Black Desert Online
Black Desert Online Review
Aubrielle sets out to uncover why Black Desert Online isn't your average MMO.
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Asheron's Call: Throne of Destiny
Asheron's Call Retrospective
Fluent takes us back to the past in his new retrospective article for Asheron's Call.
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No, keep it as it is
Oh yes, I'll show you...
I want Little Ponies
I don't care
Elder Scrolls Online - Clockwork City Review
PC Aficionado has reviewed the ESO expansion Clockwork City:
Elder Scrolls Online: The Clockwork City Review
The Clockwork City is an expansion to the Elder Scrolls Online taking us to a steampunk realm that Dwemer lovers will feel right at home in. The city is constantly moving and taking different forms, clockwork buildings made up of cogs, gears and various other pieces of mechanical contraptions assemble around you. With a large new area to explore and a large quest to embark on. The Clockwork City adds a fantastic new world to explore and interact with.
You were able to explore the Clockwork City before, in the Tribunal expansion of The Elder Scrolls III: Morrowind. However the world has not been seen in this much detail and with such rich story telling before. The world has been created from the ground up and has a lot to discover.
The Clockwork City is a fantastic addition to an ever expanding game. It bring us a rich new adventure to embark on, as well as many interesting activities to partake such as trials, side quests and new features. The vast amount to do will give you a lot to do and see while exploring the city and will not leave you dissatisfied.
Star Citizen - Gameplay from 3.0
DSOGaming reports on some gameplay video from the soon to be released version 3.0 of Star Citizen.
YouTube’s ‘Xenthor Xi’ has shared a video, showing one hour of gameplay footage from Star Citizen 3.0 in 4K. According Cloud Imperium, Star Citizen 3.0 is available on the PTU and the first wave of testers got their hands on it.
The goal of this initial PTU release is to increase its total player count in an effort test concurrency. The team also needs players to focus on testing the traversal system by quantum traveling and landing on moons. Furthermore, players should locate and visit Levski, and just explore the space around Crusader.
Elder Scrolls Online - Clockwork City Trailer
Farflame spotted a trailer for the ESO expansion Clockwork City:
The Elder Scrolls Online: Clockwork City – Official Trailerloading...
A mysterious Daedric conspiracy threatens the Clockwork City. Enter Sotha Sil's realm and explore a mechanical world unlike anything else in Tamriel! Experience an all-new zone, a unique storyline, a new, challenging Trial, new daily quests, and more.
Elder Scrolls Online - Clockwork City
MMO Games checked out the new Elder Scrolls Online addon Clockwork City:
The Elder Scrolls Online: A Look at the Clockwork City
The Elder Scrolls Online has been kind in offering us lore that we never thought we’d get to see, and this brand new foray into the Clockwork City is no different. For those of you who don’t know, the Clockwork City is a miniature metropolis located deep beneath Ebonheart, unknown to most of those living in Tamriel. The city was created by Sotha Sil as his ideal image of Tamriel, though after losing Sunder and Keening at Red Mountain, he retreated into his creation and lost touch with the outside world. Your journey through the Clockwork City will be highly eventful, whether you want to explore the rich environment and take in the extensive lore or you wish to take on some of the world bosses. Either way, this is one DLC that’s going to blow your mind as you explore a miniaturized version of Tamriel.
MMORPG News - Possible DMCA Exceptions
Massivelyop report that the US government is considering a DMCA exception for archived online games.
Back in 2015, an exception was made to the Digital Millennium Copyright Act to allow for archival of aging video games that were otherwise inaccessible. This sort of exception needs to be periodically reviewed, it got a review, and no changes were made yet. That’s all very normal. But here’s the part that’s very relevant for fans of MMOs: the government is also considering whether or not that exception applies to online games that have been shut down.
MMORPG NewsSP/MP: Massive
Release: In development
Elder Scrolls Online - Clockwork City: October 23
PC Gamer reports that the ESO-expansion Clockwork City will be available on October 23:
The Elder Scrolls Online Clockwork City release date announced
The brass fortress awaits.
The Elder Scrolls Online is heading to Sotha Sil's Clockwork City for a ten-hour expansion, due out on October 23. The update is included as part of the ESO Plus membership, and otherwise costs 2000 crowns in the in-game Crown store. That's roughly $20 / £15 worth of crowns once you've converted the amount from real money.
Shroud of the Avatar - C3PO look alike
Shroud of the Avatar, but the game’s new automaton sure looks a lot like him (minus his silver leg!). He’s one of the golden clockwork critters and automatoi included as an investor perk from the game’s recent SeedInvest campaign.
Star Citizen - Demos
Elder Scrolls Online - Horns of the Reach DLC released
Two new dungeons are available for The Elder Scrolls Online:
Horns of the Reach DLC Game Pack
Bloodroot Forge and Falkreath Hold, two new challenging dungeons, pit four-player groups against the menacing hordes of the Dreadhorn Clan. Both dungeons contain unique item sets, monster masks, achievements, and collectibles. For more details on the lore, enemies, and rewards, please see the preview articles for Bloodroot Forge and Falkreath Hold on the ESO web site.
Horns of the Reach is also available in a special Collector’s Bundle, which offers a unique selection Horns of the Reach-themed items in addition to the DLC game pack, including the Karthwolf Charger mount, Karthwolf Shepherd pet, and five Crown Experience Scrolls. This exclusive bundle is available for a limited time in the Crown Store for 3,500 crowns.
Update 15 Details
Alongside Horns of the Reach, ZeniMax Online Studios has also released Update 15 for PC and Mac, delivering a host of overall game improvements that are free for everyone, as well as major additions to ESO’s fast-moving new Battlegrounds PvP, which are free for all owners of ESO: Morrowind.
Battlegrounds additions include a new arena – Arcane University – set in the heart of Cyrodiil’s ruined university, as well as a new game mode, Chaosball, in which players must capture and protect a “ball” to earn points for their team. For more information, please see the ESO web site’s Battlegrounds preview.
Update 15’s general game updates -- free for all players -- includes fixes, balance changes, additions, and improvements that everybody can enjoy. For a complete list of changes and additions, please see the base game update preview on the ESO web site.
Secret World - Quest Design @ Angry Duck Gamer
Angry Duck Gamer aka GabrielMP_19 takes a closer look at the quest design of The Secret World:
The investigation quest’s design in The Secret World
MMORPGs are generally not very well regarded in their quest design. Generally full of fetch and “kill X enemies” quests, many of them tend to be boring grinds until the endgame. In such a context, The Secret World’s (more recently relaunched as Secret World Legends) investigation quests are quite a breath of fresh air.
The Secret World was originally launched in 2012 as a story-focused MMORPG. Instead of medieval fantasy or science fiction, the two most popular RPG scenarios, TSW wanted to be different, focusing in conspirations in a lovecraftian urban fantasy. You control a person that has recently awakened magic powers and is called by a mysterious organization (which can be the Illuminati, Templars or the Dragons, it’s up to you). You are soon called to Solomon Island, a place in Maine where a zombie outbreak has begun (yeah, so much for originality).
There are many fetch quests in The Secret World, as it is in most MMORPGs. Still, while you’ll get plenty of “kill 10 zombies” quests, there is a special kind of quest that really sets the game apart: investigation quests. While in most quests you have clear objectives and a question marker to guide you, investigation quests are generally full of riddles and exploration without markers. While some of them can be criticized for their difficulty, they reward out of the box thinking and observation. To explain what sets some of the investigative quests in Secret World apart from other games, I’ll talk about four quests in the first area of the game, Kingsmouth Town.
While The Secret World is filled with trash mobs and fetch quests, as any MMORPG is, really, those quests really stand out. Quests like The Kingsmouth Code, even with their difficulty, flesh the world and the lore more than any dialogue and they do so by gameplay, in which the player has to be active in this world. That is great quest design and should be adopted by more games. The Secret World may be an uneven game and even those quests are, but they show steps into the right direction.
Secret WorldSP/MP: Massive
Shroud of the Avatar - Now Story Complete
Portalarium has partnered with Travian games for Shroud of the Avatar.
Travian Games and Portalarium Partner for Shroud of the Avatar as it Reaches Story Complete Milestone
AUSTIN, Texas, July 31, 2017 - Portalarium®, an Austin, Texas based game developer, and Travian Games, a Munich, Germany based publisher and developer, are pleased to announce today a formal partnership to bring Shroud of the AvatarTM, the much-anticipated fantasy role-playing game from legendary game designer Richard "Lord British" Garriott to Europe, South America, Central America, the Middle East and North Africa. Travian Games will be coming on board as a partner immediately as Shroud is moving closer to the game's commercial launch later this year.
"We were looking for the best upcoming MMORPGs in our industry as well as a strong cultural fit, so we are truly excited about the opportunity to work with Richard and the Shroud of the Avatar team on bringing another great game to our community," notes Lars Janssen, CEO of Travian Games. "Portalarium's vision is very similar to ours and we believe this is the start of a long-term relationship between our two teams."
"Europe has always been a strong market for the Ultima games so we wanted to be sure we found the very best partner who could who truly understands what we wanted to accomplish with Shroud," explains Richard Garriott.
"Travian Games is that partner because they really understand community and development which has allowed them to build a huge base of millions of players."
To date, backers of Shroud have logged more than three-million hours of game testing, and the latest update, Release 44, now permits backers to complete the entire Episode 1 story, from beginning to end.
Shroud of the Avatar, the spiritual successor to Garriott's Ultima series of fantasy role-playing games, is a "selectively multiplayer" game, and includes a deep story crafted by Garriott and New York Times bestselling author, Tracy Hickman ( Dragonlance series). The game combines a detailed sandbox style Massively Multiplayer Online Role-Playing Game (MMORPG) with a single player narrative mode. With Release 44, players can now complete the paths of Truth, Love and Courage and ultimately discover the secrets of the Shroud of the Avatar.
"The story craft is not at an end," said Garriott. "More side quests and revisions to improve quality, will continue to be added to the game month after month, yet this is the first time the full plot has been playable, and is among the last major milestones needed for a commercial launch later in the year."
The remainder of the game is already in what would traditionally be considered a beta state. There are some skill trees and recipes still needing to be completed, and plenty of balance and debugging remains, but Portalarium is now shifting its team and company into the stance of a publisher as the commercial release approaches.
"This marks the 44th monthly release for Shroud of the Avatar," exclaimed Garriott. "And these updates have occurred on the last Thursday of the month on time, and the servers have had nearly four years of continuous software stability. In Release 45, players actively testing the game will receive the ability to ‘reset' their story status, and thus be able to get a fresh run through the now completed main quests, without having to start a new character."
Shroud of the Avatar's original crowdfunded campaign began in 2013. Currently with more than $11.8 million in crowd funding, Shroud is the second highest fully crowd funded game ever. More information about the crowdfunding campaign and the game can be accessed at www.ShroudoftheAvatar.com .
Recently Portalarium extended their crowdfunding efforts to include equity crowdfunding using the SeedInvest platform. This allows people to invest in Portalarium while backing the project. To learn more go to www.seedinvest.com/portalarium/series.b .
At this year's Gamescom in Cologne, journalists have the opportunity to interview Richard "Lord British" Garriott and Lars Janssen about the game and the new partnership.
Shroud of the Avatar - Interview @ Shane Plays
Shane interviewed Starr Long and Mathew Anderson from Portalarium about Shroud of the Avatar:
Shroud of the Avatar! - Shane Plays Radio Ep. 108loading...
Highlights: Portalarium's Starr Long and Mathew Anderson join to talk about Richard "Lord British" Garriott's fantasy MMO Shroud of the Avatar!
Star Citizen - New Trailers
Star Citizen published two new videos about shipwrecks and new developments:
Star Citizen: Lost & Found
In Star Citizen, ships are filled with personality and potential danger whether in space or crashed into the ground. This video explores some stunning shipwrecks and the people drawn to them.
Star Citizen: Around the Verse - The Shape of Derelict Ships
Derelict ships are the star of this week’s episode. Learn all about how we’re designing a diverse set of shipwrecks. Sandi Gardiner and Chris Smith host the show, while Eric Kieron Davis provides an update from our LA studio.
Tabula Rasa - Looking Back
RPS looks back at Tabula Rasa, the MMO Richard Garriott worked on before the MMO/MP/No-SP game he is working on now.
Tabula Rasa cost NCSoft a fortune, so sure were they that combination of a legendary developer and spaceguns in a World of Warcraft structure would be the MMO to end all MMOs. It didn’t exactly work out like that (and we’d see remarkably similar folly from them half a decade later, with WildStar). Which is a shame, as the fault was less with the game and more with impossible expectations – both from the people behind the game and from the millions of people they spent a couple of years convincing it would be the answer to their every prayer.
What a strange time 2006-2008 was. So many of us were so desperate for a World of Warcraft alternative, specifically because we spent our every waking hour for months playing World of Warcraft, loving it to bits, then burning out of it. How could any game using the same approximate structure somehow achieve that? We had all seen Oz behind his curtain by that point, and no self-proclaimed WoW-killer stood a chance.
Tabula RasaSP/MP: Massive
Elder Scrolls Online - No MMO?
PCGamesN reports that Zenimax don't call The Elder Scrolls Online an MMO anymore:
Why Zenimax don't call The Elder Scrolls Online an MMO anymore
If there was an underlying problem with The Elder Scrolls Online at launch, it was perhaps too online. Along with that anachronistic name, it took on the traditions of the ‘90s MMORPG and muffled some of the best traits of Bethesda games: a sense of place and permanence.
In the years since, however, developers Zenimax Online Studios have worked consistently to shed the strictures of their parent genre.
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
Zenimax dedicated their first 12 months after launch to making the game “feel more like The Elder Scrolls.” They wound up with a world more tactile and reactive – where the thing you touch might be an NPC’s purse, and the reaction might be a cold sword through the guts, courtesy of a player enforcer in Zenimax’s justice system.
Elder Scrolls Online - Morrowind Review
HardcoreGamer has reviewed The Elder Srolls Online: Morrowind:
Review: The Elder Scrolls Online: Morrowind
Ever since the original release for PC in 2014, The Elder Scrolls Online has received countless updates and numerous expansions, revamping the gameplay and adding new content to keep players interested. The newest addition, The Elder Scrolls Online: Morrowind, is meant to be more than just another basic expansion with a vast new location, new character class and other additional content and features. This new chapter is designed in a way to not only cater to veteran players but also serve as a good entry point for newcomers, where a freshly created level one character can travel alongside someone at level 50 and the game will make it work for both players.
If it wasn’t obvious from the title, the new location in The Elder Scrolls Online: Morrowind is Vvardenfall, an island in the Dunmer province of Morrowind, which is the setting of the third mainline Elder Scrolls game. This content takes place approximately 700 years before The Elder Scrolls III Morrowind, but despite some differences, the unique environment of Vvardenfall is recognizable immediately when starting this area, taking only a couple minutes of exploration to find a domestic Silt Strider ready to ferry the player to a new destination. New and old characters have immediate access to Vvardenfall, and while there is plenty to do here, traveling to the other parts of Tamriel can be done at one’s leisure.
The Elder Scrolls Online: Morrowind is an impressive new addition to an already solid MMO. The Elder Scrolls Online has been constantly evolving since its initial launch, and the new content introduced in this chapter builds upon these improvements. There’s plenty to do in Vvardenfell, a land with consonants to spare, but one of the greatest strengths of this title is the level of accessibility. Any type of character build can work in this game, and players of all levels can play together and things will balance themselves out so everyone can have a good time. Plus, for the times when you may want to play alone, this MMO does actually provide a good solo experience. Whether someone is a long time player, new to the game, or has played before and taken a lengthy break, anyone can jump in and experience new adventures in Vvardenfell.
Habitat - World's First MMO is Back
Alrik spotted that the world's first commercial MMO Habitat, has been brought online again by the people of the Museum of Art and Digital Entertainment (MADE).
31 years after Lucasafilm Games launched a beta version of its groundbreaking massively-multiplayer online game Habitat, the game is being brought back online by the folks at the Museum of Art and Digital Entertainment (MADE) in Oakland, California.
This is a big deal because when Lucasfilm launched it on the Commodore 64 in 1986, Habitat (seen below) was basically the world's first commercial graphical MMORPG.
MADE founder Alex Handy and the rest of the restoration team have been working for years to rebuilt Habitat, ever since Handy (in the course of preparing an exhibit about the historical value of the game) unexpectedly received the game's source code (which has since been publicly released) from Habitat lead Chip Morningstar in 2014.
MMORPG NewsSP/MP: Massive
Release: In development
Elder Scrolls Online - Morrowind Review
The Gaming Boulevard has reviewed TESO: Morrowind:
Review: The Elder Scrolls Online: Morrowind
The official launch of the original Elder Scrolls Online wasn’t without failures. The game had some downs due to a great number of irritating bugs but luckily it has made one hell of a comeback thanks to the free-to-play model. After this major update, people started to enjoy it more thanks to the unbelievable support Bethesda has offered. With some tweaks here and there, the game became a lot more stable and even a lot more fun to play. This week, the game launched with their first big expansion “Morrowind” where The Elder Scrolls veteran players will find their way back home and feel at ease…
Vvardenfell has a lot of PVE content to go through. This expansion is definitely a buy when you’re ready to sink in some hours within this universe. The Warden class feels versatile and will definitely amp up the metagame. The option to choose what kind of weapon you want to fight with, is still there and talent trees can be expanded when you’re becoming a member of one of the guilds within this game. The island looks good and the best thing is, the developers stayed true to the original Morrowind. Old veterans will feel like a familiar place has evolved into the same place worthy of this online world. There’s a lot to check out: a new PVP mode, a new raid, the Warden class and of course the loot. If you’re ready to start playing the ESO, now’s the time to start! Experienced players will probably already have bought the expansion and if you’re an experienced MMO player and you want to try ESO out again, go ahead and play the game, it’s the best time to (re-)visit the game but don’t expect something new when it comes to the gaming mechanics. It still is an Elder Scrolls game and it will stay true to its origin.
Elder Scrolls Online - Morrowind Review
Twinfinite has reviewed the Morrowind addon for the Elder Scrolls Online:
The Elder Scrolls Online: Morrowind Review
The Elder Scrolls Online: Morrowind on PC
Disclaimer: This review is being written from the perspective of a new player. The Morrowind expansion to The Elder Scrolls Online (TESO) is fairly unique that it can be the starting point of a new player and its main quest can be completed by anyone at any level unlike other MMORPGs. Thus, our review score will be focused on the new player experience in TESO: Morrowind and its story content. Any impressions of high-end content geared towards returning, experienced and well equipped players will be done separately and will NOT factor into our launch day review score.
The release of TESO: Morrowind is the perfect time for fans of the Elder Scrolls single player games to jump in and give the MMORPG a try if they’ve been hesitant so far. Even if you just play as a lone wolf and want to experience the game’s stories and quests as well as explore past Vvardenfell, it’s worth the price of admission. Whether you stay for the long haul, or convert from a different MMORPG is going to depend on how much you enjoy the game’s PvP and end game structure, which has both its strengths and weaknesses. If you’re already playing, you’ve likely figured that out already and don’t need this review to tell you. If you’re playing something else, the only way to know for sure if you’ll like it is to try, and TESO: Morrowind is an expansion worth giving a shot.
Score: 4/5 – Great - Editor's Choice
- Main quest has both steak and sizzle.
- Quests and characters overall have the quality of main numbered Elder Scrolls games.
- Warden is fun to play.
- Vvardenfell is worth exploring. It’s beautiful, full of surprises.
- Lovely soundtrack and ambiance.
- Leveled content made combat a bit dull.
- Group play never felt needed.
- Battlegrounds felt out of place and probably won’t convert anyone that doesn’t already enjoy its PvP.
Elder Scrolls Online - Morrowind Review @ IGN
IGN has reviewed the Morrowind addon for The Elder Scrolls Online:
ReviewA triumphant return to one of The Elder Scrolls' most memorable locations.
Stepping off the boat in Seyda Neen at the beginning of The brought back a flood of memories from 2002’s The Elder Scrolls III: Morrowind. Seeing the plain wooden dock extend out in front of me toward the small hamlet made me feel as though I were 15 years younger, ready to tackle the world laid out in front of me. In every pixel, The Elder Scrolls Online: Morrowind strives to create this feeling. And the centerpiece island of Vvardenfell, coupled with a new interesting class and stellar writing, make this a great new expansion.
[...]The VerdictMorrowind adds a lot of good content to the library, with the fresh new look of Vvardenfell staring at the center of a great expansion. The storytelling and writing are taken to new heights, continuing a trend of improvement in each content release since Orsinium in 2015. The addition of the Warden class gives new and returning players alike a fresh and versatile way to play through the 25 hours of content. While the Warden’s bear companion skill disappoints and the Battlegrounds need work, what Morrowind does well has kept me enthralled in the world of Tamriel. Morrowind feels like it begs you to come home, and what a welcome it has in store when you get there.
Shroud of the Avatar - Golden Castle for 30K
PCGAmesN reports that Shroud of the Avatar is finding new ways to get money:
Invest $30,000 in Shroud of the Avatar to get a golden castle
With the first episode of Ultima Online successor Shroud of the Avatar hoping to release in July, developer Portalarium is looking for more crowdfunding to continue development. Following a Kickstarter, independent crowdfunding and investment from outside parties, the studio still needs more cash to create this expansive fantasy MMORPG.
Founded by industry veteran Richard “LordBritish” Garriott, Portalarium has to raise a whopping $2 million in the next two months in order to keep Shroud of the Avatar going. As they have already had a Kickstarter, Portalarium have taken to the crowdfunding website SeedInvest to raise the cash needed to develop and now publish Shroud of the Avatar. There are special investor rewards for this round of crowdfunding, but you have to invest a minimum of $500 to even support their campaign. They range from a golden cloak and golden clockwork armour if you invest $500, right up to a solid gold castle and airship if you invest $30,000.