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Might & Magic III: Isles of Terra
Box Art

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Do yout think we need a new design?
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I want Little Ponies

I don't care


Expected Releases

Dec: Arcadian Atlas
Dec: Arcane Raise
Dec: Prevent The Fall
Dec: Seven
Dec: Shenmue 3

Tuesday - November 14, 2017

Raven's Cry - Update 1.10 released

by Hiddenx, 18:10

Vendetta - Curse of Raven's Cry got a major update and is on a weeklong sale right now:

Update V1.10 released!

Version 1.10 Release notes:

  • optimization and correction of cutscenes
  • optimization of multi CPU support
  • Audio fixes and dialogue corrections
  • Audio enhancements and additions across the islands
  • Multiple fixes in accordance with playthrough reports
  • Multiple main and side quest corrections and expansions:
  • Sully's books added to his "death hut".
  • Shaka's reactions enhanced during Sully's demise.
  • The Maroons' hiding spots moved for better concealment.
  • The cave battle of the Maroons versus the soldiers expanded.
  • Extra loot in the docks near the clerk in St. John
  • While assassinating the clerk, you can choose to kill a random colonist accidentally (or on purpose).
  • More characters populate Avery's port (you can also interact with some)
  • Small addons to Avery's colony (captive and domesticated animals, guards, servants, etc.)
  • Ray's and the Colonist's paths in the Patriarch assassination missions optimized.
  • Corrections in scripting for the Avery's and Arko sidequests.
  • Corrections in the Patriarch ship hunt sea battle mission.
  • Expansions and additional plot and gameplay added in Avery's storyline: additional assassination missions, hunt for buccaneers, and more.
  • Spoiler: Ray (as your ally) will actively help you out in fights when completing Avery's missions (e.g. during the infiltration of Buccaneer Island)
  • Ray's attacks include melee / armed combat and tossing explosives
  • Spoiler: additional ways of eliminating the clerk in the port assassination mission for Avery
  • Interactions with Ray expanded, with new extended gameplay sections, fights and dialogues
  • Avery's port office overhauled and expanded
  • Avery's plantation and mansion overhauled and expanded
  • More characters and interactions in Avery's plantation
  • Overhaul and expansion of Avery's port
  • Musician to steal money from added in Avery's port
  • Hayes, his Hunting Stall, and his sidequest line added to Avery's port (quest opens after the Maroons' line, when Tutuola goes missing)
  • Arko's line expanded with the tasks of recovering his relics (sound-orientated mission), and tracking down and defeating Modok the evil shaman
  • Tutuola's voodoo houngan cave added as a new location (with extra loot and interactions)
  • Tutuola's storyline expanded, with extra missions and a new conclusion added for the Maroons' houngan
  • Extra rewards from Tutuola, including loot, experience, and Erzulie's portrait
  • The hut and the killing fields of Ray's brother Sully added as a new location (with loot and extra items around)
  • More tasks and encounters with the girls at the brothel
  • Goat dressed up at the brothel (find out the details from Maria's sidequest)
  • Spoiler: Ray's brother storyline expanded with a new conclusion (human sacrifice)
  • Spoiler: moral choice expanded in Ray's brother storyline (possibility to spare the brother, or to deliver him to the Maroons to be sacrificed)
  • Spoiler: moral choice expanded in Avery's island assassination / Patriarch sabotage mission (possibility to spare the wife, murder her, or let Ray kill her)
  • Spoiler: gravesites and a shrine to Christopher's murdered parents added as a new location (XP for visiting)
  • Spoiler: fight against Ray and hunting down Avery in his mansion expanded and lengthened
    Additional interactions with the Maroons (extended spying/tracking down sequence, introductory fight, extended scenes)
  • Additional enemies and fight encounters added (humans, e.g. Hayes the Hunter, and animals, e.g. the Giant Sabertooth cryptid)
  • Fixes and multiple enhancements in the Ancient Temple trap labyrinth
  • Fixes in console messages and logs.
  • New sidequests and extra characters added (extra XP points for finding 'Crocodile Gena')
  • Additional ship encounters
  • Additional sea mission / treasure search
  • Additional and expanded logs
  • Multiple additions and expansions across all islands (new ruins, new sacrificial altar with extra loot, new cannibal rituals and sacrifices, and much more)

Thanks Alistair!

Raven's Cry

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: Released


Outcast: Second Contact - Released

by Hiddenx, 18:02

The open world action adventure Outcast: Second Contact has been released:

Outcast - Second Contact released!

We're happy to announce that Outcast is now available!

Until the 29th November you can benefit from a 15% early bird discount if you buy the game via Steam.
In addition if you already own Outcast 1.1 via Steam you can benefit from an additional 30% discount if you buy the game via Steam before 14th December (This discount is set to activate today at 8am PDT / 6pm CET)

To celebrate the release, we also have the brand new lauch trailer for you, to get you in the mood.


The Ulukai is back! Outcast - Second Contact is now available on PC, PS4 and Xbox One! Set off on a wondrous journey and discover the marvellous planet Adelpha, but don't forget, this trip is for...

We hope you're going to enjoy the return to Adelpha as much as us!

We will be here for all your feedback and please don't hesitate to let us know if you're having any issues playing the game!

May the Yods be silent!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released


Dead Cells - The Brutal Update

by Silver, 08:52

The 'Brutal Update' has arrived for Dead Cells which sees its debut on GOGs in-development program at a 25% discount until November 20th.

Ghost in the cell.

Dead Cells is now available, DRM-free on GOG.com with a 25% discount until November 20, 2PM UTC.Roguelite? Metroidvania? This is RogueVania: progressive exploration, replayability, and the adrenaline pumping threat of permadeath; but it's YOUR own ability that matters the most!Freeze, zap, pierce or fireball your enemies as you expertly swerve around them to reach the next impossible boss.Akin to its protagonist, the game is constantly evolving and has just received its biggest update yet, exclusive to GOG for the next 24 hours.Make sure to grab its atmospheric Soundtrack separately.Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.


Dead Cells

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: Unknown
Release: In development


Pillars of Eternity II - GOG & Steam Pages up

by Silver, 08:47

Pillars of Eternity II is listed as releasing 2018 and now has a Steam and GOG page.

Reigniting that old flame.

Pillars of Eternity 2: Deadfire is coming soon, DRM-free on GOG.com.The sequel to Obsidian's seminal RPG, which brought back all the immersion and attention to detail we remember from the genre's classics, is finally around the corner. Introducing naval battle mechanics, a new vast open world, a relationship system that now also affects interactions between your companions, and an epic story involving the re-emergence of an old god, it's shaping up to be the one RPG you'll be replaying for all eternity.

Pillars of Eternity II

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Monday - November 13, 2017

The Iron Oath - November Update

by Silver, 20:34

The latest update for The Iron Lore explains animation changes and other stuff.


Hey, Chris here. I have been tackling a lot of small tasks since the Kickstarter, focusing on polishing things that got left to the wayside in the wake of getting the Kickstarter up and running. Much of that dealing with the flow of combat and bugs. The biggest task I delved into was the start of implementing the logic that governs how the world plays out as time advances forward. I prototyped how the different Houses in game will have children, choose heirs, vie for the throne, manage their resources, etc. There is still much work left to do on that front but it is coming along nicely.

As Nik mentioned, the focus now is getting a build ready (primarily combat focused) for Otronicon in January. Otronicon isn't really a purely gaming focused event but it's a local show I wanted to participate in along with the rest of the indie game scene in Orlando, FL. We have a couple phases of builds we're working towards with each one getting us closer to our beta build that will be sent to backers late next year.

Some other tasks I worked on included:

  • implementing keys for locked doors/chests
  • updated internal tools for creating dynamic events and dialogue
  • updated character abilities to be more inline with their designs
  • tweaking general pace of combat (an ongoing process)
  • worked on equipping gear and looting from chests
  • added consumable items (e.g. health potions)
  • implemented stores to purchase items from various vendors
  • skinned/implemented some pre-mission UI screen
  • various bug fixing

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: Unknown
Release: In development


Kenshi - Worldbuilding

by Hiddenx, 19:44

Kenshi dialog writer Natalie Mikkelson explains how to build a sandbox gameworld:

Worldbuilding With NPC Dialogue: A Beginner's Guide

Three years ago, I became Lo-Fi Games’ dialogue writer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no linear narrative to tell Kenshi’s story, which poses a problem: how do you breathe life into a world that has no preset path to take the player’s hand through it? Without narration or cutscene visuals, we’re left with little context for the world and it’s dialogue. Contextless writing in videogames is a subject I’ve found rarely discussed, but fortunately I learned a few things along the way of Kenshi’s development from good old research and simple trial and error... and this guide is the result. So, whether you’re writing for a sandbox or any other role playing game in need of dialogue, I hope this guide helps add energy and meaning to your setting.


SP/MP: Single-player
Setting: Steampunk
Genre: Strategy-RPG
Platform: PC
Release: In development


Enderal - Patch is out

by Hiddenx, 19:33

The Enderal patch has been released:




  • The in-game Paper Worldmap is now included! Many thanks to duncanlarsen1 and urst! If you have questions or problems regarding the map, make sure to check out this post in our forum.
  • Delayed the levelup menu pop-up until combat is finished.


  • "Elfriede" (NQ10): Eshra does no longer walk away while talking to the player after setting Elfriede free.
  • "The Sole Place" (NQ11): Fixed a dialogue duplicate.
  • "Divide and Conquer" (NQ12): Fixed typos, vocals and topics.
  • "Trails of the Past" (NQ19): The note now works as intended: It doesn't start the quest a second time if the player has already talked to Tiwon about the quest and starts the quests properly if you read about the quest the first time.
  • "Put Off the Evil Hour" (NQ21): An objective will be displayed properly after talking with Kabar about the Rhalâta.
  • "Like Newly Born" (NQ22): Added an objective so that the player knows what to do after finding all pages of the journal, however it doesn't point to the Apothekari.
  • "Hidden in the Puzzle" (NQ40): Objectives will work as intended.
  • "It Starts with the Dreams" (MQP03): The helpmessage of the puzzle won't be displayed after inserting the key.
  • "The First Steps" (MQ03): Fixed an issue where the player would have a broken arrow after reequipping a bow.
  • "The Word of the Dead" (MQ07a): Fixed an issue in which Jespar wouldn't be present at the Myrad Tower at the Western Cliff.
  • "Deus Ex Machina" (MQ07b): Fixed an issue in which Lishari wouldn't show up after entering Old Dothûlgrad.
  • "All the Dead Souls" (MQ11b): Fixed a rare case of Jespar not being disabled in the first scene in the Dancing Nomad and therefore causing confusion.
  • "A Song in the Silence" (MQ11c): The stealth minigame in Dal'Geyss house does not reset multiple times when the player is caught by multiple guards at the same time.
  • "A Song in the Silence" (MQ11c): The butterfly minigame now works as intended and the objectives won't be displayed multiple times.
  • "A Song in the Silence" (MQ11c): Removed misleading objective at the end of the quest.
  • "Black Light, Part II" (MQ12b): The game does no longer request multiple autosaves upon entering the gate house. This might prevent a crash.


  • Moved the bucket away from the secure chest at the Marketplace of Ark, so the player won't accidentally pick it up. This only works for new saves.
  • Fixed passage to the blind miner.
  • Fixed three worldspace offsets.
  • Fixed various leaks in the Heartlands and in the Old Watermill.
  • Fixed various floats in the Stranger Area of Ark, at the Suncoast, in the Heartlands, in the Goldenforst and in the Botanicum of the Star City.
  • Fixed an unmineable ore vein.
  • Fixed navmesh at the Suncoast and in the Heartlands.


  • Fixed more issues with the affinty not properly unlocking.
  • The perk "Skaragg Stance" now works as intended. Thanks to reltilie / Ixion XVII!
  • Pieces left behind by an exploding "Starling dummy" will be visible in the inventory upon picking them up.
  • "Fine leather gauntlets" have now the proper model in first person.
  • "Veil of the Ashwarrior" does not clip anymore.
  • Added the Silver Sword and Silver Greatsword blueprints back in.
  • Fixed lots of keywords on armors and weapons. Thanks to gavrant!
  • Fixed object bounds on all books.
  • Adjusted various book models.
  • The books "Account of an unknown traveller, Volume I" and "The life of Torgan Whispertongue, Volume II" no lomger teach pickpocket for no apparent reason.
  • Adjusted keywords and types on multiple books/notes.
  • Fixed multiple persistence and location errors.
  • Removed tree nodes in AVBlock.
  • Removed unused things (worldspaces, items etc).
  • Cleaned up original Skyrim locations.
  • Extended RemoveAllItemsSafeVersion.
  • Merrol Booksnopper is now always in the Museum.
  • Elumund Nobleyarn sells stuff again.
  • Prince Mith's groupies won't worship him after the siege.
  • Prisoner at the Sawmill attacks properly upon entering combat.


  • All houses in Silvergrove are owned.
  • Iron Ingot takes now two iron ores to make.
  • Light Iron Shields require iron instead of steel ingots in terms of crafting and tempering.
  • Starling armor and weapons can only be crafted with 35 points in handicraft.
  • Unified the weight of all books to 1 and of all notes to 0.
  • Torches will burn 15 minutes (they were bugged before).
  • Various items won't respawn after robbing the safes of the bank.


  • "Dragonfruit" renamed to "Vatyr's Tongue".
  • Various typos fixed.


  • Fireplace in the Frostcliff Tavern is quieter.
  • Fixed book and note Pick Up and Put Down sounds.
  • Fixed sound errors, for example sound output model, broken music types and such


  • Improved the write protection removement.


SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released


Beamdog - Next Level Doco

by Silver, 12:48

@Gamebanshee Next Level profiled Beamdog saying they have the potential to be Bioware 2.0.


Beamdog was started in 2009 by former Bioware employees, including an original founder. They adapted games to mobile platforms and some say Beamdog even has the makings of a BioWare 2.0.

Let's explore why that might be.

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Witcher 3 - Witcher Prologue Remastered

by Silver, 12:34

DSOGaming reports on a mod that recreates the prologue of The Witcher in The Witcher 3.


Modder ‘Eero’ has informed us about this new mod for The Witcher 3: Wild Hunt. As its title suggests, this mod recreates the intro from the first The Witcher game in The Witcher 3: Wild Hunt. It looks pretty cool and PC gamers can go ahead, download, and play this recreation right now.

As Eero noted, all scenes were made entirely by using the w2scene encoder and the Storyboard UI. Naturally, there was some extra editing by hand for every single scene. Additionally, some scenes required mod editor editing.


Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released


Spire of Sorcery - Coming to early access 2018

by Silver, 00:05

Spire of Sorcery is described as an original mix of strategy and RPG. It is being designed by Alexey Bokulev who authored turn-based strategy Eador. Genesis and digital board game Gremlins, Inc. The game is due to release on Steam early access 2018.

About This Game

In this original mix of strategy and RPG designed by Alexey Bokulev (author of turn-based strategy Eador. Genesis and digital board game Gremlins, Inc.), you will:

  • expand and upgrade your magic spire, balancing the needs to research, craft and defend;
  • choose and teach your disciples, discovering their personal traits and collaboration capacities when matched in parties and sent on quests;
  • explore the vast open world stretching from the Empire to the Distorted Lands, seeking new knowledge, resources and sources of power - as well as establishing relations with the locals.

But above all else, you will try to survive: the troops of the Inquisition are roaming the land, hunting for runaway mages; and dwellers of the lawless wild, human and not, are on the lookout for easy prey.

Yet your most powerful enemy is neither of those. It is the time itself - the approaching death from old age. Only one thing can save you: the elixir of youth. Several ancient manuscripts mention it in passing... There must be a way to learn the formula. There must be a way to obtain the ingredients... Before it's too late.


General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


Sunday - November 12, 2017

Starpoint Gemini Warlords - Patch 1.500 is live

by Hiddenx, 12:09

Patch 1.500 for Starpoint Gemini Warlords is live and the whole Starpoint Gemini franchise is on a deal:

Update time! The 1.500 patch is live!

Attention captains!

We do listen and we do care! We have been quite busy during the past few weeks with fixes and updates for Starpoint Gemini Warlords, and the result is the newest game update which brings the following content:

  • Polish language is now supported
  • Memory optimization
  • Manual Tactical overlay is now added
  • Scripting fixes for Ancient Ruins side mission chain
  • Some people couldn't progress past the tutorial(mission 6) this should be fixed now
  • Installation defence freelance mission fixes
  • Campaign specific-case related fixes
  • Various other scripting fixes
  • Records panel cursor hover over text is now fixed
  • Razer Chroma engine is completely redone and now brings more colors, and brings additional effect while Starchart is opened
  • Game Launcher initialization has been reworked to prevent crashing on some computers
  • Numerious localization fixes

As usual, if you notice any issues with the game, problems with the stability and crashing, please follow these steps:

Check if anyone has posted a similar problem in the Bugs & Technical Support section of the forum
If you're unable to identify your problem on the forum, send us an email at customersupport at starpointgemini dot com

Thank you!

Starpoint Gemini franchise on a Weeklong Deal!

If you're craving for some space freelancing, exploring, trading, swashbuckling, building or conquering, we have great news for you.

Starting November 6th, to November 13th, the whole Starpoint Gemini franchise is on a massive Steam Weeklong Deal, during which you can grab all the titles on huge discounts!

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released


SP: The Fractured but Whole - Review

by Hiddenx, 12:00

Mancunion has reviewed South Park: The Fractured But Whole:

Review: South Park: The Fractured But Whole

A love letter to South Park fans that doesn’t disappoint

Having played the first South Park game, The Stick of Truth, sporadically over summer 2014, I had high expectations for the sequel. As an avid South Park fan, I tried to be as objective as possible, but believe me: it was no easy task, as this is truly a game built for the fans.

The premise of the sequel is essentially a spoof of modern superhero movie franchises. A key difference from the off is how this game embeds itself into an already established narrative within the show; the equally inappropriately titled ‘Coon and Friends’ plot, which has been the focus for a number of episodes already.
Regardless, these issues are not so problematic that it takes away from the game as a whole; it is a genuinely memorable game — if not simply because of how ridiculously funny it is. With multiplayer existing almost as a must-have in many games these days, it’s good to see a game still delivering on a detailed single-player experience, and one that is so different to anything else you’ll find right now. With enough run-time and replay value, it certainly warrants the purchase.

Score: 7.5/10

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released


Hand of Fate 2 - Review @ PushSquare

by Hiddenx, 11:56

PushSquare has reviewed Hand of Fate 2:

Review: Hand of Fate 2 (PS4)

A mysterious dealer sits in a rickety wagon, casting your fate across the table in an ominous game of cards. He offers cryptic insight into the game itself while dictating your destiny as if it were preordained.

This is the basic premise of Hand Of Fate, Defiant Development’s brawler cum tabletop RPG. The dealer presents your hero's journey as a cosmic sequence of chance; familiar fantasy tropes, dice rolls, branching decisions, and random encounters litter your quest through series of increasingly fiendish levels. An ornate map in the corner of wagon contains 22 challenges, each of which forms a level of multi-tiered card mazes to traverse.


Your fate is decided by a scattering of cards across a table; dice rolls mean death or fortune and your next step could warp you to an insurmountable brawl. Hand Of Fate’s mix of strategic planning, random chance, and meaty combat is both rewarding and addictive. Fighting lacks complexity and doesn't quite stand up to the eventual repetition, but this game within a game is still well worth your time overall.

Score: 8/10

Hand of Fate 2

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released


Cyberpunk 2077 - Online Elements confirmed

by Hiddenx, 11:40

Techraptor reports that Cyberpunk 2077 will include some online elements:

Cyberpunk 2077 to Contain 'Online Elements'

CD Projekt Red’s CEO Adam Kiciński has mentioned that the next major game for the studio, the highly anticipated Cyberpunk 2077, will contain ‘online elements’ of some capacity.

In an interview with Polish investment site Strefa Inwestorow, Kiciński discussed all of the current projects from the studio, including the future of the Witcher franchise, the card game Gwent, and of course, Cyberpunk.  Kiciński primarily discussed the future of the company, citing Gwent and Cyberpunk as the driving mechanisms going forward.

“We want to experiment in new fields that were not yet explored in the Witcher,” says Kiciński. “I can’t say much about Cyberpunk, although our ambitions are set really high because that is our style of work. We want to go even higher, and especially seeing how we’re having a business chat, we’re interested in Cyberpunk being commercially even more significant.”


Cyberpunk 2077

SP/MP: Single + MP
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development


Super Dungeon Master - Released

by Hiddenx, 11:08

A free top-down version of the classic dungeon crawler Dungeon Master has been released on Steam:

Super Dungeon Master

You were not the chosen one.

No prophecy foresaw the unleashed chaos and many died.
You are a ghost, a lost soul wrought from your body.
And yet, the man who captured your soul saved your life too - as you too will soon save others.

Many years ago, the lands turned dark around Mount Anaias as a maestrom of chaos was summoned there; towns were destroyed, cities were besieged and chaos ruled the land.
Many were called to defeat this terrible evil as an enraged beast-army rampaged the lands. Champions arrived with powerful weapons, magickal artefacts, chosen prophets, powerful charms, big axes, tiny time prisms, a dragon companion, even working close enough to Lord Chaos so as to betray them - they all failed.
For years after, there was nothing but desolation as the kingdom collapsed and the people and beasts disbanded into tribes.

You are Theron, student to the departed Grey Lord. At the time of the cataclysm, the Grey Lord protected your soul, even though he could not save your body. Only now has he been able to approach you and offer you the power to embark on an epic quest.
Granted with the power to raise four lost champions, your assembled team must find the fabled Firestaff deep inside the Dungeons of Mount Anaias to defeat Lord Chaos. On the way, you will learn as much of the Champions as you will of the Dungeon Master.

Seek balance. Bring the world back to life. Win.


  • all 14 levels of the original 1987 classic dungeon-crawler
  • many secret areas and hidden levels!
  • incredible soundtrack from many contemporary game musicians
  • all 24 original characters from the Dungeon Master game
  • 7 additional brand new playable characters
  • all new artwork, replicating the original game-world
  • tutorial to showcase all features
  • 9 extra quests to discover atop Oracle Mountain!
  • detailed world-map illustrating origin of champions
  • original backstories to all original game characters
  • discover the secret of Lord Chaos
  • ...why did the beasts join Lord Chaos?
  • ...why didn't Lord Chaos have the Firestaff?
  • ...why is Gothmog so mysterious?
  • ...and why is Tiggy so outrageous?
Learn all the secrets to know all the answers...

Beat it once in three hours,
become Dungeon Master in a week.

Super Dungeon Master

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released


Low Magic Age - Patch v085.12 released

by Hiddenx, 10:29

Patch v085.12 for the Early Access turn based D&D game Low Magic Age is out:

v0.85.12 Patch Notes

  • New item type - Potion. Added 12 kinds of potions:

       - Heal Potion
       - Remove Fear Potion
       - Shield Of Faith Potion
       - Mage Armor Potion
       - Bull's Strength Potion
       - Cat's Grace Potion
       - Bear's Endurance Potion
       - Fox's Cunning Potion
       - Owl's Wisdom Potion
       - Eagle's Splendor Potion
       - Aid Potion
       - Heroism Potion

    • Added Heal Potion x2 to player party's starting assets
    • Have a chance to obtain various potions after winning new challenges
    • Have a chance to purchase various potions in Shop
    • New standard action: Use Item
    • Boots of Levitation functions correctly now (thanks orensatov)
      - Treats all difficult terrains, including caused by spells or creatures, as normal terrains
      - Immune to Web, Grease
    • When Helpless, treat Str score as 0 in Combat Maneuver Defense formula (thanks tudou684)
    • When Helpless or Grappled, doesn't provoke opportunity attacks by Irresistible Dance
    • More serious conditions (Helpless, Paralyzed, Irresistible Dance, etc.) cancel Defending and Grappling (thanks tudou684)
    • Removed incorrect Full Attack bonus for Irresistible Dance, Power Word Stun, Power Word Kill (thanks zyzy66)
    • Adjusted temporary HP provided by Aid, False Life, Death Knell, Divine Power, and Greater Heroism
    • Backup saves automatically before load and convert old version saves
    • Optimized rewards UI

    Low Magic Age

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Strategy-RPG
    Platform: PC
    Release: In development


    Saturday - November 11, 2017

    Willy-Nilly Knight - Released

    by Hiddenx, 12:36

    The tactical RPG Willy-Nilly Knight has been released - the first Steam reviews are very positive:

    Willy-Nilly Knight


    Do you ever dream of being a real hero from a fairy-tale about dragons, sorcerers and knights? If the answer is yes, then you're in luck. Because you are in a fairy-tale right now! Moreover, you are the Knight by yourself! You are fearless, you have sharp sword and your destiny awaits you. But… There is always a catch.

    First of all, you don't know what's going on. Secondly, local Gods have a plan for you. They want you to be their living weapon. To be someone who shall carry their will upon this world. Yes, it's unfair. It's absolutely, completely unfair.

    So this is where your journey begins. In Willy-Nilly Knight you have to be a knight in the middle of strange and unpredictable events. If you want to find out the truth, then you should do your best in fighting and tactics. At least it's a tactical RPG.

    What should you expect from Willy-Nilly Knight? It's a great story. It takes place in a wonderful world. You will meet many attractive NPCs and build friendships with them. You will master a unique tactical battle system and crafting. And it's just the tip of the iceberg. Really.

    Exciting adventure of the true hero:
    You will be a vital part of the great adventure and witness many different things. Do you want an example? What about confrontation with Gods? Or do you want to be a part of English folklore? Anyway, this journey will last more than 20 hours of gameplay so there will be plenty of events for sure.

    It's real-time and turn-based all in one:
    You could discover points of interest in this world in real time. But then it's time to fight game switches in turn-based mode. So you could keep your pace and plan your action carefully. Your action points is your only restriction there.

    Surprises and references:
    There are so many surprises and references... Could you catch 'em all?

    Friends Will Be Friends:
    In this journey you will meet many different characters. Some of them will be your enemies, but you could find friends too. Even a true love! All your companions will have unique skill-set so it's your right to choose with whom you want to be on one side.

    Real handyman:
    There are so many useful things in Willy-Nilly Knight… Armours, helms, boots, gloves, weapons, scrolls, potions. You could buy it. You could loot it. You could craft it! Take your chance to let your imagination run wild!

    Willy-Nilly Knight

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Tactical RPG
    Platform: PC
    Release: Released


    VtM: Bloodlines - The Endless Quest to fix it

    by Hiddenx, 11:52

    PCGamesN pennend down an interesting article about Werner Spahl - the man behind the unofficial patch for Vampire: The Masquerade - Bloodlines.

    One man's endless quest to fix Vampire: The Masquerade - Bloodlines

    Vampire: The Masquerade - Bloodlines has grown into something of a legend among PC gamers. You will hear whispers on subreddits about its troubled development and what a technical disaster it was upon release in 2004, even though relatively few people actually played it back then. You will read declarations on RPG forums that it is a masterpiece, perhaps even one of the best games ever made - with unforgettable quests, excellent writing, and diverse character customisation. But are they praising the game as it was or the game as it is now?

    The truth is that Bloodlines was lacking when it launched. It was full of unfinished quests, bugs, unbalanced abilities, and missing areas. Still, something at its heart was able to bewitch a small group of players; they saw in it a foundation on which to build. This band of acolytes devoted themselves to improving the game, and one devotee in particular - chemistry professor Werner Spahl - has spent the past 12 years stitching together Bloodlines with his unofficial patch.


    Thanks Farflame!

    VtM: Bloodlines

    SP/MP: Single-player
    Setting: Modern
    Genre: RPG
    Platform: PC
    Release: Released


    The Great Whale Road - Review

    by Hiddenx, 11:34

    Explorminate checked out the tactical RPG The Great Whale Road:

    Monday eXcursion: The Great Whale Road

    The Great Whale Road (GWR) is a tactical RPG from Sunburned Games set way back in the good old Viking days that seem to be so popular lately (see also: The History Channel…). Your character starts as the newly minted, albeit unlikely, new village chief after the old chief got himself killed off by a group of Saxons while out on some raid or another. Oh, and almost every warrior in town was with him and they didn’t come back home either. Your mission is to guide your people to prosperity and seek revenge against the folks who robbed your village of all of its semi-competent members.

    The game moves through various phases as time passes. You do some village management to gather food and produce trade goods and resources. You sail around the North Atlantic and handle random events. Visiting other towns lets you buy and sell goods, engage in combat, and rest up before heading back home to prepare for another winter.


    Thanks Farflame!

    The Great Whale Road

    SP/MP: Single-player
    Setting: Historical
    Genre: RPG
    Platform: PC
    Release: Released


    Fallout 4 - Mechromancer Mod

    by Hiddenx, 11:26

    Wanna build a mech? Then check out the Mechromancer Mod at One Angry Gamer:

    Fallout 4 Mechromancer Mod Adds Buildable And Usable Mechs

    Looking to build and ride your own mechs in Fallout 4? Modder Gou8137977 has a new mod for wastelanders to take advantage of that integrates mechromancer abilities in Bethesda’s Fallout 4.

    Despite the very service by Bethesda that has caused quite the ruckus, better known as Creation Club, many folks around and about still enjoy Fallout 4. The amount of people that still go out of their way to download mods for the game across PC, PS4 and Xbox One are still quite active.


    Thank you for the info Farflame!

    Fallout 4

    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: RPG
    Platform: PC
    Release: Released


    Elder Scrolls Online - Clockwork City Trailer

    by Hiddenx, 11:15

    Farflame spotted a trailer for the ESO expansion Clockwork City:

    The Elder Scrolls Online: Clockwork City – Official Trailer


    A mysterious Daedric conspiracy threatens the Clockwork City. Enter Sotha Sil's realm and explore a mechanical world unlike anything else in Tamriel! Experience an all-new zone, a unique storyline, a new, challenging Trial, new daily quests, and more.

    Elder Scrolls Online

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: MMORPG
    Platform: PC
    Release: Released


    Friday - November 10, 2017

    Seven - Has Gone Gold

    by Silver, 23:17

    @PCGamesN Seven: The Days Long Gone will release December 1st. Check out the Steam page here.


    Marcin Przybylowicz, who composed the soundtrack to the Witcher III, is also on board, and his soundtrack is one of the extras you can get in the game's collector's edition. That will cost you £37.99 or $39.99, whereas the base game will set you back £27.99, or $29.99.

    If you need a reminder - and who could blame you - Seven casts you in the role of Teriel, a master thief airshipped off to a prison island after a heist goes wrong. With the help of the ancient demon possessing your body (sure), you’ll unearth the island’s dark secrets, and discover a world-ending threat. Or more accurately, another world-ending threat: Seven is set in a post-apocalyptic world, full of mysterious, vaguely cyberpunk technology and Dark Age superstitions. And cel-shading.


    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: Action-RPG
    Platform: PC
    Release: In development


    Ash of Gods - Steam Page Live

    by Silver, 22:56

    Ash of Gods now has a Steam page.

    About This Game

    Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.


    Ash of Gods is the story of three separate protagonists rising in response to a centuries-old menace once thought to be mere folklore.

    Ash of Gods' storyline is constantly evolving in response to players' choices, sometimes even resulting in death. But, the death of a character is not game over. Instead, the story moves forward with the death of that character and previous choices continuing to impact future events.

    Combat in Ash of Gods is a blend of both traditional turn-based strategy and CCG gameplay. While individual tactics will depend upon the skills and classes of your characters, you will unlock and accumulate cards that have the power to unleash powerful abilities, sometimes altering the course of an entire battle.


    Ash of Gods

    SP/MP: Single-player
    Setting: Fantasy
    Genre: Tactical RPG
    Platform: PC
    Release: In development


    Dishonored 2 - New Patch fixes framerate

    by Silver, 22:43

    @DSOGaming A new patch for Dishonored 2 brings UI optimization and fixes framerate hitching.

    Dishonored 2 Update 5 Release Notes:


    • Fixed various UI crashes
    • UI optimization
    • Fixed a bug when ALT-TAB on Windows 10 RS3 causes issues.
    • Added Dishonored: Death of the Outsider link to Steam page on main menu
    • Fixed a bug where creating new user name with the special Russian ? character is giving "insufficient storage" message when starting a new game on Windows 10.
    • Fixed a bug where AMD Eyefinity and nVidia Surround causes difficulty navigating to some UI elements with mouse.
    • Fixed a bug where framerate sometimes drops heavily during a short time when switching equipment especially while moving
    • Fixed a bug where game can stay stuck on the loading screen before the main menu when plugging a screen on an integrated chipset instead of the video card.


    • Fixed a bug where keyhole Peek prompt produces inconsistent muffling of sound for the player
    • Fixed an audio bug where position and orientation were wrong in keyhole peeking

    Dishonored 2

    SP/MP: Single-player
    Setting: Steampunk
    Genre: Adventure-RPG
    Platform: PC
    Release: Released


    Vampyr - Interview @MCVUK

    by Silver, 22:35

    A MCVUK interview with the developers of Vampyr brings news that the game will not receive any DLC.


    What features of the game are you most proud about?

    The ‘Citizens' system, which fits the curse aspect of the vampire, is very original. The player is doomed to kill in order to survive and become stronger. Players won't just feed on unnamed prey. They will make difficult choices, as the main character is a doctor as much as a vampire. They save lives, but also kill to survive. By investigating potential victims, it's up to the player to inform themselves on whether a character ‘deserves' to be fed on or not. The impact of every choice will be felt through the story and the game's various districts. It is very captivating and adds a lot to the experience.

    How long are you going to support the title?

    This is a purely solo experience; we did not plan DLC. We would prefer, if the reception of the game justifies it, to think about a sequel. We and Dontnod already have some ideas, as there's so many incredible things to offer in such a universe.


    SP/MP: Single-player
    Setting: Historical
    Genre: Action-RPG
    Platform: PC
    Release: In development


    RPGWatch - A New Design Poll

    by Myrthos, 15:49

    In our latest poll we are wondering if  you feel we should be getting a new design or not. The current one has been around for 11 years now, so perhaps it is time to do something about that.... or not.

    As usual we might do something with the results of the poll Wink



    Obsidian Entertainment - DLC Survey Results

    by Silver, 10:45

    Obsidian has published the results of their DLC Survey on their forums.

    Hey everyone! Your friendly, neighborhood, marketing drone here with what I hope will be an eye-opening insight into gamers' thoughts on DLC. First off: a big thank you to everyone who participated in our survey. Hearing your thoughts helps us understand your opinions better, and make better games.


    For those who don't know, on October 4, 2017, we published a survey, asking some key questions about players' preferences regarding DLC, and a bit about their backgrounds, as well. As anyone at Obsidian will tell you, I am big on data, and have been pushing for stuff like this for a while. So, hey, thanks for making me look good with the absolutely huge response we got to the survey:

    Forecast Response: ~12,000 - 18,000
    Actual Responses: 55,035
    Sources: Kickstarter/Fig Backers, Obsidian Forums, Obsidian Newsletter, Reddit (big thanks to the awesome humans at /r/projecteternity and /r/Fallout!), Twitter, Facebook, and from many of our wonderful developer and publisher colleagues.

    The survey ran until October 20, 2017, and we thank everyone who participated and all our partners who assisted us! For those who missed it, here is the amazing survey background art we used, as created by our Community Manager, Aarik Dorobiala (presented here in 1080p for those who want to use it as a wallpaper!):

    A Note on Sampling Methodology

    The statisticians among you will have noticed that our data-gathering methodology was not blind, and that's an important thing to call out. Because we didn't use a random sample of our customers or backers, but rather went to specific areas and allowed those populations to self select, we know that some of the data in this survey will be skewed toward those specific population groups.

    For our purposes, however, that's fine. We are interested in engaged gamers who are likely to be interested in our DLC (and DLC secularly), and we were willing to sacrifice some methodological precision if it meant driving more participation in the survey for this go-round. The fact that the survey got more popular than we ever imagined is a bonus, but it also means we need to take these results as directional, rather than strictly determinative, since the populations who responded to the survey may or may not be representative of the total population of RPG fans out there.


    Obsidian Entertainment


    Thursday - November 09, 2017

    ELEX - More Reviews

    by Hiddenx, 21:08

    Two more (wannabe) reviews for ELEX - most reviewers out there simply can't handle the game and don't understand a non-auto-leveled open world:

    Select Button: ELEX Review - 7/10

    PC Gamer: ELEX Review - 64/100


    SP/MP: Single-player
    Setting: Post-Apoc
    Genre: Action-RPG
    Platform: PC, PS4, Xbox One
    Release: Released


    Nioh - Review @ Gaming Age

    by Hiddenx, 20:54

    Gaming Age reviewed the Complete Edition of Nioh:

    Nioh: Complete Edition review for PC

    The announcement that Nioh, the ultra-hard, Samurai action RPG from Team Ninja and Koei Tecmo was going to be released on PC came out of nowhere. The original game released in February of this year exclusively on the PlayStation 4. The Dark Souls/Ninja Gaiden inspired RPG was incredibly well received, but something that the community largely assumed would remain a PS4 exclusive, not unlike 2015s smash hit, Bloodborne. Then out of nowhere, they announce not only a port, but a “Complete Edition” coming to PC, and coming soon! The Complete Edition includes the base game, as well as the three-story expansions that came to the PS4. This looked to be the definitive version of an already amazing game, but I tempered my excitement, mostly due to being bit by PC ports too many times in the past. Unfortunately, I ended up getting about 50% of what I wanted here, with the game still being absolutely fantastic, but the port ending up with more issues that I had hoped.
    Assigning a grade here is exceptionally difficult. I would like to judge the game based on its own merit, PC port notwithstanding, unfortunately, this is a review for the Complete Edition, which is the PC port. If you have ever praised the sun, or if you have any fear of the old blood, Nioh is an absolute must play. A fantastic and deep combat system, coupled with great boss design and a difficult yet fair effort/reward loop put Nioh right up there with its not so distant brothers in Dark Souls and Bloodborne. If I were to assign a score to the game, simply for its content it would absolutely be a solid “A”. Unfortunately, even though it is the Complete Edition, this is not necessarily the superior version of the game. If you only play games on PC, this game is still a no-brainer to pick up, but if you’re like me and have consoles as well as a computer, I think the PS4 may still be the place to play Nioh.

    Grade: B-


    SP/MP: Single-player
    Setting: Historical
    Genre: Action-RPG
    Platform: PC
    Release: Released


    Divinity: Original Sin II - Review @ PC PowerPlay

    by Hiddenx, 20:48

    PC PowerPlay reviewed Divinity: Original Sin II:

    Review: Divinity: Original Sin 2

    Yet another game of the year contender arrives!

    WILDGOOSE: I took your advice, Wilks. When I levelled up I took the Pet Pal talent. You said it would let me speak to animals and I’d reveal a bunch of new quests I couldn’t otherwise access. I knew I’d regret this choice as soon as I met the baby bear. I’d just met its mother moments earlier, you see, and I knew I’d have to tell its child what had happened. Tears welled in the baby bear’s eyes. It sobbed. I didn’t kill the mother - it was those cruel Magisters, and I made them pay, believe me - but I had now made a baby bear cry. And it’s all your fault.

    WILKS: I couldn’t be the only miserable one. For every crying bear though, there’s a very good dog, an overly officious fire slug, a crab that thinks he’s the greatest sourcerer (the whole kludging of source into words does grate a bit) in the land or a rat that wants you to come back and visit often so you can tell it the stories of your adventures and it can co-opt them as its own stories. It’s these little moments that make Original Sin 2 for me. The overall plot is a bit naff but the moment to moment events and the characters you interact or travel with make it constantly engrossing and often very funny.



    Old-school charm with modern mechanics makes for one of the best RPG experiences in ages.

    Score: 10/10

    Divinity: Original Sin II

    SP/MP: Single + MP
    Setting: Fantasy
    Genre: RPG
    Platform: PC
    Release: Released