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-   -   Translation Trickiness (https://www.rpgwatch.com/forums/showthread.php?t=24862)

Zloth July 14th, 2014 06:17

Translation Trickiness
Something that shocks me a bit about this game and Divinity 2… the rhyming. "Wherever thou runneth, be it near or afar, I will find thee still, I Bellegar!" Nicely done… but then that gets translated to German, Russian, French, and so on!? In fact, the developers are in Belgium to start with!

Do they have to re-invent the rhymes and alliteration for every translation they do??

Alrik Fassbauer July 14th, 2014 20:19

I have no idea, because I didn't meet him yet.

But I guess so, because rhymes are based on words, and they hardly ever are the same words in any language …

joxer July 14th, 2014 20:36

Talking statues Alrik. Use four elements offensive spells (scrolls) on them.
Won't say/spoil more. :)

Zloth July 15th, 2014 03:17

Oh, you use it ON them! I kept trying to drop stuff in front of them. Time to give some statues what for!

The puns wouldn't convert, either, much of the time. They could just take those where they can get them, I suppose, but Bellegar always speaks in rhyme. He was a pretty major character in Divinity 2's expansion, too. That means he can't just spout off any old rhyming text - he's got to say essentially the same thing in all languages AND still keep the rhyme! That's pretty impressive!

JDR13 July 15th, 2014 13:34

Bellegar from Divinity II is also in D:OS?

I really need to stop reading these threads. :)

Alrik Fassbauer July 15th, 2014 18:17

Me, too !

He could be seen in one of the very first videos Larian made about that game, which was … a year ago or so ?

joxer July 19th, 2014 21:55


Originally Posted by JDR13 (Post 1061261995)
Bellegar from Divinity II is also in D:OS?

Not only he's in, you'll meet him more than once.

A hint from my journal:


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