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-   -   Cyberpunk 2077 - E3 Demo will be made public at PAX West (https://www.rpgwatch.com/forums/showthread.php?t=43112)

HiddenX June 17th, 2019 23:34

Cyberpunk 2077 - E3 Demo will be made public at PAX West
 
According to this tweet by Marcin Momot the Cyberpunk 2077 E3 gameplay demo will be available for all at the PAX West. Thanks henriquejr!

More information.

henriquejr June 17th, 2019 23:44

Oh, I can't wait !!! ::rubs_his_hands::

mercy June 18th, 2019 08:47

Hopefully I'll have a super strong, super expensive PC by spring. Then I'll try this porn simulator called Cyberporn 2077.

Alrik Fassbauer June 18th, 2019 09:32

I always wonder why these big things are there mostly at american fairs or conventions ? And don't tell me it's because of the U.S. being the biggest market … the world outside the U.S. is bigger than the U.S. alone !

Here in Europe I often feel like being left out from all of that. I'm good enough as a customer who pays money, but not as good as someone who is regarded as a fan.

Kos June 18th, 2019 11:26

Quote:

Originally Posted by Alrik Fassbauer (Post 1061572736)
I always wonder why these big things are there mostly at american fairs or conventions ? And don't tell me it's because of the U.S. being the biggest market the world outside the U.S. is bigger than the U.S. alone !

Here in Europe I often feel like being left out from all of that. I'm good enough as a customer who pays money, but not as good as someone who is regarded as a fan.


US are good because they always do free PR with artificially created controversies about anything.
There is always a Snowflake group in there who is available and eager to endorse a cause you would never have thought existed and be very vocal about it.
They even went as far as to elect the biggest Snowflake of them all for the WH.

In Europe, there is only Eurogamers to do that, a Brit mag obviously.

Myrthos June 18th, 2019 12:28

Europe has Gamescom, where the video will be shown. I don't know if it will be shown in the public section this time, but it will be in the business section.
I know you feel that everybody should get access to the business section, but the fact that it doesn't and it restricts access to invites only makes it easier for publishers/developers to get their message across and have a conversation about the games. I've visited devs in the big halls of Gamescom and it is next to impossible to get a decent talk going.

ChienAboyeur June 18th, 2019 12:47

A vaccuum in gameplay incoming. Looking forward to it.

joxer June 18th, 2019 14:11

Quote:

Originally Posted by Alrik Fassbauer (Post 1061572736)
I always wonder why these big things are there mostly at american fairs or conventions ? And don't tell me it's because of the U.S. being the biggest market … the world outside the U.S. is bigger than the U.S. alone !

Here in Europe I often feel like being left out from all of that. I'm good enough as a customer who pays money, but not as good as someone who is regarded as a fan.

Big market you say… What about China? :)

But I suggest you to start thinking yourself from another point of view. From moon for example. ;)
Start from basics. Why are matadors Spain only thing? Should we protest it doesn't happen in our town?
Then move to something wider, why is surfing not a thing in every single country on earth? Why is football a serious business in a huge part of the world while in some small part of the world it's not even called football? ;)
Then go pro (or home) and start thinking why are lootboxes a core part of almost every mmo while singleplayers tend not to have the scam integrated?

It's all about how "pets" were trained and if possible. Cats won't eat food ment for humans. Dogs will. But we're not pets, we're "pets", so we can be trained to do/accept anything by the society and media.
Now back to school and (re)watch underrated masterpiece that says everything about consumerism culture through scifi eyes - They Live.
Yes, this one deserved 10/10, but Homer's blind audience obviously doesn't understand aliens in it are actually (some of) us.

Quote:

Originally Posted by ChienAboyeur (Post 1061572746)
A vaccuum in gameplay incoming. Looking forward to it.

And here I thought you'll pan the game because it covered every gender possibility, variety and mixture but "refused" to include the most important thing: three boobs person as seen in Verhoeven's Total Recall.
CDpr are nothing but bloody sexists!

Grifman June 18th, 2019 14:44

Quote:

Originally Posted by Alrik Fassbauer (Post 1061572736)
I always wonder why these big things are there mostly at american fairs or conventions ? And don't tell me it's because of the U.S. being the biggest market the world outside the U.S. is bigger than the U.S. alone !

Using that logic, then they wouldn't show it in any country, because the world is always bigger than any single country :)

ChienAboyeur June 18th, 2019 19:14

Quote:

Originally Posted by joxer (Post 1061572757)
And here I thought you'll pan the game because it covered every gender possibility, variety and mixture but "refused" to include the most important thing: three boobs person as seen in Verhoeven's Total Recall.
CDpr are nothing but bloody sexists!

Their issue.

That's storytolders who expect representations, they want continuity with their framework of thoughts or they feel insecure.

When expecting gameplay, this studio does not deliver.

A certain kind of stereotypical stories, definitively. Gameplay, no.

joxer June 19th, 2019 11:57

Quote:

Originally Posted by ChienAboyeur (Post 1061572798)
When expecting gameplay, this studio does not deliver.

When expecting a boob, you don't squeeze your male friend's chest.
Same goes for milk - you can't milk these on me. :)

CDpr makes art. If you don't want art, search elsewhere. Anything on phones will do the trick. :D

ChienAboyeur June 19th, 2019 12:42

Painting is art. Paintings remain paintings.

This studio making art or not does not change that their product is going to be weak on gameplay and by then, not even a game.

joxer June 19th, 2019 13:27

You forgot the proof why 1+1=4.


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