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Bethesda Softworks - Todd Howard Interview @IGN
Todd Howard talked to IGN and discussed why it was now or never for Starfield and how the next Elder Scrolls will have more depth.
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ESO just makes me wish BGS games would never be like them. There is no RP depth, no details, no interactions. Well if you like collectibles, forced dailies, very rude pvp and repetitive overaland with a few good stories on the top of that, there is a lot for you, but once that is depleted, there is nothing more. That game was protomed by certain groups some time ago as something better than Skyrim. As one of the best MMOs - I agree with that, there is a lot of responsibility to make it for all kind of players. But for me as RP gamer - it is just another game where you cannot roleplay your character because it is so shallow. Still it was good enough for Skyrim haters to make it as an example of great game. Even for Todd it was good enough, but for me it is just another MMO, which didn't bother to create a fantasy world which would feel real. There is always enough of power groups tearing it apart. And always when you talk about RP everyone will get that speach about dialogues, but I'm talking about mechanics, living world details, houses where to live, farming, breeding dogs, being bard, or religious knight… And all supposingly RP games or MMOs like runescape, are so annoying boring extremes…
Sorry got my depression mood again. And ugly - some of those RP games are usually so ugly. How can I rp a pixelated character? Sorry, this is a really bad mood. |
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I'd like to see them return to having more skills. I'm not a big fan of their perks systems especially when they're removing skills and stats in favor of that. |
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I think he is talking about NPC AI, world interaction and so on. And honestly i would gladly take more of those and get rid of a not often used or mergeable skill. Of course there is a limit to that. |
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I consider mechanics a big part of depth, and that's why I mentioned the diminishing skill system. Since Daggerfall, their games have become more simplistic with each iteration. What's left to remove or merge at this point? Skyrim was already barebones compared to their earlier games. |
Deeper world interaction is good, but they've already got something good. It's not what people will remember most about a game, but how engaging the quests are, and how the choices on the character development and the quests have an influence on the story. And in those departments, I also have the impression they're not going in the right direction.
Fast food instead of fine cuisine, that's how I'd summarize what they do. Not that it's unpleasant of course. |
I enjoyed every single-player Elder Scrolls game until one or two dozen hours in and I always found that the writing was not interesting enough. Skyrim was the best from that standpoint but still not quite good enough compared to many other games.
In most cases I would end up "finishing" the game (the main story and most or all of the decent quests) but I have never wanted to replay any of the games and they always left me wanting more of a story-based experience such as Mass Effect, Dragon Age, Assassin's Creed, Deus Ex HR and MD, or many other games. I enjoyed this interview quite a bit. |
Ugh, I fear their idea of Elder Scrolls 'depth' will come from increased base building or creating your own town not the individual interactivity which Daggerfall excelled at :(
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I'm always excited to play more Bethesda games. At the very least I get dozens of hours of entertainment. I would love if they went back to the daggerfall amount of skills, but actually have them matter.
I personally really loved the spell making system. |
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Bethesda "now or never", hope it's not too late. They used to make fun and entertaining games.
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Pirate boat battles! It's going to happen.
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Certainly boats and ships would be a nice addition.
I'm not too moved by things Todd has to say, though. I just find him a tedious PR man, these days. |
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Where do people come up with this? |
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Wait, you're an RPG fan and you DON"T hate Bethesda???!? What the hell is WRONG with you??? ;) |
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Bring back the smaller cave-like dungeons of Morrowind. Not every location needs to be a multi-level extravaganza of similarity. Go for small and unique sometimes. TES6 will make billions. Spend millions on art diversity in advance please. Morrowind was great at this. I'm okay with dropping war as a theme. Bethesda sucks at it, so let it go. I'd love to see TES VI focus on the scrolls themselves. I'd personally like to see the Empire strong and the factions being way more important than the provinces. |
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Prime example of why immersion in this game doesn't work. Nothing is linked to each other, but kept separate. Having a game with interlinked quest lines is a lot more complicated (and thus more expensive) to develop. So I don't think we'll see an improvement here from Bethesda unless they totally change their strategy. |
You guys almost make me guilty that I enjoyed Fallout 4!
Bethesda games are fun to explore. Find side quests, new locations, new NPCs… For Fallout 4, base building wasn't great but fortunately (unlike in the Pathfinder games) it could be easily ignored. Factions were certainly at odd with each other. Perhaps a bit too much, imo. In the end, I did not even care completing the main story. |
I enjoyed Fallout 4 aswell upto some point where you start looking for some depth. For me ESO and Fallout 4 do have a lot of in common, but I want an interactive game with factions I could join, the problem is there is nobody else offering this. AA games can do just a bit and they are beaten up for not doing enough, everyone was hoping that Cyberpunk will do it, but it was Fallout 4 / Ubisoft all over again. Why nobody can do it? And then everyone on youtube was talking about expensive dialogues - well how big difference is to do random encounter which doesn't even work properly and random encounter with some background for some faction making difference in power play?
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EDIT: that was my depression talking, but anyway it is possible they will try to do it in Starfield |
It was amusing to see Todd's reaction when Ryan asked him about the interview he shared with Elon Musk at E3. "A kind of cool moment for all of us", he said, but from what I remember of this, it was actually very awkward with Elon being completely childish and weird (perhaps he's always like that).
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Funny a complete tool who is advancing our technology forward when the rest of the world is worried about feelings.
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Lol, no. But that's one for P&R if you want to go down that road.
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That being said, it was the same even in Morrowind times. But since it is a singleplayer game, nobody has to tell you how to play it. It's your call, if you want to cheese it. |
I have played Skyrim, minus VR, in every way shape and permutation possible. I'm here to say that cheese is best ;) Vanilla Skyrim is great; until you actually try all the other flavors.
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