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Poll Watch

How much will Grimoire sell
This is Skyrim stuff
12.5%

5 figures easily
2.5%

somewhere between 10 and 50K
30%

Below 10K
22.5%

In the low 1000's
25%

3 figures only
0%

Somewhere around 100
7.5%

Vote

Expected Releases

Jul: Grimoire
Jul: Demons Age
Jul: Shadowhand
Jul: Children of Zodiarcs
Jul: Pyre

Tuesday - June 13, 2017

Skyrim - Bruma Mod Launch Announcement

by Silver, 06:06

Beyond Skyrim: Bruma is a content rich mod for The Elder Scrolls V: Skyrim which will launch on the first of July.

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The time has finally arrived. We're pleased to announce that Beyond Skyrim: Bruma, the first part of Beyond Skyrim: Cyrodiil, will officially launch on the 1st of July, 2017.

The return to the Heartland begins in July.

Beyond Skyrim: Bruma will release for PC on Skyrim and Skyrim Special Edition. An Xbox One version will be released at a later date. No PS4 version can be released due to Sony's policy on mod assets.

Pre-release copies of the mod may be offered to journalists, press, YouTubers and others. For press inquiries, please contact us at BeyondSkyrimBruma@gmail.com.

Full development on the remainder of Cyrodiil is proceeding at a rapid pace. Anyone interested in joining the development team should post here, in our General Signup Thread: https://www.darkcreations.org/forums/...

Fans and prospective new recruits alike should also consider joining our Discord server for the latest news on Beyond Skyrim: Cyrodiil as well as all the other projects in the Beyond Skyrim collaboration: https://discord.gg/979zVy6

And follow us on Facebook for the latest development updates: https://www.facebook.com/BeyondSkyrim...

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Ni No Kuni 2 - Releasing November 10th

by Silver, 03:58

@PCGamer Ni No Kuni 2 is releasing November 10th on PC.

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The sequel looks just as beautiful, but shakes up the combat of Ni No Kuni, moving it from 1v1, almost Pokemon-like fights to larger scale encounters that reminded James of Pikmin. We don't know a whole lot more about the game beyond the combat trailer seen above, but it's encouraging to see publisher Bandai Namco release a hard date without having to specify a separate one for PC.

Ni No Kuni 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Griftlands - First Look

by Silver, 03:46

@PCGamer Griftlands is a new adventure rpg from Klei with some nice 2D art and turn based combat. You can see some more of the game from its Steam page.

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2D art? Cool lookin' aliens? A one-armed robot? Party combat? That's just about all we could glean from the trailer for Klei Entertainment's new game, and they aren't talkin'. Here's what we do know: it's called Griftlands, and you can see the trailer for yourself above.

Klei has a fairly diverse set of games in its back catalog, including the action sidescroller Shank and the stealth masterpiece Mark of the Ninja, but it's mostly veered towards strategy with the likes of Don't Starve, Invisible Inc., and Oxygen Not Included. The latter was first revealed at least year's PC Gaming Show, and is currently in Steam Early Access. We dig it. That doesn't tell us much about GriftLands, though.

[...]

Griftlands

SP/MP: Single-player
Setting: Post-Apoc
Genre: Adventure-RPG
Platform: Unknown
Release: In development

Details

BattleTech - Gameplay Presentation

by Silver, 03:27

@PCGamer Harebrained Schemes showed off Battletech at the PC Gaming Show.

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During E3 2017's PC Gaming Show, BattleTech developer Harebrained Schemes ran us through some gameplay of the turn-based mech warfare game.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Monday - June 12, 2017

Mount & Blade II - Combat Videos

by Myrthos, 22:41

During E3 two new combat videos for Mount &  Blade: Bannerlord have been made available. One shows a cavalry sergeant:

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And the other a horese archer sergeant:

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KEY BATTLE IMPROVEMENTS

Battles are at the very core of the series and play better than ever in the latest installment.    

  • Advanced Formations - Merge and split forces at your behest, with intuitive but powerful control over the movement, form and behavior of every unit! Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation.
  • Battlefield AI - AI commanders can execute complex tactics, utilizing the advanced formation options to present a formidable challenge. Their behavior is drawn from actual historical tacticians, for example Alexander the great, who used his superior cavalry forces to rout their counterparts in the opposing army, before delivering a crushing blow to the enemy's main force. This not only creates the feeling of an authentic medieval battle but also proves effective in-game, as in reality.
  • Sergeant System - Commanders now designate units to other lords in battle, including the player! Execute the orders issued by your commander throughout the fight, and use your own instincts to do your part and help secure victory on the field of battle. Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once! 

KEY COMBAT UPDATES

Mount & Blade II: Bannerlord also features greatly updated combat, which builds on previous installments in a number of ways while retaining its intuitive, direction-based core that made it so popular among players. 

  • Directional Shield Blocking and Shield Bash - These two features revitalize the sword & board gameplay, making it a more engaging experience than ever before! Blocking in the wrong direction will not necessarily get you killed but it will cause your shield to break faster, leaving you defenseless against missiles and vulnerable against multiple foes. Shield bashing, a highly requested feature, temporarily stuns your opponent and knocks them back, lowering their defenses and giving you room to breathe.
  • Attack Chaining - Swings that complete their motion can now be chained into follow-up attacks which can catch your opponent off-guard after a miss. Unbalanced weapons such as hammers and axes also use the momentum of the first swing for a faster follow-up!
  • Improved Animations and Combat Engine - Huge effort has gone into making Mount & Blade II: Bannerlord's combat as fluid and visually appealing as possible. Damage dealt is now calculated with a great degree of physical depth, factoring in the weight distribution of every individual weapon. This means that whether you are executing a perfectly timed thrust while thundering towards a hapless archer on horseback or shooting an arrow across the battlefield to whittle down your opponent's infantry forces before the melee, the game will understand all of the forces involved and produce consistent, realistic and satisfying results every time.
"It is great to be back at E3 with Bannerlord, demonstrating the best Mount & Blade battles ever. Our team worked very hard on developing all aspects of the battles, which are so central to the game. We are thrilled to showcase our work and looking forward to seeing the response."

Armagan Yavuz - CEO / Founder, TaleWorlds

Mount & Blade II

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Victor Vran: Overkill Edition - Review

by Hiddenx, 19:39

True Achievements reviewed the Victor Vran: Overkill Edition:

Victor Vran Review

Isometric RPGs are somewhat niche. The likes of Diablo and, more recently, The Incredible Adventures of Van Helsing tailored themselves to this style of play; for them, it worked very well for the most part, at least. Another game that followed this path was Victor Vran back in 2015 on Steam. Players have had to wait an extra couple of years before the title made its way onto Xbox, but it is now ours to play as we wish. The question is, was it worth the wait for us?

[...]

Summary

Victor Vran is a title that initially feels like it's going to be more indie fodder but is much more than that. Despite the voice actors that were used, underneath a relatively bland story lies extremely addictive and highly enjoyable gameplay. Utilising all the weapons and accessories at your disposal regularly yields fantastic results, and unleashing your fury on the hordes of enemies that swarm the screen never gets old. Facing off against the bosses scattered throughout the dungeon also adds an extra layer of challenge. The addition of online play and two expansions provides even more content for the game, so there's an abundance of stuff to enjoy. While the game does suffer from the odd technical problem, it's still worth a look for dungeon crawler and RPG fans alike.

Positives

  •     Plenty of content
  •     Highly enjoyable and addictive gameplay
  •     Lots of variety in weaponry, gear and accessories
  •     Easily accessible online play for those who want it
Negatives
  •     Fairly bland story and characters
  •     Occasional lag
Score: 4/5

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

RPGWatch - Steam Curator #8

by Hiddenx, 19:23

We are Steam Curator #8 now. Thanks to all who joined us.

RPGWatch

Details

Phoenix Point - At E3

by Silver, 14:29

Snapshot Games has a new update about Phoenix Point and what to expect next.

Phoenix Point Comes to E3

Julian travelled to Los Angeles on Sunday to head up some business meetings at E3. On Tuesday, Snapshot Games will be teaming up with Alienware and a new, zero latency streaming service called Caffeine. Julian will be streaming the developer build of Phoenix Point LIVE from E3. The stream will take place at midday PST (3pm EST / 8pm BST / 9pm CET).

You can check out this new service at www.caffeine.tv from your browser, or download the interactive app on iOS.

We suggest you create yourself an account in advance of the stream if you'd like to participate in the chat, or alternatively you can sign in with your Twitter account.

Feel free to follow the official Snapshot Games Caffeine channel to receive a notification when the stream goes live at www.caffeine.tv/snapshot
[...]

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

General News - Roguelikes Developers should Study

by Silver, 13:56

@Gamasutra Stefanie Fogel writes about 7 roguelikes that every developer should study and take some influences from.

...

Moria -- Building a world one kill at a time

Moria was first coded in VMS Pascal in 1983, and is now available to play on a profusion of platforms.

A roguelike based on J.R.R. Tolkien's The Lord of the Rings, Moria is notable for a mechanic called "monster memory." As you battle enemies, the game records information about them. It would track how many times a monster was killed, what type of attack it has, and what levels it could normally be found on. If the player is killed, that information carries over into a new game via a save file. "Moria's monster memory was really unique, and brought out that roguelike tradition of subsequent plays making the world more rich," says Dwarf Fortress co-creator Tarn Adams.

The concept of transferring permanent information between saves would go on to influence other roguelikes, like Cellar Door Games' 2013 platformer Rogue Legacy, adding a little persistence to a genre built on impermanence.

Takeaway: Adding a little permanence to a procedurally generated world can enhance it.

Invisible Inc. -- A stealth roguelike that works

Hack-n-slash combat and randomness through procedural generation are both hallmarks of the Roguelike genre. Stealth games, on the other hand, generally rely on predictability and avoidance. Players are supposed to be patient, study enemy patterns, and avoid combat. So, you would think the two genres would mix like oil and water. But, Short thinks Klei's 2015 release Invisible Inc. is a great example of how the two can work well together. "I used to think that stealth gameplay couldn't really be procedurally generated in a satisfying way, due to the importance of pacing and "outsmarting" enemies, but Klei proved me completely wrong," she says.

"Invisible Inc. is a beautiful example of how its algorithm takes apart the optimal player experience and figures out which pieces can be modular," she adds. "In this particular case, stealth is broken down into various obstacles to overcome, and the game loop adds pressure between maps, along with new tools that expand your repertoire. In some ways, it is a very classical roguelike, and in other ways a visionary masterpiece that might shine the way for future procedural content that seems like it ‘just can't be done.'"

Takeaway: If that crazy game idea you have seems like it "just can't be done," it probably can be done.
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Bethesda Softworks - Creation Club

by Silver, 13:42

@RockPaperShotgun Bethesda has announced Creation Club, an alternative to paid mods.

In among the game announcements at E3 2017 Bethesda also announced Creation Club, “a collection of new game content for Skyrim and Fallout 4.” That content includes new weapons, armour, crafting and housing features, and changes to core systems, and you buy all of it in-game with ‘credits’ purchased for real money through Steam. Is this a new paid mods system? No, says the FAQ, “Mods will remain a free and open system where anyone can create and share what they’d like.”

Here’s the Creation Club trailer:

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[...]

Bethesda Softworks

Details

Dishonored 2 - Expansion Coming

by Silver, 13:37

RockPaperShotgun reports on Dishonored 2s first expansion called 'Death of the Outsider'.

Dishonored's new expansion is about killing the Outsider

I haven't yet got round to playing Dishonored 2 despite loving the first, so it seems awfully rude of Bethesda and Arkane to announce Dishonored: Death of the Outsider [official site]. It's a standalone expansion about trying to assassinate The Outsider, the magical goth who gifts powers to the protagonists in Dishonored games and prattles in an irritating way. Watch a cinematic trailer and find details below.

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[...]

 

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Habitat - World's First MMO is Back

by Myrthos, 10:09

Alrik spotted that the world's first commercial MMO Habitat, has been brought online again by the people of the Museum of Art and Digital Entertainment (MADE).

31 years after Lucasafilm Games launched a beta version of its groundbreaking massively-multiplayer online game Habitat, the game is being brought back online by the folks at the Museum of Art and Digital Entertainment (MADE) in Oakland, California.

This is a big deal because when Lucasfilm launched it on the Commodore 64 in 1986, Habitat (seen below) was basically the world's first commercial graphical MMORPG. 

MADE founder Alex Handy and the rest of the restoration team have been working for years to rebuilt Habitat, ever since Handy (in the course of preparing an exhibit about the historical value of the game) unexpectedly received the game's source code (which has since been publicly released) from Habitat lead Chip Morningstar in 2014.

MMORPG News

SP/MP: Massive
Setting: Unknown
Genre: MMORPG
Platform: Unknown
Release: In development

Details

Kingmaker - Tabletop Inspirations

by Myrthos, 10:05

In update number 5 of the Pathfinder: Kingmaker campaign it is explained in what way tabletop gaming inspires their game development.

You all have your favourite memorable events in the Kingmaker Adventure Path and many of you wanted to know, if and how they will make it into the computer game and how they will play out. So in today's update, let us tell you about our approach to transitioning events from tabletop to the computer game experience. Every member of our team is playing the Kingmaker campaign on the table to have a first-hand experience of the campaign, its story, NPCs, and events. We are split into several parties, who get together regularly to share their exploits. Each party is excited to share their stories and make sure that their experience will be translated into the game somehow. Let's take Candlemere tower as an example – all our GMs approached this event differently, each of them imagining old gods and faith in their own way. One party experienced it as an underground complex filled with strange devices and substances, while another had a more horror-like experience and tried to deal with a swarm of will-o'-wisps that came to feed on their fears. We discussed those experiences and decided to make Candlemere a more prominent location with ties to the… let’s call it the 'important quest' (to avoid spoilers).

Or take the encounter with a Hill Giant, who is not an ordinary aggressive monster, but a sad creature, who is searching for his mate and suffering from a severe hangover. Players in one of our groups decided they wanted to console him and even hire him to be the kingdom strongman. They brewed a barrel of strong drink just for him! Alas, due to some tragic events, they ultimately found the poor giant dead.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

For the King - Early Access Update

by Myrthos, 10:02

A new update for For the King appeared mentioning a few of topics that they have learned from being in Early Access.

The overall response to For The King has been extremely positive, but one thing that keeps coming up is the dreaded Chaos system. While the community is mixed on the Chaos system, our challenge was to improve it for those who disliked it while not alienating those who enjoyed it as is. We've had some ideas for how this could be achieved and finally got some time to implement our plan.

The key to the new system is maintaining some of the pressure that the old timer had, but giving more options to the player for dealing with it. Chaos now increases at a steady rate at all times throughout the game, and in this way behaves more like a food mechanic in a survival game. We've decoupled "lives" with the Chaos so now the two systems must be managed independently from one another which in turn opens the door for more strategies and even more interesting decisions/trade offs.

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Sunday - June 11, 2017

SteamSpy - Your Target Audience Doesn't Exist

by Silver, 23:53

SteamSpy has combed through its figures and come to some interesting conclusions.

...

The rise of INSERT_TERM_HERE

I get it. It makes for a good headline "The rise of MOBA". "The fall of core gamer". "The rise of China". And it's usually an interesting read, filled with data. Data that's both well-described and convincing, because if MOBA are on the rise and core gamers are no longer the majority, it makes sense to apply this knowledge somehow, right?

And of course you should, but don't target any new market or new audience just because you've suddenly realized it exists. Dota 2 audience exists, there are around 55 million gamers that have tried it and 9.5 million gamers have played it in the last two weeks.

Does it mean they're enjoying MOBA? Yes.

Does it mean they will even take a peek at yours? Nope, they're too busy.

And same goes for the lucrative Chinese mobile market, by the way.

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Tyranny - New DLC Coming

by Silver, 23:03

PCGamesN points to some teasers and thinks new DLC is coming for Tyranny.

Obsidian have been teasing something Tyranny-flavoured, over on their Twitter account. Our guess is it’s some DLC. What else could it be? 

It’s doubtful we’ll ever see a sequel to the RPG that lets you be the bad guy, since it’s struggled to meet sales expectations. Still, it’s good that the game is still being supported despite those lower player numbers. 

There have been two tweets: one shows a volcano spewing out molten lava, while the other shows a deep, dark dungeon.

Tyranny

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Kingmaker - Valerie, the Brevic Fighter

by Hiddenx, 10:15

In Pathfinder: Kingmaker Kickstarter update #4 we get to know Valerie:

Companions: Introducing Valerie, the Brevic Fighter

Dear Pathfinders,  

The Stolen Lands are a dangerous place! Fortunately, you will meet other brave adventurers on your quest, who will fight by your side or who may ultimately choose to betray you, depending on your actions. They all have their own story, their own goals and motivations, their own reasons to join you. They are your companions, who will help you build and rule your kingdom. Some of these companions are familiar faces from the Adventure Path. Some may even be popular Pathfinder iconics. Others are completely new. We are going to introduce them to you in a series of updates. Our first companion update is dedicated to Valerie.

Due to her flawless, almost supernatural beauty, Valerie has been at the center of everyone's attention, even when she was still a child. Born into a noble Brevic family, the young girl soon became a shining star of high society. She quickly had to learn to resist the unwanted advances of her admirers, using cold arrogance and impeccable, distant manners as an impenetrable shield. Her father had chosen a great destiny for Valerie: she was supposed to become a paladin of Shelyn. However, the teachings of obedience and humbleness before the goddess of beauty and love appeared to be something that young Valerie wasn't too susceptible to - unlike the lessons of martial arts, which she mastered almost to perfection. The life of Valerie had changed dramatically when an act of blasphemy made her future path as Shelyn's paladin impossible. Having rejected the grace of the goddess, she left high society to take her fate into her own hands.

Today Valerie is not some nobleman's pampered daughter. Instead, she has become a seasoned mercenary, who has lived through dozens of battles under the banners of Swordlords. Having her gorgeous hair cut off and her silk dresses replaced by steel armor, she has broken with her past without hesitation. But is the past ready to stay behind the proud and confident mercenary? Even the kindest of gods don't take well to blasphemy, and the revenge of Shelyn may not only be harsh, but also incredibly poetic.

For those who appreciate her military talents, Valerie will become a reliable defender in every possible challenge. In battle, she uses a bastard sword and a tower shield. Valerie prefers full plate armor and defensive tactics: she waits patiently until the enemy reveals an opening, and only then she strikes with all her might.

Valerie is a natural-born leader, who can inspire and rally people. If she gets an important role in the Kingdom governance, she can show her talents not only in state defense but also in the field of diplomacy. Although she once has rejected the path of a lady in high society, Valerie still knows how to behave in aristocratic circles and how to save face in conflict situations. Though she may prefer the way of the blade, if necessary, Valerie can actively participate in diplomatic maneuvers as well as in straightforward battles.

[...]

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - What went wrong?

by Hiddenx, 10:02

Common Sense Gaming analyzes Mass Effect: Andromeda:

What went wrong with Mass Effect: Andromeda

When Mass Effect: Andromeda dropped, back in March, I had seen all the criticism. As a defiant long-term, die-hard fan of the series up to that point, I had no doubt in my mind that, even if others didn’t, I would enjoy it. I would make it a game I enjoyed, come hell or high water.

I know for a fact I wasn’t alone.

For the first week, I played Andromeda every day. For the second week, every other day. By the third week, I was just playing the multiplayer. It took me a whole month to recognize that I had been playing an incomplete mess of a game.  It’s the black mark on an otherwise spotless IP I had adored for ten years.

[...]

Thanks Farflame!

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Elder Scrolls Online - Morrowind Review

by Hiddenx, 09:57

The Gaming Boulevard has reviewed TESO: Morrowind:

Review: The Elder Scrolls Online: Morrowind

The official launch of the original Elder Scrolls Online wasn’t without failures. The game had some downs due to a great number of irritating bugs but luckily it has made one hell of a comeback thanks to the free-to-play model. After this major update, people started to enjoy it more thanks to the unbelievable support Bethesda has offered. With some tweaks here and there, the game became a lot more stable and even a lot more fun to play. This week, the game launched with their first big expansion “Morrowind” where The Elder Scrolls veteran players will find their way back home and feel at ease…

[...]

Conclusion:

Vvardenfell has a lot of PVE content to go through. This expansion is definitely a buy when you’re ready to sink in some hours within this universe. The Warden class feels versatile and will definitely amp up the metagame. The option to choose what kind of weapon you want to fight with, is still there and talent trees can be expanded when you’re becoming a member of one of the guilds within this game. The island looks good and the best thing is, the developers stayed true to the original Morrowind. Old veterans will feel like a familiar place has evolved into the same place worthy of this online world. There’s a lot to check out: a new PVP mode, a new raid, the Warden class and of course the loot. If you’re ready to start playing the ESO, now’s the time to start! Experienced players will probably already have bought the expansion and if you’re an experienced MMO player and you want to try ESO out again, go ahead and play the game, it’s the best time to (re-)visit the game but don’t expect something new when it comes to the gaming mechanics. It still is an Elder Scrolls game and it will stay true to its origin.

Score: 8.5/10

Thanks Farflame!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Anthem - New Bioware Game

by Hiddenx, 09:49

Bioware revealed their new IP (intellectual property) Anthem (Source: PCGamesN):

BioWare reveal their new game, Anthem

Bioware have revealed Anthem, previously known as Project Dylan. It's meant to be their answer to the MMO-lite, hobby-game genre that Destiny, The Division and others have all spent time fighting over but what we've seen of it gives no hints. See that below.

[...]

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Thanks Farflame!

Anthem

SP/MP: Unknown
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Saturday - June 10, 2017

Ealdorlight - Procedural history RPG

by Silver, 10:33

Ealdorlight is on Kickstarter which is described as being a new kind of RPG: roguelike step-based combat, a realistic damage model & procedural history/society in Unreal Engine. The game is seeking 40K and has made 7K with 26 days to go.

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Ealdorlight is a new kind of RPG which merges procedural generation of history with a story-focused goal, a realistic damage model and "step-based" Roguelike combat.

It combines elements of Mount and Blade and Dwarf Fortress: Adventure mode gameplay with Unreal Engine graphics and a compelling story that guides and gives focus to the player.

The game is set in a medieval kingdom where magic is rare and mysterious. You discover at the beginning of the game that you were found lost as a small child, and the identity of your real family is unknown.

Soon after, you meet the Ealdorlight, a legendary supernatural being not seen for centuries, who tells of darkness in the kingdom and invites you to take the King's place.

You must leave your adopted home and travel the land, gaining connections, title and influence in order to discover your real family, and to win the throne: through honour, intrigue, or force.

The game has "step-based" combat with a realistic damage system that models bones, muscles and organs. It also procedurally generates an new kingdom history, society and people every game. Each time you play you'll meet different characters with different backstories.

Thanks nanni68!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Elder Scrolls Online - Morrowind Review

by Hiddenx, 09:08

Twinfinite has reviewed the Morrowind addon for the Elder Scrolls Online:

The Elder Scrolls Online: Morrowind Review

The Elder Scrolls Online: Morrowind on PC

Disclaimer: This review is being written from the perspective of a new player. The Morrowind expansion to The Elder Scrolls Online (TESO) is fairly unique that it can be the starting point of a new player and its main quest can be completed by anyone at any level unlike other MMORPGs. Thus, our review score will be focused on the new player experience in TESO: Morrowind and its story content. Any impressions of high-end content geared towards returning, experienced and well equipped players will be done separately and will NOT factor into our launch day review score.

[...]

The release of TESO: Morrowind is the perfect time for fans of the Elder Scrolls single player games to jump in and give the MMORPG a try if they’ve been hesitant so far. Even if you just play as a lone wolf and want to experience the game’s stories and quests as well as explore past Vvardenfell, it’s worth the price of admission.  Whether you stay for the long haul, or convert from a different MMORPG is going to depend on how much you enjoy the game’s PvP and end game structure, which has both its strengths and weaknesses. If you’re already playing, you’ve likely figured that out already and don’t need this review to tell you. If you’re playing something else, the only way to know for sure if you’ll like it is to try, and TESO: Morrowind is an expansion worth giving a shot.

Score: 4/5 – Great - Editor's Choice

Pros:

  • Main quest has both steak and sizzle.
  • Quests and characters overall have the quality of main numbered Elder Scrolls games.
  • Warden is fun to play.
  • Vvardenfell is worth exploring. It’s beautiful, full of surprises.
  • Lovely soundtrack and ambiance.

Cons:

  • Leveled content made combat a bit dull.
  • Group play never felt needed.
  • Battlegrounds felt out of place and probably won’t convert anyone that doesn’t already enjoy its PvP.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Starpoint Gemini Warlords - Review @ COG

by Hiddenx, 08:58

COG has reviewed Starpoint Gemini Warlords:

Starpoint Gemini Warlords Review – A Huge Galactic Adventure

Starpoint Gemini Warlords Review

If you love the open-world sandbox of a game like Mount and Blade, and wish it were set in space, then you’re in luck – Starpoint Gemini Warlords brings the sandbox experience to space sims on the PC. Head out into space in your own starship, fight battles, and build your fleet into a force to be reckoned with – Warlords is a chance for any Star Trek fan to live out their fantasies. You’ll love the freedom and sheer amount of things to do, despite an imperfect combat element that kills the fun at times.

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It is always hard to properly evaluate a big sandbox game because it is all about the freedom of roaming and – let’s face it – wasting countless hours aimlessly. My relatively short experience thus far with Starpoint Gemini Warlords has me pretty impressed; play it as an RPG in space, a 4X game, or just explore endlessly without a plan – there’s a lot of choice in how you enjoy it. One thing is for sure: it will be a long time before you ever feel bored.

Score: 80/100


The Good

  •     Huge open world
  •     Lots of things to do

The Bad

  •     Terrible combat

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

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Stardew Valley - Top 10 Mods

by Hiddenx, 08:53

Gazette Review has listed some of the best mods for Stardew Valley:

Top 10 Stardew Valley Mods

The breakout hit of 2015 in terms of RPG and Farm Simulators, Stardew Valley really showed that indie games could come in all shapes and colors in incredibly high quality. With elements of many favorites of previous generations such as Harvest Moon and Animal Crossing, Stardew Valley combines a feel good farming game with an air of mystery and a big sense of community. This is incredible, as the developer ConcernedApe (Eric Barone) was the sole developer for the nearly four years that it took to make this game. While the vanilla game is fantastic, there is one thing that can make any game better or extend its play: mods. Here, we take a look at the top 10 mods for Stardew Valley.

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Stardew Valley

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

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General News - RPG Dream Team

by Hiddenx, 08:48

PC Gamer has listed some of the best party members in RPGs:

The RPG dream team

The definitive list of the best squad mates around.

We love squad RPGs here at PC Gamer. We never shut up about them. We argue endlessly about who the best Mass Effect and Dragon Age companions are. We defend our positions vigorously in the great Ashley vs. Kaiden debate. After hundreds of hours of adventure, great game companions leave a strong impression.

So we started thinking about what makes a great RPG party. You need a variety of roles. You need a variety of moral perspectives. You need top banter. You can’t just throw a bunch of fan favourites together because you end up with a horde of witty rogues yammering over one another. 

After some debate we’ve put together this list. Some of the choices are a bit left field, but it’s a collection of heroes from a variety of games that would be great fun in an RPG together. Let us know your own dream teams in the comments.

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General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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Assassin's Creed Origins - Story Details Leak

by Silver, 08:13

GameRant reports on what a redditor found in an early copy of Game Informer. Assassins Creed Origins will purportedly release October 27th and is hinted at an Ancient Egypt setting.

The leaked pictures also contain two new taglines, "As an empire falls, a brotherhood rises" and "The brotherhood begins," which strongly hint that the game will live up to its title as an origin story for the Assassin brotherhood. For those curious if there will be supplementary material released alongside the game, pictures reveal that there will be four different versions of Assassin's Creed Origins available at launch, standard, Deluxe, Gold, and Gold Steelbook.

The Reddit user who leaked the Game Informer pictures also revealed a number of story and gameplay details for Origins, claiming that Ubisoft has been working on the game before Assassin's Creed Unity and that it will take place during the ascent and reign of Cleopatra, all but confirming the long-standing rumor that the game is set in Ancient Egypt. While specific story details are being kept under lock and key, the Reddit user claims that the game will feature a brand new combat system which will be more hit-box driven, new A.I, and various tweaks to the usual Assassin's Creed formula, such as puzzles, free-running, and exploration.

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Assassin's Creed Origins

SP/MP: Single-player
Setting: Unknown
Genre: Adventure-RPG
Platform: PC
Release: In development

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Friday - June 09, 2017

Acaratus - Review @ COG

by Hiddenx, 18:15

COG has reviewed the tactical RPG Acaratus:

Acaratus Review - Steampunk Tactics Tango

Mech combat laced in Steampunk couture, Acaratus is a tactical RPG whose curious aesthetic belies a compelling set of guts. While there a couple dents in the armour, this game’s overall presentation is a well-burnished blend of addictive and satisfying.

Acaratus takes place in a world lorded over by a confluence of narrative cliches. Shortly after mechs (I mean battle suits) are developed, one nation uses them to seize power and then outlaw the tech immediately after. The story properly begins with a slave trader being sold out by one of her slaves. The empire’s goons reveal their adherence to the “stitches for snitches” justice system, the two flee in an illegal battle suit, and the game begins! I see-sawed between bored and fascinated throughout the whole story. Maybe it’s the text-based delivery system, maybe it’s the genre’s necessary dependence on cliche, but the story was a hard sell for me. There were still moments of levity and heart, however, and they managed to pull me back in from time to time.

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All in all, I enjoyed my time with Acaratus. The story hangs a little thin in spots and the combat gets hard at random times, but I found myself going back repeatedly until a given challenge was finished. Yes, the game gets tough. And yes, it can feel unfair at times. However, I learned that a little patience and a little experimentation was often enough to overcome seemingly impossible hurdles. Whether or not the setting appeals to you, the tactical combat has sufficient hooks to get lodged in your brain with little trouble. If you have an eye for turn-based combat with a heady dose of micromanagement, Acaratus is worth checking out.

Score: 78

The Good

  • Combat is fast-paced and fun
  • Loads of customization options
  • Deep strategies abound

The Bad

  • Story is a little flat
  • Sudden difficulty spikes
  • Why is exhaustion a problem for battle suits

Acaratus

SP/MP: Single + MP
Setting: Steampunk
Genre: Tactical RPG
Platform: PC
Release: Released

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Kingdom Come - Releases in February 2018

by Myrthos, 10:27

As the title says, Kingdom Come: Deliverance will release in February next year. On the 13th of February to be exact.

Warhorse Studios announces the Release Date of Kingdom Come: Deliverance on February 13th, 2018

New Epic Trailer, Box Cover Design and Steam page

Warhorse Studios happily announces the release date of the medieval RPG, Kingdom Come: Deliverance. Kingdom Come: Deliverance will be released on the 13th of February 2018 in the Americas, Europe, and all PAL regions. In the new trailer, the developers give a sneak peak into the thrilling story of the game. The player incarnates Henry, the son of a blacksmith whose peaceful life is shattered when a mercenary raid burns his village to the ground. By bittersweet fortune, Henry is one of the sole survivors of this massacre. Fate drags him into a bloody conflict and shoves him into a raging civil war, where he helps fighting for the future of Bohemia.

Kingdome Come: Deliverance will launch simultaneously for PlayStation®4, Xbox One, and PC, on the 13th of February 2018.

  • PC Retail / Digital  49,99 € / 59,99$ / £ 44,99
  • PlayStation®4 / Xbox One  59,99 € / 59,99 $ / £ 54,99

Warhorse Studios launched its Steam Kingdom Come: Deliverance - "Coming Soon" page. Kingdom Come: Deliverance is now ready to be wishlisted. Other game pages follow in near future.

Collector's editions will be announced later by Deep Silver.

here is the new trailer:

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Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

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Mass Effect: Andromeda - Its Troubled Development

by Myrthos, 10:17

Kotaku has penned down a lengthy article covering the five years of development of Mass Effect: Andromeda. The visions that the developers had at the start and how it turned out the way it did.

n early conversations throughout 2012, a team of directors in Montreal brainstormed ways in which to make the next Mass Effect that felt distinct. This group, which included several veteran BioWare employees as well as Hudson, who wanted to help guide the project through its infancy, had lots of fresh ideas for a new Mass Effect. There’d be no Reaper threat, no Commander Shepard. They could pick a brand new area of space and start over. “The goal was to go back to what Mass Effect 1 promised but failed to deliver, which was a game about exploration,” said one person who worked on the game. “Lots of people were like, ‘Hey, we never fully tapped the potential of the first Mass Effect. We figured out the combat, which is awesome. We figured out the narrative. Let’s focus on bringing back exploration.’”

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Developed by the EA-owned studio DICE, Frostbite is capable of rendering gorgeous graphics and visual effects, but when BioWare first started using it, in 2011, it had never been used to make role-playing games. DICE made first-person shooters like Battlefield, and the Frostbite engine was designed solely to develop those games. When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.

By the time BioWare entered pre-production on Mass Effect: Andromeda, the Dragon Age: Inquisition team had built some of the tools that they’d need to make an RPG, but not all of them. Engineers on Andromeda had to design many of their own features from scratch, including their animation rig. “Frostbite is wonderful for rendering and lots of things,” said a person who worked on the game. “But one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn’t have an animation system.” (Frostbite was later attached to an animation system called ANT, that source said, but it was full of “duct-taped issues.”)

Thanks rjshae!

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Kingmaker - Gameplay Mechanics

by Myrthos, 10:08

An update for Pathfinder: Kingmaker has been made available about the character building and difficulty gameplay mechanics.

Difficulty settings will include a story mode, for those who are less interested in combat and want to focus more on the plot and dialogue. In story mode only thematic abilities of enemies will be noticeable, trolls will still regenerate and spiders will still be venomous, but overall combat will be far easier, and enemy abilities will be easier to deal with. Damage and enemy defenses will be greatly reduced in story mode, and some complex mechanical systems, such as attacks of opportunity, will be switched off for enemies. There will also be a core rules difficulty, which will adhere to tabletop Pathfinder as closely as possible - with attacks of opportunity on your archer that shoots in melee, friendly fire from area of effect spells and occasional deadly critical hits on your party. There will be adapted rules – a simplified version of core rules, fit for fans of CRPGs more than core, where drinking a potion will not provoke an attack of opportunity from an opponent and critical hits of your enemies are not as deadly, reducing the randomness of fights. There will also be several different harder difficulties, where enemies will have their stats (and, consequently DCs for saves, AC, attacks and such) and health incresed by different amounts, for those of you who seek a greater challenge. Other difficulty settings include an easy mode, set between story and adapted rules. On top of that, many combat-related settings will be customizable. Don't like attacks of opportunity? No problem, just switch them off in the options. Most difficulty settings can also be changed in the middle of a fight.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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