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Black Geyser: Couriers of Darkness

2018-04-26

Black Geyser: Couriers of Darkness Interview

Farflame reached out to David Zakal to talk about Black Geyser.
» Continue reading the article...

The Council

2018-03-13

The Council Interview

Farflame reached out to The Council Game Director Sylvain Sechi to talk about The Council.
» Read the article

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Sunday - May 13, 2018

Black Geyser - Funded

by Hiddenx, 09:51

The Kickstarter campaign for Black Geyser: Couriers of Darkness has reached its base funding goal:

We are funded!

 THE BASE GOAL IS FUNDED! This is amazing! The first goal was hit quicker than anyone expected. Black Geyser: Couriers of Darkness is going to be a reality because of you!

We received several questions whether we support Add-Ons. We have an Add-Ons section before the Rewards section on the bottom of the Kickstarter page, make sure to check it out! You can use add-ons to extend your existing reward tier with additional elements. For example, if you pledged €16 for the Early bird version and want to get all future DLCs and expansion packs of the game, add €15 to your existing pledge (making your pledge €31, without changing your current reward tier).

Our next Stretch Goal is for modders (anyone who creates custom content for the game) and for those who play the game in a language other than English. Check out Update #3 for details on the Language Pack and Advanced Moddability stretch goal.

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Progress Update

by Silver, 00:36
A new progress update for Stellar Tactics announces the next focus will be FTL gates.
Progress update - 5/11/18

Hi all - just a quick progress update to let you know what's going on with the game. No screenshots or videos this time. I'll be sure to record a video and post it as soon as I get a little farther in this update.

Many of you who have been following the game know by now how I work - content and feature updates and then bug fixes and stability.

I'm currently working on the next content update - opening the FTL gates. I don't have an ETA, though I am finally focusing 100% of my time/effort on getting everything ready.

This means I'm wrapping up a lot of content for the procedural mission system and I'm about 3/4 of the way through the mission sets - so that's great news. Following that I'll be moving them into the game and propagating them into the mission system and out into the universe.

All the various stations (agricultural, industrial, trade, outpost, shipyard, refinery, solar collector and research) have all been modeled and waiting for me for months. I finally have them all rigged and ready to go.

For the FTL update, I'l be wrapping up the Crew Manager which will allow you to recruit up to 20 mercs that you can bring with you on missions. Part of this is making sure new crew members are available for you on stations as you explore the universe. I'll be adding a number of unique crew members that you can find that have back stories and missions, though that won't come until Alpha. I have other plans for crew members and I'll explain more about that once I get a bit further along in the design.

Another part of this work will be implementing commodities trading and the ability for you to mark trade routes on the map and track commodity prices across the universe using Data Buoy's to collect information on price changes in systems you've visited. Right now ore/minerals are in the game and can be mined, bought and sold. I'll also be adding a whole slew of other commodities and goods that can be traded. After all, you are going to need something to fill your cargo holds with besides raw ore and loot. I'll also be working on some QoL features everyone has been asking for related to marking junk items for bulk sale and sorting.

I'm also going to bring the mission system to the next phase so you can mark missions and select them in the log. Selected missions will be placed on the screen in a mission tracker and you will be able to set missions as your destination. Selected missions will be highlighted on the star map and provide visual queues on the screen so you can easily navigate to systems on the FTL map (something you haven't seen in the game yet) and in systems to the actual planet or station where they are located.

In addition to the above, I'll be working on some of the items in the "What's next" pinned post - updated character animations, repair system, new tutorials for space combat and mining and more. I may roll out a few features from this list before the FTL Content update as they become ready.

So, the goal of the next major content update is to get everyone out into the sandbox so you can explore, trade and take missions.

That's all I have for this update. Hope you all have a great weekend and thanks again for supporting Stellar Tactics!

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Saturday - May 12, 2018

BattleTech - Best Mods @Gamewatcher

by Silver, 23:57

Gamewatcher has compiled a list of the best mods for BattleTech.

Harebrained Schemes recently released Battletech a new take on translating the legendary tabletop game to PC. A critical and commercial success, Battletech's sizeable fan community immediately set to work taking advantage of how conducive to modding the game is, and already a good number of essential, convenient and useful mods have been whipped up. Here are the best of them.

Battletech Mods - Battletech Enhanced - More Gear More Options


Download From Nexus Mods

Created by: Mharius

A huge collection of additional gear to be used for BattleMech customization, this mod is a collection of many other, smaller individual mods. Bringing entirely new gear and upgrades, alongside revamped and overclocked version of existing gear in the game, this mod vastly expands your options when it comes to 'mech customization.

Battletech Mods - Battletech Enhanced - Real Hit Chance


Download From Nexus Mods

Created by: casualmods

A relatively simple mod, but hugely useful nonetheless. Battletech's coding has this quirk where hit chance percentages that the game displays to players is calculated without factoring in to-hit rolls, thus the actual hit chance differs from what is displayed by the game. This discrepancy usually results in easy hits being marked as harder and hard hits marked as easier than they actually are. This mod does not affect hit chances, it simply uses the correct calculation to display percentages.

[...]

Thanks Farflame!

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Black Geyser - Combat Video

by Silver, 23:49

Black Geyser has a new video about combat and is currently crowdfunding on Kickstarter.

Ho there adventurers,

Below is a video from our ongoing walkthrough, taking place in the forest near Isilbright as we advance in the subquest 'The Cult of Zoria'. Our dwarven protagonist just switched his enchanted lightning hammer to a brand-new volcanic warhammer and cannot wait to try it. This is an early stage of the subquest, so the enemies are no match for our adventurer party.

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We hope you enjoyed this glimpse into the Black Geyser: Couriers of Darkness gameplay. Your feedback and interaction on Kickstarter is already making the game better than we could have ever imagined. 

While we set our sights beyond the finish line and prepare to enter our final development phase, we realize some of you may be entering early stages of CRPG withdrawal, waiting for Black Geyser's official release... Don't worry, we got your back!

Black Geyser's contributing Story Consultant and Narrative Designer, Nick Macari, co-developed the story and took the role as lead script writer on Tower of Time–a fantasy CRPG recently available on Steam. Combining old school, text intensive fantasy RPG elements and a modern real-time combat system, this game is kicking butt and taking names in both user and critic reviews. If you need a gaming fix in the coming months, as we finalize and polish off Black Geyser, Tower of Time just might be the game for you.

Thanks Farflame!

Black Geyser

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Pillars of Eternity II - Review @ One Angry Gamer

by Hiddenx, 18:02

One Angry Gamer checked out Pillars of Eternity: Deadfire:

Pillars Of Eternity 2 Review: Improving On The Original In Every Way

For me, the Baldur’s Gate style of RPG has always been the most faithful digital recreation of the pen and paper tabletop games. That used to be partly because Bioware built its games based on the same number crunching that your DM would be doing every time you played a quest in his cellar or attic bedroom. Bioware may well have taken a more action orientated path with the last Dragon Age, but Obsidian Entertainment’s original Pillars of Eternity was one of several games that retain the feel of the original Baldur’s Gate series.

And, much as Baldur’s Gate II improved on its predecessor in almost every way, whilst remaining true to the original formula, so too is Pillars of Eternity II more evolution than revolution. Picking up immediately where the first game ends, this incredible sequel makes iterative improvements in almost every area and never misses a beat with its story, it’s pacing or it’s combat. If you loved the first game and wanted more, then simply put, you can stop reading right now to go and and buy this incredible sequel.
[...]
Ultimately, whether you jump into Pillars II for the incredibly rich story, the fantastic presentation or the deep and tactical combat, it is one of the best RPG’s money can buy. Literally my only reservation with it comes on behalf of those who didn’t play the first game and might as well do so before investing in this sequel. Whilst Pillars II does, as I said before, improve on every aspect of the original, it is certainly a direct sequel that really benefits from a good understanding of the original game. For returning players who enjoyed the first game, Pillars II is simply a:
Buy It

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

For the King - Review @ COG

by Hiddenx, 17:54

COG has reviewed the rogue-like For the King:

For the King Review – A Tabletop Rogue-Like That You Lose to Win

For The King by Iron Oak Games is a cooperative, tabletop-esque, rogue-like RPG that just happens to live inside your computer. If any of those words appealed to you, For The King is right up your alley. I recommend not even bothering with the rest of this review. Just go get it!. Honestly, how long have you been waiting for such an idea to come forward? Too long in my opinion. Still here? Okay, let’s get into it.

[...]

And there lies the rub. For The King, despite its inviting art style, is a game that you need to play and lose repeatedly before you have a real chance of winning. While this will definitely to appeal to many, I found my enjoyment hampered by the many surprises that were popping up without any means to overcome them in the moment. If you’re not fettered by losing, For The King can be quite enjoyable experience and it’s even better with friends. But be warned, you will earn your victories in this harsh world. And you will earn them only through your many failures.

Score: 70/100

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

ValeGuard - Early Access Release

by Silver, 12:46

ValeGuard has released on Steam Early Access. The game is a mix of tower-defense, turn-based strategy and RPG.

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About This Game

The quiet hamlets of the Vale stand defenseless... No walls, no moats, not even a presentable fence. You'll have to use your resources wisely to transform each village from farm-town to fortress. Build defenses, train troops, and hold the line with powerful heroes in ValeGuard, a Defensive Strategy game.

Gameplay: Valeguard is part "turn-based-strategy" and part "tower-defense". Each day you construct your defenses, train troops, and prepare for attack. When enemies come in the night, you defend with RTS-style combat using troops and heroes with powerful abilities. Save as many towns as you can, while you travel through the Vale. Choose wisely, because each town unlocks unique assets and a hero to aid in future battles. Defeat is not the end in Valeguard. Each play you can unlock more heroes and discover new strategies to achieve victory.

Features

 

  • - Build in the day and defend at night
  • - Gather resources, craft weapons, and train troops
  • - Trade with merchants and buy items on the black market
  • - Build your party of heroes with each successful defense
  • - Random events and levels make each play unique
  • - Hop from town to town as you travel across the map of the Vale
  • - Build walls, towers, and traps to defend your village
  • - Acquire new technologies depending on what towns you visit
  • - Unlock new heroes through special events and quests
  • - Confront the dark generals in a final epic battle

Thanks Darkheart!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

HOMM 3 - The Succession Wars v0.8 Official Trailer

by Silver, 11:17

Someone made a mod to put Heroes of Might and Magic 2 into the Heroes of Might and Magic 3 engine.

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Official Trailer for Heroes of Might and Magic III: The Succession Wars total conversion project (version 0.8).

Heroes of Might and Magic III: The Succession Wars is a fan-made total conversion modification of Heroes of Might and Magic III, which aims to recreate the unique atmosphere of its prequel, Heroes of Might and Magic II, and to provide qualitatively new gaming impressions to the fans of both games. Heroes of Might and Magic, Heroes, Might&Magic and other(s) are trademarks of Ubisoft Entertainment.

-- Visit our info sources:

Official Forums: http://heroes2.forumactif.com

Facebook: https://www.facebook.com/thesuccessionwarsmod

VK: https://vk.com/thesuccessionwarsmod

Mod Database: http://www.moddb.com/mods/h3sw

HOMM 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Final Equinox: The Arrival - Kickstarter 1st June

by Silver, 10:42

Final Equinox: The Arrival is coming to Kickstarter June 1st.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Friday - May 11, 2018

Blade of Unagi - Now on Kickstarter

by Hiddenx, 18:11

A crowdfunding campaign for the action RPG Blade of Unagi has been started:

Blade of Unagi is an action, role playing game where you fight to restore order by defeating the five ruling kings.

Built with Unity, incorporating Parallax Scrolling, Blade of Unagi is a technical marvel.

Developed by Black Sky Games, LLC, Blade of Unagi is an epic tale of purpose and destiny which sees the growth of the protagonist and his quest to save his world. In order to accomplish this task, he must confront the rulers of the world - five kings who were given their powers by five mystical eels.

Kibo, the protagonist, with his powerful blade must navigate the world and confront these adversaries, hoping to save the world in the process.

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Blade of Unagi will be available for PC (Windows, Mac and Linux) and Nintendo Switch on Steam and Nintendo eShop

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Path of Exile - Incursion Update

by Hiddenx, 18:04

The Incursion update for Path of Exile is live:

Announcing Path of Exile: Incursion

We're proud to announce the Incursion League which allows players to travel back in time to discover the location of the ancient Vaal treasure temple of Atzoatl and change its history to craft their own perfect temple to run. This update features a new NPC, giant temple with over 75 modular rooms, many new bosses, dozens of new unique items and divination cards, 12 new gems, a massive revamp to over 20 iconic skills and more!

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Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Pillars of Eternity II - Review @ Niche Gamer

by Hiddenx, 17:56

Niche Gamer reviewed Pillars of Eternity II: Deadfire:

Pillars of Eternity 2: Deadfire Review – A Swashbuckling Late 90s RPG

In keeping with this era’s current gaming climate, 2015’s Pillars of Eternity ended up being quite the polarizing CRPG. Sure, daring to be the next Baldur’s Gate or Icewind Dale is already enough to earn a fair amount of derision amongst the genre’s diehards, but after the poor handling of the tombstone controversy and refusal to address some of the title’s obvious balancing issues concerning enemy movement and engagement (How many times did your Aloth die?), it fell far short of the mark Obsidian had set for it and was overshadowed by other more polished entries such as The Witcher 3 and Divinity: Original Sin.

Regardless of how the game is viewed by a large portion of the community, I still found it to be an enjoyable CRPG that allowed for an impressive level of replayability thanks to its deep mechanics and remarkable receptiveness towards theory-crafting as well as it giving me the option to create my own handmade party. It was a D&D munchkin’s dream game, complete with overflowing chests of laughably powerful loot and ridiculously over-leveled nonobligatory boss battles. After four trips and 300 hours, I still found myself entertained with what that simple kickstarter RPG had to offer.

[...]

Regardless, Pillars of Eternity 2 is an excellent CRPG that improves upon the original in every single aspect, as well as creating the best naval combat minigame in the history of gaming. Combine that with the huge world, 100 hour quest, supreme non-linearity, and immense replay value afforded by the deep character creation and you have the one game you shouldn’t be allowed to miss this year.

Unless you’re hoping to have your female main hero get drilled by a handsome, straight man.

The Verdict: 9.5

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

BattleTech - Review @ PC World

by Hiddenx, 17:51

PC World has reviewed BattleTech:

BattleTech review: Heavy metal

The Pitch
In past reviews, I’ve made no secret of both my love for giant robots and my enthusiasm for turn-based tactics and grand strategy games, no matter how overwhelmingly complex they are nor how much of my free time they tend to obliterate. With that criteria in mind, it shouldn’t really surprise you to learn that BattleTech - a game which ticks both of these boxes - is a game that I am pretty-much going to endorse right from the outset. Regardless, given my own mixed-experiences with previous efforts by developer Harebrained Schemes, it ended up being a bit of a surprise to me just how deep down the rabbit hole I ended up falling with BattleTech.

[...]

The Bottom Line
If you, like me, are a fan of a) giant robots and b) borderline-incoherently complex turn-based tactics and grand strategy games, you’re probably going to like BattleTech. Doubly so if you’re an old-school fan of the source material. Even with the occasional bugs and sometimes-frustrating lack of explanation around crucial mechanics, it stands tall as both a strategic and narrative-rich tactics game and Harebrained Schemes’ best release to date.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

The Flame in the Flood - Free for 48 Hours

by Silver, 10:59

The Flame in the Flood is free for 48 hours over on the Humble Bundle site.

The Flame in the Flood is provided via Steam key for Windows and Mac. For key redemption, a free Steam account is required.

Description

Summary

A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.

From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood.

Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and stay ahead of the coming rains.

Features an original full length soundtrack by acclaimed Alt-Country rocker Chuck Ragan featuring The Camaraderie, The Fearless Kin and other special guests.

Thanks Capt. Huggy Face!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Bethesda Softworks - Twitter Tease

by Silver, 10:41

Bethesda have teased a picture of a rocket on Twitter.

Bethesda Softworks

Details

Thursday - May 10, 2018

The Storm Guard - Gnome Mage Hero Added

by Silver, 15:06

A new hero character and German localization for The Storm Guard: Darkness is Coming.

Update #19 brings the Gnome Mage & German Localization

2018-05-08
Update 19 is now out of beta and available to everbody.

New Hero

The latest update brings a new hero, the Gnome Mage. He is a master of earth, fire and ice spells, many of them being AoE spells that can bring the pain to clumped up enemies.

German Localization

Germans can now enjoy the game in their native language.

Bugs & Balance

Minor balance changes to adjust the difficulty have been made. We also squashed some bugs.

The Storm Guard

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Pillars of Eternity II - Reviews

by Hiddenx, 11:47

Here are the first reviews for Pillars of Eternity 2: Deadfire:

 

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Diablo 2 Remake Mod - Public Testing Friday

by Silver, 11:02

PCGamesN reports that a public test for an ambitous Diablo II remake mod will occur this Friday.

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An enthusiastic modder is recreating Diablo II: Lord of Destruction in StarCraft II’s map editor, and it will be available for public testing on Friday.

StarCraft II’s still one of the best strategy games around. Check out our list!

 

The Curse of Tristram: Destruction’s End is an impressive free game mod for StarCraft II, which developer egod123 aims to release as a series of custom maps through Battle.net. He’s opening a public test this Friday, May 11, where the first six zones of the game will be available along with three difficulty modes.

[...]

Diablo 2

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Cyberpunk 2077 - Hour Long Presentation

by Silver, 10:54

@Gamerant A new rumour concerning Cyberpunk 2077 says that the E3 Presentation will be an hour long affair.

...

This much comes from Francesco Fossetti, the editor for Everyeye.it – one of the most known outlets in Italy – who stated on Facebook that he recently made an appointment with CD Projekt Red for a closed doors presentation that will last an hour. While Fossetti said that he wasn’t exactly sure what the exhibition would be for, many are theorizing that it has to do with a demonstration related to Cyberpunk 2077.

[...]

Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Darkest Dungeon - The Color of Madness Arriving June

by Silver, 10:11

Eurogamer reports that Darkest Dungeon DLC The Color of Madness will be released June 19th.

Developer Red Hook Studios has announced that The Color of Madness, the third paid DLC expansion for its superb Lovecraft-inspired strategy RPG Darkest Dungeon, will arrive on PC on June 19th.

The Color of Madness follows on from other paid expansions The Crimson Court and the smaller-scale Shieldbreaker, and gives the Darkest Dungeon an agricultural twist. Much of the new action is focussed around The Farmstead, the gloomy sweep of countryside surrounding The Hamlet's secluded windmill, and the nearby crash site of a mysterious comet.

[...]

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Wednesday - May 09, 2018

Final Fantasy XI - HD Overhaul Mod

by Silver, 15:50

@DSOGaming Final Fantasy XI has received an HD graphics overhaul mod.

This graphics mod significantly improves the Final Fantasy XI’s textures, transforming its blurry and ugly visuals into something that is actually pleasing to the eye, that is actually able to compete with titles released a few years ago. This mod also includes optional HD Bump Maps which will greatly improve your gaming visual experience, though they require a beefy graphics card (according to the author).

[...]

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Final Fantasy XI

SP/MP: Massive
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Square Enix - Discusses Mod Support

by Silver, 15:20

Gamingbolt reports that Square Enix is looking at adding more mod support because of Final Fantasy XV.

 

Speaking to GameSpot, Square Enix live services manager Shigefumi Tanaka explained why the publisher, unlike so many Japanese publishers that still have a sealed end product mentality regarding their games, is finally coming on board with supporting mods for PC versions of its games.

“We’re doing the mods […] to give some kind of connection with players around the world,” he said. “Even though it’s not a multiplayer experience, it still gives the feeling of you being involved in something bigger, and just that two-way approach in terms of providing more story content but also just providing things on a more day-to-day level for people to just enjoy and create their own customized experience is how we’re looking at the remainder on this XV timeline.

[...]

Thanks Farflame!

Square Enix

Details

Arakion - Involved Crafting

by Silver, 15:15

@Moddb Arakion will have crafting that is quite involved.

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About


Unlike many other dungeon crawlers, you can’t go to spot X and grab the Hammer of Destiny to crush all foes. Instead, most equipment must be crafted. There are two aspects to crafting: developing new ideas and putting them together.

Developing An Idea


The first thing to do before crafting is to develop an idea for an object. Ideas are primarily developed by taking a picture of a relevant object, such as this spear. However, ideas can also be developed by gaining traits, learning lore, reading storybooks and much more.

Taking A Photo


In order to develop an idea with your camera, you first have to find a promising object. These are often accompanied by a rare species of blue butterfly. Looking at the object with your camera will highlight it, and taking a picture will grant you the new idea.

Crafting The Object


Crafting the object itself is pretty straightforward. Head to the forge. Once there, you can either talk to the Forgemaster or simply open the crafting panel directly while you're near the forge. Click on the object, and, if you have enough resources, click 'craft' to craft it.

 


Crafting Is Additive


A Wooden Spear isn't very exciting on its own - the next part of crafting is where Arakion gets unique. Nearly every craftable object can be upgraded in different ways.

The spear has a number of unique upgrades. These include a Brass Spear, a Pitchfork, and a Javelin. In turn, each one of those items has their own set of upgrades - and so on.

Thanks For Reading!


There you have it - the basics of crafting! Crafting is core to your heroes' performance, and selecting which objects to craft is nearly as critical as crafting them at all! Crafting is something that I love in Arakion and just another way to customize your heroes. Arakion launches Early Access on May 15th, be sure to dive in and tell me what you think about crafting!

Have a wonderful day!

-Lavidimus

Thanks Farflame!

Arakion

SP/MP: Single-player
Setting: Unknown
Genre: RPG
Platform: PC
Release: In development

Details

Shadow of the Tomb Raider - More RPG Elements

by Silver, 15:12

Wccftech reports that Shadow of the Tomb Raider will have more RPG elements.

Bisson also said that not only crafting and gathering resources, but also the RPG element as a whole will be considerably more pronounced in this third game.

I can say that what we call the secondary system – the survival system – everything that she’s doing in Rise of the Tomb Raider, like crafting, finding resources….We’re exploding that way more. The RPG element is way stronger because we want you to create the type of Lara you want to create.

It also showcases how she’s much more confident and in control now, so we’ve expanded that a lot more.

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Skyrim - Skyrim Supplemental Patch

by Silver, 01:42

@PC Gamer A new mod for the fastidious among us called the Skyrim Supplemental Patch. The mod fixes the item placement errors found all through Skyrim.

...
Spend some time in Skyrim and you'll probably come across something that doesn't look quite right. Maybe it's an object that is supposed to be sitting on the ground but is instead hovering a bit above it. Maybe it's a small gap in the terrain that lets you peer through the world, or two bits of architecture that don't quite meet properly at the seams. Modder brytag certainly noticed, and has spent years creating fixes for these little imperfections, thousands of them. The resulting mod is called the Skyrim Supplemental Patch.

[...]

Thanks Henriquejr!

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Iron Danger - Announcement Trailer

by Silver, 00:01

Iron Danger has now been officially announced with a new pre-alpha gameplay trailer.

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PRESS RELEASE

Helsinki, Finland - 9th of May, 2018
Finnish developer Action Squad Studios announces their new game, Iron Danger, with release of the pre-alpha gameplay trailer. Iron Danger is a genre-blending tactical RPG with simultaneous turns and time rewinding mechanics, providing an uniquely experimental take on combat and puzzles. It is also a game that focuses heavily on story and aims to minimize grinding as a part of the character progress.

The world of Iron Danger draws its inspiration from Nordic mythos, and especially from Kalevala and Finnish folklore. It tells a story of Kipuna, a simple village girl, who becomes imbued with a cosmic power that grants dominion over time and death. The group of unsung heroes, led by Kipuna, must use their wits and power over the time as they’re drawn into the midst of a war between the city of Kalevala, ruled by an immortal, who has renounced the gods, and the armies of the Northlanders driven by their Witch Queen.

Iron Danger will be released for PC, PS4 and Xbox One.

Iron Danger

SP/MP: Single-player
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: In development

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Tuesday - May 08, 2018

Kickstarter Games - Monsters and Undead

by Silver, 23:48

A new Kickstarter update from Black Geyser about monsters and the undead. Thanks Farflame!

The Dark Side: Monsters and Undead

In the beginning Yerengal knew only peace and harmony. A tranquility of blissful ignorance eroded over the years as the dark, malevolent gods came down and took physical form.

Often formed from unnatural unions between god and mortal, creatures of a vile, perverted nature were spawned. These monsters consumed the innocent and fed on fear... 

Left behind when the gods returned to the heavens, these creatures multiplied and spread across all of Yerengal. Even today, they lurk and thrive in the shadows, where only foolish or brave men tread.

Restless Undead

Restless Undead were one of the first creations of the dark gods in Yerengal. Though many religious texts claim their origins were not deliberate creations, but rather, the unexpected aftermath of godly offense.

Like the name suggests, Restless Undead are mortal souls so wronged in life or so fixated on some aspect of their life, they've come back from the other side. Reanimated corpses or possessed objects, functioning on a purely primal level.

Though not all Restless Undead are hostile, many find the presence of the living offensive and are empowered by their destruction—either by the eating of their flesh, or the absorption of their life-energy. The Restless Undead are indeed extremely dangerous.

Animated Undead

Where the Restless Undead come back on their own, or are encouraged to return by some dark unnatural phenomenon, Animated Undead are brought back by direct and deliberate arcane command.

These beings are not bound by their previous life in any way and exist only to serve their master. As the dark arts of animating undead have grown extensively throughout the centuries, so have holy magics to oppose such creatures. The methods of countering Animated Undead are easier and more effective than countering Restless Undead.

For all intents and purposes, Animated Undead are weaker than their Restless Undead cousins. But make no mistake, dark mages and priests of Yerengal often summon these undead minions in mass, where they are more than formidable to even the most battle-hardened party.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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