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ELEX - Pro & Contra
GameStar found the major pros and cons of ELEX:
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Great summary although sad to read some of the things as I doubt I will be able to play. I really dislike games whose difficulty just turns into frustration. So unless something is added to adjust the difficulty level I doubt I will play.
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Looks great to me, although animations could and should have been better.
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Is there an english speaking video as well?
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Sounds great to me. Starting to look forward to this game after having been surprised by Risen 3. It was actually pretty damn good experience, at least after the first few hours.
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I can live with all the weaknesses, after all they're in Risen and Gothic as well. I've enjoyed every PB Game I've played, even Gothic 3 and Risen 2, so I'm sure I'll like this one as well.
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I'm really looking forward to this game. I'll be playing it after I finish Divinity Original Sin 2 which since as I'm still in Act I will be awhile.
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I'm most definitely clearing my schedule for a week (or two) just for this game. :)
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What some players term 'ruthless difficulty' is what I call proper player progression. Why should a Lev. 1 player be able to walk around anywhere and kill anything in two swipes? You have to earn your kills. Put in the work to build your character/stats so you can use better weapons and armors. Then it's much more satisfying when you finally do kick some real ass.
I felt like I really accomplished something in G1 & G2 when I was eventually able to use better bows, swords, and armor. Then I'd go a-hunting for all the Baddies who pushed me around earlier. Pay-back is a byotch. |
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For some reason, I just can't get into Piranha Bytes games. Gothic at the time was interesting, but the cluncky controls and combat wore me out. I could even get into Ryzen, once again, cluncky controls and combat. And, of course, extremely buggy games.
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Don't confuse character progression with difficulty - which is what I am seeing here.
I can only speak for myself of course but I prefer games that don't do a lot of scaling. In other words I don't want to wander everywhere and always be on par with things. I prefer games where you have different levels of difficulty. Some flexibility in how much of that there is - but I don't have any issue with having to get more powerful to move on to other things or run away to fight another day. I also love progression of characters. Without it I get bored fairly quickly. It is one thing I love most in a game. Tied to that is getting stronger so you can go back to do an area or defeat an enemy. When I talk about difficulty being no fun, for me at least, because it is too hard (like I have heard from Dark Souls) is simply this - I don't enjoy having to reload a game a dozen times to finish one fight; I don't enjoy getting stressed and frustrated because every trash mob fight turns into a drawn out battle; I don't enjoy a game with either bad combat mechanics that make fights a bitch or twitch like games where you have to memorize lots of key-combo moves and have fast reflexes. I like some challenge and gaining a sense of mastery but I don't want most of my focus to be on the combat. There are many other things I enjoy in games besides combat so it shouldn't be the determining factor in game play. One can have an enjoyment and love of character progression and mastering a game without it having to be all about combat and playing on some ultra-hard core ironman mode. For those who love combat go for it. Some folks don't get into just the combat as much. @Fluent - Thanks. I read that different areas are harder (much like many earlier RPG I used to play) and hadn't thought that maybe some reviewers didn't take that into account so consider the difficulty more ruthless than it actually is. |
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I like this summary, and all mentioned 'shortcomings' are typical appreciated strengths in PB games.
I also like the fact that it runs on a toaster (as I personally don't care much about graphics in comparison to mechanics, simulation, story, interactions, factions, exploration .. etc.). I am also surprised to see their claim of Elex having the best soundtrack of all PB games. That was the only serious area of concern to me, and although happy to see this I am still skeptical. The soundtrack is very important for me in large scale games - a true example is Gothic 3 soundtrack which matches the large areas in the game and is a pleasure to listen to during exploration. |
Lost in the world of SimCity Buildit for the past few months. But my fingers are itching for some good ol RPGs. I was going to hit Original Sin 2 up but the discussion about the camera in that game has put the game on hold. Besides I can't play two epic RPGs at the same time so, I will mess around in the the ios world for a couple weeks.
The supposed weakness (not AAA game) does not bother me at all. Gothic 2 level graphics can probably be sufficient for me until the day I die . . . provided there is game quality there. ELex could be just a sci fi Gothic and that would be fine with me. I want there to be areas that I have no business in, in the early game. I remember in Might and Magic 6 or 7 there was this city in the clouds, and these titans were even kicking my butt in the late game. That is a wonderful list of the games characteristics and I'm pre-ordering Right Now. |
I really like exploring the environment in these games. Can't wait to explore the usually inaccessible areas now I have a handy jetpack.
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