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-   -   Pathfinder: Kingmaker Question/Tips & Tricks Thread (https://www.rpgwatch.com/forums/showthread.php?t=40946)

Ovenall October 4th, 2018 15:37

I actually like encumbrance in a game like this… to a degree. The idea of taking every single set of armor from fallen enemies and hauling a dozen swords, breastplates, boots, etc around a dungeon just to squeeze out some extra gold is just silly to me. It's not Diablo, FFS.

Even in no-encumbrance games I often limit what kind of junk I haul back.

TheRealFluent October 4th, 2018 15:59

Quote:

Originally Posted by Ovenall (Post 1061533011)
I actually like encumbrance in a game like this… to a degree. The idea of taking every single set of armor from fallen enemies and hauling a dozen swords, breastplates, boots, etc around a dungeon just to squeeze out some extra gold is just silly to me. It's not Diablo, FFS.

Even in no-encumbrance games I often limit what kind of junk I haul back.

Same thing here. I like how your characters speed in combat also depends on their encumbrance. Little touches to think about and manage.

crpgnut October 4th, 2018 16:15

ugh! Not me, if there is loot and I have to pay 2000 or more for a hireling, I'm picking up every 1 gp item, so I need an encumbrance mod. Still, I'm glad that you guys enjoy that stuff. Just because I don't get it….

TheRealFluent October 4th, 2018 22:23

Is anyone at
Spoiler
yet? This place is insane! I'm not sure if I rushed ahead and wasn't supposed to be here yet or what, because I'm fighting some super tough encounters. Yet the main quest seems to be leading me there a bit and I only have minor things left to do. Is this designed for a higher than level 9 party? Even with taking a Cleric I can only carry so many rations and use so many Lesser Restoration spells for the drain damage…

purpleblob October 4th, 2018 22:26

Quote:

Originally Posted by TheRealFluent (Post 1061533086)
Is anyone at
Spoiler
yet? This place is insane! I'm not sure if I rushed ahead and wasn't supposed to be here yet or what, because I'm fighting some super tough encounters. Yet the main quest seems to be leading me there a bit and I only have minor things left to do. Is this designed for a higher than level 9 party? Even with taking a Cleric I can only carry so many rations and use so many Lesser Restoration spells for the drain damage…

Yep, I am. I wasted 2 hours there last night then realised I need to reload to get more rations and prepare different spells to get through this :( I need to rethink strategy for this area before attempting it again.

TheRealFluent October 4th, 2018 23:50

Quote:

Originally Posted by purpleblob (Post 1061533088)
Yep, I am. I wasted 2 hours there last night then realised I need to reload to get more rations and prepare different spells to get through this :( I need to rethink strategy for this area before attempting it again.

And probably level up more, doing side missions or other tasks, randomly exploring areas, etc..

purpleblob October 5th, 2018 00:27

Yeah, I'm level 9 as well. I think I'm going to go punch on with the dragon I've been avoiding lol. And try to level up to 10.

TheRealFluent October 5th, 2018 00:31

Quote:

Originally Posted by purpleblob (Post 1061533088)
Yep, I am. I wasted 2 hours there last night then realised I need to reload to get more rations and prepare different spells to get through this :( I need to rethink strategy for this area before attempting it again.

Spoiler – My strategy, etc.


I was thinking maybe Wands of Fireball by Linzi, plus a lot of Bless and Bane. But I need at least 16 rations to bring, if not 20, if not *more*, so I might buy some more while in town. It's a really hard place. I died a lot at the
Spoiler
encounter and just turned back. What's weird is that my kingdom is normal again and Keress is still there o_O. I decided to do the hunter's quest thing in the meantime, but otherwise I'm also quested out. Maybe explore some of these random locations I'm starting to find to level up again? Harrim also has Aura of Destruction which helps, and Linzi's Inspire Greatness, but you have to budget them with the rations. Very tough dungeon. Oh and the Stalwart Defender's ability to take the Defensive Stance is also awesome. But
Spoiler
dies easily even though I tried giving him everything good item-wise and his AC is 27, and sometimes they ambush from the back and my main character is toast. Also have Haste to cast and Slow, but again, gotta ration if this dungeon is this hard at the beginning, you know it gets worse later!

I'm gonna try that dragon thing again too. And explore Lonely Mill, Lonely Burrow, Ancient Mine, etc.. Whatever you do, stay away from the Dire Narlmarshes, lol.

I'm also wondering if we rushed a bit. I think the game is meant to be slower played there, because the next Bald Hilltop curse for me is still 176 days away. I think maybe more kingdom stuff needs to be done, and we kind of rushed the main story there. Not sure but it's a hunch I had.

purpleblob October 5th, 2018 00:47

Quote:

Originally Posted by TheRealFluent (Post 1061533105)
Spoiler – My strategy, etc.

My strategy is quite similar although party composition is different.

Spoiler


Quote:

I'm also wondering if we rushed a bit. I think the game is meant to be slower played there, because the next Bald Hilltop curse for me is still 176 days away. I think maybe more kingdom stuff needs to be done, and we kind of rushed the main story there. Not sure but it's a hunch I had.
??? You have another curse timer?? I think I need to check… I wonder if researching that curse may prevent this happening?

TheRealFluent October 5th, 2018 01:25

Quote:

Originally Posted by purpleblob (Post 1061533113)
My strategy is quite similar although party composition is different.

Spoiler

I didn't even get as far as you then, because I went about 3 or 4 rooms in and it was just too tough. I first had to go back and get Harrim and that didn't help much. I'll have to try again after leveling up. But I think the kingdom continuously gets a penalty because of the monsters, right? My barony is in a "worried" state now, which is step 1 of the 7 steps to disaster. :(

Quote:

??? You have another curse timer?? I think I need to check… I wonder if researching that curse may prevent this happening?
Yeah, I had one for 360 days! It's down to 176 now. I researched it but
Spoiler – the results of the research


I have a hunch that's what happened. We fast forwarded past all that research that was supposed to be done, and jumped ahead. Maybe.

purpleblob October 5th, 2018 01:34

Wait… Fluent did you finish following quests:

Spoiler

TheRealFluent October 5th, 2018 01:40

Quote:

Originally Posted by purpleblob (Post 1061533121)
Wait… Fluent did you finish following quests:

Spoiler

Spoiler – kind of…


What I'm saying is that we probably rushed the whole thing and should have spent more time kingdom building. It might not have been time yet to pursue that stuff, but then again, the kingdom stuff sparked that whole questline, so who knows? But that dungeon is very very hard.

TheRealFluent October 5th, 2018 02:18

Hey I just thought of something. With a Bag of Holding you could stuff 100 rations or more in maybe. That would at least let you rest a ton inside a dungeon! I might try that now.

purpleblob October 5th, 2018 10:57

Bag of holding just reduces weight in this game, rather than actually working like a… bag.

wolfgrimdark October 5th, 2018 12:30

Not to mention the bag only increases max weight by 100 I believe … and rations are very heavy I have discovered.

TheRealFluent October 5th, 2018 15:30

Quote:

Originally Posted by wolfgrimdark (Post 1061533160)
Not to mention the bag only increases max weight by 100 I believe … and rations are very heavy I have discovered.

By 200, so 20 extra rations. Might be handy in this dungeon, with Ekundayo that's 5 extra rests I can make…

TheRealFluent October 5th, 2018 16:24

Okay, build question. Should I make
Spoiler
a Duelist or keep him a Knife Master? Duelist sounds good, for rogues who are afraid to battle on front lines because of lack of heavy armor, they can deftly avoid attacks and precisely attack enemy vulnerabilities. That means, though, that I have to take the Combat Mobility feat this level and make him a Duelist next level. I'm level 10 now, and instead of Combat Mobility I could take the very nice advanced Rogue talent of Opportunist, which lets me make attacks of opportunity on any enemy who attacks a companion I'm standing next to, which seems very nice. Hmm. Duelist would probably make him super good as he dies a bit easily now even with advanced gear. Decisions…what would you guys do?

TheRealFluent October 5th, 2018 16:30

And are Spiders considered Vermin for favored enemy Ranger feats?

azarhal October 5th, 2018 17:06

I would stick with Knife Master personally.

Quote:

Originally Posted by TheRealFluent (Post 1061533200)
And are Spiders considered Vermin for favored enemy Ranger feats?

Spiders should be considered vermin, you can always check in the encyclopedia in-game (go in the journal, it's one of the tab). There is supposed to be a bestiary in it with creature info (that I wanted to check, but always forget about lol).

emptyfortress October 5th, 2018 17:26

Quote:

Originally Posted by crpgnut (Post 1061533023)
ugh! Not me, if there is loot and I have to pay 2000 or more for a hireling, I'm picking up every 1 gp item, so I need an encumbrance mod. Still, I'm glad that you guys enjoy that stuff. Just because I don't get it….

I started hoovering everything at the start of the game (mainly because I wanted custom companions), I quickly stopped after noticing the party slowing down on the world map and the constant resting from exertion, which is not good when you're on a timer. That was fun for a while though, praying to the RNG gods you don't get ambushed while your party slowly inches its way back to the trading post xD

If you want to know, I had enough money for a full custom party
Spoiler
. So rather soon, but you'll be missing on some expensive goodies from the trading post. I like that it makes you make this choice, it's good crpg design IMO.

Aubrielle October 5th, 2018 18:07

Quote:

Originally Posted by TheRealFluent (Post 1061533198)
Okay, build question. Should I make
Spoiler
a Duelist or keep him a Knife Master? Duelist sounds good, for rogues who are afraid to battle on front lines because of lack of heavy armor, they can deftly avoid attacks and precisely attack enemy vulnerabilities. That means, though, that I have to take the Combat Mobility feat this level and make him a Duelist next level. I'm level 10 now, and instead of Combat Mobility I could take the very nice advanced Rogue talent of Opportunist, which lets me make attacks of opportunity on any enemy who attacks a companion I'm standing next to, which seems very nice. Hmm. Duelist would probably make him super good as he dies a bit easily now even with advanced gear. Decisions…what would you guys do?

I was thinking of duelist, too. My rogue is stabby but also squishy, as rogues typically are.

Also, does anyone know how to get with Octavia? I'm getting the vibe that she and Regongar are poly, so it shouldn't be a problem, but what if I'm yandere and monogamous and kinda serious…?

azarhal October 5th, 2018 18:43

Quote:

Originally Posted by Aubrielle (Post 1061533229)
Also, does anyone know how to get with Octavia? I'm getting the vibe that she and Regongar are poly, so it shouldn't be a problem, but what if I'm yandere and monogamous and kinda serious…?

You should be able to go monogamous with her, according to dev on Steam: "just keep pursuing her and not him".

From what I've read a lot of romance dialogue happens post rest after certain main quests (for example Troll Trouble has a post-quest Octavia scene that is romance related). Basically, if you want to romance someone you need to keep them in the party and sleep on content map (and not world map).

Aubrielle October 5th, 2018 19:07

Quote:

Originally Posted by azarhal (Post 1061533235)
You should be able to go monogamous with her, according to dev on Steam: "just keep pursuing her and not him".

From what I've read a lot of romance dialogue happens post rest after certain main quests (for example Troll Trouble has a post-quest Octavia scene that is romance related). Basically, if you want to romance someone you need to keep them in the party and sleep on content map (and not world map).

Ah, excellent. Thank you!

I accidentally said something flirty to him, but only once. I hope it doesn't mess up my attempt. :(

TheRealFluent October 5th, 2018 19:22

Quote:

Originally Posted by purpleblob (Post 1061533088)
Yep, I am. I wasted 2 hours there last night then realised I need to reload to get more rations and prepare different spells to get through this :( I need to rethink strategy for this area before attempting it again.

I beat it! What a crawl. I had to get just a slight hint of help from a walkthrough about what to do in one area, but otherwise I just hung in there. Didn't even need the rations really, one area allows you to hunt. Still, 25k for a bag of holding so might as well start picking up all those 50g chainshirts I've been leaving behind. :D

TheRealFluent October 5th, 2018 19:55

Hey, how do you turn a village into a town? I can't seem to figure it out. I've built 10/10 buildings in a settlement but still don't get the option to upgrade. Is it a scripted or timed event thing?

wolfgrimdark October 5th, 2018 20:19

Quote:

Originally Posted by TheRealFluent (Post 1061533193)
By 200, so 20 extra rations. Might be handy in this dungeon, with Ekundayo that's 5 extra rests I can make…

Depends on bag then. The one I brought at Olegs is only for 100.

TheRealFluent October 5th, 2018 20:24

Quote:

Originally Posted by wolfgrimdark (Post 1061533246)
Depends on bag then. The one I brought at Olegs is only for 100.

Ah, I bought from Hassuf in the capital.

Question, my barony is crumbling. I've already had several game overs that I had to savescum to get past. How do I stop it from happening? I'm trying to build stability but it doesn't seem to get past the crumbling stage, and all my advisors are taking -4 to their skill checks. Any ideas? I hope I'm not in a failstate here.

azarhal October 5th, 2018 20:54

Quote:

Originally Posted by TheRealFluent (Post 1061533247)
Ah, I bought from Hassuf in the capital.

Question, my barony is crumbling. I've already had several game overs that I had to savescum to get past. How do I stop it from happening? I'm trying to build stability but it doesn't seem to get past the crumbling stage, and all my advisors are taking -4 to their skill checks. Any ideas? I hope I'm not in a failstate here.

If you reached crumbling you are pretty much in "near game over" mode, it's the last stage before Kingdom death. See this thread, it has some tips.

I'm personally wondering if it wouldn't be better to play Kingdom stuff on easy…

Cacheperl October 5th, 2018 21:21

Anyone got a clue why bracers of archery do not seem to affect the ranger Ekundayo, while he is carrying a bow? Are there ranger class or feat competence bonuses that make it redundant?


And regarding Kingdom management: I have this set to easy. Most of it is very random, and does not really feel … uh, involved? I like the major kingdom decisions to make, and the related quests, but that's it. The "micromanagement" of events, cities, etc. does not really entice me much.

crpgnut October 5th, 2018 22:09

Quote:

Originally Posted by TheRealFluent (Post 1061533245)
Hey, how do you turn a village into a town? I can't seem to figure it out. I've built 10/10 buildings in a settlement but still don't get the option to upgrade. Is it a scripted or timed event thing?

Do you have more than one village in an area? I think I built 3 villages in the Outskirts and my numbers are fine atm. There are these little brown signs you can click on all over the map to start new villages.

azarhal October 6th, 2018 00:54

If anyone has issue finding the Armag's Tomb, here is a dev post about it (chapter 4 main quest).

purpleblob October 6th, 2018 01:48

Quote:

Originally Posted by azarhal (Post 1061533252)
If you reached crumbling you are pretty much in "near game over" mode, it's the last stage before Kingdom death. See this thread, it has some tips.

I'm personally wondering if it wouldn't be better to play Kingdom stuff on easy…

Thanks for the tip, azarhal. My kingdom seems to be ticking alright, it's serene with a couple of buffs. I think I will keep it as it is for now.

Quote:

Originally Posted by azarhal (Post 1061533273)
If anyone has issue finding the Armag's Tomb, here is a dev post about it (chapter 4 main quest).

Ah, so it was misunderstanding rather than a bug :) good to hear!!

purpleblob October 6th, 2018 01:50

Quote:

Originally Posted by TheRealFluent (Post 1061533241)
I beat it! What a crawl. I had to get just a slight hint of help from a walkthrough about what to do in one area, but otherwise I just hung in there. Didn't even need the rations really, one area allows you to hunt. Still, 25k for a bag of holding so might as well start picking up all those 50g chainshirts I've been leaving behind. :D

Well done!! I might ask you for a tip if my attempt fails again this weekend :)

TheRealFluent October 6th, 2018 01:53

Quote:

Originally Posted by azarhal (Post 1061533252)
If you reached crumbling you are pretty much in "near game over" mode, it's the last stage before Kingdom death. See this thread, it has some tips.

I'm personally wondering if it wouldn't be better to play Kingdom stuff on easy…

So, I auctioned off almost every non-essential magical item I had, threw a feast for the afflicted and now they're only rioting! :D So it's not crumbling now. Still worried, though, and I did turn the kingdom stuff to Easy. It snuck up on me with The Bloom quest. Every moment wasted was destroying my kingdom and I couldn't keep up. On Easy the problems seem to happen less.

azarhal October 6th, 2018 02:38

Hotfix 1.0.6 added an "invincible Kingdom" option, it can still be destroyed by not doing quest fast enough, but won't be destoyed because you can't get out of "crumbling" fast enough anymore.

Ovenall October 6th, 2018 02:50

Suggested starting class and race anyone?

TheRealFluent October 6th, 2018 03:39

Quote:

Originally Posted by crpgnut (Post 1061533260)
Do you have more than one village in an area? I think I built 3 villages in the Outskirts and my numbers are fine atm. There are these little brown signs you can click on all over the map to start new villages.

Not sure how you did that. Do you have to click Region and then click the Outskirts? It said in the Narlmarches I had the maximum number of available settlements…

TheRealFluent October 6th, 2018 03:42

Quote:

Originally Posted by Ovenall (Post 1061533291)
Suggested starting class and race anyone?

I went with an Aasimar Archaeologist. His halo lights up the dungeons, so that's a plus. Otherwise I made him pretty useless in combat, so gave him a level of Alchemist so he can throw bombs. His support magic is useful, though.

Maybe a Paladin, since there aren't any recruitable ones in the game? An Aasimar Paladin would be cool, and the halo would be more useful to resist blindness and dazzling. Plus the energy resistances and Paladin saving throws. A Rogue Knife Master is also wicked at higher levels, but you might want to consider multi-classing to a Duelist later if you find the rogue is too squishy and dies a lot. Sorcerers have a lot of bloodlines and cool stuff to choose from. Dunno, just have fun and find something that feels good from a roleplaying perspective and don't worry about min/maxing. Good luck! :)

Aubrielle October 6th, 2018 04:30

Fighters are always a good, reliable choice for survivability, too. You can always multiclass out and try on different things. :)

purpleblob October 6th, 2018 08:02

I think it's better off starting off with strength based melee class, then multiclass into something else later if you wish. It really helps with encumbrance in early chapter.

I'm playing fighter/mage/eldritch knight. Started off as a fighter for better BAB and AC. Enjoying it heaps.

I'm past the bloom, phew, what a ride :D Very, very happy. I'm going to spend some more time looking after my kingdom now before adventuring again.

I think the bloom storyline ties nicely in with why kingdom management is very important in this game :p


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