The Aielund Saga Review
Purpleblob dived into one of the many Neverwinter Night mods and wrote us a review.
» Continue reading the article...
Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Read the article
Moving to Australia for the first copy
Waiting in my bunker to play it
I upgraded to a 1MB Trident card for it
Too busy playing Duke Nukem
I'm hiding in my bunker from it
My PC has only 640K of RAM
I'll wait for the first patch in 2020
What is Grimoire?
Friday - May 19, 2017
Jeff Vogel - Too Many Words? (Yeah, Probably.)
Jeff Vogel shares his thoughts on words in RPGs and thinks there are too many of them.
My whole career has been based on writing very story-heavy games, with lots of words. Our company, Spiderweb Software, is small. We can't afford fancy graphics, so we have to rely on words. Interesting, quality words.
We're currently remastering the series with our most loved story and our bestest words. We also finished a new series, which had a lot of words which I suspect weren't as good because it didn't sell as well. Now we're planning a whole new series, and we need to figure out how many and what sort of words to cram into that.
We have a lot of decisions to make, so I've been thinking a lot about words in games. I have made a number of observations.
A decently sized novel contains about 100,000 words. The Bible contains about a million words.
My wordiest and most popular game, Avernum 3, which I am now remastering, had about 200,000 words. At its release, people talked about how very, very, many words it had. Yet, by current standards, it is very terse.
In comparison, one of the best-written RPGs in recent times, The Witcher 3, had about 450,000 words. For The Witcher 3, "best-written" means "One really good storyline and many, many other storylines that were basically OK." (To be fair, I think the Heart of Stone DLC was really well-written.)
General NewsSP/MP: Unknown
Release: In development
Rise of Mooncrest - On Kickstarter 23rd May
Rise of Mooncrest is a strategy/rpg game being developed by KnightMajors Workshop. The game has been listed on Steam Greenlight in advance of a Kickstarter campaign which is due to start May 23rd. As is usual now the game has a demo ready to try.
The Rise of Mooncrest (RoM) is a TRPG inspired by the long running Japanese series Langrisser (the first game was translated and released on Sega Genesis as Warsong). RoM draws on the storytelling elements of modern TRPGs to deliver a rich narrative that follows the early history of Mooncrest and the city's rise to prominence.
The Commanders (yellow units) play an important role on the field of battle. While tactically the most import unit in your army, they are also characters that lead Mooncrest's troops to war. Their interaction with other Commanders, their troops, and a varied cast of characters is what drives the narrative of RoM.
In total, there are 6 Commanders that players will get to control. Players begin the game with Serise who is a natural, but reluctant leader. Your second squad is commanded by Kerbasi, her childhood friend and an excellent tactician. On a routine mission they spot a foreign raiding party and discover that these scouts are part of a much larger invading force. Our heroes spring into action and attempt to warn the Council, but will they arrive before it's too late?
The Rise of Mooncrest is separated into different stages. These stages play through the major events of the story: reconnaissance, daring rescues, skirmishes, defense, and liberation. Some stages offer just a single massive battle while others develop over time through a series of related events.
The time for parlay has passed and each stage is a conflict between the ragtag forces of Mooncrest and their would be overlords. Victory can not be achieved without loss, and every battle turns into a war of attrition. For the cunning Commander, the key to success is to leverage your forces tactical advantages.
Thursday - May 18, 2017
RPGWatch Feature - Battle Brothers Review
Forgottenlor's next review is for Battle Brothers. A game he feels is one of the best strategy RPGs released these days.
Battle Brothers is a tactical RPG, and is best compared to games like X-Com and Heroes of Might and Magic. You spend a very large percentage of the game on the tactical battlefield. A game like this lives or dies based on how enjoyable it is to fight. The developers really did an excellent job with this portion of the game. While there are plenty of fine tactical games on the market, what really sets Battle Brothers apart is its fine attention to detail.
There are a large number of melee weapons each with its own specialty. Swords are fast and can be used to riposte. Axes can destroy enemy shields and you can't imagine how useful that can be. Flails can make aimed head shots. Never go into battle with orcs without a hammer. These can be used to destroy armour. Spears can be used to prevent enemies from entering the square in front of you. Pole arms can attack from the second rank. Two handed weapons are nasty, but require a lot of fatigue to use, and unlike many games, a shield in battle brothers often means the difference between life and death. Ranged weapons especially show the love for detail. Fire a bow or crossbow into a crowd, and even if you have a low chance to hit a particular target, you still have a good chance to hit the target or one of their neighbours.
Battle BrothersSP/MP: Single-player
Age of Decadence - Improvements
Pladio spotted that Age of Decadence is still getting a lot of improvements:
Modding Support & Font Size
Now that we're done with the content and mechanics we can look into various non-critical improvements. Modding support and a larger font size were two most frequently requested features so let's start there and see what happens.
- you can modify all scripts permanently or by copy-pasting modified files into mods\ folder
- mod files are isolated and don't require overwriting game files;
- individual mods can be enabled/disabled, mods can be loaded by categories (requires manual text file editing right now)
- the mods will override any scripted functionality: combat formulas, scripted events, AI functions, etc. I.e. everything that is in *.cs files
- theoretically you can override GUIs too, but we haven't tried yet.
What can be added:
- loading new or overriding existing dialogues from mod folder
- adding or modifying items (weapons, armor, etc) but not adding new in-game models
- adding "Mods" tab to options menu, so players can enable / disable mods with GUI (this would take some time);
- adding Steam Workshop support to share/download mods
- overriding resource files - models, textures, sounds, etc. Torque (the engine) doesn't support it but we can probably tweak low-level Torque's resource loader to query module manager, which is a relatively big task, so we'll do it only if there's enough interest and not because there are no katanas in the game)
- You can finally increase the font size.
- Tweaked several fights to acomodate DR mechanics better.
- Updated item descriptions with 'how to use' hints from DR.
- Improved interaction with Maadoran merchants, including camera and visual preview of the special items.
- Added special and scoped crossbows schematics to the 'ranged' trader in Maadoran.
- Added an option to fast travel back to Glabrio after the fight in TG7.
- You can buy the stone amulet from the old man near the Abyss.
- Added the courtesan portrait in TG6.
- Minor fixes and improvements in the Mountain Monastery.
- Added a hotkey to Wait command (T).
- Changed the hotkey for camera center to (V) and button in the bottom right corner.
- Changed axes' passive to higher critical strike damage.
- Increased the SP cost to 5-10-10-20-20-30-30-35-40, increased the SP rewards.
- Lowered the poison effect to 3-4-5-6-7 from 3-5-7-9-11.
- Increased the potent poison's modifier to 4 from 2.
- Tweaked Zagros armor and helmet stats.
- Added more gold to the arena vendor.
- Reduced bleeding from whirlwind to 3 from 4.
- When you break the siege using the airship you can no longer ask Carrinas for help or have any issues in the TG questline.
- Fixed issues with Daratan Liegeman and other ranks.
- Fixed duplicated weapons in Shorty's inventory.
- Fixed restorative liniment appearing as healing salve (strong).
- Fixed acid's HP damage.
- Fixed extra combat SP in any Maadoran combat after fighting the gate thugs with the mercenary.
- Fixed the font size in the belt slots.
- Fixed floor collision in the tower elevator.
- Fixed the missing gold and weight text in alchemy screen.
- Fixed TG and AG ambushes not triggering correctly.
Any questions, just ask.
Age of DecadenceSP/MP: Single-player
Assassin's Creed Origins - More Information
WCCFTech has collected rumors about Assassin's Creed Origins:
More Assassin’s Creed Origins Leaks – No Towers, Multiplayer or Naval Combat
Leaks on Assassin’s Creed Origins don’t stop coming. This time, a very significant amount of information has been shared on 4chan and summarized on Reddit.
We’ve cleaned it up and posted it below, though of course this should be treated as rumor. Some of the highlights are that the new main character in the past is Israelite and should have his own trilogy, just like Ezio; the plot of Assassin’s Creed Origins will revolve around him freeing Israelites from Egyptian slavery.
Assassin's Creed OriginsSP/MP: Single-player
Release: In development
Kickstarter Games - The Best
Gamepressure lists the best recent Kickstarter projects:
The best of crowdfunding – what's interesting on Kickstarter these days
The glory days of crowdfunding are a thing of the past – which doesn’t mean that nobody’s willing to help fund ambitious undertakings anymore. Here’s a selection of the most interesting crowdfunding projects of the last several months.
Middle-earth: Shadow of WarSP/MP: Single-player
Release: In development
Witanlore: Dreamtime - Preview @ OnlySP
OnlySP checked out the open world RPG Witanlore: Dreamtime:
Witanlore: Dreamtime | Early Access Preview
Developed by Druid Gameworks Studio, Witanlore is an open-world adventure RPG. The game begins with a lengthy, and somewhat interesting, cutscene explaining the history of the world and why the tribes of Ursine are entrenched in years of war, setting the scene for Witanlore’s adventure. Players assume the role of a young Ursine about to uncover his/her destiny by communicating with a deity through the tribe’s traditional ritual, ‘The Dreaming’. This ritual will be an opportunity for the Ursine to understand the deity’s plans for his/her future. However, a set of tasks must be completd before the player can jump into this sequence.
Lighting and map improvements are planned, alongside the implementation of skill/xp functionality, according to Druid Gameworks’ latest post on Steam. Although, updates are rare, with months passing between patches. Witanlore is growing with a clear direction and obvious potential. However, at this point in time, Witanlore is nothing more than an empty, lifeless shell of a game.
While the sword-and-shield combat system is reminiscent of a rudimentary version of that found in The Elder Scrolls V: Skyrim, the world lacks enemies. Narrative is Witanlore’s strong suit with most of the quests being interesting and fun to follow, but the general lack of content draws any enjoyment to a quick close.
Witanlore is a collection of interesting ideas that is clearly too big for Druid Gameworks to handle. The direction Druid Gameworks is taking the game is clear, and, despite the slow pace at which the team releases updates, Witanlore has the potential to become exactly what Druid Gameworks first set out to accomplish.
Witanlore: DreamtimeSP/MP: Single-player
Release: In development
Witcher - TV Series and Fan Movie
Rjshae spotted on Blastr that Netflix will produce a Witcher TV series:
Netflix to adapt The Witcher as a TV series
Netflix has announced it is going to develop and produce an English-speaking drama series based on Polish writer Andrzej Sapkowski’s The Witcher fantasy book series.
Farflame spotted a trailer for the first fan made Witcher 3 movie on Gamepressure:
Fan-made Witcher movie with professional actors got its first trailerloading...
There is an interesting fan-made film project in the works set in the Witcher universe. The team managed to hire some professional actors for the roles of Dandelion, Triss Merigold and Lambert.
Wills and Wonders - Update 6.2a
The Strategy RPG Wills and Wonders has been updated to version 6.2a:
Wills and Wonders Update 6.2a
We finally pin pointed and fixed the rendering issue that has prevented allot of you from playing the game. Were so sorry for the inconvenience and we thank you for your patience on this issue. Fingers crossed but all users experiencing this issue should now be able to play the game.
- Fixed graphics not rendering for some Windows 8 and 10 users.
- Fixed some files carrying over after save slot deletion.
- Fixed issue with a tutorial spawn point.
Wills and Wonders is a turn based strategy game in a fantasy setting.
Wills and Wonders brings you on an adventure through Earth's mythology as you embark on quests to capture creatures, find skills, and recruit new leaders. Build armies, take land, and assert your dominance over all of Midgard.
You will choose one of five nations starting with a powerful ruler in a single territory. Attempt quests from that territory to capture new creatures for your army as well as finding new leaders to wield them. Use up to three of these leaders’ armies at one time to attack adjacent territories in turn based combat.
- Pick your own adventure quests
- Combat oriented quests
- Capture creatures, upgrade them, name them, and use them in battle
- Hexagonal movement
- Asynchronous movement and actions
- 21 different party leaders
- 24 different creatures
- Over 70 different abilities
- Epic battles on huge maps of up to 42 units at once(not including summoned creatures)
Wills and WondersSP/MP: Single-player
Release: In development
Life is Strange - New Game
DONTNOD is working on a new Life is Strange game:
A special message from DONTNOD Entertainmentloading...
If you’re reading this, you’ve likely already heard or watched the news… we reached over 3 million unique paying players! It’s an incredible achievement and one we could not have reached without you, our fantastic community! You helped spread positive words about our game and have continually kept the world interested in what happens next.
We also revealed a key piece of information that many of you have been waiting some time for now - we can indeed confirm that the original Life is Strange team at DONTNOD are working on a brand new Life is Strange game. We can’t wait to tell you all about it when the time is right, but for now we are hard at work ensuring it is the very best game we can create. We’re really thankful for your patience thus far and ask for a bit more time. The new game will not be at E3 in June this year but we will be watching the show alongside you all and wish everyone good luck!
Life is StrangeSP/MP: Single-player
Kynseed - Updated Prototype
Prototype Update Notes
We've been hard at work making updates to the Kynseed prototype and despite being very busy with responding to issues, feedback, and so on, we have managed to add in some rather cool stuff for you to enjoy. Saddle up, because here comes the list of changes!
- New music for Nook (plus a new pass of music compression to keep file sizes manageable). Very lovely stuff!
- New area in Nook (mechanism to get there is a very basic rough first pass!). We'll be expanding this area in future updates.
- Named insects plus a new insect collecting mechanic using glass jars. Insects are shown on a new tab in the inventory which is a very basic rough first pass.
- Added a new trait along with a new recipe. Can you find how to get to it?
- The magic bean prize from the mini-game now has a new use!
- Lots of level tweaks and collision fixes.
- Player sprite's graphics and animations have been slightly updated. We've listened to criticisms of the big stylised hands and even though we plan on eventually having an artist do a proper update to the character we thought it best to make a few small tweaks for now to help ease the eyes.
- Player running animations have been tweaked as well. These, like many areas of the game's art, are temporary and will be getting updated significantly as development continues.
- We've smoothed out how the game responds to audio problems so that instead of crashing it shows a warning message and continues the game without audio. (This is still relatively untested so feel free to let us know if you run into any problems.)
- Screens with player’s items now have a title to better explain what you can do!
- New icon for feeding creatures (thanks Deb!).
- Glass jar is now carried out in front when going left.
- Fixed a sign to show keyboard/mouse or controller instructions instead of just controller instructions.
- When a creature (bee, etc.) leaves the glass jar, they no longer leave a weird mess.
- Escape on menu screens now exits the menu first and then goes to the options screen when pressed.
- Changed the trough task to mention water.
- Quite a bit of backend work to ease the process of making released builds.
- Various other fixes (including fixing bugs created with the new features).
You can download the latest version of the prototype directly over here or it's also available over on itchio here. We hope you enjoy this new update and encourage you to go exploring to find that new area that's been added in, not to mention finding the new trait which we think is pretty great even in its first pass form. If you have any feedback or issues with this update please mail the gnomes at Feedback@Kynseed.com.
Lastly, here's some tips that we think might be handy when playing the prototype.
- Level up the fishing rod by catching fish.
- You can hold items on X, B, Y (1, 2, 3 on keyboard) and tap those buttons to put the item away while keeping it assigned to its button position. Simply tap to bring the item out again.
- Pay attention to proverbs - they contain very useful hints.
- You can stay awake past 11pm if you find the way...
- You can find out info about items with the query option. Just interact with the father and select the question mark icon (the right option).
- If an animal won't leave you alone, it's probably been set to following you. To tell it to go away just interact with it and select 'unfollow' (the right option).
- You can aim with the right stick on gamepad. This is useful for the slingshot, fishing rod, throwing, and making a spotlight with the lantern.
- When you get the Darklight augment for the lantern you can toggle between it and the normal lantern.
- When playing the minigame, use the lines of the stonework to better line up your shots!
- Holding Left Trigger shows the status of all living and growing things - and even their names!
- Look for a digging particle effect when the dog has said 'Woof Woof'. Make sure you have a shovel!
Kingmaker - Announced
Pathfinder: Kingmaker has been revealed as the mystery game being developed by Owlcat Games with narrative design by Chris Avellone.
Explore, Conquer, Rule!
Journey to the Stolen Lands
Welcome to the Stolen Lands, contested territory for centuries. Defend yourself against the threats of wilderness and rival kingdoms as you explore a world rich with history, magic, and conflict.
Companion Focused Story
Experience the adventure alongside living and breathing companions, each with deep stories and decisions of their own. Love them, adore them or hate them for who they are.
Customize your character and companions with a multitude of options available in Pathfinder to make the perfect party capable of overcoming insurmountable challenges.
Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. Be a wise ruler or a heavy-handed tyrant.
Release: In development
Wednesday - May 17, 2017
Children of ZodiarcsSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Fort Triumph - Kickstarter Update
With 6 days to go the tactical RPG Fort Triumph is 2/3 funded on Kickstarter:
Greetings, fellow warriors!
We are gearing up for the final battle of our campaign and have just crossed the 50% mark! Your companionship on this path so far has been beyond anything we expected, and your help during these end times is even more valuable - Help us get the word out and make Fort Triumph as we envision it together.
Thank you for the info, Pladio!
Tyranny - Didn't sell well
Alrik Fassbauer and Sir Brennus spotted an article about the struggles of Tyranny to hit the sales target on PCGamesN:
Why didn't Tyranny sell? Paradox on Obsidian's RPG "everyone was hoping would do better"
Obsidian’s Tyranny is destined to be remembered as one of the boldest RPGs of the decade - not that anything so rote as destiny would figure into a world ruled over by an all-powerful but unseen genderless communist. It also felt uniquely timely, releasing as it did right on top of the election of a US president many believed had the potential to become a tyrant.
But even the combination of those factors couldn’t translate into mad sales. Speaking at Paradox Con in Stockholm this weekend, the company’s top figures voiced disappointment over what they know was a brave and brilliant follow-up to Pillars of Eternity.
“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”
Regalia - Releases Tomorrow
Regalia of Men and Monarchs will be released tomorrow, so a launch trailer has been made available.
Do you have the brains and brawn to save your kingdom from ruin? You'll find out soon enough - Regalia: Of Men and Monarchs releases on May 18th. Polish indie game publisher Klabater has released the latest trailer and invited players to a fantasy world full of weirdness, wonder, and tongue-in-cheek humor.
FOR IMMEDIATE RELEASE - May 16th, Warsaw, Poland.
Regalia: Of Men and Monarchs debuts in just two days! Klabater and Pixelated Milk are happy to reveal the launch trailer of the game - take a look at the beautiful kingdom of Ascalia. The publisher is offering digital and physical versions of the game. The box edition has a couple of very special gadgets.
Polish indie publisher Klabater has confirmed that the release of Regalia: Of Men and Monarchs is happening this Thursday, May 18th! You'll be able to find the digital version of the game on Steam for €22.99/$24.99. On top of that, Klabater has prepared a special edition of the game packed in a custom-made box. It will be available on Amazon for €25.99. You'll find a couple of pretty cool gadgets inside:
A 36-page artbook (19 x 13.4 cm)
A digital version of the codex containing information about the fantastical world of Ascalia and its history
A map of the kingdom (67 x 38 cm)
Two papercraft models for more creative players
About Regalia: Of Men and Monarchs
In Regalia: Of Men and Monarchs you will explore a fairytale world, experience a story full of twists and turns, and learn how to rule a kingdom. Take part in turn-based combat against a wide range of monsters and bandits, but remember that you'll need to use strategic thinking to ensure the prosperity of your land. You'll travel through six different regions packed full of missions, with over 30 hours of playtime in total. Meet companions, make friends, and forge enduring relationships - it is certain to pay off.
The kingdom of Ascalia needs your help. Not only is the royal vault empty, but it seems the rest of the city is... well, in ruin. To bring glory back to your family's name, you'll have to work hard, use diplomacy, and run the city like a true ruler!
Regalia: Of Men and Monarchs will be released on Windows, OS X, and Linux on May 18th.
Robust turn-based combat full of challenges
6 different regions to explore, each filled with battles, adventures, bosses, and more!
More than 20 unique characters to meet, recruit, and befriend. Foster relationships and create the ultimate team of misfits!
Everything you need to be a successful king: town management, diplomacy, expeditions, and more
A light-hearted story with tons of humor and a fair amount of epicness
Over 30 hours of gameplay
Huge replayability factor: You won't discover all the content in just one playthrough
Craft powerful new weapons
Beautiful graphics with hand-drawn 2D backgrounds
Orchestral soundtrack composed by Game Audio Factory, known for their work on Furi, Endless Legend, and Endless Space
Professional English voice acting
Colony Ship RPG - Gadgets & Grenades
In a new update for the Colony Ship RPG, the use of gadgets and grenades i sbeing discussed.
As mentioned in the previous updates, the gadgets and grenades will be used extensively, so let’s take an early look to gather feedback and suggestions.
Originally we planned to go with 10-12 gadgets but after some considerations we turned some gadgets into grenades and stimulants (i.e. turned them into ‘while supplies last’ items), so here are the semi-final categories:Gadgets aka upgradeable Earth-made tactical devices
- Earth-made (i.e. high tech) grenades
- Ship-made (i.e. low tech) grenades
- Earth-made combat stimulants
Energy Shield - generates a shield acting as cover (this way you don’t need to look for cover but can create it yourself); the shield absorbs X damage per attack until depleted, so the stats are:
- damage absorbed
- shield’s HP
- recharge rate
Reality Distortion Field – deflects projectiles, making much harder to hit you (i.e. THC penalty)
- THC penalty
- chance to deflect projectiles
- duration (number of turns)
Hologram Projector aka DnD Simulacrum aka that thing Arnold used in Total Recall – creates a copy of your character, drawing enemy’s fire. Since even today we have small plasma holograms you can interact with, it’s safe to assume that in the future this tech will be a lot more advanced so…
- # of copies
- THC penalty against the copies (distortion field around them)
- copies’ HP
Cloaking Field – makes you very hard to detect
- chance that a guard won't see you if you're in his line of sight
- defense against electronic detection systems (rank-based)
Basically, the bunker (energy shield), commando (disruption field; for characters who have strong offensive (high rate of fire, high crits, etc) as when the effect wears off if you're still surrounded by enemies, you're dead), confusion (hologram projector, works best with grenades), ninja-assassin.
Only one gadget can be active at a time but you can activate a different gadget at any time. Keep in mind that activating a gadget will drain its power cell and you’ll have to recharge it which is costly, so you won’t be able to use all gadgets in every single fight. You will be able to upgrade your gadgets by acquiring higher quality power cells, emitters, pulsers, disruptors, reflectors, etc.
Colony Ship RPGSP/MP: Unknown
Release: In development
Torment:ToN - New Companion and 25% off
tl;dr: Oom's debut, Content Update, new bonus rewards from Monte Cook Games, and a check-in on backer rewards.
Eric Daily here. Since last we spoke, we put all our focus on the content update for Torment. Over March, April, and the beginning of May, those new elements took great, albeit blobby, shape. As you will discover below, today is the perfect time to share a first look at the new Torment update with you. This one is all about Oom, our Servant of the Tides... and first introduced back in 2013 as "The Toy".
We have more details on Oom below, but you might be wondering when you get to play this update? Well...
Servant of the Tides Update Out Now!
Chris Avellone - Teases mystery game
Chris Avellone is hinting at an upcoming game. Something cryptic about Kings and human nature.
General NewsSP/MP: Unknown
Release: In development
Tuesday - May 16, 2017
Battle Chasers: Nightwar - Preview
Farflame spotted a Battle Chasers: Nightwar preview on Thumb Culture:
Battle Chasers: Nightwar – PC Preview
A fun isometric role playing game with turn based combat and an in depth crafting system. Classic combat featured in a technology infused fantasy land, is Battle Chasers: Nightwar everything that it promises to be?
Battle Chasers: Nightwar was originally funded by a kick starter project back in 2015 and is now available on Steam Early Access. The game is being made by Airship Syndicate, a company located in Austin Texas. Being a staff pick on Kickstarter and funding over $850,000 which was over $300,000 more than they needed, the games prospects are strong.
Having invested a couple of hours into the game, all I can say is that I wanted MORE! Inspired by classic JRPGs is clear from playing the game but the developers have only been inspired, everything is fresh, clean and crisp in terms of gameplay and mechanics and even after a couple of hours, I wanted to get even more into the game.
Battle Chasers: NightwarSP/MP: Single-player
Release: In development
Steam Hammer - Hardcore Steampunk RPG
Steam Hammer, which is apparently a hardcore Steampunk RPG, is currently in Early Access on Steam.
Hardcore Steampunk RPG Steam Hammer Storms into Early Access
New Trailer Reveals Highlights of Massive Sandbox World
Hello! We're indie developer Big Way Games, and we're proud to announce that our hardcore steampunk RPG, Steam Hammer, is now officially available in Early Access.
Offering a massive sandbox world, where jetpacks and airships meet a flexible open class system, Steam Hammer is an ambitious steampunk title featuring survival elements that has been two years in development following a successful Kickstarter campaign.
Key features of Steam Hammer include:
The game begins by creating your character using extensive customisation options and deciding upon appearance, crafting abilities and combat skills. From there, players venture into a world free from rules and restrictions, with no pre-defined roles and imposed goals.
- Open Class System: combine or switch skills between engineer, scientist, farmer, gunsmith, stormtrooper, sharpshooter and many more.
- Victorian Steampunk Setting: wondrous mechanisms, machinery, weapons, armor and clothing all await.
- Forge Weapons and Armor, Build Houses, Factories and Towers: use what you find to craft over 40 types of weapons and armor, or over 100 types of buildings and fortifications.
- Action-Combat System: battle enemies without the aid of a targeting system, relying on skill to emerge the victor.
- Fight on Land and in the Air: engage your foes, be they wild animals or other players, on the ground, or grab your steam jetpack and take to the skies to hijack an airship...
- ...Or Build Your Own: create your own fleet of customised airships and show your rivals who's boss, assaulting otherwise impregnable fortresses from above.
- Terraform the World: construct mines, tunnels, ditches, mounds - whatever you need to survive.
Steam Hammer is currently available via Steam at $29.99/£22.99/€27.99.
Steam GamesSP/MP: Unknown
Release: In development
Stellar Tactics - Patch 0.072
A new patch for Stellar Tactics has been made available. next to bug fixes this patch also adds a Halamis faction merchant.
This update adds the Halamis faction merchant and the underlying code and systems for faction merchants in general. You can find the merchant near Zabin Morbain in the Halamis Facility Staging area. Faction merchants offer faction equipment and unique armor sets for tokens earned by completing missions throughout the universe. Faction armor is high quality armor and as such requires a good deal of effort to generate enough tokens to outfit your entire team. The Abandoned Research Facility is a great place to run missions and gain faction and tokens to outfit your crew. I'll be adding more equipment and faction armor to the faction merchants across the universe during Alpha. As the story evolves, you may or may not want to be seen wearing the armor of certain factions around the known universe.
Stellar TacticsSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
The Executioner - Global Variables
With 7 more days to go the Kickstarter campaign for The Executioner isn't really on track for reaching its $19K goal, but they are determined to finish the game regardless on the success of the campaign.
Their latest update is about the use of global variables in the game.
Our hero, Theodor Grim, the novice Royal executioner, is inclined to solipsism. A paradigm in which a person is convinced that only her consciousness, attitude, and perception really exist and that they determine reality.
Because of this as well as a socially isolated upbringing the Executioner's worldview is quite narrow and also unique — a picture only he can see. Given his synaesthesia (which means a mixture of perception channels), this picture is a completely incomprehensible phenomenon for ordinary people. They exist in this picture, but on the periphery. Theodor himself is the center.
And here’s the real kicker: it’s actually true. Theodor Grim’s solipsism has a very real footing (through we won’t explain what it is just yet).
How does it work?
“The Executioner” has seven global variables, six of them are paired:
- Rational vs. Mystical,
- Monarchy vs. Revolution,
- and Humanity vs. Sociopathy.
The seventh is the all-encompassing Chaos — an embodiment of imbalance and unrest intrinsic to the world).
In the beginning those variables look like properties of the protagonist, his own characteristics. Grim raises the level of Humanity by committing humane actions, he grows the level of Sociopathy by refusing to interact with people. The Monarchy gets stronger when he obeys to the King, helping enemies of the Crown fuels the flame of the Revolution and so on.
The Surge - Review Roundup
There are quite a number of reviews available for The Surge, ranging from bad to good.
- iDigitalTimes, 2/5
- Push Square, 5/10 (PS4)
- Digitally Downloaded, 3/5 (PS4)
- Gameplanet Australia, 6/10 (PS4)
- PCGamer, 6/10
- Playstation Universe, 6/10 (PS4)
- Twinfinite, 3/5 (PS4)
- Destructoid, 6.5/10 (PS4)
- GameWatcher, 6.5/10
- CG Magazine, 7/10
- Critical Hit, 7/10 (PS4)
- Cubed3, 7/10 (PS4)
- Game Informer, 7/10 (PS4)
- God is a Geek, 7/10 (PS4)
- Metro GameCentral, 7/10 (PS4)
- Press Start, 7/10 (PS4)
- Slant Magazine, 3.5/5 (PS4)
- US Gamer, 3.5/5 (PS4)
- We Got This Covered, 3.5/5 (PS4)
- Stevivor, 7.5/10 (XB1)
- Fextralife, 7.7/10
- IGN, 7.9/10
- Attack of the Fanboy, 4/5 (XB1)
- Dualshockers, 8/10
- Gameskinny, 8/10
- Playstation LifeStyle, 8/10 (PS4)
- Polygon, 8/10
- TheSixthAxis, 8/10 (PS4)
- Trusted Reviews, 8/10 (PS4)
- Xbox Achievements, 8/10 (XB1)
- Gamegrin, 8.5/10 (PS4)
- Gamezone, 8.5/10
- Techraptor, 8.5/10
- GamingTrend, 9/10
- SelectButton, 9/10 (PS4)
- The Outerhaven Productions, 4.5/5
No Rating, but positive:
- Thumb Culture (PS4)
NieR: Automata - First DLC Review
CogConnected has reviewed the first DLC of NieR: Automata:
NieR: Automata – 3C3C1D119440927 Review
It’s hard to tell these days whether a lot of DLC will be worth purchasing. Much of it comes across as something that should have been a part of the original package, or a trivial piece of digital content that isn’t worth the price. With NieR: Automata’s aptly titled 3C3C1D119440927 add-on, what you get feels a bit light, but quickly redeems itself by offering quality over quantity.
If more hard-hitting story is what you’re after, then surprisingly 3C3C1D119440927 might just be for you. It will come across as just another arena mode for many, but there are enough little details layered in to make this combat-centric content worthy of any fan’s time. It’s a little pricey being over ten dollars, but I assure you that this one is definitely worth it. - See more at:
NieR: AutomataSP/MP: Single-player
StarCrawlers - Now Launching May 23rd
StarCrawlers release has been delayed a week due to a secret new system and some necessary tweaks.
We've decided to delay launch until May 23rd- there's a few more adjustments, fixes and tweaks to make (plus a brand new system we've been keeping secret) and we want to make sure everything is solid for launch.
Thank you for your patience and we'll be back in 7 short days with launch of version 1.0!
Genre: Dungeon Crawler
Prey - Reviews
Farflame spotted more reviews and articles for Prey:
Prey mixes BioShock with Dishonored and a dash of System Shock - the result is an engrossing setting with palpable tension, tons of reasons to explore and a compelling narrative that takes a couple surprising turns. It is marred rather significantly by stale combat, a few easily-broken quests that snuck by QC and a clear preference in its intended playstyle, but Prey's story, setting and unmistakable character nonetheless make it well worth a run through.
Prey is a good game, a little confused by it’s own identity taking ideas from a variety of different games, but it meshes them all together into a game very much focused on exploration. The sound and level design is excellent, but where I do have hesitation is that by providing the player with so much freedom in how they play the experiences can vary wildly. By sticking to the main story and not choosing to explore you will miss an awful lot of what makes Prey such an enjoyable single player experience, and that potentially is a problem.
Prey offers a neat multi-tiered free-form action first person adventure for players to dive in. Replay is high with the various options within the skill-tree advancement and personal choices made. After 30 hours and beyond it’s safe to say the finale is worth the price of entry and certainly has to be seen first hand. Prey is one very cool game which you might loathe at the beginning but eventually love after the end credits have rolled. It’s a mesmerising experience, cleverly crafted and worthy of your time and money especially if you’re a fan of stealth action games. Shooter fans with little patience might not make it to where the gameplay becomes more interesting, but if you persevere you’ll be rewarded with an enjoyable game that can be played with multiple styles.
The Surge - Released
The Sci-Fi Action RPG The Surge has been released. Farflame spotted two gameplay videos that compare the game with Dark Souls:
The Surge vs Dark Souls | A Detailed Comparison of Structure, Setting & Mechanics (25 hours in)
Six Ways The Surge Is More Than a Dark Souls Clone
Monday - May 15, 2017
Non-RPG General NewsSP/MP: Unknown
Release: In development
Shiness - Review @ Old Man Mordaith
Old Man Mordaith has reviewed the Action RPG Shiness: The Lightning Kingdom:
Shiness: The Lightning Kingdom – A Troubled World
An Embattled Beauty
Shiness: The Lightining Kingdom was created by the French indie studio Enigami. While published by the well recognized company that is Focus Home Interactive, this would be the ambitious first project for Enigami. Going to Kickstarter in May of 2014, the game eventually earned a bit over 130,000 dollars, surpassing it’s 100,000 goal.
This impressive-looking game would follow a fellowship of mixed creatures, mostly focused on the character Chado, a Waki – a furry, bipedal creature that may be part squirrel, but I was never really sure. Chado has a chip on his shoulders, but is never really angst-ridden like many JRPG protagonists, and he has the rare ability to see spirit creatures called the Shiness. Getting advice and often talking with his Shiness pal Terra, Chado eventually feels like an outcast in his own town, so he grabs an airship and takes off with his mechanic pal Poky. Eventually you meet more characters to add to the party as the gang quests to find The Lands of Life.
The game promised to be a strange hybrid. A few parts arena fighting game, a splash of manga, and a dose of JRPG. For what it’s worth, Enigami delivered on the intention. After having its release date pushed back several times, Shiness: The Lightining Kingdom finally arrived in April of 2017 at the price of $29.99 USD – and is available on Steam, Xbox One and PS4.
The Room From Hell
So there was a room. A room that nicely sums up my experiences with Shiness: The Lightning Kingdom. I will avoid posting in-depth spoilers, but in one of the later areas of Act I you come to a room where you need to climb a ladder, traverse an obnoxious path that is easy to fall from, and need to get the right angle to do a puzzle. Each time you fell, you would need to once again find the sweet spot to be able to interact with the ladder.
Then endure the slow climbing animation only to carefully try to traverse the platform again.
Then, maybe you’ll luck out with your angle and get the simple puzzle to work.
Oh, did I mention, sometimes if you fell there were monsters waiting for you? Sometimes three – three hard ones.
And being the terrible noob I am, I fell often.
And that is a summary of my experience with the game: Struggling to interact with it, slowly climbing above painful and poorly executed combat mechanics, only to be suddenly and irritatingly be brought back down to them. All the while trying very hard to get to the brief moments of worthwhile exploration and puzzles.
While I do not know the under-the-hood mechanics of the game, there is a lot of tweaking here that could be done. In my review I made several observations that if even one was followed, would have made the game a much more enjoyable experience for myself.
This game has some very loud and proud fans, and good for them. I, however, am not one of them.
Destiny Chronicles - Kickstarter soon
Visual Noveler announced their Fantasy Action J-RPG Destiny Chronicles. A Kickstarter campaign will follow soon:
Inspired by classic action JRPGs, Destiny Chronicles is an action role-playing game about a squire named Celeste who begins a journey to prove herself worthy of becoming a true knight. Her quest takes her far from her home, across the continent in pursuit of a thief whose actions stem from a sinister plot.
Its character-driven plot focuses on the interactions between Celeste and her companions as they hunt down the thief. Our goal is to make the game lighthearted and humorous, yet still tell a compelling story.
Destiny Chronicles features an exciting and fast-paced action combat system like that of Kingdom Hearts and Celeste’s fighting style can be customized to suit your playstyle with a talent tree and upgrade system.
- Exciting, Dynamic Battles – Take on a variety of enemies with an exciting action combat system. Plan your battles, unleash special attacks, and devastate your foes.
- Beautiful, Mysterious World – Explore fields, towns, and dungeons across a strange world still haunted by its elusive past.
- Customization – Use an expansive talent tree to customize Celeste’s fighting style.
- Quests – In addition to the main story, side quests and optional activities allow you to further explore the world and characters of Destiny Chronicles.
- Party Interactions – The three main characters learn and change throughout their journey and humorous banter fills their interactions as they come to know each other. Optional conversations add greater depth to their friendship.
- Enchanting – Upgrade your gear and boost your skills by enchanting them with magical relics.
- Character-Driven Story – As Celeste travels across the continent with her companions Valana and Ruby, they’ll learn more about the world and its history, as well as a sinister plot about to unfold.
Destiny ChroniclesSP/MP: Single-player
Release: In development