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Thursday - November 30, 2017
Wednesday - November 29, 2017
Tuesday - November 28, 2017
Monday - November 27, 2017
Sunday - November 26, 2017
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Picture Watch

Heretic Kingdoms: Reluctant Hero
Box Art

Poll Watch

Do yout think we need a new design?
No, keep it as it is
59.17%

Oh yes, I'll show you...
21.67%

I want Little Ponies
9.17%

I don't care
10%

Vote

Recently Released

Dec: Demons Age
Dec: Shadowhand
Dec: Spellforce 3
Dec: Seven
Nov: Elminage Original

Expected Releases

Dec: Ys VIII: Lacrimosa of DANA
Jan: Indivisible
Jan: Ni No Kuni 2
Jan: Lost Sphear
Feb: BattleTech

Thursday - November 30, 2017

Signs Of Darkness - Early Access on December 14

by Hiddenx, 20:39

The action RPG Signs Of Darkness will be available as Early Access version on December 14:

Signs Of Darkness

Kidnapped and thrown into the dark depths of the Undercrypt to die, you are rescued by an unknown ally. Eager to find the motive behind your abduction you set out on an unexpected journey through the Kingdom of Rosenfare. Master sorcery and swordsmanship to overcome the evil forces out to put an end to your existence.

Grab your gear and get ready to explore the vast Kingdom of Rosenfare. Gain experience as your character progresses through the kingdom. Advance your character by defeating the deadly enemies that await your challenge.

Make a name for yourself by completing challenging quests throughout the kingdom. Earn and gather powerful loot that advance your characters stats and abilities. Team up with companions to aid you on your journey.

Master quick action based combat to gain the upper hand in battle. Dodge, jump, slash and cast your way the dark dungeons and crypts you encounter.

While at the tavern, play the turn based multiplayer mini game BattleHex. Host your own game, join a friend's game or play single player. Note, BattleHex can only be accessed from a tavern and is not available from the start of the game.

Seek revenge, forge your own journey in the vast Kingdom of Rosenfare!

Signs Of Darkness

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Larian Studios - Advent Calendar

Larian Studios

Details

SP: The Fractured but Whole - Review

by Hiddenx, 20:05

The PCMag has reviewed South Park: The Fractured But Whole:

South Park: The Fractured But Whole (for PC)

It isn't very often a game comes along that presents a setting and story as unapologetically risqué as South Park: The Fractured But Whole. Naturally, The Stick of Truth fans know exactly what they're getting themselves into: topical, highly satirical, and utterly absurd South Park comedy that's paired with a deep, grid-based RPG combat system. It's a refreshing RPG, if only because the gameplay, hard language, ridiculous scenarios, and show references keep you smiling until the end. Fractured slip up once in a while; the superhero-themed exploration elements utilize some highly tedious menu switching and quick time event (QTE) mechanics, and the game is surprisingly buggy. However, if you can look past these issues, you're in for an enjoyable time with this PC game.

[...]

Bottom Line: The Fractured But Whole delivers exactly what you would expect from a South Park- game: ribald humor and numerous Easter eggs. Technical issues and repetitive mini-games dull the experience, however.

Score: Good 3.5/5

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details

Bloom - A Detour for Some Funding

by Myrthos, 09:48

The further development of Bloom is hampered by a lack of funds. To remedy this, the idea that is brought forward in the latest update, is to develop a small other game in a quick way to gain some additional funds.

After the last update I sat down and considered the various options we had (of which there aren't really many). Got a few more months of runway left, but after that everything becomes a lot more tricky haha.

Anyhow, one of these options is to produce something smaller to help fund the rest of development. I've seen other developers do something similar and it seems to work fairly well (such as Starr Mazer publishing their shooter game or Mike Bithell creating a small project in a couple months with his Subsurface Circular).

Luckily I've been keeping a list of future smaller projects I'd like to do relating to Bloom. If you've been following along, you've even seen me playing around with a couple ideas now and then. 

The thing is whatever project it was....it had to be relatively quick, while also moving ahead the main game (which means working with the games systems we have so we can keep improving them).

Some of you may remember the old classic arcade game Gauntlet (which was later ported around and followed up with various sequels). Even recently a modern reboot was released (though it had become more like a 3d dungeon crawler, ala Diablo).

I thought this might make a great candidate that would fit into the work we have done so far....and, since no games have really followed its claustrophobic 2d dungeon crawling for decades....it seemed like there was actually a reason for us to take it on. 

Not only that, but later iterations of the game (before it went 3d) even supported a quest mode ....where your treasure could be spent for upgrades as you worked towards an overarching goal. Something I had missed when I was younger, but seemed perfect to tie the dungeon crawling adventure together.

There are some screenshots to be found at the link.

 

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Vigilantes - Version 22 Interim Update

by Myrthos, 09:43

A new video has been made available showing some of the things that the next version, number 22, of Vigilantes will bring.

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Work is progressing well on the new update. So far, a second subway map has been added, along with Arcadi, a new ally. Arcadi is a former army officer, and will serve as the combat leader if Sam doesn't want the job. Arcadi is geared towards leadership and ranged combat, and his unique perk (Stand Fast) allows him to prevent an ally from being incapacitated once per battle.

Leadership mechanics have also been enhanced. Now, both player and criminal squads can have leaders, and losing a leader in battle imposes the "Ronin" negative status effect on the entire team. Additionally, 4 new perks have been added, 3 of which are specific to the leadership stat, including All Out Offensive, which increases party damage by 40% for one turn at a substantial AP cost to the leader, and Tactical Delay, which allows characters to delay their turns at no AP cost.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Wednesday - November 29, 2017

Star Ocean: The Last Hope - Released

by Hiddenx, 21:44

A remastered version of the 2009 J-RPG Star Ocean - The Last Hope has been released for the PC:

Star Ocean: The Last Hope

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From the creative minds of Square Enix and tri-Ace, STAR OCEAN - THE LAST HOPE takes place at the very beginning of the Star Ocean series.
This action-packed RPG takes players on the epic journey of mankind’s last stand, with exploration and battle across some of the most mysterious, dangerous and fantastical worlds of the universe.

Earth has been decimated by World War III and now humanity must turn to the stars in search of a new home. Explore the galaxy on your quest, make allies and enemies among the alien races you encounter and uncover a danger so great that it threatens all of creation.

  • Spectacular New 4k and Full HD Visuals
  • Exhilarating Real-time Battles

A universe of adventure and danger await in the great Star Ocean!

 

Star Ocean: The Last Hope

SP/MP: Single-player
Setting: Sci-Fi
Genre: J-RPG
Platform: PC
Release: Released

Details

General News - The Curse of Space Station 13

by Silver, 13:21

Eurogamer examine the role playing game Space Station 13 and explain why follow-up attempts have been met with repeated failure.

[...]

What sets Space Station 13 apart is the coming together of a huge number of systems and mechanics. The engine the game is built upon, the "super old and super crappy" BYOND engine, as it has been called, lets players interact with pretty much any object or being on the station, and you'll get different results depending on the context. Here's a simple example: use a crowbar on another player and you'll attack them. Use it on a floorboard and you'll pry it up.

Adding to the complexity are four states of "intent": help, disarm, grab and harm. Each affects the interaction. For example, use an empty hand on another player with the help intent enabled and you'll hug them. Use an empty hand on another player with the harm intent, however, and you'll punch them.

Behind the basic graphics is a game engine that simulates everything from station power to atmosphere, chemistry to biology. Research and development stations require resources and the patience to click through endless menus. There are multiple departments on the station, including Command, Security, Engineering and Medical. If you're working in Security, you need to enforce the law and respond to emergencies. If you're in Medical, you need to keep the crew healthy, research diseases and even create clones for dead players.

The spanner in the works is the player chosen by the game to act as the antagonist. Usually the antagonists have secret objectives. Kill everyone, perhaps. Escape. Sabotage. Steal. That sort of thing. This means most rounds end up in some sort of chaos. The station may even end up destroyed. But that chaos, that drama, is all part of the fun.

In the video below, one of the best let's plays of Space Station 13 I've seen, YouTuber ShitoRyu95 assumes the role of the station chaplain and is designated the traitor. He has two objectives: steal a chief medical officer's jumpsuit, and hijack the emergency shuttle by escaping alone. None of the other 14 role-players aboard know this. The chaplain must somehow go about his business, avoiding suspicion while setting up his masterplan via dastardly misdirection and intimate knowledge of Space Station 13's inner workings. It's a fantastic watch, and gets to the heart of how Space Station 13 is in essence a big simulated sandbox with complex rules - and where the gameplay emerges from the rules.

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[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Star Traders: Frontiers - Honing the Edge

by Silver, 12:51

The latest update for Star Traders: Frontiers sees some quality of life improvements and notably an improved HUD.

Update #7: Honing the Edge

Red, flashing, unmissable HUD warning for no fuel

Today's update is all about balance and quality of life for our Captains. We are getting so much valuable feedback every day, and we are working our way through it as fast as two brothers can ;) Update #7 delivers on a lot of the feedback we've heard right here on the forums -- so you have yourself or other Captains to thank for this great update!

We hope everyone will take a moment to leave a review on the game! Share it with a friend! Help us keep cranking out updates at a laughable pace :D

Travel Rebalance and Improved HUD

The balance of the health, component and morale damage done by traveling checks has been one of the hottest topics of conversation and consternation. We've made small adjustments with the first six updates, but this updates makes the first big change to down-balance the number of crew who can be hit in any given event. In our testing, it has had big positive impact, especially on failed tests like Electronics which could result in really big chunks of the crew taking hits.

Furthermore, we added a critical warning to the HUD to help address concerns about the "morale death spiral" while traveling. If your Ship flies without Water-Fuel, your crew will lose Morale constantly. The updated HUD is loud and insistent with a warning, flashing at the bottom of the screen in red. You can't miss it -- and you need to buy fuel quick. Operating your Ship's Void reactor without a Water-Fuel containment pool is dangerous and doing so increases the chance of severe crew damage, drains morale and forces crew members to perform dangerous reclamation exercises to keep the ship going. It's bad -- a good Captain never does it.

Control Scheme Improvements

First, this update has improved mouse support for the main map. Panning on the map is now controlled by your left mouse button while right clicking will move your ship. Separating move and pan has been requested by a huge number of players and we are happy to simplify the scheme for everyone and matches the control scheme of many other popular games. For our players who have put in tons of hours already, this might take a little retraining, but we know its for the best.

We've increased the speed of hovers by 100 ms so they show up faster. As more tooltips are coming with each update, this will keep helping the learning curve issues we have. Also, we've fixed the annoying bug where some hovers would get stuck on screen after a scene transition.

Talent Rebalance

With feedback from players, we've started adjusting a few more Talent cooldowns and rules. Any Talent that can discover new Contacts have been set to higher cooldowns. The recruiting Talents from Commander and Military Officer have had their randomness removed -- so they simply effect the first recruit made -- so if you are using these (amazing) Talents, be sure to make your most important recruit first when you land somewhere looking for new crew.

Of course, there is so much more! Long distant missions have extended timelines. The options menu is now available without returning to the main menu. We've fixed some boarding Talent bugs. The Raptor has been moved out of the starting ships list due to the amount of feedback we got about it. More ship components have been switched over to be Faction specific.

As we start to get a handle on the long list of UI / QoL improvements, we'll be turning out attention to story and content expansion. Help us get there by sharing the game with a friend and leaving a review!

Star Traders: Frontiers

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

Details

Archmage Rises - A Living, Breathing World

by Silver, 12:39

The latest update on Archmage Rises sees the realization of a living breathing world.

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In this special 50th double length episode we show the tech we've been promising for 3+ years.  It's real.  It works.  The simulated people, places, and monsters all intersect to create interesting choices and quests worth doing.  We've summited everest.  While there is still much work left to do, it's allllllll downhill from here.

In this episode:

    1)We show the implementation of monsters and lairs in the game world
    2)The recent addition of bodies when someone dies
    3)Concerns about translation
    4)Introduce the Fan Hall of Fame
    5)Answer a fan question about lovers, spouses, and a harem

A Dream Realized

When we set out on this adventure I thought we could "fake" a lot of things behind the scenes and still give an authentic experience.  Unfortunately mid April that proved not to be the case.  It was too hard to generate a family history backwards.  We'd have to start at the beginning and go forwards.  Instead of abstractly saying 100 people eat 1 grains per week, we had to build a world simulator where each person wakes up on their own schedule and decides for themselves when to eat and why.

NPCs work jobs because they want money to buy food, clothing, and shelter.  Monsters reproduce and spread, patrolling territory and taking resources they need for survival.  Nobles guide the evolution of a town based on their personality, while trying to keep the people happy and stay in power. 

Enter the player able to do whatever they want in a fully realized world.  I've never seen anything like it.  I look forward to you experiencing it too.

When is Build 11?

We address this a bit in the video: not sure yet.  We have a number of polishing up issues to tackle before we push out a build.  This is refinement not development so we are real close.  I think 2 weeks should do it, but we don't know.

One of the biggest issues is the performance of passing time with the news system.  It's taking up 85% of the CPU time.  Why is it an issue all of a sudden?  Because Nic commented it out as he was doing his performance improvements many months ago.  We turned it back on, because we needed it for the quests, and wow.  Is that thing ever a pig.  So we'll see.
[...]

Archmage Rises

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Biomutant - New Screenshots

by Silver, 11:52

@DSOGaming New Screenshots for Biomutant.

[...]
The game will also feature real-time combat mechanics, an automation sidekick and a ceative crafting system. BioMutant also promises to feature multiple endings, and will offer at least 10 hours of gameplay. As co-founder and head of Studio at Experiment 101, Stefan Ljungqvist, said:

We’re really trying to encourage replays through our “open way” of completing the game…You are playing as the world is dying and the chance of world survival is represented by a massive tree-of-life that stands at the center of the world with its roots stretching out across the land. As a player, you have the option to heal the tree and such, increasing the chance of world survival at the end of the game. You can end the game without healing the tree; however, your personal end of the game that time will be that the world dies, so kind of a dark ending in some player’s preference.

But if you chose to work to heal the tree of life, you’ll have to find some small spiritual creatures. These creatures are Nono. Nono hide in glitter grass found in the open world and leading them to the root segments. That’ll increase the chance of world survival by a couple of percent per Nono. Or/and you can chose to confront and defeat the huge creature gnawing at the end of each root and this will heal that root completely. Healing all roots will give you a hundred percent chance of world survival at the end of your game – and some players will obviously want to go for that bright ending.

The following screenshots will give you an idea of the colorful environments that the game will feature. THQ Nordic plans to release BioMutant in 2018.
[...]

Biomutant

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Star Ocean - 4K & HD Remaster

by Silver, 11:34

Star Ocean: The Last Hope has been released on Steam in 4K and full HD.

About This Game

From the creative minds of Square Enix and tri-Ace, STAR OCEAN - THE LAST HOPE takes place at the very beginning of the Star Ocean series.
This action-packed RPG takes players on the epic journey of mankind's last stand, with exploration and battle across some of the most mysterious, dangerous and fantastical worlds of the universe.

Earth has been decimated by World War III and now humanity must turn to the stars in search of a new home. Explore the galaxy on your quest, make allies and enemies among the alien races you encounter and uncover a danger so great that it threatens all of creation.

  • Spectacular New 4k and Full HD Visuals
  • Exhilarating Real-time Battles

A universe of adventure and danger await in the great Star Ocean!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Tuesday - November 28, 2017

Seven - Combat Trailer

by Silver, 23:28

@PCGamer Seven has a new trailer showing off what happens when you get caught.

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On top of being hard to spot, it seems Teriel is also handy in a fight. He can wield a variety of melee weapons—two-handed spears, one-handed swords and dual-handed daggers—as well as ranged and energy weapons. You can also craft traps and explosives to unlock new options in combat, like bouncing grenades off walls or leaving mines in the path of advancing guards.

[...]

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Left Alive - Mech Game in Development

by Silver, 23:15

@Forceclaw Left Alive is an AAA game in development by Square Enix featuring mechs and interesting decisions.

...

What's more, Matsuda also said that the game's content will be set in a way to target the core audience, and that is what will define their unique selling point.

"Content-wise, the game will be satisfying in a hardcore way, and that's how we want to market it to players."

While more details about the game are scarce, but the pedigree of the people working on the game hints that we can expect something exciting from Square Enix next year. Among the elite team includes Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR SOLID series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).

The game seems to be on the lines of Nier Automata where players get to experience the massive power gap between man and machine in pulse-pounding encounters: face off against powerfully armed troops, armored vehicles and towering mechs. The game will also allow to play as three different characters and players can enjoy multiple story paths using the decision system. Announced two months back in September, watch the teaser trailer and stay tuned for more updates.

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[...]

Square Enix

Details

Black Mirror - Released

by Silver, 22:29

Black Mirror has been released on Steam with a 10% launch discount.

Black Mirror out now on Steam!

29 November - THQ Nordic
Vienna/Austria, Bremen/Germany - November 28, 2017: The tragic story of the Gordon family gets a new chapter: Today, KING Art Games and THQ Nordic are releasing Black Mirror; a modern re-imagining of the acclaimed gothic-horror adventure series. The new protagonist, David Gordon, must deal with the mysteries of Black Mirror castle as well as trying to find out if there is an ongoing curse on his family.

About Black Mirror

Like in the original graphic adventure trilogy, the Gothic Horror genre and its unique atmosphere of madness and psychological distress remains at the heart of Black Mirror.

The point-and-click gameplay of the original trilogy served as the basis for the re-imagined gameplay, which focuses on close-up investigation and interaction with nightmarish visions that plague the protagonist of the game David Gordon.

Enjoy
Your THQ Nordic Team

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Divinity: Original Sin II - One Million Copies sold

by Hiddenx, 20:22

One million copies of Divinity: Original Sin II have been sold - Congratulations!

ONE DOES NOT SIMPLY SELL A MILLION COPIES...

... at least, not without the best fans in the world! In just a couple of months we've roared past this huge landmark, and it's all down to you!

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

ATOM RPG - Let's Play

by Hiddenx, 19:54

XerxesVault checked out ATOM RPG - this post apocalyptic RPG is now available as Early Access version:

Let's Play ATOM RPG Gameplay Part 1: Adventures in Post Apocalyptic USSR

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Welcome to the first episode of ATOM RPG. An early access game that dubs itself inspired by the old fallout games, deus ex or wasteland. ATOM RPG however takes place in post apocalyptic Russia.

 

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

BattleTech - Multiplayer Backer Beta Live

by Silver, 13:27

The latest update from Battletech announces that the multiplayer backer beta is now live.

Official Multiplayer Backer Beta Is LIVE!

After weeks of gathering data from our Double-Secret Multiplayer Beta and more weeks of revising our network architecture to allow the Global BattleTech Community to easily play together, we are happy (and relieved) to announce that the Official Multiplayer Backer Beta Is LIVE on Steam. We hope you enjoy your multiplayer matches as much as we enjoy ours.

If you are at the MECHWARRIOR Backer level or above and have already downloaded the game, Steam will automatically update the Beta to include the multiplayer mode. No password is needed and no action is required to start playing against others right away.

We’d like to extend a HUGE THANK YOU to the brave Double-Secret Multiplayer Beta testers who provided invaluable data and feedback during this early testing period. Your support has benefitted your fellow Backers, our community, and all the folks who are about to find out how cool the BattleTech universe is.

This final beta release is intended to test our multiplayer code with a larger sample of players around the world. You won't find any new combat features, very many balance changes (beyond those we've already done), or additional content in the update, much as we would love it. It was simply too much for our small team to keep the Beta and Production versions of the game in synch for months -  or to attempt to update the Beta now after months of adding new code and content.

The Skirmish & Multiplayer Backer Beta will remain open through the end of the year. After that, the Beta will be shut down in preparation for the upcoming launch of the full game. Folks can still purchase Beta Access (and Backers can still upgrade their reward level) until Friday, December 1st.

If you’re looking for a match, head over to the Beta matchmaking sub-forum to find other MechCommanders ready for some Heavy Metal Mayhem! And if you’re eligible for the beta and haven’t downloaded it yet, this is your last call - head over to the Backer Beta PDF Manual to get instructions for getting your Steam Key from your BackerKit account, downloading the game, and how to play the game.

Have fun! Melt cockpits!  

--HBS

P.S. Oh, and if you missed our last update, check out all the new campaign screenshots we shared!

BattleTech

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Into The Breach - Preview @RockPaperShotgun

by Silver, 10:09

RockPaperShotgun preview Into the Breach and find it a fun tactical game with mechs.

Any studio with a debut as strong as FTL might well be wary of that Difficult Second Album syndrome. How do you follow up a game so idiosyncratic and widely adored without risking disappointment? The answer, it turns out, is with a kaiju vs giant mech tactical masterclass.

We’ve been playing Into the Breach.

Adam: Cards on the table. Into the Breach is one of the best things I’ve played this year. It’s not out yet and we’re all having a big early look at an incomplete version, but it feels pretty much ready for release bar a few placeholder graphics and possible balance issues. The point is, this isn’t a preview build as such – it’s the full game, more or less, and I love it.

It’s a game of tiny, one-screen tactical maps, and short battles. A handful of turns. And I can’t stop playing it, over and over and over and over. We’re all loving it, right?

Brendan: I like the plot. You’re a bunch of time-travelling mech warriors who must defend the earth from gargantuan insects. It’s basically Edge of Tomorrow meets Pacific Rim.

Graham: It’s so smart, so good at creating tense little situations, at presenting you with every bit of information you need, at creating the sense that there’s always a way out of whatever terrible situation you’re in.

I feel like we should describe the mechanics. For starters: it’s turn-based, but not straightforwardly. At the beginning of each round of turns, you’re shown what the enemies are going to do on their turn. This giant beetle is going to charge this skyscraper; this [thing] is going to spew acid at this power plant; this giant squid is going to undulate strangely. You then have the opportunity to decide how you’re going to move, and when you hit End Turn, your actions happen first. It becomes, therefore, a game about interruptions. Shove that giant beetle to the side so his attack misses the skyscraper and hits his squidmate, position your mech to block that acid attack and save the power plant, etc.

[...]

Into The Breach

SP/MP: Single-player
Setting: Post-Apoc
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Monday - November 27, 2017

Elminage Original - PC Release: November 29

by Hiddenx, 20:28

The dungeon crawler Elminage ORIGINAL - Priestess of Darkness and The Ring of the Gods will be released on Steam in two days:

For all budding adventurers, the king of 3D dungeon crawler RPGs - Elminage ORIGINAL - Priestess of Darkness and The Ring of the Gods - has finally arrived on Steam.

The original 3D dungeon RPG has returned!

Create and raise your characters to defeat the monsters that lurk deep in the labyrinth-like dungeons. Its simple gameplay and sense of freedom makes you feel like you are truly inside a fantasy world.

Choose from 16 occupation including the likes of Fighter, Mage and Samurai.
With 9 races to choose from, diverse parties can be created set according to gender, age and their personality. In addition, customize the game to your liking with the graphic/sound functions.

With many events along the way, fulfill the main quest to search for the 5 rings.
Let's open the gates and head out to a new adventure.

Elminage Original

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

ATOM RPG - Early Access on November 28

by Hiddenx, 20:11

The ATOM RPG will be availble as Early Access version tomorrow:

ATOM RPG is a post-apocalyptic indie game, inspired by classic CRPGs: Fallout, Wasteland, System Shock, Deus Ex, Baldur's Gate and many others.

In 1986 both the Soviet Union and the Western Bloc were destroyed in mutual nuclear bombings. You are one of the survivors of the nuclear Holocaust. Your mission - to explore the wild and wondrous world of the Soviet Wasteland. To earn your place under the sun. And to investigate a shadowy conspiracy, aimed at destroying all that is left of life on Earth.

ATOM is:

  • A powerful character creation tool, aimed at making the wasteland hero you want to portray!
  • A balanced roleplaying system inspired by GURPS. Each stat combination provides a unique gaming experience, unique dialogues, and new ways to solve some of the quests!
  • Dozens of skills, from lockpicking to gambling!
  • Many hours of gameplay on all sorts of locations. Meet the other survivors in a brave new settlement, built from the dust of the old world. Venture into the wilds, where mutated creatures and savage bandits lurk. Work out the secrets of an old military bunker. Or simply lose yourself, fishing at a scenic pond...
  • Turn-based combat, inspired by Fallout 1 and 2.
  • Random encounters with the dwellers of the Soviet Wasteland - both friendly and dangerous. Sometimes all at the same time...
  • Many deep, multiple-choice dialogues that feel like real conversations with the unique NPCs of the game.
  • Nonlinear gameplay! Dozens of quests, each with many alternative solutions. Play the game like You want to!

ATOM RPG

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Deus Ex - Series Not in Danger

by Hiddenx, 19:49

Gamesindustry.biz reports that Deus Ex remains important franchise for Square Enix's CEO Yosuke Matsuda:

[...]

"What I can say is Eidos Montreal has always developed Deus Ex, and the issue is we do not have limitless resources. We have several big titles that we work with and that's partly a factor in what our line-up looks like. Of course, it would be ideal if we could work on all of them all of the time, but the fact of the matter is some titles have to wait their turn. The reason there isn't a Deus Ex right now is just a product of our development line-up because there are other titles we are working on."

He went on to add that Deus Ex is also a "very important franchise" for the publisher, highlighting its unique position in Square Enix's portfolio as a first-person title, and added: "We are already internally discussing and exploring what we want do with the next instalment of it."

[...]

Deus Ex

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Nioh - PC Version gets Mouse Support

by Hiddenx, 19:36

According to this tweet the PC version of Nioh gets keyboard and mouse support on November 30.

Nioh

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

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Depth of Extinction - Steam Page up

by Hiddenx, 00:28

The turn based tactical RPG Depth of Extinction has now a Steam page:

Build 36 of Depth of Extinction is finally here!

What’s included? Glad you asked!

  • New Enemy AI
  • Updated weapon effects and explosions
  • More work on loot drops
  • Enemy spotted movement interruption
  • Alert Level indicator
  • Blood on environment and walls
  • Removing Androids as playable characters
  • Lots of bug fixes and UX improvements

-> DevLog

Depth of Extinction Trailer

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Depth of Extinction

SP/MP: Single-player
Setting: Post-Apoc
Genre: Tactical RPG
Platform: PC
Release: In development

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Sunday - November 26, 2017

Stellar Tactics - Ship AI

by Silver, 06:24

The latest update for Stellar Tactics focuses on ship AI.

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This week ship obstacle avoidance, faction system connected to ship AI and pursuit and attack mode. You can see the full update including descriptions of various factions in the game here: http://steamcommunity.com/games/46549...

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

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General News - About SP Games @ Venturebeat

by Hiddenx, 02:37

Daniel Vavra, the creative director and cofounder of Warhorse Studios, talks about the future of single player games:

Single-player games withstood World of Warcraft. They’ll survive PUBG, too

With the recent cancellation of Visceral’s single-player Star Wars game, shifting focus of big publishers on multiplayer games and more than stellar success of cooperative multiplayer games like PlayerUnknown’s Battlegrounds, gamers are starting to ask questions. Are single-player story-driven games dead? Do players want them contrary to what some big publishers say? Do they have big commercial potential? Is multiplayer the only future of gaming?
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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ELEX - Review @ PC PC Aficionado

by Hiddenx, 02:31

PC Aficionado checked out ELEX:

ELEX Review

From the developers of the classic PC-exclusive Gothic franchise, ELEX is a sci-fi open world RPG which was regarded as the “Skyrim-killer” prior to its release back in October. These claims were based mostly on the promise of a seamless open world that’s just as immersive as the cold Skyrim itself. In this post-apocalyptics setting, four factions fight for power, each being characterized by a core genre. Yes, a genre. Whereas other RPGs define their factions through core ideas, ELEX does so through genres such as fantasy and sci-fi.
[...]
For what it offers, ELEX is decently priced. This is hardly the “Skyrim-killer” people were talking about a year or so ago, but its world design and content distribution are entertaining enough to justify its price. Piranha Bytes fans might be rather pleased with this release and how difficult it is. Meanwhile, those who know of Gothic only by name might be a little disappointed if they’re looking for a Dragonborn alternative. With at least 10 hours where you have no idea what to do, ELEX is a tough sell for gamers used to regular RPGs with perfectly laid out plots and fluid mechanics. If you’re hesitant, remember to check on the Steam discussions the best ways to make significant progress as there are many threads on the subject. As long as you’re willing to overlook its problems and the fact it always feels as if it didn’t go through any sort of QA testing, ELEX can be rather fun with its choices and their consequences and its seamless open world.

Thanks Farflame!

ELEX

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: Released

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Elder Scrolls Online - Clockwork City Review

by Hiddenx, 02:23

PC Aficionado has reviewed the ESO expansion Clockwork City:

Elder Scrolls Online: The Clockwork City Review

The Clockwork City is an expansion to the Elder Scrolls Online taking us to a steampunk realm that Dwemer lovers will feel right at home in. The city is constantly moving and taking different forms, clockwork buildings made up of cogs, gears and various other pieces of mechanical contraptions assemble around you. With a large new area to explore and a large quest to embark on. The Clockwork City adds a fantastic new world to explore and interact with.

You were able to explore the Clockwork City before, in the Tribunal expansion of The Elder Scrolls III: Morrowind. However the world has not been seen in this much detail and with such rich story telling before. The world has been created from the ground up and has a lot to discover.
[...]
The Clockwork City is a fantastic addition to an ever expanding game. It bring us a rich new adventure to embark on, as well as many interesting activities to partake such as trials, side quests and new features. The vast amount to do will give you a lot to do and see while exploring the city and will not leave you dissatisfied.

Score: 8.5/10

Thanks Farflame!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

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Phoenix Point - Free DLC

by Hiddenx, 02:18

OnlySP reports that the upcoming turn-based strategy game Phoenix Point will get a free DLC at launch:

XCOM Creator’s Phoenix Point Getting Unmet Stretch Goal as Free DLC

Phoenix Point, the upcoming turn-based strategy game from XCOM creator Julian Gollop, will receive free DLC following its initial release.

The DLC in question will be the Floating Phoenix Base that was set to be unlocked at $850,000 during the initial Fig campaign. In the main game, players will be able to set up a land-based operation, while this DLC will enable sea exploration, allowing players to explore the source of the alien incursion more effectively.

Snapshot Games made the announcement to celebrate the milestone of having acquired more than USD$1 million through its ongoing crowdfunding and investment campaign. Alongside this announcement, Snapshot Games also revealed that the studio’s staff has doubled in size since the project began its crowdfunding campaign, with Gollop saying, “we have added some tremendous design, art and technical talent to the team.”

Thanks Farflame!

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

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Outcast: Second Contact - Interview

by Hiddenx, 02:14

Gamingbolt interviewed the devs of Appeal about Outcast: Second Contact:

Outcast Second Contact Interview: Remaking The Journey of Exploration

What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.

When Outcast first released in 1999, it was unlike most games at the time. It featured a huge world and oodles of freedom, allowing you go anywhere. If you wanted to participate in the main story, that was fine as well but in terms of free 3D exploration, it was one of a kind. Seeing Outcast: Second Contact, a remake of the original, made us think whether it still had a place in today’s industry of open world titles and 3D sandboxes.

To find out what’s new while the game stays true to its precedessor, GamingBolt spoke to developer Appeal about everything from the series’ everlasting appeal to the different features that define Outcast: Second Contact.
[...]
How do you stay true to the spirit of Outcast while still innovating in Second Contact? Is there a fine line to walk?

As developers, working on our own game’s remake had been very difficult on our nerves at times! Should we try to be as truthful to the original game as possible, or should we modernize everything? Between nostalgia and progress, it’s definitely a fine line to walk.

Our goal was to try to re-create the same awe-inspiring experience for modern players, even for those with high AAA games standards in mind. Most of the narrative material was there already, so we focused on modernizing and enhancing the look and feel of the game. That means better graphics and more dynamic gameplay. Our goal is for both fans of the game and newcomers to enjoy playing it.

[...]

Thanks Farflame!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

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Outcast: Second Contact - Review

by Hiddenx, 02:05

PC Aficionado checked out the action adventure remake Outcast: Second Contact:

Outcast: Second Contact Review

First released in 1999, Outcast is a sci-fi open-world shooter adventure that rose to cult classic status thanks to its uniqueness and how it influenced future generations of open-world titles. Unfortunately, the game developed by Appeal isn’t widely known today. Much like the iconic Anachronox, Outcast was supposed to have a sequel that was soon canceled due to the studio’s bankruptcy. The original developers are now jumping back into the video game industry with Outcast: Second Contact, an HD remake of the original game.
[...]
In the end, Outcast: Second Contact does what it set out to do: to introduce the cult classic to younger audiences whilst giving older fans a prettier version. The graphics make a huge difference, but one has to ask if they should charge $30+ for an 18-year-old game—and this is more important in countries where the price is deliberately higher. Its mechanics received little to no improvement but on the other hand, this re-release is the best way to experience one of the unspoken influences of modern open-world games.

Thanks Farflame!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

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Alien: Isolation Devs -New IP

by Hiddenx, 01:58

Video Gamer reports that the devs of Alien: Isolation are starting a new IP:

Alien: Isolation developer looking to hire for new IP

Creative Assembly, the studio behind the fantastic Alien: Isolation as well as Halo Wars 2, is currently in the market for artists and designers to help with the development of a new IP.

[...]

That aforementioned core game experience, and more specifically the systems, is the responsibility of the lead systems designer, who will be looking after 'weapons, movement, abilities, gadgets, health and other underlying gameplay systems.'

Some of the above sounds a bit RPG-y, but at the same time we can't take much from these job descriptions other than Creative Assembly is in fact making a new game, which is nice.

Thanks henriquejr!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

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