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Random thoughts/tips:
A Keen weapon with lower damage may be better than a normal weapon with slightly higher damage. Some weapons threat range can become 15-20(x3) or something like this, and you can end up doing more damage long-term this way. If you multiclass with Rogue, every odd level gives you an additional 1d6 of sneak damage, so feel free to occasionally take a level of it to keep multiplying that very important damage (and remember to boost your Stealth skill in the process)! Dragon Disciple class is a strong one, not just for spellcasters but anyone who wants Strength boosts that are permanent at the first 4 levels, and also extra attacks like growing claws and bites. Remember, extra attacks like claws/bites also attack the same round as your weapon does, so it gives you added bonus and extra attacks per round! Ekun is Lawful Good and likes Torag, so maybe making him a Paladin wouldn't be a bad idea…He also has good stats and with the proper equipment could definitely benefit in a role like that. Jaethal can be a tank if you like, she's immune to fear/poison/dying/etc. since she's Undead. If you're not using Valerie as your tank you can outfit her with the proper feats to do so. Jaethal can also use the Grim Finale club, which normally kills someone who unequips it. Since she's immune to Finger of Death, she can benefit from the extra damage the club causes as well as the Vampiric Touch restoring her health every time it hits. Since Amiri has lower AC, don't worry so much and give her a 6 ft. ranged weapon, like a Glaive or Longspear. That way she can actually stand behind your tank without taking damage and wallop on the enemy that way. Or, you could use Enlarge Person potions (which the game hands out a *ton* of) to give her the same 6 ft. range distance with her normal weapons and achieve the same thing, temporarily of course. If you play an Archaeologist, you can multiclass but try to get to level 5 first. This gives you some spells but also Archaeologist's Luck +2, which adds +2 to pretty much everything he/she does, including skill checks. Additionally, skill checks can be bolstered by the Heroism spell and the free orison/cantrip "Guidance", which always helps before attempting a skill check of any kind (even in the storybook segments)! You can get in a good habit of applying both these bonuses before you talk to NPCs, too, to give yourself a better chance should a skill check pop up in dialogue. Always keep scrolls of healing in your inventory. This will keep you from having to expend all your spells to heal and let you adventure longer before resting. Potions have a similar effect but are more expensive because they can be used quicker in combat by any character. Use Magic Device for melee/non-magical characters can still be a good idea. Valerie can do something like cast a wand of level 4 Burning Hands for example, or a wand of Lead Blades, etc., that gives her more options in melee than basic attacks. I'll post more later but just felt like sharing in case anyone is interested. 350 hours and still loving the game. :) |
How far are you into the game now, @TheRealFluent ?
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Hey, Owlcats released the first part of the Kingdom management guide!
https://steamcommunity.com/app/64082…4981102427318/ Some new features will be added too: Quote:
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Another tip: Don't be afraid to get a specific exotic weapons focus. If you find a nice weapon that is exotic, get the weapon focus. Chances are you'll find an even better item later, but it will be worth it as you can use the same weapons for quite a long time in the game and have success.
Example - The Decapitator Falcata. It's Furious and Keen, which means the threat range is 17-20(x3) and it does 3-10 damage plus Strength bonus I believe (which is the Furious part of it). Chances are you'll use that weapon for awhile if you get a weapon focus for Falcata, and you might even find a better Falcata later, but you'll use that one for a good while with stats like that… Keen weapons are great. Jaethal in my game is using a Keen Elven Curved Blade. Threat range 15-20(x3)! Massive crit damage potential there, and I didn't even have to get a weapon focus as she's familiar already with Elven weapons. :) |
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These are available positions:
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At any rate, it's generally worth it for Fighters and similar, as they get so many combat feats. So.. now it's time for a bit of a rant. I believe I bumped into the castle that @purpleblob mentioned:
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@Maylander yep, that's the one I'm talking about. It practically soured my experience with Kingmaker. Be aware, if you make choice to continue on with chapter 7, it's basically the same deal minus the annoying puzzle.
Btw I was using the freedom buff but still after like 10th fight, I lost my patience and lowered the difficulty. |
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BTW, patch 1.1 is officially released now.
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Edit: It's one of the major advantages of a Fighter actually. They get a bonus feat every other level, instead of every 3-5 levels as most others. It makes quite a difference. |
Yeah, all classes get at least 1 feat every two levels. So 10 feats overall (11 for humans).
But several classes get more feats, e.g., fighters, or rogues with an additional feat every two levels. (edit: too slow :p) |
It's also worth pointing out that a huge chunk of the game, easily 50 hours, will be done at around level 8-14 or so, at which point the grand total amount of feats is around 6-8 for most.
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A small update/tip: After 1.1 got installed (I didn't have the beta), I now suddenly had to manually click the "rations" button in the top corner of the resting screen to actually use the rations and rest in a dungeon (hunting wasn't possible). This used to be automatic, so I just wasted 9 hours in-game basically just skipping time.
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Yep, but I like this change better - previously, the ration was preselected for me and I've been wasting it when I wanted to hunt if I don't remember to change/untick it.
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Performance-related tip: If the game gets laggy or choppy, or the performance dips a bit, try restarting your computer. This fixes any sluggish performance, at least for me.
And Overhead Chop seems bugged in my game. I'm not getting double strength bonus on damage rolls with Amiri. :( Anyone tested this in 1.1? |
Did you check the combat log?
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Another small rant, this time related to the ending (massive spoiler):
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Edit - The Charge action gave me a +3 to damage rolls, which is half my damage bonus extra (I have a +6), but the correct amount of Strength (22 overall strength, so +3 makes sense). As it was explained to me: Quote:
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Btw I admire your patience and persistence lol |
Hey guys, question about kingdom management. My current advisers are Kassil (+14), Harrim (+13), Tristian (+15), Octavia (+11), Linzi (+11), Storyteller (+12), etc.. The ones who get the most missions are Tristian, Octavia, Kassil, etc.. I'm in Act 4 and wondering if those numbers are high enough now, because some events are happening that are DC 25, DC 22, DC 24, etc.. I don't want to get overrun but I think I need to rank them up ASAP. I just turned my Outskirts village into a town and I'm a bit low on BP (I usually explore the map and sell magical items to buy BP), so I'm just hoping the hard events don't start overrunning my ability to keep up with them. Would you guys say those are respectable adviser stats for level 11/mid Act 4?
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I found that DC required changes depending on which advisor you assign. As in, let's say both Linzi and Storyteller can be assigned for the same issue, and Linzi has like +14 chance, whereas story teller only has +5. Then I saw DC chance getting lowered when I assign storyteller compared to when I assign Linzi instead. I don't know whether that is bug or not though?
Also, some of events have real high DC checks regardless, I think its the design choice. For example:
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Jhod resigned on me, lol. He got tired of all the things I would go against him on, so he just left. Wonder if he will still be in the story, because he's not in the throne room anymore. I'll miss Jhod. :(
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Armag bug!?
Well…defeated the ^$#!! and then got into dialogue when I offered him a way out. Then instead of leaving, he went hostile. I killed him THREE times and he keeps on getting up after that and going hostile again. WTF? I'm going to try from an earlier save, but this may be my first serious game bug.
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Spoiler tags please, @booboo.
@Maylander, I was just letting magic things happen that he didn't approve of. He didn't want a library of Nethys, even though it could potentially bring arcane knowledge (and yes, Nethys is a two-faced God, but still, one face is at least good :P). So we disagreed on small issues like that and eventually he just dipped. He's still in the capital though, but outside standing closer to the tavern. I asked him about a position in government and he said that we disagreed too many times, lol. Harrim took over. I'm more afraid of the potential of Harrim there but eh, we'll see what happens. :sweatdrop: |
Fluent, I dare say Harrim is pretty good at high priest role lol. I used him the whole time and he was fine.
@booboo yes, please use the spoiler tag. As for your question, it's a bug, I got that too.
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Companions personal quest concludes in chapter 5. I personally really love how Harrim's one ends :)
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You will be busy with quests for a while. That was the most adrenaline rushing part of the game for me (in a good way). Have fun! :)
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