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-   -   Dark Envoy - Dev Update #1 - Motion Capture (https://www.rpgwatch.com/forums/showthread.php?t=44267)

Silver December 11th, 2019 12:58

Dark Envoy - Dev Update #1 - Motion Capture
 
The first dev update for Dark Envoy explains how the developer is using motion capture.

Quote:

Perhaps it is an overkill for an RPG game to have hundreds of motion capture animations, but we do not compromise on anything. After all:

"He will win whose army is animated by the same spirit throughout all its ranks."
Sun Tzu

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This is a clip from one of our motion capture sessions in-house. It is taken directly from the capture software and unedited in any way, so you can see that the base quality is already great. We usually spend 1 hour for each animation clip (2-4 seconds) to clean it and make it perfect.

Compared to a laborious process of creating animations by keyframes, which can take between 1 and 3 days (depending on complexity), it is a great time saver and let's us focus more on other features and mechanics.

If you want to get more news about our development progress, you can subscribe to a newsletter via:
Dark Envoy Website

You can also chat with us on Discord:
https://discord.gg/c8Wd46s

More information.

Dhraiden December 11th, 2019 19:03

Ha, I like the Tzu quote. Mocap really saves a lot of time, and looks pretty good. I like the "How It's Made" window into the process.

mercy December 11th, 2019 19:54

There are gameplay videos on YT. While the stupid phrases-repeating Baldurs Gate style during movement and the roaring music are annoying, the map graphics and the combat looks promising.


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