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VG247 has a look at Borderlands 2 from E3 with input from game director, Jeremy Cooke. The article is titled subtitled "like and unlike Diablo III in all the best ways". Apparently PC players are being looked after this time:
More information.Also added to the PC version are a number of refinements courtesy of Nvidia and the latest Unreal 3 tech.
There’s no insane DX11 tessellation, but there’s all the PhysX destruction you could ask for. You’ll tear up cloth, shatter windows and splinter wood. Cooke says he’s even seen a corrosive skag barf corrosive liquid which then rolled downhill breaking into smaller puddles along the way. That’s the type of thing you’ll only see on PC, and it’s pretty damned cool.
There’s even radiosity lighting, day-night cycle support (finally), next-gen pixel shading and loads of other new UE3 stuff we’ve seen being added of late. As Jeremy pointed out, the team got the budget to do things its own way this time around, and making a proper PC version was certainly part of Gearbox’s plan for Borderlands 2.
Better yet, as Jeremy says, “The UI is now a proper PC UI.” You can use your mouse to do almost anything on every screen and also rebind all your keys. There’s even G series LCD support for you Logitech fans out there.