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Expected Releases

Jul: Fighting Fantasy Legends
Jul: Immortal Planet
Jul: Startrail HD
Aug: Hero-U
Aug: InSomnia

Tuesday - July 18, 2017

Children of Zodiarcs - Released

by Hiddenx, 21:11

The story-driven tactical RPG Children of Zordiarcs has been released today:

Children of Zodiarcs

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Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!

KEY FEATURES:

Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight!

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score

Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

BattleTech - Dev Q&A July

by Hiddenx, 19:23

Farflame spotted this interesting BattleTech Dev Q&A with lots of info from the animation team:

BattleTech Dev Q&A July 12, 2017

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BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

System Shock - E3 Developer Interview

by Silver, 13:13

The System Shock remake Game Director Jason Fader was interviewed at E3.

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We chat with Game Director Jason Fader about the return of System Shock and the role UE4 is playing in bringing this highly-anticipated reboot to life.

System Shock

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Lords of the Fallen 2 - Not Coming Anytime Soon

by Myrthos, 09:31

Couchpotato sent us a link to a talk Eurogamer had with former GI Games member Tomasz Gop and Marek Tyminski, CEO of GI games, from which they learn that it might take quite some time before Lords of the Fallen 2 sees the light of day.

"There came a time when Sniper [Ghost Warrior 3] was the most important thing for CI, the next big hit. It also might have been the reason why Lords was not progressing as fast. Of course it's not uncommon knowledge that [SGW3] didn't go exactly according to plan, especially if it goes for sales. And here we are."

Clearly Lords of the Fallen 2 is not the 2017 game CI Games boss Marek Tyminski once told me it would be. But are the problems more severe than a delay? Has Sniper Ghost Warrior 3 derailed Lords of the Fallen 2 for good?

Speaking to me, Marek Tyminski clarified: "What we said about departing from triple-A: it means that we can really focus on the quality of our products, not thinking we have to match the scale of the major releases. From our standpoint it doesn't mean anything negative.

"It goes for the Lords of the Fallen sequel as well. It doesn't mean that we are not continuing with Lords of the Fallen - we definitely have that game in our plans and we definitely want to make this a great game. We're very serious about Lords of the Fallen the sequel. It's nothing like going halfway: this is definitely the quality way."

What CI Games meant by not chasing blockbuster scale was not getting carried away by open-worlds and the bottomless pit of work that goes into to filling and testing them - issues Sniper Ghost Warrior 3 fell well foul of.

Lords of the Fallen 2

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: Canceled

Details

Greedfall - Interview @ Gamereactor

by Myrthos, 09:20

Gamereactor talked to Project manager Marie-Cécile Jacq and gameplay manager Sébastien Di Ruzza about their next RPG, Greedfall.

One of the most distinctive aspects of Greedfall is the choice of the 17th century, or the Baroque era, as an inspiration for its design and setting.

"It was a period with interesting weapons, it was the beginning of fire weapons so we created a lot of factions based on religion, science, alchemy, explosions, and we still have other faction with navigation and stuff like that", says Di Ruzza. "And we're brought to a new land, to discover a new civilisation connected with nature and we have to investigate a disease that ravages the continent we came from. We're a mercant nation and it seems that in this new land that has been discovered by navigators there is a possibility to find a cure."

This motivation, that you're trying to find a cure to a disease, is something that ultimately does something to move the game away from a theme of colonialism. You're not necessarily driven by greed (in spite of the title). When the game was first shown, many thought it would have more of colonialist theme to it.

"People are not just settling on this island to steal gold from people who live there", explains Jacq. "They had to find a solution, because the old continent is dying. So there's all that constant clock ticking for the player, will you be able to find the cure, will you be able to save the old continent."

Thanks Couchpotato.

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

BattleTech - Revisiting the Franchise

by Myrthos, 09:16

Jordan Weisman, the co-creator of the Battletech and Shdowrun tabletop franchises and currently working on the Battletech game at Harbrained Schemes, talks about the franchise and how they are moving it to a playable game.

Weisman says the current gaming landscape provides a unique window for a return to BattleTech’s origin. “It’s been over 25 years since we have done turn based tactical game, but in recent years there’s been a renaissance of tactical turn-based games, and we were excited to think about how BattleTech could build upon what has gone before and even push the genre forward a little bit," says Weisman.

"BattleTech producer Mitch Gitelman and I have contributed to several of the MechWarriors,” he adds. “and led the creation of the MechCommander series, so we really have an appreciation of what the real-time versions of BattleTech are. But we also understand their limitations." 

Weisman insists that going back to something that more closely approximates the play of the original 1980s tabletop wargames will allow for far more nuance in the game design. 

"BattleTech has always been a squad (or as we call it, a Lance) based game," he says. "While we were able to reflect this in the MechCommander games, we could not model the mechs, their interactions, and their MechWarrior pilots in as great a depth as we can in this turn based game.”

Thanks Couchpotato.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bevontule - Making Progress

by Silver, 05:42

Bevontule continues to make progress with its visual and skill tree elements.

Welp

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Finished implementing the skills and visual effects for one of our many optional 'superbosses!' Pretty pleased with how this turned out, (especially the "Storm Surge" skill) but might make another quick pass to clean everything up! Would love to hear your feedback :)

Skill Tree Updates

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We've spent a lot of time fleshing out the 'front-end' for our skill system and I think we're starting to get somewhere! This is still a work-in-progress and we're open to any feedback or suggestions on how we can improve the user experience and presentation. (Sound effects are, by no means, final)

Bevontule

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Halcyon 6: SC - Lightspeed Edition Announced

by Silver, 05:03

Halcyon 6 will be updated to Lightspeed Edition, free for all existing owners.

Hello Commanders!

We're please to announce Halcyon 6: Lightspeed Edition! A community-driven, reworked, rebalanced take on the original game along with new features and content, optimized for faster progression for an action packed adventure on board your favourite starbase. Out on August 10th, this one's FREE for all our existing players of course. A big thanks to you, our backers and players for making the galaxy a better place ;)

Here's the official trailer:

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And here's a summary of what's in Lightspeed Edition:

  • Streamlined Campaign greatly speeds up progression and tightens the campaign to an action and adventure packed 12 hrs depending on your play style and pace
  • Streamlined All Systems for faster progression, including economy, starbase, resources, and officer levelling.
  • New Officer Progression System with 6 subclasses, 3 Prestige classes, new skill tree, and over 20+ new Prestige/Epic powers.
  • New Ship Loadout and Config screen will let you customize loadouts (and save them) for your ships just before entering combat
  • Enhanced Combat includes 25+ new alien faction space combat abilities, more combos for both players and enemies, increased faction weaknesses and resistances, and other balancing tweaks
  • New UI Overhaul designed for greater readability and usability. Many quality of life enhancements to all areas of the game, too many to list here.
  • New Difficulty Mode called Vice Admiral and slightly increased difficulty across the board

What can you do to help?

For those of you on Twitter, please help by LIKING and RETWEETING our announcement here:
https://twitter.com/Halcyon6Game/status/887002078538846208

And feel free to LIKE and SHARE our trailer: https://www.youtube.com/watch?v=6tQ52bRgK_Y

We'll be announcing one final big sale for H6 on July 20th. Keep an eye out for that and let your friends know!

Thanks again for all your support! More coming in future updates :)

The Halcyon 6 Team

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The New World - Status Report & Art Pipeline

by Silver, 03:59

There is another The New World update. This one addresses where the game is at and the art pipeline, showing the process behind it.

Our next milestone is the combat demo (don't ask me when), which is practically a game in itself as it requires pretty much everything: the character system, the combat system (attacks and NPCs' AI and pathfinding), the armor system, the gadgets, inventory, two hundred items (give or take) just to get the ball rolling, the interface, and god knows what else. It's a very complex task with a lot of moving parts that take awhile to define and even longer to implement. Here is Nick's status update:

Now, more detailed changelog since end of June:

- The core element of combat system - attacks, stored and edited in a data table. Open "AttacksDB" asset in Content\Gameplay\Combat\Attacks\ to check it out. Configure an attack, then when editing a weapon, assign all the attacks it supports;
- General TNW animation system setup;
- Game states and player input states: game running, paused, busy (like when you see the hourglass cursor). The AI shouldn't think when the game is not running, the player shouldn't spam commands when PC is in the middle of attacking, that kind of stuff;
- Interactive cursor, proper cursor scales and hotspots;
- Setting up the human animation state machine. Simply put, it's a network of nodes and connections between them, where a node is animation type (idle, aiming, attacking, dying, etc) and the connection is a rule which controls the transition between nodes;
- Added idle animations, implemented triggering idle variations;
- Coded in combat structure, phases, implemented combat start/end;
- Added pistol and rifle animation sets;
- Implemented relative aiming and full body rotations towards enemy, wrote a framework of math functions to support that;
- Unified the world interactive objects within one class hierarchy;
- Pathfinding update: made characters path around each other in realtime movement, instead of bumping into one another. Finally got to implementing characters occupying (owning) tiles in the combat mode (see red squares on grid), updated grid object instanced mesh components to visually reflect that;

As you can see, most of this stuff sounds pretty basic, but every item on this list is a leap forward and a critical piece of game infrastructure.


Now that "where the game's at?" question has been answered, let's look at our art pipeline. Years ago Brian Mitsoda asked me about our art pipeline. I proudly told him that our pipeline's name is Oscar, but that was a long time ago and things have changed since then:

Step 1 is a rough Excel layout:
[...]

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Kingmaker - Amiri: Unleash the Rage

by Silver, 03:46

A new Pathfinder: Kingmaker update has details on Amiri, one of Pathfinders iconic characters.

Amiri: Unleash the Rage

Dear Pathfinders,

Our Kickstarter campaign may be over, but the updates keep on coming! We will continue to post news about the state of our game and our current progress. So without further ado, here's our next companion update, featuring a very special barbarian:

Far to the north lies the deep-frozen Realm of the Mammoth Lords - the homeland of primordial megafauna and equally primordial nomads. The people who live there are savages even by the standards of other barbarian tribes - life in this harsh climate leaves little place for anything beyond survival. Unlike Numeria, where women stand equal with men, here they are reduced to servants, preoccupied with raising children, making food and sewing clothes while men occupy the positions of chieftains, priests, warriors and hunters. These are the rules - but no rules can stop the fiery spirit burning in a true barbarian's heart. Amiri proved it by revolting against the miserable life her tribe has offered her, and becoming a fearsome warrior. Her triumph was rewarded with hatred, ridicule and, ultimately, an exile. She left her homeland and went to search for her destiny, never looking back.

If you have played the table-top version of Pathfinder RPG, then you are already familiar with Amiri, the iconic Barbarian. You might have met her - or maybe even played as her! - in one of the many Adventure Paths, watching her career as she went up to the top level. In the Pathfinder: Kingmaker CRPG we offer a new chapter of her journey, from the moment when she, a young Barbarian fresh from the North, joined an ambitious expedition to the Stolen Lands. What will she meet along the path? Will her past catch up to her, and how will she deal with it? You'll be there to see for yourself, and leave your mark on her destiny.

As a true barbarian, Amiri shuns heavy armor, rushing into battle armed with an enormous sword - a memento from her motherland - and her wild, unbridled rage. While her more fragile allies attack from afar with arrows and magic spells, she hurries to the frontline, with just one strategy in mind: do as much damage as possible, and beat the enemies to a pulp before they get a chance to do the same to her. "I'll survive. I always survive" is her motto, and so far it has never failed her.

If you decide to rely on Amiri's help in ruling your kingdom, don't expect any insightful advice - instead, make use of her muscle power, agility and phenomenal endurance. Moderately loyal and not too scrupulous, she'll make a great peacekeeper, or a formidable enforcer, depending on your governing style.


Hail to the Kings,

Owlcats.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Monday - July 17, 2017

Forged of Blood - Trailer

by Silver, 23:05

Forged of Blood continues to make progress as you can see in the trailer.

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A quick trailer showing some of the new environments and combat in Forged of Blood. All footage taken from our pre-alpha builds.

www.forgedofblood.com

Forged of Blood

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Werewolf: The Apocalypse - Interview

by Hiddenx, 20:08

Gaming Bolt interviewed Julien Desourteaux about the Action RPG Werewolf: The Apocalypse:

Werewolf: The Apocalypse Interview –
‘What We Want Is A Strong Story’

By the full moon you prey upon the night as a werewolf.

Werewolf: The Apocalypse is not likely a game you heard of during E3 2017. Being developed by Cyanide Studios, the game is still in its early pre production stages, but what has been revealed thus far has been very tantalizing. You play as a werewolf, a man who turns into a wolf and gains supernatural abilities. With these abilities you must save the world from the many vile creatures that are killing this planet. From human pollution to many other unknown entities, it is your job to clean up this small part of the forest and protect what’s left.

With so very little to go off of, including no screenshots and no actual gameplay revealed just yet, we had to sit down with Game Director of Werewolf: The Apocalypse, Julien Desourteaux to figure out what type of game this is shaping up to be.

Cyanide is known for its work on the Styx franchise, which is more about stealth and fantasy adventure. How do you feel that experience will carry over into Werewolf: The Apocalypse?

The engine. We are well aware with the Unreal Engine 4. Right now we are in a preparation phase. The level designers from Styx: Shards of Darkness, are all on this project. There are a lot of things that we can keep from Shards of Darkness. For example, the interaction, and experience, we can keep that. What we want to add as well is the combat system. Because in Styx when you were detected you had to flee or die. But here there is no compulsion in stealth. If you want you can go in frenzy  whenever you want. It is important to have a seamless experience.

The game has a lot to do with preserving nature and being friendly to the planet. So are the enemies going to just be human since they are the biggest polluters of the planet?

No. What’s good with World of Darkness license is that you can use vampires, werewolves, fairies and the supernaturals. As for humans, they are used to fighting the corporation and werewolves. They have machines that can destroy werewolves.

[...]

Thanks Farflame!

Werewolf: The Apocalypse

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Plague Tale - Interview @ Gaming Bolt

by Hiddenx, 20:02

Gaming Bolt has interviewed Chief Creative Officer David Dedeine about the stealth game Plague Tale:

A Plague Tale: Innocence Interview: ‘We Really Want To Tell A Great Story’


Many interesting games graced the carpet of this year’s E3, but there was something interesting about developer Asobo Studio’s A Plague Tale: Innocence. A game of two children locked away in an old building surrounded by thousands of on-screen rats and the inquisition. With the right path to find and a puzzling challenge to figure out just how to get out, it’s up these two children to escape.

Having to walk through swarms of disease infested rats is no easy task. Taking influence from 14th century French architecture, with the creepy darkness and shadows to go along with it, we had to find out more. We had a chance to talk with Chief Creative Officer David Dedeine to find out what lies behind the creepy walls of this foreboding game.
[...]

The central theme focuses on innocence and doing what’s necessary to survive in Plague Tale. Will players’ decisions to kill influence the overall course of the story and the ending?

It doesn’t influence the course in a sense where you will not change the ending of the game. The story is basically linear. There is no branching. We really want to tell a great story. This tale, this nightmare needs to reach the public, talk to the public. We will not try to branch much, we try to focus on this [linear] path.

What are some of the tasks players will have to perform? Is the game primarily focused on stealth and sneaking past patrols?

It’s a mix. It’s still an action-adventure game. So you will have sneak phases, we will have action phases, and also puzzle mechanics.

[...]
Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Star Citizen - New Trailers

by Hiddenx, 19:53

Star Citizen published two new videos about shipwrecks and new developments:

Star Citizen: Lost & Found

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In Star Citizen, ships are filled with personality and potential danger whether in space or crashed into the ground. This video explores some stunning shipwrecks and the people drawn to them.

Star Citizen: Around the Verse - The Shape of Derelict Ships

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Derelict ships are the star of this week’s episode. Learn all about how we’re designing a diverse set of shipwrecks. Sandi Gardiner and Chris Smith host the show, while Eric Kieron Davis provides an update from our LA studio.

Thanks Farflame!

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Peregrin - Announced

by Hiddenx, 19:41

Neptune Games reports that Peregrin - a puzzle adventure with RPG elements has been announced:

Peregrin: puzzle-adventure with RPG elements Gets New Screens

[...]

According to developers, the story of Peregrin is a moving take on the struggle to overcome both personal and collective loss, beautifully realised in an epic mythical style. Peregrin’s art department and play mechanics seem to be like a hybrid between Below and The Flame in the Flood

During the adventure we will take control of Abi as she leaves her scavenger tribe to embark upon an epic journey into the wastelands of the divide. Mysterious monoliths and strange artefacts await her there, revealing the secrets of these fallen lands. Peregrin’s absorbing gameplay revolves around the use of Abi’s arcane powers. Use them to take temporary control of the creatures you encounter – from simple animals to the divide’s hostile guardians. Turn the unique abilities of each creature to your advantage in solving puzzles and surviving battles.

loading...

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

General News - Dan Abnett: Story should be the Spine of your Game

by Hiddenx, 19:33

Farflame spotted an interesting article about story-writing in RPGs on Gamesindustry:

Dan Abnett: “Story should be the spine of your game”

The best-selling novelist and writer for both comics and video games discusses the increasing importance of a solid narrative

[...]

While Abnett believes the quality of current games writing is "high, with a great deal of imaginative and clever new approaches being devised" - especially within the indie space, he observes - the author also warns there are some major challenges to overcome and a lot of room for improvement.

"The sheer popularity of the biggest games - although not all of them - tends to force over-simplicity in story," he tells GamesIndustry.biz. "[There's] the notion that if the visuals are amazing and the action plentiful, you can get by on a very rudimentary story. The same criticism might be levelled at blockbuster movies - the whole notion that a big 'wow factor' can excuse lapses in logic, continuity or even sense. That underestimates badly the interest and involvement of many players."

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Witcher - Witcher as Diablo Clone?

by Silver, 12:44

@GamePressure The first Witcher could have been a hack n'slash game according to Sebastian Zielinski, former head of CD Projekt Red.

Here’s a chance we don’t get often. Thanks to Sebastian Zielinski we played the 15-year-old demo of The Witcher game by CD Projekt RED that… had nothing in common with the RPG title eventually released in 2007. Would this game become a hit as well?

That’s right, folks, here’s yet another article about the history of The Witcher series. Today’s menu, however, is different. We go back 15 years, to the very beginnings of CD Projekt RED – and no, it’s not about some long-forgotten interviews or dusty old discoveries from the ancient depths of the Internet. Today, we are dealing with living history. Courtesy of Sebastian Zielinski, former head of CDPR, we were given a playable demo version of the first Witcher game, created shortly after the dev team was conceived, but long before it became the biggest Polish game developer, and one of the most notable ones in the world.

And once again, no, this is not the same build our fellow editors from the Polish website tvgry.pl presented some time ago along with Ryszard “Ryslaw” Chojnowski (you can watch it here in Polish). What we got our hands on is the 2003 version. What’s so different about it compared to the title that hit the shelves four years later? Almost everything. And did it also have the potential to become a worldwide hit? Well, about that…

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[...]

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

KotOR - Postmortem @Gamasutra

by Silver, 08:33

Gamasutra looks back at a Star Wars: Knights of the Old Republic postmortem from 2003.

The article "Combat System Development on BioWare's Star Wars: Knights of the Old Republic" initially appeared in the December 2003 issue of Game Developer magazine.

CASEY HUDSON | Casey was producer and project director on Star Wars: Knights of the Old Republic.

RAY MUZYKA | Ray was joint-CEO of BioWare Corp. and was executive producer of Star Wars: Knights of the Old Republic.

JAMES OHLEN | James was the lead designer of Star Wars: Knights of the Old Republic.

GREG ZESCHUK | Greg was joint-CEO of BioWare Corp. and was executive producer of Star Wars: Knights of the Old Republic

Many of the design decisions made, and project management methodologies used at BioWare during the development of Star Wars: Knights of the Old Republic (KOTOR) were built on the experience of our exceptional staff from our past projects such as Baldur's Gate 1 and 2, Neverwinter Nights, and MDK2. We set our high goals for the combat system: first, we wanted our system to leverage the fun of BioWare's past RPGs and the experience we gained from them. In addition, the combat system needed to look as exciting as the battles in the Star Wars movies. Finally, the combat system and the game in general had to feature an interface that was very accessible; we wanted any player who likes Star Wars, likes playing Xbox or PC games, or likes console or PC RPGs, to have fun with the combat techniques in KOTOR.
[...]

Thanks rjshae!

KotOR

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Sunday - July 16, 2017

Jotun - Review @ Bleeding Cool

by Hiddenx, 09:30

Bleeding Cool has reviewed the action adventure Jotun:

Jotun Review: A Broody, Atmospheric Treasure Of A Game

With Thunder Lotus Games’ Jotun being free to own this weekend, we decided to go ahead and give it a review, even though it’s been out since September of 2015. The free part makes it kind of newsworthy, right? OK, fine, so we’re just trying to clear a backlog of games and this weekend was as good a time as any.

Right off the bat, Jotun strikes you as an incredibly gorgeous game. The levels are all hand-drawn, and include an absurd amount of gorgeous detail in the background designs. The animations are deceptively simple-looking, but work in a smooth sort of coordination. Sure, things are a little less crisp now, but this is a game from 2015, so that’s pretty understandable.

[...]

Overall, I found Jotun to be an absolute pleasure. While some will find the game’s lack of dialogue, cutscenes, and hand-holding to be boring and directionless, I really appreciate that Thunder Lotus Games have given us Jotun as is. We can go in and get what we personally want out of the game. If that’s atmosphere and art, story and theme, or just general boss killing, Jotun has a lot to offer — as long as you’re willing to give it the time. Jotun is a broody, atmospheric treasure of a game. I didn’t want to turn away from the screen, and I’m glad I didn’t.

Score: 8.5/10

Jotun

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Demiurgos - Kickstarter Update

by Hiddenx, 09:18

In Kickstarter update #2 for Demiurgos the results of the Vote of Truth are shown:

Update II: First results of our "Vote the Truth" experiment

We have now finally released the first results of our "Vote the Truth" experiment. They can be found in the campaign description. Watching the development over the last few days was exciting. It seems like most of our backers lean towards a more collectivistic social system that perceives society not just as a "purpose-alliance" of individuals but as part of a greater task. The general welfare of the righteous is clearly central for all of the voters.

  • Liberalists: 17%
  • Socialists: 49%
  • Imperialists: 34%

[...]

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Children of Zodiarcs - Preview @ Worthplaying

by Hiddenx, 09:08

Worthplaying checked out the upcoming tactical J-RPG Children of Zodiarcs:

PS4/PC Preview - 'Children of Zodiarcs'

Children of Zodiarcs is a tactical JRPG with collectible cards and craftable dice combined with classic tactical gameplay, rich story, and memorable music.
A genre usually reserved for home consoles and handhelds, the Japanese style of strategy-RPG has seen some recent action on the PC. Most of the games are ports of older titles from the PlayStation family, but the representation is appreciated nonetheless. In a few weeks, we'll see Children of Zodiarcs, a game that breaks the genre mold in several different ways. For one, it comes from Canada and is published by Square Enix under its Collective umbrella that supports indie titles. It also happens to be released day and date with its console counterpart, and the gameplay mechanics make this feel distinct.

The story has a number of beats you'd expect from anything influenced by Japanese storytelling methods. You play as a band of thieves, mostly comprised of kids from the slums who want to rob the rich and kill anyone in their way. The specific targets of wealth are the Zodiarcs, relics from an ancient time that grant the user power if they know how to wield it. As in many RPGs, the characters are engaging. There's a caring brute who acts as the caretaker of the kids, and there's a fan of the thief who's gotten herself in a sticky situation. The concerns of the two main children give the story some depth in small snippets without being preachy.
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Based on the battle system alone, Children of Zodiarcs provides an interesting spin to the strategy RPG. Though you aren't expecting crazy combo action or complicated teamwork when taking out enemies, the use of dice and card mechanics adds enough of a difference to make things feel complex while remaining accessible. It'll be interesting to see how the final product fares when the game releases.

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

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Hate Free Heroes - Released

by Hiddenx, 08:58

The J-RPG Hate Free Heroes has been released on Steam:

Hate Free Heroes is a modern day role playing game that takes the player into the role of an H.F.H agent and researcher dedicated to decreasing the rise of "Aggromites" in the city.

Aggromites/Aggromite (definition) [ag-roh-myht] [noun]: A mischievous entity that influence a person's aggression levels through the "dream world" or altered reality.

Join the H.F.H agency, complete major missions and research missions to help the agency discover the reason behind the growing rise in "Aggro". Journey through the city of Newsport to find faithful agents that will join your cause as you begin to unravel the mystery behind the "Aggromite" influx.

Your Main Character:

Your main character is known as "The Professor", a former doctor and scientist now Meta Physician and researcher for the H.F.H. The Professor is rumored to be the one who discovered the existence of an altered reality which the agency's research is now currently based on. He decided to leave his former professions in order to help discover the source of the growing rise in "Aggro" within the "dream world".

Your Mission:

As a new agent to the agency, your mission will be to discover the source of the growing rise in "Aggro" within the city. This journey will take you within the heart of Newsport as you explore different locations and deal with diverse situations. As you engage the "Aggromites" in each location, you not only help reduce the "Aggro" in the city, you also help the agency's research in discovering the source of the city's "Aggro" influx.

Your Team:

As you complete major missions, you will assemble a team of loyal agents. Each one of your team members have unique skills and abilities that will help you engage "Aggromites" in the dream world. Each one of your team members also has a history and personality unique to the team as well.

  • Explore the Large City of Newsport
  • Major Missions and Research Missions to Complete
  • Upgradeable Gear with Gear Slots
  • Steam Achievements
  • Steam Trading Cards

Hate Free Heroes

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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Stellar Tactics - New Patch

by Hiddenx, 08:37

The Early Access game Stellar Tactics got a new patch:

First Aid and Hacking skills to level 60 - 0.091

A new content patch today with skill perks for First Aid and Hacking to level 60. Included are a few fixes for the game, updates to damage mitigation closely tied to the perk lines and proofread text for the logs. Hope you enjoy the patch.

As always, if you find any issues, please post them on the bug forums: https://steamcommunity.com/app/465490/discussions/7/

ADDED - Perks to level 60 for the First Aid skill line. You can select various perks at any time that give you bonuses to heal. All perks provide a chance to remove effects from yourself and team members. You have a chance to remove bleeding, poison, hobbled, crippled and stun.

ADDED - Perks to level 60 for the Hacking skill line. You can select various perks at any time that give bonuses to the amount of time you get to decode digits, bonuses to the number of looted items and loot quality of the hacked chest or locker, and bonuses for critical bypass of hacking.

ADDED - Added a new ship reset feature in space. If your ship is stuck for some reason, you can now press and hold the F1 key for six seconds to reset your ship to the nearest FTL point. I'll remove this when the FTL points open up in the future. This is a fairly rare occurrence, however, I thought I should add a way to recover if it happens.

UPDATED - Mitigation for status effects for all weapon perk lines adjusted to resist based on cumulative perk selections. In general:
--First, damage is mitigated by your shields for specific damage types as long as your shields are charged and the attack type does not bypass shields. Damage is reduced.
--Second, armor mitigates the remaining damage including additional AC from perks as long as the attack type does not bypass your armor. Damage is reduced.
--Finally weapon perks that provide effect resists stack and provide a chance to bypass secondary effects like stun, hobble, cripple, toxins and bleeding. These resists do not modify damage, so the damage after shields and armor are calculated and still applied. Grenade damage cannot be resisted at this time. The newly added First Aid skill perks allow you to remove secondary effects.

UPDATED
: Shaved a few seconds off loading times.
UPDATED: When rolling over portraits in the turn-order bar during combat, the info bar is now displayed at the top center of the screen. This will give you access to combatant status and detrimental effects without needing to rollover combatants.
UPDATED: All log entries proofread.
FIXED - Fixed a typo in tips related to single/crouched which should have been single/grouped.
FIXED - Fixed signs on crew deck which should have been "Cryo" not "Crio"
FIXED - Gas grenades now reset the DOT timer if combatants are in the area of effect. If you have been cured of toxins, or the DOT effect timer runs out and a combatant is still in the area of effect, your timer will be reset and you will continue to take damage.
FIXED - Grenade explosion material blending.
FIXED - Duplicate combatant selection cursors.
FIXED - Saved shadow settings are now set correctly when loading a game.
REMOVED - Removed screen lock for dual monitors. It was causing problems in cases where multiple monitors were running different resolutions. I'll look into a permanent solution in the future. For now, there are third party applications (some free) that you can download that solve the problem.

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Saturday - July 15, 2017

Cyberpunk 2077 - Unconventional classes like Journalists

by Aries100, 14:26

According to Gameramt, Cyberpunk 2077, the game CD Project Red currently is working on,the game will have unconventional classes like executives, journalists etc.

Instead of traditional character types one would see in a typical science fiction game such as soldier or scientist, Cyberpunk 2077 will have classes like journalist, executive, rock star, and more..........Similar to the actual attributes they will contain, their names are a bit unorthodox, too, as the classes are Cop, Corporate, Fixer, Media, Netrunner, Nomad, Rockerboy, Solo, Techie, and Med-Tech.

As of now this game has not recieved an official release date nor has it been mentioned what platforms it wil be released on.

 

 

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Catacombs 1: Demon War - Released

by Hiddenx, 08:59

The first part of oldschool Adventure RPG Catacombs 1: Demon War has been released:

Catacombs 1: Demon War

You have lived in the village of Glendoe your entire life. Little did you know there were evil forces at work that have cursed your family for generations, and now after your father's passing, you must discover the dark past of your home and defeat the corruption that threatens everything you hold dear.

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Catacombs 1: Demon War is the first of a 3-chapter odyssey that puts you into the shoes of a brave young hero, building your strength to face long-buried secrets, deception and betrayal.

Features:

  • High-res 720p (1280x720) graphics, maps, monsters and backgrounds, and customizable options menu includes lots of font and window graphic choices along with easy mouse or keyboard controls, so you can play the way you like.
  • Stirring high-quality original orchestral music score and sound effects throughout the game.
  • Over 300 different weapons, armor and items to find, with over 160 prefixes and suffixes for each, making for hundreds of thousands of possible combinations.
  • Loot, gameflow and encounters are randomized each and every game for strong replayability. Customize your character with a point-based system. Build the character you want!
  • Novel-quality writing and professional voice acting to draw you into the story.
  • Easy to learn, slick combat interface gives you lots of options yet isn't overwhelming.
  • Over 35 quests to complete, companions to find and join your quest, and over 60 different monsters to fight keep things varied.
Explore the world of Catacombs in this thrilling RPG/Adventure game today!

Catacombs 1: Demon War

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Two Worlds II - Call of the Tenebrae released

by Hiddenx, 08:40

The standalone version of Two Worlds II HD - Call of the Tenebrae has been released:

Two Worlds II HD - Call of the Tenebrae

THIS IS A STAND ALONE SINGLE PLAYER VERSION OF THE DLC "Call of the Tenebrae" for "Two Worlds II" (It does not require the main game and no prior experience with Two Worlds titles is needed, but it is only recommended for experienced RPG Players)

At long last, it’s time to revisit the sprawling lands of Antaloor for another thrilling chapter in the Two Worlds saga! After the high-flying adventure of TW2: Pirates of the Flying Fortress, leave the skies behind and return to Antaloor in this exciting , Two Worlds 2 HD: Call of the Tenebrae!

In this new RPG adventure, the shocking murder of DarPha sets in motion a chain of events that reveals a powerful new magic and a creeping evil with sinister designs for the populace of Antaloor. Drawn into a battle between two warring leaders of a savage tribe of rat-like creatures, this horrific new enemy has managed to complete the bulk of its grotesque plan while the citizens of Antaloor have remained completely unaware. With only a few short days until their diabolical scheme is complete, the hero must act fast and defeat this new evil before the light of Antaloor is extinguished!

Team up with familiar faces and new allies alike as you unravel a genocidal plot that will destroy the harmony of Antaloor and leave its people and lands in ruins. Solve the mystery of the Elves’ disappearance and uncover powerful relics of a time passed as new revelations lead to shocking discoveries that will change the face of Antaloor forever.

Find sturdy new armor, powerful new weapons, brand-new locations and battle a fearsome new race in your quest to uncover the hidden secrets of Antaloor. Harness new crystals, upgrade your weapons and armor, brew new potions with an expanded alchemy system and battle new enemies and boss characters. New combat techniques and enemy behaviors will keep you guessing and brand new locations await you, from haunted graveyards and crypts to dank swamps and dark forests swarming with vicious enemies.

The fate of Antaloor’s people hangs in the balance and the stakes have never been higher. Uncover the nefarious plot against her citizens and discover the powerful secret that will rock Antaloor to its core. Welcome back to Two Worlds!

[...]

Two Worlds II

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Devoid of Shadows - Released

by Hiddenx, 08:30

The Action RPG Devoid of Shadows hs been released on Steam:

Devoid of Shadows

Galidon is a vampire kingdom. You’re a lawful heir. The power struggle and an intriguing plot are in place. 21 levels contain quests and crafting. The gameplay is rapid, bloodthirsty and intransigent and doesn't forgive a single mistake. Devoid of Shadows is a heat in the chill dungeons of the Labyrinth!

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Spend Your Summer in the Chill Dungeons of the Labyrinth! Devoid of Shadows is a vampire saga inspired by the sentiments taking us back to the 2000’s.

  • The graphics of the game locations is dark.
  • It is a true АRPG with roguelike elements.
  • There are three types of the characters and advanced crafting.
  • You will have dozens of skills based on the Power of Blood.
  • The game has 21 levels of dungeons with random world generation.
  • A magic painting depicting the Royal castle. One can move there from any location and relive, improve the workshops and craft the weapon, armours, potions, combat scrolls and everything that helps you survive. All this is accompanied by sweet sounds of guitar strings.
  • Galidon is a powerful vampire kingdom. You are a lawful heir to the throne. The power struggle and an intriguing plot are in place.
  • Each level contains quests.
  • The gameplay is rapid, bloodthirsty and intransigent that does not forgive a single mistake. It is the same feeling when there is little left to live being surrounded by merciless enemies.

Devoid of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Friday - July 14, 2017

Tower of Time - Early Access Version launched

by Hiddenx, 19:11

The Early Access version of the real time strategy RPG Tower of Time has been released:

Tower of Time had arrived !

We have launched on time and so far so good. No critical bugs reported. (we will release a patch shortly with few minor ones)

Thanks to everyone who decided to give a chance to an early access title. !

Please use REPORT ISSUE tool, available via SETTINGS - for an easy report in-game, whether you have encountered a bug or have a suggestion or comment. Whatever you report, we see it instantly in our system.

 



For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…

Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

Features:
  • Engaging story, set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • You must explore the Tower, buried underground for millennia. Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Discover forgotten scrolls and guess their powers based on the cryptic description. Meet various NPCs, some native to the world and some coming from… strange places.
  • Advanced combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps and where even most powerful champions can fail without refined tactics. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. Converse your magic energy and survive all enemy waves. No two encounters are ever the same.
  • There are seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. Those upgrades often change the nature of the skills. For example, your Summon Elemental skill can either be a durable melee Ent with high health and armor or fragile Water Elemental with devastating range attack.
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or skill-based champion.
  • Defeat powerful elite enemies wielding diverse skills and spells. Assess their strengths and weakness carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Gather crafting crystals of various types to create items of different power. Discover ancient enchanting recipes that, while very expensive, can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.

Tower of Time

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

XCOM 2 - 12 new Features in War of the Chosen

by Hiddenx, 19:00

PC Gamer reports that the XCOM 2 expansion War of the Chosen comes with 12 new features:

12 new features in XCOM 2 expansion War of the Chosen

Hero characters, new enemies, personality traits, and more.

I recently sat down with XCOM boss Jake Solomon and played through a mission from War of the Chosen. This expansion adds an enormous amount of new stuff—both frivolous and game-changing—to Firaxis’ brilliant sci-fi strategy game, to the point where it almost feels like a sequel.

And while I was taking notes on my laptop as Solomon explained the expansion’s new features, I noticed he seemed to be remembering something new every few minutes. So here are as many things as I managed to scribble down during my demo, between actually trying to play the thing.

If you want to read a thorough rundown of everything I got up to in my playthrough, diving deep into the new enemies and altered campaign structure, you can read all about it in the next issue of PC Gamer.

  1. The Chosen are crazy powerful
  2. Assassins can kidnap your soldiers
  3. The Chosen have traits
  4. There are friendly heroes too
  5. Heroes have their own upgrade tree
  6. Your soldiers will have more personality
  7. Soldiers can form bonds
  8. Sitreps make things more interesting
  9. There’s a new enemy type called The Lost
  10. There are three kinds of Lost
  11. The Lost are neutral
  12. You can create your own propaganda

[...]

Thanks henriquejr!

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Copper Dreams - Ads and Infiltration

by Silver, 14:10

Whalenought Studios has been showing off parts of Copper Dreams on its twitter channel.

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details