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Poll Watch

Will you play Grimoire?
Moving to Australia for the first copy
2.17%

Waiting in my bunker to play it
4.35%

I upgraded to a 1MB Trident card for it
8.7%

Oh Yes
6.52%

Too busy playing Duke Nukem
2.17%

I'm hiding in my bunker from it
13.04%

My PC has only 640K of RAM
13.04%

Oh No
8.7%

I'll wait for the first patch in 2020
30.43%

What is Grimoire?
10.87%

Vote

Recently Released

May: StarCrawlers
May: Regalia
May: The Surge
May: Rakuen
May: Alvora Tactics

Friday - May 12, 2017

The Surge - Launch Trailer

by Myrthos, 16:05

The launch trailer for The Surge, which will be launched next week Tuesday the 16th of May, has been put online already by Focus Home interactive.

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The Surge celebrates release next week with action-packed Launch Trailer There’s just one weekend left before hardcore action-RPG The Surge releases for PlayStation 4, Xbox One and PC on May 16! Battle through a world gone mad as Warren, on his first day of work at CREO – a megacorporation that has been hit by a devastating catastrophe. Today, prepare for The Surge’s brutal combat and dystopian setting with the action-packed Launch Trailer.

Balancing risk and reward is key during The Surge’s combat, as the unique loot system gives you greater control over what you claim from defeated enemies. In visceral combat individually target specific body parts, damaging them with a combination of vertical and horizontal attacks before slicing the part off entirely. What you dismember directly determines what piece of equipment you loot! When approaching an enemy, you face a difficult decision: do you target an unarmored body part for a shorter fight, or risk a lengthier, damaging battle for a chance at slicing off a shiny new piece of equipment?

To get the best loot you’ll need to take on the most difficult enemies, so positioning and speed are vital. Use your exo-enhanced dodges, blocks, ducks and jumps to avoid attacks while managing stamina, ensuring you’re always in the right place to strike the limb you want, or ready to avoid a potentially damning blow. The rules of combat apply to both you and your enemy: get hit in an unarmored limb, and you’ll go down faster. Take advantage of the enemy’s weaknesses while balancing your own, and you’ll walk away with their strengths!

Prepare for The Surge next week, releasing May 16, on PlayStation 4, PlayStation 4 Pro, Xbox One and PC – preorder today and receive three exclusive in-game bonuses. Visit the official website for more info.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

BattleTech - PDXCON Trailer

by Silver, 10:34

There is a new trailer for Battletech and it looks like Paradox will be publisher.

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Learn more about BattleTech here: http://pdxint.at/2pCwtgA
Paradox Interactive and Harebrained Schemes Partner to Publish BATTLETECH.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of `Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.

BATTLETECH was successfully Kickstarted in November 2016, and now Paradox is providing a full loadout of publishing support in BATTLETECH’s march to launch.

[...]

Some multiplayer gameplay

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Game Director Mike McCain and Studio Manager, Mitch Gitelman, recorded a friendly multiplayer match to give you a peek at what to expect in the Beta. You can find a Beta Gameplay Video List of Annotations here: http://community.battletechgame.com/f...

Full disclosure here - Mike is one of the better players in the studio and Mitch… is not. Nevertheless, Mitch puts up a pretty good fight as you’ll see in the video.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Prey - Review @ Nerdist

by Hiddenx, 08:31

The Nerdist has reviewed Prey:

PREY Is a Terrifically Terrifying Game with Imaginative Gameplay

After waking up in a posh apartment with a stunning view of the city, you start your day as (either a male or female) Morgan Yu, a scientist who appears to be participating in some sort of experiment. Just as the fear that something isn’t quite right starts to sink in, your perception is turned on its head. To avoid diving into spoiler territory, I won’t explain what happens; know that’s the game is best experienced without any prior knowledge of the plot. Once the horror-infused world of Arkane Studios‘ Prey starts to unfold, you’re sent on a terrifying sci-fi trek through the sprawling Talos-1 space station.

[...]

The Verdict

While a relatively short play at 13 hours, Prey is a challenging game that you’ll want to explore again as soon as you reach the final scene. Though it bears a striking resemblance to several other titles, it holds its own with creative puzzle solving, a complex setting that is fun to traverse, and enemies that will scare the ever-living crap out of you and give you nightmares.

Score: 4/5

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Thursday - May 11, 2017

Rakuen - Released

by Hiddenx, 20:18

The Adventure RPG Rakuen has been released:

Rakuen is an adventure game about a little Boy who lives in the hospital. One day, the Boy asks his Mom to escort him to the fantasy world from his favorite storybook, so that he can ask the Guardian of the Forest to grant him one wish. In order to receive his wish, the Boy must complete a set of challenges that revolve around helping his neighbors in the hospital by interacting with their alter-egos in the fantasy world...

...A cranky old man who guards a broken music box with his life while complaining that he never gets any visitors; a young woman in a coma whose husband hasn’t left her side in months; a little girl who laments over a friend she was never able to say goodbye to after growing ill… The Boy slowly begins to realize that his neighbors are plagued by secrets and struggles that are mysteriously tied to the strange hospital.

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FEATURES

  • Heartwarming and character-rich story.
  • A unique non-combat adventure that mixes whimsical dungeons, eerie room escape puzzles, and dialogue-based mysteries that are intricately tied to the story.
  • Walk a mile in everyone's shoes as you traverse each character's life to learn about their unfinished business and help them through it.
  • An original soundtrack featuring multiple vocal songs that are closely tied to each character.
  • Collect items and build friendships to gradually make the hospital a better place.
  • Go on humorous quests for strange creatures in the fantasy world.

Rakuen

SP/MP: Single-player
Setting: Modern
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Early Access on May 22

by Hiddenx, 19:19

Early Access for The Elder Scrolls Online - Morrowind will be available on May 22:

ESO: Morrowind | May 22 “Early Access” Launch for PC/Mac Upgrades

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It’s almost time to return to Morrowind in The Elder Scrolls Online: Morrowind, and today we have exciting news for existing PC and Mac ESO players. ZeniMax Online Studios has revealed that PC and Mac players who purchase the digital upgrade version of ESO: Morrowind, or the Physical Collector’s Edition, will have the option to begin their adventures in Vvardenfell a little early – starting May 22 – via a special “Early Access” launch of the game.

Separate from the Public Test Server beta, “Early Access” players will receive the full game, play on live servers, and will retain all progression when the game officially launches on June 6. “Early Access” is available for players who purchase the Digital Upgrade or Digital Collector’s Edition Upgrade versions of ESO: Morrowind for PC/Mac at any time prior to launch, as well as those who purchased the PC/Mac Physical Collector’s Edition. Physical Collector’s Edition owners will need to contact Customer Support at the following link to activate Early Access: https://help.elderscrollsonline.com/app/mw_notification

New players purchasing the full ESO: Morrowind game for PC/Mac will begin play on launch day -- June 6.

Whether starting a new Warden or bringing their existing heroes over to Vvardenfell, PC/Mac upgraders will have a two week jump on the epic storylines and new areas in the massive new Chapter. The “Early Access” period will allow for final gameplay tuning and polishing before the game launches for everyone in June.

The Elder Scrolls Online: Morrowind will launch on PC, Mac, PlayStation 4, and Xbox One on June 6. For more information, or to pre-order the game for a variety of in-game and other rewards, players should visit www.ElderScrollsOnline.com.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Expeditions: Viking - Review @ Old Man Mordaith

by Hiddenx, 19:12

Joshua Smith aka Old Man Mordaith has reviewed Expeditions: Viking:

Expeditions: Viking – A Tale of Time and Blood

Venture to the Unknown

At the end of May in 2013, the company Logic Artists released Expeditions: Conquistador. The title was a well-received tactical RPG with a fantastic take on simulating a journey to the new world. It was with great anticipation that a sequel arrived on our shores here in 2017. Not a direct sequel mind you… This adventure would focus on another group of explorers: The Vikings.

This title sees you taking control over a clan and its holdings not long after the death of your father. Considered a complicated ruler, your father had the respect of his peers in many regards, but angered others with his poor leadership skills. Fate forces you down the same path your father took, with all the detractors and supporters that came with it. It becomes a race against time to assure you can gain and keep the strategic resources necessary to show strength in the face of your clans enemies and maintain your holdings. You will get to explore, battle, suffer grievous wounds, and investigate mysteries – all in a well crafted historically close setting. The fantastic authentic sounding musical score brings everything home.

[...]

There are lots of skills here as well; my count puts them at over sixty divided over five categories. Some of them are non-ranked perks or abilities, while others have ranked levels that increase their effectiveness or add new powers to your character when you increase them. While I struggled with where to spend my starting points, once in the game I never felt like any of them were bad choices. I just needed to lean in hard with my character’s strengths. That said, you will be grateful for every new character you add to your hird, as every skill they offer brings something valuable to the table. Leadership, Witchcraft, and Healing are incredibly useful skills that I found to be game changers in many situations. But I know I’ll be trying the game again with different characters and powers to see how it works out.

The concept of experience and levelling is a bit different, but it moves well with the narrative-driven concept of the game. You do not get experience for killing bad guys and winning fights – not exactly, anyway. Instead, you get awarded skill points when you handle a situation. Did you murder the homeless children (by mistake! I swear) or maybe took the time to find an alternative non-violent approach? Either way you’re getting skill points at the end of it, which are used to increase your character’s abilities. A simple sweet system that allows for growth with out being level or even combat dependant.

[...]

Besides a few minor gripes, this game is well-executed, and I ran in to no major bugs or glitches that stand out. I look forward to seeing more from Logic Artists as they continue to expand on their Expeditions series. Just, maybe no timer next time.

Rating 8/10

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Long Journey Home - Preview @PCGamesN

by Silver, 13:22

The Long Journey Home is FTL meets No Mans Sky, with more personality according to PCGamesN.

The solar system in which I've found myself isn't a good place, and it's my own damn fault. The journalist on the computer next to me chose to play The Long Journey Home in ‘Explorer Mode', and has subsequently been blissfully floating around sensible solar systems with a healthy variety of planets and intriguing aliens to chat and trade with. I, in my hubris, went for the tougher ‘Rogue Mode', and have just survived a hellish planet only to get stuck in an asteroid belt, where I'm getting smashed around like a crumbling clay pinball.

My first experience of Daedalic's The Long Journey Home was a gruelling one, but since it's a procedurally-generated space odyssey game, your first time will inevitably be different, and hopefully less disastrous.

It's a fascinating game, ticking the boxes of What's Hot in Games Right Now (namely, space exploration, roguelikes, and procedurally generated planets) while offering its own mechanical and narrative idiosyncrasies. You begin by selecting your spaceship, lander, and a four-person crew whom you recruit from a colourful roster of characters - each with unique abilities, personalities and motives. There were a few negative Nancys in the roster who were apprehensive about meeting aliens or opposed to space exploration. To hell with such namby-pamby attitudes, I thought. I was looking for the space-age equivalent of Victorian writers and pith-helmeted explorers, eager to venture into the Heart of Cosmic Darkness, wrangle and barter with other life-forms, and do whatever extracting necessary to learn about the randomised cosmos that awaits.

[...]

The Long Journey Home

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: In development

Details

RE: The Emperor's Challenge - Launched

by Myrthos, 08:55

The expansion for Renowed Explorers, named The Emperors Challenge has been launched yesterday on Steam, GOG and Humble Bundle.

Utrecht, The Netherlands (May 10, 2017) — Treasure hunters rejoice! Renowned Explorers: The Emperor’s Challenge is officially launched on Windows PC, Mac, and Linux today May 10, 2017.  Traverse the world with a team of personality-rich characters, all on the whim of an enigmatic Emperor.

Take charge of your custom built team and travel to exotic lands like Egypt, The Caribbean, and in this expansion: Indonesia. Renowned Explorers has you use your considerable charms to convince the locals to give you a hand, or you can strong-arm your way to riches and fame by fighting vicious foes. Beware-- hot on your trail is a rival team led by the public’s favorite, Matthieu Rivalleux. He and his team will do anything to prevent you from making the newspaper front page, so ready your wits, charm, and strength to become the media darling. Earn your place in treasure hunting history!

Child prodigy in the fields of diplomacy and archaeology; Wang Yu, with a knack for fireworks and a penchant for trouble; Phailin Boonyasak, whose charm is only shadowed by her hidden past and unknown motivations; and Hojo Fumiaki, a champion explorer, who is using his travels (and love of cleaning) as a way to temper his anger management issues.

Introduced in this release is a new play mode that lets you go head-to-head with Rivalleux and his team for the favor of Chinese Emperor Guāngxù.

Game Features:

  • Explore the far corners of the world in the age of discovery, outsmart your rivals, campaign for fame, and become the most Renowned Explorer of the 19th century

  • Create your own adventures; get to know your explorers with their character unique traits, skills, and quirks; and manage their progression while hunting for the most prestigious treasures

  • Prepare your treasure hunt; collect Insight, Research, Gold, and Status on your expeditions to acquire supplies and support for your next adventure

  • Attitude-based gameplay; choose the best course of action by engaging your opponents physically and mentally using charm, deception, intimidation, or a show of force

  • There is always something new to discover in the thrilling, procedurally generated expeditions, where your reputation opens up new opportunities


About the Expansion:

Renowned Explorers: The Emperor's Challenge is the second premium expansion pack for "adventurer manager" Renowned Explorers. The release opens up East Asia with first-time additions to the character roster; a new expedition in Indonesia; and a whole new game mode in which you compete directly against Rivaleux to fulfill the desires of Chinese Emperor Guāngxù.

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RE: The Emperor's Challenge

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Patch 1.0.3

by Myrthos, 08:45

Patch version 1.0.3 has been released for Expeditions: Viking. It comes with a huge list of fixes, so instead of copy-pasting that here, check out the link.

Thanks Pladio and Acleacius.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Wednesday - May 10, 2017

Starbound - Space Stations!

by Silver, 23:16

Starbound will have player made space stations by the time the 'upcoming update' emerges.

Hey everyone! Since the last blog post we've been working hard on the features you've seen already, but we've also been working on an entirely new feature! This is something we've wanted for a really long time and it has finally found its place in the upcoming update.

While travelling through space is exciting, sometimes you just want to kick back and relax. And who can be bothered going up and down a gravity well constantly? In the next update you'll be able to have all the comforts of your old house on Earth, but in space. Simply call in a station probe to deploy your personal space station.

Your initial station package includes an entrance for your mech and a teleporter for convenience, while providing lots of room for activities.

If it's less space than you're accustomed to, don't worry about it! Your station can be expanded with a variety of modules to create the intricate corridor maze of your dreams. All for a very relatively reasonable cost.

Lots of people have been asking us when Starbound is coming to Xbox One, and while we don't have a release date for you yet, we can confirm it's still a thing that's happening! We're working with the super talented folks at Blitworks on the port, so it's in good hands. We'll let you know more as soon as we can!

Starbound

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Assassin's Creed: Origins - Open World RPG?

by Hiddenx, 19:43

OnlySP reports that there is a rumor that Assassin's Creed: Origins could be an RPG like Skyrim:

Assassin’s Creed, the iconic parkour-inspired stealth-combat series sporting in-depth historical fiction, is rumored to return in 2017 after breaking its annual release cycle in 2016.

After the last two titles in the series—Unity and Syndicate—did relatively poorly in comparison to the franchise’s previous titles, Ubisoft decided to take a break from producing Assassin’s Creed games in favor of supporting the debut film of the same name. With E3 lurking ever-closer, rumors that the next installment are picking up speed. Originally, rumors suggested the working title for the new game was Assassin’s Creed: Empire. However, further leaks have suggested the final title is Assassin’s Creed Origins.

As the name implies, the story of Origins is rumored to involve the original assassin’s guild within the brotherhood. In addition, speculation points in the direction of two main characters, a man and a woman—similar to the protagonists in Syndicate.

If the possibility of an imminent return of an Assassin’s Creed game is not exciting enough, sources also claim the game’s structure will be similar to that of Bethesda’s Elder Scrolls V: Skyrim, “featuring a character progression system less tied to the story.”

[...]

PCGamesN found out that the game features an Egyptian setting.

Thank you for the interesting rumor, Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

BioWare - New IP not before April 2018

by Hiddenx, 19:32

Farflame spotted on PCGamesN that the new Bioware IP is delayed until April 2018:

BioWare’s new IP is delayed until April 2018 at the earliest, according to EA conference call

During EA’s recent financial conference call, EA CEO Andrew Wilson has announced the delay of BioWare's new IP. Initially planned for release by the end of this fiscal year, the project has been put back in order to improve its live service.

Speaking directly about BioWare’s unannounced project, Wilson stated that “the game is built around a live service” and due to the studio’s desire to add to its “disruptive new social design”, EA have decided to delay the game's release until April 2018 at the very earliest. However, Wilson was keen to say that EA are “pleased with the progress” made by BioWare on the project, with the game showing "stunning design" and "excellent gameplay mechanics".

[...]

 

BioWare

Details

Banner Saga 3 - Preview @ GodIsAGeek

by Hiddenx, 19:27

GodIsAGeek checked out Banner Saga 3:

The Banner Saga 3 will be the darkest, most intense game of the trilogy

Misery is coming

 

Summer is rolling in. It’s tops off and beers out, as the fiery ball of death in the sky slowly cooks us all. It’s beer gardens, park picnics, loud music, and bright, beautiful colours.

What better time to take a look at the forthcoming slice of misery that is The Banner Saga 3?

Because things get dark in The Banner Saga 3. Really dark.

“It will definitely be the darkest, most intense, and have the highest stakes,” says Stoic’s co-founder and Technical Director John Watson. “The destruction of the entire world is at hand. Your heroes and refugees are fighting to survive for a few more days, while Juno, Iver, and Eyvind rush into the darkness in a race against time to save the world. The tone is dark, and the consequences final.”

Blimey.

[...]

Thanks Farflame!

Banner Saga 3

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Krai Mira - Extended Cut Gameplay

by Silver, 12:54

Complete Nonsense Reviews takes a look at Krai Mira Extended Cut and finds it technically competent but lacking in character.

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Krai Mira Extended Cut is a post-apocalyptic indie RPG game that was obviously built from a deep love of the Fallout games. The game works as something of a Fallout tribute, and does a pretty solid job up to a point. Even though the developers have the technical skills to pull off the gameplay aspects - which are quite important, to be sure - Fallout was much more than turn-based combat and pretty aesthetics.

So I am a bit torn on this title, it is very competent from a technical standpoint but at the same time, I feel it lacks character. So I won't be going back to it, but in case you're looking for some casual-style RPGing in a post-apocalyptic setting, go on further to the Steam page and check it out!

Krai Mira Steam Store - http://store.steampowered.com/app/408...

Krai Mira

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Legends of Ellaria - Pre-Alpha Gameplay Features

by Myrthos, 08:59

Larkon studio have released a video with some of the gameplay features of Legends of Ellaria, using a pre-alpha version of that game.

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Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - May 09, 2017

Prey - Review @ PC Gamer

by Hiddenx, 20:10

PC Gamer has reviewed Prey:

Prey review

I need to get into this office. That's not entirely true. I want to get into this office, and Prey has taught me that where there's a will, there's a way. The door is unhackable, and its keycard could theoretically be anywhere on the Talos-I space station. It's time to get creative. The windows into the office are breakable, but the gap is too small for me to squeeze through. Also, my standard trick of using the Mimic power to turn into a smaller object won't work. There's no window ledge to perch on, and mugs, understandably, cannot jump very high. There is, however, a computer terminal in view of the window. I've got an idea.

I leave and head for a fabrication station, and spend some of my resources to create a toy crossbow and a pack of foam darts. It's a joke weapon, but, in the right circumstances, a legitimately useful tool. Returning to the window, I shoot a dart at the computer's touch screen—specifically at a large square marked "Utility". Bingo. A menu opens, and inside is an option to unlock the door. Another carefully aimed dart, and I'm able to enter.

Prey is at its best in these moments of creative problem solving. Every closed door presents a multitude of possibilities, whether that's transforming into office detritus, hacking a lock, or simply stumbling upon a keycard—like I did, moments later, on a corpse just meters away from the door. It's a first person immersive sim of the kind Arkane specialises in, but nevertheless offers a very different style and experience to the recent Dishonored 2.

[...]

Unfortunately, some sidequests don't quite land, and for a variety of reasons. One—a pretty lengthy revenge tale—just sort of ends, and in some potentially silly ways. Another—this time based around a difficult moral choice, with fairly heavy emotional stakes for both Yu and another survivor—was entirely undercut by having a separate character call in about a critical objective. Repositioning to hear what the caller was saying, I accidentally triggered yet another character's dialogue. In the end, four people were talking over each other about different missions and I was forced to reload and try again.

Many of Prey's issues are a consequence of its broad range of options. Attempting to cater to a variety of play styles is laudable, but also means that Prey isn't as good a stealth game as Dishonored, nor as good a combat game as BioShock. But while the individual parts have problems, Prey is nonetheless greater than the sum of them. Prey is worth playing, mostly thanks to the strength of Talos-I as a setting, and the excellent environment design. It's fun to explore, full of interesting stories, and also looks and sounds great. Frequently, Prey's strengths build to create a tense and compelling atmosphere. And then it usually undermines it all with yet another goddamn Mimic.

Score: 79/100

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Matt Chat - Tim Lang talks about Might & Magic IX

by Hiddenx, 20:00

I the second part of the interview with Matt and Tim talk about the New World Computing/3DO days:

Matt Chat 375: Tim Lang on Might and Magic IX

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Tim is back to chat about how a punk rocker with a mohawk got a sweet gig at one of the more conservative gaming studios, New World Computing. We also talk about his game Might and Magic IX and lots of other stuff.

Matt Chat

Details

Divinity: Original Sin II - Game Master Mode

by Myrthos, 17:19

The Kickstarter page for Original Sin II has been updated with information about the new Game Master mode.

Hello, and welcome to Kickstarter Upda- Wait is that Matt Mercer?

Why yes, it is! You see, we promised you a bunch of stretch goals, and while we've enjoyed sharing the progress we've made on most of them, there's one that we've been very quiet about. The big one. The $2 million question, so to speak: What about Game Master Mode?

Well, we've spent the last two years building, tweaking, polishing, and testing it, and we're finally ready to show you what it can do. And who better to put it through its paces than Matt Mercer, Jesse Cox, Dodger, Strippin and Bikeman

Matt (of Critical Role and voice acting fame) will lead some of our favorite streamers in his very own custom adventure, and you’ll be able to see it live TODAY! We’re absolutely thrilled to be streaming it on our Twitch channel later today (9th May) at 4pm PT. So tune in and see what Game Master Mode can do in the hands of a story-telling virtuoso!

Of course, we needed more people to test our new drag and drop tabletop, so Swen swung by some friends in Seattle. This is what happened:

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Divinity: Original Sin II Game Master Mode

by Myrthos, 17:04

I visited larian Studios to check out their new Game Master mode in Original Sin II, which was a Kickstarter stretch goal.

The Game Master mode is integrated into Original Sin II and makes use of the available functionality and game mechanics as offered by the game engine. Up to four persons can play together with one game master. For this you join one of the available campaigns that have been prepared by the game master after which you can create your character.

Character creation is the same as in Original Sin II, which means a classless system where you are free to use one of the predefined characters and tweak it or create a character from scratch. Joining me in the game were, next to the game master, 3 persons from Larian Studios. We ended up with an elven wizard, a lizard rogue, a human dumbwitted farm-boy fighter and a human rich brat pretending to be a battlemage, which was my character.

After creation of the characters we rolled for gold with the 20-sided dice. The amount we rolled would be multiplied by 10. As I was a descendent from rich parents I got to roll twice, but apparently I kind of lost money on my way here as I ended up with just 50 gold. Strangely enough the thief in our party ended up with a lot of gold...

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Expeditions: Viking - Status Update

by Myrthos, 08:52

A status update about the upcoming patch 1.03 for Expeditions: Viking is available.

Due to our test process, patch 1.0.3 has been in the works since a few days before 1.0.2 went live. Our main focus has been to iron out the rest of the crashes. The fire crash of course was the most common one people experienced. We finally tracked it down and fixed it yesterday. The second-most common crash now appears to be related to campsites. We've been unable to reproduce this bug on our own machines, but we've been asking those of you who reported experiencing it for your savegames, so hopefully we'll find a way to make it crash for us as well, so we can find it and fix it.

Nova and I have been busy hunting quest logic bugs. The most common bug of that nature is the Play Only Once bug which is an annoyingly common mistake where some conversations were set to only trigger once, but also had the ability to not play if certain conditions weren't met. In these cases, if you triggered the conversation before the conditions were met, for example by clicking on a character who did not yet have a nameplate or walking into a proximity trigger that was not yet active, it would still set the conversation as having played and never trigger it again. It's an extremely easy bug to fix, but finding every occurrence of it has proven tricky. Your reports have been invaluable in that respect.

We also found the cause of the negative status effects that never go away. It was caused by adding combat-status effects outside of combat, which were then never cleaned up. That too will be fixed for 1.0.3.

A major focus area for us has been the end of the game. Since this part of the game wasn't available in the closed betas for fear of spoilers, it wasn't tested nearly as well as the rest of the game. The result has been that you've found some pretty severe bugs there, including broken reinforcements in the Homestead defence fight, and the fact that loading a savegame during that sequence would completely break the game.

The upshot is that those bugs have been fixed for 1.0.3.

Thanks Pladio.

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Vigilantes - Interrogations

by Myrthos, 08:48

With the release of V16 of vigilantes, interrogations as a means to gain intel on gangs, has been introduced. next to that gang leaders have been added and a gang intel screen, 2 new maps in an industrial setting, hand drawn portraits for the player team, and a number of visual improvements.

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Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Monday - May 08, 2017

Prey - More Reviews

by Hiddenx, 19:49

Farflame spotted two reviews for Prey:

Gaming Boulevard:

[...]

Conclusion:

Prey is a worthy reboot of a franchise I hope to see more of in the future. The atmosphere is incredible thanks to the gorgeous graphics and impressive soundtrack. Exploring the thrilling space station while discovering the truth step by step really is something different and there are moments you’re completely sucked into the game. Prey has a lot of memorable moments thanks to the enemies and the alien enhancements but is a little too rough around the edges at this point. It’s a great game, one you should definitely try out, but it needs a little more polish to really become legendary good. That being said, it’s a game worthy of your time and money!

Score: 8/10

Starburst:

[...]

Unfortunately there are a few failings that cannot be ignored. At first glance the story seems extremely clichéd and one-note, and it takes quite some time for you to truly get to grips with it. What's more, many of the ideas present are delivered with some unfortunately heavy handed elements which makes it harder to notice the more nuanced ideas at first; a problem which is only made worse when it's later revealed that quite a few seemingly major choices were largely arbitrary in the grand scheme of things.

However, the big ones here stem largely from odd blind spots in the PC port, which are more irritating rather than truly game breaking. The UI for starters features a number of very bizarre elements which run counter to the game's actual functionality, and the game settings can't be saved if the .cfg file they are pathed to features non-Latin letters. Equally, the inventory design itself is excellent, but you bump into oddities, such as how it starts glitching when full and can often outright refuse to stack items in one pile when you automatically grab them. None of these are game breakers (and nothing here even comes close to Dishonored 2's problems) but they're things which start to weigh down on you after a few hours, after you're forced to repeatedly stop and fix what shouldn't be a problem in the first place.

As a result of all this, Prey might not be quite the revolutionary experience some predicted it would be, but nevertheless hits all the right notes to be a great space borne horror experience. If you're starved of Dead Space and looking for something new to satisfy that itch, then definitely take a look at this one.

Score: 7/10

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Mass Effect: Andromeda - Can't be fixed

by Hiddenx, 19:41

Guilded is sceptical about the likelihood of Mass Effect: Andromeda getting fixed completely:

BioWare Can't Patch What Sucks About Mass Effect: Andromeda

A lot has been said of Mass Effect: Andromeda in the past few weeks. Whether it’s goofy saddle walk cycles, tired faces, or awkwardly forthcoming trans characters, BioWare’s latest has had its fair share of humiliation since release. And while the Canadian RPG gurus have promised to patch the more laughable issues plaguing Andromeda’s launch, there’s no getting around the fact that this isn’t the game players expected.

[...]

SCOPE & EXPLORATION

Once players get past the technical disappointments in the game’s opening hours, Andromeda’s most glaring and omnipresent problem begins to come into focus: its scope. While the game BioWare promised was grand and sprawling, the game players get is anything but. You’d think a new galaxy would have more than two new alien races, but you’d be wrong. In fact, it’s even worse than it sounds, because Andromeda actually rejects the opportunity to mine its catalog of races by cutting all but four of the classic aliens from the game.

[...]

Thanks Farflame!

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Hellpoint - Kickstarter Update

by Hiddenx, 19:21

With 30 hours to go Hellpoint is close to get funded:

48 hours remaining and Meet the Devs

We had a great time with everybody while we talked about where Hellpoint came from and where it's going. We moved to Twitch because Kickstarter Live is a fairly new service that didn't allowed us to stream the game.

However, we discovered after the stream ended that Twitch did not recorded it. It was our first time doing a stream; lesson learned! We loved the experience and will definitely do other stream.

If you have any questions that wasn't answered in the stream or if you missed it, feel free to come chat with us on Discord.

The campaign is now in its final 48 hours, with about 90% of the goal reach! It's going to be very close!

There's 24 hours remaining to the Thunderclap. Hop in if you haven't already!

[...]

Thanks Farflame!

Hellpoint

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Druidstone - Dev Update #1

by Silver, 14:11

Druidstone has its first developer update which reveals there will be multiple playable characters.

Dev update #1

Welcome back, friend! It's time for the first Druidstone development update! The last two weeks have been extremely busy and productive and we have made some big changes to the game. Let's get started with the biggest of them!

Party-based gameplay. Yes, there will be multiple playable characters in Druidstone! This is something we have been talking about internally every now and then, but until now we weren't sure how this would work exactly. The upsides to having a party of characters are obvious, like more varied and more tactical battles, and as big fans of the good old Gold Box games we have always wanted to get this feature in. But there are also many implications to level design, death mechanics and how the story is told. For example, the levels need to be more spacious (wider doorways, etc.). What happens if a party member dies? What happens if the main character dies? Is there even a main character (are all characters equally important to the story?) Is there inter-party dialogue (yes, please!)? How does the dialogue scripts work if a party member is dead? These are just a few of the issues that need to be carefully thought about.

Anyway, I spent several weeks testing party-based gameplay in a separate development branch, tackling the technical issues one by one and testing gameplay in practice. There are still some issues left, especially related to the story and how its told, but we are confident now that we can tackle them. So party-based gameplay is definitely a go!

Large object support. Multiple playable chars led naturally to another big refactoring in the codebase that I've been thinking about recently. Up until now objects in Druidstone were limited to 1 square in size. That limitation is now gone, so we can have, for example, 2×1 square doorways, 2×2 stairways, etc. Also more importantly we can now have some truly huge monsters! In fact, Juho made a new bad-ass huge monster which we'll save for a future blog post *evil grin*

Script writing. Janne Sundqvist, our part-time writer was also here last week and split our initial synopsis into act structure and began working on the script of the game. The script is going to be our holy book and it's going have all the encounter and character dialogues which really helps the game to come alive. These onsite visits are really great because we can throw around ideas quickly, test them in practice and make sure everyone is on the same page about the vision of the game. Hopefully we can have another session with Janne soon!

Animation rework. In the meanwhile Jyri has been going through all the animations of Leonhard, our man in green. The initial rig, particularly the cloak has proven out to be inflexible for the sort of maneuvers we'd like Leonhard to do, so unfortunately Jyri had to modify the rig, which meant he had to go through all the 54 animation files which Leonhard currently uses and reanimate the cloak. That's a lot of work! But it was better to make the tweaks now rather than later, because the number of animation files surely grows a lot bigger as we add new features to the game.

In other news we unfortunately lost several days of dev time due to bad luck. We had to replace two gfx cards which died recently and several team members have also suffered from illnesses and had to take some time off. I'm still recovering from Norovirus myself, which I can report to be a nasty, nasty bugger!

Ok, that's all for now. Until next time!

Druidstone

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Kynseed - Now on Kickstarter

by Silver, 13:58

Kynseed, a 2D sandbox RPG, has been listed on Kickstarter with a goal of 30K and has made 8K with 25 days remaining. There is a free prototype to try here.

Features

An Aging World
The land is affected by your choices and deeds. Seasons come and go and affect the world both visually and in gameplay.

Living Things Have Memory and Grow Old
Individuals and animals grow old and eventually die. Families remember your good deeds or wrongdoings for generations.

Unique Life Mechanic
Pay the mysterious Mr Fairweather for powerful upgrades and revivals, at the cost of years from your life! Will you miss out on your child's development to buy that music box that makes dragons dance? Will your business suffer because you bought a pet cat that turns people to stone?

Real-time Combat
Wander from The Path and indulge in meaty combat against various nasty faery tale creatures that guard the materials and loot you need to become the greatest in the land.

Meaningful Relationship System
Build friendship into romance and produce heirs to continue your legacy. Do favours for others and not only gain friendship but also juicy information and gifts.

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

General News - The History of Mimics

by Silver, 13:46

PCGamer takes a look at the history of mimics in videogames.

...

Making a murderer

D&D co-creator Gary Gygax coined the mimics we all know and love (and see in our nightmares) in 1974. Three years later, he gave players a clearer picture of mimics with D&D's Monster Manual, but questions still needed answering. So, in 1983, Ed Greenwood-creator of D&D's Forgotten Realms campaign and many of its monsters-wrote The Ecology of the Mimic, which compiled information from scattered lore into one definitive bestiary. He also made up a lot of new details to fill in gaps in player understanding.

"That was and is the fun in D&D for me, making stuff up," Greenwood tells me over email. "In ways consistent with existing lore, so as to weave new portions of an existing tapestry."

Before the Ecology, mimics were just shapeshifting subterranean creatures that didn't like sunlight. Incredibly flexible hermits, basically. But Greenwood delved into everything from how mimics transform to what potions you can make from their innards (polymorph, obviously). He outlined the two basic types of mimics: big stupid killers and small intelligent fiends. He shared the story of one bold mimic which spent two years as a statue sat square in the middle of town, curiously near a sewer vein "filled to a depth of more than 60 feet with human and animal bones." It's no exaggeration to say he changed the face of mimics forever.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Fallout 4 - Intimidation Mod

by Silver, 13:41

@PCGamer Some interesting mods have come out for Fallout 4. The Intimidation mod allows players to tie up and rob pacified NPCs, which you can find at Nexus mods.

I love the Intimidation perk in Fallout 4: it makes sense that even the most psychotic raider might surrender when looking down the barrel of a nasty shotgun, and it lends a little sensibility to NPCs who otherwise seem to have no concept of self-preservation. Even with three ranks in Intimidation, however, your options are limited when it comes to what you can do with an enemy you've pacified.

The Intimidation Overhaul mod gives you a few more choices, as new dialogue options become available when you successfully pacify someone. You can now demand they turn over their caps, turning you into a proper stick-up artist. You can also tell them to amscray, and they'll flee the scene. Once they're running, it no longer matters if you holster your weapon. They'll just keep fleeing, forever convinced of your superiority.
[...]

Fallout 4

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

The Executioner - Now on Greenlight

by Silver, 13:36

The Executioner, a horror rpg about the Royal Executioner failing his sanity roll, has been listed on Steam greenlight. The game demo is available here if anybody wants to check it out.

Finally, we've submitted The Executioner to Greenlight!

If you wanna help us make this grim game available on Steam, here's a direct link to our Greenlight page. Or you can look for it in the recent submissions.

This also count as a reveal of our little teaser trailer. There's some gameplay footage there (we'll add a longer video with more of that stuff soon), but it's mostly mean to embody the game's atmosphere and color. We hope you like it.

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And if so, backer or not, click on that link above and vote "YES"! Let's make this happen together.

Yours, Lesser Evil

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Sunday - May 07, 2017

Ghost of a Tale - Catacombs Raider

by Myrthos, 21:51

In the development update for Ghost of a Tale, Seith talks about the Catacombs, throwing mechanics and the improved loading speed.

The catacombs are the burial ground for soldiers and commanders whose bodies were entombed over the centuries since before Dwindling Heights ever became a prison.

As expected it’s a dark, eerie place. No doubts quite dangerous for a minstrel mouse!

It is whispered there might even be relics of the War of the Green Flame under there. And it’s probably haunted too! Although spiders might make quicker work of explorers than ghosts. But who knows…

One thing is for sure though, the Dying Lights lend a chilly atmosphere to the place. Their spectral blue flames do not give out any heat but they possess the distinctive feature of being virtually eternal. Indeed they cannot be put out by normal means. Which is why they’re often a fixture of pirate ships as even the strongest of storms won’t snuff them out.

Some sailors even say on a calm night while sailing on lake Vaelia you can sometimes catch a glimpse of the ghostly blue lights from long ago sunken ships deep under the waters.

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details