Monster's Den: Godfall
Monster's Den : Godfall Review
Forgottenlor crawls through the dungeons of Godfall to find out that there are some downsides to them
» Continue reading the article...
Maylander dived into ELEX to see if it is a game worthy of Piranha Bytes
» Read the article
No, keep it as it is
Oh yes, I'll show you...
I want Little Ponies
I don't care
Thursday - November 09, 2017
Cogmind - Released on Steam Early Access
ABOUT THIS GAME
Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
- Build and modify a unique robot from parts found, or enemies defeated
- Dynamic character development without XP/grinding
- Dozens of robot classes, each with unique behavior within the ecosystem
- Procedurally generated world combined with hand-crafted content
- Seven different animated endings to uncover
- ASCII evolved: Most advanced terminal interface ever
- Thousands of particle effects and SFX
- Fully destructible environment
Although currently in Early Access, Cogmind is mostly complete. There are over two-dozen map types, nearly a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and seven different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D
(Cogmind has been in full-time development for over four years.)
Obsidian Entertainment - Teasing a new game
On Twitter Obsidian Entertainment made a tweet hinting that the next game they are working on is soon to be revealed.
Star Wars: Knights of the Old Republic II: The Sith Lords— Obsidian (@Obsidian) November 8, 2017
Neverwinter Nights 2
Fallout: New Vegas
Dungeon Siege III
South Park: The Stick of Truth
Pillars of Eternity
Pillars of Eternity II: Deadfire
VtM: Bloodlines - Unofficial Patch 9.9
A new unofficial patch for Vampire the Masquerade: Bloodlines has been released.
+Provided shortcuts to skip most endgame fighting, see walkthrough.
+Added beheading blood and restored props to Chateau and junkyard.
+Improved rotate camera movement setup and SDK, thanks to Psycho-A.
+Restored Vision of Death and Suicide damages and Aggravated Soak.
+Added door trap to warrens shortcut and improved museum fire exit.
+Fixed casting hands, feeding histories and Pearl of Dubai effect.
+Restored Yukie animations, missing ambient schemes and Chang jump.
+Fixed bugs with Trip's drug and Gary's fleshy ball poster quests.
+Improved title menu and character sheet clan symbols, thanks IanW.
Fixed Hannah's appointment book date and more minor text details.
Restored basic pistol ammos and fixed tutorial bug, thanks Malkav.
Hid map bugs in SM hubs, clinic, museum, Society and Luckee Star.
Fixed blueblood, Bertram and Yukie dialogues and some map details.
Corrected hand and sound in Nines intro cutscene, thanks DLLullu.
VtM: BloodlinesSP/MP: Single-player
Wednesday - November 08, 2017
Odd Gods - Interview with Developer
PCGamer interviewed Gil Maclean who is director of Inn Between Worlds and asked about Odd Gods.
Which is about time-traveling kids from the '90s. Was Bill & Ted an influence? Is that a thing you're referencing?
GM: To a degree. I love Bill & Ted. In Bill & Ted they travel through time and collect famous historical characters to join their party, to save the world. That's cool, but for us that's not actually authentic to the '90s. In our game there is no chosen one. You're not a prophesied hero, you are literally just a kid from the '90s and you have to struggle as they fall through space-time portals and visit alternative realities.
You do collect historical characters along the way, you can meet people but it still ties back into our main theme. Subcultures in the '90s were pretty rebellious, so each historical timeline you visit has a twist on it. The basic twist is the other guys won, the rebels won. In the demo you travel back to the mid-1700s and you've got a Scottish Jacobite rebel, he's a well-trained musketeer. In the real timeline they lost, the English won. In Odd Gods they win that battle and they take over the UK, which is now a Scottish kingdom. Ditto one of our other characters...
The Spanish conquistador?
GM: There is a Spanish conquistador. He's a rebel as well. He was part of Cortez's crew going to the Americas very on. He was actually quite an ethical man, his brother was a priest, he actually didn't want to slaughter these people and take their gold. He rebels, joins the Incans, helps them against the Spanish. The Incan Empire survives.
Our musketeer, we're still choosing a name but it might be Sabine. Sabine, she's a female musketeer, she comes from a timeline where Louis the Sun King was assassinated by his own sister Louisa, the Sun Queen, and they instituted a reign that was still an aristocracy but they did introduce some more freedoms for serfs allowing them to purchase land and actually improve the economy. They remained in power.
Mass Effect - 10th year anniversary
@PCGamer November 7th was the 10 year anniversary for the Mass Effect franchise.
Yesterday was November 7—N7 Day, in the parlance of Mass Effect fans, an occasion to celebrate all things about BioWare's hit sci-fi series. To mark the special day, BioWare released a "Ten Years of Mass Effect" video looking back on the history of the series and the things that made it special—and, despite the failure of Mass Effect: Andromeda to meet expectations, expressing hope for the future.
Mass EffectSP/MP: Single + MP
Platform: PC, Xbox 360
Vigilantes - Version 21 Released
The latest version of Vigilantes has been released which comes with some new features.
- Gang lieutenants can set up ambushes for the player
- Fuel barrels and gas canisters as objects can be activated to set an area on fire or explode
- Characters with 2 or more adjacent enemies gain the surrounded status effect. Being surrounded causes them to pay less attention to active threats, and are easier to score hits against
- Night missions now impose a 5% penalty to ranged CTH and cover is more effective at night... could be a good time to hit the survivalists
- When fighting indoors, assault and precision rifles suffer a 5% CTH penalty due to being used in an enclosed space
Genre: Tactical RPG
Release: In development
RPGWatch Feature - Elex Review
Maylander has penned down a review of ELEX. A game that has received some unfavorable ratings on the internet. In our review of the game, Maylander feels the game is better than those ratings indicate.
Piranha Bytes, the developers of both the Gothic and the Risen series, have decided to create an entirely new series in a new setting: ELEX, set in the world of Magalan, a planet very similar to our own until a comet wiped out most of the civilization.
The comet not only brought destruction; it also brought a new element called Elex. Elex, which is actually not spelled ELEX like the game title, is rather mysterious in nature, and has the ability to act as a power source for machinery, as a magic component if purified or as a form of performance enhancing drug if consumed. As a result, various factions were created among the survivors of the comet's impact, depending on their philosophy for handling Elex: The Albs want to consume it, the Berserkers want to purify it, the Clerics use it as an energy source and the Outlaws really couldn't care less as long as there's profit in it. These factions are currently vying for control of Magalan, or perhaps more importantly, of Elex, similar to the spice of Dune.
This post-apocalyptic setting with hints of Mad Max, magic and sci-fi may be vastly different from what we have seen in former Piranha Bytes titles, but ELEX is still very much a Piranha Bytes game. That means it is easy to recommend it to fans of their previous work, especially since ELEX represents their best work in years, but for everyone else I recommend reading more about it before deciding to buy it. It may seem like Skyrim meets Fallout, but that is not the case.
Platform: PC, PS4, Xbox One
Unsung Story - Design Update
In a new design update for Unsung Story, Little Orbit has checked out what the original design ideas were and what Playdeck made of them, noting that the original deisgn was for a mobile game and that many changes were made by Playdeck to transfer it to a PC game. Little Orbit wants to focus more on the original design ideas, without it becoming a mobile game only.
I don’t feel comfortable sharing the actual initial design without Matsuno’s permission, but I think it is important to understand the main focus, because that has formed an important starting point for us. The key note is that his first design was for a mobile game. So many of his decisions were based on simplicity to match that platform. It wasn’t until the Kickstarter that Playdek massively increased the scope of the game to the spiritual successor of Final Fantasy Tactics. At that point, we see lots of changes that attempt to retrofit the original ideas into a larger framework.
Here is an overview of Matusno’s original design goals:
- A traditional epic fantasy theme
- Original notes talk about a war with an invading “demonic” force
- The story is focused through Story Characters and Chapters
- The player controls “Unsung Heroes” who are the true heroes but lost to history
- Instead of using a main map or any concept of linear time, the player chooses to play key battles during the war that they could replay at any time
- Unsung units have classes like Knight, Archer, Priest, Wizard, and Pioneer
- More classes for the Unsung units unlock based on leveling up that give new abilities and slightly modify power or speed
- Players can switch classes from the base class to new classes as they unlock
- Use group-based skill points to level up or improve skills
- Height and incline affect movement speed and attack
- No complicated stats
We agreed internally that we needed to focus on a couple goals to help focus Unsung Story:
- Preserve most of Matsuno’s original design and narrative
- Combine those ideas with the scope of what backer’s paid for in Kickstarter
- Combine those ideas with the extra features added by Playdek if possible
With this base, we spent some time analyzing how to meet these goals.
And they found out the following:
1. PLAYDEK'S WORLD LACKS MANY OF MATSUNO'S IDEAS
2. PLAYDEK'S LINEAGE, CLASS, AND PROFESSION SYSTEM IS OVERLY COMPLEX
3. MAGIC IS NOT DESIGNED
4. PROBLEMATIC PROGRESSION FOR UNITS
Which are things that Little Orbit is planning to change in the game. I wonder if Little Orbit knew what they were getting themselves in to.
Unsung StorySP/MP: Single + MP
Release: In development
System Shock - November Update
The November update for the System Shock Remake shows off Mutant dismemberment and much more. The update also includes a FAQ section.
Hey there Hackers!
We’re going to try something new (for us) and show A LOT of what we’re working on… even stuff that’s a work in progress. We appreciate everyone’s patience with us as we find the best way to reveal things we’re working on. If folks like this format, we’ll try to do more of these in the future. Please let us know what you think:loading...
System ShockSP/MP: Single-player
Release: In development
Tuesday - November 07, 2017
Ghost Story - Working on Immersive Sim
PC Gamer reports that Ghost Story is working on an Immersive Sim:
Ghost Story Games, formerly Irrational Games, is making an immersive sim
Former Bioshock developer hiring for its art team.
In February, 12 former developers from Irrational Games—of System Shock 2 and Bioshock—announced their new studio, Ghost Story. It later emerged that the they were working on a "small-scale open world" game that drew inspiration from Shadow of Mordor's Nemesis system, and now we know that the title will be a first-person immersive sim.
Darkmere - Action RPG from the Amiga
@IndieRetroNews Darkmere is an action RPG from the Amiga that has been repackaged to be playable on modern PCs.
A bit of a slow news day to start Monday so kick it up a notch here's a lovely game you might want to play, and that's Darkmere ( Prequel to Dragonstone ), which was released way back in 1993/4 developed by Zero Hour Software and published by Core Design. This game classed as an action adventure RPG that has very decent Amiga graphics and a dark overtone, has since been packaged together with an emulator by Gamesnostalgia and can be launched on a PC or Mac without having to be set up!loading...
Nioh - Released
Nioh has been released on Steam.
About This Game
Ready to die? Experience the newest brutal action game from Team NINJA and Koei Tecmo Games. In the age of samurai, a lone traveler lands on the shores of Japan. He must fight his way through the vicious warriors and supernatural Yokai that infest the land in order to find that which he seeks.
- The Complete Edition contains the full game, as well as the three expansions with additional story chapters: Dragon of the North, Defiant Honor, and Bloodshed's End.
- Dragon of the North
This expansion opens up the Tohoku region, where the "one-eyed dragon" Date Masamune is secretly gathering spirit stones.
- Defiant Honor
Fight your way through the Siege of Osaka's winter campaign as you follow the story of one of Japan's greatest generals from the Warring States period, the brave Sanada Yukimura.
- Bloodshed's End
Join the summer campaign of the Siege of Osaka as the Warring States period draws to a close in this, the final chapter of William's tale.
- Steam Exclusive Bonus
Enjoy wearing the "Dharmachakra Kabuto," a helmet exclusive to the Steam version of Nioh! You can claim yours by selecting "Boons" from a shrine.
Freaky Awesome - Roguelite about Mutations
Freaky Awesome tosses the player (and possibly up to four on- or offline co-op pals) into a randomly-generated factory, having them deal with an array of sickening mutants as they look for their dog. As enemies are defeated, each leaves behind a puddle of waste that players can pick up to heal themselves. However, each one of these they touch has a chance to mutate them, giving them different powers like throwing their own head to damage enemies, or creating vicious little clones of themselves.
Odd Gods - 90s style isometric RPG
Odd Gods is a 90s-style RPG about the 1990s. An isometric tactical role playing game about subcultures, music, spacetime travel, and facing your pop culture demons.
- There is no chosen one. A grungy, low fantasy story set at the end of the 1990s.
- Classic 'isometric' camera on 3D characters and scenes.
- Colourful, 'low budget B-Movie' Art style
- Subculture class system based on 1990s archetypes (Skateboarders, Goths, Ravers, Jocks, Nerds etc).
- Music Genre 'alignment' system (Mainstream, Alternative, Underground).
- Party-based turn-based combat system ('Same Phase' system with no RNG, no % to hit, just tactics).
- Narrative features branching paths and multiple endings.
- Hand-crafted exploration, narrative and combat content. No level-scaling, no procedural generation, no random encounters.
- Original subculture soundtrack recorded with period instruments (where possible).
- 90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. Permadeath, mostly.
- Take modern weapons back to older eras (Ancient, Medieval, Early Modern) and vice-versa, but keep an eye on your ammo count and penicillin, for example.
- .... No elves, no magic swords, orcs, or any of that guff.
Estimated length: 12hrs including side content:
(a) we're a small indie studio and don't have the capacity for more
(b) we actually want players to finish the game.
Monday - November 06, 2017
Sands of Space - In Development
@Indiedb Sands of Space is a turn based RPG set in an alternative future of the 1980s. Active space exploration in progress. Many planets are inhabited, and some have already been abandoned.
1. Speech bubbles added! NPC shows random phrases now!
2. Added path highlighting and path cost. I mean it's in combat mode of course.
3. Dialogs! We have a dialogs! But UI will be modified in a future, but functionality now working properly.
4. Added action pie menu! Do you likes pies?
5. Combat mode improvement - now you can hit the enemy throught a window, glass etc. Yeah!
6. Barrels now are explosive and it's your friend in combat. Just hit them and it will show the holy fire!
7. Fixed bugs. You really don't want to know what it was.
Just check it out on this video:loading...
Hand of Fate 2 - First Reviews
Hand of Fate 2 will be released tomorrow - here are two pre-release reviews:
Hand of Fate 2 improves on its solid predecessor, but it's a couple of cards from a royal flush.
Score: 7/10 "Draw"
Defiant Development has proven that the first Hand of Fate was far from a fluke. Hand of Fate 2 one-ups its predecessor in every way, delivering a unique and enthralling role-playing adventure that easily sits among the best games this country has produced.
Score: 9/10 "Amazing"
Hand of Fate 2SP/MP: Single-player
Genre: Card-Based RPG
The Crown Stones Mirrah - Demo Available
I know some of you don't like the term 'Metroidvania', a cross between Metroid and Castlevania, but how about if the game is of a similar type but is also inspired by Demon's Crest and even Blackthorne, would you be interested? Well if you are, this is ' The Crown Stones Mirrah '; a very gory looking action platformer that doesn't just have lovely pixelated graphics but is inspired by an RPG book called "Spiritum o Reino dos Mortos", with the game set in the same universe of that book.
Gothic 2 Gold - Complete Remaster
@SinitarGaming Gothic 2 is getting a complete remaster via a mod called Returning 2.0 which means new mechanics, quests, areas and more.
Welcome folks! Description & links below. Our Discord: https://discord.gg/NpRg9Yy
If you can spare a dollar or more, please consider becoming my patron at https://www.patreon.com/SinitarGaming. It cost you little, but helps me significantly. Rewards include early access to videos, video calls with me, discord rewards, HD wallpapers and more. Gothic 2 "Returning" is a biggest gothic mod ever created.
Returning 2.0 is completely overhauling whole game in lore-friendly way, adds dozens of new locations, quests, items, new factions, story chapters and much more, giving 250+ additional gameplay hours in total.
Gothic 2 Returning 2.0 original forums(complete english installation guide coming soon):
Returning 2.0 wiki: https://rpgrussia.com/returning-onlin...
Gothic 2 Returning 2.0 english forums:
Latest Kai Rosenkranz music:
Me on other resources:
Background music - amazing Kai Rosenkranz
Gothic 2 GoldSP/MP: Single-player
Sunday - November 05, 2017
Deus Ex - Deus Ex Revision Expands
As you can see from the trailer above, Revision applies a generous lick of paint to the 17-year-old game, but the changes are far more than cosmetic. A lot of maps have been expanded to feel more like real-life spaces, allowing them to fit in a lot of extra combat encounters, secrets and areas to explore. Some rushed-feeling later areas such as Area 51 have been enormously expanded, making them feel almost entirely new.
It's been just over two years since the initial release of Deus Ex Revision, and developers Caustic Creative haven't been resting on their laurels. To celebrate the second anniversary of their launch, they released a massive update, entitled Mystic, with a smaller update this week polishing it up even further.
Deus ExSP/MP: Single + MP
Non-RPG General News - Free StarCraft 2
Rock Paper Shotgun reports that a free version of StarCraft 2 will be available later this month:
StarCraft 2 launching generous free version this month
A huge chunk of StarCraft II is going free later this month as a sort of big ‘ol demo for the wider trilogy. From November 14th, everyone will be able to play the full Terran story campaign from the original Wings of Liberty, the competitive multiplayer including units from all three chapters, and — with some limitations — the cooperative mode too. If you dig it, you’ll be able to buy the other bits of SC2 separately or in one big lump.
Oh, and people who own Wings of Liberty but skipped Heart of the Swarm will be able to get that Zergy instalment free – if they claim it in time.
So! Free SC2, eh? Yup, Blizzard are turning the heart of it free, with one of the three big story campaigns, all the competitive multiplayer, and most of the co-op. There are, of course, restrictions.
Non-RPG General NewsSP/MP: Unknown
Release: In development
Pillars of Eternity - Definitive Edition
PC Gamer reports that the Definitive Edition of Pillars of Eternity will be released on November 15:
Pillars of Eternity: Definitive Edition arrives later this month, includes brand new items
Bundles the base game with previously released DLC.
Pillars of Eternity: Definitive Edition is coming out on November 15, developer Obsidian Entertainment has announced, and it looks to be a decent deal. For $39.99 you'll get the excellent isometric RPG plus both parts of its beefy expansion, The White March. At the moment, you can buy them combined for slightly cheaper, but that's a time limited deal on Fanatical (the renamed Bundle Stars) that runs out tomorrow.
Also, the Definitive Edition gets you all the extra goodies that were included in the Royal Edition of the game, which includes the original soundtrack, a digital collector's book and a novella set in the Pillars universe.
The edition will also feature some new DLC, called the Deadfire Pack, which is a reference to the upcoming Pillars sequel. It includes a few in-game items and portraits.
Pillars of EternitySP/MP: Single-player
Platform: PC, PS4, Xbox One
Stellar Tactics - Ship Vendors Update
Stellar Tactics latest update focuses on ship vendors.
Progress update - 11/3/17
This week was all about ship vendors. Still have a little work to do on swapping ships and a bit of cleanup work on the UI. See the video below for details. Please excuse my monotone - I need to catch up on some sleep - coffee and Red Bull's aren't doing it anymore...loading...
Ship vendors can be found throughout the universe and they all carry fixed sets of ships that they sell. Purchasing a new ship requires that you either store your current ship or trade in your current ship for a cash credit towards the price of your new ship.
One issue is that your equipment, because it is ship specific, cannot be swapped between different ships. To make things easier, the merchant gives you credit for each item currently equipped on your ship during the trade in. The value generated is the current market value of your equipment + the current trade in value of your ship which is credited towards your purchase. Your charisma affects the trade in value of all items.
If you choose to store your current ship, it will remain on the station until with all of it's current equipment until you come back for it. I'll make sure there is an easy way to see where all your current ships are stored. The ship storage menu in the video is still a work in progress. There will be more information available that is visible anywhere, anytime. For example, the ship list will provide two lists - the first is a list of all ships and their locations in the universe and a second list displaying the ships currently on the station you are visiting.
Regarding cargo - if you have more cargo in your cargo hold than the new ship will fit, you will need to sell your cargo before purchasing the new ship. The hamsters in the cargo bays will go on strike and the ship vendor will reject the purchase. The rule is that the cargo in the cargo bay of your current ship needs to be less than or equal to the maximum available cargo on your new ship.
As you explore, you will loot ship specific equipment. If you plan in advance, you can horde items for that future ship upgrade and after purchasing your new ship, slot those items into your ship.
One last note: On the ship info screen you can see an area for "MISSILE MANAGEMENT". This will eventually bring up a menu that lets you fit various payloads on your missiles and tweak their subsystems for range, avoidance and a few other things. Missiles come in one main variant and you can adjust them for various purposes and damage types.
That's it for this week. Thanks everyone!
Stellar TacticsSP/MP: Single + MP
Genre: Tactical RPG
Release: In development
Ebony Spire: Heresy - Game Mechanics
Game designer Constantin Bacioiu explains some game mechanics of his recently released dungeon crawler Ebony Spire: Heresy at Gamasutra:
- How I handle items and spells in Ebony Spire: Heresy
- Why characters in Ebony Spire: Heresy behave the way they do
Ebony Spire: HeresySP/MP: Single-player
Genre: Dungeon Crawler
Dungeons of Chaos - Update 2.1.010
Update 2.1.010 for Dungeons of Chaos is now live:
BIG UPDATE INCOMING !
v2.1.010 is now live and brings the following:
- after you have finished the game, a new game mode will appear when you start a new game; you can try the game with a preset party, preset difficulty and sometimes cap to achievement xp. Succeeding with any of these trigger new related achievements.
- new boss: draco lich. and in-fight minions and surrounding undead minotaurs. all in new map: crumbling minotaur keep. new boss is the biggest yet and has nasty tactics
- reduced the array of armor and shields that BA/BE can use. they should bash and kill, not tank and block like a knight.
- added some new shields, will soon be added as unique loot or arena rewards
- lifted str/dex requirements for some powerful armor.
- added a new armor, will soon be added as unique loot or arena reward
- changed both BA and BE level rotation bonus to "str","hp","armor +8","str","resist elem +3”,"hp","str"
- fixed an issue where offhand weapons were deemed in use when fighting unarmed (fists or cestus/knuckles)
- the rogue in the chapter 1 smuggler village now sells some basic offhand items
- added RAGE to the skills the berserkers train
- fixes speed bonus on juvenator staff
Dungeons of ChaosSP/MP: Single-player
Warbanners - Review
Bio Gamer Girl checked out Warbanners:
Warbanners Review (PC)
Warbanners is a fantasy strategy game which offers up a tactical affair with RPG leanings allowing players to manage a squad of mercenaries. Gamers get the chance to take their squad through tons of missions and battles for an overall immersive gameplay experience.
Warbanners offers gamers a turn-based, tactical strategy experience with role-playing elements. The action-packed combat is carried over a campaign over 42 missions offering up a wide variety of environments and enemies. The multi-faceted battle system allows you to master everything from the terrain to special units in order to win the battle.
Saturday - November 04, 2017
Fallout: NV - Revisited @ PC Gamer
PC Gamer looks back at Obsidian's 2010 RPG Fallout: New Vegas:
Fallout: New Vegas revisited: the most authentic 3D Fallout game
Revisiting Obsidian's much-loved 2010 RPG.
Left for dead, you wake up in the one-horse town of Goodsprings and begin a quest for vengeance in the Mojave Wasteland. That’s the beautifully simple setup for Fallout: New Vegas, which makes the vault sequence in Fallout 3, where you watch your character grow up, seem needlessly long-winded. After a quick chat with a local doctor, voiced by Saul Tigh from Battlestar Galactica, you’re set free. And it’s up to you whether you want to hunt down the people who tried to kill you, or just drift aimlessly around the desert like Clint Eastwood’s Man With No Name.
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Brigand: Oaxaca - Version 2.0 released
Version 2.0 of the challenging FPS/RPG Brigand: Oaxaca has been released:
I finally got the new version up and everything seems to be working. I would back up your save file if you have one, though, as the sub-directories have all changed to accommodate for multiple story files. It's probably fine, but better to be safe.
Included is a save converter, so if you want to continue your character from version 1, run that program first on the launch menu, select your character, and wait a few seconds.
Major changes include a new World Editor launch option. The world editor could still use some work, but you can play around with it and start creating your own stories. I still have to implement a way to upload files, but it will probably be a while before any content is ready anyway. I was planning to have a free example DLC story with this release, but that will have to wait a week or so. It will be a single-map defense challenge.
As for bug fixes, the upside-down texture bug is no more. The solution was so simple that I now spit at my reflection in the mirror every morning for not fixing it earlier. I also increased the max objects per map from 2000 to 5000, so feel free to hoard as many guns and beers as you want on any map -- it won't crash the game.
There's a whole lot of other fixes, too. Check the Brigand Updates text file in the game folder to see everything that's been updated.
Brigand: OaxacaSP/MP: Single-player