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Monday - March 20, 2017
Sunday - March 19, 2017
Saturday - March 18, 2017
Friday - March 17, 2017
Thursday - March 16, 2017
Wednesday - March 15, 2017
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Torment: Tides of Numenera

2017-03-15

Torment: Tides of Numenera Review

Corwin reviews the recently released Spiritual Successor to the classic rpg Planescape:Torment. How does it compare to its inspiration? Well, while it's not for everyone, but this could just be another great classic in the making.
» Continue reading the article...

Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Read the article

Recent articles










Picture Watch

Neo Scavenger
Box Art

Poll Watch

When will Grimoire be released
Definitely 2017
10.53%

Next year
5.26%

Just 2 more bugs, so 2020
15.79%

In 10 years perhaps
10.53%

Never
57.89%

Vote

Expected Releases

Mar: Tanzia
Mar: The Great Whale Road
Apr: Hobo Tough Life
Apr: Kingdom Come
Apr: Niffelheim

Monday - March 20, 2017

Path of Exile - Developer Q&A Part One

by Hiddenx, 21:40

Here's part one of the Path of Exile developer Q&A:

Last week we asked the community for questions for our developers to answer. We received dozens of pages of questions and have spent the week answering many of the ones from the first eight pages. We're going to have to answer more of these questions in a follow-up post or two soon!

Note that not everything has been answered in this post. Some large topics have been missed out, if information isn't available right this second for a good answer. We will try to answer these ones in a follow up post. Minor edits were made to the questions to fix grammar or spelling mistakes.

[...]

What is the current plan for languages? I read about a german portation quite a while ago. Sure it won't be at a high place on the list of priorities, but i would be a nice QoL. :)

We're trying to find people to help us with German, French and Spanish translations. Last week we asked for help in the news and over 500 people contacted us! We're blown away by the amazing response!

[...]

Thank you for the info, henriquejr!

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Arcanum - Multiverse Edition

by Hiddenx, 21:31

Luj1 spotted that the Arcanum Multiverse Edition 1.3.0.9 is available on Steam now:

Features

▪ Multilanguage.
Preparing RePack we proceeded from the fact that all our fixes are compatible with both the Russian and English versions of the game. Selecting a language does not affect the performance of edits.
▪ Partially modified gameplay.
Some additions and additions touched dialogue and scripted scenes, namely the relation of words and NPC actions.
▪ Maps from Mapper's Mod integrated.
The project has done a great job over the ennoblement of design of all game locations: a lot of artifacts like sinking into walls objects were eliminated. Vegetation in those sectors where it is most conspicuous was cleaned. Also original arts were handled and added new ones, that formed the basis of graphical improvements of the mod. Detailed information can be found in the subject of the project. Also included is an expanded version of the mod, developed specially for the Sir's Expectations Modpack project (for details see "Other projects Multiverse Team").
▪ Original cut-out animation was integrated.
The beta versions of Arcanum presented additional animation, which was later cut. As an example of this animation new animated NPC movement in combat.
▪ Portraits of the beta-version of the game were added.
Introduced seven new portraits for different races and sexes which were absent in the original version of the game.
▪ Some background soundtracks were replaced.
Original cut-out ambient of the release version has been replaced by a more complete from the beta-version.
▪ Original lossless music was integrated.
Tracks in lossless quality we personally handed us by the composer Ben Houge, so that the quality of these tracks can be no doubt. Perhaps the owners of the integrated sound card and standard speakers will not appreciate our efforts, but I hope that everyone else will like it.
▪ High-quality maps of cities were integrated.
In the corresponding locations viewing the picture mode will be smoother.
▪ Contributed many fixes for items.
For example, the visual discrepancy between the schematics and the items were excluded, as well as revised their characteristics.
▪ New items have been created and objects based on used or previously missing artifacts.
Thus, we found an unused applications and content made by developers and we could eliminate some of the errors in the layout locations.
▪ Added the ability to run the game in windowed mode.
Previously, this required to register a key in the shortcut properties, but now this feature is available in the configurator.
▪ Arcanum High Resolution Patch was updated and integrated.
Especially for the patch made for high-resolution the interface version has been created and added to the scope of two variants of a background of the main menu. It is hiding visual artifacts after the patch installation.
▪ Selection of the best ideas and patches from UAP, GF 1.3, 1.0.7.5 and alpha patch.
Also a lot of small fixes of unknown bugs, improvements and additions were performed by our team.
▪ Configurator and launcher were created for easy compatibility settings with Windows 8, 8.1 and 10.
Configurator allows to connect Wine libraries and choose options that previously needed to register keys in the shortcut properties.
▪ Designed bonus section.
In the installation folder you can find a lot of official content.

Detailed report on the above items is set out in the log of changes and fixes included in the documentation for the game (files are in 'Arcanum\Arcanum\documents').

Arcanum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Urtuk: The Desolation - Development Update

by Hiddenx, 21:18

The devs of Mad Sheep Studios are working hard to finish their tactical open world RPG Urtuk: The Desolation:

RPG Urtuk: The Desolation

Urtuk is an adventure, turn-based tactical game, set in a dark fantasy world. The world is open and the player can travel freely with no limitations. The game contains two main parts - one is the world map, where the player holds a party of adventurers and travels freely across the map. The other part is the combat, introducing hex map with turn based tactical options, where the two opponent sides execute (in free order) units' actions. The world in the game is a place of pain, suffering and darkness. Urtuk is the name of main character. His story begins when he escaped from the Sanatorium, a place where medical experiments take place on common people. Urtuk's escape was successful thanks to his fellow old friend - Eldric. Urtuk has suffered a mortal disease, a mutation in the Sanatorium. Now he searchs for a cure in the world. It's only matter of time, when his mutation evolves to a level, when he finally dies.

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Urtuk: The Desolation

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

The Game Creators - MyWorld: Available on EA

by Hiddenx, 20:32

The Action RPG Maker - MyWorld - is now available on Steam Early Access:

MyWorld - where action RPG begins.

Fill your world with savage skeletons, tricky turrets, quests and towering bosses - the choice is yours! Play, create and share solo, co-op and PvP adventures online. Spark your creativity playing the included pre-built worlds, or ones users have created!

Great news!

MyWorld is now available to be purchased on Steam early access! Thanks for all the feedback and suggestions that have got us to this point and a big welcome to new players!

The hard work doesn't stop now, we are super excited to packing MyWorld with more content and features, all guided by the community. Next week we are going to continue improving the quests, which will include custom signs and further NPC options. Work will also begin on the loot / XP system.

Editor items will be constantly updated, we are aiming for weekly updates at least, so stay tuned!

The Game Creators

Details

Sunday - March 19, 2017

Atelier Firis - Review @ GodIsAGeek

by Hiddenx, 20:35

GodIsAGeek has reviewed Atelier Firis: The Alchemist and the Mysterious Journey:

Atelier Firis: The Alchemist and the Mysterious Journey Review

Walkin’, talkin’, fightin’ and alchemisin’

It might be easy to assume that Atelier Firis: The Alchemist and the Mysterious Journey could coast on a wave of glory due to its title being the most JRPG name in history. Its cover and art screams high-Eastern fantasy, all elaborate, colourful costumes and youthful melodrama, but whilst the former is certainly true here, Atelier Firis is a far more chilled out, altogether lighter experience than you might assume.

The game’s heroine, Firis Mistlud, has lived in the town of Ertona all of her life and has never seen the outside, which wouldn’t be quite so bad if said town wasn’t inside a mountain and had no natural light. Her parents insist that it’s too dangerous, and it’s only until two young alchemists named Sophie and Plachta blow up the town’s gate that Firis finally has a way of breaking her metaphysical shackles. She makes firm friends with the pair and instantly starts practicing alchemy, and after a few unremarkable fetch quests, Firis is allowed to leave Ertona along with the company of her handily skilled fighter of an elder sister, Lianne.

Of course, there’s a catch; Firis has to pass her alchemist exam in one year or face returning home a failure. So, with the help of her sibling, and a few handily-placed auxiliary party members, she sets out to get three letters of recommendations from registered alchemists to pass her exam and continue on her journey through the world.

[...]

Given that Firis is the eighteenth entry of the Atelier series, it’s made without a trace of fatigue, and clear affection. Its desire to tell a tale devoid of standard apocalyptic tropes or any big bads is a nice change of pace from its genre’s typical histrionics, especially given that the bulk of the cast is made up of teenagers. Its world feels a bit bare at times, though, with each area and town often far too big with too little to see and sparsely populated, and its reluctance to point you in any sort of direction when it comes to key quest points is regularly infuriating. But its problems aren’t outweighed by its positives, and this is still a charming, enjoyable and bright JRPG with plenty to offer.

Score: 7/10

Positives

  • Charming, easy-going story
  • Alchemy is simple, yet fun
  • Genuine, human cast

Negatives

  • Occasional lack of guidance on quests
  • Timed approach doesn’t help
  • Towns often feel bare

Atelier Firis

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Tales of Maj'Eyal - Version 1.5.1 is out

by Hiddenx, 09:52

Tales of Maj'Eyal 1.5.1 has been released:

Tales of Maj'Eyal 1.5.1 "Forever and Some" is out!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.5.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all. If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

  • Reduce post-player TL scaling on Shadowstrike
  • Reduce post-player level scaling on Lethality
  • Reduce Blade Flurry cost
  • Reduce randart armor powers
  • Reduce range of Projection ego to 7
  • Fixed a bug where Volley and Called Shots took 2 turns
  • Fixed multiple shader effects on Intel & AMD GPUs
  • Spider-Silk Robe of Spydrë lore only pops when worn by the player
  • Fixed rare bug with crippling poison
  • Clarified Light Armour Training requirement, it is only for body slot
  • Fixed auto update of addons & DLCs in the non-steam version
  • Terrain's "damage_project" callback now receives source talent, if any
  • Pulverizing Auger (and all damage spells) now works for stabilizing wormholes in the Abashed Expanse
  • Fixed Chants and Hymns
  • Fixed cancelling Vault early
  • Full Control correctly recomputes speed for bodies with a base speed change (like midget swarms)
  • Full Control only grants speeds that are a benefit for you
  • Possess timed effect is now of type "other"
  • Fixed the Crystal Heart
  • Shimmering fully ignores randarts and rares
  • Possession correctly respects the number of types learnable
  • Various small rare fixes

Have fun in Eyal!

Tales of Maj'Eyal

SP/MP: Single-player
Setting: Historical
Genre: Roguelike
Platform: Unknown
Release: Released

Details

Mass Effect: Andromeda - Preview

by Hiddenx, 09:18

Pretty Good Gaming checked out Mass Effect Andromeda:

Mass Effect Andromeda - What's behind those cold, dead eyes?

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People are losing their damn minds over Mass Effect Andromeda's facial animations and we decided to check them out for ourselves. Yeah, they're bad. But this game is not a write-off.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

The Tenth Line - Patch 1.01

by Hiddenx, 09:14

The side scrolling RPG The Tenth Line got an update:

Version 1.01

Good morning, friends! I am uploading a quick update to address a couple of semi-urgent concerns. A more substantial update will come eventually; please keep the feedback, technical issues, and other goodies coming, and I'll address them as I can! (I'm just one man, so, your patience is a blessing!)

Change log:

  • Defeating all foes on the field will now automatically end the attack phase, unless a "super" attack is being performed.
  • Added I-J-K-L as a keyboard option for the D-Pad. Actual key re-mapping is coming later!
  • Added the option to enable VSync. You can do this by launching the configuration tool and choosing a VSync option from the quality settings drop-down.

Coming later:

  • Button remapping
  • Steam Cloud support
  • Other things! I'm new to this, so let me know!

The first Steam reviews are pretty good!

The Tenth Line

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Saturday - March 18, 2017

The Surge - Release Date: May 16

by Hiddenx, 18:27

The Surge will be released on May 16 - here's the trailer:

THE SURGE Stronger, Faster, Tougher Cinematic Trailer

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The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

No Truce With The Furies - Development Update

by Hiddenx, 18:18

The devs of No Truce With The Furies have a lot of interesting ideas - here's an update:

WHEELCHAIR COMPANION?

What you can see here are the capeside apartments, Rue de Saint-Gislaine 33A to be precise. The pier below has my favourite piece of urban romanticism from the game – the plaque reads: “Docking reserved for residents of: Rue de Saint-Gislaine 33A.” Simple technical worldbuilding.

Revachol’s waterfront and the surrounding islands of Ozonne and Archipelagos have civilian boat traffic. Modern Revachol – a “gossamer state”, an occupied territory where only international and property law is enforced – has developed a rich culture of waterways. People drive boats like they drive bicycles. Well, rich people do. Poor people can’t afford boats.

That’s just the facts of life, sunshine.

Another word on the screenshot – it shows off our antecentennial architecture style. Havana-inspired stuff from before the turn of the century. It’s pretty bombed out now, war torn and without renovation for 40 years. We started work on the style before Dishonored 2’s campaign started, so the similarities are coincidental, stemming from common inspiration I guess. Also, we have wildly varying architectural styles in Revachol, the antecentennial is just one of them.

Other than the disturbing lack of spumes and particle effects – the “water tech” is half finished – we’re pretty happy with this one.

A word on the HUD (heads-up display) maybe? It’s still very much a work in progress. But this is the first iteration we’re not embarrassed to show. On the portraits, the red bars are Endurance and the blue bars are Volition.

About those portraits – the third one in line is the one I wanted to talk about: Lena, the cryptozoologist’s wife. She’s into cryptids, the fabled hidden animals. And the whole world in general, not only the hidden part of it. If you take a closer look at the three characters standing underneath the red paint, you’ll see that one of them is in a wheelchair. That one would be Lena.

Since we have a modern setting, we can have people in wheelchairs. Ypa! This one is a fancy, gas powered, electric motor driven wheelchair. (The wheelchair pushing animation would be too much of a hassle, plus the gas powered engine has a nice sound to it.) So we’re thinking – what if we had a wheelchair companion? We like Lena, she’s turning out nice. She’s presented us with an interesting thought experiment. How would Lena as a squadmate work?

Currently – not so well. A gossamer state does not lay wheelchair ramps over the ruins of its monarchist past. Traversing the map becomes an instant problem. We had a look at Martinaise proper and most of it is already barricaded with those stairs that isometric level design loves so much. The rest has … navmesh problems. So we’re currently thinking of making Lena into a temporary companion for an atmospheric stroll kind of side-quest. Prototype it. Then maybe expand it into a more fleshed out thing in the future? Those navigational restrictions have some interesting gameplay and exploration possibilities …

Anyway, these are just thoughts. It’s not guaranteed we’ll get her in there at all. It would need to be a smooth experience. There are a lot of crazy what-if’s that keep it on “Maybe?” list as of now. Just wanted to clear that up so y’all don’t expect her as a squadmate and then get angry when the gossamer state’s “who-gives-a-fuck” social policy cuts her navmesh.

No Truce With The Furies

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Wartile - Early Access now available

by Hiddenx, 11:19

The real time strategy RPG Wartile is now available as Early Access version on Steam:

About Wartile

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Wartile is a single player and multiplayer real time tabletop inspired game for PC with a strong turn based flavor to it. The game replicates the feeling of playing a tabletop game but with faster, more immediate combat. Each Battle Board is an intricately realised digital diorama complete with tiles that allow players to strategize their tactical moves and attack in real time. Units are fully customizable with armor, weapons and new stat tokens  that players can pick up throughout the game by completing special challenges. Stat tokens provide points that players can add to their characters stats which unlock when players level up, stat tokens can be discovered in each of the various Battle Boards in the game. Players can add a tactical edge to their combat by utilizing Ability cards and Godly cards as their figurine gains more experience, and by completing special battle board objectives.Godly cards and abilities can be assembled by the player before engaging in battle and used during combat, these cards can easily change the course of the fight should the odds be stacked against their favor.

Features

  • Beautifully crafted diorama Battle Boards, with a true table top feel
  • Take control of miniature figurines with an attitude
  • Assemble your deck of Godly and tactical Cards
  • A new take on strategy – a cooldown system provides a refreshing take on the real time strategy genre
  • Customize your units with weapons, armor & new abilities found throughout the game
  • Expand your collection of figurines & widen your palette of possibilities
  • Venture into the first Viking Campaign rich on Mythology, story and lore
  • Play against friends in quest oriented multiplayer matches or go full competitive

Wartile

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Marcin Iwinski - Witcher Boss Interview

by Silver, 10:25

Glixel interview Marcin Iwinski about the origins of CD Projekt Red and about the thinking behind the companies projects.

...
At the very beginning of The Witcher 3, Vesemir says to Geralt: "It used to be simple. Monsters were bad, and humans were good. Now things are all confused." That's the theme of the whole game.
In the literature and in the game, the worst monsters are humans. I really don't want to use the word "mature," because it hasn't got the right flavor, the right color, but we developed these games and wrote the story for adults. We want to entertain them. We want to surprise them. We want to play with their vision of the world. The Bloody Baron quest: It's fantasy, there's this unborn child that turns into a monster, but still it's a real, tragic situation.

I'm not playing as many games as I used to, but I love to consume culture. Whenever I go for a certain form of entertainment, I want to be surprised. I want a certain freshness. I want something new. If I'm going to the cinema, and from the very beginning I know what's going to happen, where is the reward for me? I want the story to play with my intelligence, with my knowledge about the world, and maybe deliver something new. I hope that's what we are delivering in our games.

I was hoping to finally finish The Witcher 3 before we talked, and I just couldn't quite get there in time. Is there a reason you wanted the game to be so long?
The thing is, when a game isn't finished, you have a certain vision of the story. You want to make it rich, you want to make it great, and in our case nonlinear, deep, with very strong personalities and characters. And so you run wild.

And then you put it all together, and, "Wow, boy, it's big." You do a lot of cutting, because that's what development is. It's about thinking what you can sacrifice to get to the launch.

If I count my time, I spent around 200 hours in the game, with the expansions. You can finish the game in, what, 60 hours? That's probably what my 14-year-old daughter did. There's a certain feeling of accomplishment at the end.

I'm really curious how my second playthrough would be, but I don't have another 200 hours. What we are all fighting for as creators is people's time. With family and running a company and traveling a lot, I'm more and more paranoid about allocating my time.

I even started keeping a log last year of what I read, what I watch, the culture I consume. I'm so paranoid that I started rating it, and when I see that I spend a couple days on a book and then I give it 3 out of 10 - I'm asking myself, "Why didn't you throw it away?" Because I could have done something else. The backlog is really long.

Just to be clear, I'm not running development. I'm running the company. Of course, I take part in the key decisions, along with the storytellers and the developers working on it.
[..]

CD Projekt RED

Details

Fictorum - Beta Trailer

by Hiddenx, 10:06

Gabriel spotted the beta trailer for the crowdfunded RPG Fictorum:

Fictorum: Beta Trailer

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Fictorum is an action RPG featuring customizable, dynamic spell-casting. You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum. As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

The game will be released in August 2017.

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Cyberpunk 2077 - Inside the Classic Tabletop

by Silver, 09:44

Glixel have interviewed Mike Pondsmith about the origins behind the classic tabletop Cyberpunk which is the basis for Cyberpunk 2077.

...
There are twelve character classes to choose from in Cyberpunk, and they're a far cry from the druids and bards and barbarians of Dungeons & Dragons. There are mercenaries, corporate raiders, med-techs who can graft machinery onto flesh, Max Headroom-like media manipulators, Netrunners who can jack into computer systems to disrupt or delete or steal data.

Some of the character types sound lame until you read the fine print. Rockerboys, who are essentially glammed-out pop stars, have a Charismatic Leadership skill that allows them to control crowds. At Level 5, you could incite thousands of people at an arena concert to destroy a neighborhood. At level 9, you have "the same sort of mesmeric ability as an Adolph HitIer - you can raise armies, start movements, and destroy nations."

One of the most innovative features in Cyberpunk is something called Lifepath, a system for generating an elaborate backstory for your character. Several rolls of the dice could determine that you're a secretive Bulgarian who is desperately in love with a professional rival that hates your guts. Different die rolls could result in you being an arrogant and aloof Micronesian whose CEO father sold you into bondage when his fortunes crashed, and now you don't trust anyone except for your digitally enhanced doberman.

"I wanted you to be able to sculpt an interesting character," says Pondsmith. "Nowadays, it seems like everybody does that - lifepath is everywhere."

Cyberpunk also had an innovative combat system called Friday Night Firefight. "Most RPGs have really complex combat," says Appelcline. "Like, you'll play for four hours, and spend couple of those hours on a single battle. Pondsmith created a combat system that was really quick and bloody and dirty and gritty - really true to cyberpunk."

"I didn't want people to have to deal with a lot of numbers," says Pondsmith. "And I wanted to make it like a real gunfight. The average one takes place at 12 feet distance, and it's not like movies where every shot connects and guns never run out of ammo - most cops throw 30 rounds down line and hit with two of them." A bullet that actually connects in the game is very likely to be lethal. "In Cyberpunk, you hoped you didn't get into a fight, and when you did, you tried to get out of it as fast as you could," says Appelcline.

Upgrading your body for combat is a core feature of Cyberpunk and a perfect fit for the kind of games CD Projekt Red has been making for years - The Witcher series is known for its deep character development systems - but Pondsmith tried to make sure that every cyborg enhancement was a carefully considered decision for players. "That's not just because of control of play and game balance," he says. "If you wanna maim yourself so you can be Robocop, you're gonna pay the price."
[...]

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Stones of the Ancients - Now on Steam Greenlight

by Hiddenx, 02:25

Mortmal spotted the old school dungeon crawler Stones of the Ancients on Steam Greenlight:

Stones of the Ancients is an old school fantasy role-playing game / dungeon crawler, heavily inspired by classic games like the Bards Tale series.

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Character Creation

Available Races: Human, Dwarf, Elf, Gnome, Hobbit

Available Classes: Warrior, Paladin, Thief, Monk, Bard, Ranger, Magician, Conjurer, Sorcerer*, Wizard*
(* not available at start)

Attributes: Constitution, Strength, Agility, Dexterity, Intelligence, Luck

Skills: 17 different skills which can be learned and trained from Novice to Grandmaster

Magic: 4 Magic User classes with more than 50 different spells

Story

The adventure begins in the city of Briar Glen, which has been cursed by an evil wizard and now is doomed to live in fear and darkness. Most people either have left the city or were slaughtered by the creatures unleashed. Others felt victim to the curse making them an instrument of the evil.
You will proceed by looking for clues, solving puzzles and getting stronger to survive.

World

Your party has to visit several dangerous places and dungeons to find a way to defeat evil and break the curse.
Movement is grid based and there is an Automap for every location. A world map is used for fast traveling, sometimes there are different routes chooseable because the journey may not always be safe.
You will find some merchants in the city to buy basic weapons and armor or to restore your spell points, a temple to heal your wounds for gold, a tavern which is the place to add or dismiss party members and several trainer to improve your skills and to learn new spells once you have earned enough experience.
The gameplay will not be strictly linear, but most places are hidden, locked or guarded by powerful creatures until you find a clue or the strength to proceed.
Most of the buildings in the city are deserted and can be searched for loot and clues but often they are obsessed by evil you have to destroy first.

Combat

The combat system is turned based, the options available for each character are depending on his skills.
Only the first row is able to perform a melee attack. Characters in the second row have to budge up if the frontman dies, revealing themselves to melee attacks. Positions can be changed during combat, but there always has to be someone in the front line for the second row spot.
Every party member has an Auto Combat option, which repeats the last action or looks for a better one.
Encounters are random most of the time and the only place for saving is the tavern.

Magic System

Magic users can choose from two different classes in the beginning and switch to another class, as soon as they have reached the third spell level in at least one class. Once a mage has changed his class, he will start again at the first spell level of the new class and won't be able to return to or advance further in his old class.

Magician: uses magic to affect physical objects like enchanting a weapon or making armor stronger
Conjurer: deals in the physical creation and manifestation of real things like fire, light or healing
Sorcerer: manipulates the mind of enemies in order to create powerful illusions
Wizard: dedicated to the summoning and binding of supernatural creatures. To become a Wizard, a spellcasting character must have reached the third spell level in at least two other classes.

With every new spell level reached, the mage can get the new spells taught by a trainer for gold.
Learned spells are casted by the proper combination of runes. If a casted spell hasn't been learned yet, there is still a small chance to successfully cast and learn it or, if you are unlucky, to wipe out the whole party.

The game is already in a playable state but isn't finished yet, projected release date is Q4/17. Getting it greenlit would be a great step towards releasing it in a timely manner.

Stones of the Ancients

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Friday - March 17, 2017

ELEX - The Slugbeast and Fueling Stations

by Hiddenx, 19:37

Farflame spotted that Piranha Bytes tweeted about the Slugbeast and fueling stations in ELEX.

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Pathologic - Marble Nest

by Hiddenx, 19:29

Farflame spotted that you can download the free Pathologic teaser spinoff The Marble Nest now:

Pathologic: The Marble Nest Trailer

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Pathologic is a game about defeating an unvanquishable plague.
The Marble Nest is its free teaser spinoff that plays for ~2 hours -> download.

Pathologic

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: In development

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Middle-earth: Shadow of War - Gameplay

by Hiddenx, 19:19

Here's the official gameplay walkthrough for Middle-earth: Shadow of War:

Official Shadow of War Gameplay Walkthrough

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The war for Mordor begins. Watch the official gameplay walkthrough for Middle-earth: Shadow of War.

Middle-earth: Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Tenth Line - Released

by Hiddenx, 18:53

The 2D-RPG The Tenth Line has been released. You can get an early adopter edition until March 24:

And We're Live!

Hey, everybody! The Tenth Line is now live and ready for download. I hope that you enjoy it!

Don't forget - be sure to snag the Early Adopter Bundle while you can! It includes the art book and soundtrack DLC for no additional cost along with the full game, but it'll only be around the first week of release (until the evening of March 24th, Eastern/GMT-5 time). View the bundle here.

Lastly, be sure to use the hashtag #TheTenthLine when you make mention of the game in your favorite social media setting. I'd appreciate it!

Thanks for stopping by!

 

The Tenth Line

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

NieR: Automata - Review @ MMORPG

by Hiddenx, 18:45

NieR: Automata will be released today. Here's the review from MMORPG:

The RPG Files: Nier: Automata Review

Nier: Automata may be the strangest game I’ve ever played. One moment, it’s an awe inspiring action game pitting sexy androids against arm flailing robots inspired by the latest trends in round-top garbage bins. In the next, you’re in a 2D side scroller, clashing axes on the back of a moving roller coaster. In another 10, you might just be playing a dual stick shooter against a giant oil-rig with saws for hands. Through it all, the story twists and turns taking you from one off the wall encounter to another, making for a decidedly off-kilter experience made all the better for its RPG elements.

[...]

Score: 7.5/10

Pros:

  • Excellent, deep combat
  • Movement is a joy
  • Deeper, longer story than first appears
  • Utterly compelling strangeness

Cons:

  • Constrained open world
  • Limited character customization/building
  • Limited choices
  • Bland sidequests

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sacred Fire - On Kickstarter

by Hiddenx, 18:38

Sacred Fire - a psychological RPG about revenge and loyalty is now on Kickstarter:

What is Sacred Fire?

Sacred Fire is a role-playing game where your success and solutions to conflicts lie in the psychology of the characters, not in weapons, attacks, and damage types.

You do not start as a leader – your right to lead must be earned through self-control, willpower, and influence. Will you embrace revenge or fight for a better world? Will you be strong enough to face the consequences of your decisions?

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Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Divinity: Original Sin II - Partying with Polymorphs

by Silver, 09:52

Take a look at the Polymorph school for Divinity: Original Sin II.

The "Polymorph" school consolidates diverse practices focused on reshaping the body of the caster or his or her enemies in strategic, creative combat. Polymorphs draw inspiration from nature, mimicking powerful beasts, growing new and useful body parts, changing their appearance to confuse and overwhelm their opponents, etc.

Although it is impossible to know the true range of abilities within this creative skill, there have been confirmed sightings of polymorphs growing horns to impale enemies, turning foes into harmless chickens, and even morphing their hand into a terrifying tentacle to slap enemies at range and disarm them. Unconfirmed reported sightings include tales of turtle shell defense, polymorphs disappearing completely and of individuals growing wings and flying from battle.

Should you encounter a polymorph, your best bet is to fight creativity with creativity. Or to run.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment:ToN - The Making of Torment

by Silver, 09:22

Eurogamer interview the key designers behind Torment: Tides of Numenera. The article has heavy spoilers and so does the podcast interview. You have been warned.

The campaign went live on March 6th 2013. Adam Heine was watching the 1996 Tom Hanks film 'That Thing You Do' at the time it all started. "There's a montage scene in that movie where the band is just skyrocketing and they're jumping up the bestseller charts," he says. "And I'm watching the scene, and I'm watching the Kickstarter on the screen right next to me, and the numbers are going up and I was just like, 'Holy crap! What's going on?!'"

Torment: Tides of Numenera was funded in six hours, smashing its $900,000 goal. Money flooded in so quickly the team struggled to keep up. "We didn't even have enough stretch goals ready so we were just scrambling to get stuff put in there," says McComb - a point which came back to bite them in the bum. It was also clear from the record-breaking final take of $4.19m that no way was this suddenly much bigger game coming out in a year.

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

Path of Exile - Act 5: Concept Art

by Hiddenx, 00:43

Henriquejr spotted some concept art for the next act of Path of Exile. Look here.

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Thursday - March 16, 2017

The Great Whale Road - Release Date: March 30

by Hiddenx, 20:59

The Great Whale Road will leave Early Access on March 30:

Release Ahead: March 30th, 2017

The Great Whale Road is getting ready for the next leg of its journey. We have been working on the game's concept since the beginning of 2015, and the first artists and developers joined the team in April that year. We weathered the odd storm or two and entered the Sea of Early Access eight months ago.

It has been an exciting few months and we are super grateful for the community's help and feedback. We are implementing some smaller features which we had postponed until now into the game and are busy polishing the rougher edges.

We have decided to leave Early Access on the 30th of March - this will include the full story of the Danes and all features we have been adding since 0.6.2. Among them a new combat camera, more warcries, development area upgrades, an enhanced ship upgrade system, new journal screen, trade screen enhancements, AI improvements and more. And yes, the game will be steamified, too! Enjoy the new release trailer.

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The Great Whale Road

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Phoenix Point - Teaser Trailer

by Hiddenx, 20:35

Mercy spotted this teaser trailer for the strategy game Phoenix Point:

Phoenix Point Teaser Trailer

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Phoenix Point is the new strategy game from the creator of the original X-COM series.

PS:

If you like X-COM you should take a look at this Deep Rising audio-music-comic at StrategyCore.

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

General News - Dungeons & Dragons going digital

by Hiddenx, 20:20

Rjshae spotted on The Register that Dungeons & Dragons is going online:

Dungeons & Dragons finally going digital

Character sheets and bits of the rule books look like they're coming to the Web

Seminal role-playing game Dungeons & Dragons looks to be going digital.

The game's publisher, Wizards of the Coast, calls its new effort “D&D Beyond”, describes it as “a digital toolset for use with the Dungeons & Dragons fifth edition rules” and has given the service the tagline “Play with advantage”.

Wizards' canned statement says the service will “take D&D players beyond pen and paper, providing a rules compendium, character builder, digital character sheets, and more—all populated with official D&D content.” We're also told the service “aims to make game management easier for both players and Dungeon Masters by providing high-quality tools available on any device.”

Details of just what's on offer are thin, but the beta signup site for the service says subscribers will get the following features:

  • A “D&D Compendium with Official Content”
  • The ability to “Create, Browse, & Use Homebrew Content”
  • The ability to “Manage Characters - Build, Progress, & Play”
  • D&D News, Articles, Forums, & More
  • Anywhere, anytime, access on any device

That repetition of the “any device” point point suggests this will be a web-based effort, rather than an app.

The promo video below offers a limited look at the service, suggesting it will digitise character sheets and offer some content from the game's famously-detailed rule books.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

The Keep - Contest

by Hiddenx, 20:11

The dungeon crawler The Keep has been released and if you're fast enough you can win a unique handcrafted Watrys figure:

The Keep Contest

To celebrate the release of The Keep we are starting a contest. Who will first finish game and collect all 25 achievements will a unique handcrafted Watrys figure. Which has been designed, molded and painted by developers of The Keep. We created only five pieces of those.

-> More information.

The Keep

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Divinity: Original Sin II - Seeking Summoners

by Silver, 12:02

Take a look at a new class for Divinity: Original Sin II called Summoners.

Seeking Summoners

The "Summoning" school revolves around summoning a personal Incarnate and infusing that Incarnate with elements and powers. Summoners also use strategically placed and totems to turn the tide of battle.

The Summoner's Incarnate resembles a small, hairy devil, and can be a flexible and efficient partner in combat. They seem to absorb the elemental powers of the surface they are summoned on. Some tales tell of Summoners who call upon Familiars or Inner Demons instead of Incarnates.

Like Incarnates, totems also utilize powers that reflect the surface on which they are summoned, and cast automatic attacks and other nasty effects.

The elemental powers of the totems and Incarnates, as well as the added strategy of dealing with multiple and potentially unpredictable foes cause Summoners to be fearful opponents indeed.

It is also said that at full power, Summoners can create portals, form storms and utterly dominate the minds of their enemies. So be sure the nearest Summoner is on your side before your next adventure.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - March 15, 2017

Expeditions: Viking - Preview @ BigBossBattle

by Hiddenx, 22:05

BigBossBattle has checked out Expeditions: Viking:

Expeditions: Viking – The Old World’s the New New.

I managed, at the recent PC Gamer Weekender, to get some time with Logic Artists’ Expeditions: Viking, the second outing in the series, following on from 2013’s Expeditions: Conquistador.

Expeditions: Conquistador was a strange title, combining a hex-based, turn-based combat system built around small skirmishes with a resource system that tied into an over-world map. Players pushed deeper into the tribal reaches of the pre-conquest new world, trading and making alliances to advance the story, support their travelling party,  and, well, get rich or die trying.

The game featured over thirty companions; named, skilled, and placed on a moral compass that could see you coming to blows with them if your behaviours really irked them. There was also a danger of mutiny, should you fail at the semi luck-based camping sections as you travelled the winding paths of Mexico (following an extended tutorial on the island of Hispaniola). Conversation with your allies felt, somewhat incidental, and although the characters each had their own traits -racists despise natives, religious folk unsure why you’re letting off sinners, etc- the conversation with them felt over-written and disconnected from the game world; taking place in it’s own, heavy interface.

Conquistador’s combat scale, six of your units vs the enemy, was wonderful, a return to halcyon days of tactical games like Jagged Alliance & Fallout: Tactics, albeit trapped on a hex-based grid – very similar to Might and Magic. At the time, actually, M&M was the only major title/series that dabbled with that scale of combat, so Conquistador’s rather simple class system was entirely bearable, even if it did feel a little unfinished and shallow as the game went on. Of course, many more games of the sort came along in the years to follow -Banner Saga, Blackguards, Battle Brothers, and a few that didn’t start with B- and pushed focus moreso onto unique feeling heroes, and have really pushed the subgenre along further while the game was experiencing it’s Autumn years.

[...]

Thanks Farflame!

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details