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-   -   Pathfinder: Kingmaker Question/Tips & Tricks Thread (https://www.rpgwatch.com/forums/showthread.php?t=40946)

TheRealFluent October 6th, 2018 12:18

Quote:

Originally Posted by purpleblob (Post 1061533308)
I'm past the bloom, phew, what a ride :D Very, very happy. I'm going to spend some more time looking after my kingdom now before adventuring again.

I think the bloom storyline ties nicely in with why kingdom management is very important in this game :p

Congrats! :) They give you a lot of time to "pick up the pieces" after The Bloom. That's where I had to savescum a little and set Kingdom Management to Easy because my kingdom was crumbling and I was getting game overs. Now it's in "rioting" stage but much more manageable.

TheRealFluent October 6th, 2018 13:44

Question - Since Transmutation spells mostly buff the party, what bonus is there for Octavia in getting Spell Focus or even Greater Spell Focus for those schools? Does the bonus from a spell like Bear's Endurance or Cat's Grace get higher? Seems like a Spell Focus there wouldn't do much for that school of magic…

Also, is there a bug with Nok-Nok? His damage used to be 11-20 with each hand, but when I give him +1 Kukri's the damage goes to 1-3. Even equipping a dagger or something else, it's still 1-3. Weird glitch or something?

Edit - It's a confirmed bug. Bummer. Nok-Nok went from being overpowered to just another party member :(

Cacheperl October 6th, 2018 14:43

Tip: If you ever find the one-handed club Grim Finale, give it to Harrim. For me, it causes a hilarious bug where he "dies" every time I enter the throne room after passing some time on the kingdom management map.

It's a quite ironic bug, as long as it is Harrim that is on the receiving end. :biggrin:

Cacheperl October 6th, 2018 18:14

Question: What are the long term effects of not doing Harrims companion quest? (unwanted legacy)

Reason for question:
Spoiler

crpgnut October 6th, 2018 20:44

Fluent, I think you're right. I have 3 villages, but each is in a different area. For some reason I thought they were all in the outskirts. I keep playing chapter 1. The kingdom stuff bores me to tears, but I enjoy the battles. Will set my next game to auto but I'm waiting for patches.

TheRealFluent October 6th, 2018 20:46

Quote:

Originally Posted by Cacheperl (Post 1061533409)
Question: What are the long term effects of not doing Harrims companion quest? (unwanted legacy)

Reason for question:
Spoiler

Probably not getting access to his later quests. Each companion has several, like a chain of quests, so you're probably out of luck there, as am I. Ah well. For your other post I found it funny that Harrim died in that fight. I should have just let him stay dead as that's what he would have wanted, but I wanted to torture the old bastard with some more livin'. :D

And I wonder what happens if you give Grim Finale to Jaethal? o_O

Cacheperl October 6th, 2018 22:30

Quote:

Originally Posted by TheRealFluent (Post 1061533426)
Probably not getting access to his later quests. Each companion has several, like a chain of quests, so you're probably out of luck there, as am I.

Okay, I think I'll save "Kobold Kingdom" for another playthrough.


Quote:

Originally Posted by TheRealFluent (Post 1061533426)
And I wonder what happens if you give Grim Finale to Jaethal? o_O

I won't try that. It seems like Harrim is permanently bugged (cursed) with that now. Not a big deal but.. oh well.

purpleblob October 7th, 2018 04:06

Annnd the dragon/Crag Linnorm goes down! :) That was a satisfying battle. You can damage the dragon using any weapons but to finish it off you need cold iron weapon, or it will forever be regenerating and never die.

you October 7th, 2018 09:17

Sounds like a troll reincarnated.

Quote:

Originally Posted by purpleblob (Post 1061533480)
Annnd the dragon/Crag Linnorm goes down! :) That was a satisfying battle. You can damage the dragon using any weapons but to finish it off you need cold iron weapon, or it will forever be regenerating and never die.


purpleblob October 7th, 2018 09:45

Gah, my Kingdom status has been changed to "worried" recently and I just cannot get it back to "stable" status. It all happened when I agreed to build a hospital upon my advisor's request, which automatically costed me -50bp, putting my kingdom in dept (-25bp or something). Since then, I never hit negative bp again, no riots, not problems, and yet I can't get it back to "stable". Any tips on what I need to do? I'm off to Varnhold now, and I'm worried by the time I come back my kingdom is all crumbled.

Cacheperl October 7th, 2018 12:53

Maybe the worried status is related to a quest, rather than some kingdom event/status?

booboo October 7th, 2018 13:48

mmm…I'm dreading kingdom management. I didn't choose the auto option, because I want to see what it's like, and I've just become a baron or whatever…

On another note, I'm reading bad things on the forum about a stat stacking bug that makes the game unplayable. I have the latest patch…anyone encountered this? Should I stop playing?

booboo October 7th, 2018 16:12

Quote:

Originally Posted by booboo (Post 1061533535)
mmm…I'm dreading kingdom management. I didn't choose the auto option, because I want to see what it's like, and I've just become a baron or whatever…

On another note, I'm reading bad things on the forum about a stat stacking bug that makes the game unplayable. I have the latest patch…anyone encountered this? Should I stop playing?

EDIT: I see they have released a hotfix for the stacking that goes live in 2 hours.

emptyfortress October 7th, 2018 16:46

I'm curious, what levels were you when you reached the stag Lord fortress? I'm currently level 4, I see people mentioning level 5 and end of the first chapter but it's not clear whether they were already at 5 when starting the final map or if it's finishing the first chapter that gets you there.

Mainly asking because I'm at the stag Lord's fortress gates but haven't explored all the world map, so if there's enough side content to get to 5 before the main event I'd be interested. I like fireballs 💥 too much to miss the chance to use them early :)

TheRealFluent October 7th, 2018 18:11

Quote:

Originally Posted by purpleblob (Post 1061533500)
Gah, my Kingdom status has been changed to "worried" recently and I just cannot get it back to "stable" status. It all happened when I agreed to build a hospital upon my advisor's request, which automatically costed me -50bp, putting my kingdom in dept (-25bp or something). Since then, I never hit negative bp again, no riots, not problems, and yet I can't get it back to "stable". Any tips on what I need to do? I'm off to Varnhold now, and I'm worried by the time I come back my kingdom is all crumbled.

The people don't like when the kingdom is in debt. Buy BP from Hassuf. Also, don't go to Varnhold until your arcanists warn you you have limited time left. Use that time to build your kingdom back, maybe throw a feast for the afflicted (1000 BP but raises your worried back to stable.) Also make sure all your stats are decent and 20-ish, sans Espionage which is harder to raise right now. The people also don't like when your kingdom is lacking in kingdom stats. And worried is not that bad, next is troubled, then riots, then crumbling. Also have someone who's ranked up enough address the barony if you can.

azarhal October 7th, 2018 18:26

Quote:

Originally Posted by emptyfortress (Post 1061533561)
I'm curious, what levels were you when you reached the stag Lord fortress? I'm currently level 4, I see people mentioning level 5 and end of the first chapter but it's not clear whether they were already at 5 when starting the final map or if it's finishing the first chapter that gets you there.

Mainly asking because I'm at the stag Lord's fortress gates but haven't explored all the world map, so if there's enough side content to get to 5 before the main event I'd be interested. I like fireballs 💥 too much to miss the chance to use them early :)

Level 4 for Stag Lord is normal progression.

Carnifex October 7th, 2018 21:53

I was level four when I completed the Stag Lord area, dinged level five on a few folks via a random encounter on the way back to the outpost afterwards. Man, that Stag guy was tough, glad I had a few mercs throw in to help my team out in the end or it would have been quite ugly for me.

TheRealFluent October 7th, 2018 22:06

@azarhal or others, Is there a way to stop time, either with a trainer or cheat code? I didn't realize Chapter 4 had a time limit until it was too late. I can still finish it legitimately but I have to run back to my capital to get Diamonds and Diamond Dust to cast spells with, I forgot to carry it, and if I do that I'll fail the quest and it'll be game over. I want to turn off time just to do that then turn it back on. Any ideas?

And when
Spoiler

TheRealFluent October 8th, 2018 00:51

Quote:

Originally Posted by booboo (Post 1061533535)
mmm…I'm dreading kingdom management. I didn't choose the auto option, because I want to see what it's like, and I've just become a baron or whatever…

I'd suggest turning on Invincible Kingdom for a first run. It takes some time getting used to how it works and time is precious in the game. I had to save/reload to get past a part where my kingdom was game-overing me from crumbling (Invincible Kingdom turns that off, but this was before that option was added.) And the game doesn't do a great job of telling you how to approach things. It can be rough later on when you've realized you did a bad job and things are crumbling. Just a warning.

purpleblob October 8th, 2018 12:17

Huge tip on curse part 3. Don't confuse this with Varnhold vanishing quest (it's very confusing since Linzi says something about the curse struck our neighbour this time around, which is actually referring to curse part 4, not 3!!!). I was all the way up the mountains to investigate this, then curse 3 starts, I left immediately for my kingdom which still took like a week, only to find my kingdom is in shamble. Curse part 3 starts off on 1 day of the new month when you have around 20 days left in the timer. You deal with it via kingdom system (each day you delays kingdom suffers massive stat damage), then head straight to Baldhill to whack some monsters. A week later, you will get notified by your councillors, this may not be a curse etc. then timer for the curse 4 starts (which I think is Varnhold quest line). I wasted 2 days because of this confusion, ugh.

booboo October 8th, 2018 12:45

Magus bugged?
 
I'n using Regonorak (?) (Octavia's other half) and I'm now a level 5 magus…but I can't seem to apply the flaming affect to his +1 magic sword, even though flaming has a +1 bonus cost and the weapon is already magic. I have 6 points in my arcane pool. Reading the magus description in the game and PF SRD, I should be able to do this? Since I'm fighting trolls, this is a major bummer.

Is it possible to change kingdom management to auto/invincible or whatever after you start a game? It is taking a huge amount of my time (mostly through travelling so painfully slowly across the map). Did the first curse now there's another wainting grrrr

There also don't seme to be proper cleric services in the game? I have the Jhod in my village/town but he just seems to sel stuff.

TheRealFluent October 8th, 2018 14:27

Quote:

Originally Posted by purpleblob (Post 1061533687)
Huge tip on curse part 3. Don't confuse this with Varnhold vanishing quest (it's very confusing since Linzi says something about the curse struck our neighbour this time around, which is actually referring to curse part 4, not 3!!!). I was all the way up the mountains to investigate this, then curse 3 starts, I left immediately for my kingdom which still took like a week, only to find my kingdom is in shamble. Curse part 3 starts off on 1 day of the new month when you have around 20 days left in the timer. You deal with it via kingdom system (each day you delays kingdom suffers massive stat damage), then head straight to Baldhill to whack some monsters. A week later, you will get notified by your councillors, this may not be a curse etc. then timer for the curse 4 starts (which I think is Varnhold quest line). I wasted 2 days because of this confusion, ugh.

I was lucky to send Linzi and whoever she cobbled together to Bald Hilltop to deal with Curse 3, it took 1 day and was successful. I'm stuck with the Varnhold Vanishing quest now, but I think I can do it. I have 11 days left to finish, so wish me luck! I should have heeded the arcanists advice when they were saying something bad was going to happen in 2 months, then 1 month, etc..

Quote:

Originally Posted by booboo (Post 1061533692)
I'n using Regonorak (?) (Octavia's other half) and I'm now a level 5 magus…but I can't seem to apply the flaming affect to his +1 magic sword, even though flaming has a +1 bonus cost and the weapon is already magic. I have 6 points in my arcane pool. Reading the magus description in the game and PF SRD, I should be able to do this? Since I'm fighting trolls, this is a major bummer.

Is it possible to change kingdom management to auto/invincible or whatever after you start a game? It is taking a huge amount of my time (mostly through travelling so painfully slowly across the map). Did the first curse now there's another wainting grrrr

There also don't seme to be proper cleric services in the game? I have the Jhod in my village/town but he just seems to sel stuff.

Clerics just sell stuff, correct. They're supposed to read scrolls for you if you can't, I guess you just try to use the scroll near them or something, dunno.

If you set kingdom to auto you can never turn it back again. Invincible is fine, it just means your kingdom can only crumble via main quest, not by you failing normal events and being in "crumbling" status. I'd suggest setting it to Easy if you want, less problems that way, or just Normal + Invincible. Just remember that if there is a serious threat looming in your land you must make that first priority, or else later terrible things can happen and give you a game over regardless of what settings you're playing on.

TheRealFluent October 8th, 2018 14:43

Kingdom Management Tips N' Tricks:

1 - Level up your advisors as soon as possible. Make sure to do it early in the month because you don't want the 2 weeks auto-time pass to take you past the end of the month where events will auto-fail. Leveling up advisors means getting your kingdom stats past levels of 20s by building things. For every 20 stat in your kingdom you get to level up the advisor in charge of it, giving them better rolls and higher success when dealing with events.

2 - Spend the first few days of the month assigning tasks if you aren't leveling up your advisors. Then when they are busy, go adventure until the middle of the month or the 20th or so. Head back to the kingdom late in the month to assign any last minute events. This is how you balance time adventuring with kingdom management.

3 - Sometimes NOT doing a Problem event is better than attempting it if you know you will fail. If it has a really high Difficulty Check (DC), and you send someone who will likely fail, you could roll a bad number and have not just a failure, but a disastrous failure, which really hits your kingdom stats hard. Sometimes it's better to ignore those or take a sure bet Opportunity with a lower DC than a Problem with a really high DC.

4 - Try to stay in positive BP. These are your kingdom's coffers, and the people are happy when you have money in the bank and aren't broke. Also try to keep your stats evenly balanced if possible. The people react to the kingdom stats, so if your Stability is low, they will understand that and not be happy about it. Also, try to advance your kingdom stats to 60, where you can potentially unlock a new advisor position by leveling up the previous advisor. Check the kingdom stat tooltips to see which stats will add new advisors. Each stat has an advisor that you eventually unlock for a total of 10 advisors.

5 - If your kingdom is in shambles, feel free to pawn a lot of the magical items you've been hoarding but not using in order to throw a feast for the townsfolk. This will raise your kingdom status one rank, so if you're crumbling, it will go to riots, if you're in riots it will go to troubled and so on. This buys you valuable time to continue working to restore your kingdom.

6 - You can turn on Invincible Kingdom and play on Normal difficulty for Kingdom management. Invincible Kingdom simply means you can't lose by being in "crumbling" status and messing up, you can only lose by not doing the main quest in each chapter in time. When your advisors or someone warns you of a terrible looming threat, you must devote your time to that. You can still lose the game if the main quest isn't finished in time, but at least you can't lose if you're stuck in "crumbling" status from messing up previously.

6 - Again, feel free to explore in the early and middle parts of the month. Don't abuse the rest system, use scrolls, potions and spells to compensate. You can explore all around and find little hidden nooks by having high Perception which will open new areas on your map you previously couldn't see. There are many spots that are small maps but have little stories and magical loot with a tough encounter, and that will help you to acquire new magical items to sell or use.

7 - Buy BP sometimes from Hassuf in the capital. This gives you an edge to build quicker and conquer lands quicker. That means you can get more economy flowing in and also keep the people happier as you expand your kingdom. Selling magical items you've been hoarding gives you tons of money for BP, so use it to your advantage.

8 - Beware of really long projects that take 90 days. They could be very useful but it's hard to send someone for that long as you may miss out on good opportunities that only that advisor could handle.

9 - Don't abuse rest during a crisis. Every moment is critical then, so do your best to only rest when absolutely necessary, otherwise you're passing time and the status is getting worse as you do. This was a big mistake of mine. The game expects you to only rest when you really need to. Also, use rations instead of hunting sometimes to save time on your rests, since hunting can take 10+ hours sometimes.

10 - Travel light whenever possible. This saves time traveling and your characters tire less, letting you gain precious hours and days before having to rest.

11 - Seizing new lands mean you can build settlements there, which will help you build new buildings that increase your kingdom stats. The more buildings you build, the higher your kingdom stats become, thus letting you rank up your advisors.

If I think of more I'll post them. I'm playing on Normal Kingdom difficulty + invincible kingdom, at least until I pull myself out of the hole I built in Chapter 3. I really screwed up there by not heeding the warnings and thinking a dungeon was too difficult when it really wasn't, so I wasted time by exploring other areas while a huge and dangerous epidemic was sweeping my land. Not smart. Once I'm back to normal with the kingdom, and this takes time mind you, it's not instant unless you throw a feast, then I'll turn off Invincible Kingdom again.

Good luck! I'll post more later if I remember more. Hope this helps you guys!

crpgnut October 8th, 2018 17:00

Have one person with extreme perception and I'd suggest adding points to anyone who has spare skills to spend. Perception guarantees that you won't miss that precious piece of loot or that obscure trail that leads to a great node. I run an inquisitor that has 27 perception.

Carnifex October 8th, 2018 17:59

I run two characters that are over twenty in perception, and I picked up that Eye item as well for my rogue. I'm sure I missed plenty of stuff earlier in the game, but hoping to break that trend now.

TheRealFluent October 8th, 2018 18:13

Quote:

Originally Posted by Carnifex (Post 1061533739)
I run two characters that are over twenty in perception, and I picked up that Eye item as well for my rogue. I'm sure I missed plenty of stuff earlier in the game, but hoping to break that trend now.

I missed the Eye item and who knows what else. There's tons of hidden stuff in the game, including hidden dialogue and stuff based on your choices.

crpgnut October 8th, 2018 22:17

Oh yeah. There are dozens of things that are easy to miss. I found a ton of stuff that wasn't mentioned in some of the walkthroughs.

Cacheperl October 8th, 2018 22:53

Yeah, I'm sure to also have missed a lot. For instance: All those better bows / crossbows that are NOT composite long bows. ;)

booboo October 9th, 2018 11:03

Note re: magus issue: it turns out I was doing something wrong: the choice of weapon is modal, so when you select the magus' magic weapon abillity it will either add +1 or add the flaming/frost/keen etc property depending on which elemental weapon mode is set at the time. Found this out by chance ;-) I think at level 5 I get +2 worth of enhancement so I can add +1 and flaming, for example by spending 2 points.

Owlcat really need better documentation for feats etc. But loving the game. I'm playing on normal and I think that's just right.

Cacheperl October 9th, 2018 13:52

Is metamagic + cantrips (level 0) bugged? I can create the metamagic spell, but it is not added to the spellbook at the appropriate level. I can not be memorized, and neither can it be cast as a standard cantrip (which is where it is listed in the spellbook).

Not a terrible problem, I just wondered about it…

TheRealFluent October 9th, 2018 19:01

Tips for starting on Challenging Mode:

Play each combat like it's important. I turn on Death's Door which is sort of like a 2nd chance at life instead of straight out death. That is your choice to make. But each battle on Challenging should use all the materials at your disposal. Don't hoard scrolls/spells/potions, you don't have to use everything at once, but a Shield of Faith scroll early on can make the difference between life and death for a character and encounter. Don't take any encounters for granted, and start the combat with a proper strategy and tactical decision of what you want to do.

Also, make sound decisions on feats/spells to select. If you think you want to eventually focus on a spell school, take spells from that school from the start, be it Transmutation, Enchantment, Conjuration and so on. Have a plan during each level up rather than always picking what's good for right now. Then later on you should have a better chance of survival when the nasty encounters happen, especially if you follow step 1 I posted.

I'm finding the game even more enjoyable after starting over on Challenging. It requires use of items more and smart, strategic combat, more challenging than any RPG since Baldur's Gate on Core+, and it's a sound ruleset being the main reason why.

purpleblob October 10th, 2018 11:59

I'm at Vordakai's tomb and its so tough, making me cry :(

Bring enough rations, once you enter you CANNOT LEAVE. I might have to load earlier save or lower the difficulty sigh

Thiraury October 10th, 2018 12:04

Octavia keeps casting haste upon entering combat. I don't have it on autocast and I don't want to turn the AI off. Anyone have a solution?

Cacheperl October 10th, 2018 13:08

Next question:

Since I have yet to experience an artisan quest that is free of quest breaking bugs… I assume that the poachers of the "a bloody craft" artisan quest do not exist, right?

Carnifex October 10th, 2018 14:32

Regarding Octavia's spellcasting habits, I basically have to play her almost full time in combat, or she'll want to launch magic missiles or acid bombs non-stop. I prefer her to use her Stag Lord acquired bow of death.

TheRealFluent October 10th, 2018 16:39

Quote:

Originally Posted by purpleblob (Post 1061534122)
I'm at Vordakai's tomb and its so tough, making me cry :(

Bring enough rations, once you enter you CANNOT LEAVE. I might have to load earlier save or lower the difficulty sigh

You're going to have to splurge for Hassuf's bag of holding (+200 weight) so you can carry 20 extra rations. Also, not to say you did this but poor builds start to get exposed more around that point. I made it to Vordakai's Tomb and restarted to do a Let's Play. Good luck! Just remember that time limit and you may want to just get Oleg's bag of holding which is +100 lbs. Also, have Ekundayo with you - his special camp ability lessens rations needed to 4.

Cacheperl October 10th, 2018 17:18

Also note that you can get at least three minor bags of holding from Bartholomew. You can buy a new one after each progression step in his quest line.

Also, there's the professors hat. Helps also with carrying stuff, but I kinda forgot where I got that from…

Cacheperl October 11th, 2018 18:17

Oh man… is there a list somewhere with all quests and their hidden time limits? This is kind of annoying.

TheRealFluent October 11th, 2018 18:30

Quote:

Originally Posted by Cacheperl (Post 1061534371)
Oh man… is there a list somewhere with all quests and their hidden time limits? This is kind of annoying.

The game warns you in various ways. You have to take their warnings seriously. If trolls were spotted nearby, you have to investigate. If your arcanists are warning about a terrible magic in 2 months that will strike your land, you got to get on that asap. It does warn you.

Cacheperl October 11th, 2018 19:58

But when several quests with some "oh, and hurry." comment, what am I expected to do? There's simply not enough information to set priorities.


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