Instructive vids.
They changed a lot of things for getting the battle more dynamics, to lead your own terms, to act rather than react. Offensive/aggressive play coming up.
Weapons are punchier no doubts about that, but they have to refine the distinct feel between weapons. I did not notice differences between an AR and a pistol aiming speed wise and range wise. The vid with Anderson shows Sheppard prevailing in a long range fight with his pistol.
Suppressive fire seems also rather absent. Not much cover to be given to partners so they move to position. Another point is that partners might be able to trigger their powers depending on the circumustances. Fight against shield man gets to think that. Or there is a button to release partners powers all in once. Could be the second solution. Depends on how it is played with a controller.