Quantcast
Your donations keep RPGWatch running!

All News

You need to be logged in to filter news.
Friday - March 17, 2017
Thursday - March 16, 2017
Wednesday - March 15, 2017
Tuesday - March 14, 2017
Monday - March 13, 2017
Sunday - March 12, 2017
Show older news or news at:

Torment: Tides of Numenera

2017-03-15

Torment: Tides of Numenera Review

Corwin reviews the recently released Spiritual Successor to the classic rpg Planescape:Torment. How does it compare to its inspiration? Well, while it's not for everyone, but this could just be another great classic in the making.
» Continue reading the article...

Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Read the article

Recent articles










Picture Watch

Alphadia Genesis
Box Art

Poll Watch

What Game to Review Next?
Balrum
40%

The Dwarves
34.29%

Ember
14.29%

Halcyon 6
11.43%

Vote

Expected Releases

Mar: Tanzia
Mar: The Great Whale Road
Apr: Hobo Tough Life
Apr: Kingdom Come
Apr: Niffelheim

Friday - March 17, 2017

Divinity: Original Sin II - Partying with Polymorphs

by Silver, 09:52

Take a look at the Polymorph school for Divinity: Original Sin II.

The "Polymorph" school consolidates diverse practices focused on reshaping the body of the caster or his or her enemies in strategic, creative combat. Polymorphs draw inspiration from nature, mimicking powerful beasts, growing new and useful body parts, changing their appearance to confuse and overwhelm their opponents, etc.

Although it is impossible to know the true range of abilities within this creative skill, there have been confirmed sightings of polymorphs growing horns to impale enemies, turning foes into harmless chickens, and even morphing their hand into a terrifying tentacle to slap enemies at range and disarm them. Unconfirmed reported sightings include tales of turtle shell defense, polymorphs disappearing completely and of individuals growing wings and flying from battle.

Should you encounter a polymorph, your best bet is to fight creativity with creativity. Or to run.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment:ToN - The Making of Torment

by Silver, 09:22

Eurogamer interview the key designers behind Torment: Tides of Numenera. The article has heavy spoilers and so does the podcast interview. You have been warned.

The campaign went live on March 6th 2013. Adam Heine was watching the 1996 Tom Hanks film 'That Thing You Do' at the time it all started. "There's a montage scene in that movie where the band is just skyrocketing and they're jumping up the bestseller charts," he says. "And I'm watching the scene, and I'm watching the Kickstarter on the screen right next to me, and the numbers are going up and I was just like, 'Holy crap! What's going on?!'"

Torment: Tides of Numenera was funded in six hours, smashing its $900,000 goal. Money flooded in so quickly the team struggled to keep up. "We didn't even have enough stretch goals ready so we were just scrambling to get stuff put in there," says McComb - a point which came back to bite them in the bum. It was also clear from the record-breaking final take of $4.19m that no way was this suddenly much bigger game coming out in a year.

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Path of Exile - Act 5: Concept Art

by Hiddenx, 00:43

Henriquejr spotted some concept art for the next act of Path of Exile. Look here.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Thursday - March 16, 2017

The Great Whale Road - Release Date: March 30

by Hiddenx, 20:59

The Great Whale Road will leave Early Access on March 30:

Release Ahead: March 30th, 2017

The Great Whale Road is getting ready for the next leg of its journey. We have been working on the game's concept since the beginning of 2015, and the first artists and developers joined the team in April that year. We weathered the odd storm or two and entered the Sea of Early Access eight months ago.

It has been an exciting few months and we are super grateful for the community's help and feedback. We are implementing some smaller features which we had postponed until now into the game and are busy polishing the rougher edges.

We have decided to leave Early Access on the 30th of March - this will include the full story of the Danes and all features we have been adding since 0.6.2. Among them a new combat camera, more warcries, development area upgrades, an enhanced ship upgrade system, new journal screen, trade screen enhancements, AI improvements and more. And yes, the game will be steamified, too! Enjoy the new release trailer.

loading...

[...]

The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Phoenix Point - Teaser Trailer

by Hiddenx, 20:35

Mercy spotted this teaser trailer for the strategy game Phoenix Point:

Phoenix Point Teaser Trailer

loading...

Phoenix Point is the new strategy game from the creator of the original X-COM series.

PS:

If you like X-COM you should take a look at this Deep Rising audio-music-comic at StrategyCore.

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

General News - Dungeons & Dragons going digital

by Hiddenx, 20:20

Rjshae spotted on The Register that Dungeons & Dragons is going online:

Dungeons & Dragons finally going digital

Character sheets and bits of the rule books look like they're coming to the Web

Seminal role-playing game Dungeons & Dragons looks to be going digital.

The game's publisher, Wizards of the Coast, calls its new effort “D&D Beyond”, describes it as “a digital toolset for use with the Dungeons & Dragons fifth edition rules” and has given the service the tagline “Play with advantage”.

Wizards' canned statement says the service will “take D&D players beyond pen and paper, providing a rules compendium, character builder, digital character sheets, and more—all populated with official D&D content.” We're also told the service “aims to make game management easier for both players and Dungeon Masters by providing high-quality tools available on any device.”

Details of just what's on offer are thin, but the beta signup site for the service says subscribers will get the following features:

  • A “D&D Compendium with Official Content”
  • The ability to “Create, Browse, & Use Homebrew Content”
  • The ability to “Manage Characters - Build, Progress, & Play”
  • D&D News, Articles, Forums, & More
  • Anywhere, anytime, access on any device

That repetition of the “any device” point point suggests this will be a web-based effort, rather than an app.

The promo video below offers a limited look at the service, suggesting it will digitise character sheets and offer some content from the game's famously-detailed rule books.

loading...

[...]

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Keep - Contest

by Hiddenx, 20:11

The dungeon crawler The Keep has been released and if you're fast enough you can win a unique handcrafted Watrys figure:

The Keep Contest

To celebrate the release of The Keep we are starting a contest. Who will first finish game and collect all 25 achievements will a unique handcrafted Watrys figure. Which has been designed, molded and painted by developers of The Keep. We created only five pieces of those.

-> More information.

The Keep

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Seeking Summoners

by Silver, 12:02

Take a look at a new class for Divinity: Original Sin II called Summoners.

Seeking Summoners

The "Summoning" school revolves around summoning a personal Incarnate and infusing that Incarnate with elements and powers. Summoners also use strategically placed and totems to turn the tide of battle.

The Summoner's Incarnate resembles a small, hairy devil, and can be a flexible and efficient partner in combat. They seem to absorb the elemental powers of the surface they are summoned on. Some tales tell of Summoners who call upon Familiars or Inner Demons instead of Incarnates.

Like Incarnates, totems also utilize powers that reflect the surface on which they are summoned, and cast automatic attacks and other nasty effects.

The elemental powers of the totems and Incarnates, as well as the added strategy of dealing with multiple and potentially unpredictable foes cause Summoners to be fearful opponents indeed.

It is also said that at full power, Summoners can create portals, form storms and utterly dominate the minds of their enemies. So be sure the nearest Summoner is on your side before your next adventure.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - March 15, 2017

Expeditions: Viking - Preview @ BigBossBattle

by Hiddenx, 22:05

BigBossBattle has checked out Expeditions: Viking:

Expeditions: Viking – The Old World’s the New New.

I managed, at the recent PC Gamer Weekender, to get some time with Logic Artists’ Expeditions: Viking, the second outing in the series, following on from 2013’s Expeditions: Conquistador.

Expeditions: Conquistador was a strange title, combining a hex-based, turn-based combat system built around small skirmishes with a resource system that tied into an over-world map. Players pushed deeper into the tribal reaches of the pre-conquest new world, trading and making alliances to advance the story, support their travelling party,  and, well, get rich or die trying.

The game featured over thirty companions; named, skilled, and placed on a moral compass that could see you coming to blows with them if your behaviours really irked them. There was also a danger of mutiny, should you fail at the semi luck-based camping sections as you travelled the winding paths of Mexico (following an extended tutorial on the island of Hispaniola). Conversation with your allies felt, somewhat incidental, and although the characters each had their own traits -racists despise natives, religious folk unsure why you’re letting off sinners, etc- the conversation with them felt over-written and disconnected from the game world; taking place in it’s own, heavy interface.

Conquistador’s combat scale, six of your units vs the enemy, was wonderful, a return to halcyon days of tactical games like Jagged Alliance & Fallout: Tactics, albeit trapped on a hex-based grid – very similar to Might and Magic. At the time, actually, M&M was the only major title/series that dabbled with that scale of combat, so Conquistador’s rather simple class system was entirely bearable, even if it did feel a little unfinished and shallow as the game went on. Of course, many more games of the sort came along in the years to follow -Banner Saga, Blackguards, Battle Brothers, and a few that didn’t start with B- and pushed focus moreso onto unique feeling heroes, and have really pushed the subgenre along further while the game was experiencing it’s Autumn years.

[...]

Thanks Farflame!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - All About Naga!

by Silver, 22:01

The latest Fig update for Pillars of Eternity 2 focuses on Naga. There are some pictures of the creatures at the link provided.

...
Lore

Naga are a species of intelligent, reptilian wilder. They are native to many islands in the Deadfire Archipelago, and their various subspecies have adapted to a variety of conditions present there, including jungles, coral atolls, and volcanic slopes.

Social by nature, they tend to live in large groups, often under the guidance of spiritual leaders. Most are highly religious and consider themselves more sensitive to the will of the gods than kith societies, which has led to violent confrontations between the native naga and the many newcomers to Deadfire. On the other hand, they maintain neutral relationships with most Huana tribes.

Their long-established oral tradition tells of the cataclysmic devastation of the archipelago millennia ago, and of the kith misdeeds that preceded it. Many attribute naga hostilities to these tales and to the mistrust they engender.


As development continues, we will update you with more in-game footage, animations, and information about the naga and other creatures living within Deadfire.

Thanks for reading, and stay tuned for our Backer Portal update!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Witcher - Unresolved Plot Threads

by Silver, 21:19

@GamePressure they know there will be no Witcher 4 so they take some time to look at all the unresolved plot threads from the original trilogy.

...
Alvin a.k.a. Jacques de Aldersberg

Here's another thread from the first installment. This one is not as much open-ended as it is simply forgotten. The story of Alvin, in certain circles known as Jacques de Aldersberg, was a surprising and well-delivered piece of story that stretched throughout the entirety of The Witcher: from the first encounter (at the very beginning of chapter one) with the incredibly powerful Source in the Outskirts of Vizima, after which Geralt decides to take care of the boy, to the climactic duel with the Grand Master of the Order of the Flaming Rose - the last encounter in the game.

Yes, there's not much to return to in this case. Still, it may come as a surprise that the most prominent thread of the first game was discarded so ruthlessly in subsequent installments. Sure, there was the quest (although calling it a "quest" is an example of a hyperbole) in The Witcher 3 called "Message from an Old Friend", but raking Novigrad in search of a single letter from Alvin can hardly be called a treat. The only upside is that the message proved once and for all that Alvin and the Grand Master were indeed one and the same person.
The Witcher - Opening cinematic

How about the witchers reminiscing about the attack of the Salamandras on Kaer Morhen, the one that really wrought havoc in the secluded lives of the monster hunters (one of the witchers, Leo, was even killed). Well, there's not a trace of that either. The gang that almost seized control over the whole kingdom of Temeria went out the window as well, and was only briefly mentioned on a few occasions in The Witcher 2.

Still, we need to remember that the whole idea of the Grand Master is a relic, a product of times when CD Projekt RED didn't think about making an entire series of games or about following up on the story from Sapkowski's book saga. After all, Yennefer and Ciri are practically non-existent in the first game; they were substituted by Triss and Alvin. On one hand, this is understandable: when the developers decided on bringing Ciri back in the third iteration, there was hardly any place in the game for Alvin, who basically was a male version of Ciri in the first game. Nevertheless, this all could have been dealt with more elegantly, with more regard for those who completed the first part.
[...]

The Witcher

Details

Mass Effect: Andromeda - Opening Hours Review

by Silver, 21:00

@RockPaperShotgun John Walker is not impressed by Mass Effect: Andromedas opening hours.

...
Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that's horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.

I had gone in assuming this would be more BioWare pleasure. So far - and let's be clear, there's lots of room and time for it to pick up and turn things around - the first few hours have been just awful.

This time out you begin by choosing whether you're a lady or a man called Ryder, daughter or son of a leading figure in an expedition to leave the Milky Way and start new lives in Andromeda. Using magic telescopes the various familiar races of Mass Effect were able to spot "golden planets" in the new galaxy, and setting out in massive ships called arks, each race shipping about 20,000 passengers, they set off on a six hundred year trip in cryo-tanks to reach the new lands. I love this start! It says, "We can be anything, do anything!" If that's the plan, the game isn't showing its hand in this early section.

I'm at a loss. What I expect from BioWare is slightly dodgy combat, but splendid writing and characters. What I've seen so far is some decent enough combat (but nothing beyond what you'd expect in a third person shooter), and some of the most dreadful writing. I cannot emphasise enough how poor it's been.
[...]

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Dishonored 2 - Background Details

by Silver, 20:47

Eurogamer takes a look back at Dishonored 2 and likes the attention to details in the periphery.

In an age of complex 3D environments, though, it's now all about looking up. "Players new to our games are not used to being able to climb everywhere on everything," explains Carrier. "I think it has to do with some sort of unconscious conditioning. In the first [Dishonored], some players were not climbing at all because they assumed that, if it was climbable, there would have been a UI prompt, so we had to add a prompt every time the system was detecting a possible climb. But we didn't do it for Dishonored 2, probably because we assumed that, nowadays, climbing and verticality were more common, with the Deus Ex, Assassin's Creed or Batman series being very popular."

Still, one of my favourite secrets in Dishonored 2 has gone unnoticed by so many players. Even if you haven't played developer Arkane's immersive sim, you'll probably be familiar with the Clockwork Mansion level. Filled with switches and pulleys that transform the construction around you, it's home to unhinged inventor Kirin Jindosh. In thrall to his own brilliance, he refers to his mechanical mansion "a testament to engineering itself". It's ironic, then, that the mansion's real creator, Arkane, presents this shifting maze to its players with no hint of self-importance. If players just glance up as they enter, they will see a skylight - they only need to shoot out the glass and use spectral powers Blink or Far Reach to teleport up into the rafters. From there, they are free to creep through the mansion's inner workings, ignoring the splendour of much of this reshuffling residence, never pulling a single lever to make the clockwork gears whir.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - Torment: Tides of Numenera Review

by Myrthos, 16:51

Corwin checked out Torment: Tides of Numenera and provides his view on the game in this review.

Unlike most modern RPG's you don't get any choice with your avatar; it's either an ugly male or an ugly female. Gender has almost no impact on the game. As you progress in the game you will, as expected, gain XP which will eventually allow you to 'level up'. In Torment, it is done a little differently than in most RPG's. You begin as a Tier 1 character and every time you gain a level you can improve one of four areas, but you can only improve it once each Tier. These four areas are: Stats, Edge, Effort, and Abilities/Skills. Once you complete each of these four areas, you will rise to next Tier which will open up new skills and abilities. There are only four Tiers in the game, so you have limited choices over what to improve. This is further complicated by the fact that Skills and Abilities are different, but you only get to improve one of them each Tier.

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - March 14, 2017

Torment:ToN - Review @ The Geek Society

by Hiddenx, 20:50

Thanasis of the Geek Society has reviewed Torment: Tides of Numenera:

Torment: Tides of Numenera is the new cRPG of inXile Entertainment

Tides of Numenera is a game that was made through crowdfunding. In the original campaign it managed to raise about $ 4.2 million from 74,405 backers and has been held the record of pledged money for over two years, until it was surpassed by Bloodstained: Ritual of the Night. Note that one of these supporters was the author of this post.

As the title of the game suggests, it aspired to be the spiritual continuation of the famous cRPG Planscape: Torment, which, although it came out in distant 1999, is considered one of the best (if not the best) cRPG that has been made. If you're curious to see if it manged to do so go directly to the end of the article, otherwise if you have a little patience, read on to find out why and do not worry, we will reveal the least possible spoilers.

[...]

In conclusion:

Overall you can finish the game with all side quests in 30-40 hours, depending on how fast you read the dialogues resolve the quests and Crisis.

Torment: Tides of Numenera is a good cRPG, from which we expected much more, according to what was said in the funding campaign. It certainly is not a spiritual successor to Planescape: Torment, and the omission of the Torment word from the game title in almost all the article is not accidental . It is a pity that such a good writer cast didn't achieve something more memorable, but as it is the first attempt in a relatively new world, perhaps in the future they could create something better, since the background for stories exists.

This problem may result from the introduction to the history of a new world together with the linearity of the plot. Baldur's Gate, when it came out, gave so much freedom of movement and thereby gave the opportunity to learn the history of that part of the Forgotten Realms, whose history had already had 11 years of life. Perhaps such free exploration could have given greater depth to the world of Numenera and make it a worthwhile successor of the Golden Age.

Also, the game pays the price of Crowdfunding early era, where there was an exaggerated euphoria of backers and creators alike, which led to great promises that could not be implemented in the future. Someday we write an article about this issue, because I think it was a great lost opportunity for this industry, albeit I hope temporarily.

On the positive side we have, briefly, the interesting, although new, world, beautiful graphics and a different way of character development.

On the negative side we have Sound, the GUI, dialogues without special depth and purpose , the meager items and not so impressive plot.

All this does not mean that you should skip it and play something else, just do not expect something as impressive as Baldur's Gate, Planescape: Torment or Witcher 3.

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Ama's Lullaby - Developer Interview

by Hiddenx, 20:37

The folks at Push Start have interviewed Marc Chevallereau - the developer of Ama's Lullaby. The cyberpunk point-and-click adventure has reached nearly 50% funding on Kickstarter:

Developer Interview: Ama’s Lullaby

Ama’s Lullaby is an interesting point and click adventure inspired by the likes of Blade Runner which is currently running a campaign on Kickstarter. We managed to pick the brains of the one man team behind the upcoming game, Marc Chevallereau, to find out more about the game.

Push Start: Would you like to briefly introduce yourself to our readers, and perhaps tell us how you got into videogame development?

Marc: Hi! My name is Marc, I am the founder of Mercy Ground Creations, a (very) small indie game development studio, and I am the developer of the cyberpunk game project Ama’s Lullaby. Like many game creators, I started playing games while I was very young, (which led) me to obtain a Master-level degree in 3D computer graphics (animation and special effects oriented). One day, I saw Brian Fargo’s Wasteland 2 on Kickstarter, and I saw that it was made with Unity. Trying the free version of the soft on my computer, it was a revelation, the beginning of several years of learning how to make games.

Push Start: In your words, how would you best describe the experience you are currently crafting for players?

Marc: Ama’s Lullaby is an immersive game taking place in a cyberpunk atmosphere, with a strong cinematographic approach. You play the role of Ama, a young computer-science prodigy living in the 1st outer space colony. This place was built by machines for human beings to protect humanity, after the announcement of a potential impact between Earth and an asteroid. But when Ama finds out the actual reason of her presence in this colony, and notices the strange behaviour of its inhabitants, her world suddenly falls apart. Then she has to explore the colony, meet its human and non-human inhabitants, negotiate with the AI and make decisions that will impact directly the course of events. Thanks to her programming talent, she is able to hack any network of the city, gather information, steal confidential data to use them for her own purposes, disclose them or even blackmail people. But every action has consequences on the story, and Ama will become an easy prey once her identity is unveiled…

[...]

Ama's Lullaby

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

System Shock 3 - Starbreeze to Publish

by Silver, 20:22

@news.cision System Shock 3 will be published by Starbreeze who are investing 12 million dollars. Otherside will retain the IP.

STOCKHOLM, SWEDEN ( March 14, 2017 ) Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products , has signed a publishing agreement with Otherside Entertainment regarding the game System Shock 3 . Starbreeze will invest $12 million to bring the game to PC and other platforms.

System Shock 3 - The latest in the series of landmark, award-winning games from Otherside Entertainment is in development under the direction of industry legend Warren Spector and a dream team behind such ground breaking games including the original System Shock & System Shock 2 , as well as Thief: The Dark Project and Deus Ex .

"System Shock is one of those iconic franchises in the history of games that still gets my blood going and Mr. Spector is one of the founding fathers of the modern action RPG" said Bo Andersson-Klint, Starbreeze CEO. "We're greatly looking forward to bringing System Shock 3 to players world wide in our collaboration with Otherside Entertainment and Warren Spector's team. I'll be first in line to play".

"We are thrilled to be partnering with Starbreeze for System Shock 3," said OtherSide's CEO Paul Neurath. They truly get games and gamers, and have been able to translate that understanding into a robust publishing business, and build thriving gaming communities around their franchises."

Starbreeze will be able to recoup 120% of its full investment including marketing costs. Starbreeze share of revenues will become 50% after the investment is recouped. Otherside Entertainement will retain 100% of the intellectual property relating to System Shock 3.

System Shock 3

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Styx: Shards of Darkness - Released

by Hiddenx, 20:11

The stealth action adventure Styx: Shards of Darkness has been released:

Styx returns in a new stealth adventure!

Explore and master huge open environments, sneak past or assassinate new enemies and bosses, and experiment with the new array of lethal abilities and weapons in our goblin assassin's arsenal.

Sneak your way alone, or with a friend in coop mode! Climb the dizzying Elven city, traverse the perilous territory of the Dwarfs, and survive vast unexplored lands filled with lethal dangers to fulfill your mission… failure to succeed could have huge consequences for your kin.

Climb, swing, and hang through multi-layered sandbox environments brought to life with Unreal Engine 4. Creep and hide in the darkest corners, or reach heights to avoid detection. Spend experience points in assassination, infiltration, magic, etc. to learn new skills and abilities. Explore the world to recover valuable artifacts, find ingredients to craft deadly traps and useful items, and create clones of yourself to distract and deceive the many types of enemies on your way - the choice is yours!

Styx: Shards of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Keep - Release Date: March 16

by Hiddenx, 20:04

The old school dungeon crawler The Keep will be released on March 16. The devs of The Keep - Cinemax - are known for Inquisitor:

The Keep is an old-school dungeon crawler with real-time combat.

loading...

The idea behind The Keep is very simple, to bring the essence and dark atmosphere of RPGs from the past for newcomers and fans of the genre alike.

In The Keep you will embark on a quest to explore caves and mines filled with monsters to slain and puzzles to solve underneath and surrounding tower of evil sorcerer. It won’t be easy, you will die. A lot!

Features

  • An old-school first-person dungeon crawler with a modern twist.
  • Exploring and puzzle solving — the caves and dungeons are full of surprises. There will be deadly traps, elaborate mechanisms guarding secret passages, trapdoors and treasures with powerful weapons and supplies.
  • Real-time combat — a battle against enemies with a gesture based combat, but swiping horizontally or diagonally is not enough. Defeating enemies means that you have to break their defences hitting the upper or lower body or focusing on their head.
  • Every enemy requires different strategy and every weapon class offers unique combos.
  • Rune magic — you can rearrange runes on a 5×4 board and then chain them together to cast powerful elemental magic (Fire, Ice or Lightning). Runes are scarce but there are a lot of spells, so be careful to pick the right combinations.
  • 3 difficulties. The Keep will offer something for newbies in the genre, seasoned adventurers and for those who like to tackle with proper challenge—every difficulty level will have a Permadeath option.

The Keep

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

The Dwarves - Update with New Game Modes

by Myrthos, 17:56

A new free update is available for The Dwarves that offer three new game modes and some fixes.

The Dwarves - Free & challenging update adds three new game modes

Vienna/Austria, Bremen/Germany - March 13, 2017 - The Dwarves has received a major update, adding a complete new gameplay experience. With 'Challenges', players are given access to three different game modes. First is Horde Mode where the heroes fight against a vast enemy army that grows in numbers and difficulty from wave to wave. Time Challenge demands players to kill all opponents as fast as possible, whilst in Chase, the goal is to capture a running Orc with his rucksack, while hacking and slashing through his comrades. 

These new modes can be played directly from the main menu. To add a competitive edge, players will earn points and can unlock all of the game's 15 heroes to use them in these modes, with a high score leaderboard showing the results of each attempt.

The patch is now live on PC, Mac, Linux, PlayStation 4TM and Xbox One as a free download.

See full patch notes below:

Patch notes:
- New game modes: 3 different Challenges on 6 maps
- 3 new achievements for the new challenges
- New campaign difficulty mode: Very Easy
- Engine update: performance upgrade in many scenes 
- Divided display language and subtitle option
- Turkish language added (Subtitles / OnScreen-Text) 
- Optimized camera collision

Windows/Mac/Linux only:
- Additional graphics settings
- Free Key Bindings

More info to be found on the Kickstarter page.

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Monday - March 13, 2017

Conan Exiles - Balancing Survival Gameplay

by Hiddenx, 20:34

How to balance a survival/crafting game? Here's the answer for Conan Exiles on Gamasutra:

Balancing survival gameplay and RPG progression in Conan Exiles

loading...

Building a game in the survival/crafting genre right now is a tough ask. It’s a very crowded market, particularly on Steam, and particularly in Early Access, and there are a large number of high quality titles in that crowd jockeying for players’ attention and dollars.

One tack a number of games have taken recently to distinguish themselves is by expanding their survival game with player progression, loot, or other RPG systems.

[...]

“In general, we wanted specific crafts to feel like mini-projects, and tried to always have something waiting for the player right around the corner,” says Lacalle. “We wanted this dynamic to not only encompass the basic survival genre elements of hunger, thirst and access to resources and technology, but also to include combat, equipment and the ability to build anything from a tiny shack to a fortress to a grand castle that will stand against the assault of other players.”

While the system is designed to allow for multiple builds and playstyles, it becomes clear early on that it’s impossible to master all of them. While a jack-of-all-trades character is viable in Conan Exiles, that character will trade basic competence in everything for never excelling in any one area. 

The higher an attribute in Conan Exile, the more points it costs to increase it further. "It's a design that allows for specialization but presents the player with hard choices that steer them into a bare minimum set of attributes that make their characters functional all-around," says Lacalle.

[...]

 

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

NieR: Automata - Review @ Gamerant

by Hiddenx, 20:27

Like many other sites Gamerant likes NieR: Automata:

NieR: Automata Review

When Square Enix and Platinum Games first announced NieR: Automata, a very small but passionate fanbase took note – it was the unexpected sequel to a game in Nier that hadn’t performed particularly well in reviews or financially. Whatever it was, however – and a lot of it can be simplified as Taro Yoko’s combination of brilliant and odd – Nier garnered an unexpected cult following. Despite Nier’s failings, Square Enix evidently believed that the universe was worth exploring once more.

Enter NieR: Automata, a JRPG set in a bleak, post-apocalyptic world where humans have been nearly eradicated by an alien race that let loose an army of destructive machines upon arriving on Earth. NieR: Automata is loosely based on its predecessors, including the Drakengard series, but it is designed to be an enjoyable, engaging experience for players who are entirely new to the NieR universe as well.

[...]

That vision includes less hand-holding than many RPGs provide these days, as side quests take some effort to discover at times and the map is only vaguely helpful, which is explained by a NPC character early as being the result of some atmosphere interference with the mapping satellites. It’s a clever explanation for a system designed to reward exploration and curiosity, and it works magnificently here, even if some of the side quest feel a little cut-and-dry. Those looking for The Witcher 3’s approach to side quests had best look elsewhere.

Ultimately, however, any of the shortcomings present in NieR: Automata are obscured by the haphazard genius of its barely-stitched-together post-apocalyptic world. The presentation, innovation, and unabashed love of the strange all coalesce into something that looks like what would happen if Hideo Kojima attempted to design a Final Fantasy, and as it turns out, it is something that needed to happen. In a year that has already seen huge releases like Legend of Zelda: Breath of the Wild and Horizon: Zero Dawn, NieR: Automata has established itself as a must-play title worthy of being in the discussion with the other big titles as a contender for game of the year.

Score: 5/5

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tale of Ronin - Announced

by Hiddenx, 00:54

Deaf Mage Inc. announced their new RPG - Tale of Ronin:

Tale of Ronin Debut Trailer

loading...

Live as a ronin, survive the consequences of your choices in a dynamic world of turmoil and violence. An RPG game about camaraderie and betrayal, about war and peace, and above all honor, coming to PC and consoles.

Thanks Farflame!

Tale of Ronin

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Victor Vran - Fractured Worlds Trailer

by Hiddenx, 00:36

The Victor Vran addon Fractered Worlds will be released this spring - here's the trailer:

Victor Vran Fractured Worlds Trailer ESRB

loading...

Fractured Worlds will be available as separate DLC or as part of the Victor Vran Overkill Edition. The Overkill Edition will also include the long awaited Motörhead: Through the Ages expansion.

Thank you for the info Farflame!

 

Victor Vran

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

General News - Chris Avellone Interview @ Kotaku

by Hiddenx, 00:26

Farflame spotted this Kotaku chat with Chris Avellone:

We Chat With Alpha Protocol And Planescape: Torment Writer Chris Avellone

loading...

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - March 12, 2017

Alternate Reality X - New Version in March

by Hiddenx, 18:01

A new version of Alternate Reality X will be released at the end of March. The remake of Philip Price's Alternate Reality: The City & The Dungeon is in development for several years now:

Alternate Reality X – New release in March 2017

I’m making good progress with the next release of Alternate Reality X and hope to have this out for public release before the end of March. It doesn’t contain all the features I had planned but nevertheless contains some important changes and additions.

The changes to the internal structure of the player’s inventory and what I call the “item buffer” took a long time. Once these had been completed I then had to make changes to a number of existing sections of the game such as the City Smithies and the Damon & Pythias Shop as they no longer worked correctly. These changes did allow me to use the authentic weapon and armour data though which is an improvement over the previous versions. Perhaps the most requested feature I’ve had is to implement selling old weapons to the Dwarven Smithy. I’ve pleased to say that this is now in the game and seems to work well.

At the time of writing the Dwarven Smithies’ custom weapons are not yet in the game. I feel I really need to implement the Dungeon bank vaults as well to make this feature worthwhile so that players can find enough gems and jewels to pay for custom weapons. Rather than delay this release further I’m probably going to leave these for the next release.

I’m currently testing the gameplay to check that what is there seems to be working ok.

loading...

Changes and additions include:

  • Modified the internal structure for items and inventory
  • Increased internal size of inventory / item buffer from 100 to 250 items
  • Now using authentic City Smithy, Dwarven Smithy and D&P item data
  • Pick up weapons left by opponents
  • Buy weapons and armour from the Dwarven Smithy
  • Sell old weapons and armour to the Dwarven Smithy
  • Implemented player weapon descriptions (e.g. slash, whomp)
  • Implemented crossbow & reloading of ammo
  • Modified automap to show walls and doors by default
  • Re-enabled the “Wait for Encounter” option
  • Fixed Phoenix encounter crash bug
  • Fixed “Quit” crash bug

Alternate Reality X

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Davyria: Heroes of Eternity - Released

by Hiddenx, 17:38

Sebastian Groll's Action RPG Davria: Heroes of Eternity has been released:

Davyria is an action role-playing game with a well-designed and challenging combat system. You play an Eternal Warrior wandering the barren island of Davyria.

loading...

Features

  • A skill based and challenging combat system
  • Dark Comic Graphics
  • A variety of different weapons (greatswords, axes, swords, hammers and more)
  • Different npcs with which you can speak, trade or solve quests for them
  • Wander through a barren land divided by the conflict between two incredibly powerful beings
  • Discover an epic story line and get special items by finishing side quests

Davyria: Heroes of Eternity

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Torment:ToN - Review @ RPGCodex

by Hiddenx, 10:12

For the Codex Torment: Tides of Numenera is mostly a game of broken promises:

RPG Codex Review: Torment: Tides of Numenera

[...]

The fatal flaw of Torment: Tides of Numenera is timidity. It is terrified of stepping out of the shadow of its ancestor, to proudly do its own thing. Instead, it imagines Torment can be captured in a formula. It apes its forms without understanding its substance. If Planescape: Torment is a monk struggling with a kôan, "What can change the nature of a man?" a red-hot iron ball in his throat which he can neither swallow nor spit out, Tides is a philosophy freshman crying into his red wine, in love with the profundity of his navel. Planescape: Torment's characters embody that central question: the succubus who took a vow of chastity, the enslaved warrior-monk from a people defined by their escape from slavery, the fragment of a collective consciousness who developed a sense of self. Tides' characters... talk about it. They're painted sticks parroting lines written for them, not flesh-and-blood characters living, breathing that question.

[...]

The game falls far short of its promise. The Kickstarter campaign and its subsequent updates showed off carefully-crafted, dynamic scenes with animated elements, parallax layers, dynamic lighting, an old-school UI, full, competently-acted voiceover, and hand-painted, beautiful and characterful concept art and portraits. All of this was watered down or removed outright. We were shown a rotating water wheel; we got a few animated, looping textures; parallax layers were replaced with a hastily-cloned background image masked with a quick fog effect; moody, dynamic lighting by even, flat illumination. Standards everywhere are appallingly low. This does not look, sound, feel, read, or play like a five-million-dollar labour of love by veteran industry professionals. It is not the Planescape: Torment successor we were hoping for. It is not even a tribute. It is barely even a pastiche. Only time will tell if we ever will see one. In the meantime, the Brothel for the Slaking of Intellectual Lusts remains open for business, as Ravel spins her webs in her maze and the Dustmen silently toil in the Mortuary, and in the Fortress of Regrets transcendence and a ghost of unrequited love await a grim planewalker scarred with a thousand deaths.

[...]

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details