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The Incredible Adventures of Van Helsing: Final Cut
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Expected Releases

Dec: Arcadian Atlas
Dec: Arcane Raise
Dec: Prevent The Fall
Dec: Seven
Dec: Shenmue 3

Thursday - November 02, 2017

Expeditions: Viking - Patch 1.07

by Hiddenx, 20:46

The last major patch for Expeditions: Viking has been released:

Version 1.0.7: Iron Man Mode, Workshop Integration, New Game Settings

Hello everyone. Today we have released update 1.0.7.1 for Expeditions: Viking. This version contains some major new things, which is why it has been in open beta for almost a month. The most important new feature is the Iron Man mode, but we also have Steam Workshop integration now, as well as a bunch of quality-of-life improvements.

This is going to be the last major update for Expeditions: Viking. We still have a few things we're hoping Unity will get back to us on, so we may release another small patch or two down the line. Same goes if any new major bugs are discovered. The game appears to be in a pretty good shape now though, so we'll be turning our attention towards the next installment.

From the bottom of our hearts, thanks so much for sticking with us so far, and for giving the game another chance despite the rocky launch :)

[...]

Expeditions: Viking

SP/MP: Single-player
Setting: Historical
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Banner Saga - Worldbuilding and Consequential Storytelling

by Hiddenx, 20:34

The Stoic Team recently gave a BAFTA Masterclass:

Worldbuilding and Consequential Storytelling

loading...

The session was recorded live from Austin, TX, and included:

Arnie - Art Director
John - Technical Director
Alex - Writer
Zeb - Producer

Thanks Farflame!

Banner Saga

SP/MP: Single + MP
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Surge - DLC: A Walk in the Park Images

by Hiddenx, 20:29

Farflame spotted some images of The Surge - DLC: A Walk in the Park:

The Surge: A Walk in the Park expansion announced with first images

Survive deranged mascots and broken attractions across a corrupted theme park

Hardcore action RPG The Surge is set to be enriched even further with the release of a major new expansion: A Walk in the Park. Coming early December to PlayStation 4, Xbox One and PC, discover today the very first images taken from this striking new setting.

The Surge has already dragged players deep into the high-tech CREO industrial complex, overrun by deadly machines, rogue AI and deranged exoskeleton workers. Now, in its first major expansion, A Walk in the Park gives players a breath of fresh air by taking them to an environment that’s more open and colorful, though no less deadly. CREO World is an amusement park built by CREO for its employees and their families. Forget your cravings for cotton candy though – CREO World was not spared from the disaster. The entire park is a deadly trap, where roaming rescue teams have gone insane and robotic mascots patrol freely, patiently waiting for new visitors to offer a deadly welcome.

CREO World presents a wealth of fresh challenges for players. Originally built to celebrate CREO and its mission, the park is a radically different setting from the rest of the complex, full of branching paths and secrets to discover. Survive the raging mascots and explore the park's attractions, before taking on a fearsome boss in the devastated park. Through technical and spectacular fights, you will face this new threat, cutting and equipping 16 all-new weapons, sets of armor, and implants to upgrade and further customize the way you want to play.

[...]

The Surge

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: Released

Details

Vaporum - New Patch

by Hiddenx, 20:22

Farflame spotted a new patch for the steampunk dungeon crawler Vaporum:

Localization Finally Here! (Patch #2)

Hey guys!

We know it took a lot more time than it should have, for which we are sorry, but it’s finally here! In today’s patch (Patch #2), we bring you 9 new languages: Chinese (simplified), Czech, French, German, Japanese, Polish, Russian, Slovak, and Spanish.

Apart from these official languages, we also bring you the ability to write your own localization! Go to Vaporum/Localization and read the ReadMe.txt for info on how to start. We appreciate any feedback on the localization so if you find a typo, incorrect wording, or anything, feel free to tell us, and we will fix it for the next patch. In the coming days, we will also enable Steam Workshop so you will be able to upload and download localization files easily.

Along with the languages, we also updated the game. Here are the patch notes:

  • Added 9 official languages: Slovak, Czech, Russian, Polish, German, Spanish, French, Japanese, and Chinese (simplified).
  • Added the ability to write community localizations. Head to the Localization folder and read the help file for more info.
  • Improved organic hit sounds to sound more meaty and impactful.
  • Added difficulty change prompt when you die a lot in a short time.
  • Tweaked: Emergency Braces module will now also activate when you’re below the threshold when it comes off cooldown. Previously, this only activated when taking damage.
  • Tweaked: Drainer gadgets now heal you for a portion of your max integrity, with a hard cap, instead of flat heal. Previously, you could abuse the system to get a lot more healing. Check this post for more info. Thanks motorbit!
  • Fixed: In some cases, the automap may remain disabled even after returning from the teleport chambers in the Arx Vaporum level.
  • Fixed: In rare cases, in the last room of Creepy Little Things, when you teleport back, the door remains closed and you cannot go back.
  • Fixed: The chest with coal on platform in Boiling Point sometimes glitches, falling down.
  • Lots of other small fixes.

Thank you!

Vaporum

SP/MP: Single-player
Setting: Steampunk
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Ebony Spire: Heresy - Released

by Hiddenx, 20:04

The dungeon crawler Ebony Spire: Heresy has been released:

Ebony Spire: Heresy

Ebony Spire: Heresy is a love letter to dungeon crawlers of old with a twist: It's been signed with the blood of many roguelike games that have been experienced by the writer. Crawl, throw, summon and smash your way through 25 levels of pure mishap in this first person turn based dungeon crawling game. Experience a back-to-the-basics computer role playing game where items play a central role. Pick up, throw, use, equip and drink your way up the tower to slay the fervent goddess. 

Items range from equippable swords and armors to drinkable potions and artifacts that can summon, teleport or annihilate your enemies. Trinkets can be wield to increase your stats and everything can be thrown around to trigger their effects or just crush your opponents underneath their weight.

KEY FEATURES

  • All items can be used by and against the player. Enemies have access to the same abilities as you do
  • Character development revolves around the items that can be obtained. There are no classic stats or XP grinding
  • Turn-based combat in a very roguelike fashion
  • Portals that will lead you outside the tower for a quick item hunting session: Cities, Harbors, Dungeons and Arenas can be explored

Make the game your own

The source code for the game is available under the MIT license. Feel free to use it to create your own adventure. And since the code is easily accessible you can mod it, add items, enemies and levels to your hearts content.

Ebony Spire: Heresy

SP/MP: Single-player
Setting: Fantasy
Genre: Dungeon Crawler
Platform: PC
Release: Released

Details

Torment:ToN - Sales Disappointing but Why?

by Silver, 19:12

PCGamesN asks Brian Fargo why the sales for Torment: Tides of Numenera were disappointing.

It is February, 2017, and respected fantasy author Pat Rothfuss is livestreaming Torment: Tides of Numenera. Viewers are watching him play through the earliest scenes of the isometric RPG, for which he has written an inspired companion character. But you would be hard pressed to know he was playing at all.

 

Sometimes Rothfuss clicks to move his character through the world - until a paragraph of descriptive prose pops up. When that happens he falls silent to read. Occasionally, he chuckles. During these long moments, of which there are many, the screen is almost totally static.

“It couldn’t have been more dull,” inXile head Brian Fargo laments. “I love Patrick, I love the game, but that’s not fun to watch.”

The fact that Tides of Numenera is not exactly a spectator sport might go some way to explaining why this 9/10 RPG will not bother Steam’s top-seller list for this year.

[...]

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released

Details

RPGWatch Feature - Prey Review

by Myrthos, 11:36

Corwin checked out Prey and found many things he liked about it.

A long time ago in a galaxy far, far away there arrived a much under-appreciated game called System Shock which was light years ahead of its time. I rarely replay games, but this one I have played three times and could easily play again. A few years later saw the advent of a sequel, amazingly called System Shock 2. Now comes a new game Prey which at the very least has been made as an 'homage' and a spiritual successor to the original SS.

Some may argue that both System Shock and indeed Prey are not really RPG's, but I beg to differ. You are most definitely playing a specific character who grows and develops throughout the game, though not in the same manner as your more traditional RPG; there is no experience, for example. Instead, as you solve and complete quests you are able to open up and unlock new skill trees which allow you to customise your character precisely in the way you choose to do so. For example, there are three main ways to fight in the game; melee, guns, and psi-powers. You can choose to focus on developing one of these, or spread yourself around. Either way, at times, you will need to use all three.

Prey

SP/MP: Single-player
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released

Details

Non-RPG General News - This Land is My Land

by Silver, 09:35

DSOGaming has some screenshots of This Land is My Land which is a single player western open world stealth action game.

This Land is My Land is a new Western open-world PC game, first screenshots & details

Game Labs has announced that it is working on a Western open-world third-person game for the PC, called This Land is My Land. This Land is My Land a single player open world stealth action game with a living hostile environment.

In This Land is My Land, players take the role of a Native American fighter. The game takes place in the American Frontier, and the main protagonist will be a member of one the tribes. The game will feature several innovative mechanics that, at least according to the developers, will increase variety and create surprises every play-through.

[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Morrowind - Tamriel Rebuilt on Patreon is a Scam

by Silver, 09:28

PCGamesN reports that the patreon page for Tamriel Rebuilt has been set up by scammers. Tamriel Rebuilt is a mod for The Elder Scrolls III: Morrowind which seeks to recreate the entirety of Tamriel.

After 16 years and the involvement of over 600 modders, an ambitious mod for The Elder Scrolls III: Morrowind has been hijacked by scammers looking to earn a swift buck on Patreon. So, public service announcement: don’t support a Patreon page for Tamriel Rebuilt. 

 

The mod’s developers say they “do not have, nor do we plan to have, a Patreon account at all.” They say they have alerted Patreon to the scam. 

If you'd like to help them out in other ways, they need a hand finishing their grand work. If your hands are capable, here's how you can join.

[...]

Morrowind

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox
Release: Released

Details

Wednesday - November 01, 2017

Bloodstained: Ritual of the Night - Development Update 9

by Silver, 10:49

A new Kickstarter update for Bloodstained: Ritual of the Night.

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https://www.igavania.com/

The Courtyard & Zangetsu in action!

Courtyards are just as important to an IGAvania as castles, right? Maybe not? Well, this time the courtyard is a very important part of the game, and that's why we're sharing a look at this area.

Zangetsu is a samurai character we've previously announced. He resents anyone and anything tainted by demonic power. As a result, he's hostile toward Miriam, whose existence is directly connected to the demon ritual. This is also a new stage we're introducing for the first time. - IGA

Lastly, we've seen the comments, forum posts, Discord messages, skywriting, and smoke signals: We know how eagerly you've been awaiting another demo. (Not everybody, after all, can make it out to one of IGA's convention appearances, even though the lines can sometimes make it seem that way.)

The team hears you loud and clear. So they asked me to pass along that... they don't have anything to announce.

Yet.

There are lots of big surprises coming soon, and we can't wait to... well, surprise you with them. Stay tuned.
[...]

Bloodstained: Ritual of the Night

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: In development

Details

Zwei: The Ilvard Insurrection - Released for PC

by Hiddenx, 09:43

The J-RPG Zwei: The Ilvard Insurrection from 2009 has been released for the PC:

Zwei: The Ilvard Insurrection

Pilot, treasure hunter, and courier Ragna Valentine lives a life of adventure flying the high skies of Granvallen. But on a routine delivery to the remote floating continent of Ilvard, he finds himself ambushed by two dragon-riding ne’er-do-wells who send his plane spiraling to the ground.

Fortunately for Ragna, his crash was witnessed by someone in a position to do something about it: vampire princess Alwen du Moonbria. Pulling the dying Ragna from the wreckage of his plane, Alwen forms a blood contract with him, saving his life in exchange for his services as her vassal.

Her request is far from simple – Alwen needs Ragna’s help both to recover her stolen magic, and to retake her castle, wrested from her mere weeks ago by villains unknown. Ragna’s ready to ante up, but on one condition: instead of acting as Alwen’s servant, he wants to undertake their adventure as equal partners...even though it could very well make the going tougher!

So begins the unlikely duo’s trek across Ilvard. Along the way they’ll meet the isle’s strange and colorful residents, battle the minions of darkness, train pets, learn potent skills from a macho masked luchador, and discover the meaning of (slightly dysfunctional) friendship. Sure, the bad guys might have the upper hand, but luckily for Ragna and Alwen, they never saw a tag-team this weird coming!

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Features

  • Two Playable Characters for Tag-Team Action
  • No need to go it alone when you’ve got the power of two on your side. Ragna roughs up foes in melee range, while Alwen fires off salvos of powerful magic or locks down enemies from afar. Switch between the two on the fly to create crazy combos!
  • Unique Food-Based Experience System Gives Greater Control Over Leveling
  • Experience is gained through eating food, so you can choose to cash in immediately, or save it to trade later for food worth even more EXP. You can even beat the game at level 1...if you dare.
  • Strange and Quirky Setting with Strange and Quirky Characters
  • The residents of Ilvard are a lively lot, and you can learn more about each one in your spare time as the story progresses. What’s the deal with that chain-smoking nun? Which of the three maids shirks the most work? And... is that a girl in a giant penguin costume?
  • Brand New, Expanded English Voices
  • We’ve greatly expanded on the Japanese release’s voice acting, with over 2000 never-before-voiced lines bringing the twists and turns of the main story to life.

Zwei: The Ilvard Insurrection

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: Released

Details

Zombasite - Patch 1.014

by Hiddenx, 09:24

Patch 1.014 for Zombasite is live - here is the change-log:

Steven Peeler:

This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues.

Also Zombasite is currently 50% off for the next few days in Steam's Halloween sale.

Zombasite

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Sacred Fire - Kickstarter Update

by Hiddenx, 09:19

Hurls spotted Kickstarter update #21 for Sacred Fire - an interesting discussion about hiding success percentages is going on:

Update #21: Design Focus: Are probabilities ruining role-playing experience?

Hello everyone,

We’ve got a great question from Kamen42 in the comments section of our Kickstarter. He was rewatching Sacred Fire trailers and had an intriguing idea: wouldn’t it be more fun if we hide the success probabilities of choices in Sacred Fire? And the idea seemed so interesting, that Andrej wrote an insightful answer that deserves a full-blown Design Focus update.

If you’d like to refresh how probabilities work in Sacred Fire, you can watch our developers commentary here.

First, here’s the question from Kamen42. It’s a shortened version of his original comments. And below it is Andrej’s take on it.

Kamen42: With each action there are percentages of success. I was wondering if there will be a mode where these percentages are not visible. I think it would be really interesting to play without knowing what chance of success your actions have.

When players have several options how to act, they usually have one that they like the most. However, when they see the chances of success, they might be discouraged and end up doing something else.

I caught myself doing this several times when playing games like Torment. After that I sometimes had a feeling that I don't play the game, that I am merely doing what the game suggests I should do.

Sure, turning the percentages off would definitely lead to making some bad decisions, some that are doomed to fail, but that way the story is entirely in the player's hands. We would be the ones making the decisions. And if we fail, at least we fail doing something we believed.

[...]

Sacred Fire

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

Details

Phoenix Point - New Jericho Faction Development

by Silver, 00:17

Phoenix Point has a new update that focuses on New Jericho Classes, Weapons and Vehicles.

New Jericho Classes, Weapons and Vehicles

There are a lot of different things being worked on by the development teams at Snapshot Games right now. We wish we could show them all to you, but some will have to wait until next time.

In this update, we're going to take a look at some new designs for soldier classes, and some redesigns on existing models.

New Jericho

A lot of work is currently being done on the New Jericho faction. There's still some concept work happening, and some "first pass" 3D models are starting to form.

The Silhouettes

One of the important considerations when designing the look of characters is to make them distinct. The aim with Phoenix Point is to make each class (or enemy archetype) easily identifiable from their silhouette, regardless of faction.

Silhouette concepts for the Technician, Heavy, Assault, Sniper and Infiltrator.

In trying to keep with the unique silhouettes of each class, different variations can be formed.

Here are a number of different concept variations for the Technician Class.

Even though each design is different, the class is still identifiable from its silhouette.

[...]

Phoenix Point

SP/MP: Single-player
Setting: Unknown
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Tuesday - October 31, 2017

InXile Entertainment - The Story Behind InXile

by Silver, 23:04

PCGamesN talked to Brian Fargo about how he survived in the industry to eventually revive the RPG.

...

Game development teams are often thrown together hurriedly around a new contract, but inXile started slowly. Fargo picked staffers he knew and trusted. Findley was one. Another was Maxx Kauffman, who he had seen do great work on Redneck Rampage.

"I brought them together," Fargo says. "But then it became, ‘OK, what are we going to do here?'. And this struggle to find a business model took nearly a decade."

That jokey card title was proving prophetic. In 2002, the ground was shifting beneath the feet of RPG developers. There was very little publisher interest in PC games. With Steam still years off, the digital sales business did not exist. And those contracts that did exist were mostly reserved for studios that were already well-established.

Fargo kept the lights on by "hustling around." He attempted, without success, to win the Baldur's Gate 3 license from Infogrames. He sold the Wizardry franchise off to Japan, where it continues to this day. For a short while, Fargo and a friend co-owned half the rights to GTA for Game Boy.

"We both did very well by selling it back to Take-Two," he says.

[...]

InXile Entertainment

Details

Questr - Released

by Hiddenx, 08:57

The Indie-RPG Questr has been released on Steam:

Questr

Manage a party of personalities on epic (and goofy) quests. Swipe right on who you like. Swipe left on who you don't. Watch out for liars and be careful how you spend your gold! Of course there's plenty of exciting encounters along the way. Can you keep everyone happy while turning a nice profit?

loading...


Swipe right for Adventure...
Using a Tinder like mechanic, manage a party of personalities on epic (and goofy) quests. Swipe right on who you like. Swipe left on who you don't. Watch out for liars and be careful how you spend your gold! Of course there's plenty of exciting encounters along the way. Can you keep everyone happy while turning a nice profit? Make a name for yourself, in Questr!

Epic quests need Heroes who need each other...
Personality driven gameplay - Each randomly generated character is created out of over twenty different personality types, six different races, six different occupations, and three different alignments. Some personalities get along. Some don't. It's up to you to manage all this craziness and guide your party towards then end of your chosen story path.

Choose your map...
Three full 3D maps to choose from, with more on the way. Lush forests, dusty deserts, and icy valleys await!

Choose your Quest...
Nine complete story paths to choose from, with more on the way. Each map holds three different story paths to choose from: "Homesick Dragons" to "Real Dead Redemption"...

Hilarious encounters...
Over thirty unique encounters. Each personality wants to deal with each encounter in a different way. Choose wisely and group morale increases. Choose poorly and, well...

Questr

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Bloom - Demo Update

by Myrthos, 08:56

With the demo for Bloom being released a short while ago, it is time to look back to how it went and it certainly did not exceed the developers' expectations.

Hey everyone, now that the demo has been out there a bit....I figured it was a good time for a progress report on where everything stands.

Note: About a week after we put out the demo, we did an update fixing some problems and adding a map while taking out some mechanics like hunger.

Anyhow, the total analytics for the demo were a bit depressing -

  • 1350 views
  • 210 downloads

For some reason we didn't have much luck getting media attention on the demo, so the amount we could reach was pretty limited (I suspect most of the downloads were by press).

Obviously this also means the crowd fund attempt with Patreon didn't do so well either.

The biggest question I have from the poor performance is what it indicates. Obviously the demo is still pretty rough (and the entire getting lost in the forest isn't the same structure as the core game, as well as the main character and abilities)....but it still might be an indication that the project itself is under-performing in terms of design and execution.

If I just failed at getting the word out, it is still a problem...but less of one. Since trying to get attention for a demo during this point in the year is difficult (especially one so rough still). 

Or it could simply be that trying to release off of steam was what killed it (itch.io isn't as popular, by far...and perhaps media didn't give it much attention being hosted on a site like that?). 

Since it all bombed anyhow, I might go ahead and put it up on steam at some point just to see if there is more traction there.....but from what I hear from other devs, the organic reach on steam isn't really there anymore anyway....so, who knows.

There is also an update on where they want to go from here, which mainly is about the lack of money and how to fund the development next year.

Well, obviously we is outta moneys and gotta solve that problem to finish off the next year of development (since there is quite a bit of work to do, and if I tried to part-time it....who knows what would happen). 

Luckily there are a few options out there (sadly, bank loans aren't one, even as a personal loan, or I would have done that haha. Unless there is some super rich person out there following this? -wink wink wink wink-). 

First up is I've gotten in touch with Nintendo and Microsoft to get the ball rolling on platform approvals (and, if we are lucky, perhaps work out some type of advance on sales for timed exclusivity with one of them....though it is a long shot). The platform we will be supporting on release in addition to mac/ pc/ linux largely depends what happens with all of that. 

Should be hearing back from them in a week or two.

After that, there is the option of a publisher....and after the poor performance releasing the demo and trying to get media attention that option is seeming more palatable (since obviously I'm doing something wrong in terms of getting the message out...and I probably don't have the best temperament for that as well).

In the meantime development is still ongoing.

Bloom

SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development

Details

Witcher - Making Of

by Hiddenx, 08:38

PCGamesN tells the story of CD Projekt Red and The Witcher:

How CD Projekt Red found the road that took them to The Witcher

Crossroads have been a fixture of The Witcher for ten years - present in quest names, implied by the signpost markers on Wild Hunt’s map, and of course, seen everywhere in the meandering highways of the games themselves. They have become the defining image of a Slavic fantasy tale in which adventure lies just down the road. A series which began, fittingly enough, with a fork in the path.

CD Projekt had existed since 1994, as a distributor importing CD-ROMs into Poland. Their job was to localise games like Baldur’s Gate, and it was not an easy one. The company was competing with the huge free market that held sway in Warsaw at the time - selling PC games to an audience unaccustomed to paying.
[...]

Thanks Farflame!

Witcher

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Werewolf: The Apocalypse - Paradox and White Wolf Partnership

by Hiddenx, 08:31

To learn more about the partnership between Paradox and White Wolf OnlySP has interviewed CEO Tobias Sjögren and Lead Storyteller Martin Ericsson:

‘Vampires, Werewolves, and Mummies, Oh My’: White Wolf Publishing on Bringing the World of Darkness Back to Video Games

The World of Darkness (WoD) IP has a curious history in video games. After quickly garnering a cult following in the early 2000s with the Vampire: The Masquerade and Hunter: The Reckoning series, the property was purchased by EVE Online developer CCP Games, and the company began work on an ambitious MMO. However, that project was cancelled after seven years of development, with CCP seemingly abandoning further development of the IP.

Thankfully, such a rich universe could not languish forever, and, in 2015, Cities: Skylines and Tyranny publisher Paradox Interactive announced that it had purchased the WoD brand and re-established the setting’s original owner, White Wolf Publishing. Since then, White Wolf has been working to make the property into a household name, with the first major attempt being Focus Home Interactive and Cyanide Studio’s upcoming action RPG Werewolf: The Apocalypse.
[...]
The setting is grounded in the fantastic, yet its individual properties have always reflected social themes of perpetual importance. From the explorations of morality in Vampire: The Masquerade to the idea of balance in Mummy: The Resurrection, the World of Darkness is ripe with opportunities to engage with real-world issues. For the revitalisation of the IP, White Wolf decided to lean on this fact, rather than the brand recognition of Vampire: The Masquerade. As such, when Cyanide pitched a vision for Werewolf: The Apocalypse that homed in on the environmental themes and questioning of violence, White Wolf leapt at the idea.

“Not saying that Vampire can’t address burning contemporary issues, but holy s**t does Werewolf feel like the right story for our strange times,” Ericsson said. “The tagline for Werewolf is ‘When Will You Rage?’ It’s essentially a radical revenge fantasy where you become a savage warrior of nature, ripping oil-pipelines, corporate boardrooms and narrow-minded bigots to shreds. I think a large percentage of the world can relate to the anger and frustration the Garou feel as they watch us humans f**k up the planet. And on the flip side it asks the question ‘what’s the price of using violence to change the world’.”
[...]

Thanks Farflame!

Werewolf: The Apocalypse

SP/MP: Unknown
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Ghosts of the Precursors - Podcast with Creators

by Silver, 08:30

Gamewisdom talked to Paul Reiche and Fred Ford about Starcon 2s creation and the plans for Ghosts of the Precursors.

Creating Star Control 2 with Paul Reiche and Fred Ford

This week on the cast, I had a chance to sit down with veteran developers Paul Reiche and Fred Ford - Makers of Star Control 2, one of my favorite games of all time. With the announcement of their sequel, we talked about the design of Star Control 2, and their plans for Ghosts of the Precursors.

[...]

General News

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development

Details

Non-RPG General News - Visceral Games

by Hiddenx, 08:22

Farflame spotted the story behind the closure of Visceral Games at Kotaku:

The Collapse Of Visceral's Ambitious Star Wars Game 

It seemed like a surefire hit: a Star Wars take on Uncharted, published by Electronic Arts and developed by the longrunning studio Visceral Games. But nothing is sure in the video game industry, and on October 17, 2017, when employees of Visceral were told that the company would be closing, some who had worked for the studio found themselves unsurprised. In many people’s eyes, doom was inevitable.
Visceral Games, based in San Francisco, had been an odd fit at EA for several years now. First founded in 1998 as EA Redwood Shores, the studio developed a mishmash of assorted games in the 2000s before finally finding an identity with a horror-action-adventure series called Dead Space. After three Dead Space games (and a couple of spin-offs), the company went on to make the first-person shooter Battlefield Hardline, which came out in 2015.
[...]

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Nioh - Short Interview

by Hiddenx, 08:15

The Samurai RPG Nioh: Complete Edition will be released on November 7. WCCFTech has interviewed Game Director Fumihiko Yasuda about the game:

Nioh: Complete Edition on PC Isn’t Locked To Preset Settings; Won’t Use DENUVO

[...]

However, with the announcement of Nioh: Complete Edition for PC several questions were raised, mostly of a technical nature. We’ve reached out to the development team and were able to get the following answers from Team NINJA’s Game Director Fumihiko Yasuda, which should put some concerns at ease.

The single most controversial tidbit of information from the press release is that apparently Nioh: Complete Edition will lock frame rate and resolution to the ‘Action’ and ‘Movie’ modes already seen in the console version of the game. Does that mean users won’t be able to pick their own resolution and run the game as fast as their hardware can? Because that’s what PC games have always done. I can already tell it won’t have a positive feedback at all.

We introduced these two modes as pre-set graphical options. This means that the resolution, rendering quality and framerates are independent options that can be altered by the player.

[...]

Thanks Farflame!

Nioh

SP/MP: Single-player
Setting: Historical
Genre: Action-RPG
Platform: PC
Release: Released

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Kickstarter Games - The Legacy Games

by Hiddenx, 08:08

The tactical RPG The Legacy Games is now on Kickstarter:

The Legacy Games is a turn based tactical RPG set in a dark medieval fantasy world. Players will recruit, train and command a company of warriors to face difficult challenges in the most prestigious tournament in all the lands. Experiment with party compositions in an innovative turn based tactical design and discover new combos and synergies between party members. Players will also experience a dark tale of greed, conflict and survival, as you progress, every decision made will have minor or major consequences.

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  • Six Unique Character Classes, each with a distinct play styles to make up your team; fully customizable with abilities, perks and gear.
  • Brutally Challenging Boss Fights with unique RPG mechanics akin to MMORPGs, each boss is a different fight, players need to look out for special abilities and attack patterns. 
  • Dynamic Weather Conditions - both spells and the environment can affect the state of the weather and vice versa. Fire spells heat up the weather and generate a thundercloud, enhancing all Lightning attacks. Cold spells cool the weather creating a blizzard that freezes everyone on the battlefield. 
  • Loot, Loot and more Loot - shiny new rewards after each battle determined by the results of the battle. Late game loot have special properties that effect and augment the character's skill set. 
  • Pick 4 Spell System - players are able to choose up to 4 abilities from a pool of spells per character, spells synergize well with each other, leading to both individual and team combos. 
  • Innovative Turn Based Tactical Combat - unlike traditional turn-based tactical RPGs, characters can perform as many actions so long as he has enough Action Points. Enemies will also employ a wide variety of abilities and tactics, good positioning and executions of combos could be the difference between victory and defeat.

Thanks Farflame!

Kickstarter Games

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

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Monday - October 30, 2017

Shadow of War - Review

by Hiddenx, 20:07

Capsule Computers reviewed Middle-Earth: Shadow of War:

Middle-Earth: Shadow of War Review

Overview
Middle-Earth: Shadow of War continues the adventures of Talion the Ranger and Celebrimbor the jewelcrafter. With Sauron marching upon Menis Ethil, Talion and Celebrimbor must find unlikely allies to build an army to defeat Sauron. The sequel builds on Middle-Earth: Shadow of Mordor to include a follower system that intertwines with the series’ signature Nemesis system and a larger world to explore.

[...]

Overall
Middle-Earth: Shadow of War is a worthy sequel to Shadow of Mordor. While the game is not a ground-breaking title like its predecessor, Shadow of War feels like a tightly executed evolution. The improvements to the Nemesis system is excellent and the combat is fantastic. The audio/visual experience is really a modernized version of Shadow of Mordor, which is not a bad thing at all. The decision to include microtransactions in a single player game is understandably contentious. Whether microtransactions in a single player, AAA title is a good or bad thing can be debated until the end of time. While Shadow of War’s implementation of microtransaction isn’t perfect, it is one of the better examples. Unless you have serious issues with the game on principle, Middle-Earth: Shadow of War is a solid open-world title that deserves to be in every gamer’s library.

Score: 8.5/10

Shadow of War

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Devoid of Shadows - Update

by Hiddenx, 19:53

The Vampire RPG Devoid of Shadows got a patch and a discount today:

Update and discount today!

Devoid of Shadows

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Lost Dimension - Released

by Hiddenx, 19:24

The tactical J-RPG Lost Dimension has been released for the PC:

Lost Dimension

Taking place In the near future with the world in ruin, a terrorist mastermind known only as ‘The End’ threatens humanity with nuclear armageddon. A special task force of eleven young psychics each with incredible superhuman abilities and a mysterious past, are the only ones who can stop him. Together, they must climb The End’s formidable tower one floor at a time and bring him to justice. Their psychic powers will be put to the test against the sinister occupants of each floor as they race against the clock – and the traitors hidden within their ranks – to save the planet.

As team leader, Sho Kasugai, you’ll need to master a deep-but-intuitive combat system, build relationships with your squad and use logic to discern the traitor on each floor to progress. Only Sho has the skills necessary to weed out the traitors and defeat The End.

  • Deep turn-based tactical RPG combat system. Defer turns, assist your allies and combine your team’s incredible psychic powers to gain victory!
  • Find the traitors! Use your psychic powers to rifle through your teammates' minds and uncover their secrets. But beware, the list of traitors is different every time you play!
  • Unlock and level up a huge variety of skills. Create the ultimate tank or support builds for your characters and swap out eliminated members’ Materia to unlock new high-powered Gifts.
  • Uncover the truth! Multiple endings to discover. Who is ‘The End’? What are his real motives? Only by gaining the trust of all your team members can you find out!

Developed by Lancarse, creators of many highly acclaimed JRPGs, and originally published by FURYU Corporation, Lost Dimension has an incredibly impressive pedigree. The game's intriguing storyline was written by Jun Kumagai, the Tower level designs were headed up by Takeshi Oga, while the character designs were provided by Yuu Yamashita and Makoto Tsuchibayashi.

For the first time, you can now play the critically-acclaimed Lost Dimension on PC, featuring all the thrilling tactical RPG gameplay of the console original and a raft of PC-only improvements.

The world is waiting...

 

What the reviewers had to say about the PS3 version:

While the original console versions of Lost Dimension received highly-coveted Gold Awards from a very well renowned Japanese gaming magazine company, this is what other reviewers had to say:

“Lost Dimension is an incredible title, with a constant sense of escalation and drama.” 4.5 Stars out of 5 - Digitally Downloaded

“Lost Dimension is a unique title that tries to bring some originality to RPGs, as well as a new form of replayability. The core concept is fantastic and makes the story thought provoking.” 8.5/10 - PSU.com

"Gripping character work complements deep combat." 8.4/10 - NZGamer

“It's a genuinely satisfying and memorable tactical RPG that I won't soon forget.” 8/10 - Destructoid

Lost Dimension

SP/MP: Single-player
Setting: Sci-Fi
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Skyrim - New Gothic Orpheus Mod

by Hiddenx, 00:04

DSOG reports that a new version of the Gothic Orpheus Mod has been released:

This mod brings the world of Piranha Bytes’ Gothic to Skyrim, featuring 32 hand crafted quests

Orpheus Project has released a brand new version of its mod for The Elder Scrolls V: Skyrim. This mod, called Gothic Orpheus, brings the world of Piranha Bytes’ Gothic to Bethesda’s RPG. Sounds cool? Well, it sure does.

According to the team, there are 32 hand crafted quests and 52 custom items. Moreover, this mod’s quests were voiced by professional voice actors from the Skyrim Voice Alliance. This latest version of Gothic Orpheus supports both the original version of Skyrim, as well as its Special Edition.

In version 2.1, the Orpheus Project team added more AI mesh so companions have less chances of getting stuck under rock or something. Moreover, the team fixed a great amount of bugs that plagued the previous version.

[...]

Thanks henriquejr!

Skyrim

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Sunday - October 29, 2017

Warbanners - Version 1.0.7 released

by Hiddenx, 08:01

Patch 1.0.7 for Warbanners is live:

A Few Minor Changes and Now Available in Portuguese!

Version 1.0.7 is released. Changes include:- Added Portuguese (European) language. Many thanks Tiago!!!

  • If Accuracy of an attacker equals Evasion of a defender, To-hit chance is 55%. Each 1 point in difference between Accuracy and Evasion changes the To-hit chance by 5%. To-hit chance can not be less than 10%.
  • The share of experience gained by magicians has been slightly reduced.
  • Fixed a bug related to not receiving karma in the "Scapegoat" mission.
  • Slight adjustments to AI.
  • Music no longer plays when the game window is minimized or another application/program is selected.
  • Problems with ultra-wide monitors (2560 x 1080, 3440 x 1440) and 4K monitors. Unfortunately, we don't have such monitors, and are therefore working blindly. This build, of course, does not solve all the problems, but we hope that we are moving in the right direction. Please share with us what issues remain here (Screenshots would very much be of help – thank you for understanding!)

Warbanners

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

SP: The Fractured but Whole - Review

by Hiddenx, 07:51

Auburn Citizen reviewed South Park: The Fractured but Whole:

'South Park: The Fractured But Whole' (PS4) review: Franchise fatigue

(Warning: Mild spoilers below.)

At some point in South Park: The Fractured But Whole, your character, the New Kid, will walk by a movie theater. As a member of Cartman's Coon & Friends superhero team, he'll be wearing a DIY costume of your choice. And when the ticket taker sees you, he'll quip: "Aren't superheroes kind of played out?"
[...]

As the game goes on, you learn farts that lift you to rooftops and clear lava (red Legos), as well as ones you can use in battle. And those, namely a fart that cancels an opponent's turn, defang the game's battles more than any other attack. But the farts are so nonstop they also function as a sort of ambient soundtrack to "The Fractured But Whole." It's the same wet, rumbling noise Parker and Stone once used to skewer the movies of Adam Sandler and Rob Schneider for being so interchangeable. The irony, though, is that now it's "South Park" that's fighting franchise fatigue.

TL;DR: The sequel to The Stick of Truth significantly improves upon what was a breezy battle system, but its humor takes a few steps back toward crueller, harsher satire.

SP: The Fractured but Whole

SP/MP: Single-player
Setting: Modern
Genre: RPG
Platform: PC
Release: Released

Details