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Tuesday - December 05, 2017
Monday - December 04, 2017
Sunday - December 03, 2017
Saturday - December 02, 2017
Friday - December 01, 2017
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Picture Watch

Fallout 3
Box Art

Poll Watch

Do yout think we need a new design?
No, keep it as it is
59.17%

Oh yes, I'll show you...
21.67%

I want Little Ponies
9.17%

I don't care
10%

Vote

Recently Released

Dec: Demons Age
Dec: Shadowhand
Dec: Spellforce 3
Dec: Seven
Nov: Elminage Original

Expected Releases

Dec: Ys VIII: Lacrimosa of DANA
Jan: Indivisible
Jan: Ni No Kuni 2
Jan: Lost Sphear
Feb: BattleTech

Tuesday - December 05, 2017

Neverwinter Nights: EE - Plans and more

by Hiddenx, 19:52

Beamdog talked about their plans for the Neverwinter Nights: Enhanced Edition:

Beamdog Dec. 1 Livestream - NWN:EE plans and more!

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Beamdog CEO Trent Oster and Studio Director Phil Daigle talk about what's in the upcoming Head Start update for Neverwinter Nights: Enhanced Edition and answer questions from the chat while playing Neverwinter Nights: Infinite Dungeons.

Neverwinter Nights: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Deiland - RPG, Adventure, Sandbox

by Silver, 13:22

Deiland is currently on Kickstarter with a couple of days remaining and has been funded. The game is described as an RPG, adventure, sandbox game in the style of titles like Final Fantasy, Dragon Quest, Stardew Valley or Harvest Moon.

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The Game

Deiland is an adventure and RPG game with some special sandbox mechanics: farming, crafting, building, combat and more on PC and PlayStation 4!

Deiland is an experience for a single player which seeks to surprise players with every detail. It is a calm game, with a carefully crafted visual aspect and an interesting narrative.

The game is inspired by great titles like Final Fantasy, Dragon Quest, Stardew Valley or Harvest Moon. It also has a special connection with the novella "The Little Prince" that takes the iconic image of a lonely child inhabiting a small world.

Features

- Deiland is a sandbox planet that you can develop in your own way.

- 12 characters to meet with 100 quests to complete.

- More than 120 inventory items to manage and trade.

- Survival mechanics: hunger and fatigue.

- 12 structures to build and 4 house levels.

- Improve your skills. The game has some RPG mechanics, like character leveling, 4 magic spells to learn and 4 skills to upgrade (strength, intelligence, agility and stamina).

- Improve your equipment with 7 tools (each with 3 levels).

- Day/night cycle and climate events.

- More than 50 craft recipes: tools, cooking dishes, hand-craft items and magic potions.

- Languages: English, German, French, Spanish and Valencià. (Support our game for add your language, with 40 backers of a language zone we will add this language to the game).

- Supported platforms: PlayStation 4, Windows and Mac.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Darkest Dungeon - DLC will bring Alien Zombies

by Silver, 12:46

@Megagames The next DLC for Darkest Dungeon will bring Alien Zombies to the Hamlet which is due for release Spring 2018.

If you thought Darkest Dungeon was already punishing enough with its blend of eldritch horror, vampiric aristocrats and sanity draining monsters of the deep, then the next DLC might not be for you. If you want even more of a challenge in the deeply difficult roguelike dungeon crawler though, The Colour of Madness brings even more Lovecraftian influences to bear.

As the story goes...

"Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller's farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet's arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill..."

[...]

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bionic Battle Mutants - 50% off on Steam

by Silver, 12:24

Bionic Battle Mutants is a turn based tactical game currently 50% off on Steam. You build a team of cyberneticly enhanced super mutants and fight your way through the Deathzone of the outlaw planet Cerberus 7.

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About This Game

Cyborgs, mutants and pin-up girls! Bionic Battle Mutants is an old-school styled turn-based tactical battle game. Lead a team of imprisoned space-criminals to fight for their lives as modern gladiators on prison planet Cerberus 7! 100% Indie from enthusiasts for enthusiasts! Fine tuned tactical gameplay and hand-drawn artwork in the spirit of Jagged Alliance, Fallout Tactics and U.F.O.

Featuring highly customizable characters, an elaborated crafting system and the atmosphere of 80s and 90s popculture, it offers a radioactive gaming experience.
Prepare your team in the hideout for deadly mutliplayer matches: Choose from a plentora of fighters and improve them with self-crafted weapons and armors, bionic limbs or performance-enhancing drugs. With genetic mutations, you can enhance your fighters even further to be feared close combat grappler, snipers or allrounders to die in the post-apocalyptical prison of the Intergalactic Cable Network!

On the detailed, hand-drawn battlefields, you'll have to choose the position of your team and use coverage wisely, then show what you got with your arsenal of modified weapons and grenades.
There are three ways to win a match: Eliminate your opponent's team, collect more loot than them or destroy their beam station to dispel the enemy team to the deserts of Cerberus 7.
You'll need the right strategy and balance of firepower, close combat and swiftness to get to your goal.
Watch out! This game enforces straight confrontation without compromise. Only the best will survive on Cerberus 7!

Fact-Sheet:
- 21 missions in Solo-Campaign
- Very tactical PVP-Mode
- Innovative gameplay for turnbased action that prevents idle time in PVP
- Highly modifiable characters and equipment
- Extensive crafting-system
- Steam tradingcards

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Mount & Blade II - The Vlandians

by Silver, 11:29

@PCGamer Mount & Blade II faction the Vlandians.

In a recent Steam community update, Taleworlds has revealed the lore behind Mount & Blade 2: Bannerlord's faction, the Vlandians. The detailed post also includes a behind-the-scene peek at how the team designed the faction's backstory, and their accompanying weapons. 

The Vlandians are loosely based on the feudal states of early medieval Europe and in particular the Normans, "the Norse raiders who settled in France then carved out kingdoms for themselves in the UK, Sicily, and the Holy Land". 

As for the weapons themselves? "Vlandian arms and armour are based on that of Western Europe from the 9th to the early 12th centuries," writes Callum. "This was a period of relatively fast evolution, and leaves us with some balancing issues. For example, there are textual references to what appear to be two-handed swords in this period, notably as wielded by Swabian mercenaries at the 1053 battle of Civitate, but as far as we know no artistic depictions or specimens.

[...]

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Morrowind - Open MW 0.43 Released

by Silver, 10:31

Open Morrowind 0.43 has been released.

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OpenMW is a modern, free, and open source game engine created by the OpenMW team. It runs natively on Windows, Linux, and macOS. In a first step, we want OpenMW to be a fully functional replacement of the original engine used for Bethesda's popular RPG "The Elder Scrolls III: Morrowind". After that, we are free to de-hardcode any of the game mechanics in order to enhance the modding capabilities far beyond what was possible in the original engine.

OpenMW also has its own construction set, OpenMW-CS, which will eventually allow developers to create their own games in the OpenMW engine.

--- Please note that one must own the original game files to play Morrowind in OpenMW!---

Online Documentation :: http://openmw.readthedocs.io/en/master/
TES3MP :: https://steamcommunity.com/groups/mwm...
Homepage :: http://openmw.org
FAQ :: http://openmw.org/faq/
Forums :: http://openmw.org/forum/
Wiki :: http://openmw.org/wiki/index.php?titl...
Social Media Facebook :: http://www.facebook.com/OpenMW
Twitter :: https://twitter.com/OpenMW_org

Donations OpenMW server funds :: https://pledgie.com/campaigns/28366

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Monday - December 04, 2017

Beautiful Desolation - Gameplay Video

by Silver, 22:40

The latest update for Beautiful Desolation shows off some gameplay.

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Mark has arrived at the entrance to The Kettle: a bustling settlement that sits at the base of the Bulwark, an enormous wall of compacted buildings and overgrown trees.

Our previous games focused on isolation, while in Beautiful Desolation we've opened the doors to our new world, creating environments populated with vibrant and strange characters. We want a living, breathing world for Mark to explore that includes augmented humans, drones, robots, and bizarre animals.

In addition, we've finalized gameplay technicalities such as the UI amd camera control which you can see in action in the video. 

Thanks for supporting us this year.

Have a great festive season and see you in 2018!

The Bros

Please:

Follow Chris on Twitter:

https://twitter.com/StasisGame

Like our Facebook page

https://www.facebook.com/desolationadventure/

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Edge Of Eternity - December Kicksarter Update

by Hiddenx, 21:00

Farflame spotted the December Kickstarter update for Edge of Eternity:

December Update

Dear Kickstarter backers,

It's been awhile since our last Kickstarter update, and we felt that something had to be done about that.

Edge of Eternity is shaping up quite smoothly, new features, new monsters, new skills, new music are steadily being added to the game - and all of them are quite awesome. The project is taking resolute steps forward, but the sheer amount of content we still aim to integrate prevents us from announcing a definite release date.

[...]

Edge Of Eternity

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: In development

Details

Abandon Ship - Developer Let's Play

by Hiddenx, 20:56

Farflame spotted a gameplay video for the strategy ship adventure Abandon Ship:

Abandon Ship: Developer Let's Play

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Team Lead Gary Burchell plays through 30 minutes of Abandon Ship. The Early Access version of Abandon Ship will be released on Steam in early 2018. This is an Alpha build so there may be bugs or items that will be polished before release.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Fear Effect: Sedna - Preview

by Hiddenx, 20:50

OnlySP is not very impressed with the isometric tactical game Fear Effect: Sedna:

Fear Effect: Sedna Falls Shy of High Expectations

Fear Effect: Sedna aims to be the spiritual successor fans have long dreamed of but falls short in its gameplay and world building. The original Fear Effect was released back in 1999 by developer Kronos Digital Entertainment. Due to the high praise from the gaming community, a sequel, Fear Effect 2: Retro Helix, arrived two years later. More than ten years on, the indie development team, Sushee, took up the mantle and announced it was working on a third entry to the series via Kickstarter, meaning that the project will only have a fraction of the budget of the original games, despite being published by Square Enix.

[...]

The project will no doubt bring enjoyment to the franchise’s fans but fails to be enticing enough to warrant any new enthusiasts. Hopefully, Sushee will do more to build on the existing world as the passion for the source material is definitely alive and well despite the many production delays.

After originally being scheduled for release this year, Fear Effect: Sedna has been pushed back to early 2018 and will be available for PC, PlayStation 4, Switch, and Xbox One. In the wake of the delay, Square Enix has also announced a remake of the original game, titled Fear Effect Reinvented, which is also being developed by Sushee and expected to release in 2018.

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Greedfall - Teaser

by Hiddenx, 20:41

Farflame spotted a short teaser video for the RPG Greedfall:

Greedfall RPG

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Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

BattleTech - Mike McCain Interview

by Silver, 13:47

Gamasutra chats with Battletech game director Mike McCain on Twitch.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Square Enix Collective - Gamebyte Interview

by Silver, 13:05

Gamebyte interviewed Phil Elliot from Square Enix Collective about the IPs they would like to license out to indie teams.

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GameByte sat down the other month with Phil Elliott from Square Enix Collective to talk about what the company does, what dream projects he'd love to see the company produce and more, including Fear Effect, Thief and Legacy of Kain.

Square Enix

Details

Shadows: Awakening - Interview @ Enklawa

by Myrthos, 11:57

Mrozie let us know that they have an interview with Games Farm's Peter Nagy, about Shadows: Awakening, the remastered version of Shadows: Heretic Kingdoms book I, with the additions of the previously promised book II.

EnklawaNetwork.pl: Released back in 2015 Book 1 of Shadows: Heretic Kingdoms promised a bright future for fans of the world, that had been brought to life by Kult, your very first game. But soon after release of Book 1 it was more and more clear that situation of your newest game is far from being ideal. What happened?

Peter Nagy: Unfortunately, shortly before the release of Book 1 we were informed that our publisher at the time had filed for insolvency protection. It was very unpleasant situation as the game was already out there in Early Access, people were expecting it and we learned that our partner cannot be relied upon to fully publish it. We have decided to release the game anyway. Unfortunately, it didn’t work out and the publisher went bankrupt shortly afterwards. We had to nearly close down our studio but fortunately we have survived. After some legal proceedings we were able to acquire the rights back and we started to plan the completion of the game. It was not an easy way; but eventually I believe the game will be much better than it would be possible before.

...

EN: Should we expect improvements on a tech side? Better graphics, new sounds or extended music score?

PN: Oh yes, definitely. I actually wouldn’t call it improvement, but it was completely reworked from scratch. In fact, there is almost nothing being used from original Shadows – with the conversion to Unity we had to create completely new models, textures, lightning, scenes, etc. To improve the gameplay, we even changed the layout of the scenes. So it is really perhaps the most remastered game I have ever heard of. [smiles] Performancewise the game has also improved tremendously. And with all the experience from Vikings, the game runs smoothly and looks significantly better than Shadows: Heretic Kingdoms. The original game was never released to consoles because it suffered with low framerate but Awakening is already running smoothly on PS4 and XBOX One, so I think the huge improvement is obvious at the first glance already.

Shadows: Awakening

SP/MP: Unknown
Setting: Fantasy
Genre: Tactical RPG
Platform: Unknown
Release: In development

Details

Sunday - December 03, 2017

Wolcen: Lords of Mayhem - Sockets and Gems

by Silver, 22:27

The latest from Wolcen: Lords of Mayhem covers the work in progress on Sockets and Gems.

Work In Progress: Sockets and Gems

Hi everyone!

While work on update 0.5.0.4 is progressing at a rapid pace, many of its features are still being worked on or finalized. Today, I'd like to present a highly requested feature (and staple of the Hack and Slash genre): Socketable items and gems.

Because Wolcen is a classless game, items can roll with many kind of affixes on them, reducing the probability of getting an item that is appropriate for any given playstyle. While loot hunting can be exhilarating, especially after getting the item of your dream, it can also be frustrating if getting there takes too much time.

Entering Gems:

A Gem grants an affix to an item it is socketed into. Which affix depends on the socket type. There are three socket types: Offensive, Defensive and Support.

Items of a given type will often roll the same socket type: weapons will roll offensive sockets, armors pieces will roll defensive sockets and accessories will roll support sockets. This will not always be the case though, and you may sometimes get an armor piece with an offensive or support socket!
Gems are divided into types and tiers. The first iteration of this system will ship with 14 gem types, each divided into 5 tiers. A gem's tier will define how powerful its affixes are. As the game's level cap will be increased, we will add more gem tiers.

Some types of affixes will not randomly roll on items anymore, and will only be available by adding a gem to an item. This will lower the randomness in getting desired affixes, and will provide more control over build orientation. Some affixes will stay as random rolls but will also be available through gems, allowing players to double-down on affix-stacking. New affixes will also be added to the game.
Put a Fire gem in an offensive socket, and your weapon will inflict fire damage!

In addition to the 14 regular gem types, we are also adding unique soul gems: unique items will have one or more of their affixes pre-socketed as unique gems. You will be able to unsocket this unique gem and put it in a unique socket, granting that unique power to a different item. Soul Gems can only be socketed into dedicated sockets. Those will be quite rare on non-unique items, but unique items will always come with a unique socket.

You can put as many gems in an item as it has sockets, and their effect will stack!

Removing gems socketed into an item requires the services of the Jeweler, a new NPC. He will do it for a fee, of course :)

That's all for today! Next week, we'll cover another feature of update 0.5.0.4.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Stellar Tactics - 3 dimensional Space Combat

by Silver, 22:19

The latest update for Stellar Tactics features a change to how space combat works.

You asked for it!

Well, some of you did.

Many of you have asked that I remove the constraint of flying only on a 2D plane in space. For a long time I didn't want commit to this until I had combat in and started play testing the system. I'm happy to say I woke up this morning at 5 AM with an idea that fixed a few problems I had with vector math related to space combat and decided to implement it. The combat patch will include full 3D flight for space exploration and combat.

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Thank you all for your feedback. As always, I'm listening!

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Blue Omen Operation - Kickstarter funded

by Hiddenx, 09:50

The action RPG Blue Omen Operation has been successfully funded on Kickstarter:

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(Video by Mildly Nuclear)

Blue Omen Operation is a 2D action-command RPG with a battle system that emphasises timing and reflexes, inspired by beloved classics like the Paper Mario Series, Mario & Luigi: Superstar Saga and even a little WarioWare.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Koruldia Heritage - Selected for Square Enix Collective Program

by Hiddenx, 09:29

The indie J-RPG Koruldia Heritage has been selected for the Square Enix Collective curation program:

Koruldia Heritage (RPG Maker MV) Square Enix Collective Teaser

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SQUARE ENIX Collective full presentation with exclusive content here.
This teaser focuses on the overworld, this is why your sprite is a bit different (than in dungeons or battles etc), since the view is even more “stylized” on theses maps. (You can see every "walls" and better spot enemies.)

 

Koruldia Heritage

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

General News - Star Control future is in question

by Silver, 07:29

@DogarandKazon Stardock and the original creators of Star Control 2 are feuding which means lawyers.

"THERE WERE MANY GREAT BATTLES... AND SOME OF THEM INVOLVED LAWYERS."

December 01, 2017

Unfortunately there appears to be a growing legal conflict between us and Stardock. We started out confused at what Stardock said and did. We tried to be reasonable and settle the problem quietly, but now after months of debate we are flat out mad! First, a little background information on just our side of the story:

  • In 2013, Stardock bought a limited set of Atari's assets at a bankruptcy auction -- primarily the name and trademark Star Control® and certain original aspects of Star Control III, like the space cows. It's our opinion that Atari's rights to publish our earlier games terminated over a decade before the auction and we contend that Stardock has zero rights to our games, including any code and other IP we created.
  • As far as we can currently tell, we have no relationship with Stardock that lets them sell the three earlier Star Control games without our permission, either bundled with their other products or separately. That permission has not been given.
  • Despite what Stardock's Brad Wardell has recently said, including in this Ars Technica article, our games' universe has absolutely no connection, hyper-dimensional or otherwise, with Star Control®: Origins. (Note: We really don't like other people putting our names in their diagrams without asking us first.)

Stardock now seems to think that not only can they use our aliens, ships and narrative without our permission, but thinks that we cannot make a sequel to The Ur-Quan Masters without their permission -- this is where we got really, really angry.

When we started Ghosts of the PrecursorsTM we were looking forward to spending our time on fun, creative work, not fighting a legal battle to protect ourselves and our work. We have nothing but respect for the talented, passionate developers working on Star Control: Origins, but we apparently have a BIG problem right now with Stardock's management. We've been waiting 25 years to make Ghosts of the Precursors for our fans and we certainly won't let this stop us. Go! Go! Go!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Saturday - December 02, 2017

General News - 9 Games Like XCOM

by Silver, 12:19

MMOBro lists nine upcoming games that are like XCOM.

[...]

Fort Triumph

I’m pretty excited about Fort Triumph. Their feature list reads like “Fantasy XCOM + Divinity: Original Sin”. As in Original Sin, there’s a big tactical emphasis on using the environment to gain advantages, with possibilities like burning a tree to topple it onto an enemy. Characters come with their own personality traits and look like they’ll be fairly unique. The visuals are certainly more cartoony than XCOM. I’m sure it’ll turn off some but the quality of the art style is definitely high. Despite a more family friendly look, Fort Triumph isn’t straying from stressful gameplay or permadeath that makes it an XCOM like game. The campaign itself challenges players to overcome a dynamic series of events and quests that change each playthrough based on randomness and player action. The depth of long term strategic options Fort Triumph remain unclear but exploration is poised to play a big role.

Developer Quote: “These are exciting times to be a turn based tactics lover, for sure. Looks like we’ll have a double challenge in 2018 – developing on schedule AND playing all of these great titles.

As for Fort Triumph – all adventurers are welcome to try a fresh tactical demo (0.6.3) going live later today on Steam and give us your feedback and suggestions!”

Release Date: Q4 2018

XCOM Similarity: 80%

Price: $20, you can pre-order Fort Triumph here.

Zodiac Legion

Repel invading enemies until you can take the fight to them. Use small parties of soldiers to infiltrate, scout, explore, and sabotage the enemy. Deploy covert op squads alongside primary military forces. Research magical powers and technologies to equip your parties with the strongest of weapons. Does this all sound familiar? Zodiac Legion feels the most conceptually similar to XCOM of the fantasy games. The only thing it’s really lacking is a cover system. However, the game makes up for that on the customization side with artifacts imbued with the power of the zodiac. I expect conquering these sites of power to act as a late game challenge necessary to felling the opposition. Legendary equipment is something I miss in base XCOM (though Grimy’s Loot Mod adds it to XCOM 2) so these artifacts an exciting prospect. Unfortunately, the developer has only tweeted out a handful of times since the last blog post in May. I wouldn’t expect this until 2019 at the earliest. It’d be better late than never though.

Developer Quote: “We definitely want the strategic layer to have the organic feel of the older X-COM, where aliens would launch missions according to an agenda that the player had to adapt to. X-COM also made setbacks more common, but much easier to recover from. Still, we also think that the abilities and varied objectives of the recent XCOM add a lot of variety and tactical nuances to the formula.

The combat system itself is also inspired by games such as Mordheim, Heroquest, and Descent: Journeys in the Dark.”

Release Date: 2019

Similarity: 80%

Price: Unknown. Currently unavailable for pre-order.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Seven - First Reviews

by Hiddenx, 09:54

Here are the first reviews for the stealth isometric open world RPG Seven: The Days Long Gone:

PC Gamer - Score: 81/100

WCCFTech - Score: 8/10

MMORPG - Score: 7.8/10

IGN - Score: 4/10

-> Metacritic

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Dominions 5 - Warriors of the Faith - Released

by Hiddenx, 09:37

The turn-based strategy game /God sim Dominions 5 - Warriors of the Faith has been released:

Dominions 5 - Warriors of the Faith

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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

New for Dominions 5 is that a God's bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Friday - December 01, 2017

Grim Dawn - Ashes of Malmouth Review

by Hiddenx, 21:34

Chalgyr reviewed the Grim Dawn addon Ashes of Malmouth:

Grim Dawn: Ashes of Malmouth - PC Review

Grim Dawn was a fantastic take on the Hack & Slash genre with multiple character class combinations in a post-apocalyptic world. Back for more, Ashes of Malmouth provides new content and also adds more character classes both in the form of a ranged god of war dubbed the Inquisitor and a master of the dead who we all very well know as the Necromancer.

[...]

Overall, Ashes of Malmouth is a great addition to Grim Dawn and the care that Crate Entertainment have put in since the beginning of their Early Access is still there. They still listen to feedback, they still improve the core content all the while adding in new adventures to that map that still has some space that looks like it could be explored later down the line.

Score: 8/10

Thanks Farflame!

Grim Dawn

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: Released

Details

Outcast: Second Contact - More Reviews

by Hiddenx, 21:29

Farflame spotted two more reviews for Outcast: Second Contact:

Culture of Gaming - Score: 6/10

Gaming Instincts - Score: 6/10

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Baldur's Gate: EE - Fan Art

by Hiddenx, 21:26

The Enhanced Edition of Baldur's Gate is five years old - Beamdog shows the winners of their fan art contest:

Five Years of Baldur’s Gate: Enhanced Edition!

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In anticipation of this anniversary, we held a Fan Art Contest, and now it’s time to announce the winners! Before we start though, we have to say it really means a lot to see that the Beamdog community is so creative and that they’re willing to share that talent with us!

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Thanks Farflame!

Baldur's Gate: EE

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Spellforce 3 - The Orc Faction

by Hiddenx, 21:19

Farflame spotted the Spellforce 3 trailer for the Orc faction:

SpellForce 3 - Gameplay Trailer: Orc Faction

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Spellforce 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Phoenix Point - Haven Design and Map Generation

by Silver, 20:25

The latest update for Phoenix Point is a large one and shares Haven Design and Map Generation details.

Vehicles

As a little bonus this month, and maybe as an early Christmas present, we're going to share with you something new. In the last update, we revealed the New Jericho vehicle. This time, we're delighted to show you The Phoenix Scarab ATV.

Development on the Scarab began in 2025 with the objective of providing secure all-terrain transport for crews heading to remote Phoenix bases scattered around the world. The fuel cell powered vehicle would be fully automated with a contained atmosphere capable of accommodating eight personnel for a week without exposure to the outside. Radiation proofing and graphene mesh armour promised amazing levels of protection. The first units were produced in 2027, as Phoenix Command struggled to secure the secrecy and integrity of remaining bases after seizures by state actors in 2023, and the failed organisation wide activation of 2025. Due to the world crisis leading up to World War Three, only a small number were actually produced. In 2032 Scarabs were released to AI control to defend themselves, and as of March 2047 the whereabouts of most of them are still unknown.

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Building the Maps

While some of the maps within Phoenix Point will be hand-crafted, most will be procedurally generated. What this means, in the simplest terms, is an algorithm takes a selection of premade assets and assembles them based on a set of rules. This gives a different result every time, but helps to ensure that objects and buildings still work correctly. For example; buildings should always be placed so that external doors face a path or road (and of course, to make sure they do actually have external doors!). Buildings with two or more floors should always have at least one staircase, or some other means to access the higher floors.

First, we design a number of map layouts. These allow us to set the size of the map, the road and path layout, and the positions for any cover or buildings. The algorithm then places a random variation of the correct building type and of the correct size on each of the pre-allocated building spaces. Buildings can be made up of smaller, modular buildings for even more variation.

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Below is a short video showing how the different building components can be swapped out to produce different maps. As is the case here, building sections can even be placed within or on top of other buildings.

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Not only does Tzani's script scramble the placement of props, but even the items found on shelving are randomly placed!

All of these elements are coming together to make some great looking environments. Even in this early stage of their development, with only a minimal amount of polish. Just add lighting, a little fog and a few particle effects....

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Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Seven - Released

by Silver, 13:13

Seven: The Days Long Gone has released on Steam and GOG.

No man's island.

Seven: The Days Long Gone is now available, DRM-free on GOG.com with a 10% launch discount until December 8, 8AM UTC.Dive into an isometric open-world RPG where you can stealth or fight your way through as the talented master thief Teriel. Roam freely across the vast prison island of Peh using guile and manipulation to decide the fate of its inhabitants but be careful: your actions might eventually s(t)eal your own fate.Go for the Digital Collector's Edition to get the Art book, a digital map of Peh, the Soundtrack, and a Guide book.

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Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Raji: An Ancient Epic - Has a Demo

by Silver, 13:04

PCGamer reports that Raji: An Ancient Epic now has a playable demo.

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Raji stars, well, Raji, a young girl cloaked in red on a mission to save her brother from demon lord Mahabalasura. As Nodding Heads explains on the game's Kickstarter, its stunning world its based on Hindu and Balinese mythology and uses hand-painted scenes as the basis for its art. To get the look just right, its developers actually visited Rajasthan and Bali for reference. 

 

You can really see that authenticity in the demo. The introductory level—or at least what I assume to be the introductory level—is set atop a crumbling, overgrown temple, all budding moss and collapsed stone. Areas are punctuated with elaborate murals, towering statues and stained-glass aisles, a thick cloud blanket bobbing in the background.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Brandish 2: The Planet Buster - JRPG Translated

by Silver, 12:59

PCGamer reports on Brandish 2, a JRPG which originally released for the PC-98 and has now received a fan translation.

Japanese RPG developer Nihon Falcom has been making games since the early 1980s, and almost all of its games started on one Japanese PC or another. But until just the past few years, only the occasional console port ever got an English localization. Most recently, Falcom's Ys and Legend of Heroes games, translated by XSeed, have found success on Steam (with four games released in 2017 alone). And now another Falcom game is finally playable on PC in English, though not through an official localization—24 years after it was released on the PC-98, Brandish 2: The Planet Buster has a fan translation.

Brandish is an action-RPG series with one particularly odd gimmick: turning rotates the world around your character, rather than rotating your character within the world. It's a jarring, instant snap as you can see in the video below.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details