Quantcast
Your donations keep RPGWatch running!

Mass Effect: Andromeda

2017-04-12

Mass Effect: Andromeda Review

Maylander reviewed Mass Effect : Andromeda on our forums and we are now publishing it on the front page.
» Continue reading the article...

Planescape: Torment Enhanced Edition

2017-04-10

Planescape: Torment Enhanced Edition Interview

With the help of some of our members we have asked Beamdog some questions about the Enhanced Edition of Planescape: Torment
» Read the article

Recent articles










Picture Watch

Lords of Xulima
Box Art

Poll Watch

In what age group are you?
Below 20
0%

Between 20 and 29
7.38%

Between 30 and 39
31.97%

Between 40 and 49
36.07%

Between 50 and 59
17.21%

60+
5.74%

Ancient, like Corwin
1.64%

Vote

Recently Released

Apr: Onyx
Apr: Flatspace IIk
Apr: Grimoire Chronicles
Apr: Shiness
Apr: Moonfall

Expected Releases

Apr: Expeditions: Viking
Apr: Regalia
Apr: Niffelheim
May: Children of Zodiarcs
May: Demons Age

Monday - April 10, 2017

General News - Saving World Quests

by Hiddenx, 20:13

Richard Cobbett of Rock Paper Shotgun talks about the 'world quests' (filler content) and how to make  them fun again:

The RPG Scrollbars: Saving World Quests

Previously in this column, somehow not taken up by the industry as of yet, I suggested that the word ‘quest’ was being somewhat damaged of late by the fact that it can be anything from ‘Kill the Great Red Dragon’ to ‘bring me some orange juice.’ I advocated a system where instead, tasks were split between two basic categories – what used to justifiably be called ‘quests’, and the more prosaic ‘shit to do’. I realise now though that I missed an important third category, World Quests, named because scattering mostly pointless crap everywhere is much easier than actually filling an open world.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

CRPG Book Project - Release #5

by Hiddenx, 19:57

Felipe Pepe just released version #5 of his CRPG book:

The 5th release of the CRPG Book is here! 450 pages showing over 250 RPGs, plus mods, dev quotes & more! All free! -> download

CRPG Book Project

Details

Druidstone - Development Update

by Hiddenx, 19:34

Xian spotted the dev-blog of the isometric RPG Druidstone: The Secret of the Menhir Forest. It is developed for Windows by Ctrl Alt Ninja, a group of game designers, programmers and artists who have previously worked on the critically acclaimed Legend of Grimrock games.

Introducing Druidstone

All is dark. Your mind is floating in the endless reaches of the great void. Barely visible, mist and dim fading stars in the far distance are the only things you can discern. Then, suddenly something in the darkness stirs… “Your time has not yet come” a deep resonating voice booms. A bright light flashes so intensely that it pierces your mind!

You hear the rustling of autumn leaves. You open your eyes and see an ancient pillar of stone covered in pulsating runes. You are standing in the center of a stone circle in the middle of a clearing somewhere in the Menhir Forest. A woman with skin of purest white steps forward and smiles at you. Her eyes glow blue, like distant galaxies. “What took you so long?”

Welcome to the Druidstone dev blog! This blog is about the development of a fantasy roleplaying game called Druidstone: The Secret of the Menhir Forest which we have been working on since fall 2016.

In the world of Druidstone, the druids of the Menhir Forest possess a great power: the power of reincarnation. When a druid passes on, through some mysterious process his spirit is able to return from the great void back into the world of living and to his former self.

But with every reincarnation the world itself seems to change: where there was only a thicket of bushes in the forest before, there may be a trail or a shrine of stones now. The ancient ruins in the forest change place and the tunnels and their inhabitants beneath the ground are all different. Even stranger, the denizens of the forest do not seem to notice this at all.

Druidstone is set in a vast procedurally generated forest filled with exciting locations to explore and of course encounters, the meat of every RPG. You will meet interesting non-player characters such as the insane Red Priests who worship a being called Oghmu and the mysterious Traveller. You fight deadly bosses and explore ruins and dungeons in an open-world single-player game. Some of the encounters are friendly but many can lead into conflicts which are resolved using a tactical, turn-based battle system on a two-dimensional grid. The game features roguelike elements, so that when you die the game begins anew with different levels and encounters. Some of the encounters even react to you being reincarnated, so even by dying you can gain deeper understanding to the mysteries of the Menhir Forest.

Even though there are random elements in the game, at the heart of Druidstone is an overarching storyline and key encounters which give structure to the game and avoid it being just a gauntlet with random monsters to kill. In fact, we can’t wait to tell you the epic story we have in our mind! In addition, there are the stories you create as you explore the almost infinite space of procedurally generated content.

 

Druidstone

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

RPGWatch Feature - Planescape: Torment EE Interview

by Myrthos, 17:26

With the help of some of our members we have asked Beamdog a couple of questions about the Enhanced Edition of Planescape: Torment that is scheduled to be released tomorrow.

JDR13: I read that the EE version will include some content that was dropped/cut from the original release of PS:T. How much did you guys have to improvise to finish the restored content? Was there significant debate over the things you chose to restore?

Alex: Chris Avellone requested to personally proofread all of the text from the original game in order to make some grammar and style corrections. Other than the adjustments that Chris made, there are no other content changes or additions in PST:EE. Instead, we focused on making the game run properly on modern devices, recreating the user interface in native 4K, adding Steam Achievements and introducing a number of quality of life improvement such as zooming, object highlighting, journal searching, quickloot, combat log etc.

Maylander: Were you nervous about changing anything in Planescape: Torment? I know you already worked on Baldur's Gate, which has a bigger audience, but Planescape: Torment leans more heavily on its writing and overall tone. It carries the game to a much greater extent.

Alex: As the Project Lead, I defined the vision of PST:EE long before production and development started. The goal of the Enhanced Edition was to deliver the canon Planescape Torment experience to modern devices, without altering any narrative or gameplay aspects of the original. Therefore, you won't see any new companions, quests, areas, races, classes, kits, items or spells in PST:EE.

Planescape: Torment EE

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

S.T.A.L.K.E.R.: CoP - Cryengine Remake

by Hiddenx, 00:07

Farflame spotted another S.T.A.L.K.E.R. overhaul project at Gamepressure:

S.T.A.L.K.E.R. to be recreated in CryEngine by a fan

S.T.A.L.K.E.R. games came to be loved by many for their unique atmosphere and the immersive experience of exploring the mutant-infested post-nuclear zone. However, the series has inevitably grown old, especially visually. That’s why a fan decided to recreate S.T.A.L.K.E.R. in CryEngine. The project known as S.T.A.L.K.E.R.: Noises of the Zone has just got a new gameplay video, showing off a fragment apparently taken from the beginning of S.T.A.L.K.E.R.: Call of Pripyat.

loading...

[...]

S.T.A.L.K.E.R.: CoP

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: Released

Details

Prey - Not a sequel

by Hiddenx, 00:01

Arkane's Ricardo Bare talked with GamesIndustry.biz about Prey:

"It's not the Michael Bay of games"

Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to

[...]

"It's not a sequel," Bare said. "It's not fictionally connected. It's like, movies and books come out that have the same title all the time that have nothing to do with each other... I would not see it as a Prey game. I would see it as a game from Arkane that is called Prey. The name is a really good name, and that's the part that matters."

That's not to say the game has no proper predecessors. Like Bare said, it's part of a tradition of immersive sims that has been trending upward in the last decade. Bare acknowledged that 2007's BioShock sparked the genre in a big way, but prior to that, Arkane was one of a handful of studios carrying the torch with titles like Arx Fatalis and Dark Messiah of Might & Magic. When asked why the genre fell out of favor for a stretch, Bare said it was at least partly because immersive sims are just really difficult to make.

[...]

Thank you for the info, Farflame!

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

Sunday - April 09, 2017

Pamela - Version 0.1.3.8 is live

by Hiddenx, 23:52

A new version for the Early Access game Pamela has been released:

Patch: PAMELA v0.1.3.8 is Live! Big Performance, Stability, & Saving Improvements

<Please note! This update will cause existing world save files to be deleted! Several corrupt objects were previously causing saves to be corrupted, which have now been fixed.>

Happy Friday, Sleepers!

We’ve got a juicy update for you this week, with a wide array of fixes and improvements across the board. The main highlights with this update are performance improvements, saving/loading stabilization, and item rarity overhaul.

As far as optimization goes, we’ve done a pass over several backend systems, reducing the overhead of items in the world, and streamlining some scripts to run only when specifically needed. We also fine-tuned lighting layers, meaning that objects which do not need to receive sunlight are much cheaper to render.

Saving and loading has gotten another handful of fixes; many of you were experiencing your bases disappearing when reloading after the last update, which should now be fixed. Unfortunately this means that we need to wipe saves with this update to ensure everyone’s got a clean slate, without corrupt files.

Last but not least, we’ve reworked the way item rarity is calculated. With our new system, spawn rates are much more controllable and reflect item rarities properly. This should result in much more logical dispersion between common and rare items, and seemed to be a great change from our internal testing.

Those are just the highlights; as always find the full Changelog below. We’ve received several crash reports in the week since the last update, which we are actively looking into and working with Unity to track down. We apologize for those of you still experiencing these crashes; if you have not already, please send your crashlogs (located in steamapps/common/PAMELA/) to support @ nvyvestudios.com so we can look into your unique issue.

Have a great weekend, hope you all enjoy the update. Let us know your experience in the comments!

Changelog [...]

Thanks Farflame!

Pamela

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: In development

Details

ELEX - Preview @ Destructoid

by Hiddenx, 23:44

Farflame spotted Destructoid's ELEX preview:

ELEX is odd and janky, but totally open

Do whatever you want

Breath of the Wild has given me a whole new appreciation for open-world games. I love the amount of freedom you have in tackling the quest (or not bothering with it) and the order in which you can tackle it. While games like Grand Theft Auto and the more recent Elder Scrolls games give you snippets of that, they tend to hold your hand throughout their main questlines, which inevitably makes the player want to rebel against the set path.

Much to my surprise, ELEX is possibly more open-ended than Zelda. You’re given total freedom to explore any area of the game. If you see a distant mountain, you can travel to it. If any of the NPC’s look at you wrong, you can kill them. If you feel like giving the middle finger to the main quest, go right ahead. The game world will compensate for that lack of quest giver and allow some other option for progression. That sounds an awful lot like Morrowind (except that game would just consider the quest failed).

[...]

ELEX

SP/MP: Unknown
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC, PS4, Xbox One
Release: In development

Details

Battle Brothers - Review @ Cultured Vultures

by Hiddenx, 09:26

Cultured Vultures loves Battle Brothers, too:

GAME REVIEW: Battle Brothers (PC) –
A Successful Sally Across Early Access

Roffgir the Wild smashed his maul into the face of a hostile orc. I could not help but to grin, noticing that the swing had so much impetus to it that it completely eviscerated the Greenskin’s helmet, as well as the face it was supposed to protect. I can imagine Roffgir would be pleased as well. Or at least he would be, were it not for the stray crossbow bolt which pierced his chainmail and embedded itself in his back, penetrating his lung. Roffgir perished on the field of battle, and even the victory achieved did naught to stamp out the bitterness of his loss.

[...]

Summary

Battle Brothers is a phenomenal indie game, and despite some minor grindy tids and tads, as well as potentially frustrating randomness, it’s a platform for vast quantities of self-made stories, both cheerful and devastating. Those that revel in the brutal, merciless genre will find a fantastic fantasy setting to devote time to, smashing and slashing across ne’er-do-wells, wild Greenskins and chaotic undead.

Score: 9/10

Battle Brothers

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

For the King - Early Access Review

by Hiddenx, 09:19

SidAlpha checked out the strategy RPG For the King:

Is it worth it? For the King

loading...

For the King is a turn based Rogue Lite Strategy RPG by IronOak Games. Even though it is in Early Access, the game shows a good deal of promise.

For the King

SP/MP: Single + MP
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: In development

Details

Hellpoint - Now on Kickstarter

by Hiddenx, 08:20

The Kickstarter campaign for Hellpoint ist now live:

loading...

Hellpoint is a dark sci fi action RPG set in the aftermath of a massive quantum cataclysm called the Merge. For the blink of a second, every living being quickly lost their mind as their memories and bodies were merged with alternate versions of themselves from parallel universes. The accident also attracted entities of immense power that should have been left alone, in the depth of other dimensions.

You play as a mysterious nameless character whose intentions are entirely determined by your choices. You wake up in the derelict Irid Novo space station, in orbit around a super-massive black hole.

[...]

Thank you for the info, daveyd!

Hellpoint

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

NieR: Automata - 1 Million Sales

by Hiddenx, 08:01

TrustedReviews reports that NierR: Automata is very succesfull right now:

NieR Automata manages to hit one million sales worldwide

Total shipments and digital sales of critically acclaimed RPG NieR: Automata have reached 1 million, Square Enix has announced.

Launching for the PS4 and PC earlier last month, the unusual RPG appears to have gone down a treat with gamers across the globe.

These sales figures are almost definitely an improvement over its predecessor, NieR, which managed to sell only 134,000 copies in Japan during its first seven months of release.

In comparison, Automata sold an impressive 198,000 units during its launch week alone in its home country. Positive critical reception alongside word of mouth appear to have helped international territories considerably.

Kirk McKeand scored NieR: Automata 8/10 in his review, praising its satisfying combat, brilliant soundtrack and compelling storyline.

“Despite some minor annoyances, NieR: Automata is brilliant. It strikes the balance between RPG and action game unlike anything else in the genre. It’s a game you kind of have to meet halfway, with a story that gets more complex and interesting the more you prod at it. If you’re willing to commit, though, you’ll be rewarded.”

NieR: Automata

SP/MP: Single-player
Setting: Post-Apoc
Genre: Action-RPG
Platform: PC
Release: Released

Details

Saturday - April 08, 2017

Galactic Keep - Released

by Hiddenx, 11:30

The sci-fi tabletop styled RPG Galactic Keep has been released for the PC:

GALACTIC KEEP is a sci-fi, tabletop-styled, role-playing game. Investigate exquisite maps in a richly described world, free to roam where you want, exploring for hours! Choose the path of your adventure in an open world filled with hidden surprises around every cavernous, loot filled, turn.

BUILD:
Choose your character, roll their stats and set out on your adventure! Play as feared pirates, weathered bounty hunters, battle-hardened warriors and mind-bending timemasters. Gain experience throughout your quest, level up and customize your character as you explore!

COLLECT: Discover hundreds of weapons, special attacks and items as you battle to complete your mission. Unlock a variety of hidden playable characters as you explore, making choices that seal their fates!

BATTLE: Roll initiative and engage in turn-based battles against strange beasts and challenging foes that are constantly thinking, carrying out their own individual agendas in a living world.

Galactic Keep

SP/MP: Single-player
Setting: Sci-Fi
Genre: RPG
Platform: PC
Release: Released

Details

Trails in the Sky the 3rd - Release Date: May 3

by Hiddenx, 11:11

The Legend of Heroes: Trails in the Sky the 3rd will be available on May 3:

About the Game

Half a year after the events of Trails in the Sky Second Chapter, Liberl has settled into peace once again—but even during peaceful times, there are many among the distinguished and fortunate burning with greed thanks to the influence of ancient artifacts. Most of the population remains unaware of their abuses of power, but to the most enigmatic order of the beloved Septian Church, the Gralsritter, snuffing out these would-be villains and claiming artifacts in their name is as everyday as professing one’s faith in the Goddess.

On the eve of another successfully completed mission, high-ranking member Father Kevin Graham is immediately assigned to retrieve one more artifact that rests beneath Grancel Cathedral. What’s more, even though this is a task he could easily complete on his own, he must reluctantly do so in partnership with his newest recruit, rookie Gralsritter and childhood friend Sister Ries Argent.

Thus begins the start of a routine mission that becomes anything but, delving into a new and mysterious realm that follows an unnaturally strict set of rules: Phantasma. Therein, the history of the Septian Church and the pasts of the many familiar faces who took up arms for the sake of Liberl’s future will be laid bare…and some may have been better off staying forever sealed behind closed doors.

A More Personal Adventure
Trails in the Sky has become a fan favorite for thoughtfully written characters down to its NPCs, and for its final installment further focuses on fleshing out its playable cast via Moon and Star doors found as the story progresses.

Familiar Tactics, Brutal Combat
Widely considered the most challenging title in the series, players are encouraged to iterate upon the combat style they’ve come to know in the 3rd’s predecessors by either enjoying its in-depth story on Easy or crying with frustration on its unforgiving Nightmare difficulty.

One More from Falcom Sound Team jdk
Nihon Falcom is known for its brilliant music, and the Trails series has never been an exception, with the 3rd adding dozens of new tracks to keep players engaged as they journey through Phantasma.

Even More Olivier
As if two Sky games was enough Olivier.

Trails in the Sky the 3rd

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Grimoire - #34 on Steam Greenlight

by Hiddenx, 10:37

Grimoire is climbing higher on the Steam Greenlight list:

GRIMOIRE MUDWRESTLING AT #34 IN THE TOP 100 ON STEAM GREENLIGHT!

Our old fashioned ultra retro old skool game is fighting with next generation graphics games, megacorporate blockbusters and extremely well financed and staffed greenlight games in the top 30 slots to get even higher! We got this far with no mainstream game media covering this herculean struggle, imagine how many votes we could get with just a couple of mentions in the right place! Please insist your favorite gamer 'zine carry the news of this battle of titans and help our little indie classic climb right to the top! It will send shockwaves through the game industry if Grimoire makes it any higher than it is now! Shock the pundits and help put Grimoire on the summit!!

Grimoire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Wolcen: Lords of Mayhem - 0.4.0 Update

by Hiddenx, 10:24

Henriquejr spotted Kickstarter update #51 for Wolcen: Lords of Mayhem:

Update 0.4.0: Active skills tree, Cloud mode, Daily Dungeon and more!

Hi everyone !  

Update 0.4.0 is now available !  

WARNING: Because of deep changes brought to the save files and the game in general, this update wipes saves that are older than 0.4.0 experimental. If you created your character on 0.4.0 experimental, only your inventory, active skills and passive skills and passive skills will be reset. We apologize for the inconvenience.

With this update, we are introducing the “Cloud mode”. In this mode, your save data (character, chest, house…) will be stored on our servers. You can still play in offline mode (with everything stored on your harddrive and no internet connection required) by clicking the “switch to offline” button on the main menu.
Multiplayer co-op is not available yet but Cloud mode is a first step in its direction.

With Cloud mode and 0.4.0, we are also introducing the daily dungeon: a daily randomly generated dungeon shared by every players. The daily dungeon is bigger than the random dungeon you are used to and should offer more challenge with more elite enemies and a boss at the end you have to kill to finish the dungeon. A new beautiful Orc Dungeon architecture is also available.

Furthermore, the daily dungeon is timed and offer you a way to compete with your friend for who finishes the dungeon the fastest.
You can access the daily dungeon by talking to Don John in Amarth. You will also find the leaderboard next to him.
The daily dungeon is only accessible in Cloud mode. 

With 0.4.0 also comes the new active skill tree which offers you customization options for each and every skill like more range, more damage, cost reduction, but also a few gameplay variants that completely modify the way the skill will work. We aim to develop 10 variants for each skill in the future, meaning a highly customizable gameplay.  

Two new enemies are also joining the party with 0.4.0 : the Grave Keeper, an elite warrior of the zombie horde who wields a deadly sword and leads its minions into the melee. 

And the Orc Warlock, a powerful sorcerer manipulating dark magic and taking an ethereal form to avoid direct fights 

Finally, with this update come a lot of bug fixes, optimization, balancing and QOL improvements like, for example, the automatic positioning of the item’s text to avoid overlap.

Wolcen: Lords of Mayhem

SP/MP: Single + MP
Setting: Fantasy
Genre: Hack & Slash
Platform: PC
Release: In development

Details

Friday - April 07, 2017

Conan Exiles - Update 24 adds the Dregs

by Silver, 22:42

@PCGamesN Conan Exiles update 24 brings with it alot of new content.

loading...

See the new update in the trailer above, and you can also check out the patch notes here:
New content

  • Added "The Dregs" which is a level 10-20 group encounter, soloable at level 30+
  • Added new recipes which can be obtained from exploring the new dungeon
  • Added new armor and melee weapons recipes
  • Added new ranged ammunition recipes
  • Added new consumables recipes
  • All reptiles now drop reptile hide
  • Added several chests of different tiers to the dungeon
  • General bug fixes and improvements

[...]

Conan Exiles

SP/MP: Single-player
Setting: Fantasy
Genre: Unknown
Platform: PC
Release: In development

Details

CD Projekt RED - Explains Cyberpunk Trademark

by Silver, 22:32

@Eurogamer CD Projekt explain why they are trademarking Cyberpunk.

...

"Life knows quite a few examples of companies registering marks similar to well-known marks, and then trying to sell them for big money," the company said.

"Should we ever decide to create a sequel, there's a possibility of someone telling us we can't name it, say, Cyberpunk 2078 or Cyberpunk 2.

"Moreover, if someone else registered this trademark in the future, they could prohibit CD Projekt from making any expansions to the game, any additional titles under the name Cyberpunk. The reason for our registration is to protect us from unlawful actions of unfair competitors."

CD Projekt's ownership of the Cyberpunk trademark does not give it any exclusivity to set a game in a certain environment, or in a certain genre, such as the cyberpunk genre. But what if a developer is working on a game that includes the word cyberpunk in its title?

CD Projekt said it would only block this if it could confuse customers.

"If someone names their game John Smith: Adventures in a Cyberpunk Dystopian Society, or 20 Short Video Games set in Cyberpunk Worlds, none of them should be treated as an infringement on our rights," CD Projekt said.
[...]

CD Projekt RED

Details

Skyrim - Script Extender Delayed

by Silver, 22:20

@TechRaptor The script extender (SKSE) for Skyrim Special Edition has been delayed with no new release date mentioned.

Bad news for mod developers wanting to develop for The Elder Scrolls: Skyrim Special Edition using the Skyrim Script Extender (or SKSE). According to the mod's developer, time constraints have delayed the release of this widely used plugin, which played an instrumental part in many of the mods available for the original version of Skyrim.

In a forum post on the Nexus Mods forums, SKSE creator Ian Patterson talks about why the SKSE has been indefinitely delayed:

I don't really have any good news. A large amount of the core code (papyrus support, scaleform support, etc) is ready, but the layout of most of the game data classes still needs to be verified as unchanged from the 32-bit version.

I haven't had any time to work on this for the past few months due to work, and I assume the same is true for Stephen. Making time estimates for full-time professional engineering projects is very hard, and this is far from that.

Again, sorry for getting people's hopes up.

Alas, that is the downside of voluntary mod development: it sometimes has the take the backseat when reality comes calling. Other people in the same thread appreciate that Patterson has posted an update, even if the news wasn't what people wanted to hear.
[...]

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Darkest Dungeon - Now has Steam Workshop

by Silver, 22:06

@RockPaperShotgun Darkest Dungeon now has Steam Workshop support. Red Hook recommend backing up saves before trying any mods.

The splendid Darkest Dungeon [official site] has launched a Steam Workshop, making it a snap to find and install mods. With a while still to wait for Darkest Dungeon’s expansion, Crimson Curse, why not have a crack at some mods? Mods already on the Workshop cover everything from to a wintry makeover and UI tweaks to new classes and ways to make DD even more challenging.

Let’s have a quick look at some of the more popular mods. This one adds more colour options for characters, nice and simple. Folks have made new classes like the Pit Fighter and a rework of the previously-cosmetic-only Musketeer. This one has some handy little UI tweaks. This makes everywhere snowy and pretty. And Pitch Black Dungeon is a huge overhaul with hundreds of new enemy variants, more quests, loads of potions, a big rebalancing, and loads of things to generally add more risk, thought, opportunity, and difficulty – good luck.
[...]

Darkest Dungeon

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Shock Tactics - Out Next Week

by Silver, 21:57

@PCGamer Shock Tactics will be released April 11th and the Steam page is now available but not yet open for pre-order.

Indie developer Point Blank Games announced today that Shock Tactics, the turn-based tactical combat game that blends XCOM-style battles with exploration elements and "intricate squad management," will be out on April 11.

Shock Tactics puts players at the head of a team of Free Space Pioneers-essentially a gang of mercenaries sent to explore and scavenge a recently-discovered alien world. But they're not the only ones of the scene: The Imperial Consortium, pirates, and even aliens are all after the same lucrative treasures, and not afraid to get their light-fingered hands dirty.
[...]

Shock Tactics

SP/MP: Single-player
Setting: Sci-Fi
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Dragon Age 4 - Rumors of its Existence

by Myrthos, 08:56

JDR13 pointed us to Playstation Universe where they think that Dragon Age 4 just might be a thing.

Voice actress Alix Wilton Regan has hinted that BioWare is working on the long-rumored Dragon Age 4 for PS4 and Xbox One.

Regan, who provided the voice for the female Elven inquisitor in the fantasy-RPG series, has posted up a snapshot on Instagram of her back in the recording studio, accompanied by the hashtag ‘elf.' Naturally, this has sparked hope that Dragon Age 4 is in development, although it's worth remembering that this is by no means an official confirmation.

Dragon Age 4

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Thursday - April 06, 2017

Kingdom Come - Cast and Cutscenes

by Myrthos, 22:14

In a new update for Kingdom Come Deliverance a new video about the cast and cutscenes is made available.

loading...

We are happy to present you our new Video Update #17 about the cast of Kingdom Come: Deliverance detailing the elaborate creation process of our cutscenes. In our inhouse MoCap Studio we have produced more than 240 minutes of full performance captured cutscenes for Kingdom Come: Deliverance to support the exciting story you are about to discover. With 3 directors on stage Daniel Vávra and his team created some funny and memorable moments that you will see in Kingdom Come: Deliverance.

Henry, the main protagonist of Kingdom Come: Deliverance, will be played by Tom McKay a young British actor that spent over two months in Prague in order to bring Henry to life. Along with Tom McKay over 50 actors from Czech Republic, Great Britain, and the USA were involved. Including a very special guest, Brian Blessed, legend of the British actors’ guild. Brian Blessed plays the role of Lord Konrad Kyeser, a famous German military engineer that dreams of unconventional solutions for conventional matters. You will find the Full Cast of Kingdom Come: Deliverance here at IMDb.

Kingdom Come

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: In development

Details

The Surge - Target Loot and Equip Trailer

by Myrthos, 22:10

There is a new trailer for The Surge.

loading...

The Surge - "Target, Loot and Equip" Trailer

Coming May 16 - Pre-orders now open for consoles and PC

April 6, 2016 - Deck13's upcoming hardcore action-RPG The Surge comes to PlayStation 4, Xbox One, and PC on May 16, 2017. Today, the "Target, Loot and Equip" trailer highlights the game's limb-slicing loot system in all its bloody, brutal glory.

The Surge empowers players by giving them control over what they loot from defeated enemies. Target specific body parts before damaging them with a combination of vertical and horizontal attacks; the dismembered part then determines which piece of equipment is looted―the schematic corresponding to the sliced armor part, salvaged materials for crafting the corresponding piece, or even the weapon wielded by the enemy. This means that when approaching an enemy, players face a difficult decision: do they target an unarmored body part for a shorter fight, or risk a lengthier, more damaging battle for a chance at slicing off a shiny new piece of equipment?

Balancing risk and reward is core to succeeding in The Surge, and bold players can walk away from a fight with amazing rewards. The toughest enemies drop the most powerful weapons and armor, so if you see a piece of equipment you like, you'll need to fight hard for it―or die trying.

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

Sacred Fire - Kickstarter Update #8

by Hiddenx, 21:18

Sacred Fire is close to be funded with 6 days to go:

84% and 1,000+ Backers! Design Focus: Characters and Romance

Thank you all for your trust and for spreading the word.

Sacred Fire got covered by Kotaku a couple of days back and I believe your support made this happen. We are over 1,000 strong.

In the last couple of days we were busy preparing the ending for the campaign, so in this design focus I will cover several themes to make it up to you. :)

In our mind, a good RPG is ultimately all about the characters. Character creation, combat and game mechanics may draw you in and engaging story choices keep you interested. But what creates the memorable moments, are the characters you've grown to love, hate or care about.   

This is why in Sacred Fire we’ve invested a lot into developing a strong and varied cast and a design that combines character driven storytelling with innovative mechanics. So let's start with the basics.

Relationships

In Sacred Fire, we do not look at relationships as good or bad progress bars. We measure them in strength: how many emotions and memories you experienced together, how meaningful this relationship is to you. There are many positive relationship states (Respect, Admiration, Gratitude, Friendship, Attraction and Romance) and negative states, we call Blocks. Blocks are either Fear based (Prejudice, Terror, Responsibility) or Anger based (Aversion, Betrayal, Envy).

[...]

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Vigilantes - Version 15 released

by Hiddenx, 21:12

Here's the development update for Vigilantes version 15:

Vigilantes Dev Video 34:Version 15 Released

loading...

The video covers the first non combat encounter, new perks, and UI enhancements. Version 15 is now available for download!

Vigilantes

SP/MP: Single-player
Setting: Modern
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Diluvion - Review

by Hiddenx, 21:05

NerdStash has reviewed the deep sea exploration game Diluvion:

Diluvion Review

A journey into the unknown is always exciting. Yet, when playing a video game, the excitement of that journey can be brought down by factors uncontrollable by the player. In Diluvion, the journey into its steampunk, underwater world has moments where the player feels as submerged as the world they’re exploring. That’s not really a good thing, in this case. Instead, it’s more of the sinking feeling one gets when they’re disappointed. That’s how I felt playing Diluvion. Although the world in which Arachnid Games created for you is full of tough enemies, beautiful visuals, a fitting soundtrack, and a decent storyline, the game is weighed down by an anchor of unfortunate flaws.

[...]

I think the best part of Diluvion has to be the original soundtrack. The music was perfect. It’s not like it changed that much throughout the course of the game, but it was so well-done that I didn’t care. Every sound, song, and piece of music that was used–whether it be for entering a town or station, or being spotted by an enemy–was just as perfectly suited to the steampunk environment as the visuals were.

If you were having doubts about playing Diluvion based on my previously mentioned negative comments, then put those aside and play it for the way it presents itself visually and musically. Yes, the game requires patience and a little bit of anger management at times. But what it lacks in certain areas, it almost makes up for with not just great artwork and music, but also a somewhat decent plot. Don’t get me wrong, it’s not a mindblowing story that’ll keep you wanting to play until you beat it; but it’s engaging where it counts (I won’t spoil anything). The story did feel rushed, which I’m sure was because of the smaller budget the developers had to create the game. That’s why I can’t hold it against them. Regardless, there’s still something worth looking at, so fill your air tanks and take a dive into the fantastical world of Diluvion–as flawed as it may be.

Score: 3/5 - Good

Diluvion

SP/MP: Single-player
Setting: Technofantasy
Genre: Adventure-RPG
Platform: PC
Release: Released

Details

Dark Souls III - Ringed City Review

by Hiddenx, 20:57

CGM has reviewed Dark Souls III - Ringed City:

Dark Souls III: The Ringed City Review - A Punishing Finale

With The Ringed City, we are receiving the final adventure in the Dark Souls series. Talk about an end of an era. The franchise’s’ unique gameplay has essentially created its own sub-genre of action RPGs, with games like Nioh wearing the influence proudly. However, nothing quite feels like a Dark Souls game, and The Ringed City DLC is about as quintessential as it gets in most respects, but strangely lacking and unfamiliar in others. This is both a good and a bad thing, in a way. Fans of the series’ famous boss fights and notorious difficulty are sure to be delighted but those players looking for the labyrinthine, interconnected world design or some answers to the questions raised over the series’ three major entries will be left wanting.

[...]

All in all, The Ringed City is a bit of a mixed bag. The levels are gorgeous, great throwbacks to the rest of the series, but feel way too linear and rushed—especially in some sections. The cryptic and ambiguous storytelling the series is famed for is there, but not in any capacity that feels fitting for the end of such an epic tale. The enemies are tough as hell, and the boss fights are fantastic, but are weighed down by irritating sections and gameplay mechanics that don’t jive with the series. The new weapons are great, depending on your build, but plenty of the new sets are radical and Fashion Souls players should be pretty stoked.

Score: 7/10

The Ringed City is a fantastically punishing finale for the Dark Souls saga, but is held back by linear level design and an underwhelming story.

Dark Souls III

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Victor Vran: Motorhead - Gameplay

by Hiddenx, 20:50

Creative Producer Achim Heidelauf presents Motörhead Through the Ages:

Victor Vran Motörhead Through The Ages, Play through live from EGX Rezzed

loading...

Live from EGX Rezzed, Creative Producer Achim Heidelauf went live with Victor Vran and showed off Motörhead Through the Ages!

Victor Vran: Overkill Edition

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Non-RPG General News - Brexit: Repercussions on Video Game Industry

by Hiddenx, 20:27

Sorcery discusses Brexit and its repercussions on the game industry:

Brexit and Its Repercussions on the UK’s Video Game Industry

The United Kingdom is home to many, much loved video game companies. Some have spent decades in Britain such as Rare, creators of classics such as Banjo Kazooie, Goldeneye 64 and Perfect Dark. Rockstar North are Scotland based and have worked on many GTA titles and the Red Dead Redemption series. Relatively new studios such as Hello Games (No Man’s Sky) and mobile game creators ustwo (Monument Valley) are also based here. There is a wealth of talent in the UK, both old and new, however a certain referendum had last year is likely to put that in jeopardy.

[...]

When Theresa May triggered article 50 last week she started an arduous process which has never been done before and may turn out to be detrimental to her own country. Meanwhile who knows how many opportunities Britain is now missing out on because of the cloud of uncertainty looming above. Maybe the next GTA will be worser for it, maybe we will never get another Monument Valley, but what is truly scary is that we do not know what opportunities we will miss out on, both during and after the process. In an ever globalising video game industry and world, the risks of Brexit are likely to be vague, uncertain and seismic. Will we be able to say that the UK’s game industry has improved post Brexit? At the moment the stats are pointing south.

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details