The Aielund Saga Review
Purpleblob dived into one of the many Neverwinter Night mods and wrote us a review.
» Continue reading the article...
Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Read the article
This is Skyrim stuff
5 figures easily
somewhere between 10 and 50K
In the low 1000's
3 figures only
Somewhere around 100
Friday - June 09, 2017
Cyberpunk 2077 - Assets Stolen
Eurogamer reports that assets have been stolen from Cyberpunk 2077 and are being held to ransom. The assets themselves are from an old build and not representative of the final product.
Here's the studio's statement in full:
"An unidentified individual or individuals have just informed us they are in possession of a few internal files belonging to CD Projekt Red. Among them are documents connected to early designs for the upcoming game, Cyberpunk 2077.
A demand for ransom has been made, saying that should we not comply, the files will be released to the general public. We will not be giving in to the demands of the individual or individuals that have contacted us, which might eventually lead to the files being published online. The appropriate legal authorities will be informed about the situation.
The documents are old and largely unrepresentative of the current vision for the game. Still, if you're looking forward to playing Cyberpunk 2077, it would be best for you to avoid any information not coming directly from CD Projekt Red.
When the time is right, you will hear about Cyberpunk 2077 from us - officially.
CD Projekt Red Team"
Cyberpunk 2077SP/MP: Single + MP
Release: In development
Bloodstained: Ritual of the Night - Interview/Gameplay
Bloodstained: Ritual of the Night has a new Kickstarter update which features an IGA interview with DICO that also shows off some gameplay.
IGA Interviews DICO’s (mysterious) technical director!
Still More Development News
IGA's been doing the press rounds. In case you missed them, here are two recent interviews in which he says a little about the game's story, the new development process, and more:
"Bloodstained is a gothic horror game, but there is a reason to have a samurai in this setting! There are three main characters already, including Miriam and Johannes, but there aren't enough to tell the whole story. The alchemist Alfred is the one who summoned a demon into the world, but we also needed someone who had a grudge against the demon." - USGamer: Bloodstained Goes Medieval on Players... Medieval Japan, That Is. (A few people had questions about the "20-30%" language in this one—Mana did a good job of explaining the process over in the forums.)
"If you think about working at a larger company, then you kind of have the resources in-house to do what you want to do, but if you’re a smaller company then you have to collaborate – you don’t have all the strengths yourself, so you have to work with other companies that complement your strengths. So that’s probably a difference in feeling to the way work was before – the resources are a collaboration between companies." - IGN: What's the Latest on Bloodstained: Ritual of the Night?
Bloodstained: Ritual of the NightSP/MP: Single-player
Genre: Metroidvania RPG
Release: In development
Thursday - June 08, 2017
Vampyr - E3 Trailer
The Vampyr trailer for E3 has been released.
Preorder now: http://www.vampyr-game.com/shop
Song: "Devil" by Ida Maria (https://itunes.apple.com/us/album/kat...) – Facebook page of Ida Maria: https://www.facebook.com/IdaMaria/
Journey into 1918 London with the Ascalon Club in Vampyr’s bumper E3 trailer
Fly through the streets as imagined by DONTNOD Entertainment, in the bumper E3 trailer for their upcoming narrative driven action-RPG Vampyr. Witness deep into the heart of a flu-stricken London, where secret societies operate in the shadows.
Accompanied by the rock song Devil by DA MARIA, set out on an exciting journey with an uncut sequence shot throughout the city’s dark alleys, deadly underground passages and corrupt neighbourhoods and get a first glimpse at The Ascalon Club, a society formed from the richest vampires, unbeknownst to the mortals.
Release: In development
Rain of Reflections - New Story Trailer
Farflame spotted a new story trailer for the narrative driven RPG Rain of Reflections:
Story trailer - Rain of Reflections
This “story trailer” introduces the three main protagonists - Wilona, Dwennon and Imra - each with a unique perspective on the events that unfold. The player controls each one consecutively, shaping a unique story through choices along their intersecting paths.
More detailed info can be found here.
Rain of ReflectionsSP/MP: Single-player
Release: In development
Styx: Shards of Darkness - Demo live
A demo for Styx: Shards of Darkness is now available:
We're happy to release of the Styx: Shards of Darkness free demo, along with a 40% discount on the full game.
During this demo, you will be able to sneak around the tutorial level of Styx: Shards of Darkness. Welcome to Thoben the City of Thieves, where you have to help Styx hide, sneak, assassinate and steal the pay of the local guards while getting a very first taste of the praised level design of the game, newly upgraded acrobatics, new gadgets and tools and Styx' trademark attitude.
You can upgrade to the full game during or at the end of the demo to continue your adventure. You will be able to keep the saves created during the demo, to use in the full version of the game.
Styx: Shards of DarknessSP/MP: Single-player
Bethesda Softworks - Ken Rolston Interview
Ken Rolston told Gamasutra what makes Bethesda unique about game designers:
Ken Rolston speaks to the strengths of Bethesda's game dev culture
According to Rolston, Bethesda is unique among game devs in a variety of ways: it's an established studio with lots of long-time staffers, approachable tools, and a culture that champions fun over perfection.
"Bethsoft is about not making polish. And I don't mean that in any way negative; there's a level of jazz to what's going on, rather than classical music coming from a script. If it isn't clean but it's fun, we can understand it."
"And you have ownership!" Rolston later interjected. "You can break things and fix things very quickly, and then have somebody make them better. So when you own something that somebody can make a little bit better really quickly, you have that relationship with those people working with you."
Perfect World Entertainment - New RPG
Farflame spotted Perfect World Entertainment's anouncement of a new AAA-RPG on PCGamesN:
A Magic: The Gathering RPG is coming from the Neverwinter devs
Cryptic Studios, the developers of Neverwinter, are beavering away on an RPG based on Magic: The Gathering, the strategy card game from Wizards of the Coast. It’s being billed as a triple-A RPG and will be developed for PC and console.
There’s no word on what the game will actually be called, but I’d expect it to be something like Magic: The Gathering - [Dramatic Word]. We’re expecting more details soon. For now, all we have are some quotes.
“It’s Magic: The Gathering like you’ve never experienced before,” says Bryan Huang, CEO of Perfect World Entertainment. “We are ecstatic about the direction of the game Cryptic has been shaping. It’s always been a dream of ours to bring Magic’s Planeswalkers to a modern RPG.”
Perfect World Entertainment
Shenmue 3 - Delayed Until Late 2018
PCGamesN reports that Shenmue 3 has been delayed until the second half of 2018.
Project director Yu Suzuki - the creator of the original Shenmue - delivers the news in a new video on the project's Kickstarter page.
"I know you are all eagerly anticipating the release of Shenmue III, however, we unfortunately must delay its release," he says. "We are moving ahead with a plan to release the game in the second half of 2018. Details will be revealed in the backer report later this month."
Shenmue 3SP/MP: Single-player
Release: In development
RPGWatch - Summer is Coming Key Giveaway
After the success of last years key giveaways we now bring you the RPGWatch Summer key giveaway (those on the Southern hemisphere have to replace summer by winter, which also puts them in the mood for next month's Game of Thrones).
From the vaults of RPGWatch and some of our visitors we have a collection of games, of which some are RPG(ish) and some are not.
Here are the rules in participating in this giveaway:
- You need to be registered at RPGWatch before the 1st of June 2017, to be able to participate.
- You need to reply to this news posting.
- Everybody fulfilling the first two rules, gets one ticket for the raffle.
- We will draw as much tickets as are needed to give away all the keys we have. Once you have won, you are excluded from winning another key in this giveaway, unless the number of participants is lower than the number of available keys.
- If your name is drawn in the raffle, we will sent the key to you via PM.
- You can provide a preference of what keys you want to win, or what you absolutely do not want to win. We will try to take this into account, but it is impossible to satisfy everyone, but at least we've tried.
- If you provided keys in this giveaway, we will make sure that you are not winning one of those keys.
- The giveaway will last until Monday the 19th of June.
See the comments thread for the list of games we are giving away.
Wednesday - June 07, 2017
Elder Scrolls Online - Morrowind Review @ IGN
IGN has reviewed the Morrowind addon for The Elder Scrolls Online:
ReviewA triumphant return to one of The Elder Scrolls' most memorable locations.
Stepping off the boat in Seyda Neen at the beginning of The brought back a flood of memories from 2002’s The Elder Scrolls III: Morrowind. Seeing the plain wooden dock extend out in front of me toward the small hamlet made me feel as though I were 15 years younger, ready to tackle the world laid out in front of me. In every pixel, The Elder Scrolls Online: Morrowind strives to create this feeling. And the centerpiece island of Vvardenfell, coupled with a new interesting class and stellar writing, make this a great new expansion.
[...]The VerdictMorrowind adds a lot of good content to the library, with the fresh new look of Vvardenfell staring at the center of a great expansion. The storytelling and writing are taken to new heights, continuing a trend of improvement in each content release since Orsinium in 2015. The addition of the Warden class gives new and returning players alike a fresh and versatile way to play through the 25 hours of content. While the Warden’s bear companion skill disappoints and the Battlegrounds need work, what Morrowind does well has kept me enthralled in the world of Tamriel. Morrowind feels like it begs you to come home, and what a welcome it has in store when you get there.
Elder Scrolls OnlineSP/MP: Single + MP
Victor Vran: Overkill Edition - Review
Gameractore has reviewed the Victor Vran: Overkill Edition:
Victor Vran: Overkill Edition
A solid alternative to Diablo III, now on consoles
Victor Vran had its original release on PC in 2015, but Haemimont's RPG is only now coming to PlayStation 4 and Xbox One, being adapted for console in a similar manner to Diablo III. It's an action-RPG that plays out from an isometric perspective, where you decimate hordes of enemies as you search for the best loot. As such, it's a good alternative if you like games like Diablo, that said, it's not fantastic.
Victor Vran is essentially an unlicensed Van Helsing, here voiced by Doug Cockle. Who is Doug Cockle, we hear you ask? Well, he's Geralt's voice actor from the Witcher series, and that turns out to be a downside. The tone and rhythm the actor uses for Victor Vran is very similar to the one used for Geralt, and if you've played as many hours of The Witcher as we have, the chances are you'll immediately be taken out of the game as soon as you hear him speak. Each time Victor opens his mouth, all we can think about is "oh, right that's Geralt's voice," which turned out to be a great distraction from what was actually being said.
This version of the game, the Overkill Edition, also includes the two expansions that have also landed for the already released PC version: Motorhead: Through the Ages, and Fractured Worlds. As the name suggests, Motorhead is heavily inspired by and made in collaboration with the heavy metal band, with suits and cards based on their albums, licensed music, and special appearances all adding to the experience. Fractured Worlds, however, allows you to travel to an alternate dimension, and it has been designed specifically for experienced hunters. Here you will find four randomly created dungeons to play through, and they change every day. You can also discover a new type of item (talismans), new enemies, and evolve your character to level 60.
Despite being a decent game in its own right, Victor Vran is not quite at Diablo III's level (which in our opinion it's still the best game of this kind, especially on consoles). However, for those looking for similar thrills, it is a valid alternative, with a price point suitable for the content it offers. The progression system whereby you're defined by your weapons and gear won't be for everyone, the design isn't always good, and some players may feel it's lacking in terms of customisation options, but at the end of the day, if you're looking for an action RPG to play on console, it's worth taking a look.
Score 7/10PositiveFluid gameplay, Lots of content, Unique character progression, Online and local multiplayer.
NegativeImpossible not to hear Geralt from The Witcher as Victor Vran, Design with ups and downs, Not a fan of the suit system.
Victor Vran: Overkill EditionSP/MP: Single + MP
Pillars of Eternity - Review @ Angry Duck Gamer
Angry Duck Gamer (aka GabrielMP_19) has reviewed Pillars of Eternity:
Review: Pillars of Eternity
Every oldschool RPG fan was crazy about Pillars of Eternity before its release. The so called RPG Revival was at its most awaited moment: the release of Baldur’s Gate’s spiritual sequel. The BG series was considered by many the pinnacle of the CRPGs and an artifact of a long lost age. But all that was about to change… or not.
I’ll be blunt, Pillars of Eternity is not a good spiritual sequel for Baldur’s Gate 2. While it’s not a terrible game, it’s far away from being great and the Kickstarter promises and the marketing made the disappointment even worse. Obsidian developed awesome games like Fallout: New Vegas, so it was somewhat disappointing to play this lackluster game.
While PoE is still loved by many gamers, its story is not really that good (although it clearly shows glimpses of true greatness) and the game design is pretty terrible in some aspects. The major one being…
Pillars of EternitySP/MP: Single-player
Total War: Warhammer 2 - Campaign & Races Breakdown
PCGamesN reports on the Creative Assembly livestream for Total War: Warhammer 2 which breaks down unit compositions for the High Elves and explores the campaign.
The High Elves are an ancient and haughty race who presume the right to rule the world. They have one of the biggest army lists in the tabletop game, including some of its deadliest monsters and elite infantry. Though they only have one artillery piece, they have several options in every other troop type, and excel particularly in magic. If you like flexible, elite armies, they're one to consider.
Total War: WarhammerSP/MP: Single + MP
Steam - Greenlight Closed
PC Gamer reports that Steam Greenlight is closed and Steam Direct launches next week:
Steam Greenlight is closed, Steam Direct goes live next week
It wasn't easy being green.
Valve said earlier this year that the curtain was coming down on Steam Greenlight, and that a new service called Steam Direct, which will enable developers to put their games on the platform directly for $100, will take its place. Today, that transition began in earnest, as Valve has announced that Greenlight is now closed, and that Direct is set to go live on June 13.
"Right from the early days and throughout the life of Greenlight, we have been continually surprised by the hits coming through. In just the first year we saw titles such as War For The Overworld, Evoland, Rogue Legacy, and Verdun move through Greenlight and go on to become hugely successful," Valve wrote. "Those early years also saw huge growth in some categories of games that we had previously considered extremely niche, like visual novels. Whether you love or hate visual novels (In which case you can customize your preferences here!), they have gone on to form a huge following on Steam."
Since Greenlight launched in 2012, nearly ten million players have cast more than 90 million votes for Greenlight submissions, and more than 63 million players have played a Greenlight game, logging 3.5 billion hours in them. "With these kinds of successes, the thousands of niche titles, and everything in between, we realized that a direct and predictable submission process will best serve the diverse interests of players moving forward," Valve wrote.
ELEX - Preview @ Gamepressure
Gamepressure checked out the prologue of ELEX:
Elex hands-on – can this game turn out to be a great RPG?
Apparently, the team at Piranha Bytes looked to the first Gothic games as source of inspiration for Elex. True, world design and gameplay model bear some resemblance to those classics, but the prehistoric technology is a different thing altogether…
Frankly, I’ve never been as conflicted about a video game as I was after seeing Elex presentation In London last week. I have tremendous respect for the works of Piranha Bytes and I wish the team all the best, I really do. But the two hours I spent with the beta version of their latest title left me running hot and cold. On the one hand, the game features all the characteristic traits of a Piranha game, and these will probably once again gain admiration and sincere love from the fans (despite the rather drastic change of setting). On the other hand, you can’t help but think that the German developer is falling more and more behind the times, and not just when it comes to technology but also matters that are much more substantial.
Platform: PC, PS4, Xbox One
Release: In development
General News - Rumor: New Bethesda RPG
Farflame spotted this rumor at Gamepressure:
Rumor states that Bethesda is to announce Starfield, a sci-fi RPG set in the Fallout universe, at E3 2017
A person who claims to be a Bethesda employee claims that the studio's next big project is Starfield, a sci-fi RPG set in the Fallout universe. The game is reportedly going to be announced at E3 2017.
We know for a fact that Bethesda Softworks wants to show off a couple of new games at this year’s E3. The most recent rumors, however, name specific titles of these projects. According to an alleged Bethesda employee, who has become a source of an interesting leak on 4chan, one of them is the previously announced virtual reality version of Fallout 4. The other—and note that this is nothing more than a rumor—a sci-fi open world RPG named Starfield. The game is to feature space travels, hub worlds, and multiple randomly generated planets. It is said to bear similarities to sandbox games, like Minecraft, but with gameplay characteristic of Bethesda’s works.
General NewsSP/MP: Unknown
Release: In development
Kingmaker - Kickstarter Launched!
Pathfinder: Kingmaker has launched on Kickstarter and has made a good start with 93K of its 500K goal already reached and 35 days to go.
In the north lies the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark-by building your own kingdom! To do so, you'll need to survive the harsh wilderness and the threat of rival nations... as well as threats within your own court.
Pathfinder: Kingmaker is based on Paizo's award-winning Pathfinder Adventure Path of the same name. You certainly don't need to be familiar with the story, but if you are, you will encounter characters you know and love. Either way, you will experience a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.
While Pathfinder: Kingmaker is a single-player game, you won't be adventuring alone. Pathfinder: Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You'll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you'll help shape their lives both in the moment and well into the future.
We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler.
Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins-and while dealing with politics in your own court.
As you'll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor-and to test your strength.
If you fail, your kingdom will be destroyed, but if you succeed, you'll have made a nation where countless others have failed.
Your kingdom awaits! Do you have the strength to rule it?
Release: In development
Tuesday - June 06, 2017
Cosmic Star Heroine - Review @ RPGSite
RPGSite has reviewed Cosmic Star Heroine:
Cosmic Star Heroine Review
The tricky thing about nostalgia and paying homage to the past is making sure your work also has enough new ideas to stand on its own. Safe to say I wasn’t quite sure how Cosmic Star Heroine was going to pull off this difficult balancing act. Zeboyd Games billed it as their own take on 16-bit classics such as Phantasy Star and Chrono Trigger, the sort of comparison that brings a hefty set of expectations with it. Thankfully Cosmic Star Heroine does just enough to set itself apart from the pack.
The setting for Cosmic Star Heroine is one of espionage on an intergalactic scale. The game’s protagonist Alyssa L'Salle being an agent for API, an organization poised at fighting crime and dealing with the criminal underworld. Or at least, that’s how it would appear on the surface; as soon Alyssa finds herself at the center of a massive conspiracy in which the fate of the galaxy hangs in the balance.
When Zeboyd Games initially took the idea of Cosmic Star Heroine to kickstarter, they knew they were in it for the long haul. About 4 years have passed since then and a lot about the games industry has changed. Retro throwbacks are even less novel now than they were in 2013, but all the same, I think the studio has succeeded in all that they set out to do. The game has a fantastic combat system, feels distinct from its peers, and never leans on nostalgia too much. If you’re looking for a fun space adventure that’ll remind you of the JRPGs of the 16-bit era, you’d be hard-pressed to find a more fitting experience than Cosmic Star Heroine.
Cosmic Star HeroineSP/MP: Single-player
Project Brazil - 4th Year Development Anniversary
The Fallout: New Vegas mod Project Brazil is 4 years in the making:
4 Year Development Anniversary! An Hour of Game-play Video is online!
This is Year 4 of development on Part 2!
Project Brazil's 1st Installment went live in May 2013, which has been online for 4 years as of June 1st. We took several months to fix bugs and get it stable before releasing the 131 update that December, and that last door leaving Vault 18 has tormented nearly 200,000 players ever since. XDBehold!
Part 2 incorporates a remastered Vault 18 with all new level designs and new voices for several characters. It also spans 2 major branching quests in the Wasteland, the NCR and Raider Alliance, each with 5 main quests and thousands of lines of dialogue in many deep quests with profound changes to the way the plot plays out. Even small choices play a big role, ensuring each character type and decision spawns a new way of seeing the story unfold, often spawning whole new plots with unique endings.loading...
Fallout: NVSP/MP: Single-player
Platform: PC, Xbox 360, PS3
GOG Games - Summer Sale 2017
Over 1500 Games are on sale at Good old Games in their yearly Summer Sale, with discounts ranging from 10% to 90% and on your first purchase you get Rebel Galaxy for free. Next week Tyranny will be added to the list of games as well.
GOG GamesSP/MP: Unknown
Release: In development
Dragon's Dogma: Dark Arisen - Now on GOG
With a 60% discount Dragon's Dogma: Dark Arisen is now available on GOG.
Fantastic Beasts And How to Slay Them.
Dragon's Dogma: Dark Arisen, the monster-hunting epic that keeps challenging you with dynamic encounters, is now available, DRM-free on GOG.com, with a 60% launch discount.Tackling monsters shouldn't be just a roadblock in your epic adventure - it should be the very essence of it. In this massive open-world RPG every fight is its own reward thanks to the dynamic mechanics and deep customization. Train and upgrade your A.I. controlled pawns to fight alongside you or share them online with other adventurers and get rewarded for their exploits.The 60% discount will last until June 20, 1PM UTC.NOTE: The game comes with full GOG Galaxy support including Cloud saves, leaderboards, and achievements. Additionally, both the Pawn system and Ur Dragon work exactly as in the Steam version. Keep in mind, however, that the GOG Galaxy servers are separate from the Steam ones, meaning that this is a fresh start.
Dragon's Dogma: Dark ArisenSP/MP: Single-player
Victor Vran - Fractured Worlds and Motorhead DLC
The Victor Vran Fractured Worlds and Motörhead DLC are now available separately on both GOG and Steam. The latter also has the Overkill edition (released last week), which combines the two DLCs with the original game. The DLC is available with a 10% discount.
Here are videos of the two DLC.
Victor VranSP/MP: Single + MP
Aerea - Launched on Steam
Aerea, the game in which music plays a big role is available now on Steam, with a discount.
AereA is a music themed Action RPG in which you play as one of Great Maestro Guido’s disciples and explore Aezir; a floating island that was broken into pieces. Your mission is to find and return the nine primordial instruments to restore balance and peace to the world. You have to find your way through all parts of the scattered islands; complete quests, solve puzzles, defeat bosses and discover the truth behind the islands. Will you be able to return the nine primordial instruments?
Steam GamesSP/MP: Unknown
Release: In development
Wolcen: Lords of Mayhem - Update 0.4.2
Update 0.4.2 of Wolcen: Lords of Mayhem, sees the addition of a minimap and improved dashing amongst some other changes, that can be found here.
While developing update 0.5, progress has been made on a major feature that many of our players have been requesting for a long time : the minimap !
So here is update 0.4.2, feature a working minimap and overlay in dungeons, improved auto-dashing and more changes !
The new minimap is still work-in-progress and will be refined and improved in update 0.5, but is precise-enough for players to orient themselves within even complex environments.
Wolcen: Lords of MayhemSP/MP: Single + MP
Genre: Hack & Slash
Release: In development
Tanzia - Out on Steam EA
Last week the adventure RPG Tanzia became available on Steam Early Access. Here is the trailer of the game:
Become the greatest shaman to ever lob a fireball. Retrace the steps of your Akazi ancestors to prevent your island home of Tanzia from being overrun by an ancient evil. Your elders will guide you, but it is up to you to master your skills and live up to your family's legacy. An old-style RPG made with modern tech and set in a unique world, Tanzia combines elements of favorite classic action-adventure RPGs in an open 3D world full of magic and monsters.
Tanzia's story design was developed in collaboration with Kevin Saunders (whose previous work includes as a senior designer on Star Wars: Knights of the Old Republic II: The Sith Lords, lead designer on Neverwinter Nights 2: Mask of the Betrayer, and project director on Torment: Tides of Numenera).
- Unique backstory and island setting
- Main questline and optional quests to unlock more spells, items, and zones
- Open combat system where exploiting combinations of spells, enemy weaknesses, and environment is encouraged
- MMORPG-like controls with responsive movement to allow kiting and other emergent techniques
- Steam stats and achievements
- Steam Cloud savegames
- Steam Trading Cards, Badges, Emoticons & Profile Backgrounds
Release: In development
Phoenix Point - Boss Battle Gameplay
Snapshot Games founder and CEO Julian Gollop, who's also the original creator of X-COM, walked IGN through a battle on an abandoned oil rig against several alien foes, including the intimidatingly massive Alien Queen.
"Return fire is a very important concept in Phoenix Point," Gollop noted, as firing upon the enemy often results in a retaliating attack by the opposition. Likewise, "Will Points" are a key part of the gameplay, as executing special actions with your troops require you to spend some of your points.
Phoenix PointSP/MP: Single-player
Genre: Tactical RPG
Release: In development
Monday - June 05, 2017
Non-RPG General News - Open Worlds don't make Games better
XboxEnthusiast thinks that open worlds don't always make games better:
Open worlds don’t make games better . . .
It seems that every game coming out at the moment is either an open world game or trying to find ways to give you more freedom to play the way that you want. For the most part, this is a welcome move, giving choice to players is nearly always a good thing, however this market saturation is leading towards the point where even games that have no right in being open world or always online feel the pressure to shoehorn it in. So what do developers need to beware of when implementing an open world?
The first and most important question that developers need to ask themselves is what benefit is there to the player in having an open world? Interestingly Ubisoft is both a champion and a villain with this criterion. Two of Ubisoft’s new IPs last year went the open world route to great effect. Tom Clancy’s The Division had me hooked (and still does as I often revisit it) because of the world that it created. The open world continually reinforced the dire circumstances that you were in and allowed the online focus of the game to blend seamlessly. The same is true of Steep. It’s not the first winter sports game to have an open world (Amped had this years before Ubisoft ever dreamed of their game) but the way that it encouraged you to just mess around in the world made this open world choice a winner. On the other hand I have often thought that both the Assassin’s Creed and Watch Dogs series would be better as linear games without an open world. I don’t see what the open world really adds to these titles. Imagine if Watch Dogs was a linear game (obviously with choices about how you complete a level à la Deus Ex), the hacking could be more substantial and more impressive as it wouldn’t have to be the one size fits all style hacking that is currently used. With Assassin’s Creed the number of people who complete each game is quite low, this is especially concerning when the series has a continuing storyline. If they made these games more linear (again with options of how you complete each level) they could really focus on the story telling and give us a much more engaging and gripping tale.
Non-RPG General NewsSP/MP: Unknown
Release: In development
BioWare - James Ohlen talks about Game Design
Farflame spotted an article about good game design at Gameindustry.biz featuring Bioware's James Ohlen:
Bioware: Humility and compromise are key to good game design
At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality
In a talk at Digital Dragons today, Bioware's James Ohlen championed humility, empathy and a willingness to compromise as key attributes for game designers - both at Bioware, and in the games industry as a whole.
Ohlen, who is design director at Bioware, addressed what he believes is a mismatch between the way young designers are educated and trained, and the working environments they encounter when they enter the industry proper. "The way think about [being a designer], the way you dream about it, is probably you being the vision holder, the creative director," he said. "The person calling the final shots."