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-   -   Elder Scrolls VI - Still in Design Phase (https://www.rpgwatch.com/forums/showthread.php?t=48059)

Silver July 15th, 2021 01:55

Elder Scrolls VI - Still in Design Phase
 
Gamingbolt reveals that The Elder Scrolls VI is still in the design phase according to Todd Howard.

Quote:

"It's good to think of The Elder Scrolls 6 as still being in a design [phase]… but we're checking the tech: 'Is this going to handle the things we want to do in that game?' Every game will have some new suites of technology so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require." This seems to imply that the game could end up having some graphical features not seen in Starfield. But again, it's safe to assume that it's still several years off from release.

[…]

Thanks Farflame!

More information.

JFarrell71 July 15th, 2021 02:20

Hire some decent writers, Todd. I don't care how lovely the lighting is on cardboard NPCs.

Couchpotato July 15th, 2021 03:26

Oh is this another thread were we write what we wish Todd would change in his next game. If so it's pointless as everyone knows what the Bethesda formula is at this point.

Anyway I predict another 20+ million sold when it releases.:lol:

On a side note there is some talk about another game in development beside Starfield and Elder Scrolls VI. Just industry rumors so take it with a grain of salt.

JFarrell71 July 15th, 2021 04:30

Quote:

Originally Posted by Couchpotato (Post 1061647969)
On a side note there is some talk about another game in development beside Starfield and Elder Scrolls VI. Just industry rumors so take it with a grain of salt.

If they have another game concurrently in development it's probably a battle royale or something. Nothing to see here.

Couchpotato July 15th, 2021 04:58

Correction it's Bethesda Austin and they made Fallout 76. So probably another MMO or online game. In that case not my cup of tea and the news is from may this year.

Redglyph July 15th, 2021 09:25

Quote:

Originally Posted by Couchpotato (Post 1061647979)
Correction it's Bethesda Austin and they made Fallout 76. So probably another MMO or online game. In that case not my cup of tea and the news is from may this year.

Austin makes Elder Scrolls VI? That's not good news for this game :( Todd did say it was SP though, or at least that it had a SP campaign, IIRC.

With Starfield in parallel and possibly yet another game, maybe that's the only way they can manage it. And I'd (selfishly) rather have ES6 made there than Starfield.

EDIT: right, it's ES6, not ES4, slip of the keyboard… But wow, perhaps it's getting a bit stale, isn't it?

Quote:

In the meantime, Starfield is slated to release on November 11th 2022 for Xbox Series X/S and PC. Howard has spoken about the exclusivity of the title, both apologizing to those who are unhappy about it while promising that it will make for a better title. Stay tuned for more details in the meantime.
Nothing to apologize for, it's actually a good decision :biggrin:

Saxon1974 July 15th, 2021 17:36

Crazy, I know they have made and are working on other games but how many companies would after 10 years still be in the design phase of a game that sold over 20 million copies?

Carnifex July 15th, 2021 17:44

Get the story solid first, then worry about characters, graphics, and any audio necessary. Story first, always, I feel like I keep saying this for every single Bethesda release, perhaps this will be the one that they get correct.

Imo. July 15th, 2021 17:58

I don’t care what they do with the story. I have well over 500 hours in Skyrim and haven’t ever completed the main quest.

Just give me a big sandbox I can fill with mods and I’ll be happy.

I do wonder what will release first Es6 or Skyfield, Skyrim modded in to starfield engine.:lol:

wolfgrimdark July 15th, 2021 18:44

I liked the story a lot in FO4 and Skyrim so for me the story was fine. The NPC's in Skyrim sucked though - boring dull pack mules except for Serana who came later. Now the FO4 companions I adored - at least they had some more depth to them.

I did the story first in both games then spent the remaining thousands of hours sandboxing, role playing, modding, creating, and writing.

JDR13 July 15th, 2021 19:15

Quote:

Originally Posted by Redglyph (Post 1061647988)
Austin makes Elder Scrolls VI? That's not good news for this game :( Todd did say it was SP though, or at least that it had a SP campaign, IIRC.

With Starfield in parallel and possibly yet another game, maybe that's the only way they can manage it. And I'd (selfishly) rather have ES6 made there than Starfield.

I don't see TES VI being anything other than single-player if that's what you're worried about. They already have multiplayer games for TES and Fallout, and TES Online doesn't seem to be running out of steam anytime soon.

Ivanwah July 15th, 2021 19:20

I really hope they are designing a new engine :lol: but I know that's not going to happen.

Irian July 15th, 2021 19:41

Will buy it. Bethesda is good at their shtick. That makes far from perfect games, obviously (I would really like to see the Radiant AI promised in Oblivion, for example), but they still overlap with enough of my preferences well enough to let me enjoy hundreds of hours with them.

Redglyph July 15th, 2021 19:43

Quote:

Originally Posted by JDR13 (Post 1061648060)
I don't see TES VI being anything other than single-player if that's what you're worried about. They already have multiplayer games for TES and Fallout, and TES Online doesn't seem to be running out of steam anytime soon.

That's not really what worries me, I think it had been confirmed in an interview 3 years ago, though the phrasing was a bit ambiguous, that TES VI and Starfield were meant to be single player.

But what I'm concerned about is the content, because the team has mostly an MP experience. Is Todd Howard the only creative director on all those games? Or will he have to leave a lot of freedom to each team?

JDR13 July 15th, 2021 19:59

Quote:

Originally Posted by Redglyph (Post 1061648065)
But what I'm concerned about is the content, because the team has mostly an MP experience. Is Todd Howard the only creative director on all those games? Or will he have to leave a lot of freedom to each team?

For something as important to them as TES, I imagine they probably shift people around as needed. If it is being developed in Austin, that doesn't necessarily mean it's going to be the exact same team that developed FO 76.

Ripper July 15th, 2021 20:25

I think the MS acquisition might have saved us from everything-is-a-service now at Bethesda. MS have a different incentive to actually provide the games people want on their platforms, whereas most large publishers now are mesmerized by the fabulous riches if you manage to get a GAAS hit.

TheMadGamer July 15th, 2021 20:34

With 13 to 15 years between each Elder Scrolls release, VI might be my last, assuming I'm here in 24-25.

JFarrell71 July 15th, 2021 20:42

Quote:

Originally Posted by Ivanwah (Post 1061648062)
I really hope they are designing a new engine :lol: but I know that's not going to happen.

Yes, it is. They've said so.

JFarrell71 July 15th, 2021 20:43

Quote:

Originally Posted by Carnifex (Post 1061648037)
Get the story solid first, then worry about characters, graphics, and any audio necessary.

There's no story worth giving a crap about without characters.

JDR13 July 15th, 2021 21:00

Quote:

Originally Posted by JFarrell71 (Post 1061648075)
Yes, it is. They've said so.

They've also said that before though.

Carnifex July 15th, 2021 21:12

Putting characters ahead of the story is a sure way to fail. It's practically guaranteed.

JFarrell71 July 15th, 2021 22:37

Quote:

Originally Posted by Carnifex (Post 1061648082)
Putting characters ahead of the story is a sure way to fail. It's practically guaranteed.

Characters = story.

Tell me a story that doesn't involve characters.

Ripper July 15th, 2021 22:46

I'd say that character is an essential part of story, but not that it equals story. I think there is a big difference between narrative and character. You definitely get writers who state that it's all about character, and they're not even interested in narrative, whereas you get others who are very keen on shaping and pacing a narrative, which must involve a bit more contrivance with the characters. I think it's interesting, and I reckon it's about the balance.

JDR13 July 15th, 2021 23:04

Quote:

Originally Posted by Ripper (Post 1061648104)
I think it's interesting, and I reckon it's about the balance.

Well, Bethesda doesn't have any balance issue there imo. They're equally bad at writing characters and story. :)

Couchpotato July 16th, 2021 01:23

Quote:

Originally Posted by Ivanwah (Post 1061648062)
I really hope they are designing a new engine :lol: but I know that's not going to happen.

Quote:

Originally Posted by JFarrell71 (Post 1061648075)
Yes, it is. They've said so.

Creation Engine 2 which was upgraded for Starfield. So no it's not a new engine just a more improved one. Bethesda will never get rid of this engine for both ES and Fallout.

Next will be creation Engine 3 and so on till it's reworked and renamed once again.

JFarrell71 July 16th, 2021 02:50

They're always going to call it "Creation Engine" whatever. Doesn't mean it's not new. Iteration on what you've done before isn't strange.

JFarrell71 July 16th, 2021 02:52

Quote:

Originally Posted by Ripper (Post 1061648104)
I'd say that character is an essential part of story, but not that it equals story.

Yeah, I didn't mean they're the same thing. I mean they're equally important and can't have story without characters. I agree that you need both, though I think in games you need characters more since the story in an RPG is fluid by nature (and let's be honest: the plots are rarely anything to crow about)

Couchpotato July 16th, 2021 03:12

Quote:

Originally Posted by JFarrell71 (Post 1061648134)
They're always going to call it "Creation Engine" whatever. Doesn't mean it's not new. Iteration on what you've done before isn't strange.

He's still not wrong it's not a completely new engine made from scratch. That's what a new engine means you design something completely different not with the same code.

Link - https://www.reddit.com/r/GamingLeaks…date_reloaded/

The creation engine was built on the gamebyro code base and so forth as well.

I get what your saying but many want a new engine not just the same upgraded, and like I said it will probably never happen. I probably wont live long enough to see it.

Since it takes 6-10 years for every new Fallout or Elder Scroll game.

Carnifex July 16th, 2021 03:16

Characters should never equate to the story. They are certainly part of it, and can convey much, yet the onus should always be relating the story first and foremost. This remains true across all forms of entertainment. Well, I'm assuming you want the story to be lucid, if not, do as you will.

Couchpotato July 16th, 2021 03:40

Talking about upgraded engines I hope they can finally fix the physics and random ctd's errors that plague their games. As both are meme's at this point in time.

JDR13 July 16th, 2021 04:12

Quote:

Originally Posted by Couchpotato (Post 1061648145)
Talking about upgraded engines I hope they can finally fix the physics and random ctd's errors that plague their games. As both are meme's at this point in time.

I actually thought FO 4 was a big improvement in that way. I still saw some wonky things from time to time, but I don't recall having a single CTD. I wasn't using a lot of mods though so that's probably why.

Couchpotato July 16th, 2021 04:35

Yeah it's usually mods even when said mods aren't in conflict with anything. Having said that I stil get some random CTDs even on unmodded play-throughways.

Nothing more annoying than a random ctd with no error. Just boom game closes.

This seems to be random with every player who posts about the problem and most fixes don't stop it. I've narrowed it down to corrupt saves or broken/corrupted game cells.

Only FN:V has mods that stooped the random CTD's for me.

Redglyph July 16th, 2021 10:00

Quote:

Originally Posted by Carnifex (Post 1061648138)
Characters should never equate to the story. They are certainly part of it, and can convey much, yet the onus should always be relating the story first and foremost. This remains true across all forms of entertainment. Well, I'm assuming you want the story to be lucid, if not, do as you will.

I'm of the same opinion.

If you put the character before the story, it means you really focus on the psychology of that character, which doesn't make it a bad experience for a book or a movie, but it's usually harder to appreciate because it's more static, "nothing happens". The story is lighter and its main purpose is to trigger the interesting thoughts and sentiments, and describe them at length. I'm not sure it would translate well to a game. Even for books and movies, that's usually not for the mass market.

If you put the story before the characters, the focus is on the actions and it gets shallower, maybe even cliché. Most action games are in that category. Nothing wrong with it, but not my preferred type for RPGs.

When both the story and the characters are important, it gets interesting. IMO a game should keep enough story to give a purpose to the player, then develop the characters to give it enough depth and keep the motivation of the player to achieve the purpose. Of course those characters must be compatible with the story, they must be somewhat tailored to it, so the player believes the companions have the same purpose, and the antagonists have the same "anti-purpose". If they've got deep personalities but are completely unrelated to the story, it won't stick.

So I think it should be somewhere between story+char and story, where exactly is just a personal preference.

crpgnut July 16th, 2021 15:37

Yeah, story is almost a non-factor for me. I like loot, an open world, and lots of fun game systems to mess around in. It's why I enjoy Skyrim much more than The Witcher 3. W3 tried to tell me a story I had no interest in at all. Same with DOS 1/2. I'm an avid reader, so the stories that games try to tell almost always bore me to tears due to simplicity. They can also bore me, even if good, if they take up time I could be leveling, looting, and casting spells everywhere (Planescape Torment).

If I want story time, I read a book. Well, honestly I stare at a Kindle Fire, Kindle Cloud Reader, iphone, RoyalRoad website, etc ;)

P.S. I loved the Witcher story on Netflix; at least the first season. Not sure if more have been made….

JDR13 July 16th, 2021 18:56

Quote:

Originally Posted by crpgnut (Post 1061648174)
Yeah, story is almost a non-factor for me. I like loot, an open world, and lots of fun game systems to mess around in. It's why I enjoy Skyrim much more than The Witcher 3. W3 tried to tell me a story I had no interest in at all.

TW3 has all of those things plus good writing. I think you're just allergic to stories in games. ;)

Quote:

Originally Posted by crpgnut (Post 1061648174)
P.S. I loved the Witcher story on Netflix; at least the first season. Not sure if more have been made….

Season 2 releases on Dec 17th.

Carnifex July 16th, 2021 21:08

Up until Kingdom Come: Deliverance, the Witcher three had my vote for likely being the single player open world game that I'd most likely return to play in the future. In the end, both are really excellent at what they do, and any Elder Scroll game that comes even close to that level will be one worth playing. I'm still waiting for that.

SirJames July 16th, 2021 22:44

Id Software should help Bethesda make a new engine for Elder Scrolls 6!

Couchpotato July 17th, 2021 02:31

Quote:

Originally Posted by SirJames (Post 1061648232)
Id Software should help Bethesda make a new engine for Elder Scrolls 6!

Fuck no the game would be over 1TB with their engine.

Also Bethesda ruled the ID engine out because it couldn't handle the amount of some details. You can't even mod that engine and it would piss of the modders.

SirJames July 17th, 2021 16:24

Well, that's true. They do rely heavily on mods to fix their games. TES6 might as well just be a map editor. :P

crpgnut July 17th, 2021 21:50

Quote:

Originally Posted by SirJames (Post 1061648299)
Well, that's true. They do rely heavily on mods to fix their games. TES6 might as well just be a map editor. :P

There is a major kernel of truth to this. While I enjoy vanilla TES very much, it doesn't light a candle to the games that can be played with mods active. Without modding, my hours played would be in the 200-300 range, not 2000+ :D


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