Black Geyser: Couriers of Darkness
Black Geyser: Couriers of Darkness Interview
Farflame reached out to David Zakal to talk about Black Geyser.
» Continue reading the article...
The Council Interview
Farflame reached out to The Council Game Director Sylvain Sechi to talk about The Council.
» Read the article
Friday - May 11, 2018
Pillars of Eternity II - Review @ Niche Gamer
Niche Gamer reviewed Pillars of Eternity II: Deadfire:
Pillars of Eternity 2: Deadfire Review – A Swashbuckling Late 90s RPG
In keeping with this era’s current gaming climate, 2015’s Pillars of Eternity ended up being quite the polarizing CRPG. Sure, daring to be the next Baldur’s Gate or Icewind Dale is already enough to earn a fair amount of derision amongst the genre’s diehards, but after the poor handling of the tombstone controversy and refusal to address some of the title’s obvious balancing issues concerning enemy movement and engagement (How many times did your Aloth die?), it fell far short of the mark Obsidian had set for it and was overshadowed by other more polished entries such as The Witcher 3 and Divinity: Original Sin.
Regardless of how the game is viewed by a large portion of the community, I still found it to be an enjoyable CRPG that allowed for an impressive level of replayability thanks to its deep mechanics and remarkable receptiveness towards theory-crafting as well as it giving me the option to create my own handmade party. It was a D&D munchkin’s dream game, complete with overflowing chests of laughably powerful loot and ridiculously over-leveled nonobligatory boss battles. After four trips and 300 hours, I still found myself entertained with what that simple kickstarter RPG had to offer.
Regardless, Pillars of Eternity 2 is an excellent CRPG that improves upon the original in every single aspect, as well as creating the best naval combat minigame in the history of gaming. Combine that with the huge world, 100 hour quest, supreme non-linearity, and immense replay value afforded by the deep character creation and you have the one game you shouldn’t be allowed to miss this year.
Unless you’re hoping to have your female main hero get drilled by a handsome, straight man.
The Verdict: 9.5
BattleTech - Review @ PC World
PC World has reviewed BattleTech:
BattleTech review: Heavy metal
In past reviews, I’ve made no secret of both my love for giant robots and my enthusiasm for turn-based tactics and grand strategy games, no matter how overwhelmingly complex they are nor how much of my free time they tend to obliterate. With that criteria in mind, it shouldn’t really surprise you to learn that BattleTech - a game which ticks both of these boxes - is a game that I am pretty-much going to endorse right from the outset. Regardless, given my own mixed-experiences with previous efforts by developer Harebrained Schemes, it ended up being a bit of a surprise to me just how deep down the rabbit hole I ended up falling with BattleTech.
The Bottom Line
If you, like me, are a fan of a) giant robots and b) borderline-incoherently complex turn-based tactics and grand strategy games, you’re probably going to like BattleTech. Doubly so if you’re an old-school fan of the source material. Even with the occasional bugs and sometimes-frustrating lack of explanation around crucial mechanics, it stands tall as both a strategic and narrative-rich tactics game and Harebrained Schemes’ best release to date.
Genre: Tactical RPG
The Flame in the Flood - Free for 48 Hours
The Flame in the Flood is free for 48 hours over on the Humble Bundle site.
The Flame in the Flood is provided via Steam key for Windows and Mac. For key redemption, a free Steam account is required.
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators.
From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood.
Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and stay ahead of the coming rains.
Features an original full length soundtrack by acclaimed Alt-Country rocker Chuck Ragan featuring The Camaraderie, The Fearless Kin and other special guests.
Thanks Capt. Huggy Face!
Thursday - May 10, 2018
The Storm Guard - Gnome Mage Hero Added
A new hero character and German localization for The Storm Guard: Darkness is Coming.
Update #19 brings the Gnome Mage & German Localization
Update 19 is now out of beta and available to everbody.New Hero
The latest update brings a new hero, the Gnome Mage. He is a master of earth, fire and ice spells, many of them being AoE spells that can bring the pain to clumped up enemies.German Localization
Germans can now enjoy the game in their native language.Bugs & Balance
Minor balance changes to adjust the difficulty have been made. We also squashed some bugs.
The Storm GuardSP/MP: Single-player
Pillars of Eternity II - Reviews
Here are the first reviews for Pillars of Eternity 2: Deadfire:
- CGMagazine 9.5/10
- Game Informer 8.75/10
- GamesBeat 92/100
- GameSpace 9.8/10
- GameSpot 8/10
- Guardian 4/5
- Hardcore Gamer 4.5/5
- IGN 8.5/10
- MMORPG 10/10
- PC Gamer 88/100
- PCGamesN 9/10
- Ragequit.gr 92/100
- RPG Site 9/10
- Shacknews 9/10
- Sirius Gaming 8/10
- Slantmagazine 4.5/5
- TheSixthAxis 9/10
- USgamer 4.5/5
- Wccftech 9/10
- Windows Central 5/5
- Worth Playing 9.5/10
Diablo 2 Remake Mod - Public Testing Friday
PCGamesN reports that a public test for an ambitous Diablo II remake mod will occur this Friday.
An enthusiastic modder is recreating Diablo II: Lord of Destruction in StarCraft II’s map editor, and it will be available for public testing on Friday.
StarCraft II’s still one of the best strategy games around. Check out our list!
The Curse of Tristram: Destruction’s End is an impressive free game mod for StarCraft II, which developer egod123 aims to release as a series of custom maps through Battle.net. He’s opening a public test this Friday, May 11, where the first six zones of the game will be available along with three difficulty modes.
Diablo 2SP/MP: Single + MP
Genre: Hack & Slash
Cyberpunk 2077 - Hour Long Presentation
@Gamerant A new rumour concerning Cyberpunk 2077 says that the E3 Presentation will be an hour long affair.
This much comes from Francesco Fossetti, the editor for Everyeye.it – one of the most known outlets in Italy – who stated on Facebook that he recently made an appointment with CD Projekt Red for a closed doors presentation that will last an hour. While Fossetti said that he wasn’t exactly sure what the exhibition would be for, many are theorizing that it has to do with a demonstration related to Cyberpunk 2077.
Cyberpunk 2077SP/MP: Single + MP
Release: In development
Darkest Dungeon - The Color of Madness Arriving June
Eurogamer reports that Darkest Dungeon DLC The Color of Madness will be released June 19th.
Developer Red Hook Studios has announced that The Color of Madness, the third paid DLC expansion for its superb Lovecraft-inspired strategy RPG Darkest Dungeon, will arrive on PC on June 19th.
The Color of Madness follows on from other paid expansions The Crimson Court and the smaller-scale Shieldbreaker, and gives the Darkest Dungeon an agricultural twist. Much of the new action is focussed around The Farmstead, the gloomy sweep of countryside surrounding The Hamlet's secluded windmill, and the nearby crash site of a mysterious comet.
Darkest DungeonSP/MP: Single-player
Wednesday - May 09, 2018
Final Fantasy XI - HD Overhaul Mod
This graphics mod significantly improves the Final Fantasy XI’s textures, transforming its blurry and ugly visuals into something that is actually pleasing to the eye, that is actually able to compete with titles released a few years ago. This mod also includes optional HD Bump Maps which will greatly improve your gaming visual experience, though they require a beefy graphics card (according to the author).
Final Fantasy XISP/MP: Massive
Square Enix - Discusses Mod Support
Gamingbolt reports that Square Enix is looking at adding more mod support because of Final Fantasy XV.
Speaking to GameSpot, Square Enix live services manager Shigefumi Tanaka explained why the publisher, unlike so many Japanese publishers that still have a sealed end product mentality regarding their games, is finally coming on board with supporting mods for PC versions of its games.
“We’re doing the mods […] to give some kind of connection with players around the world,” he said. “Even though it’s not a multiplayer experience, it still gives the feeling of you being involved in something bigger, and just that two-way approach in terms of providing more story content but also just providing things on a more day-to-day level for people to just enjoy and create their own customized experience is how we’re looking at the remainder on this XV timeline.
Arakion - Involved Crafting
@Moddb Arakion will have crafting that is quite involved.
Unlike many other dungeon crawlers, you can’t go to spot X and grab the Hammer of Destiny to crush all foes. Instead, most equipment must be crafted. There are two aspects to crafting: developing new ideas and putting them together.
Developing An Idea
The first thing to do before crafting is to develop an idea for an object. Ideas are primarily developed by taking a picture of a relevant object, such as this spear. However, ideas can also be developed by gaining traits, learning lore, reading storybooks and much more.
Taking A Photo
In order to develop an idea with your camera, you first have to find a promising object. These are often accompanied by a rare species of blue butterfly. Looking at the object with your camera will highlight it, and taking a picture will grant you the new idea.
Crafting The Object
Crafting the object itself is pretty straightforward. Head to the forge. Once there, you can either talk to the Forgemaster or simply open the crafting panel directly while you're near the forge. Click on the object, and, if you have enough resources, click 'craft' to craft it.
Crafting Is Additive
A Wooden Spear isn't very exciting on its own - the next part of crafting is where Arakion gets unique. Nearly every craftable object can be upgraded in different ways.
The spear has a number of unique upgrades. These include a Brass Spear, a Pitchfork, and a Javelin. In turn, each one of those items has their own set of upgrades - and so on.
Thanks For Reading!
There you have it - the basics of crafting! Crafting is core to your heroes' performance, and selecting which objects to craft is nearly as critical as crafting them at all! Crafting is something that I love in Arakion and just another way to customize your heroes. Arakion launches Early Access on May 15th, be sure to dive in and tell me what you think about crafting!
Have a wonderful day!
Release: In development
Shadow of the Tomb Raider - More RPG Elements
Wccftech reports that Shadow of the Tomb Raider will have more RPG elements.
Bisson also said that not only crafting and gathering resources, but also the RPG element as a whole will be considerably more pronounced in this third game.
I can say that what we call the secondary system – the survival system – everything that she’s doing in Rise of the Tomb Raider, like crafting, finding resources….We’re exploding that way more. The RPG element is way stronger because we want you to create the type of Lara you want to create.
It also showcases how she’s much more confident and in control now, so we’ve expanded that a lot more.
Skyrim - Skyrim Supplemental Patch
Spend some time in Skyrim and you'll probably come across something that doesn't look quite right. Maybe it's an object that is supposed to be sitting on the ground but is instead hovering a bit above it. Maybe it's a small gap in the terrain that lets you peer through the world, or two bits of architecture that don't quite meet properly at the seams. Modder brytag certainly noticed, and has spent years creating fixes for these little imperfections, thousands of them. The resulting mod is called the Skyrim Supplemental Patch.
Iron Danger - Announcement Trailer
Iron Danger has now been officially announced with a new pre-alpha gameplay trailer.
Helsinki, Finland - 9th of May, 2018
Finnish developer Action Squad Studios announces their new game, Iron Danger, with release of the pre-alpha gameplay trailer. Iron Danger is a genre-blending tactical RPG with simultaneous turns and time rewinding mechanics, providing an uniquely experimental take on combat and puzzles. It is also a game that focuses heavily on story and aims to minimize grinding as a part of the character progress.
The world of Iron Danger draws its inspiration from Nordic mythos, and especially from Kalevala and Finnish folklore. It tells a story of Kipuna, a simple village girl, who becomes imbued with a cosmic power that grants dominion over time and death. The group of unsung heroes, led by Kipuna, must use their wits and power over the time as they’re drawn into the midst of a war between the city of Kalevala, ruled by an immortal, who has renounced the gods, and the armies of the Northlanders driven by their Witch Queen.
Iron Danger will be released for PC, PS4 and Xbox One.
Iron DangerSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Tuesday - May 08, 2018
Kickstarter Games - Monsters and Undead
A new Kickstarter update from Black Geyser about monsters and the undead. Thanks Farflame!
The Dark Side: Monsters and Undead
In the beginning Yerengal knew only peace and harmony. A tranquility of blissful ignorance eroded over the years as the dark, malevolent gods came down and took physical form.
Often formed from unnatural unions between god and mortal, creatures of a vile, perverted nature were spawned. These monsters consumed the innocent and fed on fear...
Left behind when the gods returned to the heavens, these creatures multiplied and spread across all of Yerengal. Even today, they lurk and thrive in the shadows, where only foolish or brave men tread.
Restless Undead were one of the first creations of the dark gods in Yerengal. Though many religious texts claim their origins were not deliberate creations, but rather, the unexpected aftermath of godly offense.
Like the name suggests, Restless Undead are mortal souls so wronged in life or so fixated on some aspect of their life, they've come back from the other side. Reanimated corpses or possessed objects, functioning on a purely primal level.
Though not all Restless Undead are hostile, many find the presence of the living offensive and are empowered by their destruction—either by the eating of their flesh, or the absorption of their life-energy. The Restless Undead are indeed extremely dangerous.
Where the Restless Undead come back on their own, or are encouraged to return by some dark unnatural phenomenon, Animated Undead are brought back by direct and deliberate arcane command.
These beings are not bound by their previous life in any way and exist only to serve their master. As the dark arts of animating undead have grown extensively throughout the centuries, so have holy magics to oppose such creatures. The methods of countering Animated Undead are easier and more effective than countering Restless Undead.
For all intents and purposes, Animated Undead are weaker than their Restless Undead cousins. But make no mistake, dark mages and priests of Yerengal often summon these undead minions in mass, where they are more than formidable to even the most battle-hardened party.
Kickstarter GamesSP/MP: Unknown
Release: In development
Pillars of Eternity II - Released
Pillars of Eternity II: Deadfire has been released today:
Pillars of Eternity II: Deadfire Launch Trailerloading...
Obsidian Entertainment and Versus Evil are proud to present Pillars of Eternity II: Deadfire, sequel to the multi-award-winning RPG Pillars of Eternity. This official launch trailer offers a thrilling snapshot of the multifaceted world of Deadfire, foreshadowing the seafaring encounters and desperate battles players will have to overcome, as well as the inscrutable figure of the god Eothas himself.
Conan Exiles - Launched
Conan Exiles leaves Early Access and has been launched today together with a launch trailer and the news that already 1 million copies have been sold.
Conan Exiles Out Today, Over 1 Million Sold
Funcom - May 08, 2018 11:02 GMT
- Conan Exiles, Funcom's open world survival game, has now left Early Access and launched in full on PC, Xbox One, and PlayStation 4 digitally and in retail -
- Launch update now live expanding world with two huge new areas, see Conan Exiles' massive Early Access transformation in new trailer + infographic -
Oslo, Norway - May 8th, 2018 - The Barbarian has arrived!The whole team at Funcom is proud and excited to announce that Conan Exiles, the open world survival game set in the savage lands of Conan the Barbarian, successfully launched today on PC, Xbox One, and PlayStation 4! A major launch update went out across all platforms, introducing massive new areas to the game world as well as bringing the game up from Early Access to the launch build on PC and Xbox One. Funcom also announced today that the game has sold over one million copies even before today's launch.
How much has Conan Exiles changed through Early Access?
Conan Exiles has seen massive changes, additions, and improvements throughout its Early Access phase. The size of the game world has more than doubled, dozens of new features and mechanics have been added, and huge amounts of new content has made it into the game. Today's launch version introduces the new Swamp and Volcano biomes, and finally introduces the up-to-date version of the new Purge gameplay where monsters will attack and try to bring down your base.
This infographic released today reveals the full magnitude of Conan Exiles' transformation:
View the infographic on ConanExiles.com
At the time of writing, Conan Exiles has sold over one million copies before launch, based on Early Access / Game Preview sales and retail and digital pre-orders.
"Conan Exiles is already one of the most successful titles in Funcom's 25-year history," said Funcom CEO Rui Casais. "This has been a great experience for us. When I look at the incredible journey the game has gone through in just 15 months of Early Access as well as the very positive development in player reviews over the past few months, I feel confident that we've been successful in what we set out to do. I'm very proud of the amazing work everyone on the team has done."
Conan Exiles is an open world survival game set in the savage lands of Conan the Barbarian. Here players must survive in a vast and seamless world, build a home and a kingdom, and dominate in savage combat and epic warfare in either single-player or multiplayer.
For more information about Conan Exiles, please visit www.conanexiles.com .
Conan ExilesSP/MP: Single-player
KotC II - Kickstarter possibly this November
On the Knights of the Chalice 2 forums an update by the developer announces that he is thinking of launching a Kickstarter for the game November this year.
Hello everyone, thank you so much for your support. When I read about how interested people are in KotC 2, it inspires me to make a really great game!
Time flies. I might launch the Kickstarter in November this year. It depends on how fast I can finish the AI and make a nice polished demo.
I've already worked on AI for around 5 weeks nonstop and I expect that it will require an additional two or three months. It takes a lot of time to do the required testing and fix bugs and make sure that the AI plays well in all situations.
Take care and stay tuned!
Knights of the Chalice IISP/MP: Single-player
Release: In development
World of Xeen - Supported by ScummVM
ScummVM is an engine reimplementation project which has added support for Might and Magic: World of Xeen. At the moment they are encouraging playtesters to test it out.
Battle to liberate the populace from the threat of the tyrant Lord Xeen, or his cruel master Alamar. Or dare to venture beyond the world of Xeen to the world of Havoc to test your mettle with a new challenge. We're pleased to announce support for the following games:
- Might and Magic IV - Clouds of Xeen
- Might and Magic V - Darkside of Xeen
- Might and Magic - World of Xeen
- Might and Magic - World of Xeen 2 CD Talkie
- Might and Magic - Swords of Xeen
At this time, only the English versions of these games are ready for testing. So break out your copies, or buy them digitally on GOG, and grab the latest daily build of ScummVM. You'll also need an extra required xeen.ccs file, which should be put in the same folder you copy your game files to.
Before you start testing any of the games, please be aware that given the large part combat plays in the game, any errors you encounter may be more difficult to replicate than in traditional adventure games. As such, it'll be a good idea to make a practice of regularly saving your game, just in case something goes wrong. If you do experience any crashes, or notice any functionality which seems incorrect, please let us know. Any problems found should be reported on our Issue Tracker.
Might & Magic IVSP/MP: Single-player
Age of Decadence - May 2018 Update
A new update for Age of Decadence fixes some issues and integrates Sunfire's mod. Thanks Pladio!
May 2018 updateWe constantly update the build sitting on the public test branch and every now and then move it to the default branch, so it's business as usual.
This time around we fixed two recently reported issues: high level poison was applied incorrectly to arrows and Gaelius' troops accompanying him to the temple were too weak and didn't stand a chance against the Imperial Guards holding the Dead River pass.
While we were at it, we decided to integrate Sunfire's (who's a giant among men) most excellent and comprehensive mod into the core gameplay files. The changelog is too long to include here, so here is a summary of fixes and improvements:
- Death screens and endings
- Quest and combat rewards (sp, cs, reputation)
- Minor consistency issues (when Faelan is killed or Ganezzar is taken)
- Map visuals, interaction, and passability
- Added proper banners and soldiers when House Aurelian or the Imperial Guards take Ganezzar.
- Typos and minor dialogue issues
- Russian and Spanish localization issues
While it's not a major update, there's always a chance of new issues popping up when you change something. If you see any, let us know and we'll fix it asap.
In unrelated news this month's The New World's update introduces the Monks of the House of Ecclesiastes and another party member, so here is a link if you want to take a look:
Age of DecadenceSP/MP: Single-player
Wild Mage: Phantom Twilight - Funded
Wild Mage: Phantom Twilight has funded on Kickstarter with 28 days still to go. The game is described as an open-world action/adventure RPG featuring airships, floating islands, dungeons, and dynamically destructible enemies/environment.
- Voxel-based, dynamically destructible floating islands
- Ability to slice monsters and objects into pieces
- Airships for transportation, combat, housing, and crafting
- No traditional "levels" - Spells and abilities are acquired by taking them from monsters
- Musically driven environment and gameplay
- Final Fantasy like world, Diablo like dungeons, Zelda like adventures, with next-gen mechanics
Though ARPG is my favorite genre, I found myself unsatisfied with the way spell casting is done in most games over the years. Instead of particle effects accompanied by some ranged damage, I wanted magic spells to have physical effects. That's why in Wild Mage, a Tornado spell would literally throw monsters into the air, and your airship too if it’s within range!
To make spell casting more realistic and more fun, players have full control of the targeting precision. This means that if you’re not careful, things may not turn out the way you planned.
Another feature that I had wished for as a gamer for a long time is dynamic destruction of monsters. In an ideal world, swords slice, hammers crush. Their effects on enemies should be physical, instead of being represented as only numbers. In Wild Mage, monsters are dynamically destructible. An artifact sword can slice enemies into pieces, and how it cuts depends on the position and direction that the sword hits the monsters. So no two cuts are the same!
Environments in Wild Mage are destructible by weapons, spells or monsters!
Kickstarter GamesSP/MP: Unknown
Release: In development
Conan Exiles - Launching Soon
Do you feel the need to ask someone what is best in life? Perhaps you should not, as the Conan Exiles AMA run by Conan himself will probably be full of people who think that referencing that specific line is the height of comedy. But as the game gears up for launch, you can take part in that Reddit AMA starting at noon EDT; the thread will open for questions an hour before the start time. Crush your hesitation and march forward to ask questions before the proper launch!
Conan ExilesSP/MP: Single-player
Arena - Open TESArena 0.70
OpenTESArena is an engine re-implementation for The Elder Scrolls: Arena which is currently at version 0.70.
OpenTESArena is an open-source engine re-implementation for "The Elder Scrolls: Arena" by Bethesda Softworks. It aims to be a modern replacement for the 1994 engine with native support for Windows, Linux, and macOS.
There is no actual gameplay yet, but this release adds new features such as city generation, dungeon generation, fast traveling, and province map searching. Wilderness generation is in its early stages.
Only the floppy disk version from the Bethesda website is currently compatible, and the CD version (i.e., from GOG) should be supported sometime in the future.
Monday - May 07, 2018
Steam Reviews Study - Its the Game Design not the Bugs
Conducted by researchers at Queen's University in Canada, the academic study delves into several factors that come into play when a review is written on Steam, such as examining hours logged before the review was posted, whether the game was indie or not, and complaints of performance issues.
A particularly interesting conclusion the researchers came to was that players complained more about game design as opposed to bugs. As the table below shows, only 8 percent of all the reviews examined mentioned bugs in games, while 34 percent of the reviews mentioned the cons related to game design.
Warhorse Studios - About AAA Development
A blog post from Daniel Vavra of Warhorse Studios talks about AAA development.
HOW TO MAKE CALL OF DUTY KILLER FOR LESS
So, how many people do you need to make a triple-A game? In the last century it was anywhere from one nerd, to “big” teams of 15 to 30 pizza-eating individuals in a garage. I remember my reaction, when I saw Daley Thompson’s Olympic Challenge for Atari ST, back in the days when games were made by two people – a programmer and the guy who did everything else – while Daley was done by a team of five and the graphics were completely digitized. My first thing thought was: “Oh boy, nobody needs artists anymore, the good old days are gone...”
Luckily, I was very wrong. At the time.
A few years later, during high school, I worked on an Eye of the Beholder like game. It was just me and two coders. Later we worked on an Elder Scrolls Arena clone. The programmer was 14 years old, and did awesome work on the engine side. Neither game was ever finished, we were just naive students with zero funding, working on them in our spare time, but even the big games were developed by just a few people in those days. Just look at the credits – Doom was developed by ten people, the first Elder Scrolls or Duke Nukem 3D by 15 developers and those were the biggest games.
These were the days I started in the games industry. I didn’t like the change from small garage teams to big professional software houses. But I didn’t have a clue just how wrong my definition of “big professional software house” was. If only I knew what was to come...
Later, I worked on a big open world multiplatform 3D game, one of the first of its kind. A huge project that combined several genres in one and had an insane amount of assets, game mechanisms and everything. We were making a racing game, adventure game, shooter and extremely long animated movie at the same time. We were developing all of the technology as we went along, the team members were around 21 years old on average. But we were still able to do it within a very reasonable budget and less than 30 core developers. These were the good old days.
Tower of TimeSP/MP: Single-player
The Council - Review @ RPGFan
RPGFan has reviewed The Council Episode 1 - The Mad Ones:
The Council Episode 1 - The Mad Ones
"...the absurdity of it is effectively countered by the layers of intrigue the eccentric cast of characters adds to the already mysterious plot."
The adventure game genre, particularly the narrative and graphic adventure subgenres, has undoubtedly grown a bit stale over the last decade or so. That's not to say there haven't been some recent gems, of course, but overall the trend has been to fall back on a formulaic design approach with little in the way of gameplay innovation. The Council, a new episodic narrative thriller from developer Big Bad Wolf, aims to shake up the genre by concentrating its core gameplay on interactive standoffs between characters through tense conversational duels.
Social Influence system is a fun twist on decision trees, interesting premise, great visuals
Sound issues, some framerate issues, limited exploration
A very promising start to a series with an intriguing story, interesting setting, and a unique spin on choice-based narratives.
BattleTech - Review @ COG
COG has reviewed the strategy title BattleTech:
Battletech is based on a classic tabletop game of the same name. I’ve never played it, but you can feel the conversion everywhere. The strategy is deep, well-balanced, and granular. It’s a turn-based affair, where giant mechs switch off at blasting and pummeling each others body parts until the explode. It’s superficially similar to XCOM, in that it combines turn-based combat, a management meta-game, and perma-death to create a high stakes tactical campaign.
Play Battletech. There are a few flaws, however, they can certainly be fixed, and at the core, it is a good, no a great strategy game. The tactics, the management game, the mech building angle are all as great as you would hope. The story, the characters and the writing are better than you could hope for. If you are willing to overcome a few technical hiccups, and if you are an unrepentant sci-fi nerd, Battletech can be your new favorite game.
Genre: Tactical RPG
The Council - Hide and Seek Soon
PCGamesN reveals that the second episode for The Council titled Hide and Seek, will be arriving 17th May. If you are a season pass holder you will receive the episode on the 15th May.
Episode Two is called Hide And Seek, and picks up where the first chapter left off, as de Richet continues to search for his missing mother Sarah while continuing to watch the repercussions of decisions made in Episode One.
The second episode opens up new areas of the mansion to explore, and there are new characters who will no doubt add to the game’s thickening intrigue.