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crpgnut
September 15th, 2010, 15:47
Just a heads up for those who were curious; you can add Oblivion mods to Nehrim, at least the simple ones. I've added Qarl's texture pack, HGEC and a little mod called "A takes All" or something similar. These all seem to work fine. My game doesn't seem to be any less stable since adding them.

skavenhorde
September 24th, 2010, 11:09
I'd like to add that OBSE works fine as well. I added most of the mods here (http://www.sureai.de/forum/viewtopic.php?f=86&t=2894) as well as Qarl's (a must).

That's all I'm willing to mess with right now.

DArtagnan
September 24th, 2010, 11:19
I'd like to add that OBSE works fine as well. I added most of the mods here (http://www.sureai.de/forum/viewtopic.php?f=86&t=2894) as well as Qarl's (a must).

That's all I'm willing to mess with right now.

Nice, thanks ;)

The stealth overhaul was always a must for me in Oblivion.

Benedict
September 24th, 2010, 12:00
Is Nehrim any good btw?

DArtagnan
September 24th, 2010, 12:04
Is Nehrim any good btw?

Define good, and I'll come up with an answer ;)

Think of it as a cross between Gothic and Oblivion, but without being able to escape the confines of the Oblivion (Gamebryo) engine.

Benedict
September 24th, 2010, 12:06
Sounds fairly good to my tastes then, oblivions polish & gothics depth and challenge would be perfect IMO.

DArtagnan
September 24th, 2010, 12:10
Sounds fairly good to my tastes then, oblivions polish & gothics depth and challenge would be perfect IMO.

There's your answer ;)

Personally, I have some rather serious issues with the "feel" and awkwardness of the engine - but I'm working to overcome that, because I think there's a really great game beneath the surface.

skavenhorde
September 24th, 2010, 14:24
I just survived a crypt that I had no business being in. Tough skeletons, ghosts and liches plus a mini-boss that I'm sure will be mentioned in a quest sometime in the near future (It had a name). I love finishing quests before I'm even given them :)

It took everything I owned to survive. I used almost every potion, scroll and switched weapons tons of times from ranged staff weapons to melee just to kill these things.

The reason I mentioned this is because I had more fun in the hour it took me to go through that tiny crypt (4 or 5 chambers) than I did throughout all of Oblivion and I was rewarded for my troubles. I got a nice sword and a few constant effect items. Nothing overpowering mind you, but definatly better than what I had on before I went in.

This is exactly why I love Gothic over Oblivion. It throws challenges at you and rewards you for taking them on. If this was the normal version of Oblivion I would of come across some low level skeletons and found some junk at the end of this crypt.

wynams
October 3rd, 2010, 02:49
… without being able to escape the confines of the Oblivion (Gamebryo) engine.

Finally got around to Nehrim a bit this afternoon, and this perfectly sums up my estimation thus far.

I'd still rather something be based off Bethesda <anything> over Bioware <anything>.

/casts protection from flames on self

Wulf
October 4th, 2010, 22:17
Downloaded and installed the new patch version 1.0.8.0 today and loaded directly on top of my current game and continued with no problems.

link -> http://nehrim.de/dataEV.html

The new launcher shows the change-log - there's also a forum explained list ->

http://www.sureai.de/forum/viewtopic.php?f=84&t=3467
...........................
This is sure one heck of a game, the best i've played in ages.

Lurking Grue
October 5th, 2010, 14:44
Downloaded and installed the new patch version 1.0.8.0 today
What's the status of the English translation regarding written works that are not main quest related? I read that they were untranslated when they first released the English version and I have been waiting for a full translation. So, have they managed to translate them all by this patch? Didn't see anything about it in the patch notes, other than they said the English version is now up to date with the German one (but I think that means the bug-stomping side of things, not the translation).

Wulf
October 5th, 2010, 23:17
@Lurking Grue

I can't really tell yet as i am stuck in a main quest (Barateon's Temple) and havn't progressed much since installing the second patch. Havn't had any translation problems at all. All books are beautifully written, all pop-up menu's/instruction are good as well as all dialogue texts. A few wall posters are still in German but hasn't affected any game play progress.

Gothmog
October 6th, 2010, 00:55
I'll second that Nehrim is amazing and the SureAI modders brilliant.

fragonard
October 6th, 2010, 01:39
What's the status of the English translation regarding written works that are not main quest related?

The latest patch doesn't address the minor, non-quest related text translation and, from what I understand from the official forum, these texts are a low priority and may never be 100% done. If I were you, I wouldn't wait; they don't really detract too much from the game since they give no vital info anyway.

Warmark
October 6th, 2010, 01:40
I'll second that Nehrim is amazing and the SureAI modders brilliant.

I'll third that. It's so well designed, I haven't been in two dungeons that look the same, couldn't say that about vanilla Oblivion.

Dajjer
October 6th, 2010, 20:58
Thanks for the heads up on this game. The perfect game to play while I await, Arcadia and Fallout. I guess Nehrim has a main quest, but all I'm doing is exploring and fighting off baddies. I just love wandering into places I'm not supposed to be at and then with a couple of swings to test the baddie, I'm off and running for my life where ever my legs will carry me. Good Times.

However, playing this game reminds me why I never finished Oblivion even though I put in well over 60 hours. While I like the game world, the player Interface is horrendous. the lock picking, the conversation game, the enemies that chase you and never tire. Still, Nehrim is a million time better than Oblivion

BillSeurer
October 6th, 2010, 21:05
Do the "reputations" (something like that) you get have any effect in game or are they just achievement-like things? For instance I was supposed to run down a guy before he could deliver a weapon that had been found and when I caught up to him I pulled out my bow and shot him full of arrows before he could get back to me. For some reason this gave me the :murderer: reputation. I also picked up the :thug: one earlier apparently for friendly fire while in combat.

OK, so I finished the guy off and grabbed the axe he was carrying. I got a quest message that it would be safer to return it to the depths of the mine or I could keep it for my own uses. I returned to the mine and wandered around but didn't find any special place to secure it. Does it really matter if I keep it or not? Is there actually some place special to secure it?

fragonard
October 6th, 2010, 21:17
For some reason this gave me the :murderer: reputation.

There are some encounters that seem to require a scripted event to complete. So, if you do not interact with the target, the script will not start and the quest will be messed up in some way. When you kill at range, of course, you can't have this interaction.

crpgnut
October 6th, 2010, 21:46
@BillSeurer - It really doesn't matter what you do with it and there's no special location for the dumping and no quest update if you do dump it. I'm unsure if there are repurcussions at the end of the game, but I doubt it.

booboo
October 11th, 2010, 19:49
I'm having fun with Nehrim, but performance-wise it seems rather slow - I don't like having to turn off distant lands etc just to fight some critters (I have a GTX 480 and Ok system, shouldn't have to!). But the pluses far outweigh the negatives - these guys have a brilliant eye for world design: the Dark Forest is just amazing (when you're not fighting anything ;-) They seem obsessed with spiders tho :-/ and me being mildly technophobic…!

Just one question: what do the "region levels" really indicate? I entered the Dark Forest at level 16 and ventured into a ruin…I survived (just!) but the region is flagged as level" 30-34" or some ludicrously high level. I mean it s certainly tougher, but nowhere near that hard - and I'm not a power gamer.

skavenhorde
October 11th, 2010, 20:00
I hated that region. It slowed my computer down to a crawl. All the other regions were just fine, but that one I had to get rid of a lot of graphic options to just play it.

I found that area tough. I was lvl 20 or something close to that and those crypts/dungeons I entered were some of the hardest I encountered. I still could clean them out, but it took more than a few swings from my sword or a blast from my fireball to do it. I had fun in those dungeons, not so much when I got back outside. I didn't like having to tone everything down outside just to get it to run properly. So I bypassed pretty much everyone I encountered and just entered the dungeons.

As for your question, I really don't know. I just ignore it anyways and go wherever I want.

crpgnut
October 11th, 2010, 20:06
The region levels are just a very loose guide. It's telling you that these creatures are a little tougher than a region with 24-28 level creatures. It really doesn't correspond to character levels; at least not acccurately. I will say that even at level 25+, I need to make sure I don't get surrounded. I'm fine if it's 1-3/1 but more than that and I'll be damaged quicker than I can recover.

booboo
October 11th, 2010, 20:30
Ahem…I meant "arachnophobic" not "technophobic" in my last post ;-) Damn auto-completer…

As for levels - Ok, I see, so just a relative power indicator. I also have trouble with more than a pair of creatures..which is good (kind of) as long as its not all the time.
I've also found quite a few untranslated notes etc in arb little places, which looked like they might be important. Still, this mod is an amazing effort and I'd hate to sound ungrateful.

What setting are you guys running on? My perf is generally jerky in any town - especially Erothin *stutter*skip*Lurch* etc. I had to turn down draw distances on objects/npc's etc to get it to run at ~25 fps. I have it on 1600x1200, only partial water reflections, light shadows (no trees), all optimizations (streaming etc) on etc. I think the biggest problem is their desire to get an open word with no loading screens - the Oblivion trick was to force entrance into city via a gate - so you could have a low-poly shell for the city wall and only load city geometry on entry - which is sensible but not as nice. I make sure I approach a city at walking pace ;-) I wander if my cpu is a little too weak? Its a core2duo 2.6 (few years old now). I'm upgrading CPU, mobo, mem in a few weeks so I'm hoping for a boost from that.

crpgnut
October 11th, 2010, 21:04
I have a fairly new quad and an okay Gefore GTS 240 and it runs fine for me everywhere but the Dark Forest. If you're struggling in cities, the Dark Forest will make you weep. That said, I'm running with most things on except grass. I always turn grass off because it hides ingredients/treasure and I wants my stuffs :D

As far as untranslated notes, a modder is translating as she plays through the game so you can grab her mod. Her nickname is Aisis or something similar:

http://www.sureai.de/forum/download/file.php?id=1696

GhanBuriGhan
October 11th, 2010, 21:06
I had the biggest performance boost from disabling distant buildings and a little from tweaking the memory/streaming settings to fit my PC (effectively 3GB in XP). With that it runs OK in most normal places on my rather old rig. I am sure it will stutter in the more severe areas mentioned above.

booboo
October 11th, 2010, 21:20
Thanks for the comments - my setup is generally playable, but not as smooth as I'd like (I'm a fussy gamer ;-) Oddly enough, the Dark Forest was fine (everything but tree shadows on) until I cast a spell - somehow the spell effect would cause the frame rate to drop to almost zero momentarily. And some creatures caused it to drop too..very odd. Turning off distant land fixed everything but the env looks less sinister. I haven't tried turning off distant buildings though - may try that if I have problems .

Wulf
October 13th, 2010, 14:31
I stuck religiously with the storyline doing no side quests as a kind of experimental first run through. This gradually put me ahead of the level indicators by several levels. Some current to-do quests suggest 10 more levels before attempting them. This caused me to rethink and change tack because now that i have re-connected with Kim my beautiful and extremely capable dedicated follower, i have gone against my initial aim and began to free-roam together.... to put the main quest line to one side and "totally free roam"

I'm going for locating the full armour sets if possible, finding as many dungeons, caves etc' - this obviously will take some time yet should put me way in front in respect of power/storyline ratio level but hopefully somewhere in due course will pick up the main quest line and continue where i left off, i hope this tactic works out o.k. - one pop-up is already showing that a main quest is waiting to progress but i am ignoring it as i have many progressive saves should i need them.

I have high sneak skill (can stand right under the nose of some opponents) and high bow marksman where together each shot is X4 gain if not detected, so the further back from the target you can go before detection will give equivalent of 8 shots for the 2, before any onslaught and often enough for a kill (the secret being to keep Kim some distance behind you to prevent her initial detect attack - this can make for some successful kills without Kim even moving - as once she moves in, the more (if any) opponents will join in.
Was fighting with some bad fire mage and powerful skeleton in the creator crypt when i saw Kims body flying 50 metres through the air, i suspected she was dead but have found she always recovers after a short knock down, i'm not quite sure but would love to learn which spell or skill blows the opponent back some distance weather it's a melee or bow or spell ??? - thankfully Kim will always heal me if i am really low on health. All in all, kim is quite a girl...as a follower.

No mods being used as yet - but maybe later?

crpgnut
October 13th, 2010, 15:07
Don't get too attached to anyone unless you want severe disappointment once you get back to the main quest. I abandoned the main quest at a certain point because the game wasn't headed in the direction that I, as the player character, would pursue. This will cause certain areas not to open up for me, but I hope to be able to hack my way into most of those areas. After all, I won't care about breaking the main quest :D

Dajjer
October 16th, 2010, 07:58
Well, that was mostly a fun 2 weeks. I say mostly because the game not only crashed on me but also crashed my computer to a complete shut down. When ever I was in a dungeon and an enemy was around some corner, the computer would freeze. I felt like I was playing the release version of Gothic 3.

Still, this was a very nice world to explore. And unbelievabley huge. I never played the main story line I just wandered the lands. And it got incredilby scary when my level 6 charaacter was exploring the northern areas of the map. Lost of running and jumping. good times.

But the crashing and studdering was just too much. On to Arania

Strafe
October 16th, 2010, 08:47
Well, that was mostly a fun 2 weeks. I say mostly because the game not only crashed on me but also crashed my computer to a complete shut down. When ever I was in a dungeon and an enemy was around some corner, the computer would freeze. I felt like I was playing the release version of Gothic 3.

Still, this was a very nice world to explore. And unbelievabley huge. I never played the main story line I just wandered the lands. And it got incredilby scary when my level 6 charaacter was exploring the northern areas of the map. Lost of running and jumping. good times.

But the crashing and studdering was just too much. On to Arania

I believe u have a faulty install... I for one didin't had any technical problems .

fragonard
October 16th, 2010, 18:24
I've had a lot of hangs as well, every 20 minutes or so. It's worth it though, very good game. It took over 40 hours to get to the end of the MQ and still lots left. I've only explored half the map but it's now a little hard to get motivated. I would strongly recommend doing a lot more exploring before continuing the MQ. (the start of chapter 2 is a good place to stop)

Wulf
October 17th, 2010, 18:27
This is just my own view on mainquest diversion.

It appears that small diversions at regular intervals in tandem with the MQ is a good level equalising method, there's even a hint on the game load screen suggesting this.
Attempting to clear say 1 or 2 non-quest caves/mines (and collecting some cool loot) for every 2 / 3 / 4 MQ's - as start ratio seems o.k.
I found many MQ's can be simply held in limbo even at some point part way though (as with mult-stage quests) and still be continued later but not forever as quest overlap might conflict - though i havn't personally met this problem as yet. The Main Quest line appears solid and unbreakable.

Yeah, i often get crashes when i exit the game - memory purge? -not sure.

booboo
October 18th, 2010, 18:04
I'm quite far in the main quest now and at level 20 - found 'you know who' (no, not valdemort ;-) , and just watched 'someone else'...off himself. Anyway, I was wondering when you start finding higher level spells? I can still only easily access level 1 to 3, and have found a few level 4...but there are 7 levels! Also, the level 4 destruction that I have I can't cast, even though my destruction skill is Expert (80 naturally + buff items push it to 105) and I have lot of mana. This is the only thing frustrating me at the moment (besides the crashes, which happen at least once a session).

BillSeurer
October 18th, 2010, 18:31
I'm quite far in the main quest now and at level 20 - found 'you know who' (no, not valdemort ;-) , and just watched 'someone else'…off himself. Anyway, I was wondering when you start finding higher level spells? I can still only easily access level 1 to 3, and have found a few level 4…but there are 7 levels! Also, the level 4 destruction that I have I can't cast, even though my destruction skill is Expert (80 naturally + buff items push it to 105) and I have lot of mana. This is the only thing frustrating me at the moment (besides the crashes, which happen at least once a session).

I am wondering about the spell level thing too. I finished the main quest and have restarted as a mage and the first time through level 4 was the highest I saw. It is a *lot* harder in general though because I know what I am doing I am actually dying less frequently than I did the first time through.

The crashes for me got a lot more frequent later on in the game. What was most disappointed about that was when I had just finished a very difficult section and it crashed when I was saving and the save was corrupted. :-(

BillSeurer
October 18th, 2010, 18:33
I hated that region. It slowed my computer down to a crawl. All the other regions were just fine, but that one I had to get rid of a lot of graphic options to just play it.

I was wondering what was going on there. I just avoided it because it was like watching a slide show. A slide show with someone talking about each of the slides, too. Except for a little bit in Erothin I didn't have any trouble elsewhere.

fragonard
October 18th, 2010, 18:43
About the Dark Forest slideshow: turning off distant land while you're there takes care of most problems.

About higher level spells: you need 7 levels to progress to the next spell stage so L4 spells need character level 21. Once you get over L21, you will start to see higher level spells.

Gutted
November 16th, 2010, 06:32
How is the scaling in Nehrim? Are there still random encounters?

crpgnut
November 16th, 2010, 17:14
Yes, even if you clear an area completely, wildlife will return in a few game days. Dungeons stay empty effectively forever, at least in the version I played. There have likely been a few updates since I stopped playing.

BillSeurer
November 16th, 2010, 17:22
Wildlife returns but there are no random bandits or anything like that. There are some set encounters with people but once they are gone they are gone for good.

k1000
November 19th, 2010, 23:36
. I just installed Nehrim, but without any mods. Have not played Oblivion in 3-4 years I think. What Mods should I consider installing and how do I install them in Nehrim? Thanks ;)

crpgnut
November 19th, 2010, 23:41
You basically install the Oblivion Mod Manager into the Nehrim/Data directory and use OBMM. The author updated the program to recognize either game. There's also a version of BOSS for Nehrim too. I'd go jump in the Nehrim threads over at SureAI to find out which mods are popular now. I'm over a month away from my game and don't really remember. Somebody else may have played more recently.