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Monday - August 14, 2017

Gamescom - Question Time

by Myrthos, 12:34

I'll be heading to Gamescom next week and at the moment I have appointments for the games listed below. If there is anything you would like to know, questions you feel I should ask or whatever, let me know.

  • An unannounced open world Kung-Fu title
  • Battletech
  • Call of Cthulhu
  • Deep Sky Derelicts
  • Divinity: Original Sin 2
  • Elex
  • Fallof Light
  • Gwent
  • Kingdom Come: Deliverance
  • Pathfinder: Kingmaker
  • Seven: The Days Long gone
  • Shadows: Heretic Kingdom sequel
  • Spellforce 3
  • Starpoint Gemini franchise: Current developments and visions for the future
  • Tyranny: Bastard's Wound
  • Vampyr
  • Warhammer 40.000: Inquisitor: Martyr

Gamescom

Details

Kingdom Come - Interview @XboxTavern

by Silver, 12:20

XBox Tavern interview the community manager for Kingdom Come: Deliverance, Rick Lagnese.

...
XT - The game houses many different pathways for many different situations, all of which tend to come with consequences and specific outcomes that alter the journey in the game for the player. How unique would you say Kingdom Come: Deliverance is on this front, next to the likes of (let's say) The Witcher?

RL - The Witcher is a great game in its own right. Kingdom Come: Deliverance is a game where we want every player to really think about the choices that they make as many choices will produce different results, even to the point of triggering different cut scenes. We won't tell you how to solve quests. You will have to figure out what you are going to do and how you are going to approach every situation.

XT - I understand that development of the game is complete, and that you plan to spend the next several months optimising and addressing any issues to ensure a smooth launch. Are you at all able to share how much longevity the game is set to offer?

RL - Gamers can expect to get a good 50 hours in or more, depending on how you play the game. We've seen players play far more than that in the beta, so it's really up to the player. There's also a tad over 4 hours of cutscenes in the game, so expect to get deeply involved in the story.

XT - The events that unfold in Kingdom Come: Deliverance are said to be historically accurate aside from the personal story of protagonist, Henry. Does this level of historical accuracy extend beyond the story? Such as how we see NPC's living every day life, how they're treated by one another, and by the law?

RL - Well sure! We want to immerse everyone into a very realistic setting/experience in the land of Bohemia. We even have a full-time historian that works with us to ensure that nearly everything is time period accurate: the culture, clothing, armor, weapons, artwork, religion, the crime system and more.
[...]

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

All Walls Must Fall - Available on Steam EA

by Myrthos, 09:21

All Walls must Fall, a tactical RPG set in Berlin 2089, where the cold war never ended is now available on Steam Early Access. It is being developed by Inbetweengames, who were formerly working for Yager on Spec Ops: The Line and Dead Island 2.

All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.

  • Isometric action tactics game for download on PC, Mac and Linux
  • Procedurally generated levels and campaign that plays different every time
  • Developed by a team of former AAA professionals using Unreal Engine 4
  • Sci-Fi noir Berlin as a divided city in which the Cold War never ended
  • A parable that reflects on free will, moral ambiguity and the meaning of freedom
  • Mixed 2D/3D art style of a propaganda poster brought to life
  • Mind-bending time manipulation abilities
  • Pausable real-time tactics with actions on the beat of the music
  • Synaesthetic nightclub environments and audio
  • A simulation sandbox featuring crowd simulation and destructible objects
  • A focus on player agency and expression fostering different play styles including combat, hacking and social stealth using specialized secret agent characters
  • An inclusive representation of the people of Berlin including their diverse cultural, sexual and gender identities

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All Walls Must Fall

SP/MP: Unknown
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Ghost of a Tale - New Location & Quests

by Myrthos, 09:01

Ghost of a Tale has been expanded with a new location and new quests.

Indeed we’ve opened up a new location: the Northern Slopes (along with the old armory) but we also worked a lot on the existing Far Tower area. Not only is the location much prettier to look at (thanks to many new assets) but there’s actually stuff to do there now!

We’ve added 5 new quests to the existing 28, which brings us to a tally of 33 quests available in the early access version. The new quests range from quite easy to much more involved.

Furthermore we introduce a couple of new gameplay mechanics: among which are the “brisance kegs”. Those are in effect a sort of exploding barrel/nitroglycerin. They are heavy items which Tilo can grab and move anywhere within a certain distance.

And that’s what makes them special: every time Tilo takes a step the brisance bar fills up a little until it fills up completely and as you guessed… the whole thing goes ka-boom! So better not let that happen.

But that’s not all: the brisance is sensitive to shocks so Tilo can also throw projectiles at it to blow it up at a distance.

Conversely, Tilo can light up the fuse of the brisance kegs (using his candlestick or fire steel) to create a delayed explosion. Which will prove very handy throughout the rest of the game, against some enemies and also as a way to affect the environment.

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Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - August 13, 2017

Age of Fear 3: The Legend - Release Date: September 2

by Hiddenx, 10:35

The strategy RPG Age of Fear 3: The Legend will be released on September 2:

Age of Fear 3

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Turn-based strategy game that marries a tabletop wargame with elements of RPG. Deep and challenging gameplay, with a huge variety of units and skills, a hex-free battle system and a groundbreaking AI. Play as a dryad sorceress or a drunken dwarven lord in two story driven campaigns!

Age of Fear 3: The Legend

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Prevent The Fall - Patch 1.21 is live

by Hiddenx, 10:22

The VR action RPG Prevent the Fall got a new update:

v1.21 Patch is Live

With the 21st patch we are happy to introduce a few adjustments based on feedback received and a fairly sizable adjustment to all items in the game to provide a better progression for new weapons upon leveling.

First, we made some small adjustments to combat. There are now improved blocking and parrying animations on both players and some NPCs. These are on a blended animation channel so they can play with the animation currently playing. We also introduced a new knockback effect in VR where you can knock back an enemy if you have high enough energy.

Moving on to the larger chunk of updates in this patch. We adjusted the available level for nearly everything in the game. Some items are able to be earned earlier, some later than before. Weapons (melee in particular) were clumped together at certain intervals and now they will be spread out a few more levels. This was done for every item in the game. You might now have items you shouldn’t have yet if you are playing and some items that are slightly less effective than before if they are a lower level than before. For the most part quite a few things were made more effective than less effective.

To go along with this we made a lot of stat adjustments as well as weapons changed levels. We adjusted the damage scale quite a bit. Early weapons (Level 1-5) might do a bit less damage than before, later game weapons (15-20) now will do more damage (a lot more if they are 18+). Energy was adjusted as well along with magic and you should see a similar change in values. Since weapons are doing more damage the actual energy/magic to DPS should be similar though. Quite a few weapons are now higher level than before and will do more damage as a result.

Magic damage scale was all over the place for magical weapons and all magical weapons were adjusted. Those were tweaked and adjusted with mostly an increase across the board, in particular for AOE weapons (Arcane Staves, Wind Staves, and Earth Staves). Arcane Staves in particular received large damage improvements in some cases doubling their damage. The Conjuration and Necro Staves also received damage updates making them more effective to use as projectile weapons if you are into using pets. Fire and Lightning Staves received less of a bump, but the higher end ones do more damage to go along with the adjustments for all other weapons.

To go along with the these changes we identified a few gaps and introduced a few new weapons at the higher end (15+) and a few new uncommon variants of existing weapons improving coverage in those areas and should make earning those levels a bit easier than before due to more weapons and the weapons at the higher levels now hit a lot harder than before. For a full list of items added please see the notes below.

[...]

Prevent The Fall

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hate Free Heroes - Review

by Hiddenx, 10:17

Steam user Emoxes checked out the indie J-RPG Hate Free Heroes:

Hate Free Heroes Review

This game may not the best game you will ever play, but it certainly lives up to its bill. Anyways, let's go over the good and the bad:

The Good!

The old school RPG they promise is real: This really does play like an RPG of old, and if you have been looking for a turn-based RPG, then this will be something you can get into.
You have many different options of attack, from regular atttacks to techniques/ Justice Skills to healing skills, using items, etc. The exp. in this game feels really in place, as (until you get to the Elite section) you never really have to worry about grinding too much as you generally stay around the level of your enemies. This is nice if you hate grinding in games.
There is alchemy among other things to make yourself stronger, and there are a few battles you might be able to skip if you want to. The game flows smoothly as a turn based RPG with a good battle system that can get you hooked on the game. Also you can get a helicopter early in the game to just zoom yourself to the dungeon you want to go to, but you don't have to use it. Still its a nice perk to avoid mundane walking around.
Your team is pretty balanced as well, although you must use the same 4 heroes. There is a general healer/buffer/magic user, two main dps, and a flex member which can heal/dot/damage/etc that is generally your most durable.

The Bad!

While the good generally outweighs the bad, (I know this part is bigger but most of these things are pasable for me anyways) there are quite a few bad things with the game. Besides a few bugs here and there (I auto-won a battle once without using a move, and lost battles during the elite fight when my team was still alive). There are some things which I can forgive since its an indie game, and some that might lure people away.

1.) This is probably my biggest gripe with the game, which is the story. Of course I did not finish completely, but if you are looking for an RPG with an immersive story that keep you coming back to find out what happens, this game is not for you. There is minimal character development, as well as just story in general. There is a story, as you are trying to cure the aggromites that are making everyone in the city hostile to others. But, that's mostly it. Bosses tell you they are sorry for the anger they had, and you get told of new missions to help find the cause of the aggromites... not much else... and no cinemas either, just text. The story is a bit more minimal than a GameShark Pokemon game. Do not expect anything like an Undertale or Kingdom Hearts in terms of story here!

2.) Can't see where you are on the map. Eventually you learn the map, and you might not care too much with a helicopter and if you want to explore anyways, but I do kind of wish there was a marker that let you know where you are on your map.

3.) Gear is bland. There is gear in tiers, and upgrades, but that's it. Gear is Chest T1, Chest T2, etc. They are all the same, as in there isn't gear centered toward healing, magic/physical damage, etc. Weapons can vary slightly, however your heroes will only have 1 or two options. There is no real rarity in gear or finding gear off bosses either, you buy all your gear at the shop. You might be able to find rings (which are REALLY powerful) in chests, along with other cool things, but enemies generally won't drop anything cool except a few bosses might drop alchemy recipies. (And potions, but that's not REALLY that cool to get off enemies).

4.) Graphics. This plays like an old school RPG. The graphics are pretty much that as well. Of course, this is an indie game, so you shouldn't come in expecting amazing graphics, so I can let this one slide. They are not the WORST graphics you will see either.

5.) Equipping upgrades requires you to unequip the item, find it in your inventory, then putting them in, then reequipping the item. Not a big deal, as the game does tell you that, but it is a bit of a bother/ time waster.

All in all, the good outweighs the bad in this indie game. It is certainly not a perfect game by any means, but it does deliver what it promises.

Hate Free Heroes

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

West of Loathing - Review @ PC Gamer

by Hiddenx, 10:03

PC Gamer reviewed the western comedy RPG West of Loathing:

West of Loathing Review

Welcome to the Old West, where snakes are used as whips, cattle are demonically evil, and alongside stick-figure cowboys there are goblins, necromancers, and ghosts. A lot of ghosts, actually. There are ghost horses—
I ride one myself— and ghost cowboys, and an entire quite literal ghost town. There are even ghost pickles, and they're not the strangest things, or even the strangest food, you'll encounter.

[...]

It took me about twelve hours to make it through Loathing's main story (with lots of diversions and side-quests along the way), but I played another dozen hours just to continue exploring, to make sure I'd been everywhere and done everything, to unravel some of the RPG's truly strange mysteries, and to solve a handful of remaining puzzles, some of which are admirably elaborate. I had to create a spreadsheet with formulas for one—though maybe you're better at math than I am—and a spare envelope on my desk is now covered on both sides with notes, numbers, codes, and the names of about two dozen dead women (which isn't nearly as grim as it sounds, I promise).

West of Loathing is a wonderfully written RPG adventure, both fun and funny from its opening credits to whenever it is you decide you've probably read every last word in the game and realize, regretfully, that you've finished.

Score: 88/100 - The turn-based combat isn't the best, but it's a delightfully written RPG absolutely packed with humor.

 

West of Loathing

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Dragon's Dungeon: Awakening - Released

by Hiddenx, 09:47

The hardcore rogue-like Dragon's Dungeon: Awakening has been released:

Dragon's Dungeon is a hardcore adventure for roguelikes connoisseurs and RPG fans.

Fight with the bloodthirsty monsters, explore the dark corners of the labyrinths in search of new equipment and priceless treasures, improve your skills using a non-standard system of character development and gain victory over the dungeon lord. Quests, various equipment, lots of types of enemies and random generation of levels will make your every attempt unique.

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In the dragon’s dungeon you will find:

  • More than 150 types of bloodthirsty monsters, many of which have dangerous abilities
  • More than 600 unique items
  • 8 playable characters with their own development system and skills
  • Crafting system which allows you to create useful potions or get powerful equipment
  • 6 locations which make more than 20 hours of gameplay
  • Random generation of dungeons which will make your every adventure unique
  • Twitch support

Dragon's Dungeon: Awakening

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

The Iron Oath - Kickstarter Update

by Hiddenx, 09:15

The Iron Oath RPG is close to 50% of the funding goal with 26 days to go:

Character Classes & We're Over 45% Funded!

Yesterday was our best day yet! The imgur, reddit and twitter communities showed a ton of support for the game and with their help we've soared to over 45% of our total funding goal, and we're still only a few days in! We can't thank everyone enough for all the pledges & kind words that we received, we were completely overwhelmed by the response. We had pledges come in at all sorts of tiers, and we also managed to knock off the "Design a Bandit Group" tier. We are truly grateful to each and every one of you for believing in our game. Before we get to the meat of the post, we'd also like to gauge interest in adding another high tier pledge, so if that's something you would like to see, please let us know :)

Character classes is something that was requested after our first update, so we'd like to give you an overview of the first 12 character classes that we have planned(or have already implemented) for the game. We thought about listing a full ability breakdown for each class, but as 8 of them still have abilities that are subject to change, we thought it would be best to give you a description(and mention an ability or two) for each class instead.

To begin, each class in the game has a total of 6 abilities(Novices begin with 4) for them to learn along with 1 basic attack. Abilities cost Spirit to use, but basic attacks are performed for free and actually generate Spirit. In addition, each class possess one passive ability to start with, and are able to learn a second through the Mentor system.

The 12 classes we've chosen to launch the game with(out of the 21 total have designed) are fairly well rounded with 4 casters, 4 melee and 4 hybrid classes.

The 12 Character Classes

[...]

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Underworld Ascendant - Pre-Alpha Video

by Silver, 08:12

@Mr Lilac The pre-alpha has been released for play testing of Underworld Ascendant.

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Exploring the new build of Underworld Ascendant, featuring Lizardmen, gravity games and a complete lack of understanding of the game's systems!

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - August 12, 2017

Bloom - Memories Teaser

by Silver, 11:27

Bloom has a new teaser trailer.

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A slow paced teaser for our indie game Bloom ( www.studiofawn.com ) still in development.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Battle Chasers: Nightwar - Intro Trailer

by Silver, 09:23

Gamespot released the Battle Chasers: Nightwar intro trailer.

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This animated short by Powerhouse Animation, the studio behind Netflix's Castlevania series, introduces a new hero, the Devil Hunter Alumon. Battle Chasers: Nightwar is coming this October from THQ Nordic to Xbox One, PlayStation 4, Nintendo Switch, PC and Mac.

Battle Chasers: Nightwar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Underrail - Development Update

by Hiddenx, 07:37

Underrail is still getting better:

Specialization and Veteran Level Changes

Hi guys. I did some changes regarding veteran levels which I originally introduced back in October.

First of all, player will continue to receive the normal amount of skill points when leveling up even on veteran levels now. Also, dervied stats such as health, detection and such will scale normally on veteran levels as well. However, players will also gain a feat every even level instead of every level when leveling on veteran levels. So basically everything is going to work as with normal levels with the exception of the feat pool being expanded with veteran feats once you hit veteran levels.

Allowing of the further skill scaling beyond the 25th level, however, requires us to provide some use for such high skill levels, particularly in crafting. To address this, the end-game areas and stores will have some of its loot/stock scaled up if the Expedition DLC is installed, particularly when it comes to crafting components. In the future, we also intend to address the problem of other non-combat skill scaling (such as social skills and hacking/lockpicking) by adding high level encounters/opportunities, so while currently it might not make sense to max out these skills, in the future it will have benefits.

However, the second, and more important change, is that on veteran levels you'll also get three specialization points.

You use these specialization points to further improve your non-veteran feats, often across specific dimension, as demonstrated in the GIF above. Your investment of points in any given specialization cannot exceed your veteran level (or the maximum allowed points for that specialization).

That's it for now. Let us know how you like these changes.

Underrail

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Galaxy of Pen and Paper - Review

by Hiddenx, 07:28

Retcon Raider made a video review about the casual RPG Galaxy of Pen and Paper:

Galaxy of Pen & Paper - Review

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I had some spare time today, so I decided to throw together a quick review for "Galaxy of Pen & Paper" by Behold Studios.

It's a casual RPG with a focus on humor, and an even heavier focus on repetitive grinding.

Galaxy of Pen and Paper

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Fictorum - Review @ Gamereactor

by Hiddenx, 07:20

Gamereactor has reviewed the action RPG Fictorum:

Fictorum

A good spell-casting mechanic isn't enough to save Fictorum.

If we were to tell you an RPG existed that combined destructible environments with varied spell-casting you'd probably say that this sounded like something cool to try out, especially if you're inclined in the way of fantasy games, and at first glance of Scraping Bottom Games' Fictorum we also thought the same. This remained true for the first half an hour of play as well, but then the sheen of the initial idea and the fun mechanics wore off a little bit, and we started to see the cracks in Fictorum emerging.

[...]

As the hours crept into our playthrough though, we found ourselves asking why we were bothering, and that's Fictorum's biggest shortcoming. After moving from peak to peak, battle to battle, map to map, it all starts to feel extremely repetitive, especially when you cycle through the same events on-screen as well. Granted, we pick up increasingly better gear, upgrade ourselves, and trade a bit, but all of this is just different methods to take on the same repetitive formula.

In short, the excellent spell-casting mechanic at the heart of Fictorum isn't enough to produce a well-rounded and enjoyable experience. Sure, it's great fun in the first hour or so to blow up buildings or multi-shot some enemies with your spells, but once you've done that time and time again over a number of different levels, the novelty wears off very quickly, so much so in fact that we found ourselves just rushing through levels to the portals to get done quicker. Without any meat to really sink your teeth into, then, Fictorum feels a little barebones, although we're interested to see if any other games will take a look at its spell-casting and learn something from it.

Score: 6/10

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

West of Loathing - Released

by Hiddenx, 07:10

West of Loathing — a slapstick comedy stick-figure wild west adventure RPG has been released:

West of Loathing

Say howdy to West of Loathing - a single-player slapstick comedy adventure role-playing game set in the wild west of the Kingdom of Loathing universe. Traverse snake-infested gulches, punch skeletons wearing cowboy hats, grapple with demon cows, and investigate a wide variety of disgusting spittoons.

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Talk your way out of trouble as a silver-tongued Snake Oiler, plumb the refried mysteries of the cosmos as a wise and subtle Beanslinger, or let your fists do the talking as a fierce Cow Puncher. Explore a vast open world and encounter a colorful cast of characters, some of whom are good, many of whom are bad, and a few of whom are ugly.

Features:

  • a sprawling open world, chock full of danger, quests, puzzles, and mysteries
  • lush hand-drawn black and white graphics
  • full stick-figure customization
  • thousands of jokes, gags, and goofs
  • crunchy turn-based combat (but only if you want it)
  • liberal use of the Oxford comma
  • over 50 hats
  • disreputable saloons
  • several gulches
  • a drunk horse
  • NOTE: characters are not literally colorful (the game is in black and white)

West of Loathing

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - August 11, 2017

General News - A Starflight Remake in the Works?

by Hiddenx, 21:32

OnlySP thinks a remake of the space adventure Starflight is in the works - based on a tweet by Brian Fargo:

Enigmatic Tweet Hints at Remake of 1986’s Starflight

On August 8, InXile CEO Brian Fargo sent out a tweet that may pique the interest of gamers, teasing a possible remake of the classic 1986 EA title Starflight.

While Fargo’s tweet indicates that InXile is not developing the purported remake, it serves as a strong implication that someone else is.

Old-school gamers may remember Starflight, an adventure role-playing game once available for the IBM PC, Amiga, Atari ST, Commodore 64, Macintosh, and Sega Genesis. Set in the year 4620, the game’s plot revolves around a starship captain exploring the reaches of the galaxy. The non-linear game allowed players to choose their own path through the story, making it one of the earliest sandbox games ever released.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Skyrim - Immersion Mods

by Hiddenx, 21:21

KeenGamer made a list of the top 10 Skyrim immersion mods:

Top 10 Skyrim Immersion Mods

You will never guess that Elder Scrolls: Skyrim is a game that is six years old if you refresh your game with some of the mods on our list that blow even the Special Edition out of the water. So let's dive into its amazing game world with the best immersion mods.

[...]

10. Dead Body Collision Fix & Dual Sheath Redux
9. Frostfall - Hypothermia Camping Survival
8. Hunterborn & Campfire - Complete Camping System
7. OBIS - Organized Bandits In Skyrim & Immersive Patrols
6. The Joy Of Perspective & Player head tracking
5. Guard Dialogue Overhaul & Immersive Player Dialogue
4. Real Shelter
3. Open Cities Skyrim & Immersive hold borders & Distinct Skyrim Landscapes
2. Sounds Of Skyrim Series
1. WARZONES 2015 - Civil Unrest & The Honored Dead & Skyrim Battle Aftermath

Thanks Farflame!

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Enderal - Patch 1.2.2.0 and DLC News

by Hiddenx, 21:13

Patch 1.2.2.0 has been released. Here's the patch log. Farflame spotted some news about the upcoming DLC:

Greetings Prophets and Prophetesses,

I originally posted this on my Facebook page, but I think it's relevant, so I'll share it here as well!

It's been a bit quiet lately, and some people have asked me whether the DLC project is still alive - let me reassure you, it absolutely is. The team is still working hard, and I'm trying to get work done whenever I can.

The main reason I haven't been able to contribute nearly as much as I would have liked to, is because I was offered a very good position as a writer for Grimlore Games in Munich, working on the recent instalment of the Spellforce series. It was meant to be part-time, but due to the insane work-load it became a full-time job (more than that actually, but luckily I get all overhours paid). I also work on the week-ends, so you can imagine that I have not been able to contribute as much as I would have wanted to. Also, I have gotten back into making music (a hobby which I almost entirely dropped for Enderal) and am investing a lot of time into my novel (of which I've already finished the first draft, 550 pages, and which will be done this year).

The good news is that the writing for the DLC is close to completion already, so that the team isn't running out of task anytime soon. The bad news is that I feel bad getting financial support from you guys while contributing so little to the actual project.

In other words: The DLC will take a little longer than planned, but it will definitely be released - we're continously making progress, just not as fast as we did when I worked 50-60 hours a week. I thought about sharing the Patreon income with these on the team who are still working as hard as before, but if any of you guys want to withdraw your pledges, I fully understand.

We'll keep you posted!

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - More Screenshots

by Silver, 13:25

DSOGaming has some more screenshots of Outcast: Second Contact.

Bigben has released some new screenshots for OUTCAST – Second Contact. OUTCAST – Second Contact is the remake of the cult PC game Outcast that is being developed by Appeal Studio in which players take the role of Cutter Slade.
[...]

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Champions of Odin - Coming to Early Access

by Myrthos, 09:42

Champions of Odin, a first person action RPG, will be making its way to Steam Early Access by August 25th. The scheduled release date for the game is early 2018 on Steam, Xbox One and the new Xbox X.

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Champions of Odin is a first-person, action role-playing game that combines the fast pace and intensity of a first-person shooter with RPG elements. The story and theme of the game draw from Norse Mythology. You play as a magical frost giant named Gymir, who makes a deal with Odin, the god of all gods! Odin promises to revive the fallen Freya, the love of Gymir's life, if he will return important favors for each of Odin's godly champions. During this trying wartime of Ragnarok, the Champions of Odin need your help!

You can find some screenshots at the developers' site.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Thursday - August 10, 2017

Wasteland 3 - The Everest Hotel

by Myrthos, 22:32

Colin McComb talks about designing the Everest Hotel in Wasteland 3 in their latest update.

Colin here to talk about some of the early design we’ve been working on for the game. Right now, I’m the narrative designer for an area in the northern reaches of the world map, a place originally called the Stanley Hotel. We’ve recently changed the name to “the Everest Hotel” - in part, because I wanted a name that fit the function of the hotel better. See, not only is this hotel up in the mountains (thus "Everest"), but it's also a place for a guest to sleep forever, or Ever-rest.

I need to give a special shout out to Alex Kerr, the level designer for this area. He’s taking ideas and really making them shine - discussing features, conversations, and quests, and then suggesting improvements after he begins implementation and blockout of the quest areas. You will see more about the work Alex is doing in a future update.

By the way, this being a design diary-style entry, I have to warn you that this whole section is FILLED with spoilers. Skip to the Crowdfunding Corner section if you don’t want the the hotel ruined for you.

If you’re still reading, this is your own fault.

Still here?

 

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

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Kingmaker - Rendering Water

by Myrthos, 22:28

This update for Pathfinder: Kingmaker is about rendering water and comes with plenty of watery screenshots.

Today's update is all about water rendering in our game. Water is the most complicated rendering object from a technical point of view. To make the magic happen we use various subsystems of the game engine and thoroughly prepare both procedural and baked textures. Besides, we need a combination of programming skills, the abilities of our technical artists, lots of patience and a bit of luck. For our update, let's not dwell on trivial things, such as calculations of water lighting. Instead we are going to tell you about the difference between water rendering and rendering of regular geometry. Let's dive right in!  

Density  

Perfectly clear water is usually almost colorless, and only if its layer becomes thicker, it gets a bluish shade. However, there are only a few places on Earth, where you can find such clear water in a natural environment, e.g. Blue Lake in New Zealand. In most cases, water contains tiny particles of other substances, which can color it into various shades. This effect is especially noticeable in rivers and streams, where running water carries more of such particles.  

However, water color depends not only on particles of other substances, but also on some other parameters, and the most relevant for us is density. To make things easier, we'll make the assumption that the water color depends on depth (layer thickness) multiplied by density. In shallow water it becomes easier to see what's beneath, and in deeper places we can see more color of the water itself. The density is adjusted by our artists, and as for the depth, we calculate it via shader, using z-buffer.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Starpoint Gemini Warlords - Titans Return Launched

by Myrthos, 22:24

The Titans Return DLC for Starpoint Gemini Warlords has been released today and is available on Steam.

Zagreb, Croatia, 10 August 2017. Following an amazing reception by releasing the Titans Return teaser trailer, LGM Games is proud to announce that the Titans Return DLC launches today, August 10th 2017.

"Titans have once ruled Gemini and it is time for them to emerge once again. Gemini has been quite forthcoming with Concord expansions, seemingly disunited and conflicting among themselves, but is there more to it?

Reveal the Mystery surrounding the Titans and their reappearance. Explore occurrences from the historical events of Gemini and deal with their consequences first hand.

With the evolution of new technologies, old Titan sizes have become far too common, resulting in the stripping of their class and re-branding them into the current versions of Battleships, Dreadnoughts and Carriers.

But the time has come again for Titans to rule the Gemini. Foreign technologies allow yet another jump in size and power, so it is time for Titans to return to their rightful place."

Titans Return DLC is the biggest and most ambitious piece of content the studio has created since the release of Starpoint Gemini Warlords, that offers up to 10 hours of brand new story-driven gameplay.

Key features

  • Experience an all-new storyline;
  • More than 15 hours of new gameplay content;
  • Three new Titan ships: Defiance, Legion and Juggernaut PLUS one free Titan coming to everyone as a free update;
  • New conquest mechanics connected to the storyline;
  • Command Titan-class vessels in either Campaign or any of the Free-roam scenarios;
  • New Free-roam scenario designed for immediate Titan-ready content;
  • Unique "ultimate-aura" passive abilities of each of the Titan ships;
  • Show off acquired Titan vessels at Concordia with the Titans trophy system;

Here is the launch trailer:

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Also note that the The Starpoint Gemini franchise games can now be bought with a discount.

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Startrail HD - Released

by Hiddenx, 20:36

Realms of Arkania: Star Trail HD has been released today:

Version 1.0 - and we are out of Early Access

Hail to the twelve,

after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats.

Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come!

Your
Crafty and Alpha Development Team

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Halcyon 6: SC - Lightspeed Edition released

by Hiddenx, 20:32

The Halycon 6: Lightspeed Edition has been released today:

What's changed in Halcyon 6: Lightspeed Edition?

Literally EVERYTHING in Halcyon 6 was tweaked and optimized to make the Lightspeed Edition. Pretty much every single number and algorithm was adjusted.

Overall, the campaign takes a much shorter time to complete (down to about 12-15 hrs instead of 20-25 hrs) but no content was removed, we only adjusted the overall progression to be faster and require much less grinding.

The bulk of balance and progression tweaks fall into three main degrees of change:
“Greatly increased/reduced” indicates changes in the 25% to 50% range
“Increased/reduced” indicates changes in the 15% to 35% range
“Slightly increased/reduced” indicates changes in 1% to 15% range

*slight spoilers ahead!*

[...]

 

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Beautiful Desolation - Kickstarter Update

by Hiddenx, 20:03

Farflame spotted two Kickstarter updates for the Adventure game Beautiful Desolation:

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Death of the Outsider - New Trailer

by Hiddenx, 19:53

A new gameplay trailer for Dishonored: Death of the Outsider has been released:

Do the Impossible… Kill a God

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See a new side of Karnaca as Death of the Outsider takes you through its gritty underbelly. Investigate mysterious cults, infiltrate underground fight clubs, and even pull off a bank heist as you search for a way to do the impossible: kill a god.

Death of the Outsider

SP/MP: Single-player
Setting: Steampunk
Genre: Action-RPG
Platform: Unknown
Release: In development

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Fallout 4 - GOTY Edition

by Myrthos, 16:04

Fallout 4 Game of the Year Edition will be available from September 26 onwards.

Return to the Wasteland on September 26 with Fallout 4: Game of the Year Edition. With all the latest gameplay updates (including Survival mode), graphical enhancements, the ability to play Mods for free on PC and consoles, plus all official add-ons included, this is the ultimate way to experience the award-winning post-nuclear adventure from Bethesda Game Studios. 

Winner of more than 200 “Best Of” awards – including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year – Fallout 4 is the studio’s most ambitious game yet. As the sole survivor of Vault 111, players enter a world destroyed by nuclear war. In a fight for survival they are faced with rebuilding and determining the fate of the Wasteland.

Fallout 4: Game of the Year Edition includes the fully updated original game along with all six add-ons: Nuka-World, Vault-Tec Workshop, Contraptions Workshop, Far Harbor, Wasteland Workshop and Automatron. Fallout 4: Game of the Year Edition will be available on September 26 on PlayStation 4, Xbox One and PC. 

To celebrate the Game of the Year Edition, a limited quantity of Fallout 4 G.O.T.Y. Pip-Boy collector editions will be made exclusively available in North America at select retailers. The Pip-Boy Edition includes Fallout 4 Game of the Year Edition and will retail for $99.99 USD, and will also release on September 26.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

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