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Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Continue reading the article...

RPGWatch

2017-02-02

Game of the Year Awards 2016 - Most Promising RPG

What is the most promising RPG of 2017? Like every year, you had your say. Check out the details to find out what games we and our visitors think are most promising.
» Read the article

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Thursday - February 16, 2017

Mass Effect: Andromeda - All Difficulty Levels Available

by Silver, 20:32

@GameRant Mass Effect: Andromeda will have all its difficulty levels available from the start and Dragon Age: Inquisition like trials will be present.

Humorous reference to notoriously difficult cult-classic Battletoads aside, the big news emerging from Frazier's brief Twitter discussion is that gamers won't need to beat Mass Effect: Andromeda once before being granted access to its most difficult gameplay mode. That's another big change to the way Mass Effect games have worked in the past, but fans of the series will likely welcome the ability to play on Insanity difficulty without having to plow through Mass Effect: Andromeda‘s presumably lengthy narrative once before.

Frazier also revealed that Mass Effect: Andromeda would have a mechanic that would "scratch the itch" of those craving something similar to the Trials feature of Dragon Age: Inquisition. Trials allowed players to strengthen enemies or hinder their own party during gameplay with the promise of better loot, and the feature was widely praised for making the game's side quests feel more challenging. Given the fact that Mass Effect: Andromeda will place a big importance on side quests, it makes sense a similar feature would be present somewhere in the game.

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Wednesday - February 15, 2017

Beautiful Desolation - Funded!

by Hiddenx, 21:37

The post-apocalyptic adventure game Beautiful Desolation is funded with 69 hours to go:

Hey Backers,

We're pleased to announce our first stretch goal:

THE WORLD CODEX

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Every place has a history, a story. That's a theme we want to push forward with BEAUTIFUL DESOLATION. We want players to explore the world we've created, make new discoveries and uncover the history of all the exciting places you visit.
The Codex is Dr. Mark Leslie's field notebook that will grow each time a new animal, plant (or the like) crosses his path. It will then be updated with drawings, facts and other information about the find in front of you. The Codex will include Mark's field drawings, photographs, notes - and even voiced entries. 
It may also help you learn the customs of different tribes and factions: Who are friends or foes? What foods they eat? What has happened to them in the epochs since the Penrose appeared?
Sometimes these will be world building, and at other times will offer up clues to help you on your way. All while uncovering the secrets of BEAUTIFUL DESOLATION's technology, from strange constructs that pierce the sky to small alien-looking medical implants. 
The lore of our world is just waiting to be unearthed! 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Conan Exiles - Big Patch Coming

by Silver, 20:32

Conan Exiles will receive a substantial patch in the next couple of days.

Performance and Tech fixes

• Fixes to loading screens
• Server Performance Fixes
• NPCs should be less jittery when rotating
• A fix for connecting to servers via the steam server browser and when using steamconnect
• Buildings should now load in much faster
• Placeables placed on foundations and ceiling tiles will now be saved correctly
• Several improvements to how rocks behave when they are harvested

General Bug Fixes and improvements

• Small Placeables will no longer claim land (!)
• NPC Camps now have their own land claim to prevent people from building so close to them that they stop spawning NPCs (!!)
• You should no longer get phantom duplicates in the wheel of pain
• T2 Altars should no longer disappear
• Surrender should no longer break early when using fists
• Removed invisible collision that was blocking a certain chest in the world
• Arrows will now longer shoot in "Random crazy directions"
• Ranged weapons should now always fire correctly
• Rhinos should no longer try to walk through players
• Palisades will now correctly deal damage on contact
• Palisades should now be easier to place
• Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.
• Fixed an issue where interactable objects would spam "Press E to interact" on the GUI
• Added an arrow to many placeables to help players orient them correctly
• The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat
• Fixed an issue with stair placement detection
• The Gong and the Horn will now be audible over greater distances
• Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you

Balance and Gameplay Fixes

• Some feat requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free feat respec.
• Ansel will now respect collision preventing people from moving through walls and other structures
• Non Admins will be restricted to 2 meters of movement when using Ansel
• Balance pass on Bows. Simple Bow range has been increased, Hyrkanian Bow range has been dramatically increased. Crossbow range has been reduced but they now shoot much faster
• We have done an overhaul on what monsters can damage which tier of buildings. If you haven't upgraded from sandstone you might want to think about doing that.
• Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items
• Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
• Black rocks in the starting desert are now harvestable
• Higher grade tools will now yield higher amounts of secondary resources (Bark/branches)
• Resetting your Knowledge Points will no longer cause you to lose your selected religion
• Removed Corruption sources from starting area caves
• Removed the Regen component from Purified Meat. This perk is reserved to Mitra's Ambrosia and Healing Potions. Purified Meat is still an extremely good food source
• Player corpses can only be harvested for religious purposes once every 30 minutes
• Balance pass on the amount of materials requires for basic chemistry potions
• Armor drops removed from chests
• Emus will now give less XP

Visual Improvements

• The Dogs of the Desert finally got their uniform shipment and will be donning their new outfits
• Visual adjustment to the Medium Tasset to reduce clipping issues
• Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues
• Cutless and Falcata have had their icons updates
• Visual flair added to several hairstyles
• Visual improvements to female heads

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Morrowind - Morrowind Rebirth 4.0

by Silver, 20:22

@GamePressure The newest version of the 'Morrowind Rebirth' mod is a rather substantial update. The update features expanded areas, new spells and creatures etc.

Morrowind Rebirth mod has recently got a big update to version 4.0, featuring expanded and improved areas, new creatures, spells, textures, balance tweaks, bug fixes fixes, etc. This is the largest patch to this mod that has been released so far. The list of changes is really long (you can find in in full length on ModDB), so lets just mention a few interesting adjustements. One of them is the new appearance of Dark Brotherhood assassins, who now look different depending on their rank. You should also be more careful when dealing with bounty hunters, especially if you have a bounty on your head of 500 or more, as they will approach you in different areas, mainly taverns.

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Path of Exile - Fall of Oriath expansion

by Silver, 20:15

@GamePressure Path of Exile is getting a new expansion called 'Fall of Oriath' which will introduce 6 new acts.

Grinding Gear Games have announced the biggest expansion so far for their free-to-play action RPG Path of Exile. The Fall of Oriath DLC is going to introduce six new acts, starting with large Act 5 taking place in a brand new location - the eponymous Oriath, where your hero had been exiled from. Acts 6-9 are going to take you back to the places you previously visited, but these locations are supposed to be filled with new bosses and lore and therefore are promised to feel much different. The last one, Act 10, takes you back to Oriath for the final stand.

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Path of Exile

SP/MP: Massive
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

No Truce With The Furies - The Intellect Skill

by Silver, 20:08

The blog for No Truce With The Furies explains how the Intellect skill will work for the games metric system.

LOGIC

is raw intellectual power. If you want to analyze the living daylights out of the case, take Logic. Formulate theories about what happened, or detect inconsistencies in the statements people make to you. It's useful for not getting bamboozled.

Logic loves being right, however. To a fault. It's a brilliant lie detector until faced with intellectual flattery. Then it starts tooting its own horn. Your Drama skill might interfere: people are pretending, manipulating you, while Logic - blinded by its own brilliance - yammers on about how infallible it is.

In heroic difficulty rolls, Logic can induce near-transcendence-like pleasure from performing raw operations on events and numbers. (It also does maths for you.) And it states the obvious. Logic loves an easy challenge, whatever it's claims.

RHETORIC

is your ability to debate. Nitpick, make intellectual discourse. It doesn't need to be an argument, you can just shoot off your mouth and take hearty pleasure from it. But let's be honest - mostly Rhetoric just bickers. About politics.

All political discourse falls under Rhetoric. You can mold it into a weapon of fascist sable rattling, evicting potato-loving kojkos and deformed himean pygmees left to right. Rid Revachol of aliens in transit! Or become the ultimate liberast (perpetrator of the sin of liberasty), extolling free trade and slimy personal freedoms at the expense of the downtrodden. This is achieved through researching political projects in your Thought Cabinet, then having them supercharge your Rhetoric skill.

A souped up, ideologically informed Rhetoric is an impressive beast, but it gets you into trouble. The twist here is that Rhetoric - our persuasion ability - doesn't really persuade anyone. Most of the time it just makes you new enemies. While your beliefs calcify.

ENCYCLOPEDIA

is your knack for trivia. It's perhaps the talkiest of all the skills, pulling out drawers of fascinating if questionable tidbits of knowledge. Sometimes real nuggets of gold too. It's up to you to discern between the two.

Encyclopedia adores brands, marks, makes of pistolette and motor-carriage, street names, addresses, species of cockatoo, Great Century military leaders, rock music icons, Messinian ceramic manufacturers ... Buy it and max it out, if you want a deluge of lore.

You may even find special, reoccurring places within your Encyclopedia. Like visions: a blackboard of names with all the cops in East Revachol on it, with all their confirmed kills and cases solved. Or a mysterious index of radio frequencies...

[...]

No Truce With The Furies

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: In development

Details

Vikings - Wolves of Midgard - Feature Trailer

by Silver, 20:00

@DSOGaming Vikings: Wolves of Midgard is releasing March 24th, now a new trailer has been released highlighting the features to expect.

The game will feature a variety of weapons, including sword and shield, two-handed hammers, dual-wielded axes and swift bows.

Naturally, players will be able to acquire and enhance Spell Powers and other special unlockables.

Vikings – Wolves of Midgard will feature a story mode (and New Game+), as well as a special challenge mode called ‘Trials of the Gods’ that rewards the best warriors with special equipment and runes.

Enjoy!


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Vikings - Wolves of Midgard

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

A House of Many Doors - Reflections

by Myrthos, 17:26

Harry Tuffs looks back on the release of A House of Many Doors last week and mentions the lack of press exposure, so here is some:

So A House of Many Doors launched just over a week ago. I'm still reeling.

I'd hoped for a break after releasing the game, but instead I've found myself working just as hard as before.

Once the hubbub dies down I'd like to collate my thoughts on HOMD into a longer, polished blog post that I might put up on GamaSutra or somewhere. This isn't that. This isn't an official postmortem - you can't reflect on an event when it's still ongoing. These are rougher notes, crumpled and hasty and ill-considered, scrawled from a foxhole as more bug-reports explode overhead.

The Good:

  • Art, music, writing, atmosphere, setting and characters: Everyone loves all of these. I knew the first two would be successes, because Catherine and Zach are living gods, but I'm glad my writing has also received a lot of enthusiasm. This is good news - it's much easier to patch out bugs than it would be to improve on any of these!
  • The game has a 'Very Positive' rating on Steam, which I'm chuffed about. People warned me that the Steam forums were a strange and hostile place, but my experience has been the opposite - the vast majority of people there have been lovely. Thanks are due to all of 'em.
  • I've had a flood of hugely affectionate tweets and emails from people who love the game's story. I've had fanart of a dancing kinetopede, tweets from people saying the game was the first to make them cry, snippets of my writing have been cut out and pasted around with delight... After months of lonely toil, it's been a real treat to see people engage like that.
  • It was fantastic to work in Failbetter's offices and get to know them so well. They're lovely, lovely people and I learned a huge amount - much more than I would have on my own. Friends!

The Bad:

  • It was a buggy launch. In retrospect I really wish I'd opted for 1-2 weeks of Steam's Early Access program . HOMD is a massive game - it has more characters, locations and quest branches in it than the vast majority of AAA RPGs. That's not me bragging, it's just numbers. There's a reason developers like Obsidian have a reputation for both massively intricate reactive storylines and lots of bugs: One often comes with the other. And those are AAA developers, with a fleet of dedicated QA testers! Given all the different possibilities in HOMD, as a solo dev I was never going to be able to test all branches of every quest without delaying the game for another six months, which I couldn't afford to do. I cut lots of content from the game, but I suspect the best thing would have been to cut more. Another lesson learned.
  • BUT: I've released 16 patches since the game launched. The bugs that were present on launch day are gone. If you've been holding off from buying the game or playing it until the bugs were ironed out, now's your time.
  • Finally: Lack of media attention. Apart from the always-great Rock Paper Shotgun, who posted a Wot I Think, the press has mostly ignored HOMD. I think that's a shame, and it's not for lack of marketing on my part - I had a specific marketing plan and worked hard on it for the last 4 months. But there's not much I can do at this point, so I need you to help spread the word that HOMD exists. If you happen to be on Tumblr, Twitter, Reddit, Steam, any other forums, or your local street corner, and the mood strikes you: Why not post a HOMD screenshot, or open up a discussion, or hold a sign over your head and scream at passers-by?

A House of Many Doors

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Tuesday - February 14, 2017

ICY - Remastered Edition Update

by Hiddenx, 20:37

The Remastered Edition of ICY will be released soon:

NEWS: The Remastered Edition is close to its release!

Many of you may be wondering what happened to the Remastered Edition we promised and the answer is pretty simple: we had some issues. It wouldn’t be neither fair nor professional to go into detail, so let’s just say that the results were underwhelming and we had to do something to keep our promise: release a completely improved version of ICY.

That’s why a new programmer with 20 years of experience is working with us to deliver what we promised. We had to start from scratch and completely rewrite all the code needed, but we had all the assets we needed to build the game and in a small time frame we already managed to rebuild most of it.

We have no excuses, that’s why we can’t do anything but apologize to all the people waiting for the Remastered Edition and work to give our best. We are working to release a solid and compelling game, improving as much as possible everything that was lacking in the old ICY. If we decided to completely trash the previous work on the Remastered Edition it is because it was completely disappointing. We promised you a real improvement and that’s what we will give you.

Here is a short video showing some of the new features and improvements.

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[...]

Thanks daveyd!

ICY

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Tales of Berseria - Review @ GiN

by Hiddenx, 20:21

GiN has reviewed the J-RPG Tales of Berseria:

Tales of Berseria Delivers a Darker, Deeper RPG Adventure

Tales of Berseria is the sixteenth entry in the main series of Tales games, and breaks a lot of the storied traditions of the franchise. Berseria boasts the very first female main protagonist of the series, as well as a plot bordering on darker aspects than Tales of Graces’, “Power of friendship” storytelling vehicle. Berseria is a prequel to 2015’s Tales of Zestiria, which is actually a relative first for the series as this game takes place in the same world as Zestiria but at a significantly early point in time. Berseria boasts a high emotion revenge plot with a protagonist that self-destructively follows a path of perdition rather than righteousness. So, does Berseria soar above other entries in its own series, or does it have sententious flaws like Symphonia: Dawn of the New World, Xillia 2, or even Zestiria? Let’s find out.

[...]

Overall, Tales of Berseria is an extremely strong entry in a very storied franchise. It’s a tale of characters that normally would never have the spotlight in this kind of series and their fight on the wrong side of history, which makes the plot exceedingly fascinating. The combat is fine-tuned and robust, with difficulty options that allow hardcore Tales fans to ramp up the difficulty, or allow a more inexperienced action RPG player to still enjoy the whole of the game. Berseria is certainly not a game that should be missed by Tales fans or RPG fans in general.

Tales of Berseria

SP/MP: Single + MP
Setting: Fantasy
Genre: J-RPG
Platform: PC, PS4
Release: Released

Details

GOG - Sale on Most Wanted Titles

by Myrthos, 13:04

Good Old Games has started a sale based games that are most often added to wishlists on GOG. There are more than 60 games on the list, with discounts ranging fro 15% upto 85%.

GOG

Details

Pillars of Eternity II - Update #12

by Myrthos, 12:59

We missed a couple of updates for Pillars of Eternity II, but here is the latest about Berath's Blessing, the continuation of Fulvano's Voyage, a recap of the last week (and updates) and that the campaign has reached $2.6M.

Amazing! We've hit the $2.6 million and unlocked Berath's Blessing. As a reminder, Berath's Blessing is our version of New Game+ that features optional bonuses and challenges that unlock as you gain achievements. The next goal at $2.8 million adds a full orchestra soundtrack, an increased level cap, and one more sub-class per class. Thank you so much for the continued support. We still have a lot of announcements and amazing things to show off in the next two weeks, and in addition to the companion introductions, we will be unveiling the $3.0 million stretch goal in tomorrow's (Valentine's Day!) update too.

ICYMI - Last Week's Recap

  • We introduced a new backer reward at the $45 tier and as an add-on, The Pen and Paper Pillars of Eternity RPG. Now, you can have your own adventures with your friends, in the comfort of your favorite tabletop setting. Read more about it in Update #10.
  • With your amazing pledges we blew by the $2.2million and $2.4 million stretch goals, adding Korean and Italian, doubling the V.O. budget, and adding UI Customization features!
  • On Wednesday, we had live Twitch Developer Q&A with Josh Sawyer and Adam Brennecke. Watch it here to find out more in depth information about the game systems and lore of Deadfire.
  • The introduction of Fulvano's Voyage in Update #9. This is an in-game island chain that will grow larger with more Fig Backers!Read more about the next leg that was added over the weekend in the next section below.
  • If you haven't read it, check out a great interview with Josh Sawyer on Shacknews where he discusses Deadfire development, crowdfunding, and more.
  • Lastly, Pillars of Eternity II was featured in PC Gamer Magazine and website. Grab an issue or check it out here!

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Torment: Tides of Numenera - Console Copies for Backers

by Myrthos, 12:46

Backers of Torment: Tides of Numenera can now also sign up for a PS4 or Xbox One copy of the game next to your PC copy, although it will come with a small fee.

However, because there’s a minimum order size, we also need to make sure there’s enough interest from our backers before can confirm it. If there is, we’ll be happy to offer copies, but if the demand is not there, we won’t be able to do a small order. As well, there is a time limit – we can only provide console copies to you up to the release date of February 28th, so if you want one as an add-on, please be sure to let us know as soon as possible. On February 28, you can get your digital PC copies of the game through our backer site. If you ordered physical goods, Techland is handling the distribution. In addition, they’ve told us that you’ll receive your physical copies very close to release!  As you may recall, Techland also funded work on the PlayStation 4 and Xbox One versions of the game. Since that announcement, one of the top questions we’ve received is "can backers get console copies as well?” We’ve been exploring the possibilities of making this a reality for you, and would like to offer them... but we’ll need your help. The console manufacturers charge us for generating console game codes – a cost per code, but also with a minimum order size. While we’re not looking to make a profit, the expense is not trivial for us. Therefore, if the demand is there, we'd need to ask any backers who want a digital console copy to make an additional 1,800 point ($18) pledge on our backer site. You would get both the original PC copy, plus a digital console copy of your choice. This is not unlike how we did things for Wasteland 3.

So, how do you let us know you want a console copy? We’ve added a page to the Torment backer web site specifically for console code requests. Log in, and tell us on that page if you want a PS4 or Xbox One copy. If we get enough interest, we'll email everyone who signed up and let you all pledge for the $18 console add-on prior to the 28th!

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sacred Fire - On Steam Greenlight

by Myrthos, 12:40

You can now vote for the psychological RPG, Sacred Fire, on Steam Greenlight. I am not sure what a psychological RPG is, but it is certainly not about psychologists.

Sacred Fire - A Psychological RPG

 

Poetic Studio's narrative RPG, featuring Doug Cockle (The Witcher 3), enters Steam Greenlight

Banská Bystrica, Slovakia - February 13, 2017/... Independent developer Poetic Studio has announced that its turn-based, psychological RPG Sacred Fire, featuring the vocal talents of Doug Cockle (Geralt from The Witcher 3), has entered Steam Greenlight.
 
Sacred Fire is a game about survival, power and hope, where players lead a band of resistance fighters in ancient Caledonia, taking on the invading forces of the Roman Empire. Sacred Fire is not just about the outer, physical struggle for survival, but also about gaining political influence and the pursuit of inner balance.

Poetic Studio's ambitious debut, which deliberately avoided a fantasy setting, has already garnered industry interest through its first gameplay teaser, 'Something More', which featured voice actor Doug Cockle. Sacred Fire requires tactical thinking in a story full of risk-based choices and combat. Using Poetic Studio's bespoke Emotions & Motivations storytelling platform, players can resolve conflicts by using a combination of smarts, skill, looks or empathy. To do so, they must build inner balance by coping with fear and anger. Only a stable and strong personality can win respect with bravery in combat and see through the traps set by cunning opponents.
 
Poetic Studio is preparing a Kickstarter campaign for March of this year. Currently, it is collecting votes on Steam Greenlight.

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Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Pillars of Eternity II - Josh Sawyer Interview

by Silver, 04:48

@Shacknews they interview Josh Sawyer about isometric RPGs, crowdfunding and storytelling.

...
In designing the first Pillars, you carried over much of the style and game systems from genre staples like Icewind Dale. What about for Pillars 2? What did you observe from the reception of the first game, in terms of not only reviews but feedback from fans as well, that you wanted to sharpen in the sequel?

Sawyer: We learned that people are really interested in this style of game again, and that they want deep and tactical combat, character development, mechanics, and things like that. We're trying to improve all those aspects in the sequel, but we've also realized that there were certain things that were very unclear about our mechanics, so we've either tried to communicate those mechanics more clearly, or revise them so they're inherently easier to understand.

For example, in the first game we had a damage reduction system that was used for armor. It was fairly easy to understand, but when the player was making decisions in the heat of combat, it wasn't always clear what they should be doing based on the mechanics of the armor system. We've adjusted those mechanics to use a new armor penetration system that is more straightforward. The relationship between weapons, penetration, and the value of armor is clearer to people. It's a more interesting mechanic, and it's just easier to sort of process and understand in the heat of the moment.

There are other things, too. Combat clarity and feedback, making sure our visual effects don't overpower [on-screen action], slowing the pace of combat down just a little bit so it's easier to understand, spacing characters out-things like that.

That's something I wondered about. The first Pillars explicitly targeted fans who missed Icewind Dale-style games, but players new to the genre said they had trouble learning the ropes, and were fine once they got some momentum. It sounds like you're working on adjusting that learning curve.

Sawyer: Our goal is definitely to be more welcoming. I think it is more welcoming, but it's also just clearer. Even experienced players will find that the combat is easier to follow. We're going to do a better job tutorial-izing things; that's something that was a little last minute [in the first game]. We're trying to plan out our tutorials in advance of the end of the game [in production], so players should find that things are explained much more clearly, and that the pace of how things are introduced is much clearer as well.

There are some disconnects in the early game, where you get a companion like Edér. He's a fighter and very good at locking characters down, but then we take you into a dungeon where things break engagement constantly. We're trying to make sure things like that line up better so players aren't just wondering, "What the hell am I supposed to do?" You can think your way out of it, but it's a little more challenging than it needs to be, especially in the early game.
[...]

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - 0.3.6 Update

by Hiddenx, 00:45

Here's a new Kickstarter update for Wolcen: Lords of Mayhem:

Update 0.3.6 - Mage Staves and Hit Animations!

Hi everyone !

Today we are releasing update 0.3.6, which finally brings Mage Staves to the game !

The power of the Staff

Each Staff comes in four variety, depending on its elemental type. As you’ll see, each element has a different attack style ! We’ve included Fire, Frost, Lightning and Umbra staves, and more elements will be added in the future. Using staves will let you damage the enemy while letting your umbra regenerate. Because of this, Unlimited Power has regained its status as a proper spender.
Our animator has also worked hard to add hit reaction to every enemy in the game. Combat should feel more satisfying now, as monsters will express pain with each blow they take.
Continuing, we also have a preview of a new monster that you'll soon have to fight against:

Introducing the Skull Crusher

In one of the previous article, we showcased one of the new monster that were being designed, the Ghoul.

This time we’d like you to meet the Skull Crusher !

And we made sure the big guy deserves his nickname. Now twice as big as before, and wielding a gigantic maul, the Skull Crusher is ready to crush skulls, including the player’s.

[...]

Thanks henriquejr!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

CD Projekt RED - One of Poland's biggest Companies

by Hiddenx, 00:40

PC Gamer reports that CD Project Red is now one of Poland's biggest companies:

CD Projekt's market cap breaks $1.6 billion, making it one of Poland's biggest companies

It's been a good half-decade for CD Projekt, the parent company of Witcher and Gwent (and, one of these years Cyberpunk) studio CD Projekt Red and digital storefront GOG—especially the last half-year of it. The company started 2015 with a share price of around 17PLN ($4.18), but following a surge through the end of 2016 and opening months of 2017, it's now sitting at 70PLN ($17.20) per share.

As pointed out by NeoGAF member boskee, That gives it a total market cap of more than $1.6 billion, and despite its scrappy indie appearance, that's enough to make it one of the biggest companies in Poland. For the purposes of comparison, it now sits well ahead of Capcom, which currently has a market cap of $1.38 billion. It also represents tremendous growth since the summer of 2016, when the company revealed that its value had hit the $1 billion mark, as Gamasutra noted, on the strength of The Witcher 3, which was still riding high on the Hearts of Stone and Blood and Wine expansions, and—as always—GOG.

[...]

Thanks, henriquejr!

CD Projekt RED

Details

Monday - February 13, 2017

Edge Of Eternity - GDC Trailer

by Hiddenx, 21:25

There's a new backer alpha/GDC trailer for the J-RPG Edge Of Eternity:

Edge Of Eternity - Work In Progress - Backer Early Alpha / GDC Trailer

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Edge of Eternity is a single player J-RPG developed par Midgar Studio (6 people).

Thanks Farflame!

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Vampyr - Interviews

by Hiddenx, 21:06

Farflame spotted two Vampyr interviews:

WCCFTech:

Dontnod’s Vampyr Lets You Decide What Kind of Bloodsucker You Want To Be

[...]

As a vampire the player will have the choice to drink innocent blood in the game, but how will that affect the story and the city?

There are no nameless civilians in the game. They all have their own stories and interests and friends and enemies. Each time to decide to kill one of them you’ll have to see the consequences for the rest of the city. There will be an impact on the local scale.

When you decide to kill some gang member in the East End, it will not change the fate of the city of London, but it will change the people that knew him. Each time you kill a civilian you will see some consequences on the local scale.

And then the main storyline will regularly ask you to make a major kill choice. This will make you decide what to do with a very important NPC. They might be community pillars or people who are very famous in a specific district of the city. When you decide what to do with them, kill them, spare them or make them a vampire, it will have a huge impact.

[...]

GodisaGeek:

Interview with the Vampyr: DONTNOD’s Narrative Director, Stéphane Beauverger

[...]

While this sounds really interesting and could provide some difficult emotional dilemmas, will decisions be made in the main campaign too?

“The main storyline will provide you with opportunities to perform what we call a “major killing choice”. It’s when you have been asked to make a move against what we call a “community pillar” – someone who is very important in a specific community. You can decide to kill them, to spare them, or to make them a vampire perhaps. You always have different options. Whatever you decide to do will impact the people inside the district of the town in which this specific target was living. This is how the main storyline will impact the citizens. It does not work from down to up, but up to down.”

“In a boss fight, fight against someone and finally decide to spare them or make them into a vampire. Just because you have defeated someone you do not always have to kill them. There will be different factions in the game and you will have to choose a side and this will affect how the game evolves right up to the end. There are four different endings according to what you did in the game.”

[...]

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Warhammer 40K: Space Wolf - EA: February 17

by Hiddenx, 20:51

An Early Access version of the Strategy RPG Warhammer 40,000: Space Wolf will be released on February 17 on Steam:

Take command of a Space Wolves squad led by Valgard Twice Slain. Your Great Company’s Strike Cruiser fell into a trap set by Chaos Space Marines of the Word Bearers legion – causing you to make a forced landing on Kanak, a volcano-wracked feral world, inhabited by tribes of ruthless barbarians. Not only must you survive, but you must emerge victorious.

Game features:

Defeat the unrelenting enemies of the Space Wolves:

  • An epic campaign with branching storylines, spanning hostile environments on a distant planet.
  • Combat the Word Bearers - fanatical and deadly traitors who serve the chaos gods.

Brutal Tactical Combat:

  • Lead your Space Wolves into fierce battles in glorious, diverse environments;
  • Challenge your Brothers in multiplayer and earn ultimate rewards by proving your leadership.

Choose Your Path:

  • Grey Hunter, Wolf Scout or Wolf Guard – You decide which path to follow, to best match your own style, strategy and tactics.

Farflame spotted an interview on Gamewatcher:

[...]

For those who don’t know or haven’t played Space wolf on mobile can you explain what the game is?

Warhammer 40,000: Space Wolf is a turn-based strategy with the elements of RPG and collectible card game. First of all it is a 3D tactical game, with close and ranged combat, and turn-based mechanics where you use your own deck of cards to drive the on-screen actions of the characters. Cards can be pieces of equipment, movement, special actions, etc.; you can improve your deck by buying new cards, earning them in missions and challenges as well as crafting them in your own Forge. You can also level up your team of Space Wolves to gain new cards and upgrades. There are different classes that determine your playstyle – Grey Hunter, Wolf Scout or Wolf Guard – depending on the equipment you choose. Warhammer 40,000: Space Wolf not only features a single player campaign but also a PvP multiplayer mode. Survival mode will become available among the first free updates.

[...]

Warhammer 40K: Space Wolf

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

ELEX - The Mountaintroll

by Hiddenx, 20:25

Farflame spotted a Mountaintroll on World of Elex:

The Mountaintroll doesn't seem to be very intelligent but that's a fallacy. He mostly lives in caves or stony areas where he has his lair. His tough scaled skin makes him almost invincible.
- Piranha Bytes

 

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Bard's Tale IV - Remasters Removed

by Hiddenx, 20:22

The Bard's Tale Remasters have removed from the BT4 Kickstarter reward packages. Creative Producer Thomas Beekers (Brother None) explains:

The Bard's Tale Remastered Status Update

Hi everyone,

From time to time we've been seeing questions about the Bard's Tale remaster and its development status. Normally we don't discuss details like this, but in the interest of giving you more transparency and clearing up some of those questions, we felt it was a good idea to post a statement here.

When the BT4 Kickstarter campaign started, we initially promised the emulated versions of the original BT trilogy - those were finished and delivered to backers many months ago.

Shortly after the BT4 campaign began, Olde Skuul expressed interest in developing remastered and updated versions of the classic BT games. We were a bit reluctant, as we had concerns about Olde Skuul completing development, however, we agreed on the condition that inXile would provide payment on completion of the project. Because of this, our wording around the BT remasters was a bit more tentative:

    "Meanwhile, Rebecca will be working on the updated versions of the games and if that goes well we'll get you those as soon as she delivers them to us, also for free! As we're not working on these versions ourselves we cannot give an ETA or guarantee on their release, we'll all be waiting for Rebecca to deliver us an upgraded version worthy of the name!"

More recently, Becky has made appearances, such as on the Shane Plays podcast where she suggested Olde Skuul stopped working on the project because they haven't received payment. This implies that they've stopped working because we haven't paid them monies that are due, but as mentioned above, we agreed no monies would be due until completion.

There was some initial work done on the remasters, and we released some of those beta builds to you as a way to keep you guys involved during BT4's pre-production stages, as well as to help fuel development and get feedback for Olde Skuul. Unfortunately, Olde Skuul's progress slowed and eventually stopped. Our emails and IMs would sometimes take weeks or months to get replies. During this period we even provided internal and external QA resources at our own expense to help push development along, but those efforts didn't help much either. At this stage, we feel it's unlikely that Olde Skuul will finish development on the BT remasters.

Obviously, we're not happy with this situation, and it has been a frustrating sequence of events for us, but we felt it was right to let you all know what happened. In the meantime, we've removed the BT remasters from our reward packages on the Bard's Tale backer web site. The emulated version we previously released as promised will remain available to everyone who backs The Bard's Tale IV.

-> Becky on Shane Plays last year.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Path of Scion - Announced

by Hiddenx, 20:02

Lucky Day spotted an interesting indie RPG called Path of Scion, which is in devolopment since November 2016:

About the World

The story takes place in the unforgiving world of Wesvenia where the humans are the dominant species. However they share it with others: dwarves, elves and goblins live in minority among them. These races have highly different moral and cultural values then the ruling humans and this breeds tensions in the realm.

Common people fear the mystical arts of magic and find comfort in miracles of gods more easily. But noble houses couldn't forsake magic and they possess sorcerers who are frowned upon by the church and commoners. Poverty among these races and many humans is.part of everyday life and advancement is close to impossible because of the established social hierarchy.

Only life in towns and cities may provide safety for the folk, since there are marauders wild beasts and mysterious creatures prowling in the wilderness. Adventorous souls can wonder the wilds in search of ruins of ancient and forgotten civilizations to plunder their secrets. People suffering on the edge of society provide a stark contrast to the citizens and nobles living behind the safe walls of large cities.

Pre-Alpha-Gameplay:

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Characters

In Wesvenia the gods and demi-gods can't manifest in physical form, so they need mortals to build connections with them in the world to extend their powers.

These vessels are called Prophets, and they are the primary helpers of the protegonist. Each prophet shares a body with the demi-god, so you can partially control them. However, they are not mindless puppets and have their own will, desires and values.

The Prophets are the central figures in this game, since you can't affect Wesvenia without them

Gameplay

For the most part the game is played real time, and uses a third person perspective. You have the opportunity to rotate and zoom the camera aswell.

Combat

"the devil is in the details"

If the characters get into combat, the game mode switches from real-time to a turn based mode using action points for different moves.

We have chosen this solution for different reasons. For one it allows you to make sober-minded tactical decisions, furthermore it is the closest to the original tabletop roleplaying games.

We are planning lots of different weapons, magical and divine spells allowing you to find the most comfortable game-style in any situations.

Nexus

Even a demi-god needs a place to manage his empire.

We call this place the Nexus, which is your stronghold.

Here you can train your followers, shape your divine powers into form and decide on the fate of each conquered territory.

Path of Scion

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - February 12, 2017

Starbound - Space Changes

by Silver, 10:39

The Starbound dev blog reports that Starbound is due to get a big update full of space focused features which will rework the system of interplanetary travel.

In our previous posts we've mentioned that ‘space' is the overarching theme of this patch, and showed a little preview of some exciting new space vehicles. We have some even bigger (downright galactic) changes planned, including fleshing out one of the most fundamental parts of the game: interplanetary travel! To get an idea of what we have in mind, here's a look at a WIP version of the new navigation interface:

[Picture at the dev blog]

Space isn't just about stars and planets, it's about the space between them, so you'll now be able to fly freely around systems and explore all kinds of new locations, from space stations to traveling merchant ships to mysterious derelicts! Systems won't just be static, either - moons orbit planets, planets orbit stars, and rich opportunities come and go, rewarding patient explorers with brand new perils and plunder!

Starbound

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Pixel Privateers - Preview

by Hiddenx, 10:34

Paul Soares jr. checked out the upcoming tactical RPG/Sim Pixel Privateers:

Pixel Privateers - Pre-Launch Exclusive Gameplay! Squad-based Tactical Sim/RPG!

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Pixel Privateers is a squad based tactical RPG/sim where you fly your team of mercenaries in a galaxy full of aliens, cyborgs, space pirates, and loot!
Manage your ship and crew, research strange alien artifacts, gear up with epic loot, buy and sell at markets, and complete tactical missions on planets, derelict ships, space stations and more! 

Pixel Privateers launches on Steam on February 21st.

Pixel Privateers

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

38 Studios - Rise and Fall

by Hiddenx, 10:00

TechRaptor's Robert Grosso talks about the rise and fall of 38 Studios:

Project Copernicus and the Rise and Fall of 38 Studios

In 2006, baseball pitcher Curt Schilling announced he would continue working in a new field: video games. After speaking with several friends and family members, he would found Green Monster Gaming with one goal in mind: create a new MMO.

Schilling himself was an avid fan of MMORPGs,  playing the likes of World of Warcraft in the off-seasons and wanted to add to the market a passion project of his own design. Schilling was not alone in this passion. Two of his biggest backers to Green Monster Gaming, famous fantasy author R.A Salvatore and conceptual artists Todd McFarlane, were also gung-ho on the potential of any projects the studio could create.

Unfortunately, Schilling’s dreams, which saw him invest nearly $50 million of his own funds to finance his studio and his ambitions, would ultimately unravel in one of the most infamous studio closures in gaming history.

[...]

38 Studios

Details

Arelite Core - Released

by Hiddenx, 09:46

The story-rich J-RPG Arelite Core has been released:

The age of heroes is passed, yet an ancient evil rises again. Follow the adventures of Karden, a blacksmith on the path to mastering his craft, forced to take a stand against Talameq, an ageless entity bent on devouring the world. Journey across the world and find allies in your fight against darkness while fending off Talameq's disciples. Arelite Core bridges the gap between traditional and modern JRPGs, bringing new concepts to tried and true designs and presented with high-definition retro inspired graphics.

Key features

  • Live a 20 hour cinematic story driven adventure
  • Customise your heroes with unique stances and techniques
  • Battle legions of fully animated monsters
  • Forge unique master weapons and armor
  • Immerse yourself with an amazing retro styled soundtrack
  • Discover a plethora of secrets, collectables to gather, secret bosses to fight and find the famous developer room
  • Play with a completely custom game engine, with advanced interactions and visual effects
  • Relive the glory days of JRPGs as you remember them

Arelite Core

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Battle Brothers - Let's Play The Final Update

by Hiddenx, 00:56

A Battle Brothers preview that is very close to the final version already:

Let’s Play the Final Update

This week we start a new Let’s Play series with a preview version of the upcoming final update for Battle Brothers. Watch Jaysen race through the early game and point out new things in this first episode.

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The final update of Battle Brothers is almost here! In this let's play series with developer commentary we show all of the new features you can expect in the final game.

We’ll be releasing new episodes every few days, so check back to see more new features in action. The update will be released to the beta branch of the game for you to play later this month.

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Saturday - February 11, 2017

Ni No Kuni 2 - New Trailer

by Silver, 20:26

Ni No Kuni 2 has a new trailer which shows overworld exploration and combat.

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Are you excited for the release of Ni No Kuni II this year? Then be even more excited with this gameplay footage, taken directly from the game! World Map, Cloudcoil Canyon exploration, combat and Higgledies, get some in-depth look at the game!

Official Facebook: http://www.facebook.com/ninokunigame

Like us: https://www.facebook.com/bandainamcoeu
Follow us: https://twitter.com/Bandainamcoeu
Visit us: https://www.bandainamcoent.eu

Ni No Kuni 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: Unknown
Release: In development

Details