The Aielund Saga Review
Purpleblob dived into one of the many Neverwinter Night mods and wrote us a review.
» Continue reading the article...
Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Read the article
This is Skyrim stuff
5 figures easily
somewhere between 10 and 50K
In the low 1000's
3 figures only
Somewhere around 100
Saturday - June 10, 2017
Starpoint Gemini Warlords - Review @ COG
COG has reviewed Starpoint Gemini Warlords:
Starpoint Gemini Warlords Review – A Huge Galactic Adventure
Starpoint Gemini Warlords Review
If you love the open-world sandbox of a game like Mount and Blade, and wish it were set in space, then you’re in luck – Starpoint Gemini Warlords brings the sandbox experience to space sims on the PC. Head out into space in your own starship, fight battles, and build your fleet into a force to be reckoned with – Warlords is a chance for any Star Trek fan to live out their fantasies. You’ll love the freedom and sheer amount of things to do, despite an imperfect combat element that kills the fun at times.
It is always hard to properly evaluate a big sandbox game because it is all about the freedom of roaming and – let’s face it – wasting countless hours aimlessly. My relatively short experience thus far with Starpoint Gemini Warlords has me pretty impressed; play it as an RPG in space, a 4X game, or just explore endlessly without a plan – there’s a lot of choice in how you enjoy it. One thing is for sure: it will be a long time before you ever feel bored.
- Huge open world
- Lots of things to do
- Terrible combat
Starpoint Gemini WarlordsSP/MP: Single + MP
Stardew Valley - Top 10 Mods
Gazette Review has listed some of the best mods for Stardew Valley:
Top 10 Stardew Valley Mods
The breakout hit of 2015 in terms of RPG and Farm Simulators, Stardew Valley really showed that indie games could come in all shapes and colors in incredibly high quality. With elements of many favorites of previous generations such as Harvest Moon and Animal Crossing, Stardew Valley combines a feel good farming game with an air of mystery and a big sense of community. This is incredible, as the developer ConcernedApe (Eric Barone) was the sole developer for the nearly four years that it took to make this game. While the vanilla game is fantastic, there is one thing that can make any game better or extend its play: mods. Here, we take a look at the top 10 mods for Stardew Valley.
Stardew ValleySP/MP: Single-player
General News - RPG Dream Team
PC Gamer has listed some of the best party members in RPGs:
The RPG dream team
The definitive list of the best squad mates around.
We love squad RPGs here at PC Gamer. We never shut up about them. We argue endlessly about who the best Mass Effect and Dragon Age companions are. We defend our positions vigorously in the great Ashley vs. Kaiden debate. After hundreds of hours of adventure, great game companions leave a strong impression.
So we started thinking about what makes a great RPG party. You need a variety of roles. You need a variety of moral perspectives. You need top banter. You can’t just throw a bunch of fan favourites together because you end up with a horde of witty rogues yammering over one another.
After some debate we’ve put together this list. Some of the choices are a bit left field, but it’s a collection of heroes from a variety of games that would be great fun in an RPG together. Let us know your own dream teams in the comments.
General NewsSP/MP: Unknown
Release: In development
Assassin's Creed Origins - Story Details Leak
GameRant reports on what a redditor found in an early copy of Game Informer. Assassins Creed Origins will purportedly release October 27th and is hinted at an Ancient Egypt setting.
The leaked pictures also contain two new taglines, "As an empire falls, a brotherhood rises" and "The brotherhood begins," which strongly hint that the game will live up to its title as an origin story for the Assassin brotherhood. For those curious if there will be supplementary material released alongside the game, pictures reveal that there will be four different versions of Assassin's Creed Origins available at launch, standard, Deluxe, Gold, and Gold Steelbook.
The Reddit user who leaked the Game Informer pictures also revealed a number of story and gameplay details for Origins, claiming that Ubisoft has been working on the game before Assassin's Creed Unity and that it will take place during the ascent and reign of Cleopatra, all but confirming the long-standing rumor that the game is set in Ancient Egypt. While specific story details are being kept under lock and key, the Reddit user claims that the game will feature a brand new combat system which will be more hit-box driven, new A.I, and various tweaks to the usual Assassin's Creed formula, such as puzzles, free-running, and exploration.
Assassin's Creed OriginsSP/MP: Single-player
Release: In development
Friday - June 09, 2017
Acaratus - Review @ COG
COG has reviewed the tactical RPG Acaratus:
Acaratus Review - Steampunk Tactics Tango
Mech combat laced in Steampunk couture, Acaratus is a tactical RPG whose curious aesthetic belies a compelling set of guts. While there a couple dents in the armour, this game’s overall presentation is a well-burnished blend of addictive and satisfying.
Acaratus takes place in a world lorded over by a confluence of narrative cliches. Shortly after mechs (I mean battle suits) are developed, one nation uses them to seize power and then outlaw the tech immediately after. The story properly begins with a slave trader being sold out by one of her slaves. The empire’s goons reveal their adherence to the “stitches for snitches” justice system, the two flee in an illegal battle suit, and the game begins! I see-sawed between bored and fascinated throughout the whole story. Maybe it’s the text-based delivery system, maybe it’s the genre’s necessary dependence on cliche, but the story was a hard sell for me. There were still moments of levity and heart, however, and they managed to pull me back in from time to time.
All in all, I enjoyed my time with Acaratus. The story hangs a little thin in spots and the combat gets hard at random times, but I found myself going back repeatedly until a given challenge was finished. Yes, the game gets tough. And yes, it can feel unfair at times. However, I learned that a little patience and a little experimentation was often enough to overcome seemingly impossible hurdles. Whether or not the setting appeals to you, the tactical combat has sufficient hooks to get lodged in your brain with little trouble. If you have an eye for turn-based combat with a heady dose of micromanagement, Acaratus is worth checking out.
- Combat is fast-paced and fun
- Loads of customization options
- Deep strategies abound
- Story is a little flat
- Sudden difficulty spikes
- Why is exhaustion a problem for battle suits
AcaratusSP/MP: Single + MP
Genre: Tactical RPG
Kingdom Come - Releases in February 2018
As the title says, Kingdom Come: Deliverance will release in February next year. On the 13th of February to be exact.
Warhorse Studios announces the Release Date of Kingdom Come: Deliverance on February 13th, 2018
New Epic Trailer, Box Cover Design and Steam page
Warhorse Studios happily announces the release date of the medieval RPG, Kingdom Come: Deliverance. Kingdom Come: Deliverance will be released on the 13th of February 2018 in the Americas, Europe, and all PAL regions. In the new trailer, the developers give a sneak peak into the thrilling story of the game. The player incarnates Henry, the son of a blacksmith whose peaceful life is shattered when a mercenary raid burns his village to the ground. By bittersweet fortune, Henry is one of the sole survivors of this massacre. Fate drags him into a bloody conflict and shoves him into a raging civil war, where he helps fighting for the future of Bohemia.
Kingdome Come: Deliverance will launch simultaneously for PlayStation®4, Xbox One, and PC, on the 13th of February 2018.
- PC Retail / Digital 49,99 € / 59,99$ / £ 44,99
- PlayStation®4 / Xbox One 59,99 € / 59,99 $ / £ 54,99
Warhorse Studios launched its Steam Kingdom Come: Deliverance - "Coming Soon" page. Kingdom Come: Deliverance is now ready to be wishlisted. Other game pages follow in near future.
Collector's editions will be announced later by Deep Silver.
here is the new trailer:
Kingdom ComeSP/MP: Single-player
Release: In development
Mass Effect: Andromeda - Its Troubled Development
Kotaku has penned down a lengthy article covering the five years of development of Mass Effect: Andromeda. The visions that the developers had at the start and how it turned out the way it did.
n early conversations throughout 2012, a team of directors in Montreal brainstormed ways in which to make the next Mass Effect that felt distinct. This group, which included several veteran BioWare employees as well as Hudson, who wanted to help guide the project through its infancy, had lots of fresh ideas for a new Mass Effect. There’d be no Reaper threat, no Commander Shepard. They could pick a brand new area of space and start over. “The goal was to go back to what Mass Effect 1 promised but failed to deliver, which was a game about exploration,” said one person who worked on the game. “Lots of people were like, ‘Hey, we never fully tapped the potential of the first Mass Effect. We figured out the combat, which is awesome. We figured out the narrative. Let’s focus on bringing back exploration.’”
Developed by the EA-owned studio DICE, Frostbite is capable of rendering gorgeous graphics and visual effects, but when BioWare first started using it, in 2011, it had never been used to make role-playing games. DICE made first-person shooters like Battlefield, and the Frostbite engine was designed solely to develop those games. When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
By the time BioWare entered pre-production on Mass Effect: Andromeda, the Dragon Age: Inquisition team had built some of the tools that they’d need to make an RPG, but not all of them. Engineers on Andromeda had to design many of their own features from scratch, including their animation rig. “Frostbite is wonderful for rendering and lots of things,” said a person who worked on the game. “But one of the key things that makes it really difficult to use is anything related to animation. Because out of the box, it doesn’t have an animation system.” (Frostbite was later attached to an animation system called ANT, that source said, but it was full of “duct-taped issues.”)
Mass Effect: AndromedaSP/MP: Single-player
Kingmaker - Gameplay Mechanics
An update for Pathfinder: Kingmaker has been made available about the character building and difficulty gameplay mechanics.
Difficulty settings will include a story mode, for those who are less interested in combat and want to focus more on the plot and dialogue. In story mode only thematic abilities of enemies will be noticeable, trolls will still regenerate and spiders will still be venomous, but overall combat will be far easier, and enemy abilities will be easier to deal with. Damage and enemy defenses will be greatly reduced in story mode, and some complex mechanical systems, such as attacks of opportunity, will be switched off for enemies. There will also be a core rules difficulty, which will adhere to tabletop Pathfinder as closely as possible - with attacks of opportunity on your archer that shoots in melee, friendly fire from area of effect spells and occasional deadly critical hits on your party. There will be adapted rules – a simplified version of core rules, fit for fans of CRPGs more than core, where drinking a potion will not provoke an attack of opportunity from an opponent and critical hits of your enemies are not as deadly, reducing the randomness of fights. There will also be several different harder difficulties, where enemies will have their stats (and, consequently DCs for saves, AC, attacks and such) and health incresed by different amounts, for those of you who seek a greater challenge. Other difficulty settings include an easy mode, set between story and adapted rules. On top of that, many combat-related settings will be customizable. Don't like attacks of opportunity? No problem, just switch them off in the options. Most difficulty settings can also be changed in the middle of a fight.
Phoenix Point - Funded!
Phoenix Point has been funded on Fig and is still available for slacker backers. Slacker backers will still count toward the announced stretch goals.
We're There - Thank You All
All of us at Snapshot games would like to thank our backers and investors for a remarkable crowdfunding campaign. Well done!
This will allow those who missed the campaign to pledge for some of the digital rewards we offered during the campaign.
Slacker Backer pledges will count towards our stretch goals.
What's Next for Phoenix Point?
We are now busy recruiting new members for our team, with 4 confirmed appointments already - all due to start in July. The Fig campaign has helped immensely to attract some very talented people. The aim is to reach around 30 developers before the end of the year. You can rest assured that we will be able to build a super team here at our Sofia studio.
The team will be focussing on several areas of the project over the next three months
- Realistic ballistics system for combat
- Destructible environments
- Faction haven structures
- Humanoid animation and mutation systems
- Strategic game systems and geoscape view
We will shortly be setting up an official Phoenix Point discussion forum.
In the meanwhile, please check the Phoenix Point subreddit for discussions - developers will be there!
We will keep you updated on our progress every monthy with videos, concepts, interviews, Q&As and more.
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
XCOM 2 - Expansion Coming
RockPaperShotgun reports that XCOM 2 will soon have an expansion pack set to be revealed at this years E3.
I'd been glumly thinking it was all over for XCOM 2 [official site], as we've had a clutch of DLC followed by the officially-endorsed Long War mod. I figured it'd now be all quiet on the Solomonian front for a couple of years, until such time as Firaxis broke cover with a full new XCOM game. But no! Something is stirring. XCOM 2 is making an E3 reappearance next month, showing off something being referred to with the slogan ‘the real war begins.' It could even be a title, you know. Whichever: it's beginning to look a lot like expansion pack Christmas.
This is the SURPRISE TWEET ATTACK which seems to have suddenly brought XCOM 2 back to life:
XCOM 2SP/MP: Single + MP
Cyberpunk 2077 - Assets Stolen
Eurogamer reports that assets have been stolen from Cyberpunk 2077 and are being held to ransom. The assets themselves are from an old build and not representative of the final product.
Here's the studio's statement in full:
"An unidentified individual or individuals have just informed us they are in possession of a few internal files belonging to CD Projekt Red. Among them are documents connected to early designs for the upcoming game, Cyberpunk 2077.
A demand for ransom has been made, saying that should we not comply, the files will be released to the general public. We will not be giving in to the demands of the individual or individuals that have contacted us, which might eventually lead to the files being published online. The appropriate legal authorities will be informed about the situation.
The documents are old and largely unrepresentative of the current vision for the game. Still, if you're looking forward to playing Cyberpunk 2077, it would be best for you to avoid any information not coming directly from CD Projekt Red.
When the time is right, you will hear about Cyberpunk 2077 from us - officially.
CD Projekt Red Team"
Cyberpunk 2077SP/MP: Single + MP
Release: In development
Bloodstained: Ritual of the Night - Interview/Gameplay
Bloodstained: Ritual of the Night has a new Kickstarter update which features an IGA interview with DICO that also shows off some gameplay.
IGA Interviews DICO’s (mysterious) technical director!
Still More Development News
IGA's been doing the press rounds. In case you missed them, here are two recent interviews in which he says a little about the game's story, the new development process, and more:
"Bloodstained is a gothic horror game, but there is a reason to have a samurai in this setting! There are three main characters already, including Miriam and Johannes, but there aren't enough to tell the whole story. The alchemist Alfred is the one who summoned a demon into the world, but we also needed someone who had a grudge against the demon." - USGamer: Bloodstained Goes Medieval on Players... Medieval Japan, That Is. (A few people had questions about the "20-30%" language in this one—Mana did a good job of explaining the process over in the forums.)
"If you think about working at a larger company, then you kind of have the resources in-house to do what you want to do, but if you’re a smaller company then you have to collaborate – you don’t have all the strengths yourself, so you have to work with other companies that complement your strengths. So that’s probably a difference in feeling to the way work was before – the resources are a collaboration between companies." - IGN: What's the Latest on Bloodstained: Ritual of the Night?
Bloodstained: Ritual of the NightSP/MP: Single-player
Genre: Metroidvania RPG
Release: In development
Thursday - June 08, 2017
Vampyr - E3 Trailer
The Vampyr trailer for E3 has been released.
Preorder now: http://www.vampyr-game.com/shop
Song: "Devil" by Ida Maria (https://itunes.apple.com/us/album/kat...) – Facebook page of Ida Maria: https://www.facebook.com/IdaMaria/
Journey into 1918 London with the Ascalon Club in Vampyr’s bumper E3 trailer
Fly through the streets as imagined by DONTNOD Entertainment, in the bumper E3 trailer for their upcoming narrative driven action-RPG Vampyr. Witness deep into the heart of a flu-stricken London, where secret societies operate in the shadows.
Accompanied by the rock song Devil by DA MARIA, set out on an exciting journey with an uncut sequence shot throughout the city’s dark alleys, deadly underground passages and corrupt neighbourhoods and get a first glimpse at The Ascalon Club, a society formed from the richest vampires, unbeknownst to the mortals.
Release: In development
Rain of Reflections - New Story Trailer
Farflame spotted a new story trailer for the narrative driven RPG Rain of Reflections:
Story trailer - Rain of Reflections
This “story trailer” introduces the three main protagonists - Wilona, Dwennon and Imra - each with a unique perspective on the events that unfold. The player controls each one consecutively, shaping a unique story through choices along their intersecting paths.
More detailed info can be found here.
Rain of ReflectionsSP/MP: Single-player
Release: In development
Styx: Shards of Darkness - Demo live
A demo for Styx: Shards of Darkness is now available:
We're happy to release of the Styx: Shards of Darkness free demo, along with a 40% discount on the full game.
During this demo, you will be able to sneak around the tutorial level of Styx: Shards of Darkness. Welcome to Thoben the City of Thieves, where you have to help Styx hide, sneak, assassinate and steal the pay of the local guards while getting a very first taste of the praised level design of the game, newly upgraded acrobatics, new gadgets and tools and Styx' trademark attitude.
You can upgrade to the full game during or at the end of the demo to continue your adventure. You will be able to keep the saves created during the demo, to use in the full version of the game.
Styx: Shards of DarknessSP/MP: Single-player
Bethesda Softworks - Ken Rolston Interview
Ken Rolston told Gamasutra what makes Bethesda unique about game designers:
Ken Rolston speaks to the strengths of Bethesda's game dev culture
According to Rolston, Bethesda is unique among game devs in a variety of ways: it's an established studio with lots of long-time staffers, approachable tools, and a culture that champions fun over perfection.
"Bethsoft is about not making polish. And I don't mean that in any way negative; there's a level of jazz to what's going on, rather than classical music coming from a script. If it isn't clean but it's fun, we can understand it."
"And you have ownership!" Rolston later interjected. "You can break things and fix things very quickly, and then have somebody make them better. So when you own something that somebody can make a little bit better really quickly, you have that relationship with those people working with you."
Perfect World Entertainment - New RPG
Farflame spotted Perfect World Entertainment's anouncement of a new AAA-RPG on PCGamesN:
A Magic: The Gathering RPG is coming from the Neverwinter devs
Cryptic Studios, the developers of Neverwinter, are beavering away on an RPG based on Magic: The Gathering, the strategy card game from Wizards of the Coast. It’s being billed as a triple-A RPG and will be developed for PC and console.
There’s no word on what the game will actually be called, but I’d expect it to be something like Magic: The Gathering - [Dramatic Word]. We’re expecting more details soon. For now, all we have are some quotes.
“It’s Magic: The Gathering like you’ve never experienced before,” says Bryan Huang, CEO of Perfect World Entertainment. “We are ecstatic about the direction of the game Cryptic has been shaping. It’s always been a dream of ours to bring Magic’s Planeswalkers to a modern RPG.”
Perfect World Entertainment
Shenmue 3 - Delayed Until Late 2018
PCGamesN reports that Shenmue 3 has been delayed until the second half of 2018.
Project director Yu Suzuki - the creator of the original Shenmue - delivers the news in a new video on the project's Kickstarter page.
"I know you are all eagerly anticipating the release of Shenmue III, however, we unfortunately must delay its release," he says. "We are moving ahead with a plan to release the game in the second half of 2018. Details will be revealed in the backer report later this month."
Shenmue 3SP/MP: Single-player
Release: In development
RPGWatch - Summer is Coming Key Giveaway
After the success of last years key giveaways we now bring you the RPGWatch Summer key giveaway (those on the Southern hemisphere have to replace summer by winter, which also puts them in the mood for next month's Game of Thrones).
From the vaults of RPGWatch and some of our visitors we have a collection of games, of which some are RPG(ish) and some are not.
Here are the rules in participating in this giveaway:
- You need to be registered at RPGWatch before the 1st of June 2017, to be able to participate.
- You need to reply to this news posting.
- Everybody fulfilling the first two rules, gets one ticket for the raffle.
- We will draw as much tickets as are needed to give away all the keys we have. Once you have won, you are excluded from winning another key in this giveaway, unless the number of participants is lower than the number of available keys.
- If your name is drawn in the raffle, we will sent the key to you via PM.
- You can provide a preference of what keys you want to win, or what you absolutely do not want to win. We will try to take this into account, but it is impossible to satisfy everyone, but at least we've tried.
- If you provided keys in this giveaway, we will make sure that you are not winning one of those keys.
- The giveaway will last until Monday the 19th of June.
See the comments thread for the list of games we are giving away.
Wednesday - June 07, 2017
Elder Scrolls Online - Morrowind Review @ IGN
IGN has reviewed the Morrowind addon for The Elder Scrolls Online:
ReviewA triumphant return to one of The Elder Scrolls' most memorable locations.
Stepping off the boat in Seyda Neen at the beginning of The brought back a flood of memories from 2002’s The Elder Scrolls III: Morrowind. Seeing the plain wooden dock extend out in front of me toward the small hamlet made me feel as though I were 15 years younger, ready to tackle the world laid out in front of me. In every pixel, The Elder Scrolls Online: Morrowind strives to create this feeling. And the centerpiece island of Vvardenfell, coupled with a new interesting class and stellar writing, make this a great new expansion.
[...]The VerdictMorrowind adds a lot of good content to the library, with the fresh new look of Vvardenfell staring at the center of a great expansion. The storytelling and writing are taken to new heights, continuing a trend of improvement in each content release since Orsinium in 2015. The addition of the Warden class gives new and returning players alike a fresh and versatile way to play through the 25 hours of content. While the Warden’s bear companion skill disappoints and the Battlegrounds need work, what Morrowind does well has kept me enthralled in the world of Tamriel. Morrowind feels like it begs you to come home, and what a welcome it has in store when you get there.
Elder Scrolls OnlineSP/MP: Single + MP
Victor Vran: Overkill Edition - Review
Gameractore has reviewed the Victor Vran: Overkill Edition:
Victor Vran: Overkill Edition
A solid alternative to Diablo III, now on consoles
Victor Vran had its original release on PC in 2015, but Haemimont's RPG is only now coming to PlayStation 4 and Xbox One, being adapted for console in a similar manner to Diablo III. It's an action-RPG that plays out from an isometric perspective, where you decimate hordes of enemies as you search for the best loot. As such, it's a good alternative if you like games like Diablo, that said, it's not fantastic.
Victor Vran is essentially an unlicensed Van Helsing, here voiced by Doug Cockle. Who is Doug Cockle, we hear you ask? Well, he's Geralt's voice actor from the Witcher series, and that turns out to be a downside. The tone and rhythm the actor uses for Victor Vran is very similar to the one used for Geralt, and if you've played as many hours of The Witcher as we have, the chances are you'll immediately be taken out of the game as soon as you hear him speak. Each time Victor opens his mouth, all we can think about is "oh, right that's Geralt's voice," which turned out to be a great distraction from what was actually being said.
This version of the game, the Overkill Edition, also includes the two expansions that have also landed for the already released PC version: Motorhead: Through the Ages, and Fractured Worlds. As the name suggests, Motorhead is heavily inspired by and made in collaboration with the heavy metal band, with suits and cards based on their albums, licensed music, and special appearances all adding to the experience. Fractured Worlds, however, allows you to travel to an alternate dimension, and it has been designed specifically for experienced hunters. Here you will find four randomly created dungeons to play through, and they change every day. You can also discover a new type of item (talismans), new enemies, and evolve your character to level 60.
Despite being a decent game in its own right, Victor Vran is not quite at Diablo III's level (which in our opinion it's still the best game of this kind, especially on consoles). However, for those looking for similar thrills, it is a valid alternative, with a price point suitable for the content it offers. The progression system whereby you're defined by your weapons and gear won't be for everyone, the design isn't always good, and some players may feel it's lacking in terms of customisation options, but at the end of the day, if you're looking for an action RPG to play on console, it's worth taking a look.
Score 7/10PositiveFluid gameplay, Lots of content, Unique character progression, Online and local multiplayer.
NegativeImpossible not to hear Geralt from The Witcher as Victor Vran, Design with ups and downs, Not a fan of the suit system.
Victor Vran: Overkill EditionSP/MP: Single + MP
Pillars of Eternity - Review @ Angry Duck Gamer
Angry Duck Gamer (aka GabrielMP_19) has reviewed Pillars of Eternity:
Review: Pillars of Eternity
Every oldschool RPG fan was crazy about Pillars of Eternity before its release. The so called RPG Revival was at its most awaited moment: the release of Baldur’s Gate’s spiritual sequel. The BG series was considered by many the pinnacle of the CRPGs and an artifact of a long lost age. But all that was about to change… or not.
I’ll be blunt, Pillars of Eternity is not a good spiritual sequel for Baldur’s Gate 2. While it’s not a terrible game, it’s far away from being great and the Kickstarter promises and the marketing made the disappointment even worse. Obsidian developed awesome games like Fallout: New Vegas, so it was somewhat disappointing to play this lackluster game.
While PoE is still loved by many gamers, its story is not really that good (although it clearly shows glimpses of true greatness) and the game design is pretty terrible in some aspects. The major one being…
Pillars of EternitySP/MP: Single-player
Total War: Warhammer 2 - Campaign & Races Breakdown
PCGamesN reports on the Creative Assembly livestream for Total War: Warhammer 2 which breaks down unit compositions for the High Elves and explores the campaign.
The High Elves are an ancient and haughty race who presume the right to rule the world. They have one of the biggest army lists in the tabletop game, including some of its deadliest monsters and elite infantry. Though they only have one artillery piece, they have several options in every other troop type, and excel particularly in magic. If you like flexible, elite armies, they're one to consider.
Total War: WarhammerSP/MP: Single + MP
Steam - Greenlight Closed
PC Gamer reports that Steam Greenlight is closed and Steam Direct launches next week:
Steam Greenlight is closed, Steam Direct goes live next week
It wasn't easy being green.
Valve said earlier this year that the curtain was coming down on Steam Greenlight, and that a new service called Steam Direct, which will enable developers to put their games on the platform directly for $100, will take its place. Today, that transition began in earnest, as Valve has announced that Greenlight is now closed, and that Direct is set to go live on June 13.
"Right from the early days and throughout the life of Greenlight, we have been continually surprised by the hits coming through. In just the first year we saw titles such as War For The Overworld, Evoland, Rogue Legacy, and Verdun move through Greenlight and go on to become hugely successful," Valve wrote. "Those early years also saw huge growth in some categories of games that we had previously considered extremely niche, like visual novels. Whether you love or hate visual novels (In which case you can customize your preferences here!), they have gone on to form a huge following on Steam."
Since Greenlight launched in 2012, nearly ten million players have cast more than 90 million votes for Greenlight submissions, and more than 63 million players have played a Greenlight game, logging 3.5 billion hours in them. "With these kinds of successes, the thousands of niche titles, and everything in between, we realized that a direct and predictable submission process will best serve the diverse interests of players moving forward," Valve wrote.
ELEX - Preview @ Gamepressure
Gamepressure checked out the prologue of ELEX:
Elex hands-on – can this game turn out to be a great RPG?
Apparently, the team at Piranha Bytes looked to the first Gothic games as source of inspiration for Elex. True, world design and gameplay model bear some resemblance to those classics, but the prehistoric technology is a different thing altogether…
Frankly, I’ve never been as conflicted about a video game as I was after seeing Elex presentation In London last week. I have tremendous respect for the works of Piranha Bytes and I wish the team all the best, I really do. But the two hours I spent with the beta version of their latest title left me running hot and cold. On the one hand, the game features all the characteristic traits of a Piranha game, and these will probably once again gain admiration and sincere love from the fans (despite the rather drastic change of setting). On the other hand, you can’t help but think that the German developer is falling more and more behind the times, and not just when it comes to technology but also matters that are much more substantial.
Platform: PC, PS4, Xbox One
Release: In development
General News - Rumor: New Bethesda RPG
Farflame spotted this rumor at Gamepressure:
Rumor states that Bethesda is to announce Starfield, a sci-fi RPG set in the Fallout universe, at E3 2017
A person who claims to be a Bethesda employee claims that the studio's next big project is Starfield, a sci-fi RPG set in the Fallout universe. The game is reportedly going to be announced at E3 2017.
We know for a fact that Bethesda Softworks wants to show off a couple of new games at this year’s E3. The most recent rumors, however, name specific titles of these projects. According to an alleged Bethesda employee, who has become a source of an interesting leak on 4chan, one of them is the previously announced virtual reality version of Fallout 4. The other—and note that this is nothing more than a rumor—a sci-fi open world RPG named Starfield. The game is to feature space travels, hub worlds, and multiple randomly generated planets. It is said to bear similarities to sandbox games, like Minecraft, but with gameplay characteristic of Bethesda’s works.
General NewsSP/MP: Unknown
Release: In development
Kingmaker - Kickstarter Launched!
Pathfinder: Kingmaker has launched on Kickstarter and has made a good start with 93K of its 500K goal already reached and 35 days to go.
In the north lies the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark-by building your own kingdom! To do so, you'll need to survive the harsh wilderness and the threat of rival nations... as well as threats within your own court.
Pathfinder: Kingmaker is based on Paizo's award-winning Pathfinder Adventure Path of the same name. You certainly don't need to be familiar with the story, but if you are, you will encounter characters you know and love. Either way, you will experience a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.
While Pathfinder: Kingmaker is a single-player game, you won't be adventuring alone. Pathfinder: Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You'll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you'll help shape their lives both in the moment and well into the future.
We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler.
Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins-and while dealing with politics in your own court.
As you'll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor-and to test your strength.
If you fail, your kingdom will be destroyed, but if you succeed, you'll have made a nation where countless others have failed.
Your kingdom awaits! Do you have the strength to rule it?
Tuesday - June 06, 2017
Cosmic Star Heroine - Review @ RPGSite
RPGSite has reviewed Cosmic Star Heroine:
Cosmic Star Heroine Review
The tricky thing about nostalgia and paying homage to the past is making sure your work also has enough new ideas to stand on its own. Safe to say I wasn’t quite sure how Cosmic Star Heroine was going to pull off this difficult balancing act. Zeboyd Games billed it as their own take on 16-bit classics such as Phantasy Star and Chrono Trigger, the sort of comparison that brings a hefty set of expectations with it. Thankfully Cosmic Star Heroine does just enough to set itself apart from the pack.
The setting for Cosmic Star Heroine is one of espionage on an intergalactic scale. The game’s protagonist Alyssa L'Salle being an agent for API, an organization poised at fighting crime and dealing with the criminal underworld. Or at least, that’s how it would appear on the surface; as soon Alyssa finds herself at the center of a massive conspiracy in which the fate of the galaxy hangs in the balance.
When Zeboyd Games initially took the idea of Cosmic Star Heroine to kickstarter, they knew they were in it for the long haul. About 4 years have passed since then and a lot about the games industry has changed. Retro throwbacks are even less novel now than they were in 2013, but all the same, I think the studio has succeeded in all that they set out to do. The game has a fantastic combat system, feels distinct from its peers, and never leans on nostalgia too much. If you’re looking for a fun space adventure that’ll remind you of the JRPGs of the 16-bit era, you’d be hard-pressed to find a more fitting experience than Cosmic Star Heroine.
Cosmic Star HeroineSP/MP: Single-player
Project Brazil - 4th Year Development Anniversary
The Fallout: New Vegas mod Project Brazil is 4 years in the making:
4 Year Development Anniversary! An Hour of Game-play Video is online!
This is Year 4 of development on Part 2!
Project Brazil's 1st Installment went live in May 2013, which has been online for 4 years as of June 1st. We took several months to fix bugs and get it stable before releasing the 131 update that December, and that last door leaving Vault 18 has tormented nearly 200,000 players ever since. XDBehold!
Part 2 incorporates a remastered Vault 18 with all new level designs and new voices for several characters. It also spans 2 major branching quests in the Wasteland, the NCR and Raider Alliance, each with 5 main quests and thousands of lines of dialogue in many deep quests with profound changes to the way the plot plays out. Even small choices play a big role, ensuring each character type and decision spawns a new way of seeing the story unfold, often spawning whole new plots with unique endings.loading...
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3