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Monday - September 19, 2016
Sunday - September 18, 2016
Saturday - September 17, 2016
Friday - September 16, 2016
Thursday - September 15, 2016
Wednesday - September 14, 2016
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Avadon 3: The Warborne

2016-09-22

Avadon: The Warborn Review

Forgottenlor ventured into the third game of the Avadon series to see if he could continue his enjoyment of Spiderweb games.
» Continue reading the article...

Morning Men

2016-09-20

Morning Men Preview

We heard about Morning Men just before Gamescom and scheduled an appointment to check it out.
» Read the article

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Geneforge 4: Rebellion
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Recently Released

Sep: Earthlock
Sep: Rogue Wizards
Sep: Heroes of the Monkey Tavern
Sep: Sorcery! Part 4
Sep: Zenith

Expected Releases

Sep: Dungeons & Darkness
Sep: Final Fantasy XV
Sep: Masquerada
Sep: Wanderer
Oct: Kenshi

Monday - September 19, 2016

Spiderweb Software - AMA on Reddit

by Hiddenx, 07:05

After releasing Avadon 3 Jeff Vogel answered some interesting questions in an Ask-Me-Anything event on Reddit - here are a few:

Huge fan of your games, especially the Geneforge series as I grew up playing it. My questions is slightly greedy: Are there any plans to remaster some of your earlier games? Especially for example the first 3 Geneforge games that don't have HD resolution options. I know it's a big ask for an indie company and that it doesn't really make business sense, but I'm interested nonetheless.

I am a big, BIG fan of remasters, for many reasons. They end up better games. They let me modernize the engine, making new things possible (like iPad ports). Also, the old games stop working on modern systems.

Yes, I will remaster Geneforge. All of them, absolutely. However, it has to get in line. I'll probably start the Geneforge remasters in 3 years. Avernum 3 is far more due.

I still play the Exile series. Exile 3 is one of my favorite titles from when I was a wee boy.
However, I had issues with Avernum and its isometric viewpoint. Out of curiosity, who made the decision for the change from the "topdown" view?


It was me, because I like it better. And now I'm tired of it. Our next all-new series will have a much more dead-on, Exile type perspective.

I change everything all the time. It's how I keep this fresh for me. Every change makes someone happy and someone sad. It's unfortunate, but it's an integral part of the thing.

How are you funded? You seem to have a steady flow of great RPGs but does each one fund the next? What if a game does poorly than the last does that mean less money goes into the next one? As an indie-game developer in Seattle I've always looked up to you guys. I'm not at a point where I could have a studio setup like yours but I am hoping one day I could just stay at my home and write code between noon to 6 PM and from midnight to 4 AM. (Which is when I am most productive usually)
So what would you recommend the first steps are in doing that? Also what time do you wake up usually if you are up to 4 am? Do you ever feel pressure go to bed early?


I am VERY lucky. My games do well enough and I work cheap enough that each game funds the next. (Part of this is the heavy reuse of graphics that many in this AMA have criticized. It may look rough, but it's a fundamental part of what keeps me in business, so I can't feel too bad about it.)
Part of the reason I do this job is that I can keep weird hours. I try to work 4 hours in the afternoon, 2 late at night after everyone is in bed, and sleep from 3 AM to 11 AM. Sweet!

Spiderweb Software

Details

Battle Chasers: Nightwar - Game Upgrades

by Silver, 00:37

The latest kickstarter update for Battle Chasers: Nightwar gives estimates for Alpha, Beta and final release. Also announced is the game upgrades under way due to the developers partnership with THQ Nordic.

Game Upgrades

Working with THQNordic has given us the time and cash to do a few cool things with the game. Here are a few things we'll be doing with those added resources:

- More Dungeons! We had planned 5, but will now be creating 8.
- More Abilities! Heroes will now have more animations and greater combat depth
- More Creatures! In a nutshell... more creatures.
- Fishing! The originally planned "Tavern Mini Game" stretch goal has blossomed into a fishing mini-game system that will be used throughout the game
- More Polish! We're adding to the game, but also putting time into simply spit-shining many of the features we were already doing.

And those are just a few. We can't wait to get the game in our backers hands first, and in a matter of months!

[...]

Dates

First, we have a few announcements regarding time frames for Alpha, Beta, and ship! Check them out below!

Alpha: 4th Quarter 2016 (Targeting end of November)
Beta: 1st Quarter 2017 (Targeting January)
Full Launch: Mid-2017

We also expect our forums to launch around the same time as Alpha hits so we have a home for discussion and feedback.
Physical Release

Speaking of the above-mentioned full release, we're excited to announce that our partnership with THQNordic has allowed us to do a full physical release of the game to retail! We'll be working with THQNordic to figure out the details of a program that'll allow our backers to upgrade to physical copies if they'd like to.

Battle Chasers: Nightwar

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Gamasutra - The Past and Future of the Roguelike

by Silver, 00:15

Gamasutra examines the past and the future of the 'roguelike' genre.

The more the formula has been played with, the more it has become clear that these ideas can be applied in incredible ways. FTL sent players in a race against time with one chance to stop a fleet that was hot on their trails, with a whole new experience waiting every new run. Rogue Legacy let players throw themselves against an ever-changing castle full of danger, each death creating a new character to carry on the adventure.

All these games and more have truly stuck with their fans. Communities have built up around the stories of failure and success that have been had - amusing deaths in NetHack, the often inevitable fall of a Dwarf Fortress, unlucky drops in Binding of Isaac still get discussed with great interest, while many fans of NetHack are willing to share their first ascension with others, and the various challenge runs in Spelunky are met with anticipation and excitement.

Rougue also inspired a dedicated fan community, who are now holding an all-day festival that will play host to many of the most notable developers working in this subgenre.

Roguelike Celebration takes place on Saturday the 17th in San Francisco. Rogue creators Glenn Wichman, Ken Arnold and Michael Toy will be in attendance, as will the developers of Dwarf Fortress, Jason Grindblat (Caves of Qud), Nicholas Feinberg (Dungeon Crawl: Stone Soup), and Jim Shepard (Dungeonmans). Also slated to speak is the creator of popular web RPG Kingdom of Loathing Zack Johnson, and Alexei Pepers will be discussing her work bringing accessibility to NetHack.

Gamasutra spoke to several of the attendees about what they plan to present, and why Roguelikes are more popular than ever.

"We're giving a talk about the Roguelike inspirations for Dwarf Fortress--mostly about the ones from back in the 80s, including Rogue itself," said Tarn Adams, who developed the elaborate simulation Dwarf Fortress with his brother Zach. "It's cool to share what Roguelikes have meant to us and to meet many people that have shaped and been impacted by them. It's really exciting that the Rogue people will be there!"

Gamasutra

Details

Sunday - September 18, 2016

Deus Ex: MD - Review @ RPGCodex

by Hiddenx, 17:24

The RPGCodex has reviewed Deus Ex: Mankind Divided:

RPG Codex Review: Deus Ex: Mankind Divided

Mankind Divided is the 'sequel to the prequel', following Adam Jensen after the climax of Human Revolution. Human Revolution was a clever, well-constructed, and worthy sequel to the original Deus Ex - if not quite surpassing it. Is Mankind Divided a further step in the right direction?

Note: as I want to discuss and critique the game, this review will contain some mild spoilers for Mankind Divided (of a similar degree to what you'd get watching some of the trailers and teaser videos released by the developer), and more serious spoilers of Human Revolution and Deus Ex itself. One can scroll to the final heading to see a (wholly spoiler-free) summing up and recommendation whether or not one should buy the game.

[...]

Conclusion: Not enough steps forward, a few steps back

Mankind Divided is so near and yet so far. Its elements mostly build upon the strong foundations of Human Revolution, but occasionally they retreat back from earlier triumphs, and leave some major flaws uncorrected. It is cleverly written but with a few too many mis-steps, and a central lacuna around the player character himself. At its best, the strengths of the game combine harmoniously to produce one of the best opening thirds in computer gaming; the fatal weakness is that it is no more than an opening third, and the game ends on a deeply imperfect cadence with too many themes undeveloped, leave alone resolved.

The game indicates considerable talent, and the writing team know their craft well. My hope is that the impressive story Mankind Divided intimates has been mostly written, and that subsequent additions to the franchise will adroitly fulfill the undoubted promise manifest here. Yet these games do not yet exist, and thus Mankind Divided remains a promissory note for a series of games which in combination may form a masterpiece. Unless and until that happens, this opening act, despite its qualities, cannot justify its own purchase.

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Zombasite - New Patch and Reviews

by Hiddenx, 07:40

Zombasite patch 1.003 is now available here.

Some Reviews:

Hardcoregamer - Score: 4/5

Gamingtrend - Score: 80/100

Skewed & Reviewed - Score: 3.5/5

CGR - Score: 8.5/10

 

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Matt Chat #353 - Elder Scrolls Online

by Hiddenx, 07:37

Part 2 of the Lawrence Schick interview:

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Mr. Schick is back this week to talk about his book, Heroic Worlds, the evolution of MMORPGs, why Tamriel is special, and what open world collaboration is all about.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Towards The Pantheon - Announced

by Hiddenx, 07:22

The 2D-RPG Towards The Pantheon has been announced for a summer 2017 release:

Towards The Pantheon is a 2D top down role-playing game in development that centers around four characters who group together to defeat the Terrorforce, a malicious group who is using divide and conquer tactics to conquer the world. Players journey through lush forests, freezing lands of snow, dystopian cyberpunk cities, and barren wastelands fight at the source of the Terrorforce; The Pantheon. Drawing inspiration from a variety of classics ranging from Paper Mario, Silent Hill, and Golden Sun, Towards The Pantheon is a personal game that is currently aiming for a Summer 2017 release.

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Towards The Pantheon

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Saturday - September 17, 2016

Divinity: Original Sin II - First Impressions

by Hiddenx, 20:35

PC Gamer checked out the Early Access version of Divinity: Original Sin II:

Divinity: Original Sin 2 improves on the original

[...]

It makes for good roleplay, at least from what I could tell in the mere nine or so hours of story available in Early Access. The opening hours lack the punch and purpose of the first Divinity: Original Sin, but the details benefit from more attention than before. You can create a custom human, elf, or lizard hero with a blank slate as you wish (or a dwarf with a deplorable beard selection), but I found it's so much more fun to follow one of the four preset origin stories with their plentiful customized dialog options. You can recruit the three heroes you didn't choose later, and they often aren't so chummy. It hints at great replay value, as does a new system of ‘tags’ such as ‘scholar’ or ‘noble’ that affect conversation choices.

[...]

It wouldn't exactly be wasted. Original Sin 2 looks better than ever. The visual details here often impress, regardless of whether it's the refracted sunlight on the waters surrounding a shipwreck-prone island, or in the candlelit corridors of a menacing keep. The music, subtle but strong, comes with a nifty option to choose which instrument dominates the rest.

Great stuff. But for my money (and yours), I recommend giving it time, unless you feel compelled to support Larian's work in spite of your own enjoyment. Grand RPGs tend to work best when they're fully featured and served in full. This is a rough draft—a fine one, but a draft nonetheless.

Thanks henriquejr!

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Diaries of a Spaceport Janitor - Released

by Hiddenx, 10:26

The Scifi-Anti-Adventure Diaries of a Spaceport Janitor has been released:

Take in the trash...

Diaries of a Spaceport Janitor is an anti-adventure game about picking up trash in an alien bazaar. Play as the Janitor, an Alaensee girlbeast with a municipally-subsidized trash incineration job and dreams of leaving the planet of Xabran's Rock far behind her.

Explore the Spaceport! Navigate the maze of alleyways, side streets, plazas, and bridges as you search for discarded items to burn. Investigate one of various entrances to the mysterious subterranean sewerdungeon, or climb the ominously symmetrical Ziggurat to get a better view of the urban landscape! If you pay attention and keep track of landmarks, you won't get lost... probably.

Embrace routine! Spend your days cleaning up litter, finding food, and testing your luck at lottoshrines scattered throughout the area. Daily tasks form the backbone of your life as the Janitor, providing structure and monotonous security in an uncertain world! Do not deviate from your routine. Pray, work, eat, sleep. Do not deviate from your routine.

Suffer the Curse! Stick your scentflaps where you shouldn't, and you may just walk away with an ancient cranial entity haunting your every waking moment! Consult local Necresses, pray to the Nine Goddesses, purchase ritual objects, and rub the giant sword to balance your personal luck favorably! Maybe that will make the whispering stop!

Embark on an anti-adventure! Find a middle ground between your life of menial drudgery and a culture of exciting quests and powerful heroes, and you might finally find a way off Xabran's Rock!

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Diaries of a Spaceport Janitor

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Eisenwald: Blood of November - Quest System

by Hiddenx, 09:59

Learn more about the sandbox quest system of Eisenwald: Blood of November in Kickstarter update #6:

Quest system in Blood of November

Legends of Eisenwald featured a heavily story driven gameplay. The main campaign, the Masquerade, Road to Iron Forest - these are all examples of a story driven approach. 

In Blood of November we want to try something else. Sandbox gameplay cannot rely too much on the story. Having just a scenario completely without a story though is not very fun either - Cursed Castle is a good example of that. 

In Blood of November the map will be filled with things to do sometimes seemingly unrelated to each other. Due to new handling of the quests majority of player's actions will gradually influence the outcome and make subsequent quests either available or unavailable. The influence will not be immediately seen and we believe that only towards the mid or late game a player will understand what road he/she took. Given the fact that there will be some random quests too, the gameplay each time will differ to a certain degree.

An underlying framework story in Blood of November will have a surprise for you, we would love to say more but even a little detail can become a big spoiler, so please have patience until you start playing.

We are already testing this new game and maybe more things will be added or adjusted. We think that this gameplay might be very interesting both to players who are familiar with Legends of Eisenwald and for those who are not. 

We reached 67% of funding and still have 4 days to go. Please spread the word, we need more recruits to strenthen our Eisenwald army!

 

Eisenwald: Blood of November

SP/MP: Unknown
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Deus Ex: MD - Review @ The Koalition

by Hiddenx, 09:49

The Koalition has reviewed Deus Ex: Mankind Divided:

Deus Ex: Mankind Divided Review – Icarus Rising

Though not as strong as its predecessor, Mankind Divided is one of the strongest games of 2016.
One of the best games of last gen was Deus Ex: Human Revolution. Due to the game’s success, a sequel was inevitable. Deus Ex: Mankind Divided takes everything that made the previous game great and ups the stakes with a story that is surprisingly relevant to today’s world. Despite the deeper, more intricate story and new gameplay enhancements, this sequel comes up somewhat short compared to its predecessor.

Mankind Divided takes place roughly two years after the events of Human Revolution. At the end of that game, an incident occurred which has turned the world against those with cybernetic implants. “Augs” are now treated as second class citizens at best, and terrorists at worst. With tensions boiling over between Augs and normal humans, it is up to series protagonist, Adam Jensen, to uncover who is really behind it all and hopefully put a stop to their plans.
[...]
As great as Mankind Divided is, it is held back by the fact that you mostly spend your time in Prague and how the story wraps up. While the game does come to a conclusion, it leaves one with more questions than answers. The worst part is how it feels as though the story will fully be wrapped up in some forthcoming DLC. We don’t yet know if this is the case, but again, that is certainly how most folks will perceive it.
Some issues aside, Deus Ex: Mankind Divided is one of the stronger games to be released in 2016. If you are into RPGs that let you play how you want, and are into stories that go deeper than the typical video game does, then this is a title you should check out.

Score: 85%

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

BioShock - Collection Review @ Nerdist

by Hiddenx, 09:39

Nerdist has reviewed the remastered Bioshock collection:

Is BIOSHOCK: THE COLLECTION Worth the Sweat of Your Brow? (Review)

I will be the first to admit that remastered games have become an incredibly boring way for publishers to cash in on previous successes. However, BioShock: The Collection is a bit different, especially once you consider that the original masterpiece that is BioShock launched almost 10 years ago. Even then, this collection has to be done correctly and provided enough content to justify the lofty $60 price tag. So how does it fare?

[...]

THE VERDICT

As far as remasters go, BioShock: The Collection is great. Despite some minor glitches, the inclusion of all the downloadable content, gorgeous graphics, and the new Director’s Commentary make this a must own for any BioShock fan. And let’s not forget that the BioShock series is still one of the best collections of games ever made, and should be played by every gamer. If you have yet to play these stellar games, this is the best way to experience the set, even if the price is a bit steep at $60. If you’ve played it, but missed out on the DLC, this is also for you, my friend. Heck, it’s still worth replaying BioShock just to check out the graphical upgrades.

Score: 4/5

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released

Details

Ember - Game of the Week @ TouchArcade

by Hiddenx, 09:32

TouchArcade elected Ember as their game of the week:

[...]

One of the coolest aspects of Ember is its combat system, which is a hybrid real-time system that sees you hacking and slashing your heart out but does give you the ability to pause time during a battle and choose a certain spell or item from your inventory without fear of the enemy pummeling you to death while you're distracted. The combat is extremely enjoyable, and this style lends itself very well to a mobile game and especially to a touchscreen device.

Another interesting thing about Ember is that it's also available on the PC, but this isn't a port. In fact it was developed from the ground up for both platforms simultaneously. Seeing as the default control scheme on the PC is almost entirely mouse-based, this translates really well to the touchscreen. The one area I'd probably criticize is that on my current iPhone 6S the text and many of the UI elements are a bit small. Not unplayably so, but enough to be occasionally be annoying. This is likely not an issue on the iPad or even the larger Plus model iPhones.

[...]

Ember

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - September 16, 2016

Card Hunter - 3rd Birthday Party

by Hiddenx, 21:41

Henriquejr spotted that Card Hunter is running a birthday party right now:

Card Hunter's 3rd Birthday Party!

Card Hunter is three years old! We’re throwing a party in-game, and you’re invited. Celebrations will include free leagues with special cat costume prizes and daily log-in chests. Additionally, the Loot Fairy—who has maybe eaten one too many cakes—will be spreading their loot-enhancing magic across all of Cardhuntria!

Special promotional leagues will be running all weekend. These leagues will be free to enter and winners will walk off with the hard to collect Kee-Tenh figures. For the first time this year all three are available: the cuddly Marroo, the not-so friendly Growler, and the wise Meowquith. The leagues in which you can win them will be Monkey Magic, Lost City Quick Draw, and Triple Duel. Kee-Tenh figures are not available in the costume store and have only ever been offered in our birthday leagues.

Quick Draw is a great way to try out multiplayer even if you’re not an expert as everyone drafts their cards for each match. You can be competitive without having an item collection or knowing what’s going on in the multiplayer meta-game.

LootfairyThe Loot Fairy has been gracing campaign play with their presence for a long time, handing out rare, epic and legendary items. Tracking the Loot Fairy’s location is a fun activity in itself but you don’t need to be on top of it to benefit this weekend as the Fairy will be waving their wand in just about every adventure!

The fun will start at 12am UTC/GMT on Friday the 16th and wrap up three days later. Some local times:

  • US (PST): Thursday 16 Sep, 5pm
  • US (EST): Thursday 15 Sep, 8pm
  • Europe (CST): Friday 16 Sep, 2am
  • Australia (AEST): Friday 16 Sep, 10am

From all of us at Blue Manchu, we’re really grateful to our players, and we hope you enjoy the festivities as we enter our fourth year!

Card Hunter

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Vigilantes - Demo available

by Hiddenx, 20:28

PC, Mac and Linux demo versions for the crimed themed tactical RPG Vigilantes are now available. Steam Greenlight and Kickstarter campaigns are starting in the near future.

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About:

Vigilantes is a crime themed turn based tactical RPG, and the second game by Timeslip Softworks.

The city’s going to hell. On the streets and behind closed doors, the Mafia infiltrates and corrupts the civic power structure. Gun crazy paramilitary survivalists wreak havoc, while packs of flat out crazy Churchers roam, stealing anything that isn’t bolted down, and burning anything that is. Enter Sam Contino.

Features:

  • Lead a team of Vigilantes in tense, turn based tactical combat against 3 distinct criminal gangs.
  • Engage criminals with choreographed, bone shattering hand to hand attacks, a variety of firearms, and explosives.
  • Run surveillance operations to locate the criminal threat. (Not yet implemented)
  • Develop your character with the in-depth UPLIFT system, improving 9 skills through use, and choosing from a wide variety of perks.
  • Locate and team up with other vigilantes operating in Reiker City.
  • Purchase equipment, ranging from sniper rifles to machetes, assault rifles to smoke grenades.
  • Craft special items, such as high damage, hotloaded ammo, and advanced medical items.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - The Dwarves

by Myrthos, 19:52

I checked out King Art's The Dwarves at Gamescom, a game with a focus on story and combat.

You play as Tungdil, the main character in the game. He is a dwarf who was raised by a human mage and does not know much about being a dwarf. He is also a rather weak fighter at the start. In the game you will encounter other dwarves and learn what it is like to be a dwarf and get thrown in enough combat to improve on your combat skills. You're a fast learner, which means that by the end of the game you could become the strongest fighter of all. This all begins when Tungdil meets the twins Boindil and Boendal, who will be your first party members and who will lead you to meet other dwarves in the world.

You move from one point on the map to the other, explore different locations, learn more about the background story, and do quests you get from talking to NPCs. When you gain experience from these quests, all of your potential party members will gain experience as well. This is in contrast to gaining experience from combat, as in that case those not in your party will only gain half the amount of XP compared to those who are in your party when the fight took place. By granting experience in one way or the other, also to those you didn't select to be in your party, the developers wanted to ensure that characters will not become completely useless when you have not played them for some time.

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Guild 3 - First Look

by Hiddenx, 14:08

Gamepressure checked out The Guild 3:

The Guild 3 first look – The Godfather meets Game of Thrones

The third iteration of the medieval trade simulator is coming. Once again, we will get rich, expand our empire and take care of our family, but this time also compete with secret societies. It's time for a game of merchant thrones.

The Middle Ages, contrary to stereotypes, weren't all that dark whether in terms of scientific progress, tolerance or quality of architecture; they don’t fall short when compared to the cherished antiquity or the Renaissance, which enjoys particularly good PR for some reason – and sometimes it’s the medieval period that comes out on top. If you fancy yourself a fan of the Middle Ages, or simply an economic strategy lover, we have good news for you. After ten years of absence, one of the classics of the genre returns to the scene – the third installment in the warmly-received series The Guild will appear on PC early next year. Once again, we will travel to cities of the northern Europe and guide our merchant family to power and wealth supreme. This time the game is developed by the Canadian studio GolemLabs, but having talked with the developers, we now know that things and changes are going in the right direction, and that The Guild 3 will be worth the wait.

[...]

Middle Ages not so dreary

It’s hard not to notice a recent trend that is a source of joy for hardcore gamers. Apart from releasing impressive productions targeted at a wider audience, big publishers are becoming more eager to take interest in smaller titles. These may not have a huge following, but they attract a dedicated fanbase made of old-school loving gamers, who appreciate a complex experience. Recently Doom made a bloody comeback, and the amazing Cities: Skylines underwent an overhaul of the city development system. Right now the team at THQ Nordic brings back to life the classic titles from its portfolio: Spellforce and The Guild, which comes as another proof that it’s worth it to revisit forgotten genres.

I’ll be happy to check out The Guild 3 when it comes out. Refreshed graphics, focus on sandbox character, and the addition of new elements to previous installments all indicate that aficionados of this peculiar genre mixture have something to look forward to. What seems to be a good sign is also the fact that the creators promise to support the game for a long time to come. Still, even if they fail, there will be tools for modders. And since the title will appear on Steam and will be compatible with is Workshop, there’s nothing to fear. In 2017 GolemLabs is going to take us on a journey to the late Middle Ages and everything seems to suggest that it will be one hell of a ride.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

InSomnia - Kickstarter Update

by Hiddenx, 14:01

Farflame spotted the Kickstarter update #29 for Insomnia:

Fighting Arena update, the Fallen of Object 6, official wiki, and other news

Hello everyone! It's been a while since our last update and we have so much to share with you now. Today we will cover a really vast number of topics, so without further adieu... let's roll!

Fighting Arena

We've made quite a progress with Fighting Arena which we have mentioned in our previous update. Currently we are finishing the special interfaces, shots/impact sounds, particles effects of explosions (grenades/gas canisters), covers, tuning the standard arms balance and adjusting the animations. This process will take 1-2 weeks and we will be ready to  release it after a few internal tests.

The Fallen of Object 6 initiative

We have already dispatched our first batch of emails to everyone who expressed their interest in becoming a corpse on the board of our massive space ark (click here for more details). So if you took part in this initiative when our Kickstarter was still in progress and didn't receive any message from us asking how exactly you would like to name your virtual remains, please do it know via comments or personal messages.

If this is the first time you hear about this thing or you somehow missed it back in the day, we are happy to announce that we have added a new option to our PayPal store that allows you to join the jolly pile of corpses on Object 6.

[...]

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Dungeon Rats - Announced

by Silver, 04:01

A new game from Iron Tower Studio (makers of Age of Decadence) has been announced titled Dungeon Rats which is a turn based, party based, dungeon crawler mostly focused on combat. The game is expected October or November of this year. You can check out screenshots from the game here.

Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.

Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.

Notable changes from The Age of Decadence:

  • Party-based - the most frequently requested feature
  • Flanking and other strategic bonuses. Positioning matters a lot.
  • Manual placement of your characters before a fight
  • Charisma determines the number and quality of your party members
  • Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
  • 10 possible companions, not all of them human (maximum party size is 4).
  • New weapons, armor, and creatures
  • 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath

Dungeon Rats

SP/MP: Single-player
Setting: Post-Apoc
Genre: Dungeon Crawler
Platform: PC
Release: In development

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The Deep Paths - Releasing on Steam Oct 14th

by Silver, 03:05

@IndieRetroNews The Deep Paths: Labyrinth Of Andokost has been announced for release on Steam 14th October.

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Warriors and Wizards get your weapons ready and health potions made, as a new Dungeon Crawler known as ' The Deep Paths Labyrinth of Andokost' is coming to Steam 14th October! If you loved those turn based classics such as Dungeon Master and Lands of Lore, of which this game is inspired by, then The Deep Paths developed by Steve Jarman is a game you might want to add to your wish list. Explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm's way.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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BioShock - Remastered Editions released

by Hiddenx, 00:28

The remastered editions for Bioshock and Bioshock 2 are available now:

Bioshock

  • Museum of Orphaned Concepts
  • Challenge Rooms
  • Director’s Commentary: Imagining BioShock, featuring Ken Levine and Shawn Robertson
  • Achievements
  • Full Controller Support
  • High Resolution Textures, Models and Interface
  • 4K Resolution Support

Bioshock 2

  • High Resolution Textures, Models and Interface Art
  • 4K Resolution Support
  • The Protector Trials

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released

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Stellar Tactics - Perks and Status Effects

by Hiddenx, 00:07

You can learn more about the perks and status effects of Stellar Tactics in the

DEVELOPERS LOG #4 – Perks and Status effects

The perk system in Stellar Tactics is different from most other games in number of ways. I’m going to describe the system in this Developers Log and explain how it works. Though this system is ready for the Early Access, there will likely be a number of passes to tweak the damage, defense and status effect bonuses.

Perks are granted at various level tiers; levels 20, 40, 60, 80 and 100. You get your first perk choice in any skill at level 20 in that skill.

Perks are granted for every skill in the game for a total of 95 assigned perks and a total of 285 perk selections for each team member. That is, for every skill you will have a total of 5 selected perks at level 100 if you choose to select them.

Perks come in three general categories for combat skills; Offensive, Balanced and Defensive. Each perk applies two effects:

  • Offensive – Damage, critical or chance to hit bonus and a status effect bonus such as bleed, poison, hobble, cripple etc.
  • Balanced – Bonus to both Damage and AC
  • Defensive – Bonus to AC and Resistance

Perks Stack – If you decide you want a defensive front line melee character, select all defensive perks for a particular weapon skill and you can gain a major AC bonus and resistance to that skill’s status effect affinity.

Perk choices are never permanent. You can change your perk selections at any time, even during combat. Is a boss spamming a toxic AE effect that is wiping your team? Chose perks (and of course shields) that provide protection from the effects. Notice that a certain enemy has a weakness to certain types of damage? Adjust your perks to take advantage of that weakness, all in real time during combat. Perks are a tool that allow you to further customize your characters.

Perks  are a major part of the customization you can apply to your team members. These includes shield upgrades, weapon upgrades, weapon mods, armor selection and of course the application of stats to your team members that support their weapon choices.

A note about status effects. Status effects are applied in a number of ways. For now, the following status affects are applied in combat:

  • Hobbled: Reduces movement by 50% – there is an innate chance to be hobbled if you or your enemies legs are damaged.
  • Crippled: Increases action cost by 50% – there is an innate chance to be crippled if you or your enemies arms are damaged.
  • Stunned: Some weapons have a chance to stun your enemies for up to three turns
  • Bleeding: Some weapons have a chance to apply bleeding, a damage over time effect that can last up to three turns
  • Poisoned: Some weapons apply poison, a damage over time effect that can last up to 3 turns

Several  weapons have the ability to avoid armor or personal shields to various degrees ( "The slow blade penetrates the shield" – Dune )

At some point Psionics will be introduced into the game. Psionics will be a completely separate skill progression with its own set of perks. Psionics will utilize Psionic Projectors, a form of weapon unlike any other.

That’s it for now. Back to testing the game for the September 22nd Early Access release.

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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EA - Creating EA Worldwide Studios Brand

by Silver, 00:05

@Techraptor EA is reshuffling some studios under its wing with a new brand label called EA Worldwide Studios. Affected in this reshuffle are studios like Maxis and Bioware. Bioware gets a new head to report to and Maxis is no longer a separate division in the company.

The new division is named EA Worldwide Studios, now under the leadership of executive Patrick Söderlund, will bring together developers from all of their studios to "work on EA's powerful brand portfolio and new IP." EA Mobile and the Maxis divisions are particularly mentioned as joining the new label, instead of being separate divisions as they used to be.

"At a time when players are engaged in games across more devices, the tenets of making great HD and mobile experiences are converging," states Wilson. "Our ability to blend our strengths to deliver amazing games across genres, geographies and platforms, in a networked environment, is central to our future success."

Samantha Ryan, studio head of EA Mobile and EA Maxis, has also been named the new head at BioWare. Ryan will continue to report to Söderlund for the Worldwide Studios, and work directly with Aaryn Flynn at BioWare.

Ryan is a veteran of the industry, working with Monolith Productions and a Senior Vice President at Warner Brothers Interactive Entertainment before joining with Electronic Arts in 2015. Some of her game credits include the director of No One Lives Forever and F.E.A.R and was the studio manager of Rocksteady and NetherRealm, producing titles such as the Arkham games and Mortal Kombat.

In addition to the shakeup with their game studios, Wilson also announced that the Frostbite team will be joining up with EA's technology organization, led by CTO Ken Moss.

EA

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Thursday - September 15, 2016

Wolcen: Lords of Mayhem - Housing

by Hiddenx, 14:27

A Kickstarter update about the housing in Wolcen: Lords of Mayhem:

Work In Progress: Housing

Hi everyone !
In today’s devblog, we’ll be giving you a sneak peak at the current state of the housing system. 

You may remember the housing from our kickstarter video. Needless to say we’ve made huge progress since then but the core stayed the same : offering you the possibility to build your very own home, from the floor and walls to the furnitures.
Your house is also a place where you’ll be able to rest, store items, put the legendary armors and weapons you are not using on display using arms rack and much more !

Once you’ve purchased the land, you’ll have to lay down the foundations of you home by placing some floor and walls chosen from a wide range of options : stone, wood, marble...

[...]

We are very close to having a first playable version of the housing for you guys and we can’t wait to see your creations! 

Stay tuned, as we are working on a huge, game-changing update that will transform the way the game is played. This is something that we have been teasing for a while, and is almost ready to be released. See you on the forums!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Interview @ VG247

by Hiddenx, 10:41

VG247 asked Bioware about the open world design and RPG mechanics of Mass Effect: Andromeda:

We asked Bioware about Mass Effect Andromeda’s biggest challenge: going open world but remaining true to its roots

Bioware General Manager Aaryn Flynn talks a little about the challenge of Mass Effect’s latest.

[...]

How does the more open play style fit in with the choice-driven nature of Mass Effect? It seems like meshing those two things together properly would make things quite a bit more difficult.

Yeah, it does, oh yeah. It’s one of those things where we didn’t estimate properly I think… [laughs] It’s a lot of work.

I think one of the great things for us is that we’re learning how to still provide a really special narrative experience – one that is beautiful, and polished, and full of choice and consequence all at the same time as having this experience that is still more self-directed and lets you feel like you’re really in the environment and in the space and truly in control of things.

Where do you think Andromeda stands in terms of RPG mechanics? Each of the Mass Effect games has a different balance between the action game and the RPG…

Yeah, they do, definitely. So… we talk about Andromeda as the spiritual successor to Mass Effect 1. To us this means that we think about y’know… really, Andromeda is our chance to do a lot of things that were ideas that we couldn’t really do on Mass Effect 1, but now we have a chance to do them because our own experience is greater, the hardware is greater, so many other things have been pinned down for us.

That really allows us to do that, to return to some of those ideas from the first game and do right by them, and so that’s the way we think about it. Hopefully you feel the same way about the game when you play it.

 

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Necropolis - Brutal Edition Review @ CGR

by Hiddenx, 10:23

CGR has reviewed the updated edition of Necropolis:

Necropolis: Brutal Edition - PC Review

As of the 6th of September, the Necropolis has become more Brutal. Having gone back and re-designed a variety of elements from its original debut release, Hairbrained Schemes has released a variety of updates taking into account community and reviewer feedback alike to create version 1.1 titled Brutal Edition. Not only making improvements, the Brutal Edition introduces the Brute which is very fun to play as He or She is Big, Bad, and packs one heck of an epic punch.

[...]

Armed with all this knowledge does little to hold the creatures of the Necropolis at bay however. I’ve died in the first two minutes like I’ve died an hour or more into my journey from either stupid human error or just getting greedy and thinking that one more hit is all that I need and then dying horribly because I miscalculated. Necropolis itself however has only gotten better since release and Hairbrained Schemes have only made changes for the better. Now with the recent launch of the Brutal Edition, players having already explored the Necropolis have reasons to head back just as newcomers have exciting reasons to dive into it. Fans of the Souls series and Roguelikes should find plenty here to enjoy which is made better by the option to co-op with friends from the start.

Score: 8/10

Necropolis

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

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Divinity: Original Sin II - First Look

by Hiddenx, 09:21

DawnforgedCast checked out the Early Access version of Divinity:Original Sin II:

Divinity: Original Sin 2 - First Look

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Divinity: Original Sin was one of my favorite games of the last couple years. I had an incredibly enjoyable time playing through it co-op. The high level of character involvement in the story, the highly tactical and interactable combats, the rich world and lore. To say that I'm excited for the sequel would be understating it.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - September 14, 2016

Divinity: Original Sin II - Available on EA Now!!

by Myrthos, 22:18

The Kickstarter backers and those who backed via RPGWatch (and sent in their account info on time) can play Divinity: Original Sin 2 in Early Access right now!

That's right, as of RIGHT THIS SECOND, a day before it goes into Early Access, you can play Divinity: Original Sin 2! To get your Steam key, just follow the instructions below.

Warning: This is your key for Early Access AND the full game. If you give this key to anyone else, then they'll get the full game at release.  

Warning: The game is currently available on Steam only. If you claim a Steam key now you can NOT swap it for a GOG key later. We expect the game will be available on GOG in October.

To get your Steam key, please:

1. Create an account at/log in to https://www.larianvault.com

2. Once logged in, click on the D:OS2 Kickstarter link in the top menu. If you haven’t linked Larian Vault to your Kickstarter account, you’ll be prompted to do so. 

3. Once your accounts are linked, click on the menu item "Your Choices & Input". In the list of rewards, look for the item "Divinity: Original Sin 2 Digital Download" (for some tiers, this reward will be called "Divinity: Original Sin 2 Digital Collector's Edition Download"). 

4. Select Steam. Click OK. Then click the link "Available! Claim now!". This will generate your Steam key. 

5. Once you have your key, activate it on Steam as you would any other game (Click "Games" in the toolbar, click "Activate a product on Steam", and follow the instructions given) 

6. Wait patiently for the game to download. (Note: Patience optional.)

 

And if you want to share the good news with your non-backer friends, you can always send them to Steam, where they can add Divinity: Original Sin 2 to their wishlists and purchase the game when it goes live tomorrow!

And here is Swen talking about it.

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details