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Saturday - September 17, 2016
Friday - September 16, 2016
Thursday - September 15, 2016
Wednesday - September 14, 2016
Tuesday - September 13, 2016
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The Warlock of Firetop Mountain

2016-09-28

The Warlock of Firetop Mountain Review

Pessimeister goes in-depth in this Warlock of Firetop Mountain review.
» Continue reading the article...

Avadon 3: The Warborne

2016-09-22

Avadon: The Warborn Review

Forgottenlor ventured into the third game of the Avadon series to see if he could continue his enjoyment of Spiderweb games.
» Read the article

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Recently Released

Sep: Earthlock
Sep: Rogue Wizards
Sep: Heroes of the Monkey Tavern
Sep: Sorcery! Part 4
Sep: Zenith

Expected Releases

Sep: Dungeons & Darkness
Sep: Final Fantasy XV
Sep: Masquerada
Sep: Wanderer
Oct: Kenshi

Saturday - September 17, 2016

Eisenwald: Blood of November - Quest System

by Hiddenx, 09:59

Learn more about the sandbox quest system of Eisenwald: Blood of November in Kickstarter update #6:

Quest system in Blood of November

Legends of Eisenwald featured a heavily story driven gameplay. The main campaign, the Masquerade, Road to Iron Forest - these are all examples of a story driven approach. 

In Blood of November we want to try something else. Sandbox gameplay cannot rely too much on the story. Having just a scenario completely without a story though is not very fun either - Cursed Castle is a good example of that. 

In Blood of November the map will be filled with things to do sometimes seemingly unrelated to each other. Due to new handling of the quests majority of player's actions will gradually influence the outcome and make subsequent quests either available or unavailable. The influence will not be immediately seen and we believe that only towards the mid or late game a player will understand what road he/she took. Given the fact that there will be some random quests too, the gameplay each time will differ to a certain degree.

An underlying framework story in Blood of November will have a surprise for you, we would love to say more but even a little detail can become a big spoiler, so please have patience until you start playing.

We are already testing this new game and maybe more things will be added or adjusted. We think that this gameplay might be very interesting both to players who are familiar with Legends of Eisenwald and for those who are not. 

We reached 67% of funding and still have 4 days to go. Please spread the word, we need more recruits to strenthen our Eisenwald army!

 

Eisenwald: Blood of November

SP/MP: Unknown
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Deus Ex: MD - Review @ The Koalition

by Hiddenx, 09:49

The Koalition has reviewed Deus Ex: Mankind Divided:

Deus Ex: Mankind Divided Review – Icarus Rising

Though not as strong as its predecessor, Mankind Divided is one of the strongest games of 2016.
One of the best games of last gen was Deus Ex: Human Revolution. Due to the game’s success, a sequel was inevitable. Deus Ex: Mankind Divided takes everything that made the previous game great and ups the stakes with a story that is surprisingly relevant to today’s world. Despite the deeper, more intricate story and new gameplay enhancements, this sequel comes up somewhat short compared to its predecessor.

Mankind Divided takes place roughly two years after the events of Human Revolution. At the end of that game, an incident occurred which has turned the world against those with cybernetic implants. “Augs” are now treated as second class citizens at best, and terrorists at worst. With tensions boiling over between Augs and normal humans, it is up to series protagonist, Adam Jensen, to uncover who is really behind it all and hopefully put a stop to their plans.
[...]
As great as Mankind Divided is, it is held back by the fact that you mostly spend your time in Prague and how the story wraps up. While the game does come to a conclusion, it leaves one with more questions than answers. The worst part is how it feels as though the story will fully be wrapped up in some forthcoming DLC. We don’t yet know if this is the case, but again, that is certainly how most folks will perceive it.
Some issues aside, Deus Ex: Mankind Divided is one of the stronger games to be released in 2016. If you are into RPGs that let you play how you want, and are into stories that go deeper than the typical video game does, then this is a title you should check out.

Score: 85%

Deus Ex: MD

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

BioShock - Collection Review @ Nerdist

by Hiddenx, 09:39

Nerdist has reviewed the remastered Bioshock collection:

Is BIOSHOCK: THE COLLECTION Worth the Sweat of Your Brow? (Review)

I will be the first to admit that remastered games have become an incredibly boring way for publishers to cash in on previous successes. However, BioShock: The Collection is a bit different, especially once you consider that the original masterpiece that is BioShock launched almost 10 years ago. Even then, this collection has to be done correctly and provided enough content to justify the lofty $60 price tag. So how does it fare?

[...]

THE VERDICT

As far as remasters go, BioShock: The Collection is great. Despite some minor glitches, the inclusion of all the downloadable content, gorgeous graphics, and the new Director’s Commentary make this a must own for any BioShock fan. And let’s not forget that the BioShock series is still one of the best collections of games ever made, and should be played by every gamer. If you have yet to play these stellar games, this is the best way to experience the set, even if the price is a bit steep at $60. If you’ve played it, but missed out on the DLC, this is also for you, my friend. Heck, it’s still worth replaying BioShock just to check out the graphical upgrades.

Score: 4/5

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released

Details

Ember - Game of the Week @ TouchArcade

by Hiddenx, 09:32

TouchArcade elected Ember as their game of the week:

[...]

One of the coolest aspects of Ember is its combat system, which is a hybrid real-time system that sees you hacking and slashing your heart out but does give you the ability to pause time during a battle and choose a certain spell or item from your inventory without fear of the enemy pummeling you to death while you're distracted. The combat is extremely enjoyable, and this style lends itself very well to a mobile game and especially to a touchscreen device.

Another interesting thing about Ember is that it's also available on the PC, but this isn't a port. In fact it was developed from the ground up for both platforms simultaneously. Seeing as the default control scheme on the PC is almost entirely mouse-based, this translates really well to the touchscreen. The one area I'd probably criticize is that on my current iPhone 6S the text and many of the UI elements are a bit small. Not unplayably so, but enough to be occasionally be annoying. This is likely not an issue on the iPad or even the larger Plus model iPhones.

[...]

Ember

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - September 16, 2016

Card Hunter - 3rd Birthday Party

by Hiddenx, 21:41

Henriquejr spotted that Card Hunter is running a birthday party right now:

Card Hunter's 3rd Birthday Party!

Card Hunter is three years old! We’re throwing a party in-game, and you’re invited. Celebrations will include free leagues with special cat costume prizes and daily log-in chests. Additionally, the Loot Fairy—who has maybe eaten one too many cakes—will be spreading their loot-enhancing magic across all of Cardhuntria!

Special promotional leagues will be running all weekend. These leagues will be free to enter and winners will walk off with the hard to collect Kee-Tenh figures. For the first time this year all three are available: the cuddly Marroo, the not-so friendly Growler, and the wise Meowquith. The leagues in which you can win them will be Monkey Magic, Lost City Quick Draw, and Triple Duel. Kee-Tenh figures are not available in the costume store and have only ever been offered in our birthday leagues.

Quick Draw is a great way to try out multiplayer even if you’re not an expert as everyone drafts their cards for each match. You can be competitive without having an item collection or knowing what’s going on in the multiplayer meta-game.

LootfairyThe Loot Fairy has been gracing campaign play with their presence for a long time, handing out rare, epic and legendary items. Tracking the Loot Fairy’s location is a fun activity in itself but you don’t need to be on top of it to benefit this weekend as the Fairy will be waving their wand in just about every adventure!

The fun will start at 12am UTC/GMT on Friday the 16th and wrap up three days later. Some local times:

  • US (PST): Thursday 16 Sep, 5pm
  • US (EST): Thursday 15 Sep, 8pm
  • Europe (CST): Friday 16 Sep, 2am
  • Australia (AEST): Friday 16 Sep, 10am

From all of us at Blue Manchu, we’re really grateful to our players, and we hope you enjoy the festivities as we enter our fourth year!

Card Hunter

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Vigilantes - Demo available

by Hiddenx, 20:28

PC, Mac and Linux demo versions for the crimed themed tactical RPG Vigilantes are now available. Steam Greenlight and Kickstarter campaigns are starting in the near future.

loading...

About:

Vigilantes is a crime themed turn based tactical RPG, and the second game by Timeslip Softworks.

The city’s going to hell. On the streets and behind closed doors, the Mafia infiltrates and corrupts the civic power structure. Gun crazy paramilitary survivalists wreak havoc, while packs of flat out crazy Churchers roam, stealing anything that isn’t bolted down, and burning anything that is. Enter Sam Contino.

Features:

  • Lead a team of Vigilantes in tense, turn based tactical combat against 3 distinct criminal gangs.
  • Engage criminals with choreographed, bone shattering hand to hand attacks, a variety of firearms, and explosives.
  • Run surveillance operations to locate the criminal threat. (Not yet implemented)
  • Develop your character with the in-depth UPLIFT system, improving 9 skills through use, and choosing from a wide variety of perks.
  • Locate and team up with other vigilantes operating in Reiker City.
  • Purchase equipment, ranging from sniper rifles to machetes, assault rifles to smoke grenades.
  • Craft special items, such as high damage, hotloaded ammo, and advanced medical items.

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - The Dwarves

by Myrthos, 19:52

I checked out King Art's The Dwarves at Gamescom, a game with a focus on story and combat.

You play as Tungdil, the main character in the game. He is a dwarf who was raised by a human mage and does not know much about being a dwarf. He is also a rather weak fighter at the start. In the game you will encounter other dwarves and learn what it is like to be a dwarf and get thrown in enough combat to improve on your combat skills. You're a fast learner, which means that by the end of the game you could become the strongest fighter of all. This all begins when Tungdil meets the twins Boindil and Boendal, who will be your first party members and who will lead you to meet other dwarves in the world.

You move from one point on the map to the other, explore different locations, learn more about the background story, and do quests you get from talking to NPCs. When you gain experience from these quests, all of your potential party members will gain experience as well. This is in contrast to gaining experience from combat, as in that case those not in your party will only gain half the amount of XP compared to those who are in your party when the fight took place. By granting experience in one way or the other, also to those you didn't select to be in your party, the developers wanted to ensure that characters will not become completely useless when you have not played them for some time.

The Dwarves

SP/MP: Unknown
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

The Guild 3 - First Look

by Hiddenx, 14:08

Gamepressure checked out The Guild 3:

The Guild 3 first look – The Godfather meets Game of Thrones

The third iteration of the medieval trade simulator is coming. Once again, we will get rich, expand our empire and take care of our family, but this time also compete with secret societies. It's time for a game of merchant thrones.

The Middle Ages, contrary to stereotypes, weren't all that dark whether in terms of scientific progress, tolerance or quality of architecture; they don’t fall short when compared to the cherished antiquity or the Renaissance, which enjoys particularly good PR for some reason – and sometimes it’s the medieval period that comes out on top. If you fancy yourself a fan of the Middle Ages, or simply an economic strategy lover, we have good news for you. After ten years of absence, one of the classics of the genre returns to the scene – the third installment in the warmly-received series The Guild will appear on PC early next year. Once again, we will travel to cities of the northern Europe and guide our merchant family to power and wealth supreme. This time the game is developed by the Canadian studio GolemLabs, but having talked with the developers, we now know that things and changes are going in the right direction, and that The Guild 3 will be worth the wait.

[...]

Middle Ages not so dreary

It’s hard not to notice a recent trend that is a source of joy for hardcore gamers. Apart from releasing impressive productions targeted at a wider audience, big publishers are becoming more eager to take interest in smaller titles. These may not have a huge following, but they attract a dedicated fanbase made of old-school loving gamers, who appreciate a complex experience. Recently Doom made a bloody comeback, and the amazing Cities: Skylines underwent an overhaul of the city development system. Right now the team at THQ Nordic brings back to life the classic titles from its portfolio: Spellforce and The Guild, which comes as another proof that it’s worth it to revisit forgotten genres.

I’ll be happy to check out The Guild 3 when it comes out. Refreshed graphics, focus on sandbox character, and the addition of new elements to previous installments all indicate that aficionados of this peculiar genre mixture have something to look forward to. What seems to be a good sign is also the fact that the creators promise to support the game for a long time to come. Still, even if they fail, there will be tools for modders. And since the title will appear on Steam and will be compatible with is Workshop, there’s nothing to fear. In 2017 GolemLabs is going to take us on a journey to the late Middle Ages and everything seems to suggest that it will be one hell of a ride.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

InSomnia - Kickstarter Update

by Hiddenx, 14:01

Farflame spotted the Kickstarter update #29 for Insomnia:

Fighting Arena update, the Fallen of Object 6, official wiki, and other news

Hello everyone! It's been a while since our last update and we have so much to share with you now. Today we will cover a really vast number of topics, so without further adieu... let's roll!

Fighting Arena

We've made quite a progress with Fighting Arena which we have mentioned in our previous update. Currently we are finishing the special interfaces, shots/impact sounds, particles effects of explosions (grenades/gas canisters), covers, tuning the standard arms balance and adjusting the animations. This process will take 1-2 weeks and we will be ready to  release it after a few internal tests.

The Fallen of Object 6 initiative

We have already dispatched our first batch of emails to everyone who expressed their interest in becoming a corpse on the board of our massive space ark (click here for more details). So if you took part in this initiative when our Kickstarter was still in progress and didn't receive any message from us asking how exactly you would like to name your virtual remains, please do it know via comments or personal messages.

If this is the first time you hear about this thing or you somehow missed it back in the day, we are happy to announce that we have added a new option to our PayPal store that allows you to join the jolly pile of corpses on Object 6.

[...]

InSomnia

SP/MP: Single + MP
Setting: Steampunk
Genre: RPG
Platform: PC
Release: In development

Details

Dungeon Rats - Announced

by Silver, 04:01

A new game from Iron Tower Studio (makers of Age of Decadence) has been announced titled Dungeon Rats which is a turn based, party based, dungeon crawler mostly focused on combat. The game is expected October or November of this year. You can check out screenshots from the game here.

Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the same world as Age of Decadence. This is an RPG focused almost exclusively on squad level tactical combat for players who enjoy turn-based games in general, and AoD's combat systems in particular. If fighting your way out of a prison mine - and frequently dying in the attempt - is your idea of a good time, you've come to the right place.

Starting out as a new prisoner at the bottom of the gangs-ruled prison hierarchy, and of the prison itself, you must fight to survive and develop your combat skills, acquiring better weapons and equipment as you go. Recruit allies to your struggle or carry on as a lone wolf, and kill anyone foolish enough to stand in your way.

Notable changes from The Age of Decadence:

  • Party-based - the most frequently requested feature
  • Flanking and other strategic bonuses. Positioning matters a lot.
  • Manual placement of your characters before a fight
  • Charisma determines the number and quality of your party members
  • Skill points are split between the party members: more people means fewer skills points per person and slower level ups.
  • 10 possible companions, not all of them human (maximum party size is 4).
  • New weapons, armor, and creatures
  • 3 difficulty levels: Nice Guy, Tough Bastard, Murderous Psychopath

Dungeon Rats

SP/MP: Single-player
Setting: Post-Apoc
Genre: Dungeon Crawler
Platform: PC
Release: In development

Details

The Deep Paths - Releasing on Steam Oct 14th

by Silver, 03:05

@IndieRetroNews The Deep Paths: Labyrinth Of Andokost has been announced for release on Steam 14th October.

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Warriors and Wizards get your weapons ready and health potions made, as a new Dungeon Crawler known as ' The Deep Paths Labyrinth of Andokost' is coming to Steam 14th October! If you loved those turn based classics such as Dungeon Master and Lands of Lore, of which this game is inspired by, then The Deep Paths developed by Steve Jarman is a game you might want to add to your wish list. Explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm's way.

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

BioShock - Remastered Editions released

by Hiddenx, 00:28

The remastered editions for Bioshock and Bioshock 2 are available now:

Bioshock

  • Museum of Orphaned Concepts
  • Challenge Rooms
  • Director’s Commentary: Imagining BioShock, featuring Ken Levine and Shawn Robertson
  • Achievements
  • Full Controller Support
  • High Resolution Textures, Models and Interface
  • 4K Resolution Support

Bioshock 2

  • High Resolution Textures, Models and Interface Art
  • 4K Resolution Support
  • The Protector Trials

BioShock

SP/MP: Single-player
Setting: Post-Apoc
Genre: Non-RPG
Platform: PC, Xbox 360
Release: Released

Details

Stellar Tactics - Perks and Status Effects

by Hiddenx, 00:07

You can learn more about the perks and status effects of Stellar Tactics in the

DEVELOPERS LOG #4 – Perks and Status effects

The perk system in Stellar Tactics is different from most other games in number of ways. I’m going to describe the system in this Developers Log and explain how it works. Though this system is ready for the Early Access, there will likely be a number of passes to tweak the damage, defense and status effect bonuses.

Perks are granted at various level tiers; levels 20, 40, 60, 80 and 100. You get your first perk choice in any skill at level 20 in that skill.

Perks are granted for every skill in the game for a total of 95 assigned perks and a total of 285 perk selections for each team member. That is, for every skill you will have a total of 5 selected perks at level 100 if you choose to select them.

Perks come in three general categories for combat skills; Offensive, Balanced and Defensive. Each perk applies two effects:

  • Offensive – Damage, critical or chance to hit bonus and a status effect bonus such as bleed, poison, hobble, cripple etc.
  • Balanced – Bonus to both Damage and AC
  • Defensive – Bonus to AC and Resistance

Perks Stack – If you decide you want a defensive front line melee character, select all defensive perks for a particular weapon skill and you can gain a major AC bonus and resistance to that skill’s status effect affinity.

Perk choices are never permanent. You can change your perk selections at any time, even during combat. Is a boss spamming a toxic AE effect that is wiping your team? Chose perks (and of course shields) that provide protection from the effects. Notice that a certain enemy has a weakness to certain types of damage? Adjust your perks to take advantage of that weakness, all in real time during combat. Perks are a tool that allow you to further customize your characters.

Perks  are a major part of the customization you can apply to your team members. These includes shield upgrades, weapon upgrades, weapon mods, armor selection and of course the application of stats to your team members that support their weapon choices.

A note about status effects. Status effects are applied in a number of ways. For now, the following status affects are applied in combat:

  • Hobbled: Reduces movement by 50% – there is an innate chance to be hobbled if you or your enemies legs are damaged.
  • Crippled: Increases action cost by 50% – there is an innate chance to be crippled if you or your enemies arms are damaged.
  • Stunned: Some weapons have a chance to stun your enemies for up to three turns
  • Bleeding: Some weapons have a chance to apply bleeding, a damage over time effect that can last up to three turns
  • Poisoned: Some weapons apply poison, a damage over time effect that can last up to 3 turns

Several  weapons have the ability to avoid armor or personal shields to various degrees ( "The slow blade penetrates the shield" – Dune )

At some point Psionics will be introduced into the game. Psionics will be a completely separate skill progression with its own set of perks. Psionics will utilize Psionic Projectors, a form of weapon unlike any other.

That’s it for now. Back to testing the game for the September 22nd Early Access release.

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

EA - Creating EA Worldwide Studios Brand

by Silver, 00:05

@Techraptor EA is reshuffling some studios under its wing with a new brand label called EA Worldwide Studios. Affected in this reshuffle are studios like Maxis and Bioware. Bioware gets a new head to report to and Maxis is no longer a separate division in the company.

The new division is named EA Worldwide Studios, now under the leadership of executive Patrick Söderlund, will bring together developers from all of their studios to "work on EA's powerful brand portfolio and new IP." EA Mobile and the Maxis divisions are particularly mentioned as joining the new label, instead of being separate divisions as they used to be.

"At a time when players are engaged in games across more devices, the tenets of making great HD and mobile experiences are converging," states Wilson. "Our ability to blend our strengths to deliver amazing games across genres, geographies and platforms, in a networked environment, is central to our future success."

Samantha Ryan, studio head of EA Mobile and EA Maxis, has also been named the new head at BioWare. Ryan will continue to report to Söderlund for the Worldwide Studios, and work directly with Aaryn Flynn at BioWare.

Ryan is a veteran of the industry, working with Monolith Productions and a Senior Vice President at Warner Brothers Interactive Entertainment before joining with Electronic Arts in 2015. Some of her game credits include the director of No One Lives Forever and F.E.A.R and was the studio manager of Rocksteady and NetherRealm, producing titles such as the Arkham games and Mortal Kombat.

In addition to the shakeup with their game studios, Wilson also announced that the Frostbite team will be joining up with EA's technology organization, led by CTO Ken Moss.

EA

Details

Thursday - September 15, 2016

Wolcen: Lords of Mayhem - Housing

by Hiddenx, 14:27

A Kickstarter update about the housing in Wolcen: Lords of Mayhem:

Work In Progress: Housing

Hi everyone !
In today’s devblog, we’ll be giving you a sneak peak at the current state of the housing system. 

You may remember the housing from our kickstarter video. Needless to say we’ve made huge progress since then but the core stayed the same : offering you the possibility to build your very own home, from the floor and walls to the furnitures.
Your house is also a place where you’ll be able to rest, store items, put the legendary armors and weapons you are not using on display using arms rack and much more !

Once you’ve purchased the land, you’ll have to lay down the foundations of you home by placing some floor and walls chosen from a wide range of options : stone, wood, marble...

[...]

We are very close to having a first playable version of the housing for you guys and we can’t wait to see your creations! 

Stay tuned, as we are working on a huge, game-changing update that will transform the way the game is played. This is something that we have been teasing for a while, and is almost ready to be released. See you on the forums!

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Mass Effect: Andromeda - Interview @ VG247

by Hiddenx, 10:41

VG247 asked Bioware about the open world design and RPG mechanics of Mass Effect: Andromeda:

We asked Bioware about Mass Effect Andromeda’s biggest challenge: going open world but remaining true to its roots

Bioware General Manager Aaryn Flynn talks a little about the challenge of Mass Effect’s latest.

[...]

How does the more open play style fit in with the choice-driven nature of Mass Effect? It seems like meshing those two things together properly would make things quite a bit more difficult.

Yeah, it does, oh yeah. It’s one of those things where we didn’t estimate properly I think… [laughs] It’s a lot of work.

I think one of the great things for us is that we’re learning how to still provide a really special narrative experience – one that is beautiful, and polished, and full of choice and consequence all at the same time as having this experience that is still more self-directed and lets you feel like you’re really in the environment and in the space and truly in control of things.

Where do you think Andromeda stands in terms of RPG mechanics? Each of the Mass Effect games has a different balance between the action game and the RPG…

Yeah, they do, definitely. So… we talk about Andromeda as the spiritual successor to Mass Effect 1. To us this means that we think about y’know… really, Andromeda is our chance to do a lot of things that were ideas that we couldn’t really do on Mass Effect 1, but now we have a chance to do them because our own experience is greater, the hardware is greater, so many other things have been pinned down for us.

That really allows us to do that, to return to some of those ideas from the first game and do right by them, and so that’s the way we think about it. Hopefully you feel the same way about the game when you play it.

 

Mass Effect: Andromeda

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: Unknown
Release: In development

Details

Necropolis - Brutal Edition Review @ CGR

by Hiddenx, 10:23

CGR has reviewed the updated edition of Necropolis:

Necropolis: Brutal Edition - PC Review

As of the 6th of September, the Necropolis has become more Brutal. Having gone back and re-designed a variety of elements from its original debut release, Hairbrained Schemes has released a variety of updates taking into account community and reviewer feedback alike to create version 1.1 titled Brutal Edition. Not only making improvements, the Brutal Edition introduces the Brute which is very fun to play as He or She is Big, Bad, and packs one heck of an epic punch.

[...]

Armed with all this knowledge does little to hold the creatures of the Necropolis at bay however. I’ve died in the first two minutes like I’ve died an hour or more into my journey from either stupid human error or just getting greedy and thinking that one more hit is all that I need and then dying horribly because I miscalculated. Necropolis itself however has only gotten better since release and Hairbrained Schemes have only made changes for the better. Now with the recent launch of the Brutal Edition, players having already explored the Necropolis have reasons to head back just as newcomers have exciting reasons to dive into it. Fans of the Souls series and Roguelikes should find plenty here to enjoy which is made better by the option to co-op with friends from the start.

Score: 8/10

Necropolis

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

Divinity: Original Sin II - First Look

by Hiddenx, 09:21

DawnforgedCast checked out the Early Access version of Divinity:Original Sin II:

Divinity: Original Sin 2 - First Look

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Divinity: Original Sin was one of my favorite games of the last couple years. I had an incredibly enjoyable time playing through it co-op. The high level of character involvement in the story, the highly tactical and interactable combats, the rich world and lore. To say that I'm excited for the sequel would be understating it.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wednesday - September 14, 2016

Divinity: Original Sin II - Available on EA Now!!

by Myrthos, 22:18

The Kickstarter backers and those who backed via RPGWatch (and sent in their account info on time) can play Divinity: Original Sin 2 in Early Access right now!

That's right, as of RIGHT THIS SECOND, a day before it goes into Early Access, you can play Divinity: Original Sin 2! To get your Steam key, just follow the instructions below.

Warning: This is your key for Early Access AND the full game. If you give this key to anyone else, then they'll get the full game at release.  

Warning: The game is currently available on Steam only. If you claim a Steam key now you can NOT swap it for a GOG key later. We expect the game will be available on GOG in October.

To get your Steam key, please:

1. Create an account at/log in to https://www.larianvault.com

2. Once logged in, click on the D:OS2 Kickstarter link in the top menu. If you haven’t linked Larian Vault to your Kickstarter account, you’ll be prompted to do so. 

3. Once your accounts are linked, click on the menu item "Your Choices & Input". In the list of rewards, look for the item "Divinity: Original Sin 2 Digital Download" (for some tiers, this reward will be called "Divinity: Original Sin 2 Digital Collector's Edition Download"). 

4. Select Steam. Click OK. Then click the link "Available! Claim now!". This will generate your Steam key. 

5. Once you have your key, activate it on Steam as you would any other game (Click "Games" in the toolbar, click "Activate a product on Steam", and follow the instructions given) 

6. Wait patiently for the game to download. (Note: Patience optional.)

 

And if you want to share the good news with your non-backer friends, you can always send them to Steam, where they can add Divinity: Original Sin 2 to their wishlists and purchase the game when it goes live tomorrow!

And here is Swen talking about it.

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Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Eisenwald: Blood of November - Kickstarter Update

by Hiddenx, 16:14

Kickstarter update #5 for Eisenwald: Blood of November:

Blood of November localizations

In the last few days we got many questions regarding Blood of November localizations. From day 1 it will have English, German, Russian and a language you might not have heard of: Belarusian. (Steam does not even have official support of it). There might be other languages too which might be released day 1 or a little later, right now we can't tell you for sure.

On another note, today we got this email from Kickstarter:

KICKSTARTER:
I know what you're thinking. Three-hundred and fifty-two is a weird number to celebrate... but that's a LOT of people that believe in your idea.

We think you are doing a great job.

:heart: Kickstarter


While it's indeed a weird number (comments in my facebook said - not weird, it's just 2 to the power of 5 multiplied by 11), it's indeed good to celebrate it!

Thank you,

Alex and all of us at Aterdux

Eisenwald: Blood of November

SP/MP: Unknown
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Starpoint Gemini Warlords - Big Update

by Hiddenx, 14:33

A huge update for the Space Sim/RPG Starpoint Gemini Warlords has been released:

Greetings captains!

Time for a new content-heavy update! As usual, we have a standard assortment of bug-fixes and tweaks, but wait! There's more! If you get the update now, you'll also unlock new ships, new station models, new GUI functionality, hangars and much much more! Well, you'll actually get all this in any case, whenever you get the update...

To make things easier, here's a very short list of the new stuff:

  • Hangar interiors - see your ship in a different light. Literally...
  • Paint your ship - get expressive and go nuts with colors... if that's your thing... You can always just leave it as-is and smack a sticker on the "hood".
  • New ships - We can never have enough of those. Curtesy of the Outerlands this time.
  • New station models - to round up the Outerlands, but there are also some additional new models.
  • Hailing ships - In space, no-one can hear you scream... unless you hail them first.
  • Steam trading cards - Some care, some don't, but the cards are here to stay. We hope you have fun collecting them!

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I've got another important thing to mention, ladies and gents so let's talk about the updated EULA and Google Analytics. We've implemented this bit into the game. The Analytics monitors what you're doing in the game COMPLETELY ANONYMOUSLY and sends that data over. You can easily turn this feature off through the GameLauncher->Settings panel, but it's important that we emphasize that the feature is ON by default.

There's more new stuff, but I'll leave that in the full change-log which you can find on the discussion board or by simply clicking here.

We've got some major changes planned for the next couple of updates, but we'll share that info in a little while.

Stay tuned and safe travels, captains!

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Avadon 3 - Review @ Game Skinny

by Hiddenx, 14:14

Game Skinny has reviewed Avadon 3: The Warborne:

Avadon 3: The Warborn Review - A brilliant CRPG

Avadon 3 is a brilliant CRPG that fans of the genre will love from start to finish.

As a child, I always enjoyed the CRPGs of the 90s. Baldur’s Gate, Icewind Dale, Planescape: Torment etc. But, there was always one problem I had with them; I could never finish them. It often felt that dialogue just never ended and most of the game was speaking with characters as opposed to adventuring. Avadon 3, on the other hand, balances plot with gameplay to avoid such a problem.

Avadon 3 is a CRPG in the vein of the legendary titles mentioned above.
[...]
It is a game that players of all skill levels can play. From those new to the genre to the masochistic veterans looking for the ultimate challenge, Avadon 3 caters for all. It is a game that keeps you hooked from the very beginning right through to the end.
I’ve enjoyed every minute of both playthroughs of this game and can’t recommend it highly enough. If you are a fan of CRPGs or looking for a deep story where your choices matter, then Avadon 3 will satisfy your cravings.
[...]

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Mystery Chronicle - Released

by Hiddenx, 13:47

The J-RPG Mystery Chronicle: One Way Heroics has been released on Steam:

Forget about saving the king, forget about saving the townsfolk, a true hero is one who saves the day!
Once you begin Mystery Chronicle: One Way Heroics, there is no turning back.

Mystery Chronicle overhauls the gameplay and graphics of the highly acclaimed indie title One Way Heroics. As well as adding in some well-loved characters from other IPs such as Danganronpa and Shiren the Wanderer.

Play your way through the different maps generated with every playthrough, constantly on the move away from the calamity of light, the Shine Raid, to your left and on to your final battle with the Fallen Angel, Alma. There's no turning back, once this thrilling one-way adventure begins!

  • Filled with over 20 different classes
  • Epic battles together with the comrades you meet, and the chance to unravel the mysteries of these worlds.
  • Dungeon Crawling Goes Above Ground
  • Leave dinky dungeons behind to explore an infinite number of procedurally generated worlds, each with their own terrain, traps and treasure.
  • Forced-scroll Roguelike RPG
  • The Shine Raid consumes everything in its path and moves with every action you take! Do you risk taking a detour for loot, or do you play it safe and put more distance between yourself and annihilation?
  • Brimming with Class and Characters
  • With over 20 classes to choose from, no two adventures will ever be the same! A quirky cast of NPC allies will always be there to keep you company—so long as you take care to keep them alive.
  • Social Skills
  • Share the worlds you unlock with friends, then post your successes (and failures) on Twitter. Thanks to daily Campaign Worlds you’ll never run out of new ground to cover!
  • English and Japanese Interface, Subtitles and Full Audio!

Mystery Chronicle

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Champions of Anteria - Review @ Lazygamer

by Hiddenx, 12:45

Lazygamer has reviewed Champions of Anteria:

Champions of Anteria – An odd blend that doesn’t quite mix

[...]

Champions of Anteria is a dull, repetitive, and inconsistent attempt to make a RTS/MOBA hybrid. The strategy sections of the game feel undercooked to the point of being inconsequential to the rest of the game, while the broken AI and repetitive gameplay of the tactical RPG sections offer little that other games aren’t doing better. Champions of Anteria feels like a game made by someone who doesn’t really understand what people like about strategy games or MOBA’s, and at a $30 price, I can’t see recommending it to anyone.

Score: 5/10

Champions of Anteria

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Halcyon 6: SC - Review @ US Gamer

by Hiddenx, 12:40

US Gamer has reviewed the space sim Halcyon 6: Starbase Commander:

Halcyon 6: Starbase Commander PC Review:
A Flawed But Promising Space Sim

Halcyon 6 doesn't quite live up to its immense promise out of the gate, but it's on its way.

[...]

What I found was a game that wove together many of my very favorite game elements: Turn-based combat, RPG elements, base-building, and strategy; all with an attractive pixel art look. My hope as I played the first few hours was that I had found one of my favorite games of the year. The reality turned out to be somewhat more complicated.

[...]

Halcyon 6 has tremendous promise, but tedious resource gathering, repetitive combat, and bugs hurt what is otherwise an ambitious and interesting space sim. I can't quite recommend it right now, but I'd check back in six months or so: It may well be on its way to being something truly special.

Score: 3/5

Halcyon 6: SC

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Avadon 3 - Released

by Hiddenx, 10:55

A new Jeff Vogel RPG has been released: Avadon 3: The Warborn

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Avadon 3: The Warborn is a huge, old-school, indie fantasy role-playing adventure, the conclusion of the epic Avadon trilogy. You are a Hand of Avadon, warrior and spy, judge and executioner, with nearly unlimited power to fight the enemies of your homeland. Your word is Law. However, your lands have been invaded. Barbarians and monsters are rampaging through your home, and you are the only one who has a way to stop them.

Avadon 3: The Warborn is an epic, retro adventure in an enormous and unique world. Choose from five different character classes, each with dozens of unique spells and abilities. Explore cunning dungeons, hunt for hundreds of magical artifacts, and pass judgment on your enemies (or just people you don’t like). Avadon 3 features many different endings. Will you save your people or betray them? Follow orders or claw for more power? We leave those decisions for you.

Key Features:

  • Epic fantasy role-playing adventure in an enormous and unique world.
  • Many different endings. Will you be loyal to your leaders or switch sides and bring them down? The choice is yours!
  • Five different character classes, with dozens of unique spells and abilities.
  • Experience an exciting story, with fascinating characters, tough decisions, and many twists and turns.
  • Dozens of side quests, dungeons, and secrets to discover.
  • Hundreds of magical items to find. Use powerful crystals to make your artifacts even more powerful.
  • Huge adventure with lots of replay value. Experience with earlier games is entirely unnecessary to enjoy Avadon 3.

Avadon 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Star Control - September Update

by Silver, 05:29

At the Stardock forums they have posted a new update for the Star Control game in development and it makes for interesting reading.

Star Control: September 2016 update

One year ago I wrote the September 2015 update. You can read that here.

A lot has happened in the past year. So let's get right to it!

Greetings!

With Offworld Trading Company now released as well as Ashes of the Singularity released, the Star Control team has gotten reinforcements. The team is now a who's-who of some of the most experienced game developers in the industry.

Broadly speaking, the Star Control team is made up of the leads of Civilization IV, Civilization V, Galactic Civilizations and numerous other classics. Never before have I worked with a team with this much experience. So many people love Star Control and want to bring it back.

Challenge #1: The technical challenge

Star Control is an immensely difficult technical challenge to do today. You really wouldn't think that given that 24 years ago, Star Control 2 was done as a DOS game. How hard could it be?

The challenge is that Star Control is really five games. Let's walk through that:

Game #1: A planet exploration game. You could make an entire game around Star Control's planet exploration concept.

Game #2: A galaxy exploration game. Space is big. In fact, some say the universe has hundreds, perhaps even thousands of stars. In Star Control's case, the galaxy has over ten-thousand planets out there.

Game #3: An adventure game. This is the meat of the game. Going on quests, getting an interesting story to drive you to new objectives is what, ultimately, ties the game together. Without the alien adventure game, Star Control would just be some game where you explore a big galaxy full of planets to land on to get resources to upgrade your ship to get to the next planet. And who would want that? ...

Game #4: The combat game. Super Melee. This is where you battle with other ships that have unique weapons and defenses. It's an action game.

Game #5: It's an RPG. You are the captain. You have a ship. The ship is, ultimately, your character. Your allies are your party. You level up, get equipment to upgrade your ship so it's better and more interesting.

It's a big project and one we're happy to tackle. But it won't be easy.

Challenge #2: The budget

The new Star Control game is the biggest game we've ever made. Its budget is bigger than the combined budgets of all the games we've released in the past few years. Stardock is the oldest independent game studio left in the industry and this game is a huge challenge for us budget-wise. When people get excited about this game or that game, it's easy to forget that most of those games are from publicly traded companies or are funded by a publicly traded company. The new Star Control is not. It's directly funded by the individual sales of our games by you guys.

Challenge #3: The Setting

Star Control takes place in 2085. The humans are about to discover that the galaxy has been busy for a long long time.

Challenge #4: Hardware requirements

Star Control uses the Nitrous engine. For those of you not familiar with it, it's a next-generation 3D engine that can handle CGI like visuals in real-time. However, that comes at a price: Hardware. We are working hard to make sure Star Control will run on almost any system that supports DirectX 11, DirectX 12, or Vulkan.

Founders and setting up canon

...
There is a single Star Control multiverse. Star Control 1 and 2, the Ur-Quan conflict epic, takes place on the universe we designate as Earth-UrQuan. Star Control 3, however, takes place on Earth-Crux. Earth-Crux is similar to Earth-UrQuan but is not the same universe. Thus, if Paul Reiche and Fred Ford, who today work for Activision working on Skylanders are able to return to their Ur-Quan stories, we presume they'd continue from the events in Earth-UrQuan (or whatever designation they'd prefer).

The new Star Control prequel also takes place in its own universe. That doesn't mean it's a universe without the Spathi and Ur-Quan and so forth. But if you run into them, it won't be until at least 2122 (after this prequel takes place and only if Paul and Fred are involved in that story).

For all players, the new Star Control prequel is a clean slate.

For people who aren't familiar with all this lore, we still sell Star Control 1/2/3 from the 90s so you can get into that lore.

Star Control

SP/MP: Unknown
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Tuesday - September 13, 2016

Dishonored 2 - Corvo Gameplay Trailer

by Hiddenx, 23:05

A new trailer for Dishonored 2 has been released:

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“One more time, old friend.”

Fifteen years after the events of the first game, the Royal Protector Corvo Attano is back in action, and it looks like he’s just gotten better (and stronger) with age. He still has his familiar powers, but they’ve all gotten quite the upgrade since the original Dishonored launched in 2012. Corvo’s Blink ability now allows you to pause time as you choose your destination. Possession can be chained from host to host, allowing Corvo to slip through an area unnoticed in a completely new way. Bend Time lets you completely control the flow of time, slowing and advancing it as you need. And that’s just the tip of the iceberg. See more of Corvo’s abilities in a new action-packed trailer – and get a peek at what’s behind the conflict that draws Corvo back into the fray.

Will you continue Corvo’s journey in Dishonored 2, or will you step into a new pair of polished boots as the regal yet lethal Empress Emily Kaldwin? The choice is yours when Dishonored 2 launches on Xbox One, PlayStation 4 and PC on November 11.

Dishonored 2

SP/MP: Single-player
Setting: Steampunk
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

RPGWatch @ Gamescom - Seven

by Myrthos, 12:16

In our next Gamescom article we take a look at the isometric ARPG Seven: The Days Long Gone in which you play as a thief.

Seven: The Days Long Gone is an isometric 3D Action RPG, with a bit of a comic book art style, in which you play the role of a thief. You will need to focus on everything a thief can do, but you can adjust the character to your needs to some extent. If you prefer sneaking, staying in the shadows, and backstabbing, you can do that. If you prefer a more brutal thief, you can adopt more martial skills. At the end of the day, though, you're still a thief; no amount of skill will turn you into a full-fledged warrior.

The gameplay is fast paced. Sometimes the environment will support a more stealthy approach and sometimes it will support a more direct approach. But it's up to the player to choose what he or she wants to do. You are never forced to play it one way or the other.

Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Bonfire Studios - New Studio from Ex Blizzard Staff

by Silver, 12:04

@Medium they report that ex-Blizzard man Rob Pardo has formed a new studio called Bonfire Studios. Rob is reportedly aiming for the space between the Indie and the AAA market and already has strong financial backing thanks to partners Riot Games and venture capital outfit Andreessen Horowitz.

Game developers live the dream scenario where passion meets work. We don't view our week as something to get through so we can really live on the weekend. But often, developers must compromise and decide - do I work on a blockbuster game where I have less personal impact or the gutsy indie studio that struggles to get noticed? Our vision is to create a studio that doesn't require them to choose.

As lifelong gamers, we approached this problem like we are embarking on an epic quest.

The most important part of our quest is WHY are we doing this? We can't say we are going to Mount Doom to save the world, but we do think deeply about what we love about games. One of the most rewarding parts of creating any game, be it a D&D campaign or a massive persistent world, is the connection you have to the players themselves. You get to see the player's reactions, you get to respond to them and make their experience better over time. It's like the warmth of friends around a bonfire, sharing stories.

And that's why we named our studio BONFIRE. The bonfire is a metaphor for the experiences we wish to create. We want friends to connect through our games and share amazing experiences, tell the stories, and come closer together.

To ensure our developers have a big impact we are organizing them into small but powerful and diverse superhero teams, like the Avengers. We believe you can create epic games with small teams of talented, self-driven game developers, where each team is deeply connected to their players and empowered to make the best decisions to evolve their game without bureaucracies, committees or middle management in their way.

Bonfire Studios

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