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-   -   Pathfinder: Kingmaker Question/Tips & Tricks Thread (https://www.rpgwatch.com/forums/showthread.php?t=40946)

TheRealFluent September 26th, 2018 19:15

Pathfinder: Kingmaker Question/Tips & Tricks Thread
 
Thought I'd start this to differentiate from the other current threads, focusing more on tips, tricks and questions folks may have.

I'll start. When dual-classing, can you later still put levels into your original class? Can you end up taking levels of any classes you want at any time, or is it similar to 2nd Ed. D&D dual-classing? Just wondering if at level 3 I should take a Sorcerer level with my Archaeologist and how that would play out.

For tricks, kill Spider Swarms with Alchemist's Fire and Everburning Torches. And a scroll of Bless + Linzi's Inspire Courage can make a big difference, as can potions or scrolls of Enlarge Person and Shield of Faith. I like that the game is challenging enough that those items actually matter for once, rather than being inventory fodder!

Barbarian with light armor, a good idea? Makes her more mobile and I can increase her Light Armor Proficiency so it protects more…

Lastly, what's the "true" intended difficulty to play on? I figured Challenging since it sets everything to normal and enemies do 100% intended damage, but I was getting wrecked. I want to have the core experience but I feel kind of cheap turning down the modifiers if I'm getting killed a lot. Is the game doable on Challenging for a first-timer?

purpleblob September 26th, 2018 22:22

I think azarhal already answered some but I will give it a go too anyway.

Quote:

Originally Posted by TheRealFluent (Post 1061531518)
For tricks, kill Spider Swarms with Alchemist's Fire and Everburning Torches. And a scroll of Bless + Linzi's Inspire Courage can make a big difference, as can potions or scrolls of Enlarge Person and Shield of Faith. I like that the game is challenging enough that those items actually matter for once, rather than being inventory fodder!

Yes, I love the fact you really have to check and try out spells/potions/items in your possession to get through tough battles.

Quote:

Barbarian with light armor, a good idea? Makes her more mobile and I can increase her Light Armor Proficiency so it protects more…
I'd say not, you need decent AC not to get smashed. Also, you got to make sure your barbarian isn't encumbered to avoid penalty. Unless you have encumbrance issue, I don't think light armor is good idea…

Quote:

Lastly, what's the "true" intended difficulty to play on? I figured Challenging since it sets everything to normal and enemies do 100% intended damage, but I was getting wrecked. I want to have the core experience but I feel kind of cheap turning down the modifiers if I'm getting killed a lot. Is the game doable on Challenging for a first-timer?
During early beta phase, default difficulty was "core" but then owlcat received lots of feedback that the game is too hard. So I think the default setting is now "normal".

TheRealFluent September 27th, 2018 02:50

The drained ability scores are what's hurting me right now. I keep getting STR and DEX permanently drained, and it takes a long time to reverse that. Healing seems slow, too, even when resting for almost 24 hours at camp, sometimes characters still wake up with little to no HP.

TheRealFluent September 27th, 2018 04:25

Holy cow, the character creation options are *staggeringly* amazing. I just made a Fey-blooded, Angel-like Aasimar, Eldritch Magus girl. Soooo many options, it's truly the best character creation in an RPG I've seen in a long while. Love it!

azarhal September 27th, 2018 04:26

You need restoration spells to remove ability draining (lesser restoration is a level 2 cleric/druid and level 1 Paladin spell). Their might be scrolls of restoration too. Otherwise it's one point per rest going by what I've read (I wonder if the difficulty setting "remove negative effects on rest" removes them for free though).

As for healing at camp, is the checkbox for "using healing spells before resting", or something like that, checked? Also, from the tutorial tooltip, no successful hunting means no successful rest, and no rest means no healing. Although, I had my character not heal while sleeping at Oleg's once so could be a bug too.

TheRealFluent September 27th, 2018 04:32

Quote:

Originally Posted by azarhal (Post 1061531584)
You need restoration spells to remove ability draining (lesser restoration is a level 2 cleric/druid and level 1 Paladin spell). Their might be scrolls of restoration too. Otherwise it's one point per rest going by what I've read (I wonder if the difficulty setting "remove negative effects on rest" removes them for free though).

As for healing at camp, is the checkbox for "using healing spells before resting", or something like that, checked? Also, from the tutorial tooltip, no successful hunting means no successful rest, and no rest means no healing. Although, I had my character not heal while sleeping at Oleg's once so could be a bug too.

Interesting, thanks. Healing does seem weird. I've rested 23 hours (bad idea with the 3 month time limit, I know, but it was necessary to remove ability negatives) and the characters are still mostly dead when waking up. Might be a bug indeed. And I do use "use healing spells before resting", but maybe natural healing is better if you don't have any spells left before resting?

I don't mind the ability negatives now. I can use lesser restoration as you said and also manage fine on Normal - 1.0 damage and Normal crits. Feeling good about where my party is at now after building an Aasimar Magus to help with the magic end of the party, and also fighting with her rapier. Should be fun! :)

TheRealFluent September 27th, 2018 06:29

Is the 3 month limit insta-game over if you don't complete it in that time? I'm 26 days in and worried as I haven't even found Tartuccio, I'm exploring the Sycamore Tree caves and haven't even gotten close to the Abandoned Hut yet. Hope I have time and don't screw up too bad as I had to make trips back to Oleg's to restock, etc..

TheRealFluent September 27th, 2018 07:55

Bear-like Treant? Any advice? None of my attacks hurt it.

Edit - Fire, duh. Alchemist Fire, Burning Hands and Amira. :)

purpleblob September 27th, 2018 09:56

Yeah the bear treant is tough, I had to full buff my party with bless, bard song etc.

lostforever September 27th, 2018 11:05

Is there anyway to increase weight limit pls? Even mod?

I am a hoarder :)

purpleblob September 27th, 2018 11:06

Strength buff? :p

lostforever September 27th, 2018 11:08

Quote:

Originally Posted by purpleblob (Post 1061531620)
Strength buff? :p

I am asking for permanent way, for example, bags of holding? etc :)

purpleblob September 27th, 2018 11:09

Not that I know of. You just have to wait till you level up or get perma strength buff items

vidder September 27th, 2018 12:11

Quote:

Originally Posted by lostforever (Post 1061531622)
I am asking for permanent way, for example, bags of holding? etc :)

IIRC i saw one at the first tradepost (oleg?). But i am not sure.

Hastar September 27th, 2018 14:23

There is bags of holding. They are at first tradepost.

purpleblob September 27th, 2018 14:35

Omg they implemented it!! I still haven't even had chance to create my character :( work sucks

azarhal September 27th, 2018 14:46

Quote:

Originally Posted by TheRealFluent (Post 1061531600)
Is the 3 month limit insta-game over if you don't complete it in that time?

As far as I know, yes. Although, it's probably a "Leader couldn't claim the land in time, X took the place over ~ Linzi" kind of ending.

Also, my understanding is that you can defeat the boss tied to this 3 months deadline and remains in chapter 1 to finish the other stuff (or I misunderstood something the dev said about chapters).

azarhal September 27th, 2018 16:21

Looks like you can get cursed in the first chapter. Remove curse is a 3rd level clerical spell (so level 5th cleric at the lowest), I hope Bokken has scrolls because otherwise that's nasty.

Copying some stuff from the release thread down below:

to deal with spider swarm: alchemist's fire (use Linzi to throw unless your character is build for ranged weapons), bring a wizard/sorcerer (so wait to recruit Octavia), dot it at level 3. The easiest is with an alchemist though. In 1.02, Bokken should give you a bunch of alchemist's fire to deal with them too.

Note that you can put stuff on party member's belts while in combat and paused (from what I've seen).

How to make a custom portrait (from the official forums) (thread with custom portraits):
Quote:

Hi all! About custom portraits. You can prepare three your own portraits with names: Small, Medium and Fulllength. All this images must be saved in PNG format with resolutions:
Small - width: 185px, height: 242px;
Medium - width: 330px, height: 432px;
Fulllength - width: 692px, height: 1024px;

You can use this templates https://imgur.com/a/gtkHk5J

The gameflow looks like:
1. Start New game
2. Choose "Create a new character"
3. Click on icon "Custom portrait".
4. Click on button "Open portraits folder". (It works for Windows and Mac)
5. Replace portraits in opened folder or change it in your graphic redactor.
6. Click "Refresh portraits"
7. Enjoy your own portraits.

Also it works for custom companions.

TheRealFluent September 27th, 2018 16:44

Do you have to activate Coordinated Defense or is it just automatic if two adjacent party members both have it? Seems like the coordinated/teamwork aspects play a big role in making a stellar party. They give good bonuses.

azarhal September 27th, 2018 16:58

Quote:

Originally Posted by TheRealFluent (Post 1061531729)
Do you have to activate Coordinated Defense or is it just automatic if two adjacent party members both have it? Seems like the coordinated/teamwork aspects play a big role in making a stellar party. They give good bonuses.

Should automatically apply if both have it, unless you are an Inquisitor, that class has special interaction with teamwork feats (which coordinated defense is part of) depending on the archetype.

TheRealFluent September 27th, 2018 17:40

Thanks again @azarhal.

I really wish the dungeons had a way to tell if you're going deeper down or higher up. The Sycamore Tree is kind of a tough one to navigate because I can't tell which doors are leading back up and which go down further into the dungeon.

TheRealFluent September 27th, 2018 18:06

Uh oh. Is there any way to edit the characters with a character editor or something? I accidentally gave 2 of my characters the same spell, not being Cure Moderate Wounds which I really wanted/needed. Any tips here or am I just screwed?

azarhal September 27th, 2018 18:37

Which classes are the characters?

Cleric only memorize their spells (don't need to learn) and those can be changed in their spellbook before resting (default key is B). Also, good and neutral Cleric following a good deity can cast healing spell by converting any spells they memorized at the same level (there are icons on top of the quickbar at the bottom, click the left most one, select the spell level and click the little top arrow on the spell to convert).

Saying that I think the game make it so all Cleric can do it (instead of evil ones converting to inflict spells), because Harrim's is not good nor his is deity and he as it. Also, Cleric Channel Divinity has a AOE heal (or AOE damage undead, there is 2 choice when you click on that ability) "if good". Again, I think both Cleric companions are considering good for these mechanics…I almost want to try a evil Cleric to see if that's supported properly.

If neither of the characters are cleric, well yeah you are screwed to use scrolls and potions until you level up again probably.

ChienAboyeur September 27th, 2018 18:42

Product is lavishly streamed, quite a lot of streamers to choose from.

TheRealFluent September 27th, 2018 20:41

Quote:

Originally Posted by azarhal (Post 1061531750)
If neither of the characters are cleric, well yeah you are screwed to use scrolls and potions until you level up again probably.

2 Bards, my main Archaeologist and Linzi. I gave them both Heroism by mistake, but eh. I'll give Linzi Cure Moderate Wounds next level. Ah well. At least I can dual Heroism. :P

TheRealFluent September 27th, 2018 22:03

Tips and tricks time.

Formations are very important, use them. Try to find tactical advantage areas, like a doorway or some chokepoint where you're protected.

Reduce Person is great for your tank. I have Valerie get reduced and it makes her even tougher to hit. I placed her at the head of the formation, Regangor and Amira behind her to the side a bit and Linzi, Octavia and my main (Archaeologist) way in the back.

Use everything. Potions of Shield of Faith, Heroism spell, Magus abilities like enchanting your weapon for a minute and so on. After several attempts I was able to just complete a tough encounter with the Silent alpha wolf pack by using these techniques. Found a corner in the room I was able to carefully corner in, used Expeditious Retreat on Linzi so she could run in fast, shoot one to get their attention and run back, then held formation as they hopelessly tried to attack my miniature tank Valerie. Worked like a charm. :)

Also buff with Bless scrolls, Bear's Endurance (Valerie, make her extra tanky), Strength spell on both Ragognor and Amira, and have Linzi sing her Bard song. For extra help I had my Archaeologist use Archaeologist's Luck which increases his rolls and Octavia had Hurricane Bow dealing extra ranged bow damage. Almost came out completely unscathed, and that was after dying horribly several times! A change of strategy, not random luck decided it in my favor.

purpleblob September 27th, 2018 22:11

Sycamore has a number of tough challenges, including some that require higher level characters compared to other combats. You just need to make a judgement call whether this is something you can win by changing tactics or come back after you gained a few more level.

It's bloody good fun, that area!!! :)

TheRealFluent September 27th, 2018 22:12

Quote:

Originally Posted by purpleblob (Post 1061531790)
Sycamore has a number of tough challenges, including some that require higher level characters compared to other combats. You just need to make a judgement call whether this is something you can win by changing tactics or come back after you gained a few more level.

It's bloody good fun, that area!!! :)

It is! I went there first and had to leave, it was too hard. Came back with more party members later in the story and it was a lot easier. Still had some tricky encounters, though. Had to have a full party for that place.

azarhal September 28th, 2018 04:39

Well I got cursed in a scripted interaction but I found the priest that become a scroll merchant in Oleg's with remove curse scrolls too (yeah!). It was rather expensive though (less than buying potions though), but I found a +1 sickle that is worth more than the 5 scrolls I had to buy so I guess it even out.

From my experience tonight, you're better off following the main/side quests early on. I tried some of the "point of interests" on the map and I kinda wish there was a way to say "not now" beside them (just one look at the monster I knew that was a "nope"…I tried it anyway, lol). But if I kept on the quests, everything was manageable (some stuff were more like boss fights though, but that's expected).

Also, about the camp and healing, at the top reads what it says. I camped once and the bar said "will rest for 1 hour, won't actually rest". Than I clicked on the bar right arrow (the inner most one) and it moved to resting for 1 day and 1 hours, the other one with the little heart is to rest until healed.

porcozaur September 28th, 2018 10:28

im in the dwarf fortress, whats the deal with the sun/moon discs?

purpleblob September 28th, 2018 10:43

Quote:

Originally Posted by porcozaur (Post 1061531852)
im in the dwarf fortress, whats the deal with the sun/moon discs?

Holy crap, you are already up to that part?

If it's a puzzle, then I never actually figured out how to solve it.

I'm patching the game now, after that, I CAN FINALLY START PLAYING AGAIN :D

porcozaur September 28th, 2018 11:22

Nvm i solved it, worth it doing it in the end

azarhal September 28th, 2018 14:46

I love that the game has puzzle and hidden stuff and secret areas. Me <3 puzzles and secrets.

People were talking about bag of holdings earlier in the thread. There is a professor's hat in the game that act as a bag of holding (+200 to carrying capacity) and gives + 2 competence bonus to all skill checks. No idea where to find it, I saw someone post a screenshot in the game discord asking what was better between that an a headband of intellect for is wizard.

purpleblob September 28th, 2018 14:50

Finally got to play Kingmaker tonight :D

I'm really impressed how much improvement Owlcat made over the beta version. I found out that if you delay going after your rival, then you will get 2 of your companions much later (if you pursue your rival earlier, you get 1 of the 2 companions earlier).

TheRealFluent September 28th, 2018 15:07

Quote:

Originally Posted by azarhal (Post 1061531825)
From my experience tonight, you're better off following the main/side quests early on. I tried some of the "point of interests" on the map and I kinda wish there was a way to say "not now" beside them (just one look at the monster I knew that was a "nope"…I tried it anyway, lol). But if I kept on the quests, everything was manageable (some stuff were more like boss fights though, but that's expected).

That was my experience, too. Follow the main quest until you have a full party and level up in the process, then check out the other points of interest.

Quote:

Originally Posted by azarhal (Post 1061531885)
I love that the game has puzzle and hidden stuff and secret areas. Me <3 puzzles and secrets.

Yep, exploring off the beaten path is a good idea. That's how I found some secret loot and also the Silent Wolf Pack. Still gleaming over that victory and how I used tactics after dying several times, lol. Valerie in Half Plate +1, Fighting Defensively + Reduced size is a cheat code, haha.

TheRealFluent September 28th, 2018 16:08

I made a quick video showing a way to use tactical positioning and buffs to beat a tough ambush encounter. Feel free to take a peek if you're bored.

loading…

porcozaur September 28th, 2018 22:36

And got a gamebreaker bug; in the throne room you get a quest about someone stealing from your treasury, linzi tells you to meet her at the inn but when i leave the throne room, crash to the menu.

TheRealFluent September 28th, 2018 22:40

Can someone explain what Fortitude/Reflex/Will saving throws are for? I get that Will generally has to do with magic, but what about Fortitude or Reflex? What's the best for a typical tank/absorb damage build? I would imagine Fortitude but I'm not sure the differences.

azarhal September 28th, 2018 23:08

From the reference document:
Quote:

Fortitude
These saves measure your ability to stand up to physical punishment or attacks against your vitality and health. Apply your Constitution modifier to your Fortitude saving throws.

Reflex
These saves test your ability to dodge area attacks and unexpected situations. Apply your Dexterity modifier to your Reflex saving throws.

Will
These saves reflect your resistance to mental influence as well as many magical effects. Apply your Wisdom modifier to your Will saving throws.
The best for tank is usually Will followed by Fortitude. The reasons for Will is because you don't want your tank charmed/dominated/feared. Fortitude so they don't get prone.

Ivanwah September 28th, 2018 23:14

I bit the bullet and got it. Just finished the tutorial with a test character and I have a few observations and questions.

First observations (I won't split them into pros and cons, but you'll get the idea about what I liked and what I did not like):
- I encountered some fairly minor bugs so far, some missing text (this was apparently fixed, It's my stupid brain remembering it from a Youtube video from few days ago) and some UI quirks; nothing game breaking so far;
- I find some of the in-game descriptions are lacking, I was not able to understand them since some info was missing;
- Proper PC UI; I have nothing against playing with a controller, but I'm on mouse and keyboard and I appreciate how much info there is and how little I have to scroll to get to where I want to be;
- I would like it if it let me zoom out more, but it's not terrible this way either; I feel just one more step would be fine, but that's just my personal preference;
- Performance in the tutorial was good, but sometimes framerate fell below 60 with neither GPU nor CPU usage being near 100%; it wasn't by much, something like 55, 56, but I worry it will fall even further in more demanding areas; for reference, my system is: i5-2500k overclocked to 4200MHz, 8GB of RAM, GTX 1060 6GB;
- Loading times were OK, but I did install it on an HDD; if I installed it on an SSD, it would be great, I guess;
- You can't zoom out (or in) on the world map (or I don't know how to); the world map seems large, but I'll have to play more to find out;
- Portrait selection is really small; good to know custom portraits are a thing in this game.

Now the questions:
I made a barbarian as a test character since I've read some people had difficult time with casters. I could go with that, but:
Spoiler

Is there a way to see how other party members feel about you? There is a situation in the tutorial where you have to choose what to do and two party members want you to do opposing things. If I do something that other party member doesn't like,does our relationship change?


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