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Saturday - August 12, 2017
Friday - August 11, 2017
Thursday - August 10, 2017
Wednesday - August 09, 2017
Tuesday - August 08, 2017
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Lanista Wars:Titans
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Saturday - August 12, 2017

West of Loathing - Released

by Hiddenx, 07:10

West of Loathing — a slapstick comedy stick-figure wild west adventure RPG has been released:

West of Loathing

Say howdy to West of Loathing - a single-player slapstick comedy adventure role-playing game set in the wild west of the Kingdom of Loathing universe. Traverse snake-infested gulches, punch skeletons wearing cowboy hats, grapple with demon cows, and investigate a wide variety of disgusting spittoons.

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Talk your way out of trouble as a silver-tongued Snake Oiler, plumb the refried mysteries of the cosmos as a wise and subtle Beanslinger, or let your fists do the talking as a fierce Cow Puncher. Explore a vast open world and encounter a colorful cast of characters, some of whom are good, many of whom are bad, and a few of whom are ugly.

Features:

  • a sprawling open world, chock full of danger, quests, puzzles, and mysteries
  • lush hand-drawn black and white graphics
  • full stick-figure customization
  • thousands of jokes, gags, and goofs
  • crunchy turn-based combat (but only if you want it)
  • liberal use of the Oxford comma
  • over 50 hats
  • disreputable saloons
  • several gulches
  • a drunk horse
  • NOTE: characters are not literally colorful (the game is in black and white)

West of Loathing

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - August 11, 2017

General News - A Starflight Remake in the Works?

by Hiddenx, 21:32

OnlySP thinks a remake of the space adventure Starflight is in the works - based on a tweet by Brian Fargo:

Enigmatic Tweet Hints at Remake of 1986’s Starflight

On August 8, InXile CEO Brian Fargo sent out a tweet that may pique the interest of gamers, teasing a possible remake of the classic 1986 EA title Starflight.

While Fargo’s tweet indicates that InXile is not developing the purported remake, it serves as a strong implication that someone else is.

Old-school gamers may remember Starflight, an adventure role-playing game once available for the IBM PC, Amiga, Atari ST, Commodore 64, Macintosh, and Sega Genesis. Set in the year 4620, the game’s plot revolves around a starship captain exploring the reaches of the galaxy. The non-linear game allowed players to choose their own path through the story, making it one of the earliest sandbox games ever released.

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Skyrim - Immersion Mods

by Hiddenx, 21:21

KeenGamer made a list of the top 10 Skyrim immersion mods:

Top 10 Skyrim Immersion Mods

You will never guess that Elder Scrolls: Skyrim is a game that is six years old if you refresh your game with some of the mods on our list that blow even the Special Edition out of the water. So let's dive into its amazing game world with the best immersion mods.

[...]

10. Dead Body Collision Fix & Dual Sheath Redux
9. Frostfall - Hypothermia Camping Survival
8. Hunterborn & Campfire - Complete Camping System
7. OBIS - Organized Bandits In Skyrim & Immersive Patrols
6. The Joy Of Perspective & Player head tracking
5. Guard Dialogue Overhaul & Immersive Player Dialogue
4. Real Shelter
3. Open Cities Skyrim & Immersive hold borders & Distinct Skyrim Landscapes
2. Sounds Of Skyrim Series
1. WARZONES 2015 - Civil Unrest & The Honored Dead & Skyrim Battle Aftermath

Thanks Farflame!

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Enderal - Patch 1.2.2.0 and DLC News

by Hiddenx, 21:13

Patch 1.2.2.0 has been released. Here's the patch log. Farflame spotted some news about the upcoming DLC:

Greetings Prophets and Prophetesses,

I originally posted this on my Facebook page, but I think it's relevant, so I'll share it here as well!

It's been a bit quiet lately, and some people have asked me whether the DLC project is still alive - let me reassure you, it absolutely is. The team is still working hard, and I'm trying to get work done whenever I can.

The main reason I haven't been able to contribute nearly as much as I would have liked to, is because I was offered a very good position as a writer for Grimlore Games in Munich, working on the recent instalment of the Spellforce series. It was meant to be part-time, but due to the insane work-load it became a full-time job (more than that actually, but luckily I get all overhours paid). I also work on the week-ends, so you can imagine that I have not been able to contribute as much as I would have wanted to. Also, I have gotten back into making music (a hobby which I almost entirely dropped for Enderal) and am investing a lot of time into my novel (of which I've already finished the first draft, 550 pages, and which will be done this year).

The good news is that the writing for the DLC is close to completion already, so that the team isn't running out of task anytime soon. The bad news is that I feel bad getting financial support from you guys while contributing so little to the actual project.

In other words: The DLC will take a little longer than planned, but it will definitely be released - we're continously making progress, just not as fast as we did when I worked 50-60 hours a week. I thought about sharing the Patreon income with these on the team who are still working as hard as before, but if any of you guys want to withdraw your pledges, I fully understand.

We'll keep you posted!

Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - More Screenshots

by Silver, 13:25

DSOGaming has some more screenshots of Outcast: Second Contact.

Bigben has released some new screenshots for OUTCAST – Second Contact. OUTCAST – Second Contact is the remake of the cult PC game Outcast that is being developed by Appeal Studio in which players take the role of Cutter Slade.
[...]

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Champions of Odin - Coming to Early Access

by Myrthos, 09:42

Champions of Odin, a first person action RPG, will be making its way to Steam Early Access by August 25th. The scheduled release date for the game is early 2018 on Steam, Xbox One and the new Xbox X.

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Champions of Odin is a first-person, action role-playing game that combines the fast pace and intensity of a first-person shooter with RPG elements. The story and theme of the game draw from Norse Mythology. You play as a magical frost giant named Gymir, who makes a deal with Odin, the god of all gods! Odin promises to revive the fallen Freya, the love of Gymir's life, if he will return important favors for each of Odin's godly champions. During this trying wartime of Ragnarok, the Champions of Odin need your help!

You can find some screenshots at the developers' site.

Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Thursday - August 10, 2017

Wasteland 3 - The Everest Hotel

by Myrthos, 22:32

Colin McComb talks about designing the Everest Hotel in Wasteland 3 in their latest update.

Colin here to talk about some of the early design we’ve been working on for the game. Right now, I’m the narrative designer for an area in the northern reaches of the world map, a place originally called the Stanley Hotel. We’ve recently changed the name to “the Everest Hotel” - in part, because I wanted a name that fit the function of the hotel better. See, not only is this hotel up in the mountains (thus "Everest"), but it's also a place for a guest to sleep forever, or Ever-rest.

I need to give a special shout out to Alex Kerr, the level designer for this area. He’s taking ideas and really making them shine - discussing features, conversations, and quests, and then suggesting improvements after he begins implementation and blockout of the quest areas. You will see more about the work Alex is doing in a future update.

By the way, this being a design diary-style entry, I have to warn you that this whole section is FILLED with spoilers. Skip to the Crowdfunding Corner section if you don’t want the the hotel ruined for you.

If you’re still reading, this is your own fault.

Still here?

 

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Kingmaker - Rendering Water

by Myrthos, 22:28

This update for Pathfinder: Kingmaker is about rendering water and comes with plenty of watery screenshots.

Today's update is all about water rendering in our game. Water is the most complicated rendering object from a technical point of view. To make the magic happen we use various subsystems of the game engine and thoroughly prepare both procedural and baked textures. Besides, we need a combination of programming skills, the abilities of our technical artists, lots of patience and a bit of luck. For our update, let's not dwell on trivial things, such as calculations of water lighting. Instead we are going to tell you about the difference between water rendering and rendering of regular geometry. Let's dive right in!  

Density  

Perfectly clear water is usually almost colorless, and only if its layer becomes thicker, it gets a bluish shade. However, there are only a few places on Earth, where you can find such clear water in a natural environment, e.g. Blue Lake in New Zealand. In most cases, water contains tiny particles of other substances, which can color it into various shades. This effect is especially noticeable in rivers and streams, where running water carries more of such particles.  

However, water color depends not only on particles of other substances, but also on some other parameters, and the most relevant for us is density. To make things easier, we'll make the assumption that the water color depends on depth (layer thickness) multiplied by density. In shallow water it becomes easier to see what's beneath, and in deeper places we can see more color of the water itself. The density is adjusted by our artists, and as for the depth, we calculate it via shader, using z-buffer.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Starpoint Gemini Warlords - Titans Return Launched

by Myrthos, 22:24

The Titans Return DLC for Starpoint Gemini Warlords has been released today and is available on Steam.

Zagreb, Croatia, 10 August 2017. Following an amazing reception by releasing the Titans Return teaser trailer, LGM Games is proud to announce that the Titans Return DLC launches today, August 10th 2017.

"Titans have once ruled Gemini and it is time for them to emerge once again. Gemini has been quite forthcoming with Concord expansions, seemingly disunited and conflicting among themselves, but is there more to it?

Reveal the Mystery surrounding the Titans and their reappearance. Explore occurrences from the historical events of Gemini and deal with their consequences first hand.

With the evolution of new technologies, old Titan sizes have become far too common, resulting in the stripping of their class and re-branding them into the current versions of Battleships, Dreadnoughts and Carriers.

But the time has come again for Titans to rule the Gemini. Foreign technologies allow yet another jump in size and power, so it is time for Titans to return to their rightful place."

Titans Return DLC is the biggest and most ambitious piece of content the studio has created since the release of Starpoint Gemini Warlords, that offers up to 10 hours of brand new story-driven gameplay.

Key features

  • Experience an all-new storyline;
  • More than 15 hours of new gameplay content;
  • Three new Titan ships: Defiance, Legion and Juggernaut PLUS one free Titan coming to everyone as a free update;
  • New conquest mechanics connected to the storyline;
  • Command Titan-class vessels in either Campaign or any of the Free-roam scenarios;
  • New Free-roam scenario designed for immediate Titan-ready content;
  • Unique "ultimate-aura" passive abilities of each of the Titan ships;
  • Show off acquired Titan vessels at Concordia with the Titans trophy system;

Here is the launch trailer:

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Also note that the The Starpoint Gemini franchise games can now be bought with a discount.

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Startrail HD - Released

by Hiddenx, 20:36

Realms of Arkania: Star Trail HD has been released today:

Version 1.0 - and we are out of Early Access

Hail to the twelve,

after almost exactly nine months in Early Access, we are leaving EA and go into Release as of today. As a little thank you for all of our wonderful Early Access Supporters, the Digital Deluxe DLC is automatically included for all Buyers so far. It includes additional recipes, an alternate starting party with Aventurian Legends, beautiful city maps of Lowangen and Tiefhusen as well as the remastered Soundtrack in MP3 and FLAC formats.

Thank you all for supporting us, it was a wonderful journey so far, and we are looking forward to all the goodness to come!

Your
Crafty and Alpha Development Team

Startrail HD

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Halcyon 6: SC - Lightspeed Edition released

by Hiddenx, 20:32

The Halycon 6: Lightspeed Edition has been released today:

What's changed in Halcyon 6: Lightspeed Edition?

Literally EVERYTHING in Halcyon 6 was tweaked and optimized to make the Lightspeed Edition. Pretty much every single number and algorithm was adjusted.

Overall, the campaign takes a much shorter time to complete (down to about 12-15 hrs instead of 20-25 hrs) but no content was removed, we only adjusted the overall progression to be faster and require much less grinding.

The bulk of balance and progression tweaks fall into three main degrees of change:
“Greatly increased/reduced” indicates changes in the 25% to 50% range
“Increased/reduced” indicates changes in the 15% to 35% range
“Slightly increased/reduced” indicates changes in 1% to 15% range

*slight spoilers ahead!*

[...]

 

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Beautiful Desolation - Kickstarter Update

by Hiddenx, 20:03

Farflame spotted two Kickstarter updates for the Adventure game Beautiful Desolation:

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Death of the Outsider - New Trailer

by Hiddenx, 19:53

A new gameplay trailer for Dishonored: Death of the Outsider has been released:

Do the Impossible… Kill a God

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See a new side of Karnaca as Death of the Outsider takes you through its gritty underbelly. Investigate mysterious cults, infiltrate underground fight clubs, and even pull off a bank heist as you search for a way to do the impossible: kill a god.

Death of the Outsider

SP/MP: Single-player
Setting: Steampunk
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Fallout 4 - GOTY Edition

by Myrthos, 16:04

Fallout 4 Game of the Year Edition will be available from September 26 onwards.

Return to the Wasteland on September 26 with Fallout 4: Game of the Year Edition. With all the latest gameplay updates (including Survival mode), graphical enhancements, the ability to play Mods for free on PC and consoles, plus all official add-ons included, this is the ultimate way to experience the award-winning post-nuclear adventure from Bethesda Game Studios. 

Winner of more than 200 “Best Of” awards – including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year – Fallout 4 is the studio’s most ambitious game yet. As the sole survivor of Vault 111, players enter a world destroyed by nuclear war. In a fight for survival they are faced with rebuilding and determining the fate of the Wasteland.

Fallout 4: Game of the Year Edition includes the fully updated original game along with all six add-ons: Nuka-World, Vault-Tec Workshop, Contraptions Workshop, Far Harbor, Wasteland Workshop and Automatron. Fallout 4: Game of the Year Edition will be available on September 26 on PlayStation 4, Xbox One and PC. 

To celebrate the Game of the Year Edition, a limited quantity of Fallout 4 G.O.T.Y. Pip-Boy collector editions will be made exclusively available in North America at select retailers. The Pip-Boy Edition includes Fallout 4 Game of the Year Edition and will retail for $99.99 USD, and will also release on September 26.

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Grimoire - Initial (and only) impressions @ RPS

by Myrthos, 12:46

Rock, Paper, Shotgun tried out Grimoire and the reviewer liked it for what it sets out to do, but isn't likely to play it any further.

I admire the size of this thing, the vision of it, the dedication. The labour of love is clear, and I have no doubt that it is going to absolutely delight those who have flown the flag of The Olden Days Did It Best for decades. But I think of 600, 300, 100, even 20 more hours of my life spent this way, this glacial churn, and I cannot accept such a fate.

I’m glad Grimoire’s real after all this time, I’m glad it’s done what it set out to do 20 years ago, and I acknowledge entirely that its development began in a very different age of game design, that it has all been handled by just one man and, as such, certain expectations are entirely unfair.

Neither that or my curiosity about what it will throw at me next means that I can abide the grind, the desperately cumbersome user interface or the sound that makes me want to throw my speakers into the sea. I like Grimoire in many ways, but again, I would need to truly, madly, deeply love it in order to endure all that. I’m afraid that I do not.

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Prepare for the Awakening - Teaser

by Myrthos, 09:06

Kalypso media will be showing a new RPG at Gamescom, which I will checking out when I am there. However they have released a video yesterday named: Prepare for the Awakening. That isn't to say that this is also the actual name of the game as they have not mentioned it yet, but it could be the sequel to Shadows: Heretic Kingdoms. All we have now is this teaser video:

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Shadows: Awakening

SP/MP: Unknown
Setting: Fantasy
Genre: Tactical RPG
Platform: Unknown
Release: In development

Details

Dead Cells - Currently in Early Access

by Silver, 08:15

Dead Cells is a metroidvania action roguelite that got released onto Steam early access back in May and is proving quite popular.

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Features :

RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don't forget to roll.

Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.

Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Gameplay:

Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let's take a closer look.

By metroidVania, we're really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It's your skill, playstyle and of course the loot you find that will determine your path.
[...]

Dead Cells

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: Unknown
Release: In development

Details

Wednesday - August 09, 2017

Victor Vran: Overkill Edition - Review @ VGU

by Hiddenx, 19:59

VGU checked out the Action RPG Victor Vran: Overkill Edition:

Victor Vran: Overkill Edition Review

Victor Vran, originally released in 2015, left little impression on nearly anybody. Labelled a Diablo clone and thrown into the cultural waste paper basket, a small cult following eventually formed around the Van Helsing-esque ARPG. Haemimont Games have decided Victor Vran deserves another chance at mainstream success, collecting the base game and it’s DLC’s into Victor Vran: Overkill Edition.

Borderlands
would be a more apt comparison to make over Diablo. Sure, the isometric camera and gothic underpinnings are 100% Blizzard’s demonic wheelhouse. However, take that away and you have the raw beating heart of an action heavy, loot driven, murder-fest.

Victor Vran is a simple beast. Plow through undead hordes, get loot. Rinse, repeat. Further fleshing it out is a roster of a dozen or so weapon types, each with two special abilities, as well as dozens of enemy types. Trading depth for variety, it’s this balance that keeps Victor Vran compelling after dozens of hours.

[...]

Thankfully Haemimont are imaginative enough to make interesting encounters with the tools they created. New enemy types are thrown at the player thick and fast, with their own quirks to figure out. Skeletons must be killed twice unless you can score an ‘Overkill’ on them. Elemental types may split into something more dangerous after death. Weaknesses and strengths must be measured to prioritize targets.

[...]

Victor Vran: Overkill Edition has a wealth of content. The various weapons, enemy types, and challenges kept me engaged for the hours I sunk into it. While the production values aren’t highest, Haemimont have created a hyperactive gothic hellscape to explore. I’m glad Victor Vran was given a second chance in the spotlight, or I may have missed this diamond in the rough.

Thanks Farflame!

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Masquerada - Rwview @ COG

by Hiddenx, 19:51

Farflame spotted a Masquerada: Songs and Shadows review on COG:

Masquerada: Songs and Shadows Review

Masquerada: Songs and Shadows is a linear RPG that impresses with its strong narrative. While it lacks major customization or exploration, the voice acting lends a level of authenticity that helps make you care and become invested in the Citte della Ombre and its inhabitants. You play as Cicero Gavar, an exile returning from whence he came, and you’ve been tasked with investigating a kidnapping. Of course, the plot thickens quickly as more beneath the surface comes to light.
[...]
That being said, there is very little to no replay value. Masquerada costs a bit less than half the price of a AAA title, and you’ll certainly get a fair amount of play hours, but once you’re done, you’re done. A good story is a good story, but this book felt like it could remain shut once it was finished. For the price, this is absolutely worth your time if you’re a big RPG fan or really dig the art style. If linear gameplay and combat that’s decent at best don’t sound like your idea of a good time, look elsewhere. Masquerada: Songs and Shadows tends to fit a niche that is a classic staple of video games.

The Good
  • Beautiful art style
  • Great voice acting
  • Intriguing story
The Bad
  • Linear
  • Mediocre combat
  • No replayability
Score: 7.5

Masquerada

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Wolcen: Lords of Mayhem - Early Access Review

by Hiddenx, 19:46

Fextralife checked out the Early Access version of Wolcen: Lords of Mayhem:

Wolcen Lords of Mayhem Features

  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies.
  • Open World: Discover the world and enjoy it at your own convenience.
  • Custom player: choose your gender and customize your player, skin color, hair, beard, eyes etc.
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more game play diversity.

Story and Setting

Before I get into the story and setting within the game, I’d like to first fill you in about how this game has evolved from a mod designed for Cryengine, to its current state.  The game was originally known as Umbra and had humble beginnings in an apartment in 2013 developing into a prototype that was featured at GDC 2015.  After getting some buzz, completing a Kickstarter campaign that raised $400,000 and becoming a full fledged indie studio we now have the early access title that is Wolcen Lords of Mayhem.

So now for the game. You play as a former officer of the Army of the Human Republic. After somehow developing magical powers, you are sentenced to death by your own people and decide to flee.  After escaping death, you are recruited by a mysterious group know simply as, Templars.  This is where your story begins.  You play through escaping an initial dungeon where at it’s end you activate a waypoint that is noticed by one of the Templars who brings you to the main town of Amarth where you will be sent on your first quest.  The story isn’t anything special but definitely borrows from other games.  There was even a soldier in the town who “Can’t fight anymore because I took an arrow to the elbow.”  Sound famliar at all?

[...]

Summary: Wolcen Lords of Mayhem is a game that has come from basically a proof of concept mod to a game that has a ton of potential.  WOLCEN Studio has been changing the game for the better since it was offered for early access last year.  They still have a long way to go but have a good base of a game that could flourish into something big.  The developers have a good rapport with the community and even offer a roadmap that shows what they have planned for gameplay, features, new abilities and even multiplayer coming to the game.  The game itself needs a little more content and polish if it wants to take on the big boys but it's in a position to make some waves if it shores up the ship. Note that this review score reflects its early access state and current price and is subject to change upon full release.

Score 7.5

Thanks Farflame!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Children of Zodiarcs - Review @ TechRaptor

by Hiddenx, 19:42

TechRaptor has reviewed Children of Zodiarcs:

Children of Zodiarcs Review - Turn Based Tragedy

A success story from Steam’s much maligned Greenlight program, Children of Zodiarcs managed to outshine the crowd in that hit and miss marketplace, gaining backing through Kickstarter and with a little help from Square Enix’s indie publishing label Square Enix Collective along the way. The title relies heavily on the unique hook of its tactical SRPG combat system, which is essentially a digital reimagining of a tabletop game. In this game, a hand of cards and a roll of the dice will respectively determine what your attack options are and how successful they will be. This engaging system is framed by a world of deceit and violence where the rich oppress the poor with an iron fist and the poor, in turn, do what they must to survive.

[...]

It’s convenient devices like this that help sum up my main issue with Children of Zodiarcs.  The world and story surrounding it are shallow. The depth of the utterly brilliant turn-based combat system only highlights this. If you’re a fan of Strategy RPGs or turn based games I wouldn’t let that put you off trying this game out for yourself though, the combat is worth it and you might even find more to love in Lumus than I did. I can’t fault the core gameplay here, I just wish the rest of the package was as appealing.

Summary

One to try for fans of strategy RPGs, Children of Zodiarcs has a solid combat system with an interesting hook. The game is let down by a poorly told story that fails to satisfy but it does have it's moments nonetheless.

Pros

  • Enjoyable Combat System
  • Engaging Deckbuilding
  • Nice Art Style
  • Great Soundtrack

Cons

  • Weak Story
  • Unlikable Characters
  • Unnecessary Padding
  • Repetitive Missions

Thanks Farflame!

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Fictorum - Released

by Hiddenx, 19:32

The action RPG Fictorum has been released today:

Fictorum

A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Giving wizards a much-needed makeover, Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization.

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In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our magic system uses a dynamic and intuitive spellcasting and shaping system that grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic. The runes are easily swapped to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several targets in a cluster. Shaping makes spellcasting much more tactical and satisfying.

Rather than starting out as a hapless farm boy who stumbles into his powers and avoids enemies or entire areas until leveling up, players take on the role of an established wizarding badass, hell-bent on his mission for revenge. Yet challenge is abundant—the wizard must bring down a sprawling empire by himself, besting scores of bandits, cadres of Inquisitors, and hordes of corrupted abominations on his quest for vengeance. The protagonist has access to unlimited magical powers, making the game less about spamming that one spell that works passably well until it becomes upgradable. The experience is more about tailoring your magical arsenal, giving the player a wide range of freedom and the ability to effectively, efficiently, and enthusiastically destroy every obstacle. The randomly-generated world map features locations where every structure (from large buildings to bookshelves to tables to even a lone fork) can be demolished.

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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Legends of Ellaria - New Loot System

by Hiddenx, 19:28

Version 0.5.38.2 introduces a new loot system to the strategy RPG Legends of Ellaria:

Version 0.5.38.2 - The Loot system

Hello everyone,

We just released a new version which contains new features and tweaks. The most notable addition is the looting system; most enemies (and friends) will drop some useful items when killed. We'll also include more loot, items and add looting to all the creatures in Ellaria in the next updates.

In addition, we solved some gameplay glitches as we're preparing Legends of Ellaria for the next step. The next update will include gameplay options, as well as a map system.

Version 0.5.38.2 features by request

  • You can take items from fallen humanoids
  • Golem is more challenging and has a special move
  • Added a torch. You can equip it to light dark places
  • Added chests to houses and to the main hall (in new saves)
  • Re balanced melee weapon ranges

Bug Fixes

  • Your character is no longer wet indoor when it's raining outside
  • Fixed player moves without pressing a move button
  • Fixed an issue when switching between bow and a spell
  • Fixed Kill the Raiders and RiverSide Quests
  • Fixed several issues with dungeons
  • Fixed Cave crawler not being hit
  • Fixed civilian animation bugs
  • Fixed followers animation bugs

Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

XCOM 2 - Inside Look: New Enemies

by Hiddenx, 19:22

This video of the XCOM2 expansion War of the Chosen explores new types of enemies:

XCOM 2: War of the Chosen - Inside Look: New Enemies

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Get an in-depth look at the new enemies you will encounter in XCOM 2: War of the Chosen.

Thanks henriquejr!

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Iron Oath - Now on Kickstarter

by Hiddenx, 19:13

The Kickstarter campaign for the tactical turn-based RPG The Iron Oath has been launched today:

The Iron Oath: Dark Turn-based Tactical RPG

A gritty turn-based RPG with a focus on tactics and the management of your guild within a dynamic world.
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  • Tactical turn-based Combat: Deadly foes, traps and destructible objects means one misstep could be your party’s undoing. Proper planning and execution is vital to your success.
  • A Large and Dynamic Overworld: 9 regions with over 50 hubs to visit. Cities can be overtaken, destroyed and rebuilt; while various factions can emerge, rise and fall. A playthrough can potentially last hundreds of years, resulting in many changes to the initial world state.
  • In-depth Guild Management: Control your guild's finances, resources, alliances and roster. Your characters will age, retire and frequently die in combat and you will need to recruit and train their replacements.
  • Character Development: Every recruitable character has their own personal backstory, incorporating events that have taken place during your playthrough. Their motives, alignment and traits all stem from this, but each of the three is subject to change as their career progresses.
  • Dynamic Dialogue: Characters will converse over a variety of subjects such as the current state of the world or relevant past experiences, along with offering their input on any decisions you face.
  • Decisions Matter: Your choices bear consequences and they can affect your characters, your guild and the many factions that exist throughout the world.
  • Detailed Pixel Art: Meticulously hand-crafted pixel art characters, animations and environments help set the mood for your journey.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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General News - Open Worlds Are Rubbish

by Silver, 14:22

Strat-Edgy Productions talk about what works and what does not with open world games.

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Open worlds are rubbish, and they need to evolve to survive. What is the natural evolution of open words? What is the nature of the open world experience? Is it a playground? Is it a content delivery system? How do you use the open world in an RPG?

Let's take a look at Oblivion, Gothic 2, and Final Fantasy 15 and try to figure out why a game Like Mafia 3 fails to deliver an entertaining experience, and GTA 5 manages to deliver on more than it needed to.

Let's answer all these questions shall we?

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Dishonored: Death of the Outsider - What is it?

by Silver, 13:51

Harvey Smith talks about Dishonored: Death of the Outsider and explains what its all about.

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Prepare to pull off the greatest assassination ever conceived in Dishonored: Death of the Outsider. Find more information here: https://beth.games/2r654cw

Death of the Outsider brings players back to the Empire of the Isles, with breathtaking visuals, intricately designed levels, and brutal combat systems that are a hallmark of the Dishonored series. With a new character comes a unique new set of supernatural abilities, deadly weapons and powerful gear, empowering players to become the ultimate assassin. And with Arkane Studios’ signature style, you can once again be as bloodthirsty – or as merciful – as you like.

Dishonored: Death of the Outsider releases on September 15, 2017, on PlayStation 4, Xbox One and PC.

Death of the Outsider

SP/MP: Single-player
Setting: Steampunk
Genre: Action-RPG
Platform: Unknown
Release: In development

Details

Fallout Of Nevada - New English Translation

by Silver, 12:46

Fallout of Nevada is a campaign mod for Fallout 2 originally released for the Russian language back in 2011. A new version of the English translation has been released taking it to version 0.11 over on the NMA site, all possible thanks to Dionis.

Just when the echoes of war went silent humanity started spilling blood on burned earth again, ready to compete in survival and adaptability with any biological species that lived through nuclear holocaust. You were lucky your ancestors took shelter from the disaster inside one of the vaults in the state Nevada, and now you and your fellow citizens are ready to step outside and conquer the land once more. But were you really lucky, these lands don't welcome a creature that burned them to ashes in hellish fire in the past and the only option your supervisors think they have is to shield themselves from the outside world with security perimeters, for which functionality YOU must find a device. But perhaps the isolation made you weak and unprepared for the dangers of the wasteland, and when you meet few places of civilization that is still standing can you make a decision in a conflict, which side is right or wrong? Because even one man can change the fate of a whole community, or maybe you should walk by minding your own home vault, the walls of which can hide some dark secrets too. No one can give an answer except you. Anarchy, destruction, deceit and violence will be your companions. But most importantly remember you decide your fate in the wastes.
MOST IMPORTANT.
Fallout Nevada is not just a clone of the original.
It is not an assembly of other peoples ideas or mods.
It is not an expansion of the original story, it is a full conversion that borrows original game engine.
90 % of all content scripts story dialog characters quests, locations and etc are made from the ground up for this project.
You will see a completely new story more than a hundred quests. A new world map.
12 big locations and 12 new special encounters.
Watch video for more info on the game(though its a bit dated :)

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Thanks Luj1!

Fallout 2

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Tuesday - August 08, 2017

Non-RPG General News - Why do we spend Time playing Games we don't like?

by Hiddenx, 19:59

Rjshae spotted an older interesting article on Rock, Paper, Shotgun:

Why do we spend time playing games we don’t like?

We spend a lot of time playing games we don’t like. Remember The War Z, renamed to Infestation: Survivor Stories after receiving overwhelmingly negative reviews all around? On Steam, it has nearly 14,000 negative reviews which total 507,837 played hours of absolute garbage. Or what about Duke Nukem Forever, which is somehow sitting at ‘Mostly Positive’ at the moment? The 1500-odd Steam reviews that rightly acknowledge it as a flaming trash pile account for 10,013 hours those poor souls will never get back.

I’m fascinated by the lifetimes we cumulatively waste on games we end up hating, and so I decided to dig a little deeper. How long do we typically spend with a game before we decide it’s no good? Do we have to finish it, or do we make up our minds before the credits roll? Does it take us longer to nail down our feelings on a popular game versus an unpopular one? Why on earth don’t we just do something else?

To answer these questions, I took a look at the Steam reviews for a number of big games with ‘mixed’ reception – the kinds of games that defy a simple and immediate classification as ‘good’ or ‘bad’. By averaging out the hour counts of both positive and negative reviews, we can see a consistent trend between the two, with players spending on average two to three times as long with a game they enjoy than a game that leaves them disappointed. Not too surprising, but things get more interesting when we compare the average hour counts with the time it takes to beat these games, as estimated by howlongtobeat.com. Contrasting these values reveals that we often spend enough time with games we don’t recommend to see their credits roll – though whether we actually do reach the end or not is significantly harder to quantify. Judging from sampled review text, though, we push through as far as we can, even when crashes, bugs, and low framerates conspire against us.

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Seven - Interview

by Hiddenx, 19:54

Ibisal spotted interview with the devs of Seven: The Days Long Gone on the Unreal Engine website:

Traversing Convention in Seven: The Days Long Gone

While isometric RPGs have made a comeback in recent years, they tend to be defined by classic expectations; modernized throwbacks to an earlier age of turn-based, tabletop-inspired gameplay.

With Seven: The Days Long Gone, Fool's Theory and IMGN.PRO look to challenge classic conventions, giving players the extensive character development expected of an isometric RPG, but also giving them the choice between stealth and real-time combat combined with the freedom of parkour-inspired movement in an open world.

Co-developing Seven: The Days Long Gone with IMGN.PRO, Fool's Theory may be a young studio, but the team's prior experience on The Witcher 3: Wild Hunt means they certainly know a thing or two about creating an amazing RPG.
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What was the inspiration behind the creation of Seven: The Days Long Gone?

Quest Designer, Karolina Kuzia-Rokosz - We wanted to pay homage to classic isometric RPGs with a rich, mature, and story-driven world. Two of our biggest inspirations in achieving that were the book series "The Gentleman Bastards" by Scott Lynch and "The Broken Empire Trilogy" by Mark Lawrence.

You also cite Thief as an inspiration. What did that game mean to you and why does it still resonate with people today?

Project Lead, Jakub Rokosz - With its in-depth stealth component, Thief was something of a trendsetter back in the day. Mechanics such as hiding in the shadows, snuffing out lights, being aware of noise propagation, and distracting your enemies are all prevalent in modern titles. Most importantly, the Thief series placed emphasis on stealth over unconcealed aggression.

[...]

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details