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-   -   Pathfinder: Kingmaker Question/Tips & Tricks Thread (https://www.rpgwatch.com/forums/showthread.php?t=40946)

Hexprone June 7th, 2019 12:04

I'm afraid I've messed up the quest to rescue Tig.

I passed the dialogue check to figure out that the evil spirit is invisible, but I didn't have GLitterdust memorized at that time. I came back and cast Glitterdust all over the hut but didn't hit the spirit -- and then I tried Communal See Invisibility -- nothing.


Googling around, apparently the option to use Glitterdust can be available in the dialogue itself -- is that how you have to do it?

booboo June 7th, 2019 12:13

Quote:

Originally Posted by Hexprone (Post 1061569672)

Also irritated by the skill checks. Die rolls outside of combat don't make a lot of sense to me -- opening chests is just a tedious business of reloading til I make it, with no real uncertainty, just lots of bother. In a videogame, I'd much rather have a system more like PoE where you either have the skill level for a given test or you just don't.

Otherwise it's a good time.

I love the game, but the issue you raise, is dealt with in PF rules: you can "take 10" or 20 on your die roll for a skill check when not 'under pressure' and if there are no consequences to failing. Like lock picking. so if you have have a trickery skill of 31 your max should be 20+31 = 51 (take 20). You do waste time - effectively 20 rounds- but that is not an issue outside of combat. I assume they did not implement this because it seems 'unfair' to someone… I do what you do, reload until I get my just reward!

purpleblob June 7th, 2019 12:26

Quote:

Originally Posted by Hexprone (Post 1061570858)
I'm afraid I've messed up the quest to rescue Tig.

I passed the dialogue check to figure out that the evil spirit is invisible, but I didn't have GLitterdust memorized at that time. I came back and cast Glitterdust all over the hut but didn't hit the spirit -- and then I tried Communal See Invisibility -- nothing.


Googling around, apparently the option to use Glitterdust can be available in the dialogue itself -- is that how you have to do it?

Yes, if you have glitterdust scroll or spell memorised and available in your spellbook, the option should appear in the dialogue.

Quote:

Originally Posted by booboo (Post 1061570860)
I love the game, but the issue you raise, is dealt with in PF rules: you can "take 10" or 20 on your die roll for a skill check when not 'under pressure' and if there are no consequences to failing. Like lock picking. so if you have have a trickery skill of 31 your max should be 20+31 = 51 (take 20). You do waste time - effectively 20 rounds- but that is not an issue outside of combat. I assume they did not implement this because it seems 'unfair' to someone… I do what you do, reload until I get my just reward!

If you play arcane trickster and select Ranged Legerdemain skill, it allows you multiple tries to pick the lock :D

Hexprone June 8th, 2019 22:14

Thanks PB!

Not a big deal, but I currently don't have an advisor capable of investigating Tartuk/Tartuccio's curse. Is that because I chased off Bartholomew?

Either way, how long do I have to wait for more potential advisors to show up? I'm just post-Troll.

purpleblob June 9th, 2019 04:29

I believe you need arcane advisor position for that, which means you need 60 points + rank 3 in Divine to unlock the position first.

Funny enough Bartholomew isn't one of the candidate for magister.

Spoiler

SirJames June 14th, 2019 20:00

So, I finally started playing. :)

Dunno if I should make my own thread or what.

I like it!

Spent ages on character creation. Ended up making a boring old cleric but he can use a greatsword because of his god. Didn't think to make him a "crusader cleric" until it was too late, but the way things are panning out I regret giving him 16 str because pretty much all he's good for is casting Animate Dead and healing. Should have just gone healing domain, I guess.

I have Valerie with her shield being the only party member who doesn't get destroyed in melee. (playing on Challenging difficulty) Everyone else just uses a ranged weapon.

I'm not that far into the game but I do like it more than Pillars of Eternity. It's really easy to get into and you feel like you're back exploring in a BG game in no time. Compared to other games BG2 and TOEE and stuff are much slower to get going and I've grown to flat out hate the BG2 newbie dungeon. I have a multiplayer save game outside in town so I can just skip it!

Anyway, that's my impressions by level 5 or so. Good D&D game!

purpleblob June 15th, 2019 05:24

Hey, glad you are enjoying Kingmaker @SirJames

I played Crusader cleric as main character and I really like it - but apparently, many people believes its a gimped archetype. I'm enjoying Crusader regardless and had no issues finishing the game (but then I play on normal difficulty).

I'm progressing nicely with 3rd DLC as well, it's a lot more fun than I thought! (in fact, it's now my favourite Kingmaker DLC). A little info on this DLC for those who are interested. You will get 4 mini bosses before you can reach the big final baddie. You can only kill 1 mini boss per game, after that you need to restart the game by importing your existing game (this can be done by exiting the hub area via north west exit) - you will carry over some essential items that unlock the final boss and you will also get some boon in the beginning as well.

So, I'm progressing onto the 2nd mini boss!

SirJames June 15th, 2019 08:49

Quote:

Originally Posted by purpleblob (Post 1061572356)
Hey, glad you are enjoying Kingmaker @SirJames

I played Crusader cleric as main character and I really like it - but apparently, many people believes its a gimped archetype. I'm enjoying Crusader regardless and had no issues finishing the game (but then I play on normal difficulty).

Just Crusader Cleric archtype or are they saying Cleric is weak in general? I'm not sure it's worth losing a domain to get 5 fighter feats? Do Crusaders get Fighter BAB and 4 attacks or just the feats?

There's a bunch of classes there I'm not familiar with. Which are the good ones? Other than Red Dragon Disciple I'm pretty unlikely to try the weird classes unless they're companions. That Orc Magus seems interesting but at the same time he's still too much effort to take into melee. I'd rather he just spammed magic missiles all battle. The Inquisitor isn't really winning me over. It's just half way between a Paladin and Cleric or something?

I've got Strength and Glory domains on my normal Cleric. Strength domain because I thought Stoneskin and Transformation would be awesome and I know them as Wizard spells. Glory, I didn't really recognise the extra spells but an aura of Heroism sounded pretty fantastic.

Quote:

Originally Posted by purpleblob (Post 1061572356)
I'm progressing nicely with 3rd DLC as well, it's a lot more fun than I thought! (in fact, it's now my favourite Kingmaker DLC). A little info on this DLC for those who are interested. You will get 4 mini bosses before you can reach the big final baddie. You can only kill 1 mini boss per game, after that you need to restart the game by importing your existing game (this can be done by exiting the hub area via north west exit) - you will carry over some essential items that unlock the final boss and you will also get some boon in the beginning as well.

So, I'm progressing onto the 2nd mini boss!

Yeah, I've cleared the first floor of that dungeon. The second floor was too hard for me, just yet. Everything is pretty hard. I'm pretty much losing every encounter first try and using a lot of F8. I was actually worried if I made my standard fighter the game would be too easy, like NWN2, but now I'm looking forward to starting again with confidence I won't make it too easy.

purpleblob June 15th, 2019 11:11

Quote:

Originally Posted by SirJames (Post 1061572365)
Just Crusader Cleric archtype or are they saying Cleric is weak in general? I'm not sure it's worth losing a domain to get 5 fighter feats? Do Crusaders get Fighter BAB and 4 attacks or just the feats?

Just Crusader cleric archtype. Apparently, Crusader gets 3/4 BAB progression so it will be less than Fighter.

Quote:

There's a bunch of classes there I'm not familiar with. Which are the good ones? Other than Red Dragon Disciple I'm pretty unlikely to try the weird classes unless they're companions. That Orc Magus seems interesting but at the same time he's still too much effort to take into melee. I'd rather he just spammed magic missiles all battle. The Inquisitor isn't really winning me over. It's just half way between a Paladin and Cleric or something?
Well, just play around with them (that's half the fun!) :) Alchemists are pretty OP, and I heard Kineticist can be very powerful too but I haven't really played around with that class. Personally, I hate Magus.

Quote:

I've got Strength and Glory domains on my normal Cleric. Strength domain because I thought Stoneskin and Transformation would be awesome and I know them as Wizard spells. Glory, I didn't really recognise the extra spells but an aura of Heroism sounded pretty fantastic.
I also picked glory domain for the awesome aura of heroism :D It kicks ass!

Quote:

Yeah, I've cleared the first floor of that dungeon. The second floor was too hard for me, just yet. Everything is pretty hard. I'm pretty much losing every encounter first try and using a lot of F8. I was actually worried if I made my standard fighter the game would be too easy, like NWN2, but now I'm looking forward to starting again with confidence I won't make it too easy.
I'm very close to facing second mini boss :D If you find the combat too challenging, just put down the difficulty until you get familiar with your party composition/class/abilities/spells etc.

Pongo June 15th, 2019 13:07

Do you think thieves would be fun to play? I usually go with a fighter or a mage, but I'm thinking of going with a rapier or dual wielding swashbuckler type thief in my first playthrough.

purpleblob June 15th, 2019 13:44

I think rogue is quite fun - I haven't played rogue as a main but there is a goblin duel wielding rogue companion and he is a blast to play with! I'm also trying out this strange build of ranger/vivisectionist/mage/eldritch knight with rapier and it's heaps of fun too :)

bjon045 June 15th, 2019 14:04

Maybe a rogue with a dip into the duelist prestige?

Pongo June 15th, 2019 14:48

Thanks - just looked at the duelist prestige class and it sounds perfect for what I had in mind! Guess that's what I'm aiming for.

Ha Purpleblob that sounds like one crazy build!

SirJames June 15th, 2019 14:56

Quote:

Originally Posted by purpleblob (Post 1061572371)
Just Crusader cleric archtype. Apparently, Crusader gets 3/4 BAB progression so it will be less than Fighter.

Do you, or anyone, remember how the bonus spells from Wisdom works? I've been thinking about multiclass options for my Cleric but I feel like full spells might be the best. A level or two of Barbarian for some movement speed could be alright, but he's moving away from fighting at the moment. I think 4+ casts of Mass Heal will be something I don't want to miss out on.

Quote:

Originally Posted by purpleblob (Post 1061572371)
Well, just play around with them (that's half the fun!) :) Alchemists are pretty OP, and I heard Kineticist can be very powerful too but I haven't really played around with that class. Personally, I hate Magus.

Right, Kineticist… You've certainly got me thinking after that suggestion. I don't really understand the class but I noticed it rolls it's blasts or whatever off CON and I've been leveling Con on Valerie. I'm leveling up to 6 now and thinking I could take 10 levels of Kineticist and get my 4 attacks a round or 11 levels and get "supercharge" and 3 attacks but then if I'm happy with 3 attacks I could go 4 levels of Rogue for evasion (instead of Tower Shield Evasion) and uncanny dodge PLUS she's using a +3AC dagger for tanking so the free Finesse feat and some sneak attacks could be cool too. Her damage and hit chance with Defensive fighting on sucks so some Con based spells might make her do some damage. But she is pretty much carrying the party, at the moment.

Spoiler – Valerie story related


Quote:

Originally Posted by purpleblob (Post 1061572371)
If you find the combat too challenging, just put down the difficulty until you get familiar with your party composition/class/abilities/spells etc.

Naaaaah, just need a few more levels! I'll come back to hard fights later with better gear. :)

@Pongo I don't know if I'd play a pure rogue but they're one of those classes where just 2 levels for evasion can be worth adding to a multiclass build like a couple of monk levels for AC from Wis or paladin for saves from Cha.

purpleblob June 15th, 2019 15:10

@SirJames re: Valerie. You will find out more about the scar later

Spoiler


Oh, wait

Spoiler

SirJames June 15th, 2019 15:25

Spoiler – valerie quests

I'm about to accept Kineticist for Valerie unless you can think of a reason not to. I can save and reload if she can't cast in armor or something, anyway. I've selected fire and there's some damage returning shield which sounds awesome to go with her bladed platemail. It sounds like Kineticist was made for tanks (and dwarves?) with that con requirement.

Pongo June 15th, 2019 15:29

Quote:

Originally Posted by SirJames (Post 1061572391)
@Pongo I don't know if I'd play a pure rogue but they're one of those classes where just 2 levels for evasion can be worth adding to a multiclass build like a couple of monk levels for AC from Wis or paladin for saves from Cha.

Thanks - useful tips. Sounds like I'm going to have a lot of fun building my swashbuckler. Lots of choices!

SirJames June 15th, 2019 15:34

Another thing I noticed is Monks get fighter BAB? I'm sure they had worse in NWN but the flurry move made up for it. Has anyone tried a monk yet? :)

Hmmm… So, this Burn (losing HP until rest) thing is pretty horrible for a tank. I guess that's why you need Con. Plus I don't have the feats for touch attacks. Maybe this isn't such a good idea. It might have worked if I'd planned it from the start, but there's also some "must be unarmed" burn reducing moves which are a little off-putting. :/

Hastar June 15th, 2019 21:11

One thing I love about the new DLC is trying out new classes and races. I made a half-orc Slayer. I would never make that race/class combo if I could only make one character.

I made a 5 person party for my adventure. Paladin, Slayer, Cleric, Ranger/Rogue, and Sorcerer. I think the Slayer is my favorite one in the group.

booboo June 15th, 2019 21:38

Quote:

Originally Posted by SirJames (Post 1061572396)
Another thing I noticed is Monks get fighter BAB? I'm sure they had worse in NWN but the flurry move made up for it. Has anyone tried a monk yet? :)

Hmmm… So, this Burn (losing HP until rest) thing is pretty horrible for a tank. I guess that's why you need Con. Plus I don't have the feats for touch attacks. Maybe this isn't such a good idea. It might have worked if I'd planned it from the start, but there's also some "must be unarmed" burn reducing moves which are a little off-putting. :/

I used a monk for my first run through of the main campaign. PF monks are great - there flurry has almost not attack penalty compared to a regular fighter and they get immunity to poison, disease as well as magic resistance etc as they level. The ki point pool is also very cool +1 melee attack at highest bonus, or host of other abilities. Their blows can also get through DR magic/cold iron/silver/adamantine as they level…in PF P&P game you can cast align weapon on their hands, but I don't think that works in the game (or there is no spell?). One negative - they only do bludgeoning damage - so either you need some special ability that can transform that or you can use a monk weapon (like sai etc) that can do slash or pierce to deal with creatures that have high DR or immunity to bludgeon (but then you lose the unarmed DR - as far as I know). And monks have great saves ;-) A good choice really…


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