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Silver June 10th, 2020 02:43

Aeolwyn's Legacy - Progress Update & New Demo
 
A recent update for Aeolwyn's Legacy announces an updated demo and discusses progress made so far. Additionally it seems that the developer has changed its name from Brrapp Games to Dungeonbyte.

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Another Aeolwyn's Legacy update

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It's been a while since our last update, so I thought I'd let you know a few things that are happening!

There's a new build of the demo up that fixes some bugs. It will probably be the last of the demo build for a while as I'm building out the world terrain for Chapter One! Here's a preview video: (don't mind getting stuck on the roof of the tavern!



There's some pretty exciting stuff about the new world map. Firstly, it's huge. the full size is 16km x 8km. Secondly, it will be a seamless world. You'll be able to walk from one end of the world to the other without a single level load (though you may get a hiccup once in a while). I didn't think I was going to be able to support that, but I've got some tech from Procedural Worlds that's working great.

You won't be able to hike the world from the get-go because there won't be anything there yet! I'm focusing on the Tambryne area first, which includes the demo town of Ableton, the farming (or fishing) village of Graslan, the fort at Cape Bryne, and the region's capital city of Tambryne. There will also be some procedurally generated villages with side quests just as soon as I figure out how to get that working.

You might notice in the demo that the portraits are weird. I've been experimenting with 3D character portraits, but have been running into some difficulty that I'm still working out. I haven't fixed it so you can see the difference between the 2D and 3D portraits. If you've got an opinion, let me know!

Another bit of news is that I moved the location of the demo build from Amazon's AWS to itch.io. Mainly because it's free for me to host (unlike AWS), and I can now accept donations for the project. Eventually I'll start to charge a small amount for it as it gets closer to the beta for Chapter 1. After that, I have plans to put it on Steam Early Access, but it probably won't be leaving itch.io.

Here's the link: https://dungeonbyte.itch.io/aeolwyns-legacy

And as always, if you haven't headed over to Discord, that's where we do most of our development chant these days!

Some good stuff happening!


Toodles for now!




More information.

crpgnut September 28th, 2020 13:10

A little bit of thread necro, but I tried the most recent build that was released last Friday, and the game is a buggy mess. It looks pretty but is massively unstable, falling through the world, stats you can't click on, etc. Monsters can attack and hit you from a great distance, through walls, behind doors, on a different level of a building, etc. Character portraits are messed up, there are dozens but you can only pick from two before needing to restart character creation. It's just poorly done at this point. Also, for some reason the guy named his magic system with nonsense names. Why? No idea. I'm sure he thought it was valid. Those spells can disappear after purchase, the icons go white and you can't click on them. I had one guy die in a battle and the game acted like it was a whole party wipe. Avoid this for now.

However, the developer seems pretty nice and the folks from Celestial Heavens haven't scared him away from trying yet. This game is much farther from being a release candidate than Legendary Journeys, which isn't as pretty but is much more playable at this point. Both games have a lot of bugs, but LJ is in a playable state where you won't die because of the game engine :)


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