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Monday - November 05, 2018
Sunday - November 04, 2018
Saturday - November 03, 2018
Friday - November 02, 2018
Thursday - November 01, 2018
Wednesday - October 31, 2018
Tuesday - October 30, 2018
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Divinity: Dragon Commander
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Monday - November 05, 2018

Realms Beyond - Camping and Survival

by Silver, 22:13

The latest from Realms Beyond looks at camping and survival.

Travelling the World: Camping and Survival

 The world of Argea is vast and full of wonders. While exploring the world map, your group of companions will travel through lush forests, climb magnificent mountain ranges, trek through arid deserts and treacherous swamps, and even sail to long forgotten isles. Your adventures will carry you far and wide, either on the soles of your feet or on horse’s back.

But travel is not an easy task: your adventurers will get tired, hungry, thirsty, and fed up with the monotony of the road during a long journey. Your wizard will have to rest to restore his magical power, your cleric will have to meditate upon his faith; and most of all, after a long day of traveling your entire party wants to take off their sweaty clothes and heavy armor, sit down around the campfire, enjoy a hearty meal and end the day with a game of dice or cards while listening to their musically skilled companion play his lute. 

When you’re exhausted after days of travel but still far away from the nearest inn, when you’re lost in the freezing north and need to warm your cold limbs, when the heat of the desert makes you want to wait until nightfall to continue – you set up camp and allow your party to have some well-deserved rest. A campsite can be put up anywhere in the wilderness, but not every location offers the same comforts.

Aside from the elementary feature of resting to recover spells and heal wounds, in Realms Beyond your party members will be able to use the camping time to cook and eat, chat and play games to relax, go hunting and fishing, forage for berries, mushrooms and herbs, treat their wounds, craft potions or identify items, scribe scrolls, and even make music around the campfire. The chances of a successful hunt or finding ingredients in the wilderness depend on the environment, however – you won’t find many plants in the desert, and wildlife is more abundant in woodlands than on the plains.

Camping isn’t without its dangers, either. Hostile groups or natural predators might assault your camp while you sleep, and if you are ill-prepared for the weather, your characters might catch a cold or worse. But camping in the hostile wilderness is a necessary risk to take, because the longer you travel the more it tires out your characters and the more it consumes your adventuring supplies. Eventually, your party will become exhausted, your supplies will run out and you’ll risk starvation and dehydration. Camping lets you rest and take some time to gather food and water from your surroundings.

In order to make your camp a little safer and more comfortable, you can stock up on camping equipment in town before you set out into the wilderness. A kettle for cooking, blankets to keep you warm while you sleep, a boardgame and a musical instrument to serve as entertainment. Camping in Realms Beyond is a game of resource management: you have to weigh the dangers of resting in an unknown area (and risking an ambush, or worse) against the downsides of forcing your party to press on. It adds just one more issue to the list of things you will need to consider before leaving town and setting off to unknown territory.

The equipment and supplies you need to bring with you largely depend on the area you want to journey through. Proper footwear, warm cloaks and a couple of blankets are almost a necessity in the frozen wilderness of the north, and taking additional firewood along isn’t a bad idea, either. In the desert, you should take a few additional waterskins along, as water is scarce and the heat is parching. When and where to rest is always an important decision, too: in the desert, it might make more sense to rest during the day and travel during the night, when it is cooler. If your party is already tired but you know there’s a river a few miles ahead that would be perfect for fishing, it might make sense to press on to get a reliable opportunity to stock up your supplies.

Sometimes, however, you might also wish to rest while you’re exploring a dungeon. Your casters have spent all their magical energy and have no spell slots left, your fighters are wounded and you doubt you could make it through another fight. But resting in a hallway patrolled by monsters isn’t the best idea. Within dungeons, you can only rest at pre-determined resting spots placed in sensible locations by our level designers. These work in a similar way to Dark Sun: Shattered Lands and Knights of the Chalice. Some dungeons might not offer you a resting spot at all, forcing you to carefully manage your limited resources until you get through them. Others might offer you a resting spot close to the entrance, so you can rest before every encounter. This system of resting in dungeons allows us to craft varied and diverse dungeon experiences that all play differently.

[...]

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Chronicle of Innsmouth - On Kickstarter

by Silver, 21:57

Chronicle of Innsmouth: Mountains of Madness is a Cthulhu based graphic adventure that has launched onto Kickstarter.

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"Chronicle of Innsmouth: Mountains of Madness" is a graphic adventure set in a world of cosmic horror as penned by the creator, and master, of the mythos: H.P.Lovecraft. Set in the 1930s, the game provides players with the opportunity to participate in the narrative of Lovecraft's masterpiece work "At The Mountains Of Madness", wherein a scientific expedition to the world's southern polar region makes a shocking discovery.

Experiencing characters unique to this game, along with some familiar from the previous one, the player embarks on a journey of exploration both forward into the unknowable future and also rewound back, many centuries ago, to witness the origins of the Necronomicon itself.

"Chronicle Of Innsmouth: Mountains Of Madness" is a journey where even the few who survive intact, in both body and mind, will forever be tormented by the anguish of the horrors they have been through.

Thanks Farflame!

 

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Kingdom Come - DLC Content Restored

by Silver, 21:41

OnlySP talked to the developers of the Kingdom Come: Deliverance DLC The Amorous Adventures of the Bold Sir Hans Capon about why some of the content didn't appear.

Immediately following its October 16 release, the new add-on met with backlash from consumers, being widely criticised for a shortage of content. That lack resulted from a bug that locked some users from accessing a particular quest line, and senior designer Prokop Jirsa explained how the problem came about.

[...]

Thanks Farflame!

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

The Waylanders - Story Preview

by Myrthos, 13:57

In a recent update the story of the beginning of The Waylanders is provided.

The Celtic Brigantians are on their way to create an unprecedented alliance with the god-like Tuatha de Danaan- the supernatural rulers of the Isle of Ireland. King Ith and his son, the Prince, are hopeful that this will bring a new era of peace to Europe. You're along on his expedition as either a diplomat, protector, or mercenary depending on your origin.

But, tragedy strikes as the negotiations erupt into chaos. Everyone's lives are in peril- including yours!

In order to allow the royalty to escape, you-- with the help of a Mourian Seer and a Druid named Amergin- manage to hold the line. As you become overwhelmed by the forces of the Tuatha, you realize that you've taken on a suicide mission.

Just as you suffer what would otherwise be a death blow, the Seer opens an entrance to the Mourian Underworld. She and Amergin work together, and by combining Mourian and Druidic magicks, they're able to save your life... but at a cost.

Parts of your body have been replaced by Mourian metals. And more shocking... you've been untethered from space and time!

You, and you alone, are developing the ability to travel through time.

You return home to Brigantia to find the land corrupted. It has been overrun by horrible monsters- creatures of pure chaos and rage! Not only that, but the prince has been unseated by a cruel and unyielding Usurper, who has turned the world of the Celts against all magick-users.

By traveling between the Celtic and Medieval eras, you'll discover the source of the monsters, bring peace back to the Celtic realm... and make some friends and lovers along the way! 

Now, you know how The Waylanders begins. We hope you like it!

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Not a Review of The Bard's Tale IV

by Myrthos, 13:35

Forgottenlor started playing The Bard's Tale IV and around a third of the game, gave up. But unlike other games he gave up on in the past he did want to share his views of what he did play and this is how this editorial was born.

This isn't a review, so I won't approach it as I normally approach a review. I'm no longer sure it's appropriate to review a game after finishing about 1/3 of it, unless it contains the same content repeated again and again. The Bard's Tale IV isn't that kind of game. It's not procedurally generated but is a hand-crafted game with many different areas, and it introduces new content each time the player enters a new area. I tend to review games I finish, which is why as one of my readers complained I tend to give "good" or "very good" reviews. I actually finish most games I play, but there is a decent minority of games I don't. Those fall into two categories. The first are the games I give 4-5 hours to before I realize I just can't be bothered with and the latter are the long games, like The Bard's Tale 4 IV, that are fun enough to continue with, but at some point are just no longer appealing when I have many other games in my backlog. I started after about 15 hours thinking about abandoning my The Bard's Tale IV game but came back to the game a couple of times before actually quitting, so I actually played 20 hours before throwing in the towel.

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Deltarune - Surprise Sequel to Undertale

by Silver, 13:12

GameCrate went hands-on with Deltarune which is reportedly a sequel to Undertale and released on Halloween.

Or at least, that’s what we all thought. Despite Toby Fox saying he was moving on to some new project, a new Undertale game entitled Deltarune was surprisingly released on Halloween. I hesitate to call it a sequel, or prequel, or spin-off, because quite frankly it’s not clear. What is clear is that the two games are connected, involving familiar characters, locales, and plot elements.

I’m going to do my best to not spoil things here, but I’m not even sure I can. You see, Deltarune isn’t a full game. It’s merely a chapter of what appears to be a bigger project. It lasts just as long as Undertale and has just as many secrets,

In Deltarune you take control of a new human (maybe?) and traverse a new world, a world of darkness, in an attempt to get back to the world of light. However, this time you aren’t alone. You have a party of friends and other characters with you, and this is where the game gets interesting.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

CRPG Book Project - Bitmap Books to Publish

by Silver, 12:11

Bitmap Books will publish the CRPG Book according to this tweet.

[...]
As you’ve come to expect from Bitmap Books, this won’t be a straight printing of the digital book. We’ve commissioned fantasy artist Jan Pospíšil to create the cover and have devised two separate editions of the book, including a very limited collector’s edition that includes a bespoke slipcase and desirable collectables, such as an A2 poster and a dungeon map pad.

CRPG Book Project

Details

Sunday - November 04, 2018

Kingmaker - Review @ Gamesxtreme

by Hiddenx, 11:11

Gamesxtreme reviewed Pathfinder: Kingmaker:

Pathfinder: Kingmaker Review

Starting in with Pathfinder: Kingmaker, you have to examine its serious and deep digging roots. Let me just take a side note here and say, because this is going to be important to my views of the game, that I've never heard of Pathfinder in its original form, nor do I (unfortunately) play tabletop or pen and paper roleplaying games. The surprise of Pathfinder having a roleplay system that's been developed for ten years was a pleasant one indeed. Suddenly the core of Kingmaker made perfect sense and aside from already enjoying the gameplay, enriched it with a bit of gaming history. From what I understand, the player and fan base of Pathfinder is quite a large and loyal following as well, so it should come to no surprise that when Kingmaker was announced on Kickstarter. It blew the goal out of the water totaling to $909,057 out of it's $500,000 goal.

[...]

Pathfinder: Kingmaker is certainly the king of kings when it comes to roleplaying games brought to a digital platform. You can really feel like this is a title made FOR the fans BY fans. Every bit of it is lovingly handcrafted and it shows. I have to put this down as a highly recommend for all: if you're new to the genre, this is a fantastic place to start. If you're not--boy, are you in for a pleasant surprise. And on native Linux too! A great time for all to be had.

Kingmaker

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Call of Cthulhu - More Reviews

by Hiddenx, 10:55

Three more reviews for Call of Cthulhu:

Screenrant - Score 4.5/5

MSpoweruser - Score 6/10

PCWorld - Score 3.5/5

Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Copper Dreams - Alpha Testing Starting Now

by Silver, 10:48

A new update for Copper Dreams announces the start of Alpha testing.

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We wanted to let you know that your builds in Steam have been updated with the first alpha version for testing!

Do expect bugginess. This is a work in progress. Consider this access to feature additions and our bi-nightly builds of squashing all the bugs you'll see.

After designing the tick/tile system with the microtiles, we threw everything we could into it that was part of the original design of the game. Now that it's all in, or at least the fundamentals, it's time to start cleaning it all up on our end and get feedback from yours. The gameplay bugs need a lot more passes while we prep it for the beta (the actual start of the game) release, but if you'd like to follow along with the remainder of fixing things up and provide any feedback now's the time!

Update 1.01

We had pushed this out earlier yesterday, but have done a small patch since which fixed an ongoing issue with the gameplay around picking up and arranging items.

 [1.01 Update notes here]

The alpha map is a small example map just to test some mechanics. You’ll start over on death to make that simple, or can retry upon success. Some of these early test maps like this we had done were a little more wild in terms of structure placement and navigation, so expect a little clunkiness getting around. The next map and mission for the alpha we put up will be a variation of newer ones, which are more blocky and fit more rigidly to the microtiles for easier horizontal and vertical navigation. Expect that 1.02 update Monday.

The Burning Candle Ruleset

These have been the primary goals we've been working toward making play nicely together since we launched the Kickstarter. We created a micro-turn based global world simulation with the ticks&tiles system, resulting in a much more concise, less abstract way to utilize a turn based roleplaying model. It's pretty groovy and we're very proud of what it is and what it can become — this alpha should hopefully show the fundamentals at work, if anything.

Working on Movement

Right now we're still smoothening out how things move on the tiles, and you'll notice some characters sort of popping around. Originally everything acted like pawns and just snapped tile-to-tile while they moved, which was easy to make sure everything was working properly, but now they have animations to blend between those tile locations. Sometimes that visually works great, others times they can look like they are possessed. This is something that could use some work to make things clear, as weird movement and animations can really dampen the mood. We're working on that, as well as other numerous bugs for 1.1.

There is one game mode and map available, and the rest will unlock the following two weeks, starting Monday. Other alpha maps will focus on other gameplay or ruleset elements that we will be finishing the last things on and putting in for them.

We’ll be posting our short-term timeline there so you can know when to expect new modes and features to be included for testing. You'll also get to choose what feature we'll work on for a big milestone: companions or character generation. We're almost done with both of them, so once we get what we need for 2.0 we'll finish one of those up!

Boxart

Things should be moving a lot quicker now, and we’re looking forward to your feedback. Thank you again for your patience and support to make something new and awesome, we always appreciate it.

Cheers

Copper Dreams

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Saturday - November 03, 2018

Divinity: Original Sin II - Coming to Mac

by Myrthos, 16:33

Earlier this week we received news that the Definitive Edition of Original Sin II will be available for the Mac.

Multi award-winning RPG Divinity: Original Sin 2 - Definitive Edition coming to Mac devices Q1 2019

The first title to support HDR on macOS

Having won over 200 awards across three platforms, and selling far over two million copies, independently developed Divinity: Original Sin 2 - Definitive Edition is finally coming to Mac devices Q1 2019, developed in a partnership between Saint-Petersburg based Elverils, and the Apple Metal Engineering Team.

Featuring all the lauded content from the PC version of Divinity: Original Sin 2 - Definitive Edition, the Mac version is a bespoke port without compromising on content, or graphical fidelity. In fact, it comes with new features especially for Mac such as full MacBook TouchBar support for quick access to in-game actions, such as the journal or map.

Divinity: Original Sin 2 - Definitive Edition will be the first title on macOS to support HDR (on selected hardware, 10.14+ only). Also supported is iCloud, for easy backup between devices.

In the spirit of adventure, players will be able to enjoy cross play between Windows and macOS, so long as both players have the same version.

A range of controllers - including Apple MFI controllers - are also supported will full vibration support, so there's no reason not to jump into one of gaming's most cherished RPG adventures.

As of release, DOS2 is one of only 15 games to get a GameSpot 10/10 score. It won a BAFTA in the Multiplayer category, has won, and was nominated for, hundreds of other awards. This in-depth, sandbox adventure for up to four friends is the highest rated PC game of 2017 on Metacritic.

Larian Studios will follow up with a more specific release date early in 2019.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Battle Brothers - More Things

by Silver, 13:19

A new dev blog for Battle Brothers titled 'More Things'.

The ‘Beasts & Exploration' DLC is set to release on the 29th of this month with a bunch of cool features that you can learn about here. That's great, but there's actually even more coming than covered by this feature list. Let's take a look at some smaller things that come with the DLC and which we haven't talked about yet.

The Beast Slayer

There's a new character background in town: The Beast Slayer. Experienced in both melee and ranged combat against beastly opponents and monstrous adversaries, the beast slayer is a versatile background similar to the sellsword, but more affordable. Of course, he comes with his own events and interactions with other backgrounds, and some expert knowledge on beasts and their lore to share with you.

Wage Changes

There's several changes incoming on how wages for characters work, so let's break them down.

First off, the base wage for a couple of backgrounds has been adjusted to be more in line with their actual worth as defined by how often they're picked by players. In addition, every individual character now has a certain idea on how much they want to get paid - there's a small random factor on the daily wage demands of all characters, and so you'll find cheaper and more expensive recruits also within the same background, and even if they don't have the ‘Greedy' trait.

Finally, the wage progression has changed. While previously you paid 2 additional crowns per character level, you'll now pay a cumulative 10% of a character's base wage for every level after the first and until the 11th, and then 5% of a character's base wage for every level afterwards. In effect, there's less wage pressure in the beginning, which gives you more leeway to actually explore the world earlier and find all those new beasts and locations. Low tier backgrounds have also become cheaper to employ in the long term, but high tier backgrounds have become significantly more expensive to keep around if they reach veteran levels, which gives you more of a reason to diversify your company composition in long campaigns.

New Named Weapons

As you've previously learned, the DLC will introduce a bunch of new weapons. People have been asking about whether there'll be named variants of those weapons as well - and the answer is yes, of course. Take a look!

New Armor

It's not just new weapons, it's also stylish new armor, all of which can be further customized with the new armor attachment system. We're filling some gaps in the armor progression, and we're also introducing some high tier light armor as part of a larger effort to make light and medium armor more of a viable choice for some character builds.

Join us again next week to learn about even more changes and additions of the upcoming DLC and the accompanying free update to Battle Brothers!

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Mutant Year Zero - New Gameplay Footage

by Silver, 13:08

@DSOGaming New gameplay footage for Mutant Year Zero: Road to Eden.

Funcom and developer The Bearded Ladies have released a new video showcasing new gameplay footage from Mutant Year Zero: Road to Eden. Mutant Year Zero: Road to Eden is a tactical adventure game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy.

[...]

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Mutant Year Zero

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Friday - November 02, 2018

Realms Beyond - A Glimpse of Our World, Part 2

by Silver, 21:34

An update for Realms Beyond that looks at the story behind Cormac and the Cult.

The gods are dead. Peace upon their virtues.

I was present when Rethgard burned and ash suffocated all cries for help. I witnessed the fall of Caer Pedryvan, long before it fell to the besiegers’ assaults. I listened to prayers lost in the wind, until hunger forced the godsforsaken to feast on their dead. I called to freedom all those doomed souls incarcerated by fear in Eastgate’s walls, hoping the fortress’s stone would keep the disease at bay that crawled out of the Dustmoor as Midlandshire’s righteous scourge. Do you hear the wailing? And the curses of those who had faith in your virtues? The day will come on which "The Black Hand" shall tear down the decrepit fortress and tear out the throats of those who put spoiled corn and rotten meat in the bowls of their brothers and sisters. Hear the wailings arise from Eastgate, while they joyfully watch martial games in Medcaut! They feast above the corpses of those slain for the audience’s enjoyment. Hear the jubilations of those who call the swords of the faithful to swing without rest! They who forge to lively song the chains that force once-proud Tharsians into Kvenland’s bondage. Men and women they wish to break like the trunks of the proud trees they cut down in the north and then ferry down to their stark lands, so they may be fashioned into lances to be shattered against comrades’ breasts. To their grave carry the virtues! 

But what weighs such trivial bloodthirst compared to the blistering boil of Waystead, rampantly growing on a mountain of bones! I saw it fester like an ulcer and surround itself with walls upon walls, which cannot manage to keep out the worm that feeds from its putrid flesh. Greed erects its own citadel on Waystead’s hill and stares down upon a city that drowns in it. Do you see the poor lost souls? They are driven through taverns into the voracious arms of the many whorehouses, and declare their love towards ever new piles of useless junk, peddled by crooks and swindlers. At night the great horn resounds to announce the closing of the gates whose hinges creak like the rusted doors within forgotten dungeons. In truth, these districts are the prisons of the destitute! Do you still believe the tale that these walls keep out the foes? They are for you! You are their prisoners! You lie and betray. You defile all who enter your abodes without restraint. And how skilled you are at murdering each other... your ingenuity finds many paths. And the bastard child of your cruelty is torture that causes pain without death, so sweet release may not come to your suffering victims. And you call yourselves the keepers of the virtues? Carry to the grave their legacy!

Map of Cormac

Originating in this rotten heart, the flood of falsehood flows northward the Greyadder to Cairn Thuath. Is it not blood that surges against the shores of the Galtan Sea, and is the fortress not a butcher whose ramparts reach into the skies as witnesses of incomparable arrogance? To how many who freeze in the cold could the mighty hall offer shelter? O Cirramón, highly vaunted ancestor who on his mighty throne sees, hewn in stone, the ages pass: what do your marble eyes see, o king of emptiness? Sunwardens did you see come and go. And next to them thousands of those damned by their hands. Do you listen with approval to the screams of those who suffocate in the smoke of the fire-wheels they are bound to, burning and choking in the name of the gods? Does no one have pity on the innocent? Is it dissonant to your ears to hear songs of feigned piety at solstice, while elsewhere they scream and scream as the flames consume their living flesh? Fortress of screams! Fortress of bones! Terrible songs of pain resound within your walls. But no pleas soften the hearts of your bloodthirsty knights, who set out on Tuachall’s order to ravage the lands while pennants of virtue stream from the tips of their bloodstained lances. Earl of Glenthearn, I call thee forth to the battlefield of your hypocrisy to submit yourself to the judgment of the slain! Come forth, so your victims may summon a sea of blood poured forth from their wounds to drown Cairn Thuath and your noble line in the consequences of your sins. Carry to the grave the burden that weighs on you! 

And also to the west Waystead carries its rotten seed. Towards Bridgewater, which is lovelier in its bloom than silverystar yet just as poisonous, where corrupt collectors take your coin even for crossing the bridges and hang from trees the poor souls who cannot pay, just for the sake of entertainment. Seek they in “The Merry Hangman“ absolvence for their sins at the bottom of a tankard? Or is reflected in the swill that fills their mugs the desperate thrashing of their victims’ limbs? But no, those whose tongues once tasted power over life and death crave to taste again the rush of taking lives, and so they giddily anticipate the next poor fool who cannot pay their extortionate fees! But I ask, when will the fat mayor Henry Fitz dangle from the rope he deserves!? Henry Fitz, who trades women like cattle and commits robbery under the guise of taxes, as long as gold flows into his hands. Who would be surprised to know that these waters, flowing from the west, have their source in Ethuvien, home of the degenerate elven vermin? Just as nightmares are caused by bad food that lies heavy in the stomach, so the land is haunted by the bad waters that flow into it. That is why bad dreams lurk in Fiarach’s dark forests, while restless shadows wander through the ruined castle of Dún Ifrenn.

Even the wilderness is not spared from the depravity. The Drywon of Ynys Dryw isle who call themselves tree-knowers, growing in the forests like wicked weeds. They cavort with vile fey and wild elves, perversions of nature they worship as her protectors. And yet the people are too blind to see their degeneracy for what it is: they harbor love and respect for the Druids and believe in their ungodly lies, worse even than the lies of Cormac’s priests. Their very being violates the rightful order of the world, and yet the elven lies that are Druidic tenets find approval in the ears of men. Like the rivers that run to Bridgewater, originating from elven lands, so the Druids’ enticing words have been told to them by elf and fey. Their little cult flourishes among men, for those who do not participate in the violence and betrayal of the cities instead participate in perverted rituals of faeries. Oh, how great is the humanity of Cormac! Carry to the grave the rotten bark of trees.

Why do you still bow your heads before false prophets and jeweled crowns of gold that have been forged with your sweat and your tears? Recognize your true nature! May the chains break that snake-tongued priests have laid around your limbs and thoughts. Rise, you children of the Inner Flame, so that your Lord may be pleased with you! For he is coming to redeem you. Oh, how he is coming! As a storm, as bolt of thunder, as a dark star. As a falling heaven and beginning of eternity. He shall arrive with fire and with night. His is Hylia’s body, whose wasting rays fashioned your shroud. From burning firmament and thundering clouds will rain down her blood and drench the lands with lust! Then become intoxicated by the setting sun, so you may feel the power of stars in your blood! Celebrate his arrival, you children of the Flame! Celebrate it with relentless destruction! Stride through the wreckage of broken oaths! Reject the bondage of regret! Shatter the idols that enslave you! Give in to your wants and desires! Whatever you crave, seize it! Satisfy all your long-proscribed cravings!

I see a new world rising from the fires of his flesh and with it the armies of the ostracized, who once lived in want like you, but now rejoice in the joyful flames of his kingdom of salvation. Rupture, Argea, for your savior is near! The virtues are dead. Peace be with the gods.

- Pamphlet of the "Cult of the Inner Flame"

 This update is also available in German language.

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

The Waylanders - The Basic Classes

by Hiddenx, 19:39

In Kickstarter update #9 the basic character classes of The Waylanders are explained:

Kickstarter Update #9

[...]

There are many ways to face combat in any RPG: swords, magic, subterfuge... When you customize your character in The Waylanders, you can select between 6 classes, which are called basic classes. We’ll describe each of them, grouped into three types.

FIGHTERS

War is never as difficult as at the front line. Those who throw themselves into battle, covered with reinforced armors and carrying swords, axes, hammers and spears are called fighters. With their courage, and their experience in close combat, fighters can keep your allies safe and inflict high damage to any enemies around them.

There are two fighter’s basic classes: warriors and guardians

Warriors are specialists in slaughtering their opponents. With their superior close-range combat, they are able to carry two weapons at the same time. Their great strength allows them to even grab their rivals and throw them away from the battle.

Warrior features: dual wielding, heavy weapons, short range, melee fight

Unlike the ferocious and impetuous warriors, the guardians have learned to keep their minds cool, even in the heat of battle. They can get the attention of their enemies, stop their attacks with their resistant shields, and pave the way for their allies to finish their opponents.

Guardian features: shield, head to head, mass combat, control

PATHFINDERS

War with swords and axes is the way for those who can withstand the pain of enemy blows, but ... why should things get that far? Pathfinders prefer to end the battle before it begins, using tricks, ranged attacks or deadly techniques.

There are two basic classes within pathfinders: rogues and explorers

Although the rogues have to be even closer than any fighter to finish their opponents, this does not imply that they have to be equally exposed. Their great mobility and ability to create distractions allow these pathfinders to shrink their enemies, until they can finish them with an accurate stab.

Rogue features: daggers, temporary damage, mobility, elusion, lethal execution

Unlike rogues, rangers like to keep a long distance. They usually carry long range weapons, like bows, and they have even tamed wild beasts to help them in combat. Their combat style allows them to aim and shoot with great accuracy, hitting weak points on their rivals.

Ranger features: long range weapons, pets, critical damage

SAGES

Weapon-based combat has been the main engine of the war, but any army knows that the slightest bit of magic can change the course of battle. Whether to heal wounds, or to open one on the enemy, the powers of the sages have an invaluable usefulness in battle.

There are two basic classes: sorcerers and healers

The arcane powers can be manipulated, expanded, concentrated ... and used as one of the most lethal weapons. Sorcerers can release large amounts of energy in focused areas, wreaking havoc among their enemies. Their powers are such that they can even deform reality itself to teleport themselves, and keep attacking their enemies from a safe distance.

Sorcerer features: damage oriented, area attack

According to Celtic beliefs, all magic comes from nature and its constant change. Healers have managed to internalize the knowledge of the earth, summoning the help of the flora and fauna in the battle. This way they can heal the wounds of their allies, and hinder their enemies in combat.

Healer features: healing and protection, buffs, debuffs

Maybe you are wondering ... What are the other 30 classes that are mentioned in The Waylanders main features? Each of them are evolutions of the previous classes. In particular, each basic class has 5 evolutions….

...but that's material for another update! ;)

The Waylanders

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

The Sinking City - Animations Video

by Silver, 14:02

An animations update video for The Sinking City.

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It's time to give you a glance at what our animation team has been cooking! ------------------------------------------------------------------------
Tortured by his past and otherworldly visions, Charles W. Reed, a private investigator finds himself in Oakmont, Massachusetts, seeking salvation from the creeping insanity that afflicts him. Once a trade harbor, known for its lucrative smuggling business, Oakmont now lives in secluded isolation from the rest of the world, under a flood of supernatural origins. In this place of decay and superstition; players will have to deal with the dregs of mankind, follow clues they wish they had never found, and unveil a cosmic horror threatening the world itself.

The Sinking City

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Skyblivion - Environment Update Teaser

by Silver, 13:57

An environment update teaser video for Skyblivion.

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A short but sweet update video showcasing our new and improved environments. We have a big update video scheduled for December during which we will showcase gameplay elements and much more exciting content but we didnt want to leave you in the cold for another 2 months without any visual updates so here it is.

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Phoenix Point - Official Trailer

by Silver, 07:51

A new gameplay trailer for Phoenix Point.

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The Official Trailer for Phoenix Point, the upcoming tactical combat and strategy game by Julian Gollop. You can find more information about Phoenix Point on our official website https://www.phoenixpoint.info Available for pre-order now with instant access to our development builds with the Luxury Digital Edition and above.

Phoenix Point

SP/MP: Single-player
Setting: Apocalypse
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Stellar Tactics - Gameplay and Story Videos

by Silver, 07:45

Some new videos for Stellar Tactics.

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A Sci-Fi role-playing game featuring turn-based ground combat, space exploration, deep character customization and a massive living universe with over 160,000 star systems. Equip your ships with the best equipment you can find, gather a powerful crew of mercenaries and set out into the void!

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Thursday - November 01, 2018

Call of Cthulhu - How to Upgrade Occultism

by Silver, 12:44

GameWatcher shares some tips on how to upgrade Occultism in Call of Cthulhu.

The main way to upgrade Occultism in-game is to explore the environment and find certain Occult books or artifacts. As you find these items, you get another point in your Occultism skill. Call of Cthulhu is very much a game about exploring each area as closely as possible, so this should be second nature. You also can get Occultism points for certain dialogue choices in conversations.

[...]

Thanks Farflame!

Call of Cthulhu

SP/MP: Single-player
Setting: Historical
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Xenonauts 2 - October Update

by Silver, 12:40

The October update for Xenonauts 2 talks about general progress and the closed beta release date.

Xenonauts-2 October Progress Update

We've had a very busy month here at Goldhawk HQ, so this is going to be quite a long post! I'll be giving a general update on our progress but mostly I'll be talking about our plans for the beta.

In general I want to apologize for being relatively quiet here on Kickstarter and on our forums over the past four or five weeks - the harder we're working, the harder it is for me to find time to answer questions or write updates. And with the closed beta approaching we've been very busy indeed!

Closed Beta Release Date

Although I never announced it formally, my target date for the beta was always 7th November - but unfortunately we're not going to hit that date. Thankfully the delay won't be quite as bad as I initially feared, though, and we're now aiming for Wednesday 28th November (the alternative was the 9th January but we managed to avoid that).

We primarily want to test the game and fix problems during the closed beta, and we'll move into Early Access once the game is fairly stable and fun to play. This means you shouldn't expect the early beta builds to be a particularly enjoyable gameplay experience - that's the end goal of the beta, not the starting point!

The focus of the very first beta build is just going to be whether all the core systems are present and functioning correctly for everyone. It will contain the full strategy layer - the Geoscape, base building, interceptable UFOs flying around, air combat, fighting crash site missions, Research and Engineering projects, saving / loading, etc. However, we're going to limit the campaign to being about two weeks long (e.g. just the two smallest UFOs will spawn) - as I said, the purpose of this first build is testing!

The playable period will then be extended with each new beta build we release. The next build will likely bring in the Corvettes and Fighter UFOs, and the build after that might bring in the Terror Sites and Alien Base missions, etc. By the time the third or fourth build rolls out you should be able to properly play a good section of the campaign and we'll start polishing up the game balance.

This approach should make it easier for us to hit our Nov 28th target and also better align the community feedback we receive with our priorities - e.g. we need to check the foundations of the game are working properly before we start collecting feedback on anything else.

General Progress Update

So what have we been working on in the last month? We've added quite a few small features and new weapons (e.g. X-Com style Proximity Grenades have been added) but the two biggest things are the new inventory / item system and creating the first major batch of maps.

[...]

Thanks Farflame!

Xenonauts 2

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Bard's Tale IV - Review @GameCloud

by Silver, 12:37

The Bard's Tale IV: Barrows Deep was reviewed by GameCloud.

Besides that, this game can pull some haughty guffaws from me when it wants to, and though the story it tells isn’t amazing, the writing around it is excellent. The distinct personalities of each character make for some hilarious interactions between them (save for your own character, who may as well be a cardboard cutout.) To be able to unlock your next level of abilities, you have to be assessed by a review board of hooded figures that judge your deeds, who do so in appropriately dramatic fashion. Running gags, witty one-liners, cleverly written notes that play-off whatever is happening at the time, Bard’s Tale IV has all of this and more.

[...]

Thanks Farflame!

Bard's Tale IV

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Wednesday - October 31, 2018

Left Alive - Interview @Dualshockers

by Silver, 21:36

A new interview about Left Alive at Dualshockers.

Giuseppe: Why did you decide not to include the name Front Mission in the title, considering that the game is set in the same universe?

Shinji Hashimoto: We thought it was a way to show the newness of the franchise, and it would help to have a different name to show that it’s a new direction. It’s still very much Front Mission. We know that some know and love Front Mission. All the lore is still very much the Front Mission universe. The names, the Wanzers, the locations, the historical events in the series are all there. People who know Front Mission will get straight away that this is a Front Mission game.

The name Front Mission is very closely tied to the idea of the traditional simulation strategy style of gameplay. To give that impression of a different genre of game, we changed the name.

Giuseppe: Speaking of simulation strategy style of gameplay. Square Enix has been doing very well with old-school-style games lately. I’m thinking about Octopath Traveler for instance. If Left Alive does well, would you be interested in creating a brand new Front Mission game featuring the traditional gameplay?

Shinji Hashimoto:  If the director of the project wants to take it in that direction, I’d support him on that.

Giuseppe: I’d buy it. Two copies. 

Shinji Hashimoto: [Laughs] If Nabeshima-san wants to try different things like that, it would be very good to give it a try.

[...]

Thanks Farflame!

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

General News - Colin McComb Interview

by Silver, 21:31

PCGamesN interviewed Colin McComb and talked about the differences between tabletop and CRPGs.

“You enter a 10×10 room. There’s an orc here. It’s guarding a pie.” This scenario is how Colin McComb begins his answer to how writing for PC games differs from writing for tabletop. McComb is best known for his work on the Planescape setting for Dungeons & Dragons, which led to his position as creative lead on a number of critically acclaimed CRPGs, like Torment: Tides of Numenera – a science fantasy RPG set on Earth around a billion years into the future.

He continues. “What material is the room made of? What does the orc look like? What’s its armour set? What about its weapons? How does it react in these specific situations? What about the pie: what colour is it, how big, what flavour, is it hot or cold? What kind of furniture is in the room? What other exits? This isn’t even an exhaustive list of questions.”

[...]

Thanks Farflame!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Jagged Alliance: Rage! - Interview @Gamingbolt

by Silver, 21:27

An informative interview about Jagged Alliance: Rage! at Gamingbolt.

What are some of the major gameplay changes that we’ll be seeing in Jagged Alliance: Rage?

Overall the biggest changes is that you are fighting against a huge army with just a small group of Mercs, with no HQ support you are on your own staying alive out there.

On the strategy level, the game is quite similar to previous titles and remains to offer a deep strategic challenge with plenty of options on how to approach a target. You can invest additional AP to aim more precisely, change stances, use elevations, etc. But there are also new additions like special skills that are unique to each character, or new stealth features, e.g. you can kill enemies instantly if you manage to sneak behind them without being noticed.

On the tactical level there are major changes since you are cut off from your HQ, and therefore you must try to survive and escape from the island. This results in different economics where you manage various survival aspects. So you take care of your group on a more personal level, which will link you much closer to your small group of mercenaries. This is for example thirst that can lead to dehydration, or wounds that bleed and can become inflamed or even crafting weapon mods from parts.

Can you elaborate about some of the survival and adventure elements players can expect to see in the game?

Survival example: If your characters get wounded and catch a shrapnel, there is a chance of getting an infection if the shrapnel isn’t removed from the body. An infected wound will lower the overall performance of that Merc. All Mercs also have a hydration level, which dictates how well they can perform in combat and how well their immune system works.

Adventure: Over the course of the game your characters meet several NPCs they can talk to via multiple choice. Without spoiling the story, there are situations where the player has to decide whether to help an ally or stay out of it. Further there are plenty of funny dialogues when you Mercs start picking on each other.

[...]

Thanks Farflame!

Jagged Alliance: Rage!

SP/MP: Single + MP
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Realms Beyond - Halloween Update

by Silver, 21:23

The Halloween update for Realms Beyond offers a name game.

Halloween Update: A Demon With No Name - Yet!

Click for full-size version


Only a handful of witches and warlocks have met this creature of the underworld. But even they know not its name.

But maybe one among you has been told its name? A silent whisper in the night, a cold breath of something dark and primal speaking ancient syllables into your ear. Tell us the creature's name, so the people of Cormac know what to say when they pray to their gods for protection!

Everyone can participate in this little game. Come up with a fitting name for the demonic creature that rises on the night of Sanhviun and send it to us. We will choose the one we like the most to be the name of the creature in our world. The winner will also be proclaimed - if he or she so wishes - and be listed as "Invoker of [Demon'sName]" in the credits, in addition to the normal credit listing given by the backer tier if he or she is a backer.

Please be aware: Only one submission per person! Otherwise, the demonic creature you're trying to tame will burn you alive there and then.

Suggestions can be submitted below in the comment section of this update, on TwitterFacebook, or in the related thread in our forums. We will collect all names sent our way before the end of the deadline and then choose five of the best – and you will choose the winner by voting on the official Realms Beyond website.

The deadline is 1st November 22:00 (10PM) CET 

Who knows the creature's name? Come forth, wise men and women of our realms, and tell us!

Realms Beyond

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: Unknown
Release: In development

Details

Minima - Version 1.1.1 available for free

by Hiddenx, 21:22

The retro RPG Minima is available for free here:

Minima

The Land of Miskatonia needs a hero to save it from the evil Faxon and its minions. Can you be that hero? Explore Miskatonia and its settlements, talk to its residents, build up your skills, and finally challenge Faxon in its secret lair.

Minima is an adventure RPG in the style of the older Ultima games (Ultima I, Ultima II, Ultima III, Ultima IV, & Ultima V) as played on the Commodore 64 and 128 computers. Just like the original Ultima games, it includes a world view, enterable towns, and 3D dungeon displays. It also features graphics, sound effects, and music that should help one recollect those classics. More importantly, it is a fully playable (and winnable) game with its own backstory, plot, setting, and characters. It was written for PICO-8 and can be run on Linux, Mac, and MS-Windows. It can also be played through the Web here.

 

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Shroud of the Avatar - Free to play

by Hiddenx, 20:52

Rock Paper Shotgun reports that Shroud of the Avatar is now a free-to-play game:

Shroud Of The Avatar virtuously goes free-to-play today

Blimey – Richard Garriot’s Ultima successor MMO Shroud Of The Avatar: Forsaken Virtues only launched back in March. Despite leaving early access just seven months ago (to tepid critical response), Portalarium’s dragon-bothering epic has now gone free-to-play. This second debut (third, if you count its 2014 early access launch) comes with an overhaul to the game’s criticised earlier areas, hopefully making for a smoother ride for newcomers. Below, a trailer featuring dungeoneering, dragon-bothering and jolly online co-operation.

[...]

Thanks henriquejr!

 

Shroud of the Avatar

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Tuesday - October 30, 2018

Element: Space - Gameplay Video

by Silver, 22:17

Nookrium played through Element: Space and shared his impressions.

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Element Space on Steam: https://store.steampowered.com/app/887370/Element_Space/

Element: Space is a turn-based tactical squad RPG set two hundred years in the future. You’ll step into the shoes of rogue captain Christopher Pietham and lead your crew in the fight against Tempest, an underground terrorist network wreaking havoc on the galaxy.

Element: Space

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details