View Full Version : Morrowind screenshots

February 21st, 2017, 11:37
Not sure if there is any threads to post Morrowind screenshot. Yes, I am having mad fun decorating house and dressing up my character :kitty: Only wish things won't go flying in Skyrim so easy as well.

Btw very surprised how detailed night time sky look in Morrowind - beautiful!

Deleted User
February 22nd, 2017, 01:01
Beautiful house right there. :)

February 22nd, 2017, 01:25

Great pics! :)

Could you please tell us the Morrowind mods you're using?

February 22nd, 2017, 02:33
Thanks, henriquejr!

I am using following mods:
-Morrowind Overhaul - Sounds And Graphics (includes mana regeneration)
-Less aggressive critters
-Clothiers of vvardenfell
-Cozy house
-House In Balmora:

Deleted User
February 22nd, 2017, 05:55
The Morrowind Overhaul is beautiful. I also suggest increasing the Draw Distance manually by 10/20/30+ cells, based on how much your PC can handle. Standing on top of a mountain and looking off into the distance is really great then. :)

The skies are beautiful, too! I'm not sure if Skyrim had the "real" constellations like Morrowind did, i.e. you could see the actual constellations from the lore in the Morrowind night sky. They may have stopped doing that after Oblivion, not sure.

And here's a boring video I made reading a list of some mods I used in my recent LP with brief decriptions. Might be a few interesting ones in there (like Tamriel Rebuilt, BTB rebalance mods, Water Life, etc..) :)


February 23rd, 2017, 00:48
Good that you are playing RPGs again, purpleblob! and good to have you back here at the Watch! :highfive:

February 23rd, 2017, 12:10
Thanks, HiddenX! :)

February 23rd, 2017, 15:43
Ah morrowind, will always hold a special place for me! I remember when I first played it I'd just stand there looking at fascinating landscapes while the magnificent exploration music played. Of course, it has its faults - but the world was so compelling and wonderfully alien.

February 25th, 2017, 15:56
A fine house you got there, purpleblob! :)
Housing and interior decoration was my favorite part of Morrowind. I spent most of the 15 months of my first complete playthrough with occupying houses and acquiring light sources :D.

February 25th, 2017, 16:54
Looks great - mods have really helped one of my favorite games to hold up!

February 26th, 2017, 01:35
A fine house you got there, purpleblob! :)
Housing and interior decoration was my favorite part of Morrowind. I spent most of the 15 months of my first complete playthrough with occupying houses and acquiring light sources :D.

Thanks Jaz! I think I will probably spend most of time hunting for decoration and light source too ^^ A quick question - I bought a number of candles and torches etc from the shop but when I place them on furniture or ground, flame goes off. Is there any way to fix this or identify which candles/torch will stay lit?

February 26th, 2017, 13:38
Oh, I'm afraid I don't remember … most of those I stole remained lit. And, well, I stole pretty much all of them. But I don't think there was a way of relighting those that didn't shed light, nor was there a way of identifying which would remain lit, at least not without mods. I didn't use Morrowind mods, however, with the exception of Rhedd's Heads, but after about 15 minutes of playing I unsinstalled that one. While the heads were extremely pretty, the game didn't feel like Morrowind. At least not for me. So I returned to the fugly original heads and faces.

The only ES game I actually played with a graphic mod was Oblivion. The mod added horses in more exotic colors, and the skins were done by someone who IRL painted wildlife and horses for pub signs. They were awesome (provided you loved horses).

March 27th, 2017, 15:00
Blobby your home looks gorgeous. Why not add some flower arrangements? Lol!

Anyway I found some screenshots from an early 2016 run, thought I'd contribute.

Gazing eastwards after completing boring paperwork in the census office.


Silently creeping around Seyda Neen in the dead of night… Spying for Fargoth.


Notice I made Seyda Neen look like a port that it was meant to be. And not just three houses in a swamp.


Balmora caravan's chief posing for me, with some nice Dwemeri ruins in the background. I think it's Arkghtrand or w/e it's called.


March 27th, 2017, 15:51
I found more but from a 2015 run I think, before the PBR prototype changed everything - praise Hrchamd - so these are worse-looking.

The first thing I noticed after they let me out of the prison-barge is this big, big moon covering nearly the entire sky. (enlarged Primus through configuration settings)


A shot from third-person. Me knee-deep in the swamp behind the census office.


Gazing into a scum pool somewhere in the Bitter Coast mega-swamp, wondering how does it taste like.


The alien-looking Sky above Caldera, with the ominous Red Mountain volcano in the background.


Sunset in the streets of Balmora. Well, sunset or sunrise, can't recall.


The Holy City. Looking deserted. Not a guard in sight. It's as if the Blight has chased everybody out.


Some nifty underwater effects become evident once I dive between the cantons. (not advised)


A detailed night sky with an almost circular bright-purple nebula. Somewhere dangerously close to the Red Mountain volcano.


Beautiful green water shader with a sand texture I ported from Skyrim. Standing on Khuul docks.


March 27th, 2017, 18:41
Morrowind can be a beautiful game. What mods are you using?

I recently tried to boot up Morrowind again and went with some STEP-guide for graphics. It was more stable and smoother than MGSO, more "vanilla" but lacked some oomph. Regardless of what mods I use the animations still makes the world feel quite, dead and empty. So I went back to Skyrim Requiem and installed lots of graphic mods for that. Having a jolly good time yet again.

March 27th, 2017, 19:09
Good stuff, luj1. Makes me want to go to the hassle of installing Morrowmods.

March 28th, 2017, 00:05
Luj: what mods are you using? Those are stunning!!

Haha, believe me, I would have added plenty of flower arragements if I could ;)

Deleted User
March 28th, 2017, 04:31
Nice screenshots. :)

I just found a few I took in 2014. Basic MGSO stuff, I think.


Sent from my N10 Plus using Tapatalk

March 29th, 2017, 15:36
Come on people post more! Why didn't you embed them Fluent :P

March 29th, 2017, 15:41
Luj: what mods are you using? Those are stunning!!Morrowind can be a beautiful game. What mods are you using?

To be fair it's really hard for me to answer that. Generally speaking my runs are heavily modded and I've been modding completely manually for years. I don't use MGSO or similar packs, never did.

But basically, everyone should start with MCP, MPP, MGE XE and cherry-pick some texture packs. Then you can add custom shaders, normal maps and PBR materials - these are the main reason why those screens look so good.

If you have any questions, go ahead and ask me, but please be specific if you can :) e.g. textures, meshes, shaders, town expansions, animations, quests etc, and I'll tell you what the best mods are. (and the ones I prefer to use)

Deleted User
March 29th, 2017, 18:32
Come on people post more! Why didn't you embed them Fluent :P

Was posting from my tablet. I'll embed them now.







These may have been taken before increasing the draw distance. I would suggest turning up the draw distance by 20+ if you can. I love seeing things in the distance in the game. :)

March 29th, 2017, 23:29
Fluent, are you using any mods? Im assuming you are, how come everyone's SS looks better than how it looks in my in-game graphics ~_~ trying to figure out what Im missing to make mine look like yours. Love the sunset!

Deleted User
March 30th, 2017, 04:01
Not sure, blobby. It's been a few years since I played and modded it. I think there's a video on my YouTube showing the mods I used. If I recall the graphics were mostly Morrowind Graphics and Sound Overhaul on the highest settings it offered.

March 30th, 2017, 09:15
OK cool, I will check out your youtube vid :D

April 4th, 2017, 00:47
Playing with PBR materials and XE… a sign of things to come.


April 4th, 2017, 14:30
Tropical water shader.


Sunken Dwemeri ruins.


April 4th, 2017, 18:58
Pretty colors, but not Morrowind-y enough for my taste.

April 6th, 2017, 05:10
Indeed, for my taste as well. This is just a demonstration. Let's just remember that game looked like this,


April 7th, 2017, 06:29
Now THAT's my Vivec :).

April 7th, 2017, 22:16

April 12th, 2017, 12:33
Don't like the tropical water tbh, neon blue water makes a very bad constrast to the rather brown/grey landscape. I think some dark green water could work well.

Man this was a fun game to make mods for, especially trees since there was no LOD to bother with. The 2D LOD's basically is what kills it for me with Skyrim (that and that all conversion from one format to another to get it to work is very boring)..

April 12th, 2017, 14:08
Don't like the tropical water tbh, neon blue water makes a very bad constrast to the rather brown/grey landscape. I think some dark green water could work well.

Man this was a fun game to make mods for, especially trees since there was no LOD to bother with. The 2D LOD's basically is what kills it for me with Skyrim (that and that all conversion from one format to another to get it to work is very boring)..

Your alive! Kidding - hadn't seen a post from you in a while.

I can't imagine the work involved. I do know tweaking an ENB for Skyrim, with its 50 gadzillion settings all needing to be balanced with different weathers, time of day, interiors/exteriors, locations ... can be mind numbingly dull. Go to place X. Tweak. Go through 24 hour span. Change weather. Cycle. Tweak. Repeat.

Then some user is like "its too dark" or "can you make this work with [insert weather mod]" and "I don't like how you did Y can you change it?"

Still glad someone does it as they (mods and presets) do make the game look nice.

I still consider Morrowind one of my favorites for TES games in all areas although admittedly I do prefer graphics for Skyrim more and somewhat tied on setting as I love the Nord/Norse setting. Never modded Morrowind though - that was before I knew about mods or ENB. Still played it for 500 hours or more though :)

Based on the screenshots the game is looking pretty good for its age. I also dislike the bright water against the other colors. For the most part I never been into overly-saturated colors in these games. Based on screenshots I know many folks seem to like to play with everything in neon glow set-ups.

January 12th, 2018, 00:44
Morrowind's night sky does look nice modded. I remember Skyrim's modded looking good but playing Morrowind again which is so much older it's somehow more impressive.


January 12th, 2018, 01:53
Morrowind can be made to look truly stunning. I don’t mind the lower poly mobs & NPC’s. The thing it really needs graphically is animation work. But regardless what a game. Love the graphics extender!

January 12th, 2018, 23:24
Watchtower, what mods are you using?

January 13th, 2018, 02:43
Aye Those are some nice shots!

January 13th, 2018, 04:15
Watchtower, what mods are you using?

I honestly couldn't give you a complete list other than the .esp's used and some very recent mesh/texture additions as basically it's my old Morrowind install which was modded (from very long ago, the textures folder is a mess of over 13k files), which I merged into/over an MGSO install some time ago but never got round to actually playing as it took so long merging things over I ran out of steam.

I seem to remember the night sky is possibly from my older install and checking the date on "tx_stars.dds" it's from 2009. Still remember taking a while tweaking it, endless reloading after each tweak and settings for the moons sizes and speeds, it's probably the best looking thing in my game, personal preference.

Since I'm playing it now I'm still replacing some things as I go as there are still some hideous textures but playing much more than modding because I'm really enjoying it (doing an interesting run where trainers are the only way to improve skills to level up, with some things to compound that).

January 27th, 2018, 04:02
Found a screenshot from a playthrough I abandoned, because I think my character was getting a wee bit too powerful :lol:


Deleted User
January 27th, 2018, 08:44
Watchtower, That training bit sounds interesting.

I'm about to start a playthrough myself, heavily modded but also not going to get into modding hell as I want to play first and foremost. Here's a quick video I made showing what it should look like (I didn't have the vanilla HD Textures mod installed at the time, and a few other graphical tweaks weren't turned on yet, like dynamic water ripples, etc..)


I plan on playing at 100 Difficulty, but now I'm wondering if there are mods out there to make the game more challenging with a longer burn progression. But that also don't rebalance everything and make it a vastly different game from the vanilla experience, if that makes sense. So a vanilla-friendly challenge enhancing mod would be cool!

January 27th, 2018, 23:44
My previous character became so over powered way to quickly, though I have to take some blame there. I maxed out every levelup (with x5 bonuses) with caps removed in MCP, that along with me doing side quests and exploring a lot as I always do the character was way overpowered for the Main Quest. So I started a new one with the trainers only thing. Also I've never tried a light armour or destruction focused character so I went with that.

The trainers thing doesn't feel out of place to me just different, in that you don't see any difference other than never increasing a skill while fighting/jumping etc, and it also means you get to choose when to become more powerful provided you can afford the training and once a skill gets high enough you need to find a capable trainer. I chose a version of the mod that locked the level up bonus at x3.
(SLATE Leveling Mod - www.nexusmods.com/morrowind/mods/43498/)

I combined that with another mod that doubles the price of trainers, hoping to make the leveling up/training slower, via the "Balance Training.esp" from "Mod of Balance" (www.nexusmods.com/morrowind/mods/504/)

Also used No Daedric Drops (www.nexusmods.com/morrowind/mods/45403/) to avoid being flooded with Daedric weapons and money from them.

The end result wasn't as drastic as I had hoped, though again partly my fault as I'm happy stealing anything that isn't nailed down and I use a mod that gives traders more money (More Barter Gold - www.nexusmods.com/morrowind/mods/40053/) as I don't want to abuse things like Creeper the trader who gives you full value but also feel many traders should have enough Gold to afford a glass sword for example.

So with leveling up essentially tied to money and money not being that hard to get if willing to steal (even without Daedric drops) it meant you could still level up fast, though there's a big but here, leveling up now became controllable, even optional.

Due to being a magical kleptomaniac I as always became insanely wealthy except I now rarely leveled up unless I wanted to or felt it appropriate. For example before taking on Dagoth I was on level 18 but decided I'd give myself 2 more levels not because I felt I needed them (I met Vivec on lvl 14 and could kill him effortlessly though he could 1-shot me) but because it felt like getting ready for the big fight was fitting.

So I guess the biggest change from this ended up being able to prevent leveling up uncontrollably, which meant being able to explore and do as much as I wanted without becoming to powerful, level/skill wise, for the main quest.

It also removed any urge to kill random things for the sake of "XP" or jumping up hills or while traveling as that no longer gave "XP", having the urge to do those things removed was a nice change even a relief at times.

January 28th, 2018, 00:18
Also made myself a new toy before going after Dagoth.


Being more reliant on magic than usual reflect was an issue, especially with being so squishy I've killed myself more times than anything else has, so I choose to go with Absorb Health which I could use against reflecting enemies as even if they can reflect that any damage done to myself from it would equally heal me :cool:

Oh speaking of, Dagoth isn't looking to bad for such an old guy.