Risen Risen 2 info

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Theyve announced that today theyll release the much awaited info about the sequel

here's the quote"It has now been officially confirmed that the first information about Risen 2 will be released on Febuary 19th. Since the German game magazine "PC Games" will be available to subscribers at that date and there was already speculation about an announced "secred title" in the upcoming issue, it could be concluded that this first information will be in the PC Games magazine."
 
Thanks for the link. It was an interesting read, even though Google's translation left a lot to be desired.

80% finished? Hmm... I wonder how accurate that is.
 
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more readable :D

Story

- you are again the same nameless heroes of Risen
- he is now living in a small harbour village called "Caldera"
- you are now wearing the Ocular of the inquisitor (story relation not known yet)
- the game is now spread about multiple islands
- there is still the inquisition located on one of the islands
- ….. (more later)
- the story is more complex and will have different consequences depending on your choices
- you will meet familiar faces like Carlos, Gregorius Steelbeard,…


Setting

- pirate setting
- its no longer on Faranga from Risen
- you can travel to different islands by ship (if you can have an own ship is not known yet)
- in the sea lives different sea monsters who attack ships
- it will also have an fast travel system on the islands
- the islands will have different climate zones with different settings and monsters
- guns,canons and othe fire weapons in the game
- there is still magic
- skill system same as Risen
- should feel more realistic than Risen (for example chests who are empty or have rubble in it, but to every chest is a story)
- the world is bigger as in Risen
- side quests should be more complex than in Risen


Graphic / Technic

- animation is now motion captured
- NPCs and monsters more detailed
- bump mapping, realisitc relatime clouds instead of a skybox
- more realisitc faces
- no loading times on the islands and invisible walls only short loading by changing the island
- NPCs talking with each other (for example you can hear a conversation between too NPCs when the treasurer leave his treasure)
- every NPC has a daily routine like in Risen
- in the night different monsters than on the day like in Risen

Monsters

- there will be Gnomes again
- minecrawler
- some familiar and some completly new monsters
- also normal animals like apes,boars,… depending on the climate zone


- Risen 2 is about 80% done they doing voice recording rght now
 
Thank you, porcozaur, that's very helpful. :)
 
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Wonder how the fast travel will work. I don't mind fast travel I just dislike the menu method as it breaks immersion for me. I prefer in-world travel, even if it is everywhere like Two Worlds 2's teleports.
 
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I'm a little worried they're announcing it so quickly. Guess I'll be needing to brush up on my swashbuckling.

:gorath: Yarr! Arr! O'hoy there matey!
 
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I'm a little worried they're announcing it so quickly. Guess I'll be needing to brush up on my swashbuckling.

:gorath: Yarr! Arr! O'hoy there matey!
they have time to dedicate to development, while others release monthly fuckin dlcs
 
I can't say I like the guns. It doesn't connect well with the first Risen game.
I hope Patty and other familiair faces will be back.
 
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As long as they bite the magic bullet.
 
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Very nice! Started to replay Risen last week after hearing about this.
 
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