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Friday - July 07, 2017
Thursday - July 06, 2017
Wednesday - July 05, 2017
Tuesday - July 04, 2017
Monday - July 03, 2017
Sunday - July 02, 2017
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Picture Watch

Drakensang: The River of Time
Box Art

Poll Watch

Do you want user game ratings?
Sure, let's have it.
64.41%

No way
16.95%

I don't care
18.64%

Vote

Expected Releases

Jul: Pyre
Jul: Startrail HD
Aug: Hero-U
Aug: InSomnia
Aug: Luckless Seven

Friday - July 07, 2017

Legends of Ellaria - Coming to Early Access

by Myrthos, 12:14

The sandbox game Legends of Ellaria, merging FPS, RTS and RPG features in one, will be available in Early Access July 28.

We are excited to announce that after four years of development, hard work, and the support of our community, Legends of Ellaria is finally coming to Early Access on July 28, 2017!  

We prepared a Launch Trailer just for the occasion, and it would help us infinitely if you can like, share, and even comment on your thoughts about release!  

Our Official Steam page is approved as well, please add the game to your wishlist and follow it for release, and the more feedback we have from as many players as we can, the more we will improve into the full release of a truly epic game :).

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Legends of Ellaria

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

XCOM 2 - Inside Look: The Skirmisher

by Silver, 09:28

This video for XCOM2 expansion War of the Chosen explores The Skirmisher.

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Get an in-depth look at one of the new Resistance Factions joining the fight against ADVENT: The Skirmisher.

XCOM 2

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Shadow of War - Bring your Nemesis

by Silver, 07:05

@PCInvasion Shadow of War will allow you to import your nemesis from Shadow of Mordor.

Warner Bros will be letting players of Middle-earth: Shadow of Mordor import their top Nemesis and Follower to Middle-earth: Shadow of War.

With the Nemesis Forge, the personal stories that were created in the first game can be carried over by importing the highest ranking Nemesis and Orc Follower. Simply put, it’s a neat way to carry over the story into the new game if you played the first game.

New players obviously won’t have access to a Nemesis import so to address that Warner is making Middle-earth: Shadow of Mordor free on Steam from today until 9 July. The trailer below demonstrates how this will work.

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Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Kingmaker - All About Skills & Paypal Available

by Silver, 03:31

Pathfinder: Kingmaker has a new update about skills and announces that Paypal is now available.

Luck is merely another word for skill

Dear Pathfinders,

You can now support our game through PayPal

Got any friends who want to help our project, but can't use the payment methods accepted by Kickstarter? Visit https://owlcatgames.com/preorder and support us through PayPal! Please spread the word and let your friends know. Thanks!

And now getting to the topic of this update - Skills in Pathfinder: Kingmaker

Skills are an incredibly important part of most pen and paper RPGs, including Pathfinder. What are skills? Skills represent some of the most basic and yet most fundamental abilities your character possesses, like, for example, Perception - a skill to take note of details around you, to timely notice a deadly trap or to hear the muffled breath of a hidden adversary. Be it finding your way through the unknown lands or high court intrigues, be it searching for forbidden knowledge in the academy library, in a dusty tomb or a shady tavern - all of this is what skills are for. Without them, characters would be mere murderers. It is the existence of skills that allows them to resolve challenges and conflicts without resorting to bloodshed.

While it is a daunting, perhaps impossible, task to make skills just as useful in the CRPG as when playing Pathfinder on the table, it is not our goal to replace the original Pathfinder RPG, but rather to provide you with an experience similar to the fascinating atmosphere of pen and paper gaming. To do that we need to make the application of skills at least as frequent and at least as important as it is in pen and paper, if not as varied.

For our skill list, we decided to use our own approach to what is known to Pathfinder players out there as Consolidated Skills - a system where most skills from core Pathfinder are aggregated into bigger, wider skill groups. Our approach to this also includes our idea that skills should not only be used in dialogues but also in common gameplay and that these skills should be useful and applicable to the characters that archetypically should have those skills.

For this reason we, for example, made Lore - Nature, the archetypical skill of Rangers and Druids, to be based on Wisdom, and to include the knowledge about animals and insects, survival in the wilderness, handling of animals and tending to companions who were wounded or had succumbed to sickness. For that reason, we had made Lore - Religion to include knowledge about both Gods and their servants - outsiders, and plan to make it possible to use Lore - Religion to heal afflictions of the mind.

For those, who rely more on scholarly education, there are the branches of academic knowledge. Knowledge - World studies Golarion and everything specific to it, be it races and cultures that live there, their history and current interactions, trade and politics. Knowledge - Arcana deals with research and knowledge about various unnatural phenomena, eldritch spells, enchanted items and otherworldly entities such as elementals and magical beasts.

For those who crave action, there are Athletics and Mobility, the first of which deals with the skillful application of physical strength, mostly to surpass obstacles or to remove them from your way altogether, and the second deals with avoiding those obstacles and hazards through graceful movement and acrobatic feats. And those more cunning may find for themselves skills like Stealth, which allows you to move unnoticed behind the enemy lines, and Trickery, that allows you to pass through more complex obstacles like locks and traps.

[...]

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - July 06, 2017

Darkest Dungeon - Crimson Court Review

by Hiddenx, 19:46

The Daily Emerald has reviewed Darkest Dungeon: Crimson Court expansion:

Review: ‘Darkest Dungeon: Crimson Court’ adds a whole extra layer to the challenging RPG

If guiding a party of disease-ridden neurotic adventurers on a hopeless quest isn’t enough, imagine managing their vampiric addictions, keeping them from flogging themselves to death and dodging zealous hammer-wielding madmen along the way. Red Hook Studios found a way to make its turn-based dungeon crawling RPG “Darkest Dungeon” even more strenuous with its first major DLC expansion the “Crimson Court.”

[...]

While a challenging and immersive experience on its own, “Darkest Dungeon” is thoroughly improved by the addition of “Crimson Court.” The expansion not only adds extra depth to the already deep gameplay and narrative, but it creates a certain sense of urgency and purpose in the main campaign.

 

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Battle Brothers - Mount & Blade meets XCOM

by Hiddenx, 19:35

PC Gamer checked out Battle Brothers:

Battle Brothers is turn-based Mount & Blade meets XCOM

'It's basically an open-ended, Dungeons & Dragons-style campaign for players who prefer combat over storytelling.'

We recently, and rightly, complained on this website that Final Fantasy Tactics needs to come to PC. Yeah, we've got XCOM 2, Xenonauts, Shadowrun, Massive Chalice, and BattleTech is on the way, but fantasy turn-based tactics games where you're playing chess with customized soldiers are hard to come by.

As it turns out, a follow-up to FFT has been hiding in plain sight—a German equivalent of it, anyway.

I started Battle Brothers over the Memorial Day weekend after hearing designers Josh Sawyer and David Goldfarb rave about it on Twitter, and it's exactly the sort of combat-focused strategy game I've loved since Shining Force on Sega Genesis.

Battle Brothers is basically an open-ended, Dungeons & Dragons-style campaign for players who prefer combat over storytelling. You roam a procedurally-generated overworld map fighting goblins, varieties of undead, orcs, brigands, and competing mercenary companies on outdoor battlefields split into hexagons. Some of these threats are roaming, and will even chase your party around the map, but most of them sit and wait for you in forts and encampments.

[...]

Thanks henriquejr!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Age of Decadence - Mods

by Hiddenx, 19:19

Pladio spotted a thread at the Iron Tower forums about mods and modding for Age of Decadence:

Let's discuss various modding aspects and post our mods here.

Standard installation of the mod (unless otherwise specified):

  1. Make a copy of original files ./art/gui.aod and scripts.aod in the game dir to any other place.
  2. Download the archive.
  3. Unpack it to the ./mods/ folder in the game dir.

Uninstallation:

  1. Delete the mod's sub-folder in the ./mods/ folder in the game dir.
  2. Copy your previously saved original files ./art/gui.aod and scripts.aod to the game dir.

The files ./art/gui.aod and scripts.aod in the game dir are an archives, actually, and could be navigated through by some unpackers or file managers (i.e. Total Commander) like usual folders.

How to enable/disable mod (without uninstalling it):

  1. Find the file .taml inside the mod's sub-folder.
  2. Find the line Enabled=x inside of that file. Where x:

1 - enables the mod
0 - disables the mod

[...]

Age of Decadence

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Fictorum - Release Date: August 10

by Hiddenx, 19:11

The Action RPG Fictorum will be released next month:

Fictorum Update #46: Event and Visual Effect Improvements

We’re about a month away from releasing Fictorum, with our plan to release on August 10th! We have added more events and polish to our game in version 0.9.6, which will be our last major beta release with v1.0 coming soon.

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Thank you for the info, rjshae!

Fictorum

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Prey - Will there be a sequel?

by Silver, 12:46

@PCGamesN Arkane are making an online game next amidst disappointing sales for Prey and Dishonored 2.

A new job ad suggests Arkane's next project will be an online game, and probably a live, ‘service' game of the kind that are so popular these days.

The advertised role is for an online game engineer at Arkane's Texas studio - they collaborated with Arkane's Lyon team on Dishonored 1 before the two studios split to focus on their own projects. Arkane Lyon worked on Dishonored 2, while Arkane Austin handled this year's Prey. Both are thought to have sold under expectations, particularly Prey.
[...]

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Wednesday - July 05, 2017

Arcanum - High Resolution Patch 1.5

by Hiddenx, 20:54

Version 1.5 of the High Resolution Patch for Arcanum has been released:

Version 1.5

  • The patch is now configured and applied via a config file, no more command line prompts.
  • Many more settings and features are now available in the config file, to be further configured by the user to their liking.
  • The vertical position of the middle screen menus (e.g. inventory or load save) can now be set to top, bottom or center (default).
  • Most UI graphics have been cleaned up, the top shading has been removed and full size borders have been added.
  • Added fullscreen backgrounds to the main menu, 3 variants are available: just black, fade to black, fullscreen wooden background (also applies to options and credits).
  • Compiled a completely new crisp sharp size 18 dialog font which is true to the original.
  • Increased preload distance, so that you won't see stuck objects at very high resolutions. This feature is also user configurable.
  • Increased broacast distance, so that the followers can heed your commands at greater distances. This feature is also user configurable.
  • Splash screens are now centered.
  • Fixed all lingering UI bugs, such as the map menu navigation button not working properly.
  • Resolved the issue with the Half Ogre Island captain not spawning.
  • Added options to force the game to use windowed mode, software rendererer and double buffer.
  • Scrolling distance is no longer patched to be smaller, and both scrolling distance and scrolling FPS can now be configured in the config file.
  • Streamlined and cleaned up a lot of code. All patch scripts are fully commented.
  • Fixed a 'run as administrator' prompt on newer versions of Windows.
  • The DDrawCompat wrapper is included in the patch and can be optionally installed, recommended for Windows 8/10 users.

Arcanum

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

The New World - New Website

by Hiddenx, 20:42

Iron Tower Studio created a new website for The New World:

In the Year of Our Lord 2754…

You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, because you had the misfortune to be born on the Ship. You have never seen Earth, and you’ll never see Proxima Centauri either, your past and future both sacrificed by some dim and nameless ancestor to the greater good of the Mission.

Starfarer, they called her, a pretty name for a retrofitted interplanetary freighter. She had already been twenty years in service when she was rechristened, and showing every minute of it. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.

The New World is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.
  • Skill-based character system, with feats and biological implants.
  • Tactical turn-based combat, featuring standard as well as targeted attacks and weapon-specific special attacks such as Fanning and Long Burst.
  • Multiple quest solutions, mutually exclusive questlines, and a branching main storyline.
  • 12 recruitable party members with different personalities, agendas, and beliefs.
  • 3 main factions and a score of lesser factions and groups.
  • A large arsenal including melee weapons, firearms, energy pistols, grenades, and fancy electronic gadgets like the Reality Distortion Field.
  • 16 environments to explore, from the Engine Room and Hydroponics Lab to the dystopian cities of the Habitat and the Wasteland, the now uncharted corridors and decks that bore the brunt of the fighting during the Mutiny.

The Ship was launched by a neo-Christian conglomerate dedicated to establishing a religious colony on a distant world. The original fifty thousand passengers, the so-called First Generation, were true believers in the Mission. They sacrificed whatever lives they had on Earth and demanded strict obedience to the laws of God and the Ship from their children.

Unfortunately, the generations that followed lacked their forebears’ fervent will to sacrifice. Dissatisfaction led to open revolt against the authorities, called the Mutiny, and the mutiny metastasized into a civil war. While the mutineers dealt a decisive blow to the old order, they did not eradicate it completely. When the fires died and the smoke finally dissipated, three factions emerged from the wreckage of the old order: the Protectors of the Mission, The Brotherhood of Liberty, and the Church of the Elect, each of them promising their own version of the future.

[...]

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Beyond Good & Evil 2 - Keeping the Camera

by Silver, 15:11

@PCGamesN Beyond Good & Evil 2 is keeping the camera from the first game.

Sometimes you can work out how far along a game is just by observing the demeanour of its developers. Watch Michel Ancel gush about Beyond Good & Evil 2 and it's clear the game he's directing is only now entering production. Far from the feature lockdown and excruciating trade-offs of beta, right now it's a big ball of potential - and the giddiness of its creator is palpable.

Ancel says Beyond Good & Evil 2 is going to have planets, and outer space, and spaceships. It's going to have smaller ships that go inside those spaceships, and huge procedurally generated cities, and a monkey who swears a lot. It's a maximalist sequel that fills in the gaps between everything its predecessor attempted to do. Which makes it all the more important that the game, for all its ambition, is able to find focus.

To that end, Beyond Good & Evil 2 is also going to have a camera. It might be small, but it's everything.
[...]

Beyond Good & Evil 2

SP/MP: Unknown
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Prey - Flying was cut

by Silver, 15:07

@PCGamesN There was an attempt to make flying work in Prey but it was cut to save the graphics designers sanity.

One of the best things about Prey is how it gives you the tools you need to get to unexpected places. With a jetpack hover, a pillar of levitating energy, and a cannon filled with hardening adhesive, you can get almost anywhere you want with a bit of imagination. At one point, though, Prey's levels were fully open, from top to bottom - you could fly.
[...]

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingmaker - The Art of UI

by Silver, 08:18

The latest update for Pathfinder: Kingmaker takes us through Owlcats UI design process.

The art of UI design

Dear Pathfinders,

In today's update, we would like to share with you our approach to User Interface (UI) development.

Interfaces are a huge part of any CRPG game. There are a lot of entities like characters, skills, abilities and spells, all of which are striving to attract the player's attention. An important factor here is that everything needs to be represented with a high level of detail and our task is to make all these sheets, formulas and endless columns of text easier to read and understand. We constantly balance between informativeness, aesthetics, and user-friendliness. Therefore, while designing every single UI element we are focused on two main principles: convenience and immersion. It should be stressed that from the very beginning, we decided to give preference to immersion.

With our focus on immersion in mind, we always start designing a new UI element by searching for real historical items, which fit the setting of Pathfinder: Kingmaker for visual reference. These can be old books, scrolls, chests, cabinets, writing utensils and chairs, maps and travel notebooks. Their visual appearance, materials and decor elements are a good starting point to inspire a UI designer's creativity.

[...]

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Tuesday - July 04, 2017

Outcast: Second Contact - New Screenshots

by Hiddenx, 19:12

Farflame spotted some Outcast: Second Contact screenshots at DSOGaming:

New screenshots released for OUTCAST – Second Contact

Appeal Studio has released some new screenshots for its upcoming remake of the cult PC game Outcast, OUTCAST – Second Contact. These new screenshots showcase some of the game’s environments, as well as the new and improved character/animal models. OUTCAST- Second Contact is currently planned for release this Fall. Enjoy!

[...]

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Kingmaker - Podcast @ Constantly Calibrating

by Hiddenx, 19:09

Constantly Calibrating chatted with Chris Avellone:

#232 – Calibrating Chris Avellone II
(Pathfinder: Kingmaker)

Once, long ago, our team of hosts had an experience that nearly changed the very nature of their existence: They interviewed Chris Avellone. Without much in the way of hyperbole, our team was revitalized through a 40 minute interview that turned into a near 2-hour podcasting experience. Chris Avellone, a writing legend of modern times and Josh’s youth, has once again returned to impart wisdom and knowledge.

The whole group also makes a large amount of dick & fart jokes, and Chris helps promote the upcoming Pathfinder: Kingsmaker. It’s a Constantly Calibrating Podcast show, let’s not think too high or mighty of ourselves.

If you liked the episode, let us know in whatever comments you see fit, or with a review maybe? Same goes for if you hated the entire experience. Furthermore, only you can help us convince Chris to come back to complete the trilogy of discussions. Or perhaps to take Josh on as apprentice or DM a D&D show for us. *cough*

Thanks Farflame!

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

ELEX - Preview @ RGM

by Hiddenx, 19:03

RGM checked out ELEX at the E3:

E3 2017 Impressions: ELEX shows a full world with rough promise

Another of the games I got to see behind closed doors at E3 2017 was ELEX, an upcoming science-fiction/fantasy RPG being developed by Piranha Bytes and published by THQ Nordic. It’s an interesting concept that attempts to fuse conventional science-fiction with high fantasy through the power of choice.

The story of ELEX is fairly vague right now however there are some set details. The titular ELEX is a powerful substance that has fallen on the planet Magalan. When consumed by humans, it induces magical powers. It’s also an incredible source of energy that can be used to power advanced technology and war machines. Different factions have different ideas about what to do with it and so the central conflict of the game is born.

The presentation for ELEX showed an absolutely massive world, the largest Piranha Bytes has ever built. There’s a wide range of locations, from icy mountains to vast deserts, lush valleys and more. Each location has its own various wildlife and factions who are vying for control. Countless NPCs roam the wilderness and cities alike. This can be exploited by luring tougher enemies near towns where heavily armed characters may do your job for you, as was shown in the presentation.

[...]

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Vampyr - Interview @ GameWatcher

by Hiddenx, 18:59

GameWatcher interviewed Florent Guillaume about Vampyr at the E3:

Vampyr: An Interview With DONTNOD Entertainment’s Florent Guillaume [E3 2017]

Being a doctor can’t be an easy life. You are responsible for the health and well-being of the sick people you vow to help cure. However, what if the same people you wanted to protect were also the only thing that could sustain your life? That’s where Doctor Jonathan Reed finds himself in early 19th Century London in Focus Home Interactive and DONTNOD Entertainment’s upcoming role-playing game, Vampyr. Reed has become a vampire, and he must split himself between his vow to help the sick and his need to feed on the blood of those he swore to protect.

Dr. Acula jokes aside, Vampyr contains a story with a vast web of interaction and consequences. Who you save and who you feed upon will not just affect you, but the people around that person. To help untangle this web of intrigue, GameWatcher caught up to DONTNOD’s Lead Level Designer Florent Guillaume at E3 to guide us into the life of this doctor in a vampire’s world. He took us through the dark corners of London to find out what kind of man Jonathan Reed is, how players will choose between doctor and vampire, and what consequences those choices will have for the fall or salvation of London in Vampyr.

GameWatcher: Where do we find ourselves starting off in Vampyr? Who is Jonathan Reed?

Florent Guillaume: So you start Vampyr waking up in a mass grave, and quickly find you’ve been afflicted with vampirism. You’ve been transformed. The game is set in London in 1918. Reed is a doctor that was fighting in France during World War I as a combat medic and doctor. When he returns home, his journey takes an unfortunate turn and that’s when he is transformed.

[...]

Thanks Farflame!

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Call of Cthulhu - Preview @ AusGamers

by Hiddenx, 18:53

AusGamers checked out Call of Cthulhu:

Call of Cthulhu is a Call to (Classic) Horror Innovation

E3 2017 was full of great games and great surprises, but a sleeper-hit from the show might come in the form of a classic horror throwback in Cyanide Studios' Call of Cthulhu. Read on for our full thoughts...

[...]
Call of Cthulhu was a standout for me at this year’s E3. It’s not a particularly visually punchy game, but it doesn’t need to be. Most of the game takes place in the dark, allowing the developer to work with shadows for both effect and art. The voice-acting also leaves a bit to be desired, though I did only see roughly 20-minutes of gameplay, but this is both a true throwback to Lovecraftian lore, and a direct homage to the pen and paper classic of the same name. However, Cyanide has gone one better, creating what they’ve dubbed an “RPG-Investigation” title that marries exploration, investigation, deduction and relationships with psychological (and straight-up) horror pulled directly from the Lovecraft Universe.
[...]

Call of Cthulhu

SP/MP: Unknown
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Dev Stream

by Hiddenx, 18:48

Farflame spotted this Conan Exiles dev stream:

Conan Exiles dev stream - Combat changes and a peek at the new biome

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Conan Exiles is getting some big updates with a complete revamp to the game's combat system and a whole new biome! Join creative director Joel Bylos and community manager Jens Erik Vaaler as they give you an extensive look at what's coming to Conan Exiles.

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

BattleTech - Kickstarter Update

by Hiddenx, 18:45

BattleTech gets a lot of praise for the single player skirmish mode release:

Beta & E3 Reactions, Beta HotFix Incoming, and More!

Thanks to all our Backer Beta participants for the overwhelmingly positive reaction to the BATTLETECH single player skirmish mode release! We really appreciate all the great feedback you’ve given in your after-action surveys and on the BATTLETECH Beta Discussion forum - useful stuff. It’s been an absolute pleasure for us to read your comments, see your amazing screenshots, and watch your livestreams and YouTube videos.

[...]

Thanks Farflame!

 

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Shadow of War - Developer Livestream

by Silver, 15:38

@Gamebanshee The developers behind Middle Earth: Shadow of War did a livestream recently and showed off a story mission.

The first post-E3 Middle-earth: Shadow of War developer livestream features a story mission from the game's second act that introduces the nature spirit Carnan, who the developers describe as Mordor's Tom Bombadil. And then we get a brief Q&A session with Michael de Plater, Monolith's Creative VP. Check out the VOD:

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Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Assassin's Creed Origins - Q&A Video

by Silver, 06:36

GameInformer ask some lingering questions about Assassins Creed Origins.

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In this special edition of The Game Informer Show podcast, Ben Hanson talks to the game director of Assassin's Creed Origins Ashraf Ismail and asks him burning questions from the community about the open world, E3 2017 feedback, the secrets surrounding Origins' modern day component, comparisons to The Witcher 3: Wild Hunt and much more.

Assassin's Creed Origins

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

FTL - What games can learn from FTL

by Silver, 04:13

At 1 Rule Be Cool they take a close look at FTL and explain the lessons other games could learn from it.

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On this first episode of Other Games Can Learn From, we explore what makes FTL: Faster Than Light so worth playing, and what other games can take away from its challenge, morality and worldbuilding.

Support the show on Patreon: https://www.patreon.com/1RBC

Follow on Twitter: https://twitter.com/1RuleBeCool

FTL

SP/MP: Single-player
Setting: Sci-Fi
Genre: Roguelike
Platform: PC
Release: Released

Details

Monday - July 03, 2017

Elite: Dangerous - Review @ COG

by Hiddenx, 19:43

COG reviewed the space sim Elite Dangerous:

Elite: Dangerous Review – Beautifully Crafted Yet Complex Space Travel Experience

Elite: Dangerous Review
Space is both a majestic and a terrifying place. The stuff of dreams and nightmares, exploring space has always captivated the imagination of the would-be intrepid explorer. Some believe space to be a place of serious endeavours, the future of a proper and professional civilization more advanced than our own. Others see it as the next wild west: a vast open plain to pillage, plunder, and carve out for your own. Elite: Dangerous manages to saddle up in both of these worlds, offering you the freedom to do as you please but with grave and serious repercussions. It sounds like one hell of a ride to take; however, it takes itself just a little too seriously for the casual gamer.

[...]

Elite: Dangerous is a well crafted and complex space simulation in flight, combat, and a number of RPG elements such as resource management, questing, and upgrading gear. With real world science creating the games universe and some very nice graphics, the game’s downfall comes from the overly complex controls used for flight, making the game difficult for newcomers who may be expecting a more user friendly experience. These controls also limit the fast paced action many would hope for in space combat, however for those looking for a game grounded in realism, Elite: Dangerous may just be the perfect one for you.

Score: 72/100

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Cosmic Star Heroine - Review @ PBA

by Hiddenx, 19:31

Power Bomb Attack has reviewed Cosmic Star Heroine:

Cosmic Star Heroine Review – A Blast From the Past

Cosmic Star Heroine caught my eye through several reviews here on WordPress. It quickly became apparent where this game draws much of it’s inspiration. I was eager to give it a go and see if it could re-muster some of the nostalgic feelings of old playing games such as Chrono Trigger. I can confidently say it accomplishes this without trying to force too much onto the player. At the same time, it takes it easy on some of the deeper meanings and messages those games may have brought and focuses on keeping things fun and light hearted.

In Cosmic Star Heroine, you play as Alyssa L’Salle, a top secret agent for the galactic empire. During one of her missions with her squad, she comes upon a top secret government conspiracy. She is forced to take matters into her own hands and bravely defies the agency she works for. Ever since, she is on the run with the help of her trusted friends and allies to bring to truth to light and save the galaxy.

[...]

Final Thoughts

Prior to playing Cosmic Star Heroine, I knew I was in for a treat. Right from the get go, I was hooked and there was no turning back. This feeling lasted through the entirety of the game. Featuring an amazingly deep yet user friendly combat system that does not dare to waste a players time is highly appreciated from gamers such as myself, who can only devote so much time to gaming. The game may not feature the most complex story out there, and may suffer from some rushed pacing issues at times, but through it’s witty writing and huge cast of characters, it delivers pure, unadulterated fun.
It’s inspirations are quite apparent, yet it manages to still be it’s own entity and does well at it. Featuring one of the most addicting sound tracks out there, Cosmic Star Heroine makes it’s impact even with your time away from it. Clocking in at between 15-20 hours, there’s a chock full of things to do, and is well worth the price of admission. I highly recommend Cosmic Star Heroine. It’s a true gem that will take you back to times forgotten.

Cosmic Star Heroine

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

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Kingdom Come - Preview @ PCGamesN

by Hiddenx, 19:27

PCGamesN checked out the Kingdom Come: Deliverance:

In Kingdom Come: Deliverance I threw fists, dice, and very nearly poo

Kingdom Come: Deliverance has been a long time (kingdom) coming. By the time of its scheduled release date of February 13 next year, it will have been in development for over four years. For most of that time, its original pitch hasn’t changed: a medieval RPG with as much historical accuracy as possible. Dungeons without the dragons. Intriguing though this is, I’ve been wondering how the game will actually play for months now. At E3, I got my answer.

[...]

Contrary to what some films and games might lead you to believe, it’s quite hard to push a sword through plate armour, and knights who wore such armour in battle were close to invulnerable. The only effective tactics were sticking spikes into the joins between limbs, or hitting the armour very hard with very heavy weapons that could deform it and traumatise the body within. Kingdom Come’s combat will reflect this, but there will be other tradeoffs for equipping heavy armour, like reduced movement speed and visibility – it’s not easy to see out of those visors.

Finally, archery. I don’t get time to try it out, but Tobi says “the bow is a pretty powerful weapon, but it has no crosshair in the middle. It will kill pretty much anyone,” but it’ll take a lot of skill to use.

These are historically accurate tradeoffs, but ultimately Warhorse do recognise that they’re making a game. If it comes to it – and it has, in places – they’re prepared to sacrifice historicity for the sake of fun, balanced gameplay. “We’re not doing a simulation,” Tobi says. Compromises must be made.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Daggerfall Unity - Closing the Loop on Quests

by Silver, 14:48

Daggerfall Unitys latest update announces that the quest system is just about ready to be tested.

...

Conclusion

The quest system is doing great. It's still a ways from being finished, but all the hard problems have been solved and now I'm just building out support for remaining actions and conditions, and fixing bugs along the way. The next items on my list are multi-spawn foes (e.g. kill 6 rats in a house) and more work on text support (like the %g family of pronoun macros). There's bound to be a few more articles to go before I can call quests complete.

If all goes well, I should have the first real test build with the quest system in current state available in 2-3 weeks. This will have the Fighters and Mages Guild quest system in place for testers to run through available quests and help me find bugs. You'll also be able to use ‘startquest' console command to launch whatever quest you wish, even quests you write yourself, but things might not work properly if you go too far off grid for now. I'll post more about the test build once it's ready, including any limitations in the build at the time.

Thank you for reading! If you would rather watch quests in action, following is a pure gameplay video of Daggerfall Unity, except I'm using the console cheats to teleport to objectives in dungeons for the sake of brevity.

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Daggerfall

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Code Vein - New Gameplay Trailer

by Silver, 14:22

@Gamer's Adventure HD Code Vein is an action RPG set in a post-apocalyptic dystopia and based on vampire lore.

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Code Vein is an upcoming action role-playing video game being developed and to be published by Bandai Namco Entertainment for PlayStation 4, Xbox One and Windows. The game is set to be released in 2018. It is set in a future post-apocalyptic dystopia with a vampire thematic.

The gameplay is expected to be based on vampiric lore including "gifts" from the consumption of blood, and other supernatural abilities.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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My Time at Portia - Simulation RPG Game

by Silver, 14:12

My Time at Portia is a Simulation RPG game in the vein of Stardew Valley. Download the demo here.

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This is the trailer for My Time At Portia's first alpha build release. The build can be downloaded on our website at http://portia.pathea.net. My Time At Portia is a simulation RPG game that takes place in a world far into the future where humans are few and relics are everywhere. The player receives a broken down workshop and goes from there. Enjoy!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Kingmaker - New Stretch Goal

by Silver, 01:35

Pathfinder: Kingmaker has a new stretch goal at 800K which will unlock Archetypes.

Magus is at your service, Baron!

Dear Pathfinders,

Thanks to your help, we have just reached our second stretch goal! The Magus is in the bag! Thank you, Pathfinders! We feel truly blessed to be supported by such an amazing community. Thank you for believing in us and for giving us the opportunity to make this game bigger and better. You are the force that drives us. And now that the Magus is an addition to the game, let's have a look at a new stretch goal.

New stretch goal - 3 Archetypes or alternative features for each class

A satisfying RPG experience relies heavily on your ability to create just the character you want, to bring your character concept to life as accurately as possible. But some character concepts are not conventional and stray away from well-trodden paths. Yet classes were made with specific, more general concepts in mind, and while they allow many different builds - some less conventional approaches are left unsupported. The Pathfinder RPG has a feature that covers those wishes: Archetypes.

Archetypes are not new classes on their own, but merely modifications of an already existing class, although the extent of modification varies greatly from case to case. Archetypes remove some class features from their base class, change others, modify existing choices and numerical bonuses of the class. In some cases, they just replace one feature with a feature of another class, and in some cases, they replace significant parts of the class, with an array of completely new abilities.

Sometimes you want your character to specialize in a certain specific part of their class far more than representatives of this class usually do. For example, let's say you want to play a cleric that concentrates on summoning monsters, but find that this specialization is hard to achieve with just the conventional cleric. There is an archetype that fits this purpose perfectly. The Cleric's Herald Caller archetype concentrates on summoning allies to fight for him. While he loses his ability to wear medium armor, equip shields and only has one domain, he can convert his spells into summoning spells in the middle of combat, and the creatures he summons are far more formidable and numerous.

Sometimes you want to take a different approach to a conventional role, for example, to create a tanking fighter that relies on his swordsmanship alone - yet every time you look up your abilities your conviction wavers. You see that equipping a shield would make your character a better tank, but you never envisioned him hiding behind a shield in battle. On the other hand, not using one makes you feel that you aren't using your character to his full potential. In this case, you may look for an archetype instead - and find one that fits your idea. For example, the Aldori Defender, a fighter archetype with his roots in the fencing school of Aldori Swordlords, prefers to master his parrying techniques instead of relying on shields.

And sometimes you want to go even further. For example, create a magus, who is skilled with a bow. There is simply no way to do that with the basic magus class - his abilities work with one-handed melee weapons, and the bow is neither. Only archetypes can help you with this, and there is one designed specifically with that purpose in mind. The magus' Eldritch Archer archetype allows him to use his abilities with any ranged weapon and, instead of charging his blade with close combat spells, this archetype allows the magus to charge his attacks with long range spells, shooting fiery rays from his crossbow or launching bolts of lightning together with a javelin.

And that's not the extent of possible archetypes - there are far more of them in Pathfinder. There's the Sword Saint, a magus archetype that abandons armor and some of his spellcasting to become a master of one chosen weapon. There's the Vivisectionist - an alchemist that replaces his signature ability to throw bombs with deadly sneak attacks. Ecclesitheurge - a cleric, favoring the perfection of his divine magic abilities over his martial prowess. Armored Hulk - a heavily armored barbarian. Sacred Huntsmaster and Mad Dog - inquisitor and barbarian with animal companions. And the list goes on and on.

Some classes, like Sorcerer or Wizard, while lacking these vast amounts of archetypes, have alternative class features that can replace them - subschools and wild bloodlines. We want to add even more choices, and depth to our game, to both, improve the base gameplay and provide replayability. Archetypes are a good way to do both, for they will add more meaningful choices to character creation and development, will allow us to add personalities to some companions in the form of archetypes, and to increase the variety of enemy encounters - for enemies will have archetypes, too.

What do you think about the archetypes listed above and which Pathfinder archetypes are your favorite? Let us know in the comments section!

Hail to the kings!

Owlcats.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Sunday - July 02, 2017

The Six Dragons - Devlog Video Ep.1

by Silver, 12:51

The Six Dragons has a devlog on their progress so far.

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A Development Update video for The Six Dragons RPG.

Quests Implemented
Graphics Improvement
Randomly Generated Loot Chests
Day/Night Cycle
New Menus
New Music Track

The Six Dragons

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details