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Recently Released

Apr: Lurking
Apr: Expeditions: Viking
Apr: Onyx
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Apr: Grimoire Chronicles

Wednesday - April 19, 2017

Horizon Zero Dawn - The Making of the Game

by Silver, 09:48

VPRO Backlight have taken a look behind the scenes at the making of Horizon Zero Dawn.

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The role playing game Horizon Zero Dawn created by the Dutch company Guerrilla Games is extremely successful: Horizon Zero Dawn has already sold more than 2.6 million copies, giving the gaming community a whole new world to explore, discuss and analyse. How did Guerrilla Games create Horizon Zero Dawn? And what is so attractive in this virtual world? Find out in Horizon Zero Dawn - The making of the game.

VPRO Backlight got the unique opportunity to follow the team of Guerrilla Games, behind the scene, during the final sprint before the release.
With a multi million Euros budget, 240 people have worked on a new PlayStation world for 5 years in Amsterdam. Horizon Zero Dawn is an "open world game" and gives the players the possibility to explore very detailed futuristic worlds from the perspective of a redhead girl called Aloy.
The character Aloy was created by using the face of a Dutch actress, the voice of an American woman, and the body of a British acrobat. The motion capture that took place in Oxford to give her life is amazing to watch, especially for the Horizon Zero Dawn fan, but not only.
During the highly anticipated game preview in Anaheim, California, the marketing machine was running at full speed on a mega-event where thousands of gamers and players, cosplaying as Aloy, were pouring out anticipation and fun. After such an event, how can the real world still stand a chance against the temptation and the beauty of virtual games? The Horizon Zero Dawn community is ever growing and shares all day online the best Horizon Zero Dawn tips, or Horizon Zero Dawn gameplay, and speculate about the Horizon Zero Dawn ending. Sony Entertainment is even talking about a potential Horizon Zero Dawn franchise, with a switch to virtual reality. This PS4 game and RPG in general certainly have a bright future coming ahead.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

VtM: Redemption - Now available on Steam

by Hiddenx, 01:09

Porcozaur spotted that Vampire: The Masquerade - Redemption is now available on Steam:

Vampire: The Masquerade - Redemption

Before your fall, you led a crusade against evil. Now you've become one of the undead creatures you once battled - a Vampire. Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.

Your unholy showdown begins in medieval Europe and rages on into the modern day, as you track a soulless enemy in an eternal struggle to destroy him. For this is the only hope of vengeance for your tortured immortality.

  • A storyline that begins in Middle Ages and ends in the present
  • A well-known universe as the game’s setting: World of Darkness
  • Your decisions during both gameplay and conversations will determine the final outcome of the story

VtM: Redemption

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - April 18, 2017

Elder Scrolls Online - Warden Class Gameplay

by Silver, 23:54

@PCInvasion The Elder Scrolls Online will be getting a new class with the Morrowind content come June 6th called the Warden class.

This new gameplay trailer showcases the class skills with their nature-based magic and their versatility of being damage dealers and healers. You can also summon a rather large War Bear which is always helpful, summon healing plants, or even place yourself in a block of ice to cool off. These guys are at one with nature.

The Elder Scrolls Online: Morrowind can be purchased as a standalone release and includes all the original game content in case you were wondering.

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Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Code Vein - New Vampire Action RPG

by Silver, 23:14

@TechRaptor Code Vein is a new action rpg from Bandai Namco which sees you take on the role of Vampires. No platforms have been confirmed but it is 'coming to console'.

Bandai Namco had people all excited last week when they release a teaser trailer carrying the tagline ‘Prepare to Dine.' The latest issue of Weekly Famitsu has revealed that this is not, as many had anticipated, the next From Software game. Ahead of the official 20th of April reveal, information from Japanese blogger Hachima Kikou reported by Gematsu has confirmed that the project is titled Code Vein and will be a "dungeon exploration-type, hard action RPG" from developer Shift. You may know Shift as Bandai Namco's in-house developer behind the God Eater series.

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Further information from Weekly Famitsu also goes into the setting and premise of the game. Players will take on the role of Vampires known as Revenants and will use supernatural abilities to ‘take on the truth of the world while working together with allies.' Revenants are described as having transcended humanity but at the cost of their memory. It also seems they will be reliant on blood to survive, as those who are short on blood become monsters known as ‘Lost.'
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Prey - All About Alien Powers

by Silver, 23:02

@RockPaperShotgun Prey is all about alien powers and it is what distinguishes this game from its peers according to Alec Meer.

...
It was there, polished and pacey, absolutely the kind of thing I traditionally enjoy in an action game - but it was guns and monsters and doorcodes. Where was the thing that made Prey unique? I've been back and played a later section of the game, amongst other things I've transformed myself into a stack of towels and now I have a much clearer sense of what this new Prey really is. I can show as well as tell you why.

The thing that we all got hot under the collar about when real details of Arkane's Prey reboot began to trickle out was the option for alien-derived powers, in addition to gunplay and Deus Exy hacking/strength/stealth abilities. Turn into a cup! Yeah, man. I'm down for that. That the idea of roleplaying as an inanimate object while playing an exciting action game is what most appeals probably says far more about me than I am comfortable with. Regardless of whatever unhealthy interest in kitchenware I might possess, it was a mild disappointment that my first hands-on encounter with Prey had all the alien stuff locked away.

The new section I played is, in terms of the game's internal chronology, about 45 minutes on from where the first chunk left off. I'll dodge story stuff, of which there was in any case less, this time around, and focus on features. Features like this:

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[...]

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Shiness - Released

by Hiddenx, 20:06

The Action RPG Shiness has been released - here's the launch trailer:

Shiness - Launch Trailer

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Indie studio Enigami's Action-RPG Shiness: The Lightning Kingdom is now available on PlayStation 4, Xbox One and PC! Watch the launch trailer promising to take you on a journey through an enthralling universe on the verge of collapse, following the fragmentation of the planet Mahera. After crash-landing in a hostile land, Chado and his friends find themselves in the middle of a conflict between kingdoms.

The Shiness universe was born over 20 years ago from the pen strokes of Samir Rebib, Artistic Director of the studio. Composed of passionate people, the independent studio Enigami went through a successful Kickstarter campaign, allowing the project to grow and gain momentum, until it was supported by Focus Home Interactive. After Enigami put all its energy and passion into Shiness, a child's dream has finally turned a fully-fleshed indie-RPG with a bold personality!

In Shiness, take control of Chado and his four friends as they journey across a fractured world beset by a war between multiple factions. Combat is inspired by traditional fighting games, mixing fast-paced combos, parrying, blocking, and powerful magical abilities distinct for each character. Your party members' usefulness isn't limited to just combat - manipulate the environments around you with abilities such as Kayenne's telekinesis and Askel's far-reaching whip. Gain experience and level up after fights, while progressing in the storyline or by accomplishing numerous side quests. Evolve your characters, learn new skills and spells, and become the hero who will unify the civilizations of Mahera.

Shiness

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

ATOM RPG - Kickstarter live

by Hiddenx, 19:42

The Kickstarter campaign for the postapocalyptic RPG ATOM has started:

The deterioration in relations between Eastern and Western blocs in the 1979 has led to a full-blown Armageddon between nuclear powers in the year 1986. The War was swift, devastating and brutal… The fact that humanity persevered was miraculous.  

Nineteen years have passed and it’s 2005. Both once great Empires and their allies now lie in ruins, but on top of those ruins new civilizations are slowly emerging...  

This story takes place on a small patch of land in the south part of the USSR where you take the role of an undercover operative from a secret bunker society called ATOM... Your mission is to find any traces of an expedition that recently stopped contacting the main base...  

ATOM is a passion project. It will be finished no matter what. But, with your help we will be able to do it much faster, as well as add more interesting content to the final game! But we don't want to make unsubstantiated statements so feel free to download the latest build and check out ATOM for yourself! Thank you for your attention!

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Features:

Nonlinearity: ATOM is an open world role-playing game! You are not going through a corridor, you are investigating a mystery. And this could be achieved in numerous ways. There are no artificial boundaries in the world of ATOM. Oh, and there are no "essential characters" in the game. So everybody is a "fair game" ;)
    Characters: There will be more than 300 characters in the game. ALL of them with their unique personalities, portraits and dialogues!

Encounters and Quests: There are numerous side missions, hidden adventure-like puzzles and secrets scattered around the Wastes. Even the smallest tasks can lead to a big and intricate side story, open some details about the world or somehow interconnect with the main quest! And of course, like in every self-respecting RPG there's always more than one way of dealing with them.

Combat: A turn-based combat system isn't just a nod to the legendary generation of CRPGs. For us, it's also an aesthetic choice. What's the point of combat, when you can't enjoy your every thought-through move, your every step, shot or punch? What's the point of victory, when it wasn't precisely planned in a cunning strategic move?

Weapons and Items: There will be more than 30 available weapons in the full version of the game. Soviet weaponry, makeshift shivs and guns as well as some secret weapons from the Western bloc the existence of which in the game world will be neatly tied to the lore!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Asura - Released

by Silver, 10:20

@IndieGames Asura, an action-rpg, has been released on Steam, Humble Store and GOG.

There are no good guys in Asura. You are a demon, returning from the underworld to wreak havoc and take revenge on the Maharaja who got you into this mess by burning you at the stake. Time to learn a bit about Indian mythology and kill lots of baddies, action-RPG-style.

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[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - April 17, 2017

Morrowind - Tamriel Rebuild

by Hiddenx, 21:11

PC Gamer takes a look at the oldest Morrowind mod still in development: Tamriel Rebuild

The 15 year quest to mod the mainland into The Elder Scrolls III: Morrowind

Tamriel Rebuilt began long ago but the vision to create the entire Morrowind province remains.
Vvardenfell is about half the size of Manhattan. You do laps around the island for hours, picking up incidental sidequests from the flawed populace holding on to their lives in musty townships like Balmora and Vivec City. This was a big deal in 2002. The Elder Scrolls toyed with open worlds before in the roughly 62,000 square mile procedural generation of 1996’s Daggerfall, but this was the first time Bethesda packed 100 hours worth of handmade design onto a beaming landmass and set the player free as soon as they stepped through the harbor. It might look quaint from the vast Imperial drama of Oblivion, or the treacherous hikes and dense hamlets of Skyrim, or, hell, the fully realized continent from The Elder Scrolls Online, but it was Morrowind where a generation first got their taste for the studio’s distinct, freewheeling fantasy.

It has been said that everyone’s favorite Bethesda game is the first one they play, as if stepping into that freedom for the first time is far more powerful and resonant than any prospective gameplay upgrades or graphical bumps. There’s probably no better proof than the community at Tamriel Rebuilt—a mod that’s been in development since Morrowind’s original release date.

[...]

Thanks henriquejr!

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Sol Ni Koro - Now on Kickstarter

by Hiddenx, 10:10

Back To Basic Gaming started a Kickstarter and a Steam Greenlight campaign for their RPG Sol Ni Koro:

Sol Ni Koro is an epic RPG set in a handcrafted 3D world mixed with 2D pixel sprites. Inspired by the golden era of video games - designed for the modern era.

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Our goal

From day one we set out to develop an exciting and compelling RPG with a vast story and interesting characters. The project that emerged became a modern RPG that evokes nostalgia, but also improves on many of the pitfalls of classic RPGs that we remember so fondly.

Modern technology has allowed us to design and develop a beautiful and vast 3D world, with stunning towns, dungeons, depth of field and verticality that adds to the game's atmosphere. The 360 degree camera allows the player to fully explore the 3D environment, rotating and zooming to find hidden paths or just to get a better look at the world.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Battle Brothers - Review @ RPGFan

by Hiddenx, 09:57

RPGFan reviewed the tactical RPG Battle Brothers:

Battle Brothers

Battle Brothers is the story of a merry band of ugly, illiterate mercenaries who do grunt work for rich people. Set in a decrepit fantasy world where living to thirty with all of one's teeth might be considered an accomplishment, the gritty landscapes are littered with seemingly countless brigands, orcs, undead, and really, really big dogs. Your company's primary concern, though? Gain reputation and money so that you can gain more reputation and money. It's like life, except with less ability to employ basic academic skills and more sudden death.

Battle Brothers offers little in the way of story or dialogue. Banter between your company and your employers occurs only when taking a job, and it's brief at that. What's more, exchanges are regurgitated with shocking frequency, leaving any immersion surface-level, at best. When traveling around, rare scenarios occur in which someone in your band wants a raise, a civilian needs help, or an injury is mended. These occur maybe once per hour and, again, are often regurgitated. Like most roguelikes, the story isn't secondary or even tertiary. The disappointment here lies in that the writing is decent, and with a little more work, the world building could truly enhance the experience.

[...]

Battle Brothers knows what it is and doesn't try to be more than it should be, and that makes it so much better than other titles that strive for an epic or storied feel. What's accomplished here is a solid, honest package of thrills and strategic depth, though not oppressively so. In truth, the world can get monotonous and drags at times, but I also found myself losing track of time on several occasions as I told myself, "Just one more job." I dabbled in Veteran a bit before writing this review and couldn't get back into it — I just couldn't find the heart to jump right back in after I had developed such an incredible group of fighters who I got to know by name. One day I will likely pick the banner back up and I may just fall on the battlefield twenty hours in. And that's okay.

Score: 82%

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Banner Saga 3 - John Watson Interview

by Hiddenx, 09:49

Game Watcher has interviewed Stoic's Co-Founder and Technical Director John Watson:

The Banner Saga 3: An Interview With Stoic's John Watson

The journey through the epic that has been The Banner Saga is like few other tactical RPGs out there. This Nordic-inspired adventure has mixed elaborate storytelling and gorgeous art and music with a compelling combat system that challenges players to think on their toes as the characters evolve through the story. At times it feels like taking The Oregon Trail towards Ragnarok. Other times it feels like Iron Age X-COM, but always it has pushed us to care about the people involved in the journey and the decisions and sacrifices we’ve chosen for them to make along the way.

Now the final leg of the trilogy looms. The Banner Saga 3 crushed a KickStarter goal and is well on its way to development. It promises to bring our time with characters like Alette, Rook, Juno, Eyvind, Iver and more to defining close. With that in mind, we reached out to the developer Stoic to talk about what we can look forward to in this final harrowing adventure for the heroes. Stoic Co-Founder and Technical Director John Watson was kind enough to heed our call and talk about Banner Saga 3’s story, new features, and the future of the franchise.

[...]

Thanks Farflame!

 

Banner Saga 3

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Prey - Typhon Abilities

by Hiddenx, 09:46

Thesixthaxis made a list of things you should know about Prey:

10 Things To Know About Prey And The Typhon Abilities

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If you're not looking forward to Arcane Studios reboot of Prey, well... you should be! This is the developer behind the excellent Dishonored series, and they're bringing that kind of sensibility to Prey when it releases at the start of next month, with a deeply psychological twist and a fascinating decrepit space station to explore.

Thanks Farflame!

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Star Citizen - News @ DualShockers

by Hiddenx, 09:41

Farflame spotted some Star Citizen info on DualShockers:

Star Citizen Gets Fantastic Screenshots and Videos Showing Update 3.0, Javelin Destroyer and More

Star Citizen shows off its planetary content, the Aegis Javelin destroyer and more future goodies.

Chris Roberts’ Cloud Imperium Games released a batch of new screenshots and videos showcasing some rather interesting upcoming elements for the game.

First of all, we get a batch of screenshots from update 3.0, which will introduce the game’s planetary tech. Alongside the screenshots we also get a video showcasing of the schedule for the update has been determined, giving an interesting look at the workflow of the studios under the Cloud Imperium Games umbrella.

The detailed schedule can be found here, and we learn that the currently estimated release date for 3.0 is on June 29th.

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(some lessons on Agile Software Development)

[...]

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

All Walls Must Fall - Interview

by Hiddenx, 09:33

The tech-noir tactics game All Walls Must Fall is already funded with 58 hours to go on Kickstarter. Farflame spotted this comprehensive interview on OnlySP:

Thinking in Four Dimensions: inbetweengames Talks Time and Tactics in All Walls Must Fall

All Walls Must Fall is a new strategy game—creatively billed as a “Tech-Noir Tactics” title—from an indie outfit comprised of former members of Spec Ops: The Line developer YAGER. The game imagines an alternate future in which the Cold War never ended, the Berlin Wall never came down, and Communism never faded to little more than the memory of a failed ideology. Despite the premise, the game sidelines political commentary, only offering vague references to never-ending international hostilities and the existence of a rogue actor that has detonated a nuclear device in a TV tower in an attempt to end the stalemate.

The science-fiction trappings of the game emerge immediately, with the player cast in the role of a burly time-travelling secret agent named Kai. His quest to prevent the pre-ordained explosion begins with an assassination ten hours before detonation.

OnlySP recently had the chance to go hands-on with a pre-alpha version of the first third of the game, alongside a brief interview with Jan David Hassel, one of the co-founders of developer inbetweengames and designer on the title.

Mission Structure, Narrative, and Failing Better

Like a growing number of indie titles, All Walls Must Fall is, in some respects, a delightful retro throwback, immediately bringing to mind classic strategy games such as X-COM. As one might expect, this heritage brings with it a number of familiar elements, including an isometric perspective, a wide range of options to deal with any given situation, and a rather archaic mission structure.

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[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Lemuria: Lost in Space - Released

by Hiddenx, 09:18

Farflame spotted the Adventure RPG Lemuria: Lost in Space, that was released last month:

Lemuria: Lost in Space is a unique adventure, full of mysteries, puzzles and shocking discoveries. Explore the long-lost Lemuria 7 spaceship and find out what happened to the crew.

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The Intriguing Story

The Lemuria 7 spaceship has been missing for over 70 years. Now it is back in the Solar System, however there are no crew members on it. It's also unclear how the Lemuria 7 has returned and why it has been seriously damaged.
In Lemuria: Lost in Space, you play as Abrix - the robot with AI that may operate in extreme temperatures, high levels of radiation and that yields weapon and hacking modules to explore the whole Lemuria 7 spaceship.

  • Explore over 100 rooms of the spaceship, solve dozens of puzzles, find valuable resources and fight with security turrets and other enemies patrolling the ship;
  • Uncover the story of the lost crew of Lemuria 7. The ship has been missing for over 70 years - find out what exactly happened to them;
  • Acquire new skills allowing you to hack computer terminals or even the spaceship network to avoid fighting with patrolling robots;
  • Challenge yourself in demanding mini-games that will test your logical thinking and maths skills;
  • Feel the unique atmosphere of the abandoned spaceship with the original soundtrack, composed by Ree-D.

Unique Gameplay

Abrix has an ability to overrun security systems. The unique hacking mini-game will challenge your math, geographic and logical thinking skills. The other mini-game, called Netwar, gives you the possibility to overrun spaceship network and avoid certain fights with hostile robots.
Abrix has also a special software that allows him to upgrade himself during the mission. You need to be very careful - if you run out of batteries or an anti-radiation cloak, the mission is aborted and the game is over.

Dangerous Exploration

In order to explore over 100 rooms of the spaceship, you'll need to solve dozens of puzzles, find valuable resources for the robot and fight with security turrets and other enemies patrolling the ship.

Lemuria: Lost in Space

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

General News - Origins of JRPGs

by Hiddenx, 01:25

PC Gamer tells us that J-RPGs have their roots on the PC platform:

The forgotten origins of JRPGs on the PC

While the golden age of JRPGs was on the console, their genesis started on the PC.

Long before Dragon Quest would ignite a golden age of Japanese roleplaying games, there was Seduction of the Condominium Wives. Forget genre tropes like heroic knights and evil dragons: this proto-JRPG was about a salesman going door-to-door trying to peddle condoms to lonely women while battling off Yakuza gang members and ghosts. Released in 1982, Seduction of the Condominium Wives was one of the first Japanese RPGs—if you can even call it that.

[...]

The origins of Japanese RPGs is often attributed to Wizardry, a hugely successful western RPG designed by Robert Woodhead in 1981. There's no denying that Wizardy—and to a similar extent Richard Garriott's Ultima—had a huge impact on JRPGs. In the September/October issue of Computer Gaming World, columnist Roe R. Adams describes Woodhead's and Garriott's fame in the East: "Both Wizardry and Ultima have huge followings in Japan. The computer magazines cover [Richard Garriott] like our National Inquirer would cover a television star. When Robert Woodhead, of Wizardry fame, was recently in Japan he was practically mobbed by autograph seekers."

But the truth is that before either game was imported to Japan, a thriving development scene of proto-RPGs had already taken hold. In 1982, Japan's videogame industry was booming. Arcade games like Nintendo's Donkey Kong had come out a year earlier and sparked a golden era of videogame mania. While Japan was allegedly facing a shortage of 100 yen coins from the success of arcade games, its personal computing industry was also booming. Companies like Nippon Electric Company (NEC) were coming out with innovative hardware like the PC-8001, which is where the first Japanese RPGs would arrive.

[...]

Thanks henriquejr!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Sunday - April 16, 2017

Steam Hammer - Opens Beta Access

by Silver, 22:28

@PCGamesN Steam Hammer, a sandbox rpg, has gone into open beta. Steam early access is planned for later this year.

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Following a successful Kickstarter campaign and two years of work down in the foundry, Steam Hammer is ready to take to the air with its first major beta test. Set in a tumultuous steampunk world, Steam Hammer has up to 64 players scrambling for resources and land on the Acribo Islands, following a devastating airship crash.

 

Hoping to service the untapped market of steampunk enthusiasts and survival game fans, Steam Hammer has players establishing their own steampunk colony on this quiet island chain. With no overarching goal to accomplish in Steam Hammer, players can choose to devote their life to building a Victorian utopia, or becoming a dastardly airship pirate or even creating the perfect farmstead. There is no fixed class system either, with players developing skills depending on their desired playstyle or in-game goal. You want to be a farmer who is also a skilled sniper and gunsmith? Go right ahead.
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Grimoire - Greenlighted

by Hiddenx, 12:57

Grimoire has been greenlit by Valve:

GRIMOIRE GREENLIGHTED BY VALVE ON STEAM!

3640+ YES VOTES, #28TH PLACE IN TOP 100 FINAL TALLY!

Pretty good for the game that never stood a chance.

Thank you for the info, luj1!

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

SpellForce 2 - Anniversary Edition

by Hiddenx, 10:10

Porcozaur spotted that Spellforce 2 got some nice updates in an Anniversary Edition:

Introducing SpellForce 2 - Anniversary Edition

Hello everyone,

This month SpellForce 2 celebrate its 11 Anniversary and for this we wanted to offer you some fixes and improvements - introducing SpellForce 2 - Anniversary Edition.

Anniversary Edition Features

  • Re-implemented multiplayer and NAT traversal for a smooth online experience
  • Many technical Bugfixes
  • Additions and Fixes for the Free Game Mode
  • Widescreen Support
  • Full compatibility with modern operating systems

Major Engine & Technical Re-Design/Re-Work

  • Grass rendering improved
  • View distance improvements
  • Improved trees (trunk/branch)
  • Improved leaf rendering (add leaf subsurface scattering)
  • Improved lighting (per pixel, basic Bidirectional reflectance distribution function specular, rim light, view dependent ambient, etc)
  • Improved shadows (soft shadows, percentage-closer filtering)
  • Shader Model 3.0 usage only

Enjoy!

SpellForce 2

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Veil of Crows - EA Release April 28

by Hiddenx, 09:56

The sandbox style real-time strategy game Veil of Crows will be available as Early Access Version on April 28:

Veil of Crows

Veil of Crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions.
Trade, bribe, extort, and destroy your way to world domination! The world of Veil of Crows remains persistent after you die, so your impact will have a lasting effect on the world even after you fail, or start over. Can you conquer the world and take the throne?

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Key features:

Epic battles:

  • Command large armies in gratuitous bloody conflict.
  • Besiege mighty castles with siege engines.
  • Take advantage of destructible buildings and walls.
  • Every type of unit has strengths and weaknesses.
  • Take heed of the current weather, geography and battle conditions

Sandbox:

  • A massive sandbox style campaign map that includes more than 75 towns and villages ready to be conquered.
  • Complete quests for other lords and village leaders for bounty and improving relations.
  • Take your time to explore the world, or take your chances with random encounters.
  • Hunt down the bandits who raided your village for resources and prisoners, or destroy their camps to prevent further intrusion.
  • Just because you might die, doesn't mean your world dies too. Start again and your former kingdom still remains, however you are just another peasant in a land of corpses.

Three game modes:

  • Prologue: Tutorial game... you will have some help along the way.
  • Veil of Crows: The main game. You start with a hero and a small group of units. Keep your hero alive and put them on the throne, or die trying. Game-over will result after your hero dies, however, the world will remain as you left it, but you must start as a new character with a new faction.
  • Sandbox mode: A Casual game mode where you can select your starting conditions. (This game mode is currently not available but is under development.)

Manage your faction:

  • Six different resource types can be acquired in your villages. You can trade these resources, or use them to upgrade your castles and train stronger units.
  • Forge alliances, or threaten and backstab your way to power. Every action you take will change other factions opinions of you.
  • Extort and bribe enemy armies in the hope they will leave you alone, desert, or join your forces.

Mighty Heroes:

  • Train up mighty heroes and generals to lead your armies and grant bonuses to your towns when granting vassals.
  • Visit the armoury and customise your heroes equipment, and watch them carve through your enemies.
  • Put your leader on the throne and conquer the world! In the main game, you start by customising the main character. You must keep them alive, and put them on the throne to truly conquer the world. If they die, game over!

Veil of Crows

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

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Children of Zodiarcs - Beta Gameplay

by Hiddenx, 09:26

KillerGymSox is showing some Children of Zodiarcs gameplay:

Children of Zodiarcs Kickstarter Beta

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I decided to show off a little bit of the Children of Zodiarcs Beta developed by Cardboard Utopia. The Beta is a work in progress and does not reflect the quality of the final product.

Children of Zodiarcs

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

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Shadowhand - Announced

by Hiddenx, 09:14

The strategic RPG card game Shadowhand will be released in May 2017:

RIDE WITH SHADOWHAND

Shadowhand is a strategic RPG card game. Duel powerful enemies with unique solitaire-style turn-based combat. Build mini-decks and equip your character strategically to sneak, slice and blast through foes!

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SET IN LATE 18TH CENTURY ENGLAND

We follow the story of Lady Cornelia Darkmoor, a beguiling young aristocrat who masquerades as the notorious highwaywoman, Shadowhand. Fleeing a crime scene and forced to act under the cover of darkness, Shadowhand's mission to safeguard a woman she holds dear leads to a web of corruption, smuggling and blackmail.

IT'S TIME TO STAND AND DELIVER -
YOUR FORTUNE AND FREEDOM ARE AT STAKE

Combining an historical visual novel narrative with a card-driven RPG, Shadowhand's story spans 20 chapters of atmospheric locations including stormy coastlines, mysterious woods and gloomy manors. Featuring 180 levels of elegant and intense single-player card action, players must dodge the law and brawl with outlaws in turn-based combat, gaining experience to customize their character and collect new weapons, gear and loot.

Shadowhand

SP/MP: Single-player
Setting: Historical
Genre: Card-Based RPG
Platform: PC
Release: In development

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Bloodlust 2: Nemesis - Announced

by Hiddenx, 08:47

The popular Action RPG Bloodlust: Shadowhunter gets a sequel - Bloodlust 2: Nemesis:

Bloodlust 2: Nemesis

Bloodlust 2: Nemesis is a "Dungeon Crawler" style game where your character (a Warrior, Thief, or Witch) will explore extremely deep dungeons and journey into the depths of darkness searching for a great evil, while struggling to decide whether to destroy or embrace their Kindred family.

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Story

"After the Hunter killed an emperor to the east and destroyed an entire bloodline, the Council felt the playing field between the humans and the undead might be a little too even."

"They authorized the development of an experimental food source; a synthetic blood built from both alchemy and science. The project is funded and developed by the Taku Clan, under the codename NEMESIS. Neural Embryonic Morphing Experimental Synthetic Immune System something or other."

"I guess its supposed to be better than the real thing, I don't really know, I never touched it, since I prefer my blood warm and dirty."

"But I've seen its strength, replicating and enhancing the cells of the undead, allowing our species to morph into even stronger creatures, making us more monstrous than we already are."

Bloodlust 2: Nemesis

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - April 15, 2017

Stellar Tactics - Abandoned Facility (KZ-MR7)

by Silver, 09:17

Stellar Tactics has received a large content patch which adds the abandoned facility KZ-MR7.

Unlimited procedural missions, equipment stash, streamlined game start, mercenaries, new enemies, tons of gear to loot, updated space stations, new character portraits, turn order bar, grenades and med-kits moved out of the secondary weapon slot and much more...this is a big patch!

I'd like to thank everyone one of you for supporting the development of Stellar Tactics and for your patience. There has been an enormous amount of work put into the game over the last few months. I don't want to overhype this build, though I do think you are going to like what you find (I hope). The game just took a very big leap forward towards Alpha.

[...]

With that, here is what you will find in 0.051!

Procedural missions have been added to the game. The abandoned Halamis Research Station has re-appeared on the surface of Achmedius VIII. You will find a new NPC near the entrance of the Trade Station in Achmedius who will recruit you. A few things about the procedural mission system.

  • The level cap is set to 60 - this applies to global team member levels and skills
  • There are three mission categories right now; eliminate boss, clear facility and gather. More are coming (destroy, activate and rescue).
  • Missions are offered in short, medium and long variants - long missions take quite a while. The longer the mission, the better the rewards and tokens. You can reject a mission and another will be generated.
  • You can abandon a procedural mission. Story missions cannot be abandoned. You must leave the facility to abandon missions. A button is displayed in the mission log area with red text that says "ABANDON" and is only displayed if you are not located in the mission area. Clicking the button will remove the mission from your active missions list. No rewards will be granted for the abandoned mission. You can only take one mission at a time from the Halamis agent, so, this frees you up to take further missions if you are having difficulty completing your currently assigned task.
  • Tokens are granted for missions - more tokens for longer missions. Faction tokens can be spent at faction merchants for unique armor, devices and other goods. Faction merchants are not in the game yet. They will be going in very soon, so save those tokens! Besides a new armor set, there is at least one device that will be going on this vendor that every one of you is going to want - believe me!
  • Every time you enter the facility the layout is randomly generated. That is, locations are assembled to create a unique facility layout. Enemy placement, enemy types, loot and the placement of objectives changes every time a mission is generated.
  • Other than the basic background story of the facility, there is no story content in this update. This is the first pass at procedural mission content that will be persisted throughout the universe. Other "mission sets" and enemies will be developed in the future for variants on the system. Story content is different and non-procedural. I do plan to add flavor logs and other interesting mission variants in the future.
  • The slice mines have been moved to another planet.

New portraits replaced the old portrait system. There are a total of 20 to choose from. If you load an existing game, I assign a portrait to your team members automatically (other than Rhamus and Jensen - NPC portraits are not changed).

  • Auto-assignment of portraits may display duplicates.
  • To change portraits, enter the character information screen ("C"), select the portrait from the portrait GUI in the upper left of the screen. Once the character you want to change is selected, left click the larger single portrait on the character information screen. A new window will pop up that lets you assign a new portrait, voice and name.
  • You can change any team members portrait, name and voice at any time.

When starting a new game, you can now choose to skip the Dauntless. After the universe data is generated, you will create a single character, starting the game without a full team. You will be able to add new team members on the Trade station, where you will find several mercenaries willing to join you in your travels.
The mission information UI on the log screen now allows sorting by active and completed missions. Active missions are displayed by default.

NPC's can now join your team. There are several on the Achmedius Trade Station.

  • The doctors will leave your team the next time you enter the trade station. If you are already on the trade station, walk near the entry and they will leave your team. This leaves you room to add three new and permanent team members by recruiting them on the station.
  • Save before your recruit your merc's in case you want to make changes. The Mercenary manger is not yet in the game. It will go in at a later time allow you to add and remove merc's from your active party.
  • Mercenaries have assigned combat skills. They will tell you which skills they are proficient with.
  • Mercenaries set their level to your existing team's average level.
  • Even though the mercenaries skills may not exactly match what you are looking for, you can still progress that team member and customize them by equipping the appropriate weapon types of your choosing.
  • Once a new NPC joins your team, you will be able to change their appearance, voice and name.
  • The NPC's physical model appearance will change to match the selected portrait the next time you change locations or save and reload the game. I'll be doing some work in the future so the models match the portraits better!
  • The new team member will have a number of stat points to assign depending on what level you are when you ask the mercenary to join your team.
    [...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Arelite Core - Review @ Gamingtrend

by Hiddenx, 09:00

The Adventure RPG Arelite Core was reviewed by Gamingtrend:

Battles, Blitz, and Baeme: Arelite Core Review

It seems these days that JRPGs are taking cues from western influences and developing into open-world, cinematic sprawls. This isn’t a bad thing necessarily, but it does make the times when the genre returns to form that much memorable. Titles like Eternal Sonata and Gurumin highlight how a modern spin on an old formula can work, with linear storytelling complemented by some great gameplay. Dragon Slumber aims to recapture the magic of 16-bit RPGs with Arelite Core, a 2D game inspired by the JRPG classics of the SNES. While it does suffer from some generic identity, the game is a loving homage to the JRPGs of the 90s.

[...]

While it’s not a dealbreaker, Arelite Core is also a bit on the short side in comparison to other games in the genre. Advertised as a campaign that will last 20 hours (with an achievement for beating it in under 10), it seems a bit short compared to its inspirations, which are at least twice as long as this game. However, for what it’s worth, the game is great for a playthrough, and the developer promised to create DLC to increase the longevity of the title.

Score: 80/100 - Great

Arelite Core

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Depth of Extinction - On Steam Greenlight

by Hiddenx, 08:39

The tactical RPG Depth of Extinction is now on Steam Greenlight:

THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive.

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GAME FEATURES
  • Turn based, tactical control of a squad of mercenary pirates
  • Procedurally generated undersea habitats to explore
  • Tons of weapons, armor and items to find
  • Many character skills to unlock based on stats and chosen class
  • Recruit unique characters to your team
  • Perma-Death!
  • Mission based gameplay
  • 15+ different enemy types, each with unique AI and attack patterns
  • Beautiful pixel art environments where everything is destructible
Want an Early Access invite? Sign up!

ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.

Depth of Extinction

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Galaxy of Pen and Paper - Announced for 2017

by Hiddenx, 08:24

The tabletop inspired Sci-Fi RPG Galaxy of Pen and Paper will be released for iOS and Android in July and later in 2017 for the PC:

THE ULTIMATE ROLE-PLAYING SIMULATION GOES TO SPACE!

Galaxy of Pen & Paper is an RPG with retro art, classic turn-based battles, and an endless parade of monsters, loot, and humor! Assemble your party and control both the players and the Game Master as you fight, loot, and laugh your way to space!

TURN-BASED COMBAT SYSTEM
Assemble the party of your choice, picking your players, races and classes! Unlock new content with the blood, sweat, and luck of your party’s ingenuity and dice rolls!

CUSTOMIZATION
Will your party include a Slayer Simian Savage or a Thinker Green Medtech? Customize everything from your battle encounters to your Game Master’s table!

EXPLORE THE GALAXY OF QUESTS AND LOOT
Gather your adventurers and travel trough a galaxy of pen and paper, and discover the newest threat as they leave Earth. All the fun of a pen and paper RPG with none of the lost dice!

COMPLETELY NEW GAME
Prepare to be amazed with so much new things! Spaceship battles, stories with multiple decisions, sci-fi classes and races, side-way battles, planet navigation and exploration, and of course, traveling through space and time!

Galaxy of Pen and Paper

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Friday - April 14, 2017

Hero-U - Interview with the Coles

by Silver, 10:48

The Gamer HUD interviewed Corey and Lori Cole about Hero-U:Rogue to Redemption.

..
GH:

I understand Lori does most if not all the writing in the game? That sounds like a monumental task! How do you manage it?

Corey:

"Total game text is on the order of the largest Harry Potter novel - Order of the Phoenix - 255,000 words and climbing."

Lori wrote essentially all of the dialogue in Quest for Glory with just a few contributions from me, and she is doing the same on Hero-U. This is possible only because we've stretched the schedule - she's been at it for over four years and is *almost* done. I had planned to write all the non-dialogue text, but that's been a challenge. Fortunately, Josh Mandel joined the team and has taken over the lion's share of writing descriptions and object interaction text. I doubt you'll be able to tell his writing from mine in the game; we have similar styles. Josh previously contributed much of the writing in our Shannara game.

GH:

Because your team seems more dynamic than one might find in a smaller project, but also markedly different from some AAA game dev studios or when you were both at Sierra, what challenges has that presented for you, and how has it enhanced the (near) final product?

Corey:

It's been very challenging. Many terrific team members left the project for better paying or longer-term opportunities. Each time that happens, we've lost knowledge and expertise, and had to search for new developers. I'm very happy with the team now, and I'm hoping they'll all make it at least to release. If the game sells well enough initially, we hope to keep most of them on for the rest of the series.

At Sierra, when it became clear we needed more people, they assigned more people to the team. It's much tougher as an indie long after we paid out the Kickstart funds. Now Lori and I are paying team members out of personal loans and our own rather shallow pockets. Once the game releases, we might or might not make some of that back. That's a lot different from working for a company on a fixed salary.
[...]

Hero-U

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Shock Tactics - Review @ BleedingCool

by Hiddenx, 10:45

BleedingCool reviewed the turn-based strategy game Shock Tactics:

If ‘Starship Troopers’ Had A Purpose, ‘Shock Tactics’ Might Be It

Shock Tactics is a turn-based strategy game where you will command soldiers to achieve certain missions. You’re part of the Free Space Pioneers who explore new planets and help protect them. Essentially, you look for new alien tech while protecting colonization and mining facilities from alien threats, as well as rival troops from the Imperial Consortium. There’s a lot to be explored and protected and none of it comes easy. Some missions are simple like killing all the enemies and staying alive. Others not so much as they become time-sensitive and require quick and decisive action to make them happen.

[...]

Overall, Shock Tactics is fairly well done and gives a nice variety of issues to overcome as an individual and a team. Aside from the problems I had above, there’s a lot to be discovered in the game as you wind your way to the eventual goal of having successful missions for the company and unraveling what the aliens are doing on this hostile world. As well as what the rival factions are trying to pull off. Highly recommend for people who enjoy these games, but I also acknowledge that it may not be everyone’s taste.

Score: 8/10

Shock Tactics

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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