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Macrocom, Inc.

Creator of Action-CRPGs ICON: The Quest for the Ring and its follow-up, The Seven Spirits of Ra.....
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Mad Labyrinth Studios

We are a small game developing company based out of Atlanta, Georgia. We focus on RPG style games in fantasy realms with twists on the normal game mechanics you're used to.  ....
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Mad Sheep Studios

Our small team is located in Bratislava, the capitol city of Slovakia, Europe. We focus on PC games (Mac & Linux). Currently we work on an sRPG game - Urtuk: The Desolation.....
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MakeItSo LLC

MakeItSo LLC was owned by David Allen and his father, Larry Allen.....
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Marius Horia Popa

My name is Marius H. Popa. I'm a 3D generalist working in both game and advertising. I like to do anything and learn as much as I can about 3D. I'm a real gamer I guess before I was born, my favorite genre is RPG.....
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Marvelous Inc.

From the Website: (translated) In the online business, we are planning, developing and managing online games for the App Store, Google Play, SNS platform etc.In the rapidly changing online game market, we will actively develop content through alliances with other IPs, as well as our own IP, in order to quickly and continually supply topical contents.We will also promote multi-use of our original IP and multi-device correspondence ....
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Maschinen-Mensch

We're a small independent computer game developer based in Berlin. - Est. 2014 -....
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MassHive Media

Who, What and Where are we? Established in early 2014, MassHive Media is a growing indie game developer resides in Bandung, Indonesia. We are small yet independent company striving our best to deliver the best quality game products for various platform. With an amazing team with deep passion towards games, illustrations, animations, we aim to be to be one of the leading ga....
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Massive Damage

Massive Damage is a Toronto based independent games studio started by the brothers Ken and Garry Seto. History Early history Founded by mobile app pioneers Ken Seto and Garry Seto, Massive Damage is focused on building unique and compelling video game experiences for all platforms. Their first game, Please Stay Calm, was one of the most successful location-based massively multiplayer games on iOS. After that
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Massive Work Studio

Massive Work is an ambitious studio based in Natal-RN, Brasil. We have collaborators in Campinas, in some cities in country and even abroad. Our professionals have in common the love for games and the dedication to make the best game as possible! Therefore, our ....
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Master Creating

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Masthead Studios

History of Masthead Studios May 2018 Masthead and Ryseup decided to form a strategic joint structure – Ryseup Masthead and broaden their horizons. Both companies will assist each other in providing highest quality products & services to their clients and partners. January 2017 Ma....
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Matt Roszak

Yo, I’m Matt Roszak, also known as Kupo Games. (previously kupo707, or matt-likes-swords) I’m a 28 year old indie game developer from Canada, who lives in Glasgow, Scotland. My family is mostly Polish. My work can be found on Kongregate, Armor Games, Newgrounds, and many other websites. I work with Adobe Flash and publish games for the web, and for Steam. I’m best known for creating the Epic Ba....
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Matthew Jennings

Matthew Jennings built and released the Depths of Tolagal on Steam as part of Angry Toad Studios.....
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Maverick Games

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Mayhem Games

Since 2012, Mayhem Games USA has been developing the finest in indie games. We continue to grow and expand our company and as we grow, so do our games.....
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Meepower

Hello! I'm Meepower and I make some crazy stuff. Look it.....
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Mega Crit Games

Mega Crit is an independent game studio based in Seattle, WA and founded by Anthony Giovannetti and Casey Yano.....
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Mercy Ground Creations

Mercy Ground Creations is a small indie game studio funded in 2017 and based in Normandy, France. "Ama's Lullaby - Prologue" is our first attempt to release a game funded by gamers. The success of the Kickstarter campaign will be the opportunity to create the company officially.....
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Merry Prankster Games

A small Indie RPG developer.....
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MGAME USA, Inc.

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Micro Forte

Micro Forté is an Australian game company currently focusing on developing massively multiplayer online games (MMOGs). They have previously worked with publishers such as: US Gold, Panasonic/Ripcord, Electronic Arts, Interplay, THQ, Universal Interactive and Microsoft.Micro Forté has had great success with their MMOG technology platform, BigWorld, which they have sold to several MMOG developm....
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MicroGenesis

MicroGenesis was a small company founded by Brad McQuaid and Steve Clover in 1989. War Wizard was the first game, for McQuaid, Clover, and artist Milo Cooper, who later worked together at Sony Online Entertainment on EverQuest and at Sigil Games Online on Vanguard: S....
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MicroProse

MicroProse Software, Inc. was created in 1982 by Sid Meier and Bill Stealey. Up until its beginning demise in 1999 the company released several well known titles such as Civilization, X-Com and Master of Orion.MicroProse was bought by Hasbro Interactive in 1998. Infogrames bought Hasbro Interactive in 2001 and MicroProse was subsequently closed.....
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Microsoft Games

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Midboss

MidBoss is a gaming, tech, and geek culture company with a focus on the alternative and LGBT lifestyles that encompass gaming culture. We make GaymerX, Read Only Memories and Gaming in Color and we’re all about doing fun & weird stuff!! Thank you for coming! *bows*....
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Miga

Developer of Hevn....
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Mighty Rabbit Studios

Mighty Rabbit Studios is an independent game development studio based out of Raleigh, North Carolina. Josh Fairhurst and Nicholas Allen founded the company in August of 2010 through the inaugural session of Joystick Labs, a game development focused tech incubator. The company released its first major project Saturday Morning RPG onto the Apple App Store in April of 2012. Their sophomore release, Breach & Clear, was released in July 2013. Both games have been well received by both c....
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Mike Riley

Quest for the Unicorn was my second foray into rogue-like games. I began writing the original version in the late 80s and released version 1.0 around 1990. Quest for the Unicorn was based upon the engine that I had written for The Land. I had updated the engine to support a more expansive world than what the original engine could support. The engine for The Land also had a lot of hard coded values in it which I had moved off to the data files for Quest for the Unicorn, making t....
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Milkstone Studios

We’re an independent game studio with only one goal: Making fun games while we have fun doing them. Our main target platforms are PC and Consoles. Email Press contact: press@milkstonestudios.com Support contacts: alejandro@milkstonestudios.com miguelherrero@milkstonestudios.com Socia....
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Mindfuse

Founded in 2006, and based in the San Francisco Bay Area, Mindfuse, Inc. is an entertainment software company focused on creating and delivering high-quality, games and digital entertainment to mainstream consumers. Mindfuse was founded on the premise of creating high-quality content that appeals to the widest range of consumers. The company's ultimate goal is to generate original IP that entertains and challenges the mind. The company's first game, Gatheryn, in development for multiple platf....
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Minor Key Games

Minor Key Games is independent game developers David Pittman and J. Kyle Pittman. We make quality singleplayer games with an emphasis on game feel and deep systems.  ....
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Mirage Interactive LLC

Mirage Interactive LLC is a game developer, successor of Mirage Media which was mainly game publisher and distributor. The original company was founded in 1988 and was the first Polish publisher of entertainment software for 8 bit computers. In the later years it successively gained developing and publishing experience by producing games for popular 16-bit platforms like Amiga and PC. In 1993 Mirage started to distribute in Poland products of Codemasters, Titus, Eidos Interactive, Inf....
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Misery Development Ltd.

Independent game developer established in 2013. Forming the development lead of MDT members of this team has orchestated the production of the free and award winning S.T.A.L.K.E.R. Misery mod downloaded by more than 450.000 gamers worldwide.....
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Mitorah Games

Established 2004. Mitorah Games is an independent game development team which focuses in downloadable computer games, rapid game development and game marketing tools. We also act as a publisher of our own and several hand-picked partner's games.....
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Mojo Bones

Mojo Bones is an independent U.K. developer that prides itself on creating innovative concepts for handheld, console and PC.  ....
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Mojo Game Studios

Mojo Game Studios is an independent game studio based in Pittsburgh, with many team members globally distributed. Mojo's team consists of designers, artists, programmers, and more, with world class talent committed to creating a game that reflects the vision laid out in our manifesto.....
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Monkey Stories

Cédric Maussion developed Heroes of the Monkey Tavern.....
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Monkeynetics

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Monolith

Monolith is a premier developer of AAA video games based in Kirkland, Washington. Founded in 1994, we’re a focused, single-project studio backed by a global entertainment leader with a rich legacy of critically and culturally significant titles. Our Middle-earth: Shadow franchise raised the bar for personal, player-driven stories with its award-winning Nemesis System and firmly established....
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Monstrum Games

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Monte Cristo

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Moral Anxiety Studio

Our studio is a small group of gamers who look for a new approach to role-playing in video games. Our experiments are meant to be interactive as RPGs, complex as Visual Novels.....
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Motion Twin

We don't have a boss. We're all equal and we wanted that to show, both in the way our games are made and in the way we organise ourselves. So we chose to create a cooperative company. Everyone has a say and we all take home the same salary. Motion Twin We're based in Bordeaux, France. A river city in the south west, home to the best win....
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Mountain Sheep

Mountain Sheep is an independent game studio headed up by brothers Kimmo and Timo Vihola. We are best known for our iOS games Bike Baron, Ice Rage, Minigore and Death Rally. We are currently working on a PC-game Hardland. No matter the platform, we love the idea of making games that play to this medium’s strength — interactive little adventures that you just want to lose yourself in.....
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MuHa Games

We are a small but passionate bunch of game lovers, who one day decided to make their own games. Currently, there are 5 people in our team, 3 are located in the UK, 2 in Poland. We’re full-time indies and our goal is to make great games that are enjoyable to play.....
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Multithreaded Games

Multithreaded Games currently consists of a small but dedicated core team of two lifelong friends and Portsmouth, Ohio natives Derek Bradley and Andy Fenton. Having met in third grade, the two immediately bonded over their mutual admiration of video games (particularly RPGs) sparked initially by the game Earthbound. Sometimes they’d even hang out and play different RPGs on separate TVs – one stacked atop the other. Oh yeah, the TVs were giant abominations back then, so ....
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Multiverse

MULTIVERSE OVERVIEW In July 2004, a team of Netscape veterans founded The Multiverse Network, Inc., a company aiming to become the world’s leading network of Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse has pioneered a new technology platform designed to change the economics of virtual world development by providing independent game developers with the resources ....
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Mutant Entertainment Studios

Located in sunny Chico California, Mutant Entertainment Studios was founded in 2006 by Clarke Steinback, Kate Stoddard and Jeff Underwood with the goal of producing niche market games featuring deep and compelling game play.....
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My.com

About My.com Meet My.com U.S. At My.com, it's all about developing digital services for the pickiest generation in history. People now have the widest range of opportunities to pursue their passions, and simply have no time to waste for less-than-perfect technology. We're a part of that demanding crowd, and it's our deepest belief that "as good as it gets" is not enough for technology today. Why settle when you can go one step furt....
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