The Aielund Saga Review
Purpleblob dived into one of the many Neverwinter Night mods and wrote us a review.
» Continue reading the article...
Battle Brothers Review
Forgottenlor checked out Battle Brothers and learned that he enjoyed it quite a bit.
» Read the article
Sure, let's have it.
I don't care
Saturday - July 08, 2017
Legends of Iskaria - Released
The indie RPG Legends of Iskaria: Days of Thieves has been released:
Legends of Iskaria is a 2D RPG which claims to be non-linear and immersive.
The game is mainly focus on story-telling, dialogs and exploration.
Built with love for 16bits graphics, it takes up some components of classic RPGs while playing with genre codes.
To the East of the Elven kingdom and the Dwarven lands, the small city of Algenroc lies, quiet and peaceful.
However, strange events are going to disrupt the tranquillity of its folk.
A cooper named Arlando, almost retired, will be forced to live as an adventurer to save his daughter...
- Dialogs with multiple choices. Each of which will impact on the game storyline.
- Rich tone. Sometimes funny and light. Sometimes deep and poetic.
- More than one way to finish the game. Different ways to lose!
- Full of secrets to discover.
Legends of IskariaSP/MP: Single-player
Icewind Dale 2 - Searching the Sourcecode
Beamdog can't find the sourcecode for Icewind Dale 2:
Real Talk - Icewind Dale II, Enhanced Edition Patch Progress, and a Beamdog Client Update
Icewind Dale II
In the last few weeks, Enhanced Edition fans who follow Trent on Twitter may have noticed few tweets like these.
At this time, the source code for Icewind Dale II can not be found. We’ve reached out to former developers and publishers with no luck. No one seems to know where it’s got to. Consider this our open call to fans for the code, patched or otherwise.
We’d love to complete the Infinity Engine series and bring you all the game you’ve been asking for, but to make Icewind Dale II: Enhanced Edition a possibility, having that source code, preferably patched, is needed before we can even start assessing whether the project is doable.
UPDATE: If you personally have a copy of the code, we'd love to get in touch. Please do not contact former developers and other IWD2 team members on our behalf.
Enhanced Edition Patches
As mentioned in previous posts, the team is hard at work on iOS 64 bit patches to ensure Enhanced Edition players will be able to continue enjoying their games after iOS 11 is released. These patches will be released game-by-game in the months ahead, starting with Baldur’s Gate: Enhanced Edition and will include a few bug fixes, but the focus will be on 64 bit compatibility.
The real fun begins once the 64 bit iOS patch series is complete. Planning has only just started on the patches for the Enhanced Edition titles beyond what we’re currently working on so committing to specific release dates, bug fixes, and features at this point is difficult. What we can say right now is that the next update series for BG:EE, BGII:EE, and IWD:EE will include the following:
- Bug fixes and lots of them
- A selection of community-requested features
- 64 bit compatibility on all platforms
- Restored multiplayer compatibility on all platforms
- All stores updated to the latest version (Yes, even the Mac App store)
- Completed localizations
- And more!
Our attention is currently on BG:EE, BGII:EE, and IWD:EE, but we haven’t forgotten about Planescape: Torment: Enhanced Edition. As soon as we have more about updates on that front, we’ll be sure to share it!
Beamdog Client Update
A small patch for the Beamdog Client will be released today with the following updates:
- Fixes for a few reported user issues
- Spanish and Italian localization for the Client
- An updated version of the Beamdog logo
Icewind Dale 2SP/MP: Single + MP
Bard's Tale IV - First Look
PCGamer takes a gander at The Bards Tale IV.
We go to inXile for an exclusive inside look at Brian Fargo's return to the world of The Bard's Tale.
We're standing in the most beautiful dungeon I've ever seen in a game-which happens to be a lush green forest peppered with highlights of orange and red, not the dank catacombs I think of when I hear the word ‘dungeon.' And when we start walking forward, peering side-to-side and climbing a set of stony stairs, there's something else odd: our free, unconstrained movement, a far cry from the rigid step-by-step, block-by-block exploration of classic dungeon crawlers. This is what it looks like to build a new game in a genre as old as PC gaming itself.
Developer inXile has invited me to its studio for an early look at The Bard's Tale 4, the first game in the series since 1991. After the blinding glare of a bright southern California morning, the inXile office, a floor above a local surf shop, feels a bit like a dungeon itself. But a cool one-it's small and intimate, decked out with Christmas lights and artwork for Wasteland 2 and only the occasional baby doll hanging from the rafters. For the next hour, I'll get to see a game that feels at once delightfully old-fashioned and tantalizingly new. The Bard's Tale 4 is the first dungeon crawler that's really grabbed my interest since I sat on my dad's lap playing the original Bard's Tale circa 1993, getting lost in the endless streets and abandoned houses of Skara Brae. Partially because, damn, is it ever pretty, but mostly because inXile is walking a tricky tightrope of nostalgia and innovation.
Bard's Tale IVSP/MP: Single-player
Genre: Dungeon Crawler
Release: In development
Friday - July 07, 2017
Monster's Den: Godfall - Released
The dungeon crawler Monster's Den: Godfall has been released on Steam:
The popular dungeon-crawling RPG series comes to Steam!
Monsters' Den: Godfall is a new game, larger in scope and richer in content than ever before.
- A turn-based role playing game focused on dungeon crawling and advancement.
- Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
- Take direct control of a party of up to four adventurers to lead on missions.
- Battle groups of enemies in turn-based tactical combat.
- Procedurally generated dungeons, loot and missions.
- Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
- Improved character advancement means increased freedom to personalize your team of heroes.
- Hundreds of unique items that can be customized with enchantments.
- More than 100 enemy types, each with unique skills requiring different tactical approaches.
- Random dungeon modifiers add new wrinkles to each mission.
- Story missions uncover the mysteries of the Godfall.
In the beginning, there were many gods. Until war came to heaven. One by one, the gods fell. Each Godfall brought with it a fierce meteor shower, as well as the sudden deaths of their worshippers. As the gods continued to fall and entire kingdoms were brought to ruin by the sympathetic deaths of the devout, many renounced their faith in the hope of being spared. Without divine protection, large numbers succumbed to possession and corruption as the demonic powers forced their entry into the world. Now, there is but one god. Her clerics exert dominance over the human remnants, ruling with an iron fist. Nomadic greenskin tribes pillage and burn their way across the land. Ambitious necromancers harvest the bones of fallen civilizations to amass undead armies of incredible size. The human heretics of the Cult of the Outward Path seek to break free from this world, risking it in the process. The dwarves of the Earthern Nations burrow ever deeper, trying to escape the madness of the surface world. Horrors wait there in the depths, ready to boil out and claim the old places. And all the while, sinister forces yet unseen lurk in the shadows and lay their plans. The fate of humanity hangs by a thread. Time to get to work.
Fifty years after the last Godfall, the winnowing of humanity has passed. The survivors and their descendants struggle to survive and rebuild in a world whose balance has dramatically shifted against them.
Monster's Den: GodfallSP/MP: Single-player
Mass Effect: Andromeda - Patch 1.09 Released
Bioware has released patch 1.09 for Mass Effect Andromeda. You can find the patch here -
you can also read the full notes for this patch. Apparantly, Bioware has been working hard fixing and improving the facial animations in this game along with some problems. Here's an excerpt from the patch notes:
Various improvements to facial animations and cinematic scenes
[MP] Platinum difficulty added
Fixed issue where certain hair textures could disappear from female custom heads when using Facial Reconstruction Suite
Fixed issue where negative AVP could be displayed after reaching Nexus level 20
Fixed various quest progression blockers
Fixed issue where Ryder could be killed even when following directions during the guarded walk through Aya
Fixed issue where player could commit to relationships with both Jaal and Cora concurrently
Mass Effect: AndromedaSP/MP: Single-player
Robothorium - Available this Summer
The creators of Dungeon Rushers will be making Robothorium available in the coming months (mid 2017 is mentioned).
Robothorium is a futuristic tactical RPG combining rogue like gameplay and turn-based combat. Lead a robotic uprising by playing the AI, choose your allies by taking decisions and manage your team of robots to free them from the Human domination. Get the best items for your characters and specialize them through their talent trees to succeed in an advanced combat system!
Play an AI to lead your own robotic uprising and deploy your robots in many places from factories to highly secured laboratories with different objectives to achieve. Select the best robots combination to succeed in your missions and to overcome traps and enemies guarding experimental projects or top secret datas. Upgrade the skills of your robots with their talent trees to make them even more efficient and dispose them strategically to achieve victory. Craft your equipment with components gathered during your missions thanks to an intuitive but deep crafting system. Complete randomly generated campaign levels and take decisions to choose your allies and your enemies. Build your own factory, orbital base or hangar in which you can spread traps and guards to prevent other players to steal your datas!
- Campaign mode with different types of missions and a storyline
- Randomly generated levels and enemies scaled with your level
- Wide assortment of exciting environments, locations and fearsome enemies
- Deep sci-fi universe with a lot of philosophy and reflection
- Decisions to take to choose your allies and your enemies
- Visual evolution of your robots when you equip them with different weapons and armors
- Tactical turn-based combat with advanced mechanics
- Wide array of skills and Ultimates to choose for your robots
- Randomly generated stats on items depending on their level
- Crafting system featuring many recipes to unlock
- High replay value thanks to the random missions generator and level scaling
- Online arena system with matchmaking and rankings
The game will be available on PC, Mac, Linux, Android, iOS, Xbox One, PS4 and Switch.
Release: In development
Legends of Ellaria - Coming to Early Access
The sandbox game Legends of Ellaria, merging FPS, RTS and RPG features in one, will be available in Early Access July 28.
We are excited to announce that after four years of development, hard work, and the support of our community, Legends of Ellaria is finally coming to Early Access on July 28, 2017!
We prepared a Launch Trailer just for the occasion, and it would help us infinitely if you can like, share, and even comment on your thoughts about release!
Our Official Steam page is approved as well, please add the game to your wishlist and follow it for release, and the more feedback we have from as many players as we can, the more we will improve into the full release of a truly epic game :).
Legends of EllariaSP/MP: Single + MP
Release: In development
XCOM 2 - Inside Look: The Skirmisher
XCOM 2SP/MP: Single + MP
Shadow of War - Bring your Nemesis
@PCInvasion Shadow of War will allow you to import your nemesis from Shadow of Mordor.
Warner Bros will be letting players of Middle-earth: Shadow of Mordor import their top Nemesis and Follower to Middle-earth: Shadow of War.
With the Nemesis Forge, the personal stories that were created in the first game can be carried over by importing the highest ranking Nemesis and Orc Follower. Simply put, it’s a neat way to carry over the story into the new game if you played the first game.
New players obviously won’t have access to a Nemesis import so to address that Warner is making Middle-earth: Shadow of Mordor free on Steam from today until 9 July. The trailer below demonstrates how this will work.loading...
Shadow of WarSP/MP: Single-player
Release: In development
Kingmaker - All About Skills & Paypal Available
Pathfinder: Kingmaker has a new update about skills and announces that Paypal is now available.
Luck is merely another word for skill
You can now support our game through PayPal
Got any friends who want to help our project, but can't use the payment methods accepted by Kickstarter? Visit https://owlcatgames.com/preorder and support us through PayPal! Please spread the word and let your friends know. Thanks!
And now getting to the topic of this update - Skills in Pathfinder: Kingmaker
Skills are an incredibly important part of most pen and paper RPGs, including Pathfinder. What are skills? Skills represent some of the most basic and yet most fundamental abilities your character possesses, like, for example, Perception - a skill to take note of details around you, to timely notice a deadly trap or to hear the muffled breath of a hidden adversary. Be it finding your way through the unknown lands or high court intrigues, be it searching for forbidden knowledge in the academy library, in a dusty tomb or a shady tavern - all of this is what skills are for. Without them, characters would be mere murderers. It is the existence of skills that allows them to resolve challenges and conflicts without resorting to bloodshed.
While it is a daunting, perhaps impossible, task to make skills just as useful in the CRPG as when playing Pathfinder on the table, it is not our goal to replace the original Pathfinder RPG, but rather to provide you with an experience similar to the fascinating atmosphere of pen and paper gaming. To do that we need to make the application of skills at least as frequent and at least as important as it is in pen and paper, if not as varied.
For our skill list, we decided to use our own approach to what is known to Pathfinder players out there as Consolidated Skills - a system where most skills from core Pathfinder are aggregated into bigger, wider skill groups. Our approach to this also includes our idea that skills should not only be used in dialogues but also in common gameplay and that these skills should be useful and applicable to the characters that archetypically should have those skills.
For this reason we, for example, made Lore - Nature, the archetypical skill of Rangers and Druids, to be based on Wisdom, and to include the knowledge about animals and insects, survival in the wilderness, handling of animals and tending to companions who were wounded or had succumbed to sickness. For that reason, we had made Lore - Religion to include knowledge about both Gods and their servants - outsiders, and plan to make it possible to use Lore - Religion to heal afflictions of the mind.
For those, who rely more on scholarly education, there are the branches of academic knowledge. Knowledge - World studies Golarion and everything specific to it, be it races and cultures that live there, their history and current interactions, trade and politics. Knowledge - Arcana deals with research and knowledge about various unnatural phenomena, eldritch spells, enchanted items and otherworldly entities such as elementals and magical beasts.
For those who crave action, there are Athletics and Mobility, the first of which deals with the skillful application of physical strength, mostly to surpass obstacles or to remove them from your way altogether, and the second deals with avoiding those obstacles and hazards through graceful movement and acrobatic feats. And those more cunning may find for themselves skills like Stealth, which allows you to move unnoticed behind the enemy lines, and Trickery, that allows you to pass through more complex obstacles like locks and traps.
Thursday - July 06, 2017
Darkest Dungeon - Crimson Court Review
The Daily Emerald has reviewed Darkest Dungeon: Crimson Court expansion:
Review: ‘Darkest Dungeon: Crimson Court’ adds a whole extra layer to the challenging RPG
If guiding a party of disease-ridden neurotic adventurers on a hopeless quest isn’t enough, imagine managing their vampiric addictions, keeping them from flogging themselves to death and dodging zealous hammer-wielding madmen along the way. Red Hook Studios found a way to make its turn-based dungeon crawling RPG “Darkest Dungeon” even more strenuous with its first major DLC expansion the “Crimson Court.”
While a challenging and immersive experience on its own, “Darkest Dungeon” is thoroughly improved by the addition of “Crimson Court.” The expansion not only adds extra depth to the already deep gameplay and narrative, but it creates a certain sense of urgency and purpose in the main campaign.
Darkest DungeonSP/MP: Single-player
Battle Brothers - Mount & Blade meets XCOM
PC Gamer checked out Battle Brothers:
Battle Brothers is turn-based Mount & Blade meets XCOM
'It's basically an open-ended, Dungeons & Dragons-style campaign for players who prefer combat over storytelling.'
We recently, and rightly, complained on this website that Final Fantasy Tactics needs to come to PC. Yeah, we've got XCOM 2, Xenonauts, Shadowrun, Massive Chalice, and BattleTech is on the way, but fantasy turn-based tactics games where you're playing chess with customized soldiers are hard to come by.
As it turns out, a follow-up to FFT has been hiding in plain sight—a German equivalent of it, anyway.
I started Battle Brothers over the Memorial Day weekend after hearing designers Josh Sawyer and David Goldfarb rave about it on Twitter, and it's exactly the sort of combat-focused strategy game I've loved since Shining Force on Sega Genesis.
Battle Brothers is basically an open-ended, Dungeons & Dragons-style campaign for players who prefer combat over storytelling. You roam a procedurally-generated overworld map fighting goblins, varieties of undead, orcs, brigands, and competing mercenary companies on outdoor battlefields split into hexagons. Some of these threats are roaming, and will even chase your party around the map, but most of them sit and wait for you in forts and encampments.
Battle BrothersSP/MP: Single-player
Age of Decadence - Mods
Pladio spotted a thread at the Iron Tower forums about mods and modding for Age of Decadence:
Let's discuss various modding aspects and post our mods here.
Standard installation of the mod (unless otherwise specified):
- Make a copy of original files ./art/gui.aod and scripts.aod in the game dir to any other place.
- Download the archive.
- Unpack it to the ./mods/ folder in the game dir.
- Delete the mod's sub-folder in the ./mods/ folder in the game dir.
- Copy your previously saved original files ./art/gui.aod and scripts.aod to the game dir.
The files ./art/gui.aod and scripts.aod in the game dir are an archives, actually, and could be navigated through by some unpackers or file managers (i.e. Total Commander) like usual folders.
How to enable/disable mod (without uninstalling it):
- Find the file .taml inside the mod's sub-folder.
- Find the line Enabled=x inside of that file. Where x:
1 - enables the mod
0 - disables the mod
Age of DecadenceSP/MP: Single-player
Fictorum - Release Date: August 10
The Action RPG Fictorum will be released next month:
Fictorum Update #46: Event and Visual Effect Improvements
We’re about a month away from releasing Fictorum, with our plan to release on August 10th! We have added more events and polish to our game in version 0.9.6, which will be our last major beta release with v1.0 coming soon.loading...
Thank you for the info, rjshae!
Release: In development
Prey - Will there be a sequel?
@PCGamesN Arkane are making an online game next amidst disappointing sales for Prey and Dishonored 2.
A new job ad suggests Arkane's next project will be an online game, and probably a live, ‘service' game of the kind that are so popular these days.
The advertised role is for an online game engineer at Arkane's Texas studio - they collaborated with Arkane's Lyon team on Dishonored 1 before the two studios split to focus on their own projects. Arkane Lyon worked on Dishonored 2, while Arkane Austin handled this year's Prey. Both are thought to have sold under expectations, particularly Prey.
Wednesday - July 05, 2017
Arcanum - High Resolution Patch 1.5
Version 1.5 of the High Resolution Patch for Arcanum has been released:
- The patch is now configured and applied via a config file, no more command line prompts.
- Many more settings and features are now available in the config file, to be further configured by the user to their liking.
- The vertical position of the middle screen menus (e.g. inventory or load save) can now be set to top, bottom or center (default).
- Most UI graphics have been cleaned up, the top shading has been removed and full size borders have been added.
- Added fullscreen backgrounds to the main menu, 3 variants are available: just black, fade to black, fullscreen wooden background (also applies to options and credits).
- Compiled a completely new crisp sharp size 18 dialog font which is true to the original.
- Increased preload distance, so that you won't see stuck objects at very high resolutions. This feature is also user configurable.
- Increased broacast distance, so that the followers can heed your commands at greater distances. This feature is also user configurable.
- Splash screens are now centered.
- Fixed all lingering UI bugs, such as the map menu navigation button not working properly.
- Resolved the issue with the Half Ogre Island captain not spawning.
- Added options to force the game to use windowed mode, software rendererer and double buffer.
- Scrolling distance is no longer patched to be smaller, and both scrolling distance and scrolling FPS can now be configured in the config file.
- Streamlined and cleaned up a lot of code. All patch scripts are fully commented.
- Fixed a 'run as administrator' prompt on newer versions of Windows.
- The DDrawCompat wrapper is included in the patch and can be optionally installed, recommended for Windows 8/10 users.
The New World - New Website
Iron Tower Studio created a new website for The New World:
The New World is an isometric, party-based RPG inspired by Heinlein’s Orphans of the Sky. Your character's world is a “generation ship,” a massive spacecraft on a centuries long voyage to colonize a distant planet. The Ship's original government has been disbanded following a violent mutiny and you must negotiate a treacherous path among your fellow passengers and the contentious factions striving to dominate the Ship. Your choices alone will determine who your friends and enemies are.
In the Year of Our Lord 2754…
You will never feel the sun’s warmth under a blue sky, never hear the wind in the branches of a tree, and never swim in the ocean, because you had the misfortune to be born on the Ship. You have never seen Earth, and you’ll never see Proxima Centauri either, your past and future both sacrificed by some dim and nameless ancestor to the greater good of the Mission.
Starfarer, they called her, a pretty name for a retrofitted interplanetary freighter. She had already been twenty years in service when she was rechristened, and showing every minute of it. No one is certain the Ship will actually reach its destination, and nobody much cares, since no one alive now will live to see it. Might as well get on with your life and try to make the best of it.
- Skill-based character system, with feats and biological implants.
- Tactical turn-based combat, featuring standard as well as targeted attacks and weapon-specific special attacks such as Fanning and Long Burst.
- Multiple quest solutions, mutually exclusive questlines, and a branching main storyline.
- 12 recruitable party members with different personalities, agendas, and beliefs.
- 3 main factions and a score of lesser factions and groups.
- A large arsenal including melee weapons, firearms, energy pistols, grenades, and fancy electronic gadgets like the Reality Distortion Field.
- 16 environments to explore, from the Engine Room and Hydroponics Lab to the dystopian cities of the Habitat and the Wasteland, the now uncharted corridors and decks that bore the brunt of the fighting during the Mutiny.
The Ship was launched by a neo-Christian conglomerate dedicated to establishing a religious colony on a distant world. The original fifty thousand passengers, the so-called First Generation, were true believers in the Mission. They sacrificed whatever lives they had on Earth and demanded strict obedience to the laws of God and the Ship from their children.
Unfortunately, the generations that followed lacked their forebears’ fervent will to sacrifice. Dissatisfaction led to open revolt against the authorities, called the Mutiny, and the mutiny metastasized into a civil war. While the mutineers dealt a decisive blow to the old order, they did not eradicate it completely. When the fires died and the smoke finally dissipated, three factions emerged from the wreckage of the old order: the Protectors of the Mission, The Brotherhood of Liberty, and the Church of the Elect, each of them promising their own version of the future.
The New WorldSP/MP: Unknown
Release: In development
Beyond Good & Evil 2 - Keeping the Camera
@PCGamesN Beyond Good & Evil 2 is keeping the camera from the first game.
Sometimes you can work out how far along a game is just by observing the demeanour of its developers. Watch Michel Ancel gush about Beyond Good & Evil 2 and it's clear the game he's directing is only now entering production. Far from the feature lockdown and excruciating trade-offs of beta, right now it's a big ball of potential - and the giddiness of its creator is palpable.
Ancel says Beyond Good & Evil 2 is going to have planets, and outer space, and spaceships. It's going to have smaller ships that go inside those spaceships, and huge procedurally generated cities, and a monkey who swears a lot. It's a maximalist sequel that fills in the gaps between everything its predecessor attempted to do. Which makes it all the more important that the game, for all its ambition, is able to find focus.
To that end, Beyond Good & Evil 2 is also going to have a camera. It might be small, but it's everything.
Beyond Good & Evil 2SP/MP: Unknown
Release: In development
Prey - Flying was cut
@PCGamesN There was an attempt to make flying work in Prey but it was cut to save the graphics designers sanity.
One of the best things about Prey is how it gives you the tools you need to get to unexpected places. With a jetpack hover, a pillar of levitating energy, and a cannon filled with hardening adhesive, you can get almost anywhere you want with a bit of imagination. At one point, though, Prey's levels were fully open, from top to bottom - you could fly.
Kingmaker - The Art of UI
The latest update for Pathfinder: Kingmaker takes us through Owlcats UI design process.
The art of UI design
In today's update, we would like to share with you our approach to User Interface (UI) development.
Interfaces are a huge part of any CRPG game. There are a lot of entities like characters, skills, abilities and spells, all of which are striving to attract the player's attention. An important factor here is that everything needs to be represented with a high level of detail and our task is to make all these sheets, formulas and endless columns of text easier to read and understand. We constantly balance between informativeness, aesthetics, and user-friendliness. Therefore, while designing every single UI element we are focused on two main principles: convenience and immersion. It should be stressed that from the very beginning, we decided to give preference to immersion.
With our focus on immersion in mind, we always start designing a new UI element by searching for real historical items, which fit the setting of Pathfinder: Kingmaker for visual reference. These can be old books, scrolls, chests, cabinets, writing utensils and chairs, maps and travel notebooks. Their visual appearance, materials and decor elements are a good starting point to inspire a UI designer's creativity.
Tuesday - July 04, 2017
Outcast: Second Contact - New Screenshots
Farflame spotted some Outcast: Second Contact screenshots at DSOGaming:
New screenshots released for OUTCAST – Second ContactAppeal Studio has released some new screenshots for its upcoming remake of the cult PC game Outcast, OUTCAST – Second Contact. These new screenshots showcase some of the game’s environments, as well as the new and improved character/animal models. OUTCAST- Second Contact is currently planned for release this Fall. Enjoy!
Outcast: Second ContactSP/MP: Single-player
Release: In development
Kingmaker - Podcast @ Constantly Calibrating
Constantly Calibrating chatted with Chris Avellone:
#232 – Calibrating Chris Avellone II
Once, long ago, our team of hosts had an experience that nearly changed the very nature of their existence: They interviewed Chris Avellone. Without much in the way of hyperbole, our team was revitalized through a 40 minute interview that turned into a near 2-hour podcasting experience. Chris Avellone, a writing legend of modern times and Josh’s youth, has once again returned to impart wisdom and knowledge.
The whole group also makes a large amount of dick & fart jokes, and Chris helps promote the upcoming Pathfinder: Kingsmaker. It’s a Constantly Calibrating Podcast show, let’s not think too high or mighty of ourselves.
If you liked the episode, let us know in whatever comments you see fit, or with a review maybe? Same goes for if you hated the entire experience. Furthermore, only you can help us convince Chris to come back to complete the trilogy of discussions. Or perhaps to take Josh on as apprentice or DM a D&D show for us. *cough*
ELEX - Preview @ RGM
RGM checked out ELEX at the E3:
E3 2017 Impressions: ELEX shows a full world with rough promise
Another of the games I got to see behind closed doors at E3 2017 was ELEX, an upcoming science-fiction/fantasy RPG being developed by Piranha Bytes and published by THQ Nordic. It’s an interesting concept that attempts to fuse conventional science-fiction with high fantasy through the power of choice.
The story of ELEX is fairly vague right now however there are some set details. The titular ELEX is a powerful substance that has fallen on the planet Magalan. When consumed by humans, it induces magical powers. It’s also an incredible source of energy that can be used to power advanced technology and war machines. Different factions have different ideas about what to do with it and so the central conflict of the game is born.The presentation for ELEX showed an absolutely massive world, the largest Piranha Bytes has ever built. There’s a wide range of locations, from icy mountains to vast deserts, lush valleys and more. Each location has its own various wildlife and factions who are vying for control. Countless NPCs roam the wilderness and cities alike. This can be exploited by luring tougher enemies near towns where heavily armed characters may do your job for you, as was shown in the presentation.
Platform: PC, PS4, Xbox One
Release: In development
Vampyr - Interview @ GameWatcher
GameWatcher interviewed Florent Guillaume about Vampyr at the E3:
Vampyr: An Interview With DONTNOD Entertainment’s Florent Guillaume [E3 2017]
Being a doctor can’t be an easy life. You are responsible for the health and well-being of the sick people you vow to help cure. However, what if the same people you wanted to protect were also the only thing that could sustain your life? That’s where Doctor Jonathan Reed finds himself in early 19th Century London in Focus Home Interactive and DONTNOD Entertainment’s upcoming role-playing game, Vampyr. Reed has become a vampire, and he must split himself between his vow to help the sick and his need to feed on the blood of those he swore to protect.
Dr. Acula jokes aside, Vampyr contains a story with a vast web of interaction and consequences. Who you save and who you feed upon will not just affect you, but the people around that person. To help untangle this web of intrigue, GameWatcher caught up to DONTNOD’s Lead Level Designer Florent Guillaume at E3 to guide us into the life of this doctor in a vampire’s world. He took us through the dark corners of London to find out what kind of man Jonathan Reed is, how players will choose between doctor and vampire, and what consequences those choices will have for the fall or salvation of London in Vampyr.
GameWatcher: Where do we find ourselves starting off in Vampyr? Who is Jonathan Reed?
Florent Guillaume: So you start Vampyr waking up in a mass grave, and quickly find you’ve been afflicted with vampirism. You’ve been transformed. The game is set in London in 1918. Reed is a doctor that was fighting in France during World War I as a combat medic and doctor. When he returns home, his journey takes an unfortunate turn and that’s when he is transformed.
Release: In development
Call of Cthulhu - Preview @ AusGamers
AusGamers checked out Call of Cthulhu:
Call of Cthulhu is a Call to (Classic) Horror InnovationE3 2017 was full of great games and great surprises, but a sleeper-hit from the show might come in the form of a classic horror throwback in Cyanide Studios' Call of Cthulhu. Read on for our full thoughts...
Call of Cthulhu was a standout for me at this year’s E3. It’s not a particularly visually punchy game, but it doesn’t need to be. Most of the game takes place in the dark, allowing the developer to work with shadows for both effect and art. The voice-acting also leaves a bit to be desired, though I did only see roughly 20-minutes of gameplay, but this is both a true throwback to Lovecraftian lore, and a direct homage to the pen and paper classic of the same name. However, Cyanide has gone one better, creating what they’ve dubbed an “RPG-Investigation” title that marries exploration, investigation, deduction and relationships with psychological (and straight-up) horror pulled directly from the Lovecraft Universe.
Call of CthulhuSP/MP: Unknown
Release: In development
Conan Exiles - Dev Stream
Farflame spotted this Conan Exiles dev stream:
Conan Exiles dev stream - Combat changes and a peek at the new biomeloading...
Conan Exiles is getting some big updates with a complete revamp to the game's combat system and a whole new biome! Join creative director Joel Bylos and community manager Jens Erik Vaaler as they give you an extensive look at what's coming to Conan Exiles.
Conan ExilesSP/MP: Single-player
Release: In development
BattleTech - Kickstarter Update
BattleTech gets a lot of praise for the single player skirmish mode release:
Beta & E3 Reactions, Beta HotFix Incoming, and More!
Thanks to all our Backer Beta participants for the overwhelmingly positive reaction to the BATTLETECH single player skirmish mode release! We really appreciate all the great feedback you’ve given in your after-action surveys and on the BATTLETECH Beta Discussion forum - useful stuff. It’s been an absolute pleasure for us to read your comments, see your amazing screenshots, and watch your livestreams and YouTube videos.
Genre: Tactical RPG
Release: In development
Shadow of War - Developer Livestream
@Gamebanshee The developers behind Middle Earth: Shadow of War did a livestream recently and showed off a story mission.
The first post-E3 Middle-earth: Shadow of War developer livestream features a story mission from the game's second act that introduces the nature spirit Carnan, who the developers describe as Mordor's Tom Bombadil. And then we get a brief Q&A session with Michael de Plater, Monolith's Creative VP. Check out the VOD:loading...
Shadow of WarSP/MP: Single-player
Release: In development
Assassin's Creed Origins - Q&A Video
GameInformer ask some lingering questions about Assassins Creed Origins.
In this special edition of The Game Informer Show podcast, Ben Hanson talks to the game director of Assassin's Creed Origins Ashraf Ismail and asks him burning questions from the community about the open world, E3 2017 feedback, the secrets surrounding Origins' modern day component, comparisons to The Witcher 3: Wild Hunt and much more.
Assassin's Creed OriginsSP/MP: Single-player
Release: In development
FTL - What games can learn from FTL
At 1 Rule Be Cool they take a close look at FTL and explain the lessons other games could learn from it.
On this first episode of Other Games Can Learn From, we explore what makes FTL: Faster Than Light so worth playing, and what other games can take away from its challenge, morality and worldbuilding.
Support the show on Patreon: https://www.patreon.com/1RBC
Follow on Twitter: https://twitter.com/1RuleBeCool
Monday - July 03, 2017
Elite: Dangerous - Review @ COG
COG reviewed the space sim Elite Dangerous:
Elite: Dangerous Review – Beautifully Crafted Yet Complex Space Travel Experience
Elite: Dangerous Review
Space is both a majestic and a terrifying place. The stuff of dreams and nightmares, exploring space has always captivated the imagination of the would-be intrepid explorer. Some believe space to be a place of serious endeavours, the future of a proper and professional civilization more advanced than our own. Others see it as the next wild west: a vast open plain to pillage, plunder, and carve out for your own. Elite: Dangerous manages to saddle up in both of these worlds, offering you the freedom to do as you please but with grave and serious repercussions. It sounds like one hell of a ride to take; however, it takes itself just a little too seriously for the casual gamer.
Elite: Dangerous is a well crafted and complex space simulation in flight, combat, and a number of RPG elements such as resource management, questing, and upgrading gear. With real world science creating the games universe and some very nice graphics, the game’s downfall comes from the overly complex controls used for flight, making the game difficult for newcomers who may be expecting a more user friendly experience. These controls also limit the fast paced action many would hope for in space combat, however for those looking for a game grounded in realism, Elite: Dangerous may just be the perfect one for you.
Non-RPG General NewsSP/MP: Unknown
Release: In development