The RPG i've replayed the most is Fallout 1. I've beaten the game with a melee-only build, a full charisma/speech build, low intelligence build, energy weapons-only build, Unarmed build. I've completed the quests in different ways: sneaking, stealing, talking your way out or just killing everyone in my way. So i've replayed Fallout 1 in different gameplay styles and role played unique characters.
But here's the thing: Fallout 1 is short, even on you first playthrough the game doesn't take more than 15 hours, and if you know what you're doing, no more than 8 hours. So i can easily replay the game, it's not a big time commitment.
Another example: When i die(permanently) in ADOM, which does not take too long, i try a new character build with different gameplay style, so i'm always messing with the game RPG systems in new ways, it truly feel like i'm "role-playing" here. But when it comes to 40 hours plus games, i find myself much less likely to replay them and try new builds, especially right way.
Others RPG's offer tons of classes and skills for you, but once you've chosen one build, for example: Swordsmanship, often there is no reason to level up "Axes", or "polearms" or any other fighting skills. So you're pretty much focused on leveling the same skills without much meaningful decision, to keep up with the game power scale/difficulty scale, for 40 hours or more. class change and multiclassing can spice up things a bit though.
I don't have the time and patience to replay and try new builds/gameplay styles in long, 40 hours plus RPGs like Pathfinder, Baldur's Gate, Wizardry, Might and Magic. What you guys think ?
But here's the thing: Fallout 1 is short, even on you first playthrough the game doesn't take more than 15 hours, and if you know what you're doing, no more than 8 hours. So i can easily replay the game, it's not a big time commitment.
Another example: When i die(permanently) in ADOM, which does not take too long, i try a new character build with different gameplay style, so i'm always messing with the game RPG systems in new ways, it truly feel like i'm "role-playing" here. But when it comes to 40 hours plus games, i find myself much less likely to replay them and try new builds, especially right way.
Others RPG's offer tons of classes and skills for you, but once you've chosen one build, for example: Swordsmanship, often there is no reason to level up "Axes", or "polearms" or any other fighting skills. So you're pretty much focused on leveling the same skills without much meaningful decision, to keep up with the game power scale/difficulty scale, for 40 hours or more. class change and multiclassing can spice up things a bit though.
I don't have the time and patience to replay and try new builds/gameplay styles in long, 40 hours plus RPGs like Pathfinder, Baldur's Gate, Wizardry, Might and Magic. What you guys think ?
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- Jun 24, 2018
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