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Balrum

2017-02-20

Balrum Review

Balrum was released almost a year ago, so with no further delay, here is our review.
» Continue reading the article...

RPGWatch

2017-02-02

Game of the Year Awards 2016 - Most Promising RPG

What is the most promising RPG of 2017? Like every year, you had your say. Check out the details to find out what games we and our visitors think are most promising.
» Read the article

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Picture Watch

Wave of Darkness
Box Art

Poll Watch

What Game to Review Next?
Balrum
40%

The Dwarves
34.29%

Ember
14.29%

Halcyon 6
11.43%

Vote

Wednesday - February 08, 2017

RPG Codex - 2012-2016 GOTY Results

by Hiddenx, 21:14

Felipepepe of the RPGCodex wanted to know if we are really living in an age of incline (RPG-wise) - here are the results of his poll:

The Age of Incline: RPG Codex's 2012-2016 GOTY Results

Ladies and gentleman, welcome to the RPG Codex's latest poll results!

As you all know, the mid/late 2000's were quite sad for RPG fans. We were treated to the glory of the late 90's/early 2000's with some of the best RPGs ever released, only to see the "Death of PC" - Black Isle, Sir-Tech, Troika, Looking Glass Studios, Westwood Studios, DreamForge, New World Computing, Origin - all closed down or were bought (and then closed down), leaving us under the iron, multi-platform rule of a few giant publishers.

[...]

The winners are:

The Witcher 3: Wild Hunt

Age of Decadence

Divinity: Original Sin

RPG Codex

Details

Banner Saga 3 - Voiceovers?

by Silver, 20:49

@PCGamer The Banner Saga 3 could be using voiceovers according to a reddit AMA. The Banner Saga 3 is currently on kickstarter.

During a Reddit AMA, Stoic admitted to having some "exciting news" regarding voiceovers-a feature which hasn't appeared in the series thus far-in line with the current Kickstarter.

"We hope to have exciting news about this goal. It is an expensive thing to get in the game for a small studio like ours, but it's something we'd love to offer the community," says the developer. "Can't say much more about it, but if you want to see this someday, please support the Kickstarter that we're currently running."

Reddit users were quick to suggest voicing their own interpretations of The Banner Saga's whimsical cast is central to their enjoyment, and that introducing professional voiceovers could risk belittling its charm.

"We have a lot of debate internally about that," adds Stoic. "Some folks definitely like that feeling you get from a novel that the voices are acted in your imagination. If it comes to pass, I'm excited to do some experimentation to figure out how to get it right. I love the voices we've worked with thus far, and want to maintain that level of Nordic grit."

Banner Saga 3

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Dark Souls III - The Ringed City Gameplay

by Silver, 20:42

@GameRant A new gameplay video for the Dark Souls 3 DLC 'The Ringed City'.

...
As seen below in the trailer courtesy of Bandai Namco Entertainment America's YouTube page, players should expect The Ringed City DLC to introduce new areas, weapons, enemies, items, abilities, and much more. For instance, the footage shows off a few different locations encounters to be included in the upcoming Dark Souls 3 expansion, including an experience with a flying, ethereal creature with the capacity to shoot lasers, a boss battle between a humongous flame beast with wings, as well as a long exploration sequence after dropping into the side of a building in a city straight out of M.C. Escher's dreams.

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Not to mention, the latest Dark Souls 3 trailer for its Ringed City DLC features a look at some new dark plum-colored ghost baddies with the ability to change size and drag Ashen Ones into the underworld with them. Interestingly enough, there's even another variation of this specific monster, as there is also a type that can shoot flames from a shield and set its weapon ablaze during combat.
[...]

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Narborion Saga - Releasing March 21st

by Silver, 20:17

@Gamebanshee Narborion Saga is releasing March 21st.

Budapest, Hungary, February 7th, 2017 - Independent Developer Liber Primus Games announced that their epic dark fantasy adventure title Narborion Saga is officially launching on Steam on 21st of March. The PC version of Narborion Saga will have an overhauled combat system, in-depth branching storylines scattered around the open world and PvP battles making this epic fantasy adventure a whole new experience each time it is played.

"Launching Narborion Saga on Steam takes this title to a whole new level", said Dénes Csiszár, Producer and Co-Founder of Liber Primus Games. "We wanted to create an intense and versatile experience that appealed to the huge yet demanding consumer base of RPG fans on PC".

The Narborion Saga for Steam combines three main RPG quests where players will have the opportunity to develop character abilities while learning new spells as well as dueling in Player VS Player combats. The gameplay will be broken down into small episodes and placed as locations on the map. To reach the episodes, players move their character on an overland map as well as on several smaller (swamp, city, and dark forest) maps. Once there's something to do or discover, characters leave the map and enter a gamebook-styled narrative section to complete their quest.

Narborion Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Vampyr - New Screenshots

by Silver, 20:12

@DSOGaming New screenshots of Vampyr have been released.

 

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Total War: Warhammer - Bretonnia A Free Faction

by Silver, 09:11

@PCGamesN Total War: Warhammer will have a new free faction of Bretonnia come February 28th.

Bretonnia is coming to Total War: Warhammer later this month, adding the second of the universe's two major human empires to the fantasy war game.

The faction has been present in the game from day one, but only to fight and trade with in the game's campaign, or as a stripped-down version in Battle mode. Now they're fully fleshed out and heading to the strategy game for free.

Total War: Warhammer

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tuesday - February 07, 2017

BattleTech - Backer Beta Launch March 15th

by Silver, 23:00

Battletech will have a backer beta launch targeting March 15th according to the latest update on kickstarter.

Greetings MechWarriors!

Klimecky here. We have good news for you - we're targeting March 15th as our Beta launch date. (As you'll recall, Beta access was a Kickstarter Reward for all Backers at the $50 MechWarrior Tier and above). The team has been hard at work getting the game in shape and we're almost ready for you to take a test drive.

Now, I bet you have a few questions... well, your friendly, neighborhood BATTLETECH Producer is here to fill you in with a FAQ that should answer your most pressing questions right away. As we get closer to our target date, I'll update you with any final details you may need to be an effective Beta participant.

After you get caught up on the Beta news, scroll down to learn about our latest digital reward delivery for Backers at the $50 MechWarrior reward level - the first in a series of four novellas by the legendary Michael A. Stackpole. Then keep scrolling to see the sweet new merch AVAILABLE NOW at battletechgear.com!

[...]

Our Next Livestreamed Dev Q&A

If you're not aware, we've resumed our monthly livestreamed development Q&As and the next one will be TOMORROW Wednesday, February 8th from 12pm-1pm Pacific Time.

Due to scheduling contraints, twitch.com/HyperRPG (the station that brings you DEATH FROM ABOVE) will no longer be hosting our Q&As but we're happy to report that our friends at No Guts No Galaxy are ready and willing to take up the cause. We'll also post a recording of the Q&A on the HBS YouTube channel as soon as we can in case you can't tune in live.

This month's topic is the Single-Player Story Campaign. As always, we'll spend the first half-hour taking questions that you post on the BATTLETECH forums before opening up the questions to our live audience on any topic.

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bard's Tale IV - Gameplay Video

by Silver, 22:54

The latest update for The Bard's Tale IV shows us some gameplay.

Greetings Exiles,

I'm excited to finally be able to show you our vision for how exploration and combat in Bard's Tale IV will be presented and played.

loading...

Combat is the core of a dungeon crawler and our goal has always been to make sure that it is tactical, deep and pays off visually. We also knew to stay with our roots with combat being party based and phased based, yet we've come up with a unique way to present this style of gameplay. You'll note that we still support six characters for the player to command along with two empty slots for summoned creatures.

Obviously, this is still in development and there are things we're not in love with yet. Namely, the characters on the HUD are still at a first pass. We will be updating their visual look and likely not have them bouncing around as they speak. And the visuals will only continue to improve as we layer on more VFX for world atmosphere, spells and combat effects, add additional post processing, upgrade the materials for the character models and greatly dial up the ambient life in scenes. Already you can see small touches in our use of planar reflections in the puddles of water, and what you can't see is our system for dynamically corrupting the forest based on the actions of the player. We want you to feel the effects you have on the world constantly.
[...]

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

Enderal - Development Update

by Hiddenx, 21:58

With the Forgotten Stories DLC some exciting new features will be build into Enderal:

Enderal - Forgotten Stories Devblog, Episode 1: Magic

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Enderal

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Quote - On Early Access

by Silver, 09:45

Indie Games takes a look at Quote which is an action RPG game about a world of ignorance where knowledge is dangerous. The game has recently arrived on Steam early access.

loading...

Yes, in Quote, you're the bad guy. The titular warrior metes out justice with tome in hand, bludgeoning enemies with a simple pushes, dashes, and slams that slowly expand into combos and special attacks. But your most powerful weapon are books themselves; by feeding these unlawful texts to your beaked companion Tatters, Quote can unlock fierce new abilities, ranging from teleporting strikes to wide ranged blasts.
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Indie Games - Steven Peeler On Action RPG Design

by Silver, 09:39

Indie Games has interviewed Steven Peeler of Soldak Entertainment (Depths of Peril, Zombasite) about action RPG design.

Steven Peeler has been developing RPGs as Soldak Entertainment for 13 years now. From his first title Depths of Peril up to last year's Zombasite, you always know you're playing a Soldak game right away. We talked to him about his design philosophy and the things that have changed for indie developers over the years.

What's your approach to game design? All of your games are quite similar except for one or two prominent features, such as different settings, the zombie parasite in Zombasite, or a more goal-oriented approach in Din's Curse. Are you starting with specific features in mind that would make the new title stand out, or is it just a matter of experimentation and iteration until you have found something you're happy with?

My design approach is actually a combination of those two things. First, I come up with a few key ideas that makes the game unique from other games in the industry and our own previous games. These are basically the ideas that everything else builds on. Then I write up a relatively short design document. This document fleshes out the key ideas a bit more, adds a lot of smaller details and ideas, and basically is my overall direction for the game.

This essentially becomes my initial todo list for the project. The rest of the project is like you said experimenting and iteration where I'm implementing items from my todo list, play testing, adding new ideas from my play testing, adding ideas from the rest of the team and external testers, removing items from the list that no longer fits or are no longer feasible, and then repeating these last few steps until I'm happy with the game.

Your games feature a dynamic world where things are happening even without any player input and non-player characters are, in fact, treated like actual characters with their own motivations. You have explored this quite a bit already, but do you think this can be further expanded upon, leading to even more emergent gameplay?

I definitely think we still have room to expand on the dynamic world ideas. In every game of ours, that had a dynamic world, we have added new possible outcomes, given entities in the world more tools to work with, and made it more clear the cause and effect of things that happen. I don't see this changing anytime soon.
[...]

Indie Games

Details

Opinion - RPG Mechanics for Scalability

by Silver, 09:22

Sinister Design has an interesting editorial on designing RPG mechanics for scalability.

There is a secret known only to RPG developers, a gleaming nugget of knowledge unearthed anew through long struggle by each succeeding generation of would-be Richard Garriotts and Shouzou Kagas. It is, simply: making RPGs is kind of a pain in the ass.

I love making RPGs, but it's true. The RPG is a ramshackle colossus of systems, each one stitched onto the other, and all forced to interact to produce something resembling a cohesive play experience. Exploration, dialogue, combat, character advancement, item usage, inventory management, party management, crafting, stealth...even the most focused of RPGs is guaranteed to have at least three or four of these systems, each with its own attendant design demands and opportunities for bugs to show up.

But forget those design demands for a moment-because the truth is, it's the content demands that are the real killers. An RPG with a play time of less than 20 hours is unacceptable to the market, and ideally, you should aim for 40 hours or more. You need to create so much art, and so much writing, and so many encounters to fill up those hours that even the most basic, old-school, stripped-down RPG can easily take years upon years to make.

A developer with limited resources at her disposal, staring down the barrel of a half-decade development cycle, might be inclined to wonder: "Is there some way that I can design my game's systems to alleviate the burden of producing all that content?"

Well, I have good news! I'm here to tell you that you can: by designing your mechanics for scalability. Before we get into the "how" of it, though, let's set out exactly what we mean by "scalability."

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Monday - February 06, 2017

Wasteland 3 - Vision for the Apocalypse

by Silver, 22:57

The latest update for Wasteland 3 focuses on the creative vision. Head to the link to discover the vision document.

Hello Rangers,

It is time to give you all another status update on Wasteland 3! As we mentioned previously, we are deep in our pre-production phase. We have a set of core team members working to build out the vision for the game. In the coming months we have a set timeline to ensure our future team members will roll onto the project smoothly. Lead Designer George Ziets and the content team are hard at work hammering down the overall storyline, as well as working on area design and coming up with all kinds of quirky characters and companions to populate Colorado.

Beyond area and system designs, a key goal for our pre-production period is to get working prototypes for our internal use. These are focused on major gameplay elements, such as combat, missions, exploration, skill use, and so on. A lot of those designs are heavily rooted in Wasteland 2, which gives us a firm basis in the kind of rich reactivity and systemic depth we want. Our prototype work will focus on answering larger questions about new gameplay elements, such as vehicles, multiplayer, and ice and cold. We showed some of this prototyping work in our crowdfunding campaign, but for pre-production it is essential to create prototypes that explore the riskiest gameplay elements, and this will be our focus in coming months.

Since we now have a good idea of the basics, our humble team has been growing. The art lead on Torment, Charlie Bloomer, has begun work on Wasteland 3, and will be concepting and prototyping scenes to figure out how we can maximize the aesthetic of our unique, wintery setting. Dan Jenkins and Chris Wiedel, engineers who worked on Wasteland 2 and Torment, have started exploring Wasteland 3's programming needs, such as integrating useful code from Wasteland 2 and Torment, as well as investigating our requirements to get multiplayer off the ground.

Vision Document

But that's not all we have to share. Dating back to the Interplay days, our studio philosophy is to create a vision document for each of our projects. This document contains the game's core elements and features, and serves to remind us of our high-level goals throughout production, as well as to give new team members an introduction to the game's core features. On Wasteland 2, we shared our vision with you early in the development process, and we're continuing that tradition with Wasteland 3. To read up on it, please click below:

[...]

Wasteland 3

SP/MP: Single + MP
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Elder Scrolls Online - Become a Homeowner

by Hiddenx, 22:08

Yo can now become a homeowner in Elder Scrolls Online:

It’s time to take the big leap and become a homeowner … in Tamriel.

Today PC/Mac players of The Elder Scrolls Online receive the first major DLC of 2017 – Homestead – a free update that will allow them to buy apartments, homes, manors – and even an island – in Tamriel. Available for both in-game Gold and through the Crown Store, homes can be customized with more than 2,000 decorating items, including furniture, décor, books, barrels and a whole lot more.

Homestead will release on Xbox One and PlayStation 4 on February 21.

Tons of Homes!

Homestead releases with nearly 40 instanced homes to choose from, each styled after one of the game’s 10 playable races. Anyone who would like to grab their own Tamriel digs can get one for free through an initial tutorial quest. Once that introductory quest is completed, players can move on and up, owning multiple homes of various sizes that can be shared across all of their in-game characters.

Not Your Friend’s House

Owning a house is only the beginning of Homestead – it’s not truly a home until you decorate it. Players can make their new residences truly unique by acquiring and placing more than 2,000 items with the game’s new Housing Editor. Furniture and other décor are available through in-game vendors and the Crown Store, but players can also craft their own using existing crafting skills. Available décor includes tables, chairs, chests, beds, bars, counters as well as decorating items like books, food, barrels, paintings, light fixtures, plants, trees, and more. Looking for more utility? Players can also place items like combat dummies, crafting tables and assistants in their homes.

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Vampyr - Release Q4 2017

by Hiddenx, 22:01

Morrandir spotted that Vampyr is now listed for a release in Q4 2017.

Vampyr

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Conan Exiles - Official Servers Down

by Silver, 21:50

Funcom is looking for a new partner to host its official servers for Conan Exiles.

Update on Official Servers
4 February - Community Manager (Jens Erik)
Greetings, Exiles!

These first few days of Early Access has been an absolute whirlwind!
It's been incredible watching so many of you join us on this Early Access adventure. We would never have imagined that so many of you would be joining us so soon, and while we certainly knew that Conan Exiles had the potential to become very popular, the initial popularity is more than we anticipated.

A pleasant surprise, for sure, but as you all know it has also uncovered some unforeseen issues that we are now working very hard to resolve. We have already released several patches and the entire team is working on getting the next one ready. We remain one hundred percent committed to the Early Access model and that means listening to the community and making sure we improve the game constantly. Right now we are focusing on the most pressing issues like rubberbanding, disconnects, and other server related issues, and as soon as we have that under control we can start looking closer at gameplay improvements as well as new content and features (check out the What's Next for Conan Exiles[blog.conanexiles.com] page for a glimpse of what we're planning to do).

Right now there are nearly 7700 servers online running Conan Exiles. About 7500 of these are privately run servers, while 200 are official servers hosted by PingPerfect (source: http://topconanservers.com/)

Unfortunately, due to the overwhelming demand for servers and our needs for administrating them, our official partner has been unable to deliver the level of quality and service we require. Because of this we have mutually agreed to end the partnership. We are in the process of finding new partners with the ideal hardware we can move the existing game databases to. However, due to the high demand for Conan Exiles servers, many hosting companies are simply out of the hardware that we need and as such this process might take a few days.

In the meantime, we thank you for your patience and encourage you to play on any of the thousands of unofficial servers that are out there. Many are home to thriving and very welcoming communities. We sincerely apologize to everyone who has played and made progress on the official servers, but we think it is better to deal with this problem now rather than later.

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Disgaea 2 - Review @ RPGFan

by Hiddenx, 21:49

RPGFan has reviewed the Strategy-RPG Disgaea 2:

Disgaea 2 PC Review

Despite being a fan of strategy RPGs, somehow the Disgaea series had always slipped by me. When NIS America announced back in 2015 that they were going to bring the series to PC, I figured this was a perfect place to jump in.

Fast-forward about a year and now Disgaea 2 has now made its way to the platform. This sequel focuses on a new set of characters and mostly acts independently from the original, although a couple Disgaea 1 characters do make an appearance.

Disgaea 2 centers on Adell, a teenage boy from a village trying to undo a curse from the Demon Overlord Zenon.

Due to an early game event, Adell ends up accompanied by Zenon's daughter, Rozalin, and the two head off to find Zenon. They have different reasons for seeking the overlord, and the game showcases the journey and conflicts the two share on the way.

[...]

The Disgaea series offers a slightly different flavor of strategy RPGs that you can't find anywhere else. The sheer flexibility available is staggering, and anybody interested in this genre should give these Disgaea ports a try, as long as you don't mind the cookie-cutter story and characters.

Score: 7/10

Disgaea 2

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Greedfall - Announced

by Hiddenx, 20:16

AttackoftheFanboy reports that Spiders have announced their new RPG Greedfall:

Spiders Games presenting new RPG Greedfall at a Press Event

Spiders Games, best known for their RPGs with amazing ideas but questionable execution, has announced that they will be announcing a brand new RPG called Greedfall via an announcement event. Got to love the gaming industry. By the look of their tweet, it looks very pirate like. At least judging from the included picture. Which is very good news because the world could always use more pirate games. Especially after Assassin’s Creed 4: Black Flag reminded the world that good pirate games besides Tales of Monkey Island and Sid Meier’s: Pirates, do exist. Then immediately gamers all remembered that we want more of them.

[...]

The Spiders Games fanblog shows some concept art.

Thanks Farflame!

Greedfall

SP/MP: Single-player
Setting: Historical
Genre: RPG
Platform: PC
Release: In development

Details

Sunday - February 05, 2017

Conan Exiles - Early Impressions @ PCGamesN

by Hiddenx, 22:12

PCGamesN has checked out Conan Exiles:

What does Conan Exiles bring to the saturated survival genre?

While Lord of the Rings, and more recently A Song of Ice and Fire, are the books that frequently serve as the starting point of a love affair with fantasy, it was Robert E. Howard and L. Sprague de Camp’s Conan yarns that solidified my obsession with the genre. 

 

Conan: Exiles is the latest attempt to transpose the harsh Hyborian Age from the pages of comics and novels to video games. Previous attempts have largely been rubbish, aside from Age of Conan, a mixed bag with some standout moments. But perhaps Exiles can finally give Conan’s universe the game it deserves while at the same time spicing up what has rapidly become a rather saturated genre. 

A multiplayer survival/crafting game doesn’t immediately scream Conan, a character who never dawdles and would be far too busy decapitating sorcerers and stealing magical gems to waste time gathering the materials to build an ugly hut. But you’re not Conan. In Exiles, you’re just some random person getting crucified. The titular hero does appear for a moment, but then promptly buggers off to let you play a survival game.

[...]

Thanks Farflame!

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Beautiful Desolation - Kickstarter Update

by Hiddenx, 22:04

Farflame spotted this Kickstarter update for Beautiful Desokation:

THE WORLD OF DESOLATION

As far back as during the development of STASIS, both Nic and I spent time discussing several ideas for future projects. During these conversations we kept circling back to a vivid post apocalyptic world.

A story revolving around a similar theme to STASIS: family. The idea of two brothers, transported to another world fell beautifully into place in a post apocalyptic African dystopia. This setting was a feature of our original story. It was different, inspiring, and considering our location - achievable! For research, we just had to open the door and step outside.

[...]

South African Gamer interviewed the devs:

An interview with THE BROTHERHOOD about STASIS, CAYNE and BEAUTIFUL DESOLATION

A while back I got to play and fell in love with STASIS, an isometric adventure game set in a dark, scary near future. Now the team behind this game are back with a Kickstarter for BEAUTIFUL DESOLATION, a sci-fi adventure set in a dystopian Africa after an alien artifact allows technology to leapfrog… and lead to all-out war.

The Kickstarter is sitting past 50% of its target goal and I got Chris Bischoff to talk to us about the game, its inspiration and how things have changed since STASIS.

[SA Gamer] Thank you so much for agreeing to an interview. I know things must be pretty crazy right now, so I appreciate you making time for this!

[Chris] It’s only a pleasure! 

BEAUTIFUL DESOLATION has shots of Cape Town and a distinct African aesthetic. Many local developers aim for something more first world in their creations. What was the reasoning behind this choice? 

We’re using a place we know well, and we’re twisting it into a post apocalyptic world. To many, Africa is already quite a different setting and we love the post apocalyptic genre – so it seemed like a natural step for our environment. As we started to really explore what we could do in that world everything started to fall into place. 

There is something romantic about walking through the ruins of a long gone society – a place that you remember, but it’s different… changed and transformed into something else.

[...]

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Dauntless - System Requirements

by Silver, 20:11

@DSOGaming Dauntless system requirements have been released.

Phoenix Labs aims to launch an open beta for Dauntless in late 2017.

It's also worth mentioning that Dauntless will be a free-to-play title.

Below you can find the game's PC requirements.

Minimum:

Card: 660Ti (DX11)
CPU: i5 SandyBridge
RAM: 4GB
OS: Windows 7 DX11 Support
Target Performance: 720p, Low Settings

Recommended:

Card: GTX 970 (DX11)
CPU: i7 Haswell
RAM: 8GB
OS: Windows 10
Target Performance: 1080p, High Settings

Dauntless

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

RPGWatch - Game of the Year Awards 2016 - The Winners

by Myrthos, 17:47

Those who participated in our Game of the Year awards had the option to win a game as well.

The overview of the winners and the game they won can be found in the Comments link.

RPGWatch

Details

Pit People - Development Update

by Hiddenx, 09:43

The first major update for the Early Access Strategy RPG Pit People is out:

Pit People Update 1: Home Improvement (Now Up!)

It’s here! In UPDATE 1: HOME IMPROVEMENT we’ve focused on polishing the game, adding more in-depth information for the player as well as targeting any areas that either received a lot of feedback or stuck out in one way or another. Additional content & Story are being developed simultaneously alongside our updates.

Pit People’s Home Improvement official update will also be available on Xbox One on February 14! (Release times for all of our updates are in Pacific Time)

If you opted into the Beta branch in the past week, you will not need to do anything on your end. The Beta branch will be removed and your Pit People Steam version will officially update to Update 1: Home Improvement. There are some additional changes in Update 1 compared to the Beta branch.

[...]

Pit People

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Stellar Tactics - February Update

by Silver, 08:43

Stellar Tactics February Update adds new enemies, space stations and armor sets.

Welcome to the February Update!

A lot of progress has been made over the last few months. You may have seen the core engine upgrade and a lot of recent patches for stability based on that upgrade, enhancements and quality of life improvements. All of that is documented in the other update I just posted.
I really haven't talked about other things that have been going on in the background while all of the coding work has been going on. While I've been working on game systems, I've also been working on KZ-MR7. This includes collaborating with artists who have been developing armor sets and other content. I would not have been able to do this without those of you willing to take a chance on me as a developer and Stellar Tactics as a game. My most sincere thanks to every one of you who has taken a leap of faith to support me and the game. Your game dollars are going towards the development of the game. Stellar Tactics is getting better with almost every patch! A huge thank you to everyone providing feedback on the game. As always, I'm reading your comments and responding when I can.

Enemies and Armor sets:
Enemies for KZ-MR7 have been in development now for several months. I'm showing a few below. There are a number of material variants that are not shown. The armor these enemies are wearing can be looted and worn by your team members. When fighting bosses in KZ-MR7 (and throughout the universe), occasional rare armor set pieces will drop. Combining all pieces of an armor set will unlock special bonuses. These sets come in both melee and ranged variants and, some augmented for skill based specialization. You will see at least one of these sets in KZ-MR7. Major factions in the game have their own armor types and specialize in different forms of combat. There is more, but I need to leave something for a surprise.

House Halamis - Know for ore production, refineries and the manufacture of mining equipment and automated surface mining drones, House Halamis holds a monopoly on mining production across the known universe. Halamis enforces it's hold with a military presence wherever it feels the need. Primarily focused on ranged tactical combat, Halamis Defenders are known for their exceptional training and discipline.

House Shikaru - An ancient society steeped in tradition and secrecy, House Shikaru Initiates are conscripted into service at a young age. Mercenaries for hire, House Shikaru is known for its martial prowess and is widely regarded as deadly and reliable. Throughout history The Shikaru have rarely inserted themselves in politics and wars, preferring to stay neutral, and available for hire. Adults are rarely ever admitted into their service and must prove themselves through a martial gauntlet.


Space Stations:
The new space stations are ready to be put in the game. These were quite a bit of work and I'd like to thank Colin, an amazing 3D modeler, for putting these together for me. The stations are built from modular components and can be assembled in countless variations. I have future plans for these besides just populating the universe with diverse locations to explore, but I won't get into that now. Every single one of the stations in the Stellar Tactics universe can be landed on and explored. Some of these locations are mission/combat locations, others are trade stations. Eventually all of them will be driven economically and by faction. I'll populate Achmedius with these stations in the near future, likely with the KZ-MR7 update.

[...]

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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Might & Magic I - Matt Chat 366: Jon Van Caneghem

by Hiddenx, 08:24

Matt chats with Jon - here we go:

Matt Chat 366: Jon Van Caneghem on Might and Magic

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Here it is, the episode you've all been waiting for! CRPG maestro Jon Van Caneghem is back to talk about the games that made him famous: Might and Magic and Heroes of Might and Magic. We also talk about Might and Magic Online and the possibility of his acquiring the rights from Ubisoft and making a new Might and Magic game.

Might & Magic I

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Precursors - Now on Steam

by Silver, 07:39

Precursors has been released on Steam. Up until now it was only available on Gamersgate.

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Game Features

  • Unique gameplay: mix of RPG/FPS/Space simulator.
  • Very different planets to walk around absolutely free.
  • More than 250 diversified quests.
  • Partly organic weapons with ammunition that must be bred.
  • Controllable spaceships, robots and other vehicles.
  • Stunning space battles with boarding included.
  • Big number of unusual enemies (Plants, Insects, Birdmen, etc).
  • Trading possibilities with complex circulation of goods.
  • Interaction with hundreds of NPC of different Alien races.
  • Real-time weather effects, day/night and atmosphere changes

Precursors

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Saturday - February 04, 2017

Ama's Lullaby - Coming to Kickstarter

by Hiddenx, 11:13

The point-and-click adventure Ama's Lullaby will be on Kickstarter soon:

Ama's Lullaby - Prologue [Gameplay Teaser]

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Ama's Lullaby is in the style of Westwood Studios' Blade Runner released in 1997 (the famous point-and-click), and features a command-line based hacking system (in the vein of Uplink, as an exemple). The story is about Ama, a young computer-science prodigy living in the 1st colony on another planet. It's about Artificial Intelligence, androids & cyborgs, in a cyberpunk atmosphere. The game features will focus on dialogues, networks hacks, replayability, multi-endings, and a strong audiovisual immersion.

The Kickstarter campaign will begin on Wednesday, February 8th 2017.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Arcane Raise - On Steam Greenlight

by Hiddenx, 11:01

You can now greenlight the survival RPG Arcane Raise on Steam:

Arcane Raise is a role-playing survival game, wherein a group of hunters fight against monsters in an infested world.

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Are you looking for a very special experience; one that you will always remember? Look no further than Arcane Raise! This is a very special gem, Arcane Raise is a role-playing survival game created through passion, dedication and labor of love! Guaranteed be a game you will always remember for better or worse, it will be ingrained in your memory forever and ever. This game aims to redefine the meaning of the word and take it to a whole grand new level!

Arcane Raise

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Sunless Skies - Smuggling

by Hiddenx, 10:39

The stretch goal Smuggling for Sunless Skies has almost been reached:

You’re on fire!

Delicious friends,

You’ve temporarily exhausted our supply of superlatives. We’ll have to squeeze the writers for more. (They won’t mind.)

We’re now within £4,000 of adding smuggling to the game - something we were very excited about when we came up with it during pre-production, but which we couldn’t add to the game without your support. Thank you for getting us this far!

Sunless Skies

SP/MP: Single-player
Setting: Steampunk
Genre: Roguelike
Platform: PC
Release: In development

Details

Banner Saga 3 - Two new Stretch Goals

by Hiddenx, 10:31

Stoic announced two new stretch goals for Banner Saga 3:

Two More Stretch Goals Revealed!

By Lauga’s lips!  We’re already more than halfway to our first stretch goal, which means Playable Dredge are nearly upon us!  So many of you asked us what stretch goals are NEXT, we decided to reveal two more!

We’re excited to announce the next two stretch goals:

  • $350k - The return of a character many thought lost - Ubin!
  • $300k - Survival Mode for Banner Saga 3!

Banner Saga 3

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details