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Sunday - November 26, 2017
Saturday - November 25, 2017
Friday - November 24, 2017
Thursday - November 23, 2017
Wednesday - November 22, 2017
Tuesday - November 21, 2017
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Picture Watch

An Elder Scrolls Legend: Battlespire
Box Art

Poll Watch

Do yout think we need a new design?
No, keep it as it is
59.17%

Oh yes, I'll show you...
21.67%

I want Little Ponies
9.17%

I don't care
10%

Vote

Recently Released

Dec: Demons Age
Dec: Shadowhand
Dec: Spellforce 3
Dec: Seven
Nov: Elminage Original

Expected Releases

Dec: Ys VIII: Lacrimosa of DANA
Jan: Indivisible
Jan: Ni No Kuni 2
Jan: Lost Sphear
Feb: BattleTech

Sunday - November 26, 2017

Stellar Tactics - Ship AI

by Silver, 06:24

The latest update for Stellar Tactics focuses on ship AI.

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This week ship obstacle avoidance, faction system connected to ship AI and pursuit and attack mode. You can see the full update including descriptions of various factions in the game here: http://steamcommunity.com/games/46549...

Stellar Tactics

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: In development

Details

General News - About SP Games @ Venturebeat

by Hiddenx, 02:37

Daniel Vavra, the creative director and cofounder of Warhorse Studios, talks about the future of single player games:

Single-player games withstood World of Warcraft. They’ll survive PUBG, too

With the recent cancellation of Visceral’s single-player Star Wars game, shifting focus of big publishers on multiplayer games and more than stellar success of cooperative multiplayer games like PlayerUnknown’s Battlegrounds, gamers are starting to ask questions. Are single-player story-driven games dead? Do players want them contrary to what some big publishers say? Do they have big commercial potential? Is multiplayer the only future of gaming?
[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

ELEX - Review @ PC PC Aficionado

by Hiddenx, 02:31

PC Aficionado checked out ELEX:

ELEX Review

From the developers of the classic PC-exclusive Gothic franchise, ELEX is a sci-fi open world RPG which was regarded as the “Skyrim-killer” prior to its release back in October. These claims were based mostly on the promise of a seamless open world that’s just as immersive as the cold Skyrim itself. In this post-apocalyptics setting, four factions fight for power, each being characterized by a core genre. Yes, a genre. Whereas other RPGs define their factions through core ideas, ELEX does so through genres such as fantasy and sci-fi.
[...]
For what it offers, ELEX is decently priced. This is hardly the “Skyrim-killer” people were talking about a year or so ago, but its world design and content distribution are entertaining enough to justify its price. Piranha Bytes fans might be rather pleased with this release and how difficult it is. Meanwhile, those who know of Gothic only by name might be a little disappointed if they’re looking for a Dragonborn alternative. With at least 10 hours where you have no idea what to do, ELEX is a tough sell for gamers used to regular RPGs with perfectly laid out plots and fluid mechanics. If you’re hesitant, remember to check on the Steam discussions the best ways to make significant progress as there are many threads on the subject. As long as you’re willing to overlook its problems and the fact it always feels as if it didn’t go through any sort of QA testing, ELEX can be rather fun with its choices and their consequences and its seamless open world.

Thanks Farflame!

ELEX

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

Elder Scrolls Online - Clockwork City Review

by Hiddenx, 02:23

PC Aficionado has reviewed the ESO expansion Clockwork City:

Elder Scrolls Online: The Clockwork City Review

The Clockwork City is an expansion to the Elder Scrolls Online taking us to a steampunk realm that Dwemer lovers will feel right at home in. The city is constantly moving and taking different forms, clockwork buildings made up of cogs, gears and various other pieces of mechanical contraptions assemble around you. With a large new area to explore and a large quest to embark on. The Clockwork City adds a fantastic new world to explore and interact with.

You were able to explore the Clockwork City before, in the Tribunal expansion of The Elder Scrolls III: Morrowind. However the world has not been seen in this much detail and with such rich story telling before. The world has been created from the ground up and has a lot to discover.
[...]
The Clockwork City is a fantastic addition to an ever expanding game. It bring us a rich new adventure to embark on, as well as many interesting activities to partake such as trials, side quests and new features. The vast amount to do will give you a lot to do and see while exploring the city and will not leave you dissatisfied.

Score: 8.5/10

Thanks Farflame!

Elder Scrolls Online

SP/MP: Single + MP
Setting: Fantasy
Genre: MMORPG
Platform: PC
Release: Released

Details

Phoenix Point - Free DLC

by Hiddenx, 02:18

OnlySP reports that the upcoming turn-based strategy game Phoenix Point will get a free DLC at launch:

XCOM Creator’s Phoenix Point Getting Unmet Stretch Goal as Free DLC

Phoenix Point, the upcoming turn-based strategy game from XCOM creator Julian Gollop, will receive free DLC following its initial release.

The DLC in question will be the Floating Phoenix Base that was set to be unlocked at $850,000 during the initial Fig campaign. In the main game, players will be able to set up a land-based operation, while this DLC will enable sea exploration, allowing players to explore the source of the alien incursion more effectively.

Snapshot Games made the announcement to celebrate the milestone of having acquired more than USD$1 million through its ongoing crowdfunding and investment campaign. Alongside this announcement, Snapshot Games also revealed that the studio’s staff has doubled in size since the project began its crowdfunding campaign, with Gollop saying, “we have added some tremendous design, art and technical talent to the team.”

Thanks Farflame!

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Outcast: Second Contact - Interview

by Hiddenx, 02:14

Gamingbolt interviewed the devs of Appeal about Outcast: Second Contact:

Outcast Second Contact Interview: Remaking The Journey of Exploration

What makes Outcast so appealing and why should you check out the remake? Developer Appeal tells all.

When Outcast first released in 1999, it was unlike most games at the time. It featured a huge world and oodles of freedom, allowing you go anywhere. If you wanted to participate in the main story, that was fine as well but in terms of free 3D exploration, it was one of a kind. Seeing Outcast: Second Contact, a remake of the original, made us think whether it still had a place in today’s industry of open world titles and 3D sandboxes.

To find out what’s new while the game stays true to its precedessor, GamingBolt spoke to developer Appeal about everything from the series’ everlasting appeal to the different features that define Outcast: Second Contact.
[...]
How do you stay true to the spirit of Outcast while still innovating in Second Contact? Is there a fine line to walk?

As developers, working on our own game’s remake had been very difficult on our nerves at times! Should we try to be as truthful to the original game as possible, or should we modernize everything? Between nostalgia and progress, it’s definitely a fine line to walk.

Our goal was to try to re-create the same awe-inspiring experience for modern players, even for those with high AAA games standards in mind. Most of the narrative material was there already, so we focused on modernizing and enhancing the look and feel of the game. That means better graphics and more dynamic gameplay. Our goal is for both fans of the game and newcomers to enjoy playing it.

[...]

Thanks Farflame!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Outcast: Second Contact - Review

by Hiddenx, 02:05

PC Aficionado checked out the action adventure remake Outcast: Second Contact:

Outcast: Second Contact Review

First released in 1999, Outcast is a sci-fi open-world shooter adventure that rose to cult classic status thanks to its uniqueness and how it influenced future generations of open-world titles. Unfortunately, the game developed by Appeal isn’t widely known today. Much like the iconic Anachronox, Outcast was supposed to have a sequel that was soon canceled due to the studio’s bankruptcy. The original developers are now jumping back into the video game industry with Outcast: Second Contact, an HD remake of the original game.
[...]
In the end, Outcast: Second Contact does what it set out to do: to introduce the cult classic to younger audiences whilst giving older fans a prettier version. The graphics make a huge difference, but one has to ask if they should charge $30+ for an 18-year-old game—and this is more important in countries where the price is deliberately higher. Its mechanics received little to no improvement but on the other hand, this re-release is the best way to experience one of the unspoken influences of modern open-world games.

Thanks Farflame!

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Alien: Isolation Devs -New IP

by Hiddenx, 01:58

Video Gamer reports that the devs of Alien: Isolation are starting a new IP:

Alien: Isolation developer looking to hire for new IP

Creative Assembly, the studio behind the fantastic Alien: Isolation as well as Halo Wars 2, is currently in the market for artists and designers to help with the development of a new IP.

[...]

That aforementioned core game experience, and more specifically the systems, is the responsibility of the lead systems designer, who will be looking after 'weapons, movement, abilities, gadgets, health and other underlying gameplay systems.'

Some of the above sounds a bit RPG-y, but at the same time we can't take much from these job descriptions other than Creative Assembly is in fact making a new game, which is nice.

Thanks henriquejr!

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Saturday - November 25, 2017

Conan Exiles - Dev Stream

by Silver, 21:40

@MassivelyOP A recent dev stream for Conan Exiles outlined future plans.

...

Most recently, the studio says it’s rolled out a new bug reporting feature (through Reddit) and patched up update 31 with thrall inventories, new placeables, and repair kits. What’s the on the horizon? More work on the ecology system, including the creature revamp.

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Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

Nioh - Review @GameWatcher

by Silver, 10:23

Nioh has been reviewed favourably by GameWatcher.

...

Combat in Nioh is top-class and feels like the natural progression of a game of this type. Using their experience with both the Ninja Gaiden and Dead or Alive franchise, Team Ninja has supercharged the ‘souls’ formula with more responsive assaults.

A 3-stage ‘stance’ system for experts to weave through mid-combat keeps things flowing, and a ‘ki focus’ gauge that acts a little like the Active Reload function found in Gears of War rewards well-timed micro-management with more nimble movements and follow-up strikes. You’re encouraged to regularly swap weapons to deal with specific foes, but sticking to your guns (so to speak) isn’t impossible.

Additional combos are unlocked with skill points as you master its complex systems, but you’re never forced to duck, weave and stance-dance like a pro; you’ll just find things massively more satisfying if you do.

[...]

Nioh

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

Details

Witcher 3 - Immersion Mod

by Silver, 10:18

@GameWatcher The CD Projekt Senior Gameplay Designer has released an Immersion mod for The Witcher 3 which brings the game closer to the books and the games original vision.

...
"This Mod doesn't aim for any deep and intrusive changes, instead it is meant to maintain original feeling of the game, sometimes going closer to original intention behind the designs. It focuses mainly on fixing immersion breakers, buffing underperforming skills and items, cosmetic changes and bugfixing. It also fixes few instances of items and abilities that made Geralt (nearly) immortal and removed all the challenge from the game."

Basically it adds tweaks and changes to make the game feel, if not more realistic, then more in keeping with the Witcher universe and less game-y. Furthermore as designer on Witcher 3, Andrzej has more of an idea of what the team were aiming to do with certain things but had to compromise on - he's restored a lot of those to make more sense. Here's a few examples of things the mod changes:

  • Metamorphosis mutation effect "Witcher Senses now increase visibility in dark places without the use of potions works" works without the mutation. In combat it works automatically, while outside of combat it can be activated in focus mode. Witchers see in the dark. All of them, no potions needed. It’s in lore.
  • Buffed sorceress and witcher followers damage. These are the most powerful characters in the setting, you should feel that now.
  • Added reaction to stealing for commoners. There are two severities of reactions and two results for each of them depending on npc AI. Commoners will react depending on the priority of tasks they are undergoing at the moment. The effect is that some of the npcs will ignore you stealing stuff, others will call you out on it, some will just stare. There will be also rare cases when someone will be become intimidated, cover in fear or possibly run away. The effect is especially visible in Novigrad, less in Skellige and least in Toussaint, where even guards ignore player stealing.
  • Depletion glyphword: casting Aard depletes enemy’s stamina (was 50% stamina damage). The idea behind the glyphword was to allow player to overcome enemy defence even if he didn’t manage to knock him down (stamina is used for offensive and defensive actions). With just 50% stamina damage enemies could still parry after casting Aard, so it didn’t feel like it made any difference.
  • Moon Dust bombs block abilities of cursed monsters and shapeshifters. These monsters are especially vulnerable to silver.

And a lot more.

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Friday - November 24, 2017

Star Control: Origins - Local Multiplayer Space Battles

by Silver, 21:29

@PCGamesN Star Control: Origins will feature local multiplayer space battles.

Update, November 24: The Star Control: Origins beta has already taken flight to let you test out ship vs. ship combat, and will be getting a series of updates over the next few weeks.

The Star Control: Origins Super-Melee beta launched last week, offering a preview of the game’s combat systems.  You can compete against either AI opponents of varying difficulties or other players online, building fleets out of a point buy system. You’ll also have access to the Ship Crafter, where you can build your own vessels and share them via the Steam Workshop, taking them into battle in custom games.

 

An update will hit the beta on November 30, addressing balance issues brought up by the community and fixing bugs, lag, and connectivity issues. On December 14, another update will hit making more substantial gameplay changes brought by community feedback, as well as some new ships to play around with. This second update is also planned to feature local multiplayer, so that you can challenge friends and family to space battles over the holidays.

[...]

Star Control: Origins

SP/MP: Unknown
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Tokyo Xanadu eX+ - JRPG Coming to Steam

by Silver, 21:25

DSOGaming reports that the JRPG Tokyo Xanadu eX+ will be released on Steam December 8th.

Aksys Games has announced that Nihon Falcom’s action JRPG, Tokyo Xanadu eX+, will release on Steam on December 8th. The Steam version will support 60FPS along with new scenarios, new playable characters, new modes and more.

In Tokyo Xanadu eX+, players assume the role of a high school student Kou Tokisaka who encounters the nightmare realm known as the Eclipse.

Tokyo Xanadu eX+ promises to offer 40+ hours of gameplay. Players will be able to talk to characters, build relationships and forge alliances. Players can also upgrade their equipment, play mini games and train in dungeons.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Star Citizen - Gameplay from 3.0

by Silver, 21:21

DSOGaming reports on some gameplay video from the soon to be released version 3.0 of Star Citizen.

YouTube’s ‘Xenthor Xi’ has shared a video, showing one hour of gameplay footage from Star Citizen 3.0 in 4K. According Cloud Imperium, Star Citizen 3.0 is available on the PTU and the first wave of testers got their hands on it.

The goal of this initial PTU release is to increase its total player count in an effort test concurrency. The team also needs players to focus on testing the traversal system by quantum traveling and landing on moons. Furthermore, players should locate and visit Levski, and just explore the space around Crusader.

[...]

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Star Citizen

SP/MP: Massive
Setting: Sci-Fi
Genre: MMORPG
Platform: PC
Release: In development

Details

Starpoint Gemini Warlords - New Content Update

by Silver, 21:17

A new update for Starpoint Gemini Warlords brings new content.

New "4K" content update for Starpoint Gemini Warlords!
25 NOVEMBER - DANIJEL

Hello Captains and happy Black Friday!

It's the middle of Steam Autumn sale, and LGM Games is working hard on Starpoint Gemini Warlords updates.

We have grabbed the best suggestions from the community wishlist, and squeezed them into this sizable update which brings a myriad of content.

For starters, the icons in the game look rather tiny on 4K screens, and the community complaining about that part is completely right. Starpoint Gemini Warlords unfortunately doesn't have scalable UI, which is a real and understandable issue. This update brings overhauled user interface, which is now clear and easily readable on those massive 4K screens.

Two completely free ships from Starpoint Gemini 2

Moving on, we are bringing two ships from Starpoint Gemini 2 completely for free. Community wishes have been granted; Myrmidon and Bishop are coming to Starpoint Gemini Warlords!

But wait, there's more!

We have browsed through the discussion boards on Steam, and marked several really good ideas, that can help regarding more fluid gameplay.

Starting from the basics, we've added more optimizations into the code which leads to less crashes and happier Starpoint Gemini Warlords players.

One of the most popular wishes among the players was to add a distance on Quick Scan feature, and several additional hints. Those new features help in terms of better orientation in the game world, and offer better information regarding the target.
Last but not the least, the zoom feature in the map has been tweaked. The map zoom doesn't reset itself when player re-enters the map, which saves time (and nerves).

Thank you for your attention, and safe travels!

Starpoint Gemini Warlords

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Thursday - November 23, 2017

Kingdom Come - Drunk Quicksaves and More

by Hiddenx, 21:16

Joxer found some more interesting info about Kingdome Come: Deliverance on VG 247:

Kingdom Come Deliverance: a medieval RPG about realism, drunk quicksaves and the right type of chicken


The mean streets of 1403 are serious business.

Between The Elder Scrolls, The Witcher and Dragon Age it’s been a good decade or so for sword-and-sorcery RPGs. Many other games in this sort of vein have been spawned, but none are quite like Warhorse Studios’ Kingdom Come: Deliverance – a new medieval RPG that values realism over almost all else with the lofty aim of creating a real-world accurate recreation of life in 1403.
[...]
So involved are the community that one major feature of Kingdom Come: Deliverance was actually directly inspired by them – the quick-save feature. Unable to decide if quick save should be in the game at all or not, some fans suggested that for a game developed in the Czech Republic it’d feel particularly appropriate if saving the game happened in a pub. Suddenly, booze was the answer – because of course it was.

“We came up with a liquor where every time that you quick save you have to drink that liquor. It’s an item in your pocket and if you want to save you need to have this item. If you overdo the quicksaving, you get drunk and you get sick. We don’t want you abusing the quicksave button in front of every chest or whenever you have to pick a lock or something.”

And thus, in a strangely poetic twist, a highly realistic video game has booze as a method of saving progress when for most of us – let’s be honest – it’s more likely to delete it. Regular saves and auto saves are still included, though the quick save option is tied to alcohol – which has a whole sub-system of its own.
[...]

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

Hand of Fate 2 - Review @ Cultured Vultures

by Hiddenx, 21:10

Cultured Vultures checked out Hand of Fate 2:

Hand Of Fate 2 (PS4) REVIEW

This ain't your daddy's card game.

In terms of novel ideas, Hand of Fate 2 ranks pretty highly. The original game was a dungeon crawling RPG played out as a tabletop card game. Players would work their way through a board, revealing cards as they go. Each card represented a new encounter, a chance for loot, or something else entirely.

[...]

Summary
The Dealer has returned for the second iteration of his card game, making Hand of Fate 2 a much more well-rounded and enjoyable experience. Though it’s not perfect, and the element of chance won’t be to everyone’s taste, Hand of Fate 2 is worth checking out for anyone with an interest in fantasy RPG’s.

Score: 8/10

Hand of Fate 2

SP/MP: Single-player
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: Released

Details

Forza Developers - Making an Open World RPG

by Silver, 20:13

PCGamesN reports that the developers of Forza are making an open world RPG as yet unannounced and have hired some notable developers who have worked on other big open world projects.

The developers of Forza Horizon have hired developers from Grand Theft Auto V, Metal Gear Solid, and Hellblade: Senua’s Sacrifice, ahead of a new open-world action RPG. The new project from Playground Games will be the team’s first ever non-racing project.

 

The newest addition to the new project is Sean Eyestone, who previously worked on Star Wars Battlefront II, having spent ten years working at Kojima Productions where he worked on MGSV.  Other recent hires include Will Kennedy, who worked as a senior designer on both the single and multiplayer iterations of Grand Theft Auto V, and Juan Fernandez di Simon, who was senior designer at Ninja Theory during development of Hellblade.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Seven - Sneaking Video

by Silver, 20:07

This video for Seven shows off sneaking about.

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Seven

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Spellforce 3 - The Elves of Finon Mir

by Silver, 20:03

Spellforce 3 shows off its Elves faction.

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SpellForce 3 will blend RTS and RPG perfectly together - one of the strong pillars of it's gameplay are the different factions. In today's gameplay trailer, the Elves are in the spotlight. Beautiful, proud and warm at first glance, the look behind the majestic buildings and smiling faces gives another image. A racist, remorseless aristocracy hunting down those of different minds. But a spark of rebellion gives hope...

In this new video, the elvish capital of Finon Mir is shown and a band of renegades, fighting Orcs, Men and Elves alike in their search for the truth.

Spellforce 3

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Black Mirror - First Gameplay Trailer

by Silver, 08:04

DSOGaming reports that the first gameplay trailer for Black Mirror has been released as well as system requirements.

...
THQ Nordic has also revealed the game’s PC requirements via its Steam store page. PC gamers will need at least an old quad-core CPU with 8GB of RAM and an GeForce GTX660 or a Radeon 7870 graphics card.

Here are the full PC requirements:

MINIMUM:

    • OS: Window 7, 8, 8.1, 10 (64bit)
    • Processor: Intel Q9650 / AMD Phenom II X4 940
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX660 / Radeon 7870 – 2GB VRAM
    • DirectX: Version 11
    • Storage: 11 GB available space

RECOMMENDED:

    • OS: Window 7, 8, 8.1, 10 (64bit)
    • Processor: Intel Core i7 3770 3,9 Ghz / AMD FX-8350 4 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX960 / Radeon R9 290 – 4GB VRAM
    • DirectX: Version 11
    • Storage: 11 GB available space

The game will release on November 28th.

Enjoy!

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Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Steam - Autumn Sale

by Silver, 07:58

The Steam Autumn sale has launched and will run until November 28th.

Steam

Details

Wednesday - November 22, 2017

Dark Souls III - Gets Loot Boxes

by Hiddenx, 19:32

Farflame spotted this - no comment ...

Dark Souls Gets Loot Boxes

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Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Code Vein - Golden Joystick Awards 2017 Trailer

by Hiddenx, 19:20

Farflame spotted the Golden Joystick Awards 2017 trailer for Code Vein:

Code Vein - PS4/XB1/PC – Misbehave (Golden Joystick Awards 2017 Trailer)

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CODE VEIN received great accolades from Press across Europe and we are proud to share the best ones with this special video.

Code Vein

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: In development

Details

Outcast: Second Contact - First Patch

by Silver, 13:00

Outcast: Second Contact has received its first patch which address control responsiveness issues and overall performance.

Outcast - Second Contact - Patch 1 released

Outcast - Second Contact has been updated. The first patch brings performance enhancements, crash fixes, additional options, improvements to jumping and more.

You can find the full list of changes below:

  • Controls have been enhanced and inertia of movement lowered.
  • Constraints on jumping have been relaxed in some areas to avoid the occurrence of "invisible walls".
  • The responsiveness of jumps has been improved.
  • Slight adjustments to jumping behaviour when in air.
  • The triggering of dodge rolls has been adjusted in order to prevent interference with sprinting.
  • The contents of ammo boxes have been rebalanced.
  • A rare bug that could occur when purchasing the Magwa in Shamazaar has been fixed.
  • Fixed a bug that caused some characters (for example Zokrim) to get stuck in bodies of water, and sometimes blocking progression.
  • A display issue that caused Naarn to not properly display in some instances has been fixed.
  • Added a "vibrant colors" graphic mode. (Thanks to Dmity Andreev for this feature)
  • Implemented true full screen mode (as opposed to the default borderless windowed full screen) as an option in order to alleviate stuttering that appeared on some PC configurations.
  • A target frame rate option has been added.
  • Ultra-widescreen support (21:9) has been implemented.
  • Implemented automatic surround sound support, in cases where adequate hardware is detected.
  • Audio options with separate volume controls have been added to the options menu.
  • The audio mixing has been rebalanced.
  • Snowfall animation at high frame rates has been improved.
  • CPU usage has been optimized to allow for better frame rate when multiple characters appear on screen.
  • Multiple crash fixes, in particular when using Daokas, have been implemented.

Outcast: Second Contact

SP/MP: Single-player
Setting: Sci-Fi
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

RPGWatch - Winter is Coming and Brings Keys

by Myrthos, 09:21

Winter is coming and just in case there is a chance you will be bored during that time we will organize a game key giveaway again somewhere in the next weeks in which you could win a key and have something to play. Although it also just might increase your backlog :)

RPGWatch has received some 30+ keys from publishers and game devs and there are still some keys from late submissions to our summer key giveaway. So we already have a bunch of keys, but for those amongst you who also have some unused keys left (meaning they are not registered at Steam or GOG yet) and would like to contribute them to this giveaway, please send me a PM with the name of the game(s) you have an unused key for. You can also send me the keys, in which case I will take care of the distribution, otherwise you can take care of that yourself.

As usual participation in the giveaway, which remains to be scheduled, is limited to registered users only and in this case to all registered users who registered before today, the 22nd of November 2017.

RPGWatch

Details

Zombasite - Orc Schism Screenshots

by Myrthos, 09:01

Five new screenhots of the Zombasite expansion Orc Schism are now avaialable on the official site.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

The New World - Grenades & Headgear

by Silver, 02:30

The New World has a new update on Grenades and Headgear.

There are 3 main tactical elements:

Different attacks with pros and cons AoD-style
Cover (natural and energy shields) and gadgets
Grenades

The first two are self-explanatory, the third one is something new and hopefully exciting, so let's go over the design as we're about to start implementing it.

Ship-made Grenades (cheap and fairly common, many enemies will have several grenades on their belts).

1. Gas Grenade - creates a visible 7x7 poison cloud that hovers over the affected area for 2 turns and does X damage per turn for Y number of turns (once poisoned).

If poison gets through the respirator or mask (i.e. the mask doesn't block the poison entirely), it causes low damage to physical stats (STR, DEX, CON), which is worse than 2-3 points of damage per turn.

So the gas grenades' stats are:
- Damage per turn
- Number of turns once poisoned
- Stat damage (damage range is 1-3; 1 is common, 3 is rare).

Defense:
- respirators (half masks), gas masks (full masks), full helmets to reduce poison DR
- implant (synthetic heart with blood purifier) to reduce poison stat damage

2. Flashbang Grenade - instant flash in the middle of a 7x7 area that sets all affected enemies' PER to 1 (thus lowering THC), reduces their AP by 10 (disoriented), and sets Evasion to 0. All effects last 1 turn, Evasion penalty starts during the player's turn and ends after the enemy's turn.

Defense: Combat goggles, full helmets, or implant (bionic eye) to reduce PER and AP loss

3. Smoke Grenade - creates a dense 7x7 cloud that hovers over the affected area for 2 turns. The cloud greatly reduces visibility: if your target is in the cloud or behind the cloud (i.e. there is a smoke cloud between you and your target), your THC is set to 5%, representing zero visibility.

Basically, it affects both parties (if you're in the cloud, you can't see anything outside of it either), so it's best suited for charging melee attackers to generate some cover while they are on the move.

Defense: Goggles, full helmets, or implants (bionic eye with different properties) to increase visibility (thermal vision).

We assume that your THC is THC under perfect conditions. If the visibility is reduced, your THC is reduced with it. So if combat goggles give you visibility of 80% and your THC is 60%, then your adjusted THC is 60*0.8 = 48%

* * *

Earth-made Grenades are much more powerful but rare. They are a last resort weapon and you won't have more than 5-7 such grenades in the entire game. Defending against them is much harder and will require equally rare gadgets.

4. Stasis Field - creates a 3x3 stasis field that lasts 2 turns. You can't attack those trapped inside and they can't do anything either. It's a ‘divide and conquer' grenade.

Defense: None

5. Brainwave Disruptor - instant spiral effect over 5x5 area that tries to make the affected characters go berserk and attack nearby targets (most likely their own allies).

Defense: Helmet's mental resistance stat (Neural Shield), we roll to see if you manage to resist the urge to kill nearby people. If you pass the check, you are unaffected.

6. Pulse Grenade - instant pulse over 10x10 area. All energy shields are disabled, all gadgets are fried and can't be used for the duration of combat. All droids are disabled for 2 turns.

* * *

Defensive Gear and Stats, come in different varieties with different stats:

1. Respirator (half mask)
- Toxic Resistance 2

2. Gas Mask (full mask)
- Toxic Resistance 4

The gas mask provides superior protection but takes both slots, meaning you can't wear goggles and thus are vulnerable to flashbangs and smoke grenades.

3. Tactical Mask (gas mask and combat goggles combo) - Earth-made gear, rare
- Toxic Resistance 3
- Thermal Vision 40%

4. Combat Goggles
- Optic Resistance 4 (meaning that your PER and AP aren't reduced to 1 and by 10 respectively but to 5 (1+4) and by 6 (10-4).
- Thermal Vision 60%
- Targeting 5% (aimed THC bonus)

5. Power Armor Helmet
- Damage Resistance 12
- Toxic Resistance 8
- Optic Resistance 6
- Thermal Vision 80%
- Targeting 15%
- Neural Shield 75%

The AI will target your weaknesses, so if your character has high-quality goggles but a cheap gas mask, the AI will use a poison grenade, etc. This way reloading and equipping a better gas mask won't make a difference because the AI will target a different weakness. Your headgear will be useful not only in combat but also while exploring the ship, so non-combat characters will still have a reason to look for better gear.

Thoughts?

The New World

SP/MP: Unknown
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: In development

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Underworld Ascendant - New Website

by Silver, 00:59

The latest newsletter for Underworld Ascendant shares details on deep slugs and announces a new website for the game.

...
The level is comprised of spaces that are interesting to explore and areas designed to provide a bevy of options for combat, stealth, magic, and interacting with the environment. One of the most fun things to interact with in the world so far is the Deep Slug, which we've mentioned a bit before, but haven't previously shown you up close.

It's an example of what we refer to as an "ambient" creature, which exist in the environment, don't attack on sight, and have useful behaviors that the player can exploit. In short, a tool or toy.

In the Deep Slug's case, it's a peaceful creature that avoids conflict and has a few different useful trails. You can bait it with its favorite foods and its trails will change depending which one it devours.

For instance, if you feed it the fruit of a Ripper (a terrible tree monster), it'll leave behind a flammable trail. Bait it into the patrol path of skeletons or near a wooden platform, apply fire, and enjoy!

If you feed it a Nether Caps? It leaves behind a trail of sight-blocking smoke. Beyond that, we're not saying.

It's not only fun to experiment with, it's often vital when dealing with groups of foes to difficult to tackle one-on-one.

And, it's kind of adorable. In a gross way.

[...]

Underworld Ascendant

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Tuesday - November 21, 2017

Dark Messiah - Still brilliant

by Hiddenx, 22:36

PC Gamer looks back at Dark Messiah of Might and Magic:

Dark Messiah of Might and Magic is still a brilliant murder sim

The boot is as mighty as the sword in Arkane's splendid combat game.

Dark Messiah of Might and Magic feels like it comes from Arkane’s adolescence. Dishonored and Prey are the more mature output of the same creative mind. Here is a fantasy action game with not a whole lot to say but an infectious enthusiasm for freewheeling violence. Intricate physics, AI and combat systems converge to create a world that is spectacularly lethal for everybody, except you. As adventuring wizard’s apprentice Sareth, you kick men and orcs with bone-shattering force into spike traps and off rope bridges. You combine directional movement and mouse swings to lop limbs with your sword just so. You emit fireballs from your palm and watch as enemies, stumbling over the flaming corpses of their comrades, catch fire too and flail and fall.

[...]

Thanks henriquejr!

Dark Messiah

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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