which was hit by a meteorite not long before the events shown in the game. The event spawned two major side effects: almost complete destruction of the resident civilization and the appearance of the eponymous new substance. Elex helped the remaining survivors arm themselves in new weapons and endowed them with magical abilities - its dubious charm, however, lies in the fact that extended usage leads to the degeneration of the body.

Four groups fight for absolute control over the new resource, each of them intending to use it for different purposes. The Albs, who, due to the aforementioned downside to using elex, have lost their humanity, display very imperialistic tendencies and act like unscrupulous machines. Opposing them we have the Berserkers, living in harmony with the nature, the Clerics, who possess highly-advanced technology despite rejecting elex consumption, and the independent, free group of Outlaws - we can definitely see some similarities to the first Gothic and its world, divided into three warring factions. The player will play as an amnesiac Alb general betrayed by his comrades. From the very beginning, the game will give us a free hand, allowing us to complete interesting quests and join one of the factions while we try to figure out what provoked the hero's kinsmen to such a disgraceful act.
...

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - November 22, 2016

Torment: Tides of Numenera - The secret great RPG of 2017?

by Hiddenx, 21:52

RPG Site thinks that Torment: Tides of Numenera could be the secret great RPG of 2017:

Torment: Tides of Numenara could be the secret great RPG of 2017

The early half of 2017 is packed with tons of titles that RPG enthusiasts have their calendars circled for. Persona 5 is making perhaps the largest splash in April, Dragon Quest VIII is releasing on 3DS. You've got a new Kingdom Hearts and old Kingdom Hearts, Tales of Berseria, Platinum's take on Nier, Ni-Oh, Digimon, Horizon: Zero Dawn, and even a PC release for Disgaea 2. Phew.

But please don't sleep on Torment: Tides of Numenara. If you've got any space left. Or days on your calendar.

Perhaps you are like me and you've heard whisperings of a new game in the Torment now-franchise. Maybe you've played Planescape: Torment and you've been following the title since the initial Kickstarter campaign got funded in March 2013. (We'll forgive the estimated delivery date of December 2014) and have already made a pledge. Maybe you've played some of the stellar entries in the genre in recent years such as Larian's Divinity Original Sin, or Obsidian's Pillars of Eternity, or even the recently released Tyranny and you're looking for the next thing in line. Or maybe you have no idea at all what to think of  Tides of Numenera. I'm here to help you get caught up.

[...]

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details