Black Desert Online
Black Desert Online Review
Aubrielle sets out to uncover why Black Desert Online isn't your average MMO.
» Continue reading the article...
Asheron's Call: Throne of Destiny
Asheron's Call Retrospective
Fluent takes us back to the past in his new retrospective article for Asheron's Call.
» Read the article
Expected ReleasesJun: Das Tal
Elder Scrolls Online - Become a Homeowner
Yo can now become a homeowner in Elder Scrolls Online:
It’s time to take the big leap and become a homeowner … in Tamriel.
Today PC/Mac players of The Elder Scrolls Online receive the first major DLC of 2017 – Homestead – a free update that will allow them to buy apartments, homes, manors – and even an island – in Tamriel. Available for both in-game Gold and through the Crown Store, homes can be customized with more than 2,000 decorating items, including furniture, décor, books, barrels and a whole lot more.
Homestead will release on Xbox One and PlayStation 4 on February 21.
Tons of Homes!
Homestead releases with nearly 40 instanced homes to choose from, each styled after one of the game’s 10 playable races. Anyone who would like to grab their own Tamriel digs can get one for free through an initial tutorial quest. Once that introductory quest is completed, players can move on and up, owning multiple homes of various sizes that can be shared across all of their in-game characters.
Not Your Friend’s House
Owning a house is only the beginning of Homestead – it’s not truly a home until you decorate it. Players can make their new residences truly unique by acquiring and placing more than 2,000 items with the game’s new Housing Editor. Furniture and other décor are available through in-game vendors and the Crown Store, but players can also craft their own using existing crafting skills. Available décor includes tables, chairs, chests, beds, bars, counters as well as decorating items like books, food, barrels, paintings, light fixtures, plants, trees, and more. Looking for more utility? Players can also place items like combat dummies, crafting tables and assistants in their homes.
Shroud of the Avatar - Interview with Garriott
Rune_74 has spotted this interview with Richard Garriot at Polygon:
Richard Garriott: the man, the myth, the mischief
Early in his autobiography, Richard Garriott characterizes himself as a storyteller, a lover of yarns. After reading his new book, stuffed with tales of derring-do, I interview him via Skype. True to form, he answers almost all my questions with anecdotes, occasionally waving props into the mini-cam. He's as practiced as a Toastmaster Grand Wizard.
I'm familiar with some of the stories he tells because I've just read them in his book. Others have only a glancing relationship with the actual question asked. But no matter, he's an entertaining old cove. Among video gaming's elite auteurs — the multi-millionaire club of game design innovators — he's probably the one you'd most readily invite to a dinner party.
You're probably thinking of Garriott as that fella who wrote the Ultima games and then bought a ticket to space. But his stock of reminiscences go far beyond merely helping to shape video games and visiting the International Space Station for a fun fortnight. He's explored the Titanic. Hiked the Antarctic. Built amazing ghost houses.My dad was an astronaut
Garriott is not the sort to hole himself up in a mansion like some 21st Century Charles Foster Kane, secluded with his greenbacks and his toys. He's out there, living it large, splashing about in the joyful puddles of existence. It's enough to make the rest of us feel a twinge of envy, perhaps even a nasty lick of resentment.
Shroud of the Avatar
I ask Garriott about Shroud of the Avatar. My question is framed along the lines of "people seem to be pretty disappointed and underwhelmed by the game." As evidence, I point towards a raft of bad reviews on the in-development game's Steam Early Access page as well as negative comments on its Kickstarter page. I wonder if things are perhaps not going as well as might be hoped?
He looks genuinely amazed at my prognosis. "I don't think so at all," he says. "We've had naysayers since the beginning. But I think what you're seeing is a side effect from open development from day one."
Elder Scrolls Online - Morrowind Expansion Announced
@GameRant report on The Elder Scrolls Online new expansion which adds Morrowind.
Bethesda Softworks announces ZeniMax Online Entertainment's first major The Elder Scrolls Online expansion, Morrowind, which also adds the Warden class.
ZeniMax Online Studios today announced the first major expansion to its 2014 MMO, The Elder Scrolls Online. It's time to return to Morrowind. The Elder Scrolls Online: Morrowind is a prototypical MMO expansion, featuring a large new land for players to quest and adventure. Additional features include the addition of all new class, the Warden, the new Battlegrounds PvP mode, and of course, an expanded story campaign. Morrowind will come with the pricing of a prototypical expansion as well.loading...
D&D Online - Producers Letter Jan 2017
The latest Producers letter for Dungeon & Dragons Online details some interesting changes to come.
It has been a busy couple of weeks since we announced our transition to Standing Stone Games. We appreciate the patience you've shown as we continue to work on this transition, and your help in identifying various nooks and crannies that might still need attention. We all thank you! The coming year promises to bring lots of new content, so I wanted to talk about at some things you can look for in 2017.
We are currently working hard on Update 34, which will feature a new, free dungeon, a champion revamp, and the debut of Reaper difficulty. Champions are creatures that have been tainted or empowered by the Manual of the Planes with bits of planar energy to make them more powerful. To reflect this lore, and to allow you to better identify the threat they pose, champions have been revamped so they are marked with a specific plane, and gain powers from that mark. Each champion has a planar title and a crown icon to reflect the level of its empowerment, so you can identify the challenge ahead of you more easily.
One of the joys of playing Dungeons and Dragons Online is the vast amount of build customization the game offers, and many of you have told us that want more challenge for your top builds as you refine your characters and gear them up. Reaper difficulty will offer new challenges for you. Some characters cheat death so often that even Reapers take notice! In this mode the dungeons you play are much more dangerous, and Reapers roam halls that might otherwise seem familiar. In the Reaper difficulty denizens from the planes aligned with Death are actively trying to kill you, and so is the Dungeon Master! Not for the faint of heart. Reaper difficulty brings 10 Skulls worth of difficulty so you can find the challenge that is most fun for you.
At the end of February we will be celebrating the 11th anniversary of Dungeons and Dragons Online! We'll have special gifts, and the anniversary dungeon will be coming back for an encore. We are also working on Update 35, and hope to have it ready in that timeframe. It will debut several new adventures, a new raid, and a new playable race with the Dragonborn!
After Update 35, we will continue our focus on new content, with an adventure pack set in the Forgotten Realms. The Stonelands are located north of The Stormhorns, and are known as a rocky and hilly region where legend states a castle built above the clouds crashed to Earth. The Stonelands' frequent storms may indeed come from a battle against a magical realm of old. Expect Update 36 sometime in late Spring/early Summer.
After Update 36, we still have two more updates in 2017, and we have already teased that one of those will be our expansion! We are very excited about Ravenloft, which has long been a fan favorite. We are planning lots of new content, Sentient Weapons, and other surprises.
We will continue to target game performance improvements and squash bugs, like usual, and we'd like to look at Cleric, Favored Soul, Druid, and Artificer, and do other class work as necessary. We also want to hear from you! Listening carefully to your suggestions has always helped our game be its best, and we are expanding the roster of the DDO Players Council to get more feedback from more people more often.
This will be an incredible year for DDO, and we thank you for being a part of it!
Elder Scrolls Online - Homestead
iTech-Post reports that the Elder Scrolls Online gets a Homestead DLC on February 6:
Elder Scrolls Online Homestead DLC:
Everything You Should Know Before Its Release
Players Need To Complete A Quest Before Owning A Home In Tamriel
Players need not worry; they just have to complete a tutorial quest in the Elder Scrolls Online Homestead DLC before they can buy a home, as per TrueAchievements. After which, they will be given a "modest" home, which is really just a room at the local inn.
The houses that the Homestead DLC will bring are inspired by the races in the Elder Scrolls Online. As can be seen in the trailer, there are homes for the Khajit, the Imprerial and more. These homes can be purchased by saving up in-game gold or by spending some Crowns, which can be bought using real money.loading...
SW:TOR - Review @ PC-MAG
Star Wars: The Old Republic (for PC)
Star Wars: The Old Republic is Bioware's latest entry in its ongoing PC game series. For the uninitiated, The Old Republic is a small part of the Star Wars extended canon that takes place thousands of years prior to the events of A New Hope. Everything in SWTOR feels very different when compared to the established Star Wars universe, but it retains an air of the familiar. This gives Bioware the freedom to craft an exciting new story, such as the recently released Knights of the Eternal Throne expansion, set within the established Star Wars universe. This liberty, combined with Bioware's wonderfully dynamic dialogue system, thrilling combat, and extremely generous free-to-play model, has produced a truly epic game that shines as one of the genre's defining titles. SWTOR is nothing less than a MMO achievement, and a fantastic continuation of the Old Republic legacy that Bioware first established in 2003.
The Circle Is Now Complete
Bioware has truly outdone itself with what has quickly become my favorite MMO to date. Star Wars: The Old Republic will seem familiar for genre fans, but its refinements of established concepts make for some of the best original content bearing the Star Wars license in a long time. The universe's substance and style, along with elements built around a fantastic, narrative based progression system, greatly ease the anxiety of those who would otherwise be intimidated by the genre. Whether playing alone or with friends, Star Wars: The Old Republic has content substantial enough not only to pique your interest, but to keep you invested long past your trial subscription.
Star Wars: The Old Republic is a game that has grown substantially since its inception. Bioware has blessed the game with a remarkable amount of post-release content, and has nurtured it into a MMO that others aspire to be. To pay proper homage to a legacy as grand as Star Wars is not a feat to be taken lightly, so this makes Star Wars: The Old Republic an experience not to be missed—and an Editors' Choice award-winning video game.
Amazing story-driven gameplay. Flexible character classes. A generous free-to-play model. Fast-paced, rewarding combat. Exciting, new content built around the Star Wars canon.
Iterative of existing MMORPG concepts. Microtransactions restrict access basic level content, even for subscribers.
Fans of Star Wars and MMORPGs alike will find a tremendous amount of enjoyable content in The Old Republic. It's an immersive world that boasts a satisfying narrative, exceptional combat, and rich character building. The Old Republic is the MMO standard.
SW:TORSP/MP: Single + MP
MMORPG News - Shards Online
PCGamer takes a long look at Shards Online and finds it a relic, in a good way.
Shards Online immediately feels like a relic from a different era—and I don't mean that to be an insult. I discovered this when first trying to purchase a potion from a merchant and realized that there's no shopkeeper interface to work with. Instead, his stock is spread out on a table before him. By picking up an item, he'll tell me how much it costs. At first, it felt frustrating to add these extra steps to the process, like stepping into a McDonalds and having to order my 2 am shame nuggets from a human instead of zipping through the drive-through. But that old timey traditionalism is everywhere.
Once I adjusted to the pace at which Shards moves, I started to enjoy playing in a world where not everything is convenient. My backpack physically displays items in it so I'm reminded that even in videogames my life is a cluttered mess. Quests aren't marked with glowing exclamation marks above people's heads. And even figuring out how a skill or system works can require trial and error. If it wasn't for Derek Brinkmann, CEO of Shards' developer Citadel Studios, guiding me around for a bit, I'd probably be ghoul food by now.
For someone who has spent the last few months slaying demons in World of Warcraft, those differences almost feel alienating. Modern MMOs try to be such a smooth ride it's like slathering myself in butter before diving headfirst into a water slide. Shards, however, is content to let me feel every bump and knock on my way to figuring out what the hell I'm doing. Even a simple quest to check in on a gravekeeper became an hour-long affair because I was so used to having arrows mark every step of the way.loading...
Shroud of the Avatar - Conversation & Lock System
Portalariums latest newsletter explains the changes to the conversation window and lock system for Shroud of the Avatar.
New NPC Conversation Window
In Release 38, we are updating the conversation window used for interacting with NPCs to make it both more immersive and easier to use. For immersion, we are hiding almost all of the other interface elements, including all other chat and the hotbar. We are also placing the chat in the very middle of the screen where you are looking at the NPC in order to keep you focused on the interaction. We have also tried to keep the interface itself to as minimal as possible with very few borders and as much transparency in the elements as we can.
For ease of use, we are placing all the keywords in a toolbar at the bottom of the window. This toolbar will include every keyword you can use with the NPC including keywords relating to quests you are currently on and keywords learned from past conversations with that NPC. This saves you from having to scroll back to find keywords you might not remember. There will also be some hidden keywords to discover though, so exploration will still be rewarded. Above you can see the work in progress as of today.
Important Update to Keys and Locks in Release 38
As you adventure throughout Novia and the Hidden Vale, you'll find that many keys now have a chance to break on each use.
Keys may have a good chance to break (such as the keys for the locked passages that interconnect underground scenes and the cages found in wilderness scenes throughout Novia), while others break about half the time (such as the key for the Kiln Cistern Alchemist's Workshop), and some will never break (such as special keys required for quests).
When a key breaks, a message will appear in your chat window telling you so: "Your key () broke during use."
If you use a lock for which you have several of the same key, only one key will break. (In other words, not all keys of that type will break, only one at a time.)
If there is ever a situation where more than one key type can be used to open a lock, the system will use a key that never breaks when one is available, otherwise it will use a key that has the greatest chance to break. (Note that we don't have this situation in the game yet, but an example would be "Prison Cell A" opened by either "Key for Prison Cell A" or "Warden's Key.")
Tibia - Celebrating 20 years of existence
@PCGamer they take a look at Tibia. An MMO which has been going for 20 years and is still in active development.
"I'm happy and grateful that our student project has grown into such an MMO hit, supported by a very dedicated team and, most of all, by our wonderful players," says co-founder Stephan Vogler. "Even after 20 years we're not running out of ideas for Tibia-I'm sure the game will keep attracting players for years to come."loading...
D&D Online - New Owners
Standing Stone games are the new owners of Dungeon & Dragons Online. This newly formed indie studio is made up of the veterans who developed D&D Online and LOTOR Online. This arrangement is in partnership with Daybreak Games to provide publishing services.
Standing Stone Games - A message from Rob Ciccolini
Today we have some momentous news! The game teams responsible for The Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are now moving from Turbine to Standing Stone Games, a newly formed indie game studio. In addition, we've partnered with Daybreak Games to provide global publishing services. They've had a long, successful history developing and publishing MMOs, and we're happy to lean on their expertise.
With the announcement out of the way, I wanted to talk to you about what all this means.
We're embarking on an exciting adventure as Standing Stone Games, a newly-independent studio staffed by people who have been working on DDO and LOTRO for many years. The teams remain very much committed to both games and are thrilled to continue development and operations of these games as an independent studio. This is an opportunity for us to bring about our dreams while still working on two of the biggest licenses in video games. It's a huge honor, and for you this means your games will continue to grow and improve. We love to focus on games with a high level of depth and scope, and we can't wait to show you what the future brings.
Although a great many exciting things are happening on our end, you'll be able to continue playing the game(s) you enjoy with as little interruption as possible. Our development continues on track, and the plans we have already announced remain firmly in our future view. Again, although we are a new studio, we are also the same developers who have been and will continue to work on our games.
Our success has always been possible because of your support. As we move forward, this is more important than ever. The ultimate goal of our new studio is to continue to bring you amazing experiences. We are excited for the future, and we're thrilled to have you with us on this journey.
Here's to great games, epic adventures, and memorable times with friends!
MMORPG News - Project Genom returns to Steam
@RockPaperShotgun Project Genom is an early access science fiction MMO which was removed from Steam due to a disagreement with a programmer. However everything looks to have been resolved with the game now available on Steam again.
"All questions regarding disagreements on intellectual property rights have been legally resolved in the pretrial order," said developers NeuronHaze.
The disagreement began shortly after the game's release on early access in October, Stekhnovskii was fired from the project. He claimed this was because the developer didn't want to pay him the agreed 10% of sales from the launch month, which he claimed "exceeds by far" anything the game had made before. Meanwhile, NeuronHaze said they had fired the programmer for not doing enough work in previous months.
Whatever the case, it looks like the problem has now been fixed without any prolonged and debilitating court cases. That's probably for the best. The developer also says that work is still continuing on the game, despite worries among players caused by the recent legal troubles.
Elder Scrolls Online - Free Weekend and Sale
Elder Scrolls Online - Saving the ES MMO
Polygon steps back and takes a longer look at Elder Scrolls Online, its evolution, and where it's going with One Tamriel and beyond.
How do you take one of the biggest franchises in games and move it to an entirely different genre without losing what makes it special?
That was the question posed by the team at ZeniMax Media when it formed ZeniMax Online Studios in 2007. Its answer was The Elder Scrolls Online, an ambitious project to take the world of Tamriel — made famous by single-player games like The Elder Scrolls: Morrowind and The Elder Scrolls: Oblivion — and reshape it into a massively-multiplayer online game.
But in 2011, four years after work began, studio director Matt Firor and his team started to think they might be on the wrong track. The feedback from internal playtests was mixed. ESO was just OK, and OK wasn’t anywhere close to good enough.
Neverwinter - Sea of Moving Ice
@Gamebanshee A new update for Neverwinter which continues the story in 'Storm King's Thunder' called 'Sea of Moving Ice' will launch November 8th.
New Update for Neverwinter: Storm King's Thunder on PC Launches November 8
The fate of the world is uncertain. Neverwinter's adventurers must scramble to break through giant defenses and stop all of Faerûn from turning to ice. Launching on November 8, Storm King's Thunder - Sea of Moving Ice introduces several new features including an adventuring zone, new ways to travel, a fishing mini game, artifact weaponry, treasure hunting and an epic assault on Svardborg.
Picking up where Storm King's Thunder ended, the Sea of Moving Ice update sends players to battle the overwhelming defenses of the Jarl Storvald, who has nearly deciphered the Ring of Winter's secrets and threatens to blanket the lands in permafrost. Players can hop in their new nautical vessel and travel through the Sea to gather support for the battle ahead. Along the way, they'll be able try their luck at a newly built fishing system, go hunting for scraps of a treasure map, and uncover lost relics to earn artifact weapons far stronger than any before.
Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city in the Forgotten Realms and battling its many enemies. Neverwinter is available on PC and is free to play digitally on Xbox One (with Xbox Live Gold) and PlayStation®4 (PlayStation®Plus not required).
Star Citizen - News @ PCGamesN
Farflame spotted some Star Citizen newsbits at PCGamesN:
Chis Roberts talks about the comparison with Elite Dangerous:
Star Citizen right not to ape "basic, bare minimum" approach of Elite: Dangerous, claims Chris Roberts
More info about single player Squadron 42 and some videos:
In Squadron 42, they plan to turn out a single-player game that tells a story worthy of Wing Commander, and preserves the player freedom of Star Citizen’s space sandbox.
Drama or rather "drama" between ex-devs and Roberts about his demands:
Former Star Citizen devs claim impossible standards wasted months of development, Roberts responds
Ultima Online - 5 Stories of Murder & Theft
PC Gamer's Ultima Online retrospective takes us back to the brutal age of griefing and murder that, for some, makes it a classic hardcore RPG.
Ultima Online turned 19 today and despite being so outdated, few PC games inspire nostalgia quite like Richard 'Lord British' Garriott's first MMO. Unlike most modern MMOs—ignoring of course—Ultima Online is unique because it's the closest thing to a Dungeons and Dragons campaign gone massively multiplayer. It's sometimes bizarre, always hectic, and wonderfully intimate. Without all the modern luxuries of global chat or automated trade systems, players had to interact with each other in ways that gave rise to friendships, rivalries, and devastating betrayals. Oh yeah, Ultima Online was hardcore as hell too. Griefing and player killing were the laws of the land, and death wasn't just a slap on the wrist—you could lose everything.
Today, few people would probably ever want to spend their time playing in such a ruthless game, and later expansions would try and curb players' appetite for tears by discouraging slaughter. But of all the amazing stories spawned from online games, few are as memorable and hilarious as the ones that come from Ultima Online. To celebrate its birthday and the legacy that would shape an entire genre of MMOs, here are just a few of my favorites. They might not be the most sprawling tales, but the strength of Ultima Online was never how 'epic' it could be. Instead, it was all about those little moments that would happen week to week that made the world of Britannia come alive.
Source: PC Gamer
Ultima OnlineSP/MP: Massive
D&D Online - Producers Letter
Gamebanshee reports on the producers letter from Turbine which has annouced some ambitious plans for D&D Online. There are plans for an expansion in 2017 and a significant new content release for the 10 year old game. Now the producers letter details new features, character advancement options and quests.
Here's the list of Things We're Working On:
~ Updated Night Revels event: First up, we're working on an update to The Night Revels, our Halloween-themed event which debuted last year. We're planning to add a couple of new quests along with a handful of new items that will focus on cosmetic fun. We're expecting the updated Night Revels to debut later in October.
~ A new Questing hub: We've long wanted to help people figure out where to go and what to do when they come back to DDO from some time away, and this hub will help both them as well as anyone who'd like to get to quest entrances more quickly. We don't have a name for this new system yet, and we'll be talking a lot more about it in the coming weeks.
~ World Character Transfers: We've heard from many of you that our process to transfer characters from one world to another needs to be more intuitive and take less time. Our new launcher-based system will send a character or characters from one world to another in seconds, and players will be able to pay for their transfers directly with Turbine Points. We think you'll like this transfer system, which is already in place in our sister game Lord of the Rings Online. Expect to see it debut by the end of the year.
~ Deity feats: We'll be adding new Deities that players can follow, and new feats that can be unlocked by players who find favor with their deity of choice.
~ A new free dungeon: We're expecting to release a new free dungeon in December that we think fans of A Study in Sable will enjoy. This quest sends adventurers to a popular type of pen and paper location that hasn't had much representation in DDO. I'd say more, but I don't want to spoil it.
~ Character Bank Storage: We're working to take the user interface used for your Shared Account Bank and Crafting Storage and bring it to your personal character bank. Besides an improved look and functionality, this change will allow us to offer additional character bank storage space in the future.
~ Monks and Favored Soul updates: Continuing our class work, you can expect an overhaul of handwraps in addition to updated enhancement trees for both classes.
Looking beyond 2016, we know many of you have been hearing the rumors and teases about Ravenloft, so let's talk Strahd. We're 100% interested in bringing Ravenloft to DDO, and are working through the process to make it happen. We don't have an exact time frame in mind, although our current plan has it coming to DDO sometime towards the end of 2017. We can't wait to bring one of the most popular and classic adventures in Dungeons & Dragons history to the game.
Matt Chat #353 - Elder Scrolls Online
Part 2 of the Lawrence Schick interview:
Mr. Schick is back this week to talk about his book, Heroic Worlds, the evolution of MMORPGs, why Tamriel is special, and what open world collaboration is all about.
Star Citizen - Sneak Peak
Shroud of the Avatar - Interview with Garriott
Tom: That is clear in your games, and I'm sure Shroud of the Avatar will have some sci-fi tendencies.
Richard: What's interesting is, it originally started as sort of a steampunk historical future, but at first my core fanbase was like "What are you doing?! We really want medieval!", and so I kind of hid the steampunky, clockpunky stuff and we promoted the medieval stuff and everybody felt comfortable. Now that everyone's comfortable, we're actually putting back in the steampunk and clockpunk. Because after a while we were like "This is too traditional. What can we do to mix it up?" but we had this [steampunk] right here, so we pulled it back in. So yes, we will sort of see a historical future edge to it.
Tom: Shroud of the Avatar is your latest project. That was funded through Kickstarter, with Forsaken Virtues being the first in a series of five episodes. It’s been deemed a spiritual successor to Ultima: in fact, you even said you’d call it Ultima if you had the rights to it.
Richard: Yeah! In fact, every year I give EA a call and say “Look. It wouldn’t be hard to make it an Ultima! You’re not doing anything. We could make a deal. Let’s do it.” And every time I called their executives go “Yeah. That’s a great idea!” And then they shop it around internally, and there’s always some group internally that goes “No. Someday, I’m gonna use it.” And so EA understandably favors their in-house studios, and so the potential deals have fallen apart every time. And so I’ve been very careful to make sure it’s not a derivative work. There're no references in Shroud of the Avatar to names, places, events that happened before. But Shroud of the Avatar is clearly a Lord British, medieval game that includes virtues as a core concept and is not incompatible with anything I’ve done in the past. And therefore, in your own mind’s eye if you don’t want to break the continuity I’m not forcing you to break that as a player.
Elder Scrolls Online - Shadows of Hist Preview
Elder Scrolls Online's Shadows of the Hist DLC - and update 11 - will launch on the 1st of August. Early impressions are rolling in about some interesting new mechanics.
After spending some hands-on time with ZeniMax's ambitious Update 11 patch and complementing Shadows of the Hist game pack for The Elder Scrolls Online, the editors at MMORPG.com have wrangled up some first impressions to give us a better understanding of what to expect when they officially launch on August 1st. Word is:Cyrodiil Cities
This is my personal favourite addition to the game. When you zone into Cyrodiil and look at the map you’ll notice 3 new icons on the map. These are the new cities that can be controlled by any faction, Bruma, Vlastarus and Cropsford. These towns require you to capture three points within them, one that is unguarded, another with only a few guards and one that is heavily guarded. These new areas will bring new fights to Cyrodiil, as these cities can play a very important role for PvP as they act as resurrection points for those who’ve fallen in battle. Anything that Brian Wheeler can add to Cyrodill that promotes smaller scale combat alongside with the large battles that Cyrodiil is designed around is fantastic.
Racial abilities are something that I’ve discussed in the past, numerous times. I never felt that ESO’s racial passives were deciding factors when it came to building your character. This is something I praise ZOS for, the freedom to truly play a character the way you want without completely ruining your play experience. Yes, the bonuses gave a player a slight advantage in terms of health regen etc, but never enough that another player couldn’t overcome them. That said, I also commented that some racial abilities just didn’t seem right. Let’s take a look at the new ones and you tell me what you think of them.
Shroud of the Avatar - Garriott Sells Real Blood
In what might be his most macabre PR move yet, Richard Garriott is planning to sell a vial of his own blood as part of a "reliquary" for Shroud of the Avatar.
Even though the event has been immortalized on video, the item is indeed on sale on eBay and Eurogamer already wrote an article on this, I still find this difficult to believe. In one of his possibly most eccentric moments, Richard "Lord British" Garriott has had a professional nurse draw some of his blood to be sold on eBay as part of a limited "reliquary" that also includes a plethora of digital items for his upcoming Shroud of the Avatar: Forsaken Virtues.
The starting bid for this oddity is $5,000, but this initiative might be stopped by eBay, considering that their policy on human body parts is pretty restrictive:Examples of prohibited items include, but are not limited to:
Native American grave-related items, including skulls and skeletons intended for medical research
Tibetan prayer skulls
any of these items included as a gift, prize or giveaway in connection with another item listed on eBay
I wonder if this stunt will bring the spotlight back on Shroud of the Avatar, considering the title seems to have lost the interest of mainstream publications during the long road to the official release.