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Wednesday - January 11, 2017
Tuesday - January 10, 2017
Monday - January 09, 2017
Sunday - January 08, 2017
Saturday - January 07, 2017
Friday - January 06, 2017
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Expeditions: Viking

2017-01-18

Expedition Vikings Beta Preview

Forgottenlor returns from scouting out Expeditions: Viking and delivers an early report of what we can expect when it reaches our shores.
» Continue reading the article...

Ghost of a Tale

2017-01-04

Ghost of a Tale Preview

Ghost of a Tale is everything we love in an RPG, packaged in a fun, familiar way. Aubrielle explores the lessons it can teach every project.
» Read the article

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Wednesday - January 11, 2017

Fallout: NV - Project Brazil Jan Update

by Silver, 11:00

Fallout New Vegas mod 'Project Brazil' has had a state of the mod January update. There are lots of pictures of the new vault 18 here.

2017 has been a great start to a New Year!

2016 was kinda a downer.

Yes, even for you, that one guy for whom it wasn't. :p

2017 so far is going MUCH better. Take a look.

First off, the most obvious is a brand new Vault 18, the area where you start Project Brazil.

Vault 18 is now comprised mainly of original 3D art assets and all new 2048x2048 texture sheets. New Vegas is an ancient game with terrible memory problems, so all these 200+ hires textures that went into the game are going to be part of an optional download. I use the HD textures with no issues, but my PC (donated to me by Tom Rogers from Green Valley) is a beast, so I might be in the minority here. I'm trying to look out for our lower end PC users, because I was one of them until last May myself.

[...]

There are 2 story paths in Project Brazil - Scientist and Warrior. The first as a Warrior takes you from the Stadium to the Atrium, entering from the Right (which is actually North.) The Scientist path has you start in the Infirmary, and walk to the Computer Lab as Dr.Rossman talk about Vault life.

[...]

We're making all these improvements in an effort to refine things for an eventual release date sooner rather than later. Hopefully in the next coming months baring any life tragidies. (Like starving to death cold and alone, Please Save a Brandan. "In the arms of an Angel....")

There are a lot of things that need major work left to do before we're release ready. A Major character needs to get his voice ripped out, re-recorded, and shoved back in. The Raider Main Quest has bugs and game breaks in the scripts pretty much from the start. We're aware of exactly what they are and where they are, and how to address them, we just haven't got to it yet. We're finishing the NCR Main Quest and ending the last boss battles, scripting the endings, and then swinging back to address the bugs from start to finish. We also need to implement some venders, doctors, environmental NPCs, and immersive NPC dialogue for reactions from standard NPCs.

Anyone who wants to join our currently 4 man team, please sign up.

After that we can start talking about calling FPB officially in ALPHA 190, the big playable from start to finish mod that took 5 years to make.

Fallout: NV

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released

Details

Colony Ship RPG - Character & Inventory Systems

by Silver, 09:13

Colony Ship RPGs new update focuses on character and inventory systems. To see a visual mockup of the interface check out the Iron Tower studio forum here.

Key Concepts:

1. Tagged Skills

The tagged skills will increase at a faster rate (let's say x1.25). INT will no longer give overall XP bonuses but define the number of tagged skills instead (up to 6 tagged skills at INT10). Thus a smart person will be able to excel in a larger number of disciplines.

2. Party-Based Mechanics used in DR

Charisma will determine the number and quality of your party members. The party size will range from 2 to 4. Experience points from quests will be split between the human party members (a droid will have its own leveling up mechanics and won't cost you any XP), thus a smaller party will be able to gain levels faster.

3. Feats & Character Levels

Your characters will gain levels using experience points from quests. When you level up, you'll select feats, unlocking or improving your abilities. The feats will be an important aspect of character development (i.e. they won't give you minor bonuses but help you develop your characters along specific paths: lone wolf vs squad leader, offense vs defense, gunslinger vs sprayer or gadgeteer, melee vs ranged, which will go beyond which skill to develop, etc) and make as much of a difference as the skills levels.

The skills will determine your chance of success with certain tasks and the feats will define what you can do and how you can use these skills to maximum advantage. Basically, the feats will define your character much more than your skills.

4. Skills & Learn by Using

You will not gain XP for killing, talking, sneaking, picking locks, using computers, fixing mechanical things and such. You will not increase your skills manually. Instead your skills will be increased automatically based on their use.

The main problem with a party-based, skill-based setup is that even with a 3-man party you can easily cover all skills you want to have. You'll have a fighter/talker, fighter/thief, fighter/fixer, which is something we'd like to avoid. The ‘increase by use' system solves this problem in the most natural and logical way possible. Your abilities reflect what you do, not how (usually arbitrary) you distribute your skill points.
It reinforces our party-based goals. If you let one of the party members do all the repair work while you concentrate on other areas, losing this party member would hit you hard and you'd have to make sure (via choices made during quests) that he/she would stay with you no matter what.
It rewards consistent gameplay. Let's say you need to deal with a gang that stands between you and that door over there. If you kill them, everyone's combat skills will improve a bit. If you talk your way through, only your dialogue skills will go up.


Instead of counting how many times you did something, we'll assign a certain value (let's call it learning points) to each activity (attacking, killing, fixing, sneaking, convincing, lying, etc). So killing a tough enemy or repairing a reactor will net you more points than killing a weakling or fixing a toaster. Basically, it will work the same way as XP but go directly toward raising the skill that did all the work.

1-10 ranks with hidden grandmaster ranks going above 10. So essentially a 1-20 system. Basically, we don't want someone to max a skill and then have the xp go to waste, so we will allow raising the skill above 10 in the unlikely event of someone going over 10 via extreme specialization.

5. Evasion

Evasion is a DEX & PER based skill. It doesn't give you a chance to avoid attacks like AoD Dodge but rather makes you harder to target, reducing THC against you. Each rank reduces THC by 5% up to 50% at slvl10. Against melee attacks Evasion is twice as effective (i.e. 10% THC reduction per rank).

6. Stats:

STR - carry weight, melee damage bonus, min requirements for heavy (two-handed) weapons like plasma canons.
DEX - determines AP (Dex + 2) and combat sequence; same as in DR
CON - determines HP (CON x 5)+10, number of implants, and resistance to poison, knockdowns, criticals and other harmful effects while in combat. The goal is to make toughness more than just hit points as +5 hit points don't really make much difference. So the focus should be on resisting harmful effects. Implants: 1 at CON4, 2 at CON5, 3 at CON6, 4 at CON7, 5 at CON8, 6 at CON9, 7 at CON10
PER - THC modifier for all weapons, reduces the effect of flashbang and smoke grenades.
INT - determines the number of tagged skills: 1 at INT4, 2 at INT6, 3 at INT8 , 4 at INT10. Reduces Brainwave Disruptor effects.
CHA - determines the party size, 1 follower at CHA5, 2 at CHA7, 3 at CHA9; max party size is 4


7. Implants

In most cases the implants won't give you direct bonuses (cellular regeneration and subdermal armor are the only combat implants) but will assist with "gated content", either allowing to bypass stat checks or unlocking extra content in the first place (like interfacing with the ship's systems via a bridge officer's datajack). Basically, the implants are closer to what we did in AoD than to Shadowrun, in case anyone's wondering.

8. Reputation

General reputation will be checked in dialogues, but it will also give the players a better idea of what they missed via low ranks. Personal beliefs will be shaped by your decisions and checked in dialogues. We'll start the game with 10 "old-school" questions which will both introduce the setting and define your character a little bit (the starting values).
* * *

Colony Ship RPG

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Engine Upgrade

by Silver, 05:27

Stellar Tactics is undergoing an engine upgrade but is only on the public test depot for now.

Engine Upgrade

This build is only available on the "Publictest" depot for now - see instructions below to opt in.

I have good news and bad news!

The bad news first!

There is no good way to say this, so I'm just going to say it. Better now than later.

THE ENGINE UPGRADE WILL WIPE YOUR SAVE GAMES (sort of)

In order to prepare the game for Steam Cloud Saves, I had to move the save game folders and data. I don't expect that I'll need to do this again, however, I cannot guarantee that there won't be save game wipes in the future while in EA. I'll always provide a way for you to recover you're old saves if possible (see below). NOTE: Cloud saves will go live when this build is ready to be released. There will be no cloud saves while testing on the "Public test branch".

This engine upgrade was crucial for KZ-MR7 and moving forward towards alpha.

I am providing a way for you to manually recover your save's if you must. See the section below.

The good news!

I am posting a major engine upgrade to the "Publictest" depot! Instructions for accessing the updated version are noted below for anyone willing to test the new build. Please read below, opt-in and give me feedback on the new engine. I'll be providing a pinned thread in the general forums for feedback.

Post feedback here!

Features

There are too many fixes/changes to list here. I'm just going to list the major updates for you.

  • Reworked Load/Save folders for accessibility and future Steam Cloud Saves
  • 64 Bit support - steam will automatically choose between 32bit and 64bit depending on your systems capabilities
  • Better support for Windows screen resolutions and tabbing
  • 4k support (Experimental)
  • Better performance overall
  • Stability fixes
  • Better support for zoomed state in Windows 10
  • Faster execution of scripts
  • Lower memory overhead
  • Better support for lower end video cards (Yeah Intel - that's you, though I still cannot officially support you!)
  • Updated Steam Libraries
  • Load/Save games are now much faster
  • By default, space graphics are set to low resolution (for those with limited VRAM]. For those of you with 2GB or more VRAM, just open the options menu and under video select "HiRes Space" and apply settings. The next time you enter space, you will be using the high resolution graphics

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Multiplayer Optional

by Silver, 03:59

@Mcvuk they report that Mass Effect: Andromeda will have optional multiplayer.

Mass Effect Andromeda's multiplayer mode will have stronger ties to the game's overall story, but will be entirely optional, Bioware has revealed. In an interview with Kotaku Australia, Bioware producer Mike Gamble spoke about how the game's multiplayer mode will differ from Mass Effect 3.

Exact details about what the multiplayer mode will entail are still thin on the ground, but players will be glad to hear that they won't be required to play it in order to get the most out of the main story. In Mass Effect 3, players were encouraged to try the game's multiplayer mode in order to improve their overall readiness reading, which determined how many characters survived the last battle. Mass Effect Andromeda's multiplayer, however, isn't required to finish the main story.

"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game," Gamble stated. "And it's packaged around a meta-story of what's going on in Helios."

The meta-story can also be finished without participating in multiplayer missions.

"I can tell you that there's a loading screen - it's not entirely seamless - but it won't require you to stop your game and restart in a different mode. Because narratively it's all connected, it makes a lot of sense," Gamble added.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Path of Exile - Upcoming Content Plans

by Silver, 03:25

@Gamebanshee The Path of Exile team has outlined its forthcoming content plans.

Upcoming Content Releases

Most of our team are now back at work after the New Zealand holiday period. We have a busy year ahead! The purpose of today's news post is to highlight the rough plans of what happens when the Breach leagues end in seven weeks.

In late 2015, we started our schedule of having releases at predictable times on a 13-week timeline. Talisman, Ascendancy/Perandus, Prophecy, Atlas of Worlds/Essence and Breach were released on this schedule. It works really well because the leagues feel like the right length, they come out at key points in the year (like a few weeks before Christmas) and the schedule is the same from one year to the next.

At the moment, most of our team is working on the major 3.0.0 expansion which contains Act Five and some other surprises. We have three goals in mind as we plan the timing of 3.0.0's release:

  • To create our best expansion ever, with a higher quality level than any previous release.
  • To ideally not disrupt our existing 13-week schedule.
  • To have flexibility with the date that we start the Beta.


When the Breach league ends, we'll be launching another challenge league (2.6.0) in line with the above schedule. The Beta for 3.0.0 will start at some point during this league (likely near the middle). We expect that the Beta would run until the end of the 2.6.0 league.

So for the 2.6.0 update, we're planning:

  • Some balance changes to keep the metagame fresh. An example is that we have lined up significant buffs to one-handed melee weapons.
  • A new challenge league. We don't want to spoil what it is yet, but it's certainly appropriate for the last league before the new era of 3.0.0.


We're planning to formally announce full details of these various releases in mid-February. All of the dates in this post are provisional - we want to be transparent with what we have in mind, but please expect stuff to change as various things are finished earlier or later than expected.

Source: GameBanshee

Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Hellgate London - London 2038 Pre-Alpha Sign Up

by Silver, 03:16

@Gamebanshee they report that the mod for Hellgate London, London 2038 is ready for pre-alpha testing and are now accepting volunteers. You will need an original Hellgate London retail installation with the single player v1.2 patch and multiplayer 2.0 patch.

Please use this form to express your interest in pre-Alpha testing London 2038. The pre-Alpha state of the game is not anywhere near bug-free, and should not be expected to be played as if it is a stable, retail product. We need testers, not people just playing for fun. We need your help in identifying issues and inconsistencies, and appreciate your interest! You MUST join Discord and express interest before being considered, thank you!

Hellgate London

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Tuesday - January 10, 2017

General News - RPG Definitions

by Hiddenx, 22:19

The Gaming Codex looks into several definitions for role playing games:

The Gaming Codex #2: RPG (Role Playing Game)

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-> link to The Gaming Codex #1: Game

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Vigilantes - Version 12 Dev Video

by Silver, 20:37

Vigilantes is now on version 12. The changes are highlighted and discussed in the developer video.

Update 16: Vigilantes Version 12 Released!

Hello!

Vigilantes version 12 is now available for download from Humble. Version 12 adds new maps, perks, weapon crafting, and you can now target specific body parts to inflict additional damage, or status effects.

If you'd like a more comprehensive rundown of the changes, you can find the full release notes here or check out the short development video below.

loading...

Thanks to Chabbrik, Nighteyes and Nomad for all the help with testing the builds on our forums, it's helping to speed up development quite a lot. Work has begun on version 13, so stay tuned for updates!

Thanks for reading and/or watching. Comments most welcome!

Talk soon,

Daithi

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Unknown Realm - On Steam Greenlight

by Silver, 20:32

Unknown Realm has funded and is now looking to secure its place on Steam through greenlight.

Unknown Realm is live on Steam Greenlight!

Yes, you heard that right. Unknown Realm is LIVE on Steam Greenlight! Vote. Comment. Share. Pump it up! :) You guys are awesome, work your magic!! Let's make Unknown Realm the first 8-bit RPG ever on Steam!

Much more to come this week. We're planning on unveiling a few new surprise reward tiers that we saved for the last week of the campaign, we'll have game design updates, and hopefully get closer to that full soundtrack by Chris Huelsbeck!

Thank you all, none of this would be possible without you!

-Bruce & Laura

Unknown Realm: The Siege Perilous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Hellenica - Launch Trailer

by Silver, 20:24

Hellenica is releasing January 23rd and now has a launch trailer.

loading...

In this turn-based tactics RPG, you’ll rewrite the history of an ancient Greece transformed by an industrial revolution. Customize your party's skills and navigate a labyrinthine storyline where your choices affect the path you take, the battles you fight, and the allies you meet along the way.

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tibia - Celebrating 20 years of existence

by Silver, 19:40

@PCGamer they take a look at Tibia. An MMO which has been going for 20 years and is still in active development.

"I'm happy and grateful that our student project has grown into such an MMO hit, supported by a very dedicated team and, most of all, by our wonderful players," says co-founder Stephan Vogler. "Even after 20 years we're not running out of ideas for Tibia-I'm sure the game will keep attracting players for years to come."

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MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

XCOM 2 - Long War 2 will cater to casuals

by Silver, 19:09

Eurogamer talk to the makers of the 'Long War 2' Mod Pavonis Interactive.

But let's be honest, when we talk about the Long War mod, we inevitably talk about its difficulty. Very few people have completed a full campaign on Impossible difficulty, as it requires such consistent, smart play over such a gruelling number of missions.

"The original Long War's DNA was that of a hardcore mod," said Lumpkin. "And while we made plenty of effort to open it up for a wider playerbase once its popularity grew, it kept its reputation as being very challenging. This go-round, we've tried to broaden our appeal by keeping the lower difficulty levels of Long War 2 more accessible to casual players who would still like to take part in an extended campaign experience.

"Those difficulties probably still harder than the unmodded game in the sense that we've added a bunch of mechanics for the player to figure out and master, but the gameplay is set up to be more forgiving to players as they learn the ropes. And make no mistake, the higher difficulties are still things even experienced players should very much lose.

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Banner Saga 2 - We have neglected our community

by Silver, 18:47

@GameIndustry they talk to John Watson, technical director behind The Banner Saga 2 who feels they should of crowdfunded the second part of The Banner Saga.

Ultimately, Stoic decided on what amounted to an "almost 180-degree turn" for The Banner Saga 2. "Let's just close the doors, close the curtains, spend our own money and do it our own way, without having to answer to anybody. And that's what we did.

"About halfway through, when the money starts getting tight, we started thinking, 'why the hell didn't we get a Kickstarter?'"

The reason might well be success. The Banner Saga raised far more money from Kickstarter than Stoic had expected, and it went on to sell more copies than expected, too. That money could fund what they wanted for The Banner Saga 2, while also being tangible evidence of a community of people who would be interested in playing the next chapter of the story. Stoic decided to focus on making sure that the next chapter was even better.

"I think we dropped the ball there," Watson admits. "We thought that audience would still just be there. We really neglected our community during the development of Banner Saga 2, because we were focusing on our work. I think that was a mistake. We all agree that was a mistake."

The Banner Saga 2 launched for PC in April 2016, and the mistake was immediately clear. In its first few months on Steam, The Banner Saga 2 sold around a third of what The Banner Saga sold over the same period. When GamesIndustry.biz spoke to Versus Evil, Stoic's publisher, last year, Steve Escalante lamented a massive increase in the number of competing titles on The Banner Saga 2's launch week.

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Icewind Dale - Retrospective Part 2 by Lilura

by Silver, 04:42

The second part of Liluras retrospective on the original Icewind Dale is available to peruse now.

P R O L O G U E : E A S T H A V E N


The travel-worn party begins the adventure warming themselves by the hearth in the Winter's Cradle Tavern. A scripted cutscene fires in which a veteran warrior from Hillsfar steps into the common room and introduces himself as Hrothgar. In tutorial-like tone he informs the party of his position as protector of the town and politely requests that they meet him at his lodge after they have rested and equipped themselves for adventure. So kicks off the main quest of the campaign...


Each member of the party begins with a trusty quarterstaff in hand and a nest egg based on their class, as per AD&D rules; e.g, the Warrior range is 50-200 GP. Collectively, this starting gold is enough to deck out traditional six-person parties at the emporium run by the pompous Calashite merchant, Pomab Ak'azmhir. However, presumably due to the remoteness of Easthaven and the orc raid on the caravan from Caer-Dinival, both the quantity and quality of his stocks are low; e.g, only one Large Shield, one Composite Longbow, no Plate Mail, and nothing magical in nature on offer. In fact, it is quite possible that certain party compositions will venture into the orc-infested starter dungeon feeling a lil' under-equipped. And you know what? That's fine.

Icewind Dale

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

General News - Bethesda: Make Modding Great

by Silver, 01:33

@sugerbombed they discuss Bethesda and modding and feel Bethesda has dropped the ball by not rewarding and promoting modders enough for their efforts.

One of the hallmarks that distinguishes Bethesda Game Studios' games from others are the modding tools released by Bethesda and the amazing mods that consumers of their games make. Some mods just add little things to the game, while some like the recently released Enderal for Skyrim or FROST Survival Simulator for Fallout 4 add totally new worlds, or revamped ones, that sometimes almost take as much time and effort to make as the games that are used as the foundation for them.


This is not news to consumers of Bethesda games, but Bethesda themselves have increasingly touted this aspect of their games in recent years. At Microsoft's E3 conference in 2015, Todd Howard used a brief showcase mainly to announce that mods would be coming to Xbox One before coming to PS4. Then with the reveal of Skyrim: Special Edition, one of the main selling points of that remaster was that Skyrim mods would be playable on console for the first time as shown in the game's reveal trailer, as well as being displayed on the back of the game's case and on steam. Undoubtedly, many people purchased Fallout 4 and especially Skyrim SE on console because of the promise of console mods. Therefore, Bethesda is profiting from the hard work of thousands of modders, most of whom do not get any sort of compensation or promotion, donations or otherwise. Now, there is no real problem with this; Bethesda doesn't even have to release these modding tools, and the modders know that they are pretty much exclusively doing this for the fun of it and to bring joy to others. However, I and many others believe Bethesda could do much more in the way of rewarding and promoting modders, without giving any sort of monetary compensation or constructing a process similar to the "paid mods fiasco" on Steam a couple of years ago. How you ask?


Well my suggestion is a "Modder Royalty Program". Here are my ideas for how this could work: Bethesda can create a tiered system based on either downloads or favorable ratings across all platforms (whichever they deem most appropriate). So once a mod reaches 1000 downloads/ratings say, that modder receives some sort of badge to display on their Bethesda.net profile. When a mod receives 5,000 downloads/ratings, that modder receives a badge and a discount code on the official Bethesda store. When a mod receives 10k downloads/ratings, that modder receives a badge and a code for a free item on the Bethesda store of $40 or less value. When a mod receives 20k downloads/ratings, the modder receives a free Bethesda game of choice and a badge. Any mod that receives 30k downloads/ratings or more receives a badge, is displayed on the Bethesda.net main page for a period of 30 days, and if he/she so chooses is granted a "MyCreation" interview. Of course Bethesda could make these rewards/tiers however they want, these are just suggestions.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - January 09, 2017

Shenmue 3 - Multiple Shenmue HD Remaster domains

by Silver, 22:44

@PCInvasion they report that SEGA has registered multiple domains for Shenmue HD indicating a possible remake of the first Shenmue is at least being thought about.

SEGA (Sega Europe, specifically) have registered multiple internet domains with variations on the theme of a Shenmue remaster. The urls ShenmueHD.com and Shenmueremastered.com have been confirmed by Shenmue Dojo, while SEGA-focused site TSSZ notes Shemnuegame.com (sic) was also registered in September 2016.

The deliberately incorrect spelling on that last one is apparently because somebody else already owns Shenmuegame.com. SEGA are presumably covering as many bases as they can.

That’s as far as the news goes for now, with no official announcement made. Domain registrations don’t confirm anything on their own, so we’ve contacted SEGA Europe for further comment. We’ll post an update if we get any definitive word back.

Shenmue 3 is currently in development for the PC, so if any kind of Shenmue remasters really are happening there’s a chance they might come PC-wards too. Then everybody can experience the joy of raising an abandoned kitten and being swindled by a travel agent on PC.

Shenmue 3

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Tales of Berseria - Demo on Jan 10

by Silver, 21:19

The latest update for Tales of Berseria answers some burning questions for the community. There is a good range of graphics tweaking you can do, the game will have denuvo drm and there will be a demo available on Jan 10.

Details about the PC version

10 January - Kimundi
Dear Tales of fans,

We have had a lot of request to know more about the PC version of the game and what options it will offer. First and foremost, let's recap the requirements for the game.

MINIMUM:

OS: Windows 7, 8, 10 (64-bit)
Processor: Intel Core 2 Duo E8400 3.0GHz or AMD Phenom II X2 550, 3.1GHz
Memory: 2 GB RAM
Graphics: GeForce 9800 GTX or AMD Radeon HD 4850
DirectX: Version 9.0c
Storage: 15 GB available space
Sound Card: DirectX 11 compatible

RECOMMENDED:

OS: Windows 7, 8, 10 (64-bit)
Processor: Intel Core i5-750, 2.66GHz or AMD Phenom II X4 965, 3.2GHz
Memory: 4 GB RAM
Graphics: GeForce GTX 560 or Radeon HD 7870
DirectX: Version 9.0c
Storage: 15 GB available space
Sound Card: DirectX 11 compatible

Tales of Berseria

SP/MP: Unknown
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: In development

Details

Hero-U - Celebrating Hero-U 2017

by Hiddenx, 19:47

Here's a new update for Hero-U: Rogue to Redemption:

Celebrating Hero-U 2017

We like to decorate our Christmas/Solstice tree with themed decorations. One year was space, another Harry Potter. For the past five Christmas seasons, we’ve decorated the tree with symbols of Quest for Glory and Hero-U to remind us of our commitment. We have Quest for Glory ornaments, School for Heroes baubles, and Rogue decorations. Our gifts this year included Hero-U mugs and t-shirts. It’s safe to say that we’ve thought of Hero-U a lot more than about snowmen, reindeers, or sugar plums during these holidays.

We believe the love and commitment from us and the team will make Hero-U great. Every week, I have the pleasure and honor of seeing John Paul’s gorgeous artwork created for the game. Chris and Aaron did fantastic work bringing JP’s vision for the school into 3D. Al has given our characters graceful movement. Carolyn turned static scenes into staged events. Jerry and Robert built the foundation of the castle and the other environs. Adam gave us our Reputation system and our new interface design. Judy created the foundations for our mini-games and added important features to Rob’s game scripting editor. Joshua has led the development of… well, nearly everything code-related. Our other Josh is helping Hero-U be hilarious through his droll messages for interacting with objects that most games ignore.

Both Al and JP play the game weekly to see that things work and look right, handling Quality Assurance as well as their artistic contributions now that the art tasks are winding down. Who better to judge whether a room lights need adjusting or a character’s movement looks stilted?

It’s the programmers who need to do the heavy lifting now. We’ll be adding a few new names to our programming list soon. It’s time to get this game done.

The game is designed, but I am still writing dialogue and setting scenes in motion. Our custom game system has turned me into a programmer as well as a writer. It gives me the control to make a scene extremely complicated and sophisticated without the worry that my design will get lost in programming translation. It also makes my job harder and take longer as I have to keep track of ‘If’s and Else’s”. We also get to spend time finding mistakes in the scripts as well as in the Unity code.

Corey is now going over the resumes of the many wonderful folk who want to work on the game. There’s a lot of behind-the-scene work like paying people, bills, and taxes that needs to be done to keep this project going. Occasionally he even contributes to design decisions.

Hero-U is a very different game from anything we have made in the past. We’ve applied lessons from every game design we’ve created, the experiences of all the people involved, and the pleasure of all the games we all have played and loved. Hero-U will bring these things together to create a game experience that we hope you all will love as much as you loved Quest for Glory.

So here’s to 2017! We are adding more programmers to add to the richness of the game. We are incorporating new music and sound effects to give the game emotional depth. We are testing, poking, and judging every pixel and action in the game to make sure it works as intended and that the game is fun.

This is the year we ship this game. You will enjoy all the effort it took and all the love we built into this creation.

It’s going to be a great year for Hero-U.

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Skyrim - Eleven Epic Mods

by Hiddenx, 19:05

Gamesradar made a list with descriptions of 11 epic mods for Skyrim:

Completed Skyrim? Here’s 11 epic story mods you should get hyped for

I know what you're thinking. Why bother playing Skyrim: Special Edition when you've already sunk what my mother assures me is an unhealthy amount of hours into the original game (needless to say, I disagree)? I'll tell you why: mods. Let me tell you the tale of the quality fan-made stories that are equal to Bethesda's colossus itself. Wondrous sagas await with enigmatic characters swaggering by your side, mind-boggling dwemer gadgets, and mysterious locations begging to be explored. As an added bonus they promise hours of gameplay as these mods have a ton of content. Some are even DLCs in their own right. All of the quests below are stand alone ones, meaning you don’t have to bother with joining a faction to trigger them. At last there's an excuse to neglect going outside for as long as humanly possible, just like when Skyrim first came out. Ah, good memories.

  1. Inigo
  2. Clockwork
  3. The Forgotten City
  4. Aethernautics: A Space Travel Mod
  5. Blackreach Railroad
  6. Falskaar
  7. Moon and Star
  8. Moonpath to Elsweyr
  9. Enderal: The Shards of Order
  10. Castle Gonduin
  11. Faction: Pit Fighter

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Book of Demons - Preview @ TechRaptor

by Hiddenx, 18:47

TechRaptor has previewed the upcoming deck-building RPG Book of Demons:

Book of Demons Preview – The Not-Quite Diablo Clone

From the very start, you can see where Book of Demons draws its main inspiration from, and really that’s the entire point. Presented by developers Thing Trunk as “the first installment of…a series of original mid-core titles, inspired by the early golden days of PC gaming”; it is clear from its basic mechanics and look that Book of Demons is meant to evoke that classic Diablo feel (albeit with much more humor and cutesy paper cutouts).

[...]

The card and deck-building system is one of the unique aspects of Book of Demons. Cards are both your skills and your equipment, with only the cards in your card slots (located between your Health and Mana) being active. Loot in the game comes in the form of these cards, and any new cards require the Sage to first identify them before you are able to use them. At first you will only have three open card slots, but you can pay the Sage for additional slots.

You do not actually have any traditional stats like Strength or Endurance to manage. Leveling up in Book of Demons is instead simplified down to choosing whether to add to your Health or Mana pools. I found that adding to the Mana pool was clearly the better choice as both your equipment and spell/skill cards all rely on it. When you use equipment cards need, some Mana is reserved while they are active and will appear as green Mana in the orb. You will only have the blue Mana portion to cast any spell/skill cards, thus having a large Mana pool is a must.

[...]

Book of Demons

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

Details

Witcher 3 - The Desert Mod

by Silver, 12:25

@Nexusmods The Witcher 3 has a desert mod. Watch the video of it in 6K.

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Fun fact: 6K is 9x the resolution of 1080p. Some damn high quality pixels. - A bit of inactivity atm, working on a big project. Got inspired by Joseph Anderson's work, and planning on releasing an academic character analysis of Witcher 3 by February. Stay tuned.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - January 08, 2017

ToEE - Icewind Dale Mod Open Beta

by Hiddenx, 15:46

Master Crafter Allyx announced that a demo version of his Icewind Dale mod is now available for ToEE:

Icewind Dale: ToEE - Total Conversion Open Beta

Ok, so the Demo version is all but complete, the entire module is uploaded into this modpack. It will require installations of both ToEE AND Icewind Dale and of course the Co8 modpack (mostly for the Temple Frontend) to activate, and includes everything in the 8 patches preceding this modpack.

I'd like to open this up as an open Beta test version, will start a new thread for feedback and bug reports etc...

Thanks to everyone who has helped thus far.

Installation Instructions:

  1. Install The Temple of Elemental Evil (not in a "program files" folder).
  2. Install ToEE official patches 1 & 2 (not patch 3. GoG versions need not apply any official patches as they come preinstalled).
  3. Install Co8 8.1.0 modpack (NC or Standard - doesn't matter which)
  4. Install Icewind Dale.
  5. Extract the Icewind Dale modpack zipped file to your ToEE installation folder.
  6. Run TFE-X.exe, select Icewind Dale from the modules list and click activate. (a current error means you may need to force close and repeat the activation process - it should work second time around), locate your IWD installation folder.
  7. (Optional) activate the Icewind dale portrait pack in TFE-X.
  8. Download the IWD Demo Patch from the post below this and extract it to your ToEE root folder.
  9. Activate the IWD Demo Patch Add-On in TFE-X.
  10.  Launch the game.


This total conversion mod presents the entirety of Icewind Dale's Prologue chapter, all quests, NPC's dialogues and loot (some of which has been exchanged for alternative items), are present.

Included with this mod is a custom Icewind Dale portrait pack which may be activated in TFE-X once the module is activated, which also includes the IWD default adventuring party. Note that to use all 6 default players, you must play a Neutral Good party due to ToEE's party alignment restrictions.

ToEE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

General News - Must Play JRPGs

by Hiddenx, 09:09

Gamespot created a list of 26 JRPGs you should play:

  1. Final Fantasy VI (Released 1994)
  2. Illusion of Gaia (Released 1993)
  3. Chrono Trigger (Released 1995)
  4. Lunar: Eternal Blue Complete (Released 1994)
  5. Persona 4/Shin Megami Tensei (Released 2008)
  6. Ni no Kuni: Wrath of the White Witch (Released 2011)
  7. Xenoblade Chronicles (Released 2010)
  8. Xenogears (Released 1998)
  9. Dark Souls (Released 2011)
  10. The Legend of Heroes: Trails in the Sky (Released 2004)
  11. Final Fantasy IX (Released 2000)
  12. EarthBound (Released 1994)
  13. Final Fantasy VII (Released 1997)
  14. Radiant Historia (Released 2010)
  15. The Last Story (Released 2011)
  16. Lufia 2: Rise of the Sinistrals (Released 1995)
  17. The World Ends With You (Released 2007)
  18. Suikoden II (Released 1997)
  19. Dragon Quest V: Hand of the Heavenly Bride (Released 1992)
  20. Final Fantasy Tactics: The War Of The Lions (Released 1997)
  21. Secret of Mana (Released 1997)
  22. Final Fantasy Type-O HD (Released 2011)
  23. Valkyria Chronicles (Released 2008)
  24. Tales of Vesperia (Released 2008)
  25. Tactics Ogre: Let Us Cling Together (Released 1995)
  26. Fire Emblem Fates (Released 2015)

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tanzia - Preview

by Hiddenx, 08:40

Youtuber Aronos has previewed the Action RPG Tanzia:

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Hello everone and welcome to Tanzia! Tanzia is a brand new game coming in 2017 with inspirations from some really great titles like Zelda, Dragon Quest and World of Warcraft!

Tanzia

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - No Season Pass

by Hiddenx, 08:34

According to the Bioware General Manager Aaryn Flynn there will be no season pass for Mass Effect: Anfromeda. See: -> Twitter

Thank you for the info, henriquejr!

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Saturday - January 07, 2017

ToEE - Icewind Dale Total Conversion Open Beta

by Silver, 19:12

Icewind Dale is being converted into the Temple of Elemental Evil engine and now the first chapter is available for open beta testing. You will need a copy of both to try the beta.

Ok, so the Demo version is all but complete, the entire module is uploaded into this modpack. It will require installations of both ToEE AND Icewind Dale and of course the Co8 modpack (mostly for the Temple Frontend) to activate, and includes everything in the 8 patches preceding this modpack.

I'd like to open this up as an open Beta test version, will start a new thread for feedback and bug reports etc...

Thanks to everyone who has helped thus far.

Installation Instructions:
1. Install The Temple of Elemental Evil (not in a "program files" folder).

2. Install ToEE official patches 1 & 2 (not patch 3. GoG versions need not apply any official patches as they come preinstalled).

3. Install Co8 8.1.0 modpack (NC or Standard - doesn't matter which)

4. Install Icewind Dale.

5. Extract the Icewind Dale modpack zipped file to your ToEE installation folder.

6. Run TFE-X.exe, select Icewind Dale from the modules list and click activate. (a current error means you may need to force close and repeat the activation process - it should work second time around), locate your IWD installation folder.

7. (Optional) activate the Icewind dale portrait pack in TFE-X.

8. Download the IWD Demo Patch from the post below this and extract it to your ToEE root folder.

9. Activate the IWD Demo Patch Add-On in TFE-X.

10. Launch the game.

This total conversion mod presents the entirety of Icewind Dale's Prologue chapter, all quests, NPC's dialogues and loot (some of which has been exchanged for alternative items), are present.

Included with this mod is a custom Icewind Dale portrait pack which may be activated in TFE-X once the module is activated, which also includes the IWD default adventuring party. Note that to use all 6 default players, you must play a Neutral Good party due to ToEE's party alignment restrictions.

ToEE

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Second Coming - Release Date: February 01

by Hiddenx, 09:28

The Scifi Adventure RPG Second Coming will be released on February 01:

Second Coming is a sci-fi cartoon gamebook with turn-based 3D battles (xcom-style). It is a sci-fi adventure where you and your team explore an alien ship and uncovers its secrets.

This game will appeal to both gamebook enthusiasts as more traditional gamers - extending the gamebook format with digital effects and narration. The story explores the concept of origin of life and alien civilizations.

Second Coming

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Torn Tales - Update

by Hiddenx, 09:12

The Action RPG Torn Tales goes live on Steam soon:

The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are:

  • Lots of visual improvements rolled out to the rest of the forest
  • Jekyll now appears in the level by the camp during the tutorial
  • Changed how shadows look on various settings to (hopefully) better balance performance and visual quality
  • Engraved another set of names onto gravestones in the forest

As always please let us know any feedback via the Steam forum.

Features:

  • Lead your party of 3 heroes on their quest to repair the torn pages of folklore. Evil has destroyed the tales you love. Hack monsters and slash enemies throughout the Torn Tales in this real time squad based RPG.
  • You will wield the powers of Robin Hood, Snow White and Dr Jekyll & Mr Hyde as they fight together in the dark landscape assembled by the evil Bookbinder. He has bound enemies from across the fabled lands to stop you, so be ready for the unexpected.
  • Master a rich tree of abilities to upgrade your characters. Choose load-outs that maximise your team’s total fighting potential. Swap lead character in combat to battle harder. Explore the lands of lore & fable, collecting loot with a vast array of variations from Geppetto’s Gold Ring of Shielding to Ahab’s Amulet of Fury.
  • Hone your skills and try out new ability combos in the endless Arena mode. See how you compare to the best players in the world through the global leaderboards.
  • Real time squad based RPG - lead a party of three heroes with distinct yet complementary skills.
  • Set in the torn landscape of classic folk tales - where evil has infected the worlds of fantasy as we know them.
  • Deep skill tree - unlock and upgrade the unique abilities of each character such as Hyde’s madness or Snow White’s poison apple.
  • Loot - thousands of possible artefacts to collect that boost your skills/abilities with unique combinations.
  • Character swap mechanic - change your tactics mid-battle for different strategies and abilities.
  • 5 Unique realms - visit the realms stolen from the tales and battle a variety of monsters unique to the world. Reach the end and defeat the bosses that you know so well.
  • Arena mode - endless non-stop battles with a vast array of monsters and enemies.
  • Global leaderboards - compete with players around the world in the arena mode to see who can endure the longest.

Torn Tales

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Hellenica - Release Date: January 23

by Hiddenx, 08:50

The turn-based tactics RPG Hellenica will be released on January 23:

In this turn-based tactics RPG, you’ll rewrite the history of an ancient Greece transformed by an industrial revolution. Customize your party's skills and navigate a labyrinthine storyline where your choices affect the path you take, the battles you fight, and the allies you meet along the way.

  • Old-school tactics combat, enhanced - Familiar Tactics mechanics coupled with many ways to manipulate the battlefield. Push a bandit off a cliff, toss an ally to safety, and bounce a barrel down a line of unsuspecting harpies.
  • Unique steampunk world - See how an industrial revolution transformed the cultures of ancient Greece. From the luddite mobs threatening Athenian democracy to the great railroad of Thebes, Hellenica brings steamwork wonders to a brand new setting.
  • Reimagined history of ancient Greece - Help Plato and Socrates maintain order in an Athens shaken by change, fight alongside the technologically augmented king of Sparta against rebels committed to tradition, or join Cyrus the Persian prince on a quest to liberate his people.
  • Customizable party skills - Unlock party skills and customize your loadout before each battle. Skills never grow obsolete, but instead provide new tactical options for every situation.
  • Labyrinthine branching story - Live multiple lives, making different choices and exploring different facets of the world. Will you seek guidance from the Oracle or form an alliance with a shadowy network of spies? Stow away on a pirate vessel or follow a mysterious foreigner? Investigate a rebellion in Sparta or seek the aid of the enigmatic enchantress, Circe?
  • Custom narrative experience - Thousands of custom dialog lines ensure that characters recognize and respond to the actions you've taken on each of the paths through Hellenica’s story.
  • No pants - They weren't even invented yet!

Hellenica

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - January 06, 2017

Diablo 3 - Darkening of Tristram

by Hiddenx, 23:30

PC Gamer reports about the retro-update for Diablo 3: Darkening of Tristram

Diablo 3 Darkening of Tristram: a clever homage that left us wondering about Diablo's future

This well-executed nostalgic celebration left us hungry for more.

What a fun new year treat for Diablo players. This week's update, The Darkening of Tristram, adds a 16-tier dungeon that celebrates the series' origins with familiar old bosses, new items and a clever old-school visual filter. 

The change of appearance is stark. The new dungeon and the surrounding fields are rendered in big pixels and the colour palette has been adjusted to closer match the grey graveyard hues of Diablo 1—Tristram's Darkening is a literal one. Once you've passed through the pixellated portal in old Tristram, movement and combat animations are displayed at lower framerates. The withered trees even have the appearance of 2D sprites to create a parallax scroll feel as you move around.

It's beautifully done, and it's an interesting attempt to reconnect with a game that today seems curiously out of reach. Blizzard says it scoured old community wikis for ideas and detailed information about Diablo 1 to build the Darkening of Tristram. Strange that this formative classic is partially lost to time, to the extent that it needs to be excavated from player memories recorded in online archives.

[...]

Thanks henriquejr!

 

Diablo 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details