Stranger of Sword City
Stranger of Sword City Review
Forgottenlor survived Stranger of Sword City and returns to tell us why the Wizardry-esque JRPG hits all the right notes.
» Continue reading the article...
Wolcen: Lords of Mayhem
Wolcen: An Early Look
Aubrielle takes an early look at Wolcen, the gorgeous new ARPG made in CryEngine.
» Read the article
Do a raffle and give away stuff
Tell us again about the good old days
Bring back RPGDot, to see what it was like
I'm still waiting for that My Little Pony site
I have this brilliant idea (elaborate in a reply)
Let's not, I don't like celebrations
Wednesday - November 23, 2016
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
GOG - Black Friday Sale
GOG has a black Friday sale with deals and bundles until Sunday, November 27, 10:59 PM UTC.
Deals and Bundles up to 85% Off | Get LIMBO on GOG Connect!
Get your shopping carts in position and flex your clicking fingers: Black Friday has come to GOG.com early this year! For the next five days let the spirit of Black Friday guide you and take advantage of the special deals and bundles.
In total sync with the sale's signature palette, Playdead's INSIDE and LIMBO are making their much-anticipated debut in the sale, with LIMBO at 80% off and also available on GOG Connect!
For those looking for something more colorful, thousands upon thousands of Cossacks 3 in brilliant outfits are proudly marching this way with their -10% banners held up high.
But traditionally, Black Friday is about the spectacular deals, so here are some of the highlights:
-Shadow Warrior 2 25% OFF
-Divinity: Original Sin Enhanced Edition 50% OFF
-Vampire: The Masquerade - Bloodlines 75% OFF
-S.T.A.L.K.E.R. Series up to 75% OFF
-Kerbal Space Program 40% OFF
-Grim Dawn 40% OFF
-Day of the Tentacle Remastered 33% OFF
Time to clear out those pesky wishlists!
The Black Friday specials last until Sunday, November 27, 10:59 PM UTC.
LIMBO will be available on GOG Connect until January 1, 10:59 PM UTC.
Satellite Reign - Review @Indigo Gaming
@Indigo Gaming reviews Satellite Reign and asks if its the majestic return of Syndicate or a cash grab.
In this episode of Cyberpunk Curated, Indigo takes a look at Satellite Reign, the spiritual successor to Syndicate and Syndicate Wars. This game was started and developed as a spiritual sequel to the original Bullfrog games by Syndicate Wars veteran Mike Diskett.
Satellite ReignSP/MP: Single-player
General News - Top 15 Upcoming RPGs
@GamePressure have presented their top 15 upcoming RPGs.
This summary wouldn't be complete without a mention of the team at Piranha Bytes, which has been working on a new project for quite some time now. Elex contains elements characteristic of fantasy, science fiction, and even post-apocalypse, and has a good chance of serving the players an experience completely different from any other production. The action takes place on the planet Magalan, which was hit by a meteorite not long before the events shown in the game. The event spawned two major side effects: almost complete destruction of the resident civilization and the appearance of the eponymous new substance. Elex helped the remaining survivors arm themselves in new weapons and endowed them with magical abilities - its dubious charm, however, lies in the fact that extended usage leads to the degeneration of the body.
Four groups fight for absolute control over the new resource, each of them intending to use it for different purposes. The Albs, who, due to the aforementioned downside to using elex, have lost their humanity, display very imperialistic tendencies and act like unscrupulous machines. Opposing them we have the Berserkers, living in harmony with the nature, the Clerics, who possess highly-advanced technology despite rejecting elex consumption, and the independent, free group of Outlaws - we can definitely see some similarities to the first Gothic and its world, divided into three warring factions. The player will play as an amnesiac Alb general betrayed by his comrades. From the very beginning, the game will give us a free hand, allowing us to complete interesting quests and join one of the factions while we try to figure out what provoked the hero's kinsmen to such a disgraceful act.
General NewsSP/MP: Unknown
Release: In development
Tuesday - November 22, 2016
Torment: Tides of Numenera - The secret great RPG of 2017?
RPG Site thinks that Torment: Tides of Numenera could be the secret great RPG of 2017:
Torment: Tides of Numenara could be the secret great RPG of 2017
The early half of 2017 is packed with tons of titles that RPG enthusiasts have their calendars circled for. Persona 5 is making perhaps the largest splash in April, Dragon Quest VIII is releasing on 3DS. You've got a new Kingdom Hearts and old Kingdom Hearts, Tales of Berseria, Platinum's take on Nier, Ni-Oh, Digimon, Horizon: Zero Dawn, and even a PC release for Disgaea 2. Phew.
But please don't sleep on Torment: Tides of Numenara. If you've got any space left. Or days on your calendar.
Perhaps you are like me and you've heard whisperings of a new game in the Torment now-franchise. Maybe you've played Planescape: Torment and you've been following the title since the initial Kickstarter campaign got funded in March 2013. (We'll forgive the estimated delivery date of December 2014) and have already made a pledge. Maybe you've played some of the stellar entries in the genre in recent years such as Larian's Divinity Original Sin, or Obsidian's Pillars of Eternity, or even the recently released Tyranny and you're looking for the next thing in line. Or maybe you have no idea at all what to think of Tides of Numenera. I'm here to help you get caught up.
Torment: Tides of NumeneraSP/MP: Single-player
Release: In development
Deus Ex: MD - Soundtrack Dec 2nd
@DSOGaming The soundtrack for Deus Ex: Mankind Divided will be available come December 2nd.
So, Square Enix and Eidos Montreal announced today that Deus Ex: Mankind Divided's soundtracks will be available on CD, digital stores and streaming services on December 2nd.
As the press release reads:
“Michael McCann returned to compose music for Deus Ex: Mankind Divided, joined by award-winning artist Sascha Dikiciyan (aka Sonic Mayhem) and composer Ed Harrison, who bring their talents to the Deus Ex: Mankind Divided and Deus Ex: Mankind Divided – Breach soundtracks, respectively. The soundtrack will come in 2 different editions: a standard and an extended 2-CD version including 14 additional tracks. Co-produced by Sascha Dikiciyan and executive audio director Steve Szczepkowski, the albums were mixed by Sonny DiPerri and mastered by Dave Cooley.”
Deus Ex: MDSP/MP: Single + MP
Conan Exiles - Early Access Jan 31st 2017
@Gamebanshee Conan Exiles early access date has been announced as January 31st 2017. Funcom has released a video to show off gameplay.
Very soon gamers on both PC and Xbox One will get to journey to that very age in Funcom’s upcoming open-world survival game ‘Conan Exiles’. Starting January 31st 2017, players on PC will get to unleash their inner barbarian in Early Access. Soon after, Xbox One players too can jump into the fray as ‘Conan Exiles’ hits the Xbox One Game Preview program in the spring same year. Inspired by the great Robert E. Howard stories, ‘Conan Exiles’ will have players fighting to survive, build, and dominate their enemies in a vast and treacherous open-world in both single- and multiplayer.
To celebrate today’s announcement, Funcom is releasing a brand new trailer showing how the game looks in action. This is the first ‘Conan Exiles’ video released in almost six months and shows the results of the hard work the developers have put into both graphics and gameplay since June.
“The open-world survival genre is ripe for Conan’s conquest,” says Game Director Joel Bylos. “If there ever was a world that can truly test your strength and skill, it is the brutal and savage world of Conan the Barbarian. ‘Conan Exiles’ is not just an empty sandbox, it is a world rich in history where you must discover the secrets of ancient civilizations as you struggle to build your own.”loading...
Tyranny - Review @ TechRaptor
TechRaptor writer Robert Grosso has reviewed Tyranny:
Being evil is hard, because what makes you evil is simply your approach to a problem. After all, the perspective of what is considered good and evil is often how a story is framed; players tend to focus on the “good side” without much thought, and games that provide a degree of choice to their narratives often go to the extremes of each ideal; saintly good or cartoonish evil being the choices to emphasize a binary morality to them.
Video games often glorify “evil” with rebellious anti-heroes, passionate freedom fighters, or altruistic rule breakers all the time too, but what does it really mean to be truly evil, in the sense that your beliefs, your convictions are shaped by the circumstances you find yourself? What sacrifices do you make to your morality in the face of the greater good being against the law? This is the question Tyranny, the latest RPG from Obsidian, grapples with, and while providing a fair representation of evil beyond evil’s sake, it ultimately misses the mark in reaching its full potential.
Score: 7/10 - Very Good
Dungeon Rats - Key Giveaway
Pladio is offering a key for Dungeon Rats, so if you can't get enough of trying to win stuff at RPGWatch, you can have a go at this one.
And here are Da Rulez:
- You need to be registered at RPGWatch before the 22nd of November 2016, to be able to participate.
- You need to reply to this news posting.
- If you are banned, you cannot participate anymore.
- Everybody fulfilling the first three rules, gets one ticket for the raffle.
- If you have a ticket, for every year that you are registered at RPGWatch you get one additional ticket (we base this on months, so if you registered before December 2006, you get 10 additional tickets, If you registered in December 2006, you get 9 additional tickets).
- If you have a ticket, for every 500 posts you have (at the moment of posting the reply), you get one additional ticket.
- There will be only one winner.
- If your name is drawn in the raffle, the Steam key will be sent to you via PM.
- The giveaway will last until Friday the 25th of November.
Dungeon RatsSP/MP: Single-player
Genre: Dungeon Crawler
Grim Dawn - Roguelike dungeon Port Valbury
@PC Invasion New Content will be coming to Grim Dawn as part of the v188.8.131.52 update in December. Port Valbury is a Aetherial-themed roguelike dungeon with new bosses and lore. The update will be free for all owners of Grim Dawn.
A once proud and prosperous city with a booming port and trade network, Port Valbury has suffered greatly under the influence of the Aetherials. Even before the Grim Dawn was fully unleashed upon Cairn, their agents had begun working on undermining the population and throwing the city into chaos.
The city's mayor, Khallos Strune, could not have suspected the schemes happening right under his nose, and when he began to realize that one of his advisors, Councilor Van Aldritch, was not using his position to the best interest of the citizenry, it was already too late. Port Valbury, as countless other settlements across the Erulan Empire, was doomed.
Grim DawnSP/MP: Single + MP
Genre: Hack & Slash
Mass Effect: Andromeda - The Tempest
@Game Informer they report on the new 'Normandy' known as 'The Tempest' in Mass Effect: Andromeda.
Areas of Interest
During our trip to BioWare's Montreal studio, we got a limited virtual tour of the Tempest. The team wasn't ready to show off every corner of the ship, but we saw some of the major areas, like the bridge, the galley, the garage, and the Pathfinder's quarters. You can seamlessly travel between these locations, with no loading screens or painfully slow elevators to hold you back.
The bridge will be a more regular destination than it was aboard the Normandy. You still can drop by to talk to the pilot (a salarian), but handling navigation is your most common task there. Instead of going to a galaxy map in the middle of the ship, you stand on the bridge and stare out at the stars in front of you as you select your destinations.
After passing through an elliptical corridor (similar to one seen on the Normandy), you are in the galley. This area has more of an atrium-like feel, with windows offering a nice view and stairs leading up to a seating area on a second level. One of the most conspicuous objects in the galley is a holographic interface that allows Ryder to modify skill-point distribution, which is how you change your abilities between missions.
Farther back is the garage, which is where the Nomad (your Mako-like vehicle) is parked. Any visual customizations that you've made to the vehicle, like its paint job, are visible as you look down on it from the upper part of this tiered area.
The Pathfinder's quarters is Ryder's personal space. BioWare tells us that players will have some control over the décor here, and the room gets more of a moved-in feeling as the game goes on. You might see various mementos in this room, like reflections of your progress in the critical path, or simple souvenirs like a rock.
Mass Effect: AndromedaSP/MP: Single-player
Release: In development
Shadow Tactics - Demo on GOG
Daedalic Entertainment have released a demo of Shadow Tactics on Steam and GOG ahead of a release on December 6th. The game is a Commandos like game with a Japanese setting and involves assassins sneaking around between enemies.
About: Japan - Edo Period; 1620. Five highly specialized assassins fight for the Shogun in his war against conspiracy and rebellion. Take control of this deadly team and sneak through the shadows between dozens of enemies. Choose your approach when infiltrating mighty castles, snowy mountain monasteries or hidden forest camps. Set up traps, poison your opponents or completely avoid contact. You decide!
- Play as five different characters with unique strengths and weaknesses
- Find dozens of ways to take out your opponents
- Plan your moves carefully and execute them with precision
- Conquer seemingly impossible challenges where you are outnumbered ten to one
- Jump from roof to roof and climb large buildings to attack the enemy from above
- Choose from three difficulty levels to match your skill
- Explore beautiful environments of Japan in the Edo era
Non-RPG General NewsSP/MP: Unknown
Release: In development
Monday - November 21, 2016
Mass Effect: Andromeda - New Approach to Romance
@Game Informer they look at how Mass Effect: Andromeda will move romances forward compared to the original trilogy.
Moving Forward From The Trilogy
BioWare is trying to evolve what it has previously done with romances; the team has learned from the original Mass Effect trilogy, and is taking those ideas in more interesting and believable directions. "We've built on it [from the trilogy]," Walters says. "We had a strong foundation for how [romance] was working. For me, typically in the trilogy it was a bit formulaic. You'd talk to them and then get to that one point in the game where there was no going and back and romance was going to happen. That's not real life. There should be some people who just want to hop in the sack immediately. There should people who are interested in a long-term relationship. There are people who aren't interested in romance at all."
This means more mature situations and dialogue, as Walters notes the first Mass Effect spent a great deal explaining the lore of the world and the different races through the characters than focusing on their individual personalities. "I think we've moved beyond just doing info dumps on characters," Walters says. "It comes back to the circumstances. That is what we should be talking about. What are those people actually thinking right now? I think that's the mature aspect of it. Let's not ignore everything that's going on just so we can have a moment to say, 'I love you.'"
Andromeda's Varying Relationship Types
The team wants romances to feel legitimate, not like an artificial game mechanic. Different characters want different things from their romances, whether it's physical or emotional, and Walters states that some romances can happen early in the game, while some characters may take longer to let their guard down. He also confirms that BioWare got rid of what he refers to as "the hard line," where you're trying to fit in romances before you reach a certain point and it cuts off the opportunity for a romance to occur.
Walters says the team wanted to make romances more varied than previous entries. "Just because someone has a romance doesn't mean they have a longer relationship arc with you," Walters says. The team even re-envisioned what a romance looks like. As Walters says, "Think of the relationship moment with Garrus in Mass Effect 3 where you [shoot bottles off the Citadel]. Does it always have to be, 'Get someone into the bed?' or can it be, 'Let's go have a bros' moment or a friends' moment.' I think once [our writers] started to think in those terms, it expanded what those scenes could be like. But if you want to get down to the sex scene stuff, we got aliens, alien environments...we keep coming up with unique places to have some interspecies relationships.'"
Walters says the writing team has worked hard to make sure characters are unique and fun to get to know. "The [characters] that aren't romanceable should have just as interesting and in-depth an arc as the ones who do," he says. "That's one thing we did to make it feel more natural. We have to check ourselves because we know the fans want romances, so the obvious thing is to make [everyone] romanceable, but that's not real. We're trying to find the balance between 'yes, it's a game,' but we want to make these characters as believable as possible and the situations as believable as possible."
Mass Effect: AndromedaSP/MP: Single-player
Release: In development
Xanadu Next - Review @ Destructoid
Destructoid has reviewed the Action RPG Xanadu Next:
Review: Xanadu Next
At first sight, Xanadu Next feels like it’ll feature a simple story, as it focuses on a nameless former knight and his childhood orphanage buddy Charlotte’s journey to uncover the mysteries of Harlech Island. Underneath the basic objective lies a tale that revolves around the legendary swords known as the Dragon Slayer and the history behind the ancient kingdom of Xanadu. Of course, people will have to work hard to get the best out of this lore.
Xanadu Next may not look as good as Falcom’s other 2005 and 2004 titles, but its strengths lie in how it creates an action-RPG with many convenient features. The wide array of skills grants players the chance to experiment in battle and Harlech Island is filled with many secrets that expand on the title’s narrative, such as ancient tablets and scriptures. While its mechanic where you need keys to progress sounds like a chore, the idea that every area is connected to the main town makes the whole thing go smoothly.
With the length ranging from 10 to 15 hours, Xanadu Next packs the right amount of content anyone who’s in the mood for a title that mixes action-RPG and puzzle elements. Like with many games that revolve around obtaining a legendary weapon, the Dragon Slayer is a blade that’s worth wielding.
Xanadu NextSP/MP: Single-player
Jupiter Hell - Game Design
Jupiter Hell is almost half-way with 22 days to go. The latest update focuses on game design and story.
Game Design in Jupiter Hell
Game design is perhaps the most important element of roguelikes. With the constant replays that the genre offers the base game mechanics must remain engaging and interesting, and the game must still offer challenge and the feeling of reward.
Jupiter Hell stands very heavily on the shoulders of DoomRL, which was widely praised for its fast and fluid gameplay. Unlike many traditional roguelikes, DoomRL had a simple interface that let the player mow through many enemies with ease. Challenge came in the form of optimal tactical decisions and resource management, rather than remembering obscure key-presses or spending lots of time scumming for the best items.
To ensure that we get this right for Jupiter Hell we have defined 6 pillars of game design ethos that run through all of our decision-making:
- Replayability - If it gets boring after 100 plays, then remove it or change it or make it skippable. It doesn't matter how cool the idea was at first, it must stand up to multiple replays. This also means the game must fluidly restart, so that once you die you get right back into the action without any annoying menus or story fluff.
- Balanced Randomness - Random shouldn't mean unfair. No sudden deaths, no insta-win items, no impossible situations. This means putting constraints on the generators and doing a huge amount of playtesting to get the balance right. We'll also have multiple difficulty levels and challenges to push even the best players to their limits.
- Meaningful Choices - If everyone always chooses option A over option B then option B needs to be removed or replaced. There will be no "better" path or strictly "best weapon in the game". If players aren't arguing over which is the best build then we've done our job wrong. It also means choices can't be boring - level ups and weapon upgrades should not mean +3% to a stat, they should change the way you play.
- No Grinding - There will be zero opportunities to do repeated actions for limitless rewards. No item hoarding (inventories are limited), no scumming enemies for xp (it'll get capped), no resting for HP recovery. Jupiter Hell is not allowed to be boring!
- Accessibility - The whole user experience has to work with ease, even for the newest players. Simple controls, pick-up-and-play interface, no need to mess around with manuals or tutorials (the game will have both, but the aim is not to need them). Accessibility also means working for everyone, and to that end we'll have customisable controls, multiple input methods (mouse, keyboard, joypad) and support for screenreaders in ASCII mode so that blind players can still fully enjoy the game.
- Dynamic Flow - The pace of the game must be just right, allowing smooth and seamless flow throughout. Decision-making must come easily, without having to dig through menus. There should be no slow moments, no backtracking, and the player will be pushed forward throughout the game so that they never feel bored. This also applies to other game elements - dynamic soundtrack, adaptive animation, zero loading times. The game as a whole allows a satisfying run (ie a glorious death after having lots of fun) within 20 minutes, and completion within 2-3 hours, though actually reaching that stage will involve many attempts! We look forward to seeing what speedrunners can achieve.
Following these pillars will help us make sure we have a game that is rigorously designed and fun to play. We also take specific inspiration from well-designed games like Brogue, DCSS and FTL, with the fun of Doom thrown into the mix.
Some people asked about progression across games. Jupiter Hell will not have a system like Binding of Isaac or Rogue Legacy, where you can carry over upgrades or get benefits for future plays. This is a conscious design choice to avoid what can feel like scumming across multiple games to get the optimal run. Every character is equally likely to die in Jupiter Hell :) However we will have some tracking across games, such as multi-game achievements, story discoveries and potentially new character classes and starting position unlocks.
Of course a big part of the design will involve consulting with players. Alpha backers in particular will get a lot of opportunity to input into the content of the game, but if you want a significant voice into the design elements of the game then Inner Circle members (‘Supporter of Chaos' tier and above) will be in a very unique position to do that. They will get builds of the game from the end of the Kickstarter and access to internal design discussion forums.
Steam Hammer - New Kickstarter
kickstarter - https://www.kickstarter.com/projects/...
steam store - http://store.steampowered.com/app/530560
facebook - https://www.facebook.com/SteamHammerGame
twitter - https://twitter.com/SteamHammerGame
twitch - https://www.twitch.tv/steam_hammer_
web and forum - http://steamhammer.us/
Steam Hammer is the first steampunk-based hardcore sandbox RPG.
You’ll get to join epic battles, hijack airships and seize forts. Free PvP for 64 players with a non-target combat system.
You can make modular buildings and unique steampunk equipment: steam motorcycles, military airships and even flying leviathans! Create and customize your own steam mechanical and bionic weapons. Use terraforming abilities to modify the terrains around you.
Technocrats from the Victorian Empire with all their might and steam-powered artifacts are at war with the Acribian rebels who keep the secrets of morphing mechanisms and living flesh. Each race has its own unique crafting system, weapons, equipment and architecture. There is also an open class system with various skills to develop.
Stay alive on the Acribo islands, reveal all their mysteries, harvest priceless celebrium, develop your technology, fight and conquer!
Craft your Glory, craft your Victory, craft your Steam Hammer!
Fallout: NV - The Frontier Trailer
Fallout New Vegas mod 'The Frontier' has released a trailer. Thanks Drithius!
EDIT: Since people seemed to be confused, this a FREE mod for Fallout: New Vegas
Welcome back to the Frontier’s newest trailer!
Join us on Discord and discuss about the Frontier. Ask questions, talk to the devs, provide ideas, hang out… all are welcome!
Follow us at:
Official Website: http://www.falloutthefrontier.com/ (Under construction)
VAP Power Squad:
Michael La Manna:
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
Chris Avellone - Interview P2 @Sugerbombed
@Sugerbombed Part 2 of a 3 part series interview with Chris Avellone has been released. You can read part 1 here. This part focuses on New Vegas, his thoughts on Pete Hines' and Bethesda's marketing abilities and they ask him about quest design.
SB: Now onto New Vegas. Since you designed New Reno in Fallout 2, how did you and the other developers go about differentiating New Vegas from it? And what influence did you take from it (New Reno)?
CA: I don't know if there were any conversations on differentiating New Vegas from New Reno, the level designers for the city might know (I don't know if they played Fallout 2). BTW, New Reno wasn't solely mine, I inherited the design from the Troika guys before they left Black Isle, so I had that template to build on (the crime families, the Enclave, jet production, etc.) The worst parts of New Reno you can blame me for, don't blame the Troika guys. ;)
Looking back the only thing I regret in New Reno is that I should have cut out one of the crime families (four was too many with everything else that was going on) and made Myron more systemically valuable to the party (his combat build and crafting abilities weren't helpful). Cassidy ended up being a better companion for systemic considerations, even with his heart condition. I did a post about companion design based on this learning experience a while back on the Obsidian forums, but I don't know if it's still up there (Obsidian locked me out of my profile after my departure, and they've refused to delete my account). The companion system design principles are not being used in recent Obsidian titles, so it may have been removed.
SB: For you when you look back on New Vegas, which turned 6 years old last month, what part of the game or what particular moment are you most proud of?
CA: I enjoyed working on the DLCs, but the proudest moment isn't mine - it was when one of the level designers Jessica Johnson got the Robobrain sequence in Old World Blues where it becomes self-aware working - and it worked great. Jessica has since moved on to other things - she was part of the mass layoffs, unfortunately, along with a number of other designers I wished we could have kept.
General NewsSP/MP: Unknown
Release: In development
Drakensang: TDE - Orkensturm Mod announced
Drakensang: TDESP/MP: Single-player
Tyranny - Review @ Gamepressure
Gamepressure has reviewed Tyranny:
Tyranny Review – an RPG full of contrasts
As we wait for the sequel to Pillars of Eternity, Obsidian Entertainment gives us Tyranny – a game where we play as the Big Bad’s loyal agent. This short-term project features numerous ideas and mechanics, but only some of them pay off.
Tyranny is a project from Obsidian Entertainment that appeared almost out of nowhere. After the success of Pillars of Eternity we expected the devs to be hard at work on a continuation. The veterans of RPG development, however, have picked up a side job – they've returned to an old project, buried deep in their archives for years after it almost sank the company in 2012. For Feargus Urquhart's team it was all about sentiment – settling some scores with the past by digging up the world and the story of a game that could've been an Xbox One launch title but ultimately led only to mass lay-offs and financial instability of the company.
It seems that by releasing Tyranny so suddenly, Obsidian itself has submitted to the tyranny of the new era, with its growing popularity of classic role-playing games and the market which abhors vacuum and demands regularity. It’s clear that the product, which was conceived as an escape from larger, epic RPGs, is a game whose premise was formulated centuries ago and was finished quickly in-between other big titles. Tyranny is a patchwork of all kinds of mechanics and ideas – while some of them may spark some enthusiasm, others will raise nothing but doubt.
After all is said and done Tyranny remains a proposal that will be controversial among fans of the genre. An ambitious, unique plot is being sold in a package with a lot of mediocre ideas. Delight born in the first hour is killed in the following acts, when the game begins to put too much emphasis on combat, which seems to be only a cheap filler in place of some truly interesting content. This lack of consistency is visible on many levels, which may worry when we are talking about a game coming from the veterans of the genre. Now the question remains, what lessons will Obsidian learn from this – we shall see after the release of Pillars of Eternity 2.
Sunday - November 20, 2016
Castle Torgeath - Update 0.9.9D is now available
The Early Access dungeon crawler Castle Torgeath: Descent into Darkness got an update:
CT 0.9.9D Update is now available!
In this update, we wanted to deal with some of the things that people have been wanting in the game. The largest one is auto-saves. In addition to that we also added Rogue mode, a Hard difficulty, and added additional tutorial information. We also brought back character customization.
The most impactful addition in this update is auto-saves. Auto-saves in our game generates a save file which is overwritten each time an auto-save occurs. These saves happen based off a time interval which is set by the player or when you stop playing the game. The time interval can be set to five, ten, or thirty minutes. Auto-saves can also be turned off for those who want the added challenge.
The second important addition is our new difficulties. We added a new tab in the options menu called Difficulty. This tab is basically where auto-saves and difficulties can be controlled. The three difficulties are Normal, Hard, and Rogue. Normal is the default setting which was what the game was at since our last update. Hard is like normal except the enemies are harder to fight and take down. Rogue is similar to Hard difficulty but forces auto-saves only. You cannot see any other saves when in Rogue. You also are not able to manually save or change difficulties outside of the main menu while in Rogue. These changes should add a new level of challenge for players that want to push themselves further.
There are a handful of other requested things that were added. Character customization makes it’s return bringing a wide variety of options allowing you to make the player your own. The player can change his hands, shirt, sleeves, and sword. He can also change the color of his hands, sleeve, and shirt. We also added the ability to get out of any menu by pressing the escape key. Lastly a handful of improvements were made to combat including the extension of melee weapon hit ranges. These new improvements and additions should make for a better gaming experience.
Castle TorgeathSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development
Disgraced - Released
The huge historical RPG Disgraced has been released:
Based in Feudal Japan, Disgraced allows you to assume the role of a soldier who was reluctantly conscripted into the newly proclaimed Shogun's army. Serving a corrupt and tyrannical government, you're expected to follow orders and commit terrible atrocities. Torn between duty and justice, you must choose your own path, and forge your own destiny.
Disgraced is a role playing game that follows a fictional storyline based on real events. Your character will participate in a resistance movement determined to bring freedom and justice to Japan.
Build Your Resistance
Disgraced puts you in control of your own rebellion! Using whatever resources and funds that are available to you, build, manage, and upgrade your very own rebel faction!
Assemble Your Team
Disgraced features battles that require planning, and strategy in order to claim victory. Choose from a wide selection of companions to accompany you on your quest for freedom and hone your skills as a team!
Disgraced is a game about striking back against an unjust, and corrupt government. You'll need to meticulously plan out your raids in order to be successful, and use whatever you're lucky enough to get your hands on. You can follow the path of a ninja, a ronin, or anything in between. You play how you want to play.
- Fictional Story Based on Real Events
- Character Creation, & Development
- Open Class Leveling System
- Dynamic Story & Decision System
- Open World Exploration
- Many Unique Locations To Discover
- Diverse & Unique Characters
- Advanced Companion System
- Faction System
- Faction Supply & Upgrade System
- Base Upgrade & Management System
- Hundreds of Choices for Equipment
- Historically Accurate Weapons & Armor
- Equipment Durability & Degradation System
- Face Constant & Evolving Challenges
- Randomized Loot System
- Dozens of Different Enemies
- Advanced Combat System
- Dozens of Side Quests
- Multi-Layered Skill System
- Hundreds of Skills
- Limitless Replayability
- Visual & Audio Features:
- Consuming Atmosphere
- Authentic Soundtrack
- Day/Night Cycle
- Randomized Weather Patterns
- Fog of War
- Detailed Environments
- Over 150 Maps, Areas, & Lands to Explore
- High Quality/Hand Drawn Graphics
Support:Full Mouse & Keyboard Support
Support for All Windows Computers
Ghostlords - Released
The monster-catching RPG Ghostlords has been released - the first Steam reviews are pretty good:
Ghostlords is a strategic turn-based RPG that tells the story of a post-apocalyptic haunted Great Britain. Experience the new world, capture wild spirits, and put together a team of ghosts to help you battle the forces of evil.
- Build Your Team - As a Ghostlord, you can capture ghosts to help you fight. Each type of ghost has different strengths and weaknesses - you'll have to think carefully to build a well balanced team.
- Turn-based Combat - Ghosts have four abilities, with a variety of different effects. Will you go all in with powerful attacks that will leave your ghost drained of energy? Or will you play the long game, taking advantage of status effects and stat boosts?
- Multiple Campaigns - There are many heroes in Ghostlords, with their own quests to complete and challenges to overcome. Can you help all of them?
- Mod Support - All the content in Ghostlords is accessible to modders, making it easy to tweak things or even to add new content. You can create new ghosts, characters, quests, encounters, environments, and even brand new campaigns.
- Catch Them All - There are more than fifty different kinds of ghost for you to find in the world. Catching a ghost permanently unlocks it for subsequent playthroughs. Can you catch them all?
SETTINGThe year is 2038. It has been twenty years since the Rending - an event that left most of the world's population dead, their souls severed from their bodies. These souls linger, and survive as ghosts.
The surviving humans have done their best to rebuild society, but the world is a very different place. Ghosts roam the land, wild and unpredictable. Their magical abilities make them extremely dangerous to anyone who gets on their bad side.
There are rumours, however, of humans developing supernatural abilities. Apparently there are people possessing the same magical abilities as the ghosts, and even people able to control the ghosts themselves. Ghostlords tells the stories of these individuals and the world they live in.
Tyranny - Gameplay @ RPG Site
RPG Site checked out Tyranny - here's the three hour video:
Tyranny Gameplay Footageloading...
Bryan Vitale plays Tyranny, the new cRPG (Computer RPG) from Obsidian - makers of Pillars of Eternity, Fallout: New Vegas, KOTOR 2, etc.
Dishonored 2 - Review @ PC Gamer
The most dismissive thing I can say about Dishonored 2 is that it's a lot like Dishonored—one of my favourite games of all time. At its worst, it offers a similar experience to its predecessor, which is to say, it offers tens of hours of extraordinary first-person stealth and action. Frequently, Dishonored 2 does more than that. While the moment-to-moment experience is broadly the same, the whole thing is elevated by both small, crucial details and big set-piece missions. Put simply: it's brilliant.
Dishonored 2SP/MP: Single-player
Saturday - November 19, 2016
Path of Scion - New Kickstarter
A new kickstarter called Path of Scion has launched. It is described as a classic, story-oriented dark fantasy RPG with a unique manager aspect.
The first Trailer of PoS.
- RPG core with everything you'd expect from this like stats, skills, classes, spells etc.
- At least 3 character representing different playing styles
- A handful of factions whom you can interact with using a reputation based system, that describes your relations with them
- Hundreds of NPCs to get in touch with, get quests from or aid/harm - Diversified quests and chain of events that will shape the outcome of the game or the fate of an area
-Turn-based combat system where you have to plan your moves to take down the enemy, using terrain and external factors as tactical advantages
- A semi-manager game mechanism where you improve and take care of your base to get stronger and advance in the main plot
Underrail - Expedition Dev Update
Developer Styg explains a psionic school called "Temporal Manipulation" for his upcoming Underrail expansion Expedition:
In the expansion, we'll be adding a new psionic school called “Temporal Manipulation”, which will primarily feature delayed damage and buffing/debuffing abilities.
Underrail - Temporal Manipulation
This psi discipline will, probably more than any other, will function well as a support skill that can be incorporated into other builds, rather than a primary skill around which a build is made, though I have no doubt that some of you will find a way to prove me wrong.
Here are the abilities:
- Temporal Distortion - Places a debuff on the target that lasts 1 turn and deals mechanical and energy damage when it expires. In the case the target is already affected by temporal distortion, its duration will be increased by 1 turn and damage by 25% and the newly applied temporal distortion will have the same duration and damage bonus. Damage dealt by this ability ignores shield and 50% of damage resistance and threshold. This ability cannot critically hit.
- Psycho-temporal Dilation – Reduces target's action points by 15 and movement points by 50. Lasts 2 turns.
- Limited Temporal Increment – Reduces all remaining cooldowns by 1 turn.
- Entropic Recurrence – Repeats the percentage of the last unit of damage taken by the target over 3 turns. This damage ignores shields and resistances. In cases when the original damage was very slight, the recurrence may actually empower it.
- Psycho-temporal Contraction – Increases target's action points by 15 and movement points by 30. Lasts 2 turns.
- Temporary Rewind – Reverses the last damage done to the target, up to certain amount depending on the skill level. After two turns this health is lost and this may cause the target to die.
- Precognition – While this ability is active, your chance to dodge and evade attacks is increased by certain percentage depending on skill level (additively). Drains 25 psi points every turn.
- Stasis – Places the target in stasis for 2 turns, making it immune to all damage and most disabling effects, but also preventing it from acting. While in stasis, the target's status effects will not progress (except the stasis one), but the cooldowns will.
That's about it. Let me know how you guys like the new psi school.
Dishonored 2 - New Features
Attack of the Fanboy reports that Dishonored 2 gets a free update:
Dishonored 2 Getting New Game Plus And Custom Difficulty In Free Updateloading...
Arkane Studios and Bethesda have announced that Dishonored 2 will be getting a free update next month, and it will pack some great new features for fans of the game to check out. This update will include a new game plus mode that will allow you to carry over progression from your first playthrough to subsequent playthroughs, and custom difficulty settings.
Dishonored 2SP/MP: Single-player
Wolcen: LOM - 0.3.2 - Player Chest, More
Wolcen's latest update includes a player chest, a new character sheet, a passive blocking mechanic, and much more. The update weighs in at a whopping 8gb, but the devs have promised that it's the last one that big - future updates will be much smaller.
* New: Player chest ! The player chest is now available in Amarth. You will also find a player chest in the housing furnitures for you to access your gear from your house. The player chest is shared between your characters.
* New: audio assets and audio system, triggering “horde” sound according to the number of enemies around
* Improved: Many of the content has been splitted for better loading times and, in the future, smaller updates. It should be the last 8Gb update! We now have 68 .pak, and we plan to split the data even more.
* Improved: Faster loading times. We once again optimized many files and you should gain a few seconds.
* Fixed: Plants near the river will now only give ferns, so players will always have enough to complete “The Cure” quest.
* Improved: The camera position has been slightly adjusted
* Removed: Halloween event dungeon.
Read the complete changelog here.
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development